llvmpipe: merge setup and draw vbuf submodules
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35 #include "pipe/p_defines.h"
36 #include "pipe/p_inlines.h"
37 #include "util/u_memory.h"
38 #include "util/u_pack_color.h"
39 #include "util/u_surface.h"
40 #include "lp_scene.h"
41 #include "lp_scene_queue.h"
42 #include "lp_buffer.h"
43 #include "lp_texture.h"
44 #include "lp_debug.h"
45 #include "lp_fence.h"
46 #include "lp_rast.h"
47 #include "lp_setup_context.h"
48
49 #include "draw/draw_context.h"
50 #include "draw/draw_vbuf.h"
51
52
53 /** XXX temporary value, temporary here */
54 #define MAX_SCENES 2
55
56
57 static void set_scene_state( struct setup_context *, unsigned );
58
59
60 struct lp_scene *
61 lp_setup_get_current_scene(struct setup_context *setup)
62 {
63 if (!setup->scene) {
64 /* wait for a free/empty bin */
65 setup->scene = lp_scene_dequeue(setup->empty_scenes);
66 if(0)lp_scene_reset( setup->scene ); /* XXX temporary? */
67
68 lp_scene_set_framebuffer_size(setup->scene,
69 setup->fb.width,
70 setup->fb.height);
71 }
72 return setup->scene;
73 }
74
75
76 static void
77 first_triangle( struct setup_context *setup,
78 const float (*v0)[4],
79 const float (*v1)[4],
80 const float (*v2)[4])
81 {
82 set_scene_state( setup, SETUP_ACTIVE );
83 lp_setup_choose_triangle( setup );
84 setup->triangle( setup, v0, v1, v2 );
85 }
86
87 static void
88 first_line( struct setup_context *setup,
89 const float (*v0)[4],
90 const float (*v1)[4])
91 {
92 set_scene_state( setup, SETUP_ACTIVE );
93 lp_setup_choose_line( setup );
94 setup->line( setup, v0, v1 );
95 }
96
97 static void
98 first_point( struct setup_context *setup,
99 const float (*v0)[4])
100 {
101 set_scene_state( setup, SETUP_ACTIVE );
102 lp_setup_choose_point( setup );
103 setup->point( setup, v0 );
104 }
105
106 static void reset_context( struct setup_context *setup )
107 {
108 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
109
110 /* Reset derived state */
111 setup->constants.stored_size = 0;
112 setup->constants.stored_data = NULL;
113 setup->fs.stored = NULL;
114 setup->dirty = ~0;
115
116 /* no current bin */
117 setup->scene = NULL;
118
119 /* Reset some state:
120 */
121 setup->clear.flags = 0;
122
123 /* Have an explicit "start-binning" call and get rid of this
124 * pointer twiddling?
125 */
126 setup->line = first_line;
127 setup->point = first_point;
128 setup->triangle = first_triangle;
129 }
130
131
132 /** Rasterize all scene's bins */
133 static void
134 lp_setup_rasterize_scene( struct setup_context *setup,
135 boolean write_depth )
136 {
137 struct lp_scene *scene = lp_setup_get_current_scene(setup);
138
139 lp_rasterize_scene(setup->rast,
140 scene,
141 &setup->fb,
142 write_depth);
143
144 reset_context( setup );
145
146 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
147 }
148
149
150
151 static void
152 begin_binning( struct setup_context *setup )
153 {
154 struct lp_scene *scene = lp_setup_get_current_scene(setup);
155
156 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
157
158 if (setup->fb.cbufs[0]) {
159 if (setup->clear.flags & PIPE_CLEAR_COLOR)
160 lp_scene_bin_everywhere( scene,
161 lp_rast_clear_color,
162 setup->clear.color );
163 else
164 lp_scene_bin_everywhere( scene,
165 lp_rast_load_color,
166 lp_rast_arg_null() );
167 }
168
169 if (setup->fb.zsbuf) {
170 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
171 lp_scene_bin_everywhere( scene,
172 lp_rast_clear_zstencil,
173 setup->clear.zstencil );
174 else
175 lp_scene_bin_everywhere( scene,
176 lp_rast_load_zstencil,
177 lp_rast_arg_null() );
178 }
179
180 LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
181 }
182
183
184 /* This basically bins and then flushes any outstanding full-screen
185 * clears.
186 *
187 * TODO: fast path for fullscreen clears and no triangles.
188 */
189 static void
190 execute_clears( struct setup_context *setup )
191 {
192 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
193
194 begin_binning( setup );
195 lp_setup_rasterize_scene( setup, TRUE );
196 }
197
198
199 static void
200 set_scene_state( struct setup_context *setup,
201 unsigned new_state )
202 {
203 unsigned old_state = setup->state;
204
205 if (old_state == new_state)
206 return;
207
208 LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
209
210 switch (new_state) {
211 case SETUP_ACTIVE:
212 begin_binning( setup );
213 break;
214
215 case SETUP_CLEARED:
216 if (old_state == SETUP_ACTIVE) {
217 assert(0);
218 return;
219 }
220 break;
221
222 case SETUP_FLUSHED:
223 if (old_state == SETUP_CLEARED)
224 execute_clears( setup );
225 else
226 lp_setup_rasterize_scene( setup, TRUE );
227 break;
228 }
229
230 setup->state = new_state;
231 }
232
233
234 void
235 lp_setup_flush( struct setup_context *setup,
236 unsigned flags )
237 {
238 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
239
240 set_scene_state( setup, SETUP_FLUSHED );
241 }
242
243
244 void
245 lp_setup_bind_framebuffer( struct setup_context *setup,
246 const struct pipe_framebuffer_state *fb )
247 {
248 struct lp_scene *scene = lp_setup_get_current_scene(setup);
249
250 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
251
252 set_scene_state( setup, SETUP_FLUSHED );
253
254 util_copy_framebuffer_state(&setup->fb, fb);
255
256 lp_scene_set_framebuffer_size(scene, setup->fb.width, setup->fb.height);
257 }
258
259
260 void
261 lp_setup_clear( struct setup_context *setup,
262 const float *color,
263 double depth,
264 unsigned stencil,
265 unsigned flags )
266 {
267 struct lp_scene *scene = lp_setup_get_current_scene(setup);
268 unsigned i;
269
270 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
271
272
273 if (flags & PIPE_CLEAR_COLOR) {
274 for (i = 0; i < 4; ++i)
275 setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
276 }
277
278 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
279 setup->clear.zstencil.clear_zstencil =
280 util_pack_z_stencil(setup->fb.zsbuf->format,
281 depth,
282 stencil);
283 }
284
285 if (setup->state == SETUP_ACTIVE) {
286 /* Add the clear to existing scene. In the unusual case where
287 * both color and depth-stencil are being cleared when there's
288 * already been some rendering, we could discard the currently
289 * binned scene and start again, but I don't see that as being
290 * a common usage.
291 */
292 if (flags & PIPE_CLEAR_COLOR)
293 lp_scene_bin_everywhere( scene,
294 lp_rast_clear_color,
295 setup->clear.color );
296
297 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
298 lp_scene_bin_everywhere( scene,
299 lp_rast_clear_zstencil,
300 setup->clear.zstencil );
301 }
302 else {
303 /* Put ourselves into the 'pre-clear' state, specifically to try
304 * and accumulate multiple clears to color and depth_stencil
305 * buffers which the app or state-tracker might issue
306 * separately.
307 */
308 set_scene_state( setup, SETUP_CLEARED );
309
310 setup->clear.flags |= flags;
311 }
312 }
313
314
315 /**
316 * Emit a fence.
317 */
318 struct pipe_fence_handle *
319 lp_setup_fence( struct setup_context *setup )
320 {
321 struct lp_scene *scene = lp_setup_get_current_scene(setup);
322 const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
323 struct lp_fence *fence = lp_fence_create(rank);
324
325 LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
326
327 set_scene_state( setup, SETUP_ACTIVE );
328
329 /* insert the fence into all command bins */
330 lp_scene_bin_everywhere( scene,
331 lp_rast_fence,
332 lp_rast_arg_fence(fence) );
333
334 return (struct pipe_fence_handle *) fence;
335 }
336
337
338 void
339 lp_setup_set_triangle_state( struct setup_context *setup,
340 unsigned cull_mode,
341 boolean ccw_is_frontface)
342 {
343 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
344
345 setup->ccw_is_frontface = ccw_is_frontface;
346 setup->cullmode = cull_mode;
347 setup->triangle = first_triangle;
348 }
349
350
351
352 void
353 lp_setup_set_fs_inputs( struct setup_context *setup,
354 const struct lp_shader_input *input,
355 unsigned nr )
356 {
357 LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
358
359 memcpy( setup->fs.input, input, nr * sizeof input[0] );
360 setup->fs.nr_inputs = nr;
361 }
362
363 void
364 lp_setup_set_fs_function( struct setup_context *setup,
365 lp_jit_frag_func jit_function )
366 {
367 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function);
368 /* FIXME: reference count */
369
370 setup->fs.current.jit_function = jit_function;
371 setup->dirty |= LP_SETUP_NEW_FS;
372 }
373
374 void
375 lp_setup_set_fs_constants(struct setup_context *setup,
376 struct pipe_buffer *buffer)
377 {
378 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
379
380 pipe_buffer_reference(&setup->constants.current, buffer);
381
382 setup->dirty |= LP_SETUP_NEW_CONSTANTS;
383 }
384
385
386 void
387 lp_setup_set_alpha_ref_value( struct setup_context *setup,
388 float alpha_ref_value )
389 {
390 LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
391
392 if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
393 setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
394 setup->dirty |= LP_SETUP_NEW_FS;
395 }
396 }
397
398 void
399 lp_setup_set_blend_color( struct setup_context *setup,
400 const struct pipe_blend_color *blend_color )
401 {
402 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
403
404 assert(blend_color);
405
406 if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
407 memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
408 setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
409 }
410 }
411
412
413 void
414 lp_setup_set_flatshade_first( struct setup_context *setup,
415 boolean flatshade_first )
416 {
417 setup->flatshade_first = flatshade_first;
418 }
419
420
421 void
422 lp_setup_set_vertex_info( struct setup_context *setup,
423 struct vertex_info *vertex_info )
424 {
425 /* XXX: just silently holding onto the pointer:
426 */
427 setup->vertex_info = vertex_info;
428 }
429
430
431 void
432 lp_setup_set_sampler_textures( struct setup_context *setup,
433 unsigned num, struct pipe_texture **texture)
434 {
435 struct pipe_texture *dummy;
436 unsigned i;
437
438 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
439
440
441 assert(num <= PIPE_MAX_SAMPLERS);
442
443 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
444 struct pipe_texture *tex = i < num ? texture[i] : NULL;
445
446 /* FIXME: hold on to the reference */
447 dummy = NULL;
448 pipe_texture_reference(&dummy, tex);
449
450 if(tex) {
451 struct llvmpipe_texture *lp_tex = llvmpipe_texture(tex);
452 struct lp_jit_texture *jit_tex;
453 jit_tex = &setup->fs.current.jit_context.textures[i];
454 jit_tex->width = tex->width[0];
455 jit_tex->height = tex->height[0];
456 jit_tex->stride = lp_tex->stride[0];
457 if(!lp_tex->dt)
458 jit_tex->data = lp_tex->data;
459 else
460 /* FIXME: map the rendertarget */
461 assert(0);
462 }
463 }
464
465 setup->dirty |= LP_SETUP_NEW_FS;
466 }
467
468 boolean
469 lp_setup_is_texture_referenced( struct setup_context *setup,
470 const struct pipe_texture *texture )
471 {
472 /* FIXME */
473 return PIPE_UNREFERENCED;
474 }
475
476
477 void
478 lp_setup_update_state( struct setup_context *setup )
479 {
480 struct lp_scene *scene = lp_setup_get_current_scene(setup);
481
482 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
483
484 assert(setup->fs.current.jit_function);
485
486 if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
487 uint8_t *stored;
488 unsigned i, j;
489
490 stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
491
492 /* smear each blend color component across 16 ubyte elements */
493 for (i = 0; i < 4; ++i) {
494 uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
495 for (j = 0; j < 16; ++j)
496 stored[i*16 + j] = c;
497 }
498
499 setup->blend_color.stored = stored;
500
501 setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
502 setup->dirty |= LP_SETUP_NEW_FS;
503 }
504
505
506 if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
507 struct pipe_buffer *buffer = setup->constants.current;
508
509 if(buffer) {
510 unsigned current_size = buffer->size;
511 const void *current_data = llvmpipe_buffer(buffer)->data;
512
513 /* TODO: copy only the actually used constants? */
514
515 if(setup->constants.stored_size != current_size ||
516 !setup->constants.stored_data ||
517 memcmp(setup->constants.stored_data,
518 current_data,
519 current_size) != 0) {
520 void *stored;
521
522 stored = lp_scene_alloc(scene, current_size);
523 if(stored) {
524 memcpy(stored,
525 current_data,
526 current_size);
527 setup->constants.stored_size = current_size;
528 setup->constants.stored_data = stored;
529 }
530 }
531 }
532 else {
533 setup->constants.stored_size = 0;
534 setup->constants.stored_data = NULL;
535 }
536
537 setup->fs.current.jit_context.constants = setup->constants.stored_data;
538 setup->dirty |= LP_SETUP_NEW_FS;
539 }
540
541
542 if(setup->dirty & LP_SETUP_NEW_FS) {
543 if(!setup->fs.stored ||
544 memcmp(setup->fs.stored,
545 &setup->fs.current,
546 sizeof setup->fs.current) != 0) {
547 /* The fs state that's been stored in the scene is different from
548 * the new, current state. So allocate a new lp_rast_state object
549 * and append it to the bin's setup data buffer.
550 */
551 struct lp_rast_state *stored =
552 (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
553 if(stored) {
554 memcpy(stored,
555 &setup->fs.current,
556 sizeof setup->fs.current);
557 setup->fs.stored = stored;
558
559 /* put the state-set command into all bins */
560 lp_scene_bin_state_command( scene,
561 lp_rast_set_state,
562 lp_rast_arg_state(setup->fs.stored) );
563 }
564 }
565 }
566
567 setup->dirty = 0;
568
569 assert(setup->fs.stored);
570 }
571
572
573
574
575 void
576 lp_setup_destroy( struct setup_context *setup )
577 {
578 reset_context( setup );
579
580 pipe_buffer_reference(&setup->constants.current, NULL);
581
582 /* free the scenes in the 'empty' queue */
583 while (lp_scene_queue_count(setup->empty_scenes) > 0) {
584 struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes);
585 if (!scene)
586 break;
587 lp_scene_destroy(scene);
588 }
589
590 lp_rast_destroy( setup->rast );
591
592 FREE( setup );
593 }
594
595
596 /**
597 * Create a new primitive tiling engine. Plug it into the backend of
598 * the draw module. Currently also creates a rasterizer to use with
599 * it.
600 */
601 struct setup_context *
602 lp_setup_create( struct pipe_screen *screen,
603 struct draw_context *draw )
604 {
605 unsigned i;
606 struct setup_context *setup = CALLOC_STRUCT(setup_context);
607
608 if (!setup)
609 return NULL;
610
611 lp_setup_init_vbuf(setup);
612
613 setup->empty_scenes = lp_scene_queue_create();
614 if (!setup->empty_scenes)
615 goto fail;
616
617 setup->rast = lp_rast_create( screen, setup->empty_scenes );
618 if (!setup->rast)
619 goto fail;
620
621 setup->vbuf = draw_vbuf_stage(draw, &setup->base);
622 if (!setup->vbuf)
623 goto fail;
624
625 draw_set_rasterize_stage(draw, setup->vbuf);
626 draw_set_render(draw, &setup->base);
627
628 /* create some empty scenes */
629 for (i = 0; i < MAX_SCENES; i++) {
630 struct lp_scene *scene = lp_scene_create();
631 lp_scene_enqueue(setup->empty_scenes, scene);
632 }
633
634 setup->triangle = first_triangle;
635 setup->line = first_line;
636 setup->point = first_point;
637
638 setup->dirty = ~0;
639
640 return setup;
641
642 fail:
643 if (setup->rast)
644 lp_rast_destroy( setup->rast );
645
646 if (setup->vbuf)
647 ;
648
649 if (setup->empty_scenes)
650 lp_scene_queue_destroy(setup->empty_scenes);
651
652 FREE(setup);
653 return NULL;
654 }
655