1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 * Builds per-tile display lists and executes them on calls to
35 #include "pipe/p_defines.h"
36 #include "pipe/p_inlines.h"
37 #include "util/u_memory.h"
38 #include "util/u_pack_color.h"
39 #include "util/u_surface.h"
41 #include "lp_scene_queue.h"
42 #include "lp_buffer.h"
43 #include "lp_texture.h"
47 #include "lp_setup_context.h"
49 #include "draw/draw_context.h"
50 #include "draw/draw_vbuf.h"
53 /** XXX temporary value, temporary here */
57 static void set_scene_state( struct setup_context
*, unsigned );
61 lp_setup_get_current_scene(struct setup_context
*setup
)
64 /* wait for a free/empty bin */
65 setup
->scene
= lp_scene_dequeue(setup
->empty_scenes
);
66 if(0)lp_scene_reset( setup
->scene
); /* XXX temporary? */
68 lp_scene_set_framebuffer_size(setup
->scene
,
77 first_triangle( struct setup_context
*setup
,
82 set_scene_state( setup
, SETUP_ACTIVE
);
83 lp_setup_choose_triangle( setup
);
84 setup
->triangle( setup
, v0
, v1
, v2
);
88 first_line( struct setup_context
*setup
,
92 set_scene_state( setup
, SETUP_ACTIVE
);
93 lp_setup_choose_line( setup
);
94 setup
->line( setup
, v0
, v1
);
98 first_point( struct setup_context
*setup
,
101 set_scene_state( setup
, SETUP_ACTIVE
);
102 lp_setup_choose_point( setup
);
103 setup
->point( setup
, v0
);
106 static void reset_context( struct setup_context
*setup
)
108 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
110 /* Reset derived state */
111 setup
->constants
.stored_size
= 0;
112 setup
->constants
.stored_data
= NULL
;
113 setup
->fs
.stored
= NULL
;
121 setup
->clear
.flags
= 0;
123 /* Have an explicit "start-binning" call and get rid of this
126 setup
->line
= first_line
;
127 setup
->point
= first_point
;
128 setup
->triangle
= first_triangle
;
132 /** Rasterize all scene's bins */
134 lp_setup_rasterize_scene( struct setup_context
*setup
,
135 boolean write_depth
)
137 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
139 lp_rasterize_scene(setup
->rast
,
144 reset_context( setup
);
146 LP_DBG(DEBUG_SETUP
, "%s done \n", __FUNCTION__
);
152 begin_binning( struct setup_context
*setup
)
154 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
156 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
158 if (setup
->fb
.cbufs
[0]) {
159 if (setup
->clear
.flags
& PIPE_CLEAR_COLOR
)
160 lp_scene_bin_everywhere( scene
,
162 setup
->clear
.color
);
164 lp_scene_bin_everywhere( scene
,
166 lp_rast_arg_null() );
169 if (setup
->fb
.zsbuf
) {
170 if (setup
->clear
.flags
& PIPE_CLEAR_DEPTHSTENCIL
)
171 lp_scene_bin_everywhere( scene
,
172 lp_rast_clear_zstencil
,
173 setup
->clear
.zstencil
);
175 lp_scene_bin_everywhere( scene
,
176 lp_rast_load_zstencil
,
177 lp_rast_arg_null() );
180 LP_DBG(DEBUG_SETUP
, "%s done\n", __FUNCTION__
);
184 /* This basically bins and then flushes any outstanding full-screen
187 * TODO: fast path for fullscreen clears and no triangles.
190 execute_clears( struct setup_context
*setup
)
192 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
194 begin_binning( setup
);
195 lp_setup_rasterize_scene( setup
, TRUE
);
200 set_scene_state( struct setup_context
*setup
,
203 unsigned old_state
= setup
->state
;
205 if (old_state
== new_state
)
208 LP_DBG(DEBUG_SETUP
, "%s old %d new %d\n", __FUNCTION__
, old_state
, new_state
);
212 begin_binning( setup
);
216 if (old_state
== SETUP_ACTIVE
) {
223 if (old_state
== SETUP_CLEARED
)
224 execute_clears( setup
);
226 lp_setup_rasterize_scene( setup
, TRUE
);
230 setup
->state
= new_state
;
235 lp_setup_flush( struct setup_context
*setup
,
238 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
240 set_scene_state( setup
, SETUP_FLUSHED
);
245 lp_setup_bind_framebuffer( struct setup_context
*setup
,
246 const struct pipe_framebuffer_state
*fb
)
248 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
250 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
252 set_scene_state( setup
, SETUP_FLUSHED
);
254 util_copy_framebuffer_state(&setup
->fb
, fb
);
256 lp_scene_set_framebuffer_size(scene
, setup
->fb
.width
, setup
->fb
.height
);
261 lp_setup_clear( struct setup_context
*setup
,
267 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
270 LP_DBG(DEBUG_SETUP
, "%s state %d\n", __FUNCTION__
, setup
->state
);
273 if (flags
& PIPE_CLEAR_COLOR
) {
274 for (i
= 0; i
< 4; ++i
)
275 setup
->clear
.color
.clear_color
[i
] = float_to_ubyte(color
[i
]);
278 if (flags
& PIPE_CLEAR_DEPTHSTENCIL
) {
279 setup
->clear
.zstencil
.clear_zstencil
=
280 util_pack_z_stencil(setup
->fb
.zsbuf
->format
,
285 if (setup
->state
== SETUP_ACTIVE
) {
286 /* Add the clear to existing scene. In the unusual case where
287 * both color and depth-stencil are being cleared when there's
288 * already been some rendering, we could discard the currently
289 * binned scene and start again, but I don't see that as being
292 if (flags
& PIPE_CLEAR_COLOR
)
293 lp_scene_bin_everywhere( scene
,
295 setup
->clear
.color
);
297 if (setup
->clear
.flags
& PIPE_CLEAR_DEPTHSTENCIL
)
298 lp_scene_bin_everywhere( scene
,
299 lp_rast_clear_zstencil
,
300 setup
->clear
.zstencil
);
303 /* Put ourselves into the 'pre-clear' state, specifically to try
304 * and accumulate multiple clears to color and depth_stencil
305 * buffers which the app or state-tracker might issue
308 set_scene_state( setup
, SETUP_CLEARED
);
310 setup
->clear
.flags
|= flags
;
318 struct pipe_fence_handle
*
319 lp_setup_fence( struct setup_context
*setup
)
321 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
322 const unsigned rank
= lp_scene_get_num_bins( scene
); /* xxx */
323 struct lp_fence
*fence
= lp_fence_create(rank
);
325 LP_DBG(DEBUG_SETUP
, "%s rank %u\n", __FUNCTION__
, rank
);
327 set_scene_state( setup
, SETUP_ACTIVE
);
329 /* insert the fence into all command bins */
330 lp_scene_bin_everywhere( scene
,
332 lp_rast_arg_fence(fence
) );
334 return (struct pipe_fence_handle
*) fence
;
339 lp_setup_set_triangle_state( struct setup_context
*setup
,
341 boolean ccw_is_frontface
)
343 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
345 setup
->ccw_is_frontface
= ccw_is_frontface
;
346 setup
->cullmode
= cull_mode
;
347 setup
->triangle
= first_triangle
;
353 lp_setup_set_fs_inputs( struct setup_context
*setup
,
354 const struct lp_shader_input
*input
,
357 LP_DBG(DEBUG_SETUP
, "%s %p %u\n", __FUNCTION__
, (void *) input
, nr
);
359 memcpy( setup
->fs
.input
, input
, nr
* sizeof input
[0] );
360 setup
->fs
.nr_inputs
= nr
;
364 lp_setup_set_fs_function( struct setup_context
*setup
,
365 lp_jit_frag_func jit_function
)
367 LP_DBG(DEBUG_SETUP
, "%s %p\n", __FUNCTION__
, (void *) jit_function
);
368 /* FIXME: reference count */
370 setup
->fs
.current
.jit_function
= jit_function
;
371 setup
->dirty
|= LP_SETUP_NEW_FS
;
375 lp_setup_set_fs_constants(struct setup_context
*setup
,
376 struct pipe_buffer
*buffer
)
378 LP_DBG(DEBUG_SETUP
, "%s %p\n", __FUNCTION__
, (void *) buffer
);
380 pipe_buffer_reference(&setup
->constants
.current
, buffer
);
382 setup
->dirty
|= LP_SETUP_NEW_CONSTANTS
;
387 lp_setup_set_alpha_ref_value( struct setup_context
*setup
,
388 float alpha_ref_value
)
390 LP_DBG(DEBUG_SETUP
, "%s %f\n", __FUNCTION__
, alpha_ref_value
);
392 if(setup
->fs
.current
.jit_context
.alpha_ref_value
!= alpha_ref_value
) {
393 setup
->fs
.current
.jit_context
.alpha_ref_value
= alpha_ref_value
;
394 setup
->dirty
|= LP_SETUP_NEW_FS
;
399 lp_setup_set_blend_color( struct setup_context
*setup
,
400 const struct pipe_blend_color
*blend_color
)
402 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
406 if(memcmp(&setup
->blend_color
.current
, blend_color
, sizeof *blend_color
) != 0) {
407 memcpy(&setup
->blend_color
.current
, blend_color
, sizeof *blend_color
);
408 setup
->dirty
|= LP_SETUP_NEW_BLEND_COLOR
;
414 lp_setup_set_flatshade_first( struct setup_context
*setup
,
415 boolean flatshade_first
)
417 setup
->flatshade_first
= flatshade_first
;
422 lp_setup_set_vertex_info( struct setup_context
*setup
,
423 struct vertex_info
*vertex_info
)
425 /* XXX: just silently holding onto the pointer:
427 setup
->vertex_info
= vertex_info
;
432 lp_setup_set_sampler_textures( struct setup_context
*setup
,
433 unsigned num
, struct pipe_texture
**texture
)
435 struct pipe_texture
*dummy
;
438 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
441 assert(num
<= PIPE_MAX_SAMPLERS
);
443 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++) {
444 struct pipe_texture
*tex
= i
< num
? texture
[i
] : NULL
;
446 /* FIXME: hold on to the reference */
448 pipe_texture_reference(&dummy
, tex
);
451 struct llvmpipe_texture
*lp_tex
= llvmpipe_texture(tex
);
452 struct lp_jit_texture
*jit_tex
;
453 jit_tex
= &setup
->fs
.current
.jit_context
.textures
[i
];
454 jit_tex
->width
= tex
->width
[0];
455 jit_tex
->height
= tex
->height
[0];
456 jit_tex
->stride
= lp_tex
->stride
[0];
458 jit_tex
->data
= lp_tex
->data
;
460 /* FIXME: map the rendertarget */
465 setup
->dirty
|= LP_SETUP_NEW_FS
;
469 lp_setup_is_texture_referenced( struct setup_context
*setup
,
470 const struct pipe_texture
*texture
)
473 return PIPE_UNREFERENCED
;
478 lp_setup_update_state( struct setup_context
*setup
)
480 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
482 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
484 assert(setup
->fs
.current
.jit_function
);
486 if(setup
->dirty
& LP_SETUP_NEW_BLEND_COLOR
) {
490 stored
= lp_scene_alloc_aligned(scene
, 4 * 16, 16);
492 /* smear each blend color component across 16 ubyte elements */
493 for (i
= 0; i
< 4; ++i
) {
494 uint8_t c
= float_to_ubyte(setup
->blend_color
.current
.color
[i
]);
495 for (j
= 0; j
< 16; ++j
)
496 stored
[i
*16 + j
] = c
;
499 setup
->blend_color
.stored
= stored
;
501 setup
->fs
.current
.jit_context
.blend_color
= setup
->blend_color
.stored
;
502 setup
->dirty
|= LP_SETUP_NEW_FS
;
506 if(setup
->dirty
& LP_SETUP_NEW_CONSTANTS
) {
507 struct pipe_buffer
*buffer
= setup
->constants
.current
;
510 unsigned current_size
= buffer
->size
;
511 const void *current_data
= llvmpipe_buffer(buffer
)->data
;
513 /* TODO: copy only the actually used constants? */
515 if(setup
->constants
.stored_size
!= current_size
||
516 !setup
->constants
.stored_data
||
517 memcmp(setup
->constants
.stored_data
,
519 current_size
) != 0) {
522 stored
= lp_scene_alloc(scene
, current_size
);
527 setup
->constants
.stored_size
= current_size
;
528 setup
->constants
.stored_data
= stored
;
533 setup
->constants
.stored_size
= 0;
534 setup
->constants
.stored_data
= NULL
;
537 setup
->fs
.current
.jit_context
.constants
= setup
->constants
.stored_data
;
538 setup
->dirty
|= LP_SETUP_NEW_FS
;
542 if(setup
->dirty
& LP_SETUP_NEW_FS
) {
543 if(!setup
->fs
.stored
||
544 memcmp(setup
->fs
.stored
,
546 sizeof setup
->fs
.current
) != 0) {
547 /* The fs state that's been stored in the scene is different from
548 * the new, current state. So allocate a new lp_rast_state object
549 * and append it to the bin's setup data buffer.
551 struct lp_rast_state
*stored
=
552 (struct lp_rast_state
*) lp_scene_alloc(scene
, sizeof *stored
);
556 sizeof setup
->fs
.current
);
557 setup
->fs
.stored
= stored
;
559 /* put the state-set command into all bins */
560 lp_scene_bin_state_command( scene
,
562 lp_rast_arg_state(setup
->fs
.stored
) );
569 assert(setup
->fs
.stored
);
576 lp_setup_destroy( struct setup_context
*setup
)
578 reset_context( setup
);
580 pipe_buffer_reference(&setup
->constants
.current
, NULL
);
582 /* free the scenes in the 'empty' queue */
583 while (lp_scene_queue_count(setup
->empty_scenes
) > 0) {
584 struct lp_scene
*scene
= lp_scene_dequeue(setup
->empty_scenes
);
587 lp_scene_destroy(scene
);
590 lp_rast_destroy( setup
->rast
);
597 * Create a new primitive tiling engine. Plug it into the backend of
598 * the draw module. Currently also creates a rasterizer to use with
601 struct setup_context
*
602 lp_setup_create( struct pipe_screen
*screen
,
603 struct draw_context
*draw
)
606 struct setup_context
*setup
= CALLOC_STRUCT(setup_context
);
611 lp_setup_init_vbuf(setup
);
613 setup
->empty_scenes
= lp_scene_queue_create();
614 if (!setup
->empty_scenes
)
617 setup
->rast
= lp_rast_create( screen
, setup
->empty_scenes
);
621 setup
->vbuf
= draw_vbuf_stage(draw
, &setup
->base
);
625 draw_set_rasterize_stage(draw
, setup
->vbuf
);
626 draw_set_render(draw
, &setup
->base
);
628 /* create some empty scenes */
629 for (i
= 0; i
< MAX_SCENES
; i
++) {
630 struct lp_scene
*scene
= lp_scene_create();
631 lp_scene_enqueue(setup
->empty_scenes
, scene
);
634 setup
->triangle
= first_triangle
;
635 setup
->line
= first_line
;
636 setup
->point
= first_point
;
644 lp_rast_destroy( setup
->rast
);
649 if (setup
->empty_scenes
)
650 lp_scene_queue_destroy(setup
->empty_scenes
);