llvmpipe: fix scene queue memory leak
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35 #include "pipe/p_defines.h"
36 #include "util/u_inlines.h"
37 #include "util/u_memory.h"
38 #include "util/u_pack_color.h"
39 #include "util/u_surface.h"
40 #include "lp_context.h"
41 #include "lp_scene.h"
42 #include "lp_scene_queue.h"
43 #include "lp_texture.h"
44 #include "lp_debug.h"
45 #include "lp_fence.h"
46 #include "lp_rast.h"
47 #include "lp_setup_context.h"
48 #include "lp_screen.h"
49 #include "lp_state.h"
50 #include "state_tracker/sw_winsys.h"
51
52 #include "draw/draw_context.h"
53 #include "draw/draw_vbuf.h"
54
55
56 static void set_scene_state( struct lp_setup_context *, enum setup_state );
57
58
59 struct lp_scene *
60 lp_setup_get_current_scene(struct lp_setup_context *setup)
61 {
62 if (!setup->scene) {
63
64 /* wait for a free/empty scene
65 */
66 setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
67
68 assert(lp_scene_is_empty(setup->scene));
69
70 lp_scene_begin_binning(setup->scene,
71 &setup->fb );
72 }
73 return setup->scene;
74 }
75
76
77 /**
78 * Check if the size of the current scene has exceeded the limit.
79 * If so, flush/render it.
80 */
81 static void
82 setup_check_scene_size_and_flush(struct lp_setup_context *setup)
83 {
84 if (setup->scene) {
85 struct lp_scene *scene = lp_setup_get_current_scene(setup);
86 unsigned size = lp_scene_get_size(scene);
87
88 if (size > LP_MAX_SCENE_SIZE) {
89 /*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/
90 set_scene_state( setup, SETUP_FLUSHED );
91 /*assert(lp_scene_get_size(scene) == 0);*/
92 }
93 }
94 }
95
96
97 static void
98 first_triangle( struct lp_setup_context *setup,
99 const float (*v0)[4],
100 const float (*v1)[4],
101 const float (*v2)[4])
102 {
103 set_scene_state( setup, SETUP_ACTIVE );
104 lp_setup_choose_triangle( setup );
105 setup->triangle( setup, v0, v1, v2 );
106 }
107
108 static void
109 first_line( struct lp_setup_context *setup,
110 const float (*v0)[4],
111 const float (*v1)[4])
112 {
113 set_scene_state( setup, SETUP_ACTIVE );
114 lp_setup_choose_line( setup );
115 setup->line( setup, v0, v1 );
116 }
117
118 static void
119 first_point( struct lp_setup_context *setup,
120 const float (*v0)[4])
121 {
122 set_scene_state( setup, SETUP_ACTIVE );
123 lp_setup_choose_point( setup );
124 setup->point( setup, v0 );
125 }
126
127 static void reset_context( struct lp_setup_context *setup )
128 {
129 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
130
131 /* Reset derived state */
132 setup->constants.stored_size = 0;
133 setup->constants.stored_data = NULL;
134 setup->fs.stored = NULL;
135 setup->dirty = ~0;
136
137 /* no current bin */
138 setup->scene = NULL;
139
140 /* Reset some state:
141 */
142 setup->clear.flags = 0;
143
144 /* Have an explicit "start-binning" call and get rid of this
145 * pointer twiddling?
146 */
147 setup->line = first_line;
148 setup->point = first_point;
149 setup->triangle = first_triangle;
150 }
151
152
153 /** Rasterize all scene's bins */
154 static void
155 lp_setup_rasterize_scene( struct lp_setup_context *setup )
156 {
157 struct lp_scene *scene = lp_setup_get_current_scene(setup);
158
159 lp_scene_rasterize(scene, setup->rast);
160
161 reset_context( setup );
162
163 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
164 }
165
166
167
168 static void
169 begin_binning( struct lp_setup_context *setup )
170 {
171 struct lp_scene *scene = lp_setup_get_current_scene(setup);
172
173 LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
174 (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
175 (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) ? "clear": "load");
176
177 if (setup->fb.nr_cbufs) {
178 if (setup->clear.flags & PIPE_CLEAR_COLOR) {
179 lp_scene_bin_everywhere( scene,
180 lp_rast_clear_color,
181 setup->clear.color );
182 scene->has_color_clear = TRUE;
183 }
184 }
185
186 if (setup->fb.zsbuf) {
187 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
188 lp_scene_bin_everywhere( scene,
189 lp_rast_clear_zstencil,
190 setup->clear.zstencil );
191 scene->has_depth_clear = TRUE;
192 }
193 }
194
195 LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
196 }
197
198
199 /* This basically bins and then flushes any outstanding full-screen
200 * clears.
201 *
202 * TODO: fast path for fullscreen clears and no triangles.
203 */
204 static void
205 execute_clears( struct lp_setup_context *setup )
206 {
207 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
208
209 begin_binning( setup );
210 lp_setup_rasterize_scene( setup );
211 }
212
213
214 static void
215 set_scene_state( struct lp_setup_context *setup,
216 enum setup_state new_state )
217 {
218 unsigned old_state = setup->state;
219
220 if (old_state == new_state)
221 return;
222
223 LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
224
225 switch (new_state) {
226 case SETUP_ACTIVE:
227 begin_binning( setup );
228 break;
229
230 case SETUP_CLEARED:
231 if (old_state == SETUP_ACTIVE) {
232 assert(0);
233 return;
234 }
235 break;
236
237 case SETUP_FLUSHED:
238 if (old_state == SETUP_CLEARED)
239 execute_clears( setup );
240 else
241 lp_setup_rasterize_scene( setup );
242 break;
243
244 default:
245 assert(0 && "invalid setup state mode");
246 }
247
248 setup->state = new_state;
249 }
250
251
252 /**
253 * \param flags bitmask of PIPE_FLUSH_x flags
254 */
255 void
256 lp_setup_flush( struct lp_setup_context *setup,
257 unsigned flags )
258 {
259 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
260
261 if (setup->scene) {
262 struct lp_scene *scene = lp_setup_get_current_scene(setup);
263 union lp_rast_cmd_arg dummy = {0};
264
265 if (flags & (PIPE_FLUSH_SWAPBUFFERS |
266 PIPE_FLUSH_FRAME)) {
267 /* Store colors in the linear color buffer(s).
268 * If we don't do this here, we'll end up converting the tiled
269 * data to linear in the texture_unmap() function, which will
270 * not be a parallel/threaded operation as here.
271 */
272 lp_scene_bin_everywhere(scene, lp_rast_store_color, dummy);
273 }
274 }
275
276 set_scene_state( setup, SETUP_FLUSHED );
277 }
278
279
280 void
281 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
282 const struct pipe_framebuffer_state *fb )
283 {
284 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
285
286 /* Flush any old scene.
287 */
288 set_scene_state( setup, SETUP_FLUSHED );
289
290 /* Set new state. This will be picked up later when we next need a
291 * scene.
292 */
293 util_copy_framebuffer_state(&setup->fb, fb);
294 }
295
296
297 void
298 lp_setup_clear( struct lp_setup_context *setup,
299 const float *color,
300 double depth,
301 unsigned stencil,
302 unsigned flags )
303 {
304 struct lp_scene *scene = lp_setup_get_current_scene(setup);
305 unsigned i;
306
307 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
308
309
310 if (flags & PIPE_CLEAR_COLOR) {
311 for (i = 0; i < 4; ++i)
312 setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
313 }
314
315 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
316 setup->clear.zstencil.clear_zstencil =
317 util_pack_z_stencil(setup->fb.zsbuf->format,
318 depth,
319 stencil);
320 }
321
322 if (setup->state == SETUP_ACTIVE) {
323 /* Add the clear to existing scene. In the unusual case where
324 * both color and depth-stencil are being cleared when there's
325 * already been some rendering, we could discard the currently
326 * binned scene and start again, but I don't see that as being
327 * a common usage.
328 */
329 if (flags & PIPE_CLEAR_COLOR) {
330 lp_scene_bin_everywhere( scene,
331 lp_rast_clear_color,
332 setup->clear.color );
333 scene->has_color_clear = TRUE;
334 }
335
336 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
337 lp_scene_bin_everywhere( scene,
338 lp_rast_clear_zstencil,
339 setup->clear.zstencil );
340 scene->has_depth_clear = TRUE;
341 }
342
343 }
344 else {
345 /* Put ourselves into the 'pre-clear' state, specifically to try
346 * and accumulate multiple clears to color and depth_stencil
347 * buffers which the app or state-tracker might issue
348 * separately.
349 */
350 set_scene_state( setup, SETUP_CLEARED );
351
352 setup->clear.flags |= flags;
353 }
354 }
355
356
357 /**
358 * Emit a fence.
359 */
360 struct pipe_fence_handle *
361 lp_setup_fence( struct lp_setup_context *setup )
362 {
363 if (setup->num_threads == 0) {
364 return NULL;
365 }
366 else {
367 struct lp_scene *scene = lp_setup_get_current_scene(setup);
368 const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
369 struct lp_fence *fence = lp_fence_create(rank);
370
371 LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
372
373 set_scene_state( setup, SETUP_ACTIVE );
374
375 /* insert the fence into all command bins */
376 lp_scene_bin_everywhere( scene,
377 lp_rast_fence,
378 lp_rast_arg_fence(fence) );
379
380 return (struct pipe_fence_handle *) fence;
381 }
382 }
383
384
385 void
386 lp_setup_set_triangle_state( struct lp_setup_context *setup,
387 unsigned cull_mode,
388 boolean ccw_is_frontface,
389 boolean scissor,
390 boolean gl_rasterization_rules)
391 {
392 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
393
394 setup->ccw_is_frontface = ccw_is_frontface;
395 setup->cullmode = cull_mode;
396 setup->triangle = first_triangle;
397 setup->scissor_test = scissor;
398 setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
399 }
400
401
402
403 void
404 lp_setup_set_fs_inputs( struct lp_setup_context *setup,
405 const struct lp_shader_input *input,
406 unsigned nr )
407 {
408 LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
409
410 memcpy( setup->fs.input, input, nr * sizeof input[0] );
411 setup->fs.nr_inputs = nr;
412 }
413
414 void
415 lp_setup_set_fs_functions( struct lp_setup_context *setup,
416 lp_jit_frag_func jit_function0,
417 lp_jit_frag_func jit_function1,
418 boolean opaque )
419 {
420 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function0);
421 /* FIXME: reference count */
422
423 setup->fs.current.jit_function[0] = jit_function0;
424 setup->fs.current.jit_function[1] = jit_function1;
425 setup->fs.current.opaque = opaque;
426 setup->dirty |= LP_SETUP_NEW_FS;
427 }
428
429 void
430 lp_setup_set_fs_constants(struct lp_setup_context *setup,
431 struct pipe_resource *buffer)
432 {
433 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
434
435 pipe_resource_reference(&setup->constants.current, buffer);
436
437 setup->dirty |= LP_SETUP_NEW_CONSTANTS;
438 }
439
440
441 void
442 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
443 float alpha_ref_value )
444 {
445 LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
446
447 if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
448 setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
449 setup->dirty |= LP_SETUP_NEW_FS;
450 }
451 }
452
453 void
454 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
455 const ubyte refs[2] )
456 {
457 LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
458
459 if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
460 setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
461 setup->fs.current.jit_context.stencil_ref_front = refs[0];
462 setup->fs.current.jit_context.stencil_ref_back = refs[1];
463 setup->dirty |= LP_SETUP_NEW_FS;
464 }
465 }
466
467 void
468 lp_setup_set_blend_color( struct lp_setup_context *setup,
469 const struct pipe_blend_color *blend_color )
470 {
471 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
472
473 assert(blend_color);
474
475 if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
476 memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
477 setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
478 }
479 }
480
481
482 void
483 lp_setup_set_scissor( struct lp_setup_context *setup,
484 const struct pipe_scissor_state *scissor )
485 {
486 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
487
488 assert(scissor);
489
490 if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
491 setup->scissor.current = *scissor; /* struct copy */
492 setup->dirty |= LP_SETUP_NEW_SCISSOR;
493 }
494 }
495
496
497 void
498 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
499 boolean flatshade_first )
500 {
501 setup->flatshade_first = flatshade_first;
502 }
503
504
505 void
506 lp_setup_set_vertex_info( struct lp_setup_context *setup,
507 struct vertex_info *vertex_info )
508 {
509 /* XXX: just silently holding onto the pointer:
510 */
511 setup->vertex_info = vertex_info;
512 }
513
514
515 /**
516 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
517 */
518 void
519 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
520 unsigned num,
521 struct pipe_sampler_view **views)
522 {
523 unsigned i;
524
525 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
526
527 assert(num <= PIPE_MAX_SAMPLERS);
528
529 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
530 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
531
532 if(view) {
533 struct pipe_resource *tex = view->texture;
534 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
535 struct lp_jit_texture *jit_tex;
536 jit_tex = &setup->fs.current.jit_context.textures[i];
537 jit_tex->width = tex->width0;
538 jit_tex->height = tex->height0;
539 jit_tex->depth = tex->depth0;
540 jit_tex->last_level = tex->last_level;
541
542 /* We're referencing the texture's internal data, so save a
543 * reference to it.
544 */
545 pipe_resource_reference(&setup->fs.current_tex[i], tex);
546
547 if (!lp_tex->dt) {
548 /* regular texture - setup array of mipmap level pointers */
549 int j;
550 for (j = 0; j <= tex->last_level; j++) {
551 jit_tex->data[j] =
552 llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
553 LP_TEX_LAYOUT_LINEAR);
554 jit_tex->row_stride[j] = lp_tex->row_stride[j];
555 jit_tex->img_stride[j] = lp_tex->img_stride[j];
556 }
557 }
558 else {
559 /* display target texture/surface */
560 /*
561 * XXX: Where should this be unmapped?
562 */
563
564 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
565 struct sw_winsys *winsys = screen->winsys;
566 jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
567 PIPE_TRANSFER_READ);
568 jit_tex->row_stride[0] = lp_tex->row_stride[0];
569 jit_tex->img_stride[0] = lp_tex->img_stride[0];
570 assert(jit_tex->data[0]);
571 }
572 }
573 }
574
575 setup->dirty |= LP_SETUP_NEW_FS;
576 }
577
578
579 /**
580 * Is the given texture referenced by any scene?
581 * Note: we have to check all scenes including any scenes currently
582 * being rendered and the current scene being built.
583 */
584 unsigned
585 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
586 const struct pipe_resource *texture )
587 {
588 unsigned i;
589
590 /* check the render targets */
591 for (i = 0; i < setup->fb.nr_cbufs; i++) {
592 if (setup->fb.cbufs[i]->texture == texture)
593 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
594 }
595 if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
596 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
597 }
598
599 /* check textures referenced by the scene */
600 for (i = 0; i < Elements(setup->scenes); i++) {
601 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
602 return PIPE_REFERENCED_FOR_READ;
603 }
604 }
605
606 return PIPE_UNREFERENCED;
607 }
608
609
610 /**
611 * Called by vbuf code when we're about to draw something.
612 */
613 void
614 lp_setup_update_state( struct lp_setup_context *setup )
615 {
616 struct lp_scene *scene;
617
618 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
619
620 setup_check_scene_size_and_flush(setup);
621
622 scene = lp_setup_get_current_scene(setup);
623
624 assert(setup->fs.current.jit_function);
625
626 /* Some of the 'draw' pipeline stages may have changed some driver state.
627 * Make sure we've processed those state changes before anything else.
628 *
629 * XXX this is the only place where llvmpipe_context is used in the
630 * setup code. This may get refactored/changed...
631 */
632 {
633 struct llvmpipe_context *lp = llvmpipe_context(scene->pipe);
634 if (lp->dirty) {
635 llvmpipe_update_derived(lp);
636 }
637 assert(lp->dirty == 0);
638 }
639
640 if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
641 uint8_t *stored;
642 unsigned i, j;
643
644 stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
645
646 /* smear each blend color component across 16 ubyte elements */
647 for (i = 0; i < 4; ++i) {
648 uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
649 for (j = 0; j < 16; ++j)
650 stored[i*16 + j] = c;
651 }
652
653 setup->blend_color.stored = stored;
654
655 setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
656 setup->dirty |= LP_SETUP_NEW_FS;
657 }
658
659 if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
660 float *stored;
661
662 stored = lp_scene_alloc_aligned(scene, 4 * sizeof(int32_t), 16);
663
664 stored[0] = (float) setup->scissor.current.minx;
665 stored[1] = (float) setup->scissor.current.miny;
666 stored[2] = (float) setup->scissor.current.maxx;
667 stored[3] = (float) setup->scissor.current.maxy;
668
669 setup->scissor.stored = stored;
670
671 setup->fs.current.jit_context.scissor_xmin = stored[0];
672 setup->fs.current.jit_context.scissor_ymin = stored[1];
673 setup->fs.current.jit_context.scissor_xmax = stored[2];
674 setup->fs.current.jit_context.scissor_ymax = stored[3];
675
676 setup->dirty |= LP_SETUP_NEW_FS;
677 }
678
679 if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
680 struct pipe_resource *buffer = setup->constants.current;
681
682 if(buffer) {
683 unsigned current_size = buffer->width0;
684 const void *current_data = llvmpipe_resource_data(buffer);
685
686 /* TODO: copy only the actually used constants? */
687
688 if(setup->constants.stored_size != current_size ||
689 !setup->constants.stored_data ||
690 memcmp(setup->constants.stored_data,
691 current_data,
692 current_size) != 0) {
693 void *stored;
694
695 stored = lp_scene_alloc(scene, current_size);
696 if(stored) {
697 memcpy(stored,
698 current_data,
699 current_size);
700 setup->constants.stored_size = current_size;
701 setup->constants.stored_data = stored;
702 }
703 }
704 }
705 else {
706 setup->constants.stored_size = 0;
707 setup->constants.stored_data = NULL;
708 }
709
710 setup->fs.current.jit_context.constants = setup->constants.stored_data;
711 setup->dirty |= LP_SETUP_NEW_FS;
712 }
713
714
715 if(setup->dirty & LP_SETUP_NEW_FS) {
716 if(!setup->fs.stored ||
717 memcmp(setup->fs.stored,
718 &setup->fs.current,
719 sizeof setup->fs.current) != 0) {
720 /* The fs state that's been stored in the scene is different from
721 * the new, current state. So allocate a new lp_rast_state object
722 * and append it to the bin's setup data buffer.
723 */
724 uint i;
725 struct lp_rast_state *stored =
726 (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
727 if(stored) {
728 memcpy(stored,
729 &setup->fs.current,
730 sizeof setup->fs.current);
731 setup->fs.stored = stored;
732
733 /* put the state-set command into all bins */
734 lp_scene_bin_state_command( scene,
735 lp_rast_set_state,
736 lp_rast_arg_state(setup->fs.stored) );
737 }
738
739 /* The scene now references the textures in the rasterization
740 * state record. Note that now.
741 */
742 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
743 if (setup->fs.current_tex[i])
744 lp_scene_add_resource_reference(scene, setup->fs.current_tex[i]);
745 }
746 }
747 }
748
749 setup->dirty = 0;
750
751 assert(setup->fs.stored);
752 }
753
754
755
756 /* Only caller is lp_setup_vbuf_destroy()
757 */
758 void
759 lp_setup_destroy( struct lp_setup_context *setup )
760 {
761 uint i;
762
763 reset_context( setup );
764
765 util_unreference_framebuffer_state(&setup->fb);
766
767 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
768 pipe_resource_reference(&setup->fs.current_tex[i], NULL);
769 }
770
771 pipe_resource_reference(&setup->constants.current, NULL);
772
773 /* free the scenes in the 'empty' queue */
774 while (1) {
775 struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
776 if (!scene)
777 break;
778 lp_scene_destroy(scene);
779 }
780
781 lp_scene_queue_destroy(setup->empty_scenes);
782
783 lp_rast_destroy( setup->rast );
784
785 FREE( setup );
786 }
787
788
789 /**
790 * Create a new primitive tiling engine. Plug it into the backend of
791 * the draw module. Currently also creates a rasterizer to use with
792 * it.
793 */
794 struct lp_setup_context *
795 lp_setup_create( struct pipe_context *pipe,
796 struct draw_context *draw )
797 {
798 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
799 struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
800 unsigned i;
801
802 if (!setup)
803 return NULL;
804
805 lp_setup_init_vbuf(setup);
806
807 setup->empty_scenes = lp_scene_queue_create();
808 if (!setup->empty_scenes)
809 goto fail;
810
811 /* XXX: move this to the screen and share between contexts:
812 */
813 setup->num_threads = screen->num_threads;
814 setup->rast = lp_rast_create(screen->num_threads);
815 if (!setup->rast)
816 goto fail;
817
818 setup->vbuf = draw_vbuf_stage(draw, &setup->base);
819 if (!setup->vbuf)
820 goto fail;
821
822 draw_set_rasterize_stage(draw, setup->vbuf);
823 draw_set_render(draw, &setup->base);
824
825 /* create some empty scenes */
826 for (i = 0; i < MAX_SCENES; i++) {
827 setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
828
829 lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
830 }
831
832 setup->triangle = first_triangle;
833 setup->line = first_line;
834 setup->point = first_point;
835
836 setup->dirty = ~0;
837
838 return setup;
839
840 fail:
841 if (setup->rast)
842 lp_rast_destroy( setup->rast );
843
844 if (setup->vbuf)
845 ;
846
847 if (setup->empty_scenes)
848 lp_scene_queue_destroy(setup->empty_scenes);
849
850 FREE(setup);
851 return NULL;
852 }
853