1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 * Builds per-tile display lists and executes them on calls to
37 #include "pipe/p_defines.h"
38 #include "util/u_framebuffer.h"
39 #include "util/u_inlines.h"
40 #include "util/u_memory.h"
41 #include "util/u_pack_color.h"
42 #include "draw/draw_pipe.h"
43 #include "lp_context.h"
44 #include "lp_memory.h"
46 #include "lp_texture.h"
51 #include "lp_setup_context.h"
52 #include "lp_screen.h"
54 #include "state_tracker/sw_winsys.h"
56 #include "draw/draw_context.h"
57 #include "draw/draw_vbuf.h"
60 static boolean
set_scene_state( struct lp_setup_context
*, enum setup_state
,
62 static boolean
try_update_scene_state( struct lp_setup_context
*setup
);
66 lp_setup_get_empty_scene(struct lp_setup_context
*setup
)
68 assert(setup
->scene
== NULL
);
71 setup
->scene_idx
%= Elements(setup
->scenes
);
73 setup
->scene
= setup
->scenes
[setup
->scene_idx
];
75 if (setup
->scene
->fence
) {
76 if (LP_DEBUG
& DEBUG_SETUP
)
77 debug_printf("%s: wait for scene %d\n",
78 __FUNCTION__
, setup
->scene
->fence
->id
);
80 lp_fence_wait(setup
->scene
->fence
);
83 lp_scene_begin_binning(setup
->scene
, &setup
->fb
);
89 first_triangle( struct lp_setup_context
*setup
,
94 assert(setup
->state
== SETUP_ACTIVE
);
95 lp_setup_choose_triangle( setup
);
96 setup
->triangle( setup
, v0
, v1
, v2
);
100 first_line( struct lp_setup_context
*setup
,
101 const float (*v0
)[4],
102 const float (*v1
)[4])
104 assert(setup
->state
== SETUP_ACTIVE
);
105 lp_setup_choose_line( setup
);
106 setup
->line( setup
, v0
, v1
);
110 first_point( struct lp_setup_context
*setup
,
111 const float (*v0
)[4])
113 assert(setup
->state
== SETUP_ACTIVE
);
114 lp_setup_choose_point( setup
);
115 setup
->point( setup
, v0
);
118 void lp_setup_reset( struct lp_setup_context
*setup
)
120 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
122 /* Reset derived state */
123 setup
->constants
.stored_size
= 0;
124 setup
->constants
.stored_data
= NULL
;
125 setup
->fs
.stored
= NULL
;
133 memset(&setup
->clear
, 0, sizeof setup
->clear
);
135 /* Have an explicit "start-binning" call and get rid of this
138 setup
->line
= first_line
;
139 setup
->point
= first_point
;
140 setup
->triangle
= first_triangle
;
144 /** Rasterize all scene's bins */
146 lp_setup_rasterize_scene( struct lp_setup_context
*setup
)
148 struct lp_scene
*scene
= setup
->scene
;
149 struct llvmpipe_screen
*screen
= llvmpipe_screen(scene
->pipe
->screen
);
151 lp_scene_end_binning(scene
);
153 lp_fence_reference(&setup
->last_fence
, scene
->fence
);
155 if (setup
->last_fence
)
156 setup
->last_fence
->issued
= TRUE
;
158 pipe_mutex_lock(screen
->rast_mutex
);
159 lp_rast_queue_scene(screen
->rast
, scene
);
160 lp_rast_finish(screen
->rast
);
161 pipe_mutex_unlock(screen
->rast_mutex
);
163 lp_scene_end_rasterization(setup
->scene
);
164 lp_setup_reset( setup
);
166 LP_DBG(DEBUG_SETUP
, "%s done \n", __FUNCTION__
);
172 begin_binning( struct lp_setup_context
*setup
)
174 struct lp_scene
*scene
= setup
->scene
;
175 boolean need_zsload
= FALSE
;
180 assert(scene
->fence
== NULL
);
182 /* Always create a fence:
184 scene
->fence
= lp_fence_create(MAX2(1, setup
->num_threads
));
188 /* Initialize the bin flags and x/y coords:
190 for (i
= 0; i
< scene
->tiles_x
; i
++) {
191 for (j
= 0; j
< scene
->tiles_y
; j
++) {
192 scene
->tile
[i
][j
].x
= i
;
193 scene
->tile
[i
][j
].y
= j
;
197 ok
= try_update_scene_state(setup
);
201 if (setup
->fb
.zsbuf
&&
202 ((setup
->clear
.flags
& PIPE_CLEAR_DEPTHSTENCIL
) != PIPE_CLEAR_DEPTHSTENCIL
) &&
203 util_format_is_depth_and_stencil(setup
->fb
.zsbuf
->format
))
206 LP_DBG(DEBUG_SETUP
, "%s color: %s depth: %s\n", __FUNCTION__
,
207 (setup
->clear
.flags
& PIPE_CLEAR_COLOR
) ? "clear": "load",
208 need_zsload
? "clear": "load");
210 if (setup
->fb
.nr_cbufs
) {
211 if (setup
->clear
.flags
& PIPE_CLEAR_COLOR
) {
212 ok
= lp_scene_bin_everywhere( scene
,
213 LP_RAST_OP_CLEAR_COLOR
,
214 setup
->clear
.color
);
220 if (setup
->fb
.zsbuf
) {
221 if (setup
->clear
.flags
& PIPE_CLEAR_DEPTHSTENCIL
) {
223 scene
->has_depthstencil_clear
= TRUE
;
225 ok
= lp_scene_bin_everywhere( scene
,
226 LP_RAST_OP_CLEAR_ZSTENCIL
,
228 setup
->clear
.zsvalue
,
229 setup
->clear
.zsmask
));
235 if (setup
->active_query
) {
236 ok
= lp_scene_bin_everywhere( scene
,
237 LP_RAST_OP_BEGIN_QUERY
,
238 lp_rast_arg_query(setup
->active_query
) );
243 setup
->clear
.flags
= 0;
244 setup
->clear
.zsmask
= 0;
245 setup
->clear
.zsvalue
= 0;
247 LP_DBG(DEBUG_SETUP
, "%s done\n", __FUNCTION__
);
252 /* This basically bins and then flushes any outstanding full-screen
255 * TODO: fast path for fullscreen clears and no triangles.
258 execute_clears( struct lp_setup_context
*setup
)
260 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
262 return begin_binning( setup
);
265 const char *states
[] = {
273 set_scene_state( struct lp_setup_context
*setup
,
274 enum setup_state new_state
,
277 unsigned old_state
= setup
->state
;
279 if (old_state
== new_state
)
282 if (LP_DEBUG
& DEBUG_SCENE
) {
283 debug_printf("%s old %s new %s%s%s\n",
287 (new_state
== SETUP_FLUSHED
) ? ": " : "",
288 (new_state
== SETUP_FLUSHED
) ? reason
: "");
290 if (new_state
== SETUP_FLUSHED
&& setup
->scene
)
291 lp_debug_draw_bins_by_cmd_length(setup
->scene
);
294 /* wait for a free/empty scene
296 if (old_state
== SETUP_FLUSHED
)
297 lp_setup_get_empty_scene(setup
);
304 if (!begin_binning( setup
))
309 if (old_state
== SETUP_CLEARED
)
310 if (!execute_clears( setup
))
313 lp_setup_rasterize_scene( setup
);
314 assert(setup
->scene
== NULL
);
318 assert(0 && "invalid setup state mode");
322 setup
->state
= new_state
;
327 lp_scene_end_rasterization(setup
->scene
);
331 setup
->state
= SETUP_FLUSHED
;
332 lp_setup_reset( setup
);
338 lp_setup_flush( struct lp_setup_context
*setup
,
339 struct pipe_fence_handle
**fence
,
342 set_scene_state( setup
, SETUP_FLUSHED
, reason
);
345 lp_fence_reference((struct lp_fence
**)fence
, setup
->last_fence
);
351 lp_setup_bind_framebuffer( struct lp_setup_context
*setup
,
352 const struct pipe_framebuffer_state
*fb
)
354 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
356 /* Flush any old scene.
358 set_scene_state( setup
, SETUP_FLUSHED
, __FUNCTION__
);
361 * Ensure the old scene is not reused.
363 assert(!setup
->scene
);
365 /* Set new state. This will be picked up later when we next need a
368 util_copy_framebuffer_state(&setup
->fb
, fb
);
369 setup
->framebuffer
.x0
= 0;
370 setup
->framebuffer
.y0
= 0;
371 setup
->framebuffer
.x1
= fb
->width
-1;
372 setup
->framebuffer
.y1
= fb
->height
-1;
373 setup
->dirty
|= LP_SETUP_NEW_SCISSOR
;
378 lp_setup_try_clear( struct lp_setup_context
*setup
,
385 uint32_t zsvalue
= 0;
386 union lp_rast_cmd_arg color_arg
;
389 LP_DBG(DEBUG_SETUP
, "%s state %d\n", __FUNCTION__
, setup
->state
);
391 if (flags
& PIPE_CLEAR_COLOR
) {
392 for (i
= 0; i
< 4; i
++)
393 color_arg
.clear_color
[i
] = float_to_ubyte(color
[i
]);
396 if (flags
& PIPE_CLEAR_DEPTHSTENCIL
) {
397 uint32_t zmask
= (flags
& PIPE_CLEAR_DEPTH
) ? ~0 : 0;
398 uint32_t smask
= (flags
& PIPE_CLEAR_STENCIL
) ? ~0 : 0;
400 zsvalue
= util_pack_z_stencil(setup
->fb
.zsbuf
->format
,
405 zsmask
= util_pack_mask_z_stencil(setup
->fb
.zsbuf
->format
,
412 if (setup
->state
== SETUP_ACTIVE
) {
413 struct lp_scene
*scene
= setup
->scene
;
415 /* Add the clear to existing scene. In the unusual case where
416 * both color and depth-stencil are being cleared when there's
417 * already been some rendering, we could discard the currently
418 * binned scene and start again, but I don't see that as being
421 if (flags
& PIPE_CLEAR_COLOR
) {
422 if (!lp_scene_bin_everywhere( scene
,
423 LP_RAST_OP_CLEAR_COLOR
,
428 if (flags
& PIPE_CLEAR_DEPTHSTENCIL
) {
429 if (!lp_scene_bin_everywhere( scene
,
430 LP_RAST_OP_CLEAR_ZSTENCIL
,
431 lp_rast_arg_clearzs(zsvalue
, zsmask
) ))
436 /* Put ourselves into the 'pre-clear' state, specifically to try
437 * and accumulate multiple clears to color and depth_stencil
438 * buffers which the app or state-tracker might issue
441 set_scene_state( setup
, SETUP_CLEARED
, __FUNCTION__
);
443 setup
->clear
.flags
|= flags
;
445 if (flags
& PIPE_CLEAR_DEPTHSTENCIL
) {
446 setup
->clear
.zsmask
|= zsmask
;
447 setup
->clear
.zsvalue
=
448 (setup
->clear
.zsvalue
& ~zsmask
) | (zsvalue
& zsmask
);
451 if (flags
& PIPE_CLEAR_COLOR
) {
452 memcpy(setup
->clear
.color
.clear_color
,
454 sizeof setup
->clear
.color
.clear_color
);
462 lp_setup_clear( struct lp_setup_context
*setup
,
468 if (!lp_setup_try_clear( setup
, color
, depth
, stencil
, flags
)) {
469 lp_setup_flush(setup
, NULL
, __FUNCTION__
);
471 if (!lp_setup_try_clear( setup
, color
, depth
, stencil
, flags
))
481 lp_setup_set_triangle_state( struct lp_setup_context
*setup
,
483 boolean ccw_is_frontface
,
485 boolean gl_rasterization_rules
)
487 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
489 setup
->ccw_is_frontface
= ccw_is_frontface
;
490 setup
->cullmode
= cull_mode
;
491 setup
->triangle
= first_triangle
;
492 setup
->pixel_offset
= gl_rasterization_rules
? 0.5f
: 0.0f
;
494 if (setup
->scissor_test
!= scissor
) {
495 setup
->dirty
|= LP_SETUP_NEW_SCISSOR
;
496 setup
->scissor_test
= scissor
;
501 lp_setup_set_line_state( struct lp_setup_context
*setup
,
504 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
506 setup
->line_width
= line_width
;
510 lp_setup_set_point_state( struct lp_setup_context
*setup
,
512 boolean point_size_per_vertex
,
513 uint sprite_coord_enable
,
514 uint sprite_coord_origin
)
516 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
518 setup
->point_size
= point_size
;
519 setup
->sprite_coord_enable
= sprite_coord_enable
;
520 setup
->sprite_coord_origin
= sprite_coord_origin
;
521 setup
->point_size_per_vertex
= point_size_per_vertex
;
525 lp_setup_set_setup_variant( struct lp_setup_context
*setup
,
526 const struct lp_setup_variant
*variant
)
528 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
530 setup
->setup
.variant
= variant
;
534 lp_setup_set_fs_variant( struct lp_setup_context
*setup
,
535 struct lp_fragment_shader_variant
*variant
)
537 LP_DBG(DEBUG_SETUP
, "%s %p\n", __FUNCTION__
,
539 /* FIXME: reference count */
541 setup
->fs
.current
.variant
= variant
;
542 setup
->dirty
|= LP_SETUP_NEW_FS
;
546 lp_setup_set_fs_constants(struct lp_setup_context
*setup
,
547 struct pipe_resource
*buffer
)
549 LP_DBG(DEBUG_SETUP
, "%s %p\n", __FUNCTION__
, (void *) buffer
);
551 pipe_resource_reference(&setup
->constants
.current
, buffer
);
553 setup
->dirty
|= LP_SETUP_NEW_CONSTANTS
;
558 lp_setup_set_alpha_ref_value( struct lp_setup_context
*setup
,
559 float alpha_ref_value
)
561 LP_DBG(DEBUG_SETUP
, "%s %f\n", __FUNCTION__
, alpha_ref_value
);
563 if(setup
->fs
.current
.jit_context
.alpha_ref_value
!= alpha_ref_value
) {
564 setup
->fs
.current
.jit_context
.alpha_ref_value
= alpha_ref_value
;
565 setup
->dirty
|= LP_SETUP_NEW_FS
;
570 lp_setup_set_stencil_ref_values( struct lp_setup_context
*setup
,
571 const ubyte refs
[2] )
573 LP_DBG(DEBUG_SETUP
, "%s %d %d\n", __FUNCTION__
, refs
[0], refs
[1]);
575 if (setup
->fs
.current
.jit_context
.stencil_ref_front
!= refs
[0] ||
576 setup
->fs
.current
.jit_context
.stencil_ref_back
!= refs
[1]) {
577 setup
->fs
.current
.jit_context
.stencil_ref_front
= refs
[0];
578 setup
->fs
.current
.jit_context
.stencil_ref_back
= refs
[1];
579 setup
->dirty
|= LP_SETUP_NEW_FS
;
584 lp_setup_set_blend_color( struct lp_setup_context
*setup
,
585 const struct pipe_blend_color
*blend_color
)
587 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
591 if(memcmp(&setup
->blend_color
.current
, blend_color
, sizeof *blend_color
) != 0) {
592 memcpy(&setup
->blend_color
.current
, blend_color
, sizeof *blend_color
);
593 setup
->dirty
|= LP_SETUP_NEW_BLEND_COLOR
;
599 lp_setup_set_scissor( struct lp_setup_context
*setup
,
600 const struct pipe_scissor_state
*scissor
)
602 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
606 setup
->scissor
.x0
= scissor
->minx
;
607 setup
->scissor
.x1
= scissor
->maxx
-1;
608 setup
->scissor
.y0
= scissor
->miny
;
609 setup
->scissor
.y1
= scissor
->maxy
-1;
610 setup
->dirty
|= LP_SETUP_NEW_SCISSOR
;
615 lp_setup_set_flatshade_first( struct lp_setup_context
*setup
,
616 boolean flatshade_first
)
618 setup
->flatshade_first
= flatshade_first
;
623 lp_setup_set_vertex_info( struct lp_setup_context
*setup
,
624 struct vertex_info
*vertex_info
)
626 /* XXX: just silently holding onto the pointer:
628 setup
->vertex_info
= vertex_info
;
633 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
636 lp_setup_set_fragment_sampler_views(struct lp_setup_context
*setup
,
638 struct pipe_sampler_view
**views
)
642 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
644 assert(num
<= PIPE_MAX_SAMPLERS
);
646 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++) {
647 struct pipe_sampler_view
*view
= i
< num
? views
[i
] : NULL
;
650 struct pipe_resource
*tex
= view
->texture
;
651 struct llvmpipe_resource
*lp_tex
= llvmpipe_resource(tex
);
652 struct lp_jit_texture
*jit_tex
;
653 jit_tex
= &setup
->fs
.current
.jit_context
.textures
[i
];
654 jit_tex
->width
= tex
->width0
;
655 jit_tex
->height
= tex
->height0
;
656 jit_tex
->depth
= tex
->depth0
;
657 jit_tex
->first_level
= view
->u
.tex
.first_level
;
658 jit_tex
->last_level
= tex
->last_level
;
660 /* We're referencing the texture's internal data, so save a
663 pipe_resource_reference(&setup
->fs
.current_tex
[i
], tex
);
666 /* regular texture - setup array of mipmap level offsets */
670 * XXX this is messed up we don't want to accidentally trigger
671 * tiled->linear conversion for levels we don't need.
672 * So ask for first_level data (which will allocate all levels)
673 * then if successful get base ptr.
675 mip_ptr
= llvmpipe_get_texture_image_all(lp_tex
, view
->u
.tex
.first_level
,
677 LP_TEX_LAYOUT_LINEAR
);
678 if ((LP_PERF
& PERF_TEX_MEM
) || !mip_ptr
) {
679 /* out of memory - use dummy tile memory */
680 jit_tex
->base
= lp_dummy_tile
;
681 jit_tex
->width
= TILE_SIZE
/8;
682 jit_tex
->height
= TILE_SIZE
/8;
684 jit_tex
->first_level
= 0;
685 jit_tex
->last_level
= 0;
688 jit_tex
->base
= lp_tex
->linear_img
.data
;
690 for (j
= view
->u
.tex
.first_level
; j
<= tex
->last_level
; j
++) {
691 mip_ptr
= llvmpipe_get_texture_image_all(lp_tex
, j
,
693 LP_TEX_LAYOUT_LINEAR
);
694 jit_tex
->mip_offsets
[j
] = (uint8_t *)mip_ptr
- (uint8_t *)jit_tex
->base
;
696 * could get mip offset directly but need call above to
697 * invoke tiled->linear conversion.
699 assert(lp_tex
->linear_mip_offsets
[j
] == jit_tex
->mip_offsets
[j
]);
700 jit_tex
->row_stride
[j
] = lp_tex
->row_stride
[j
];
701 jit_tex
->img_stride
[j
] = lp_tex
->img_stride
[j
];
703 if (jit_tex
->base
== lp_dummy_tile
) {
704 /* out of memory - use dummy tile memory */
705 jit_tex
->mip_offsets
[j
] = 0;
706 jit_tex
->row_stride
[j
] = 0;
707 jit_tex
->img_stride
[j
] = 0;
712 /* display target texture/surface */
714 * XXX: Where should this be unmapped?
716 struct llvmpipe_screen
*screen
= llvmpipe_screen(tex
->screen
);
717 struct sw_winsys
*winsys
= screen
->winsys
;
718 jit_tex
->base
= winsys
->displaytarget_map(winsys
, lp_tex
->dt
,
720 jit_tex
->row_stride
[0] = lp_tex
->row_stride
[0];
721 jit_tex
->img_stride
[0] = lp_tex
->img_stride
[0];
722 jit_tex
->mip_offsets
[0] = 0;
723 assert(jit_tex
->base
);
728 setup
->dirty
|= LP_SETUP_NEW_FS
;
733 * Called during state validation when LP_NEW_SAMPLER is set.
736 lp_setup_set_fragment_sampler_state(struct lp_setup_context
*setup
,
738 struct pipe_sampler_state
**samplers
)
742 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
744 assert(num
<= PIPE_MAX_SAMPLERS
);
746 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++) {
747 const struct pipe_sampler_state
*sampler
= i
< num
? samplers
[i
] : NULL
;
750 struct lp_jit_texture
*jit_tex
;
751 jit_tex
= &setup
->fs
.current
.jit_context
.textures
[i
];
753 jit_tex
->min_lod
= sampler
->min_lod
;
754 jit_tex
->max_lod
= sampler
->max_lod
;
755 jit_tex
->lod_bias
= sampler
->lod_bias
;
756 COPY_4V(jit_tex
->border_color
, sampler
->border_color
.f
);
760 setup
->dirty
|= LP_SETUP_NEW_FS
;
765 * Is the given texture referenced by any scene?
766 * Note: we have to check all scenes including any scenes currently
767 * being rendered and the current scene being built.
770 lp_setup_is_resource_referenced( const struct lp_setup_context
*setup
,
771 const struct pipe_resource
*texture
)
775 /* check the render targets */
776 for (i
= 0; i
< setup
->fb
.nr_cbufs
; i
++) {
777 if (setup
->fb
.cbufs
[i
]->texture
== texture
)
778 return LP_REFERENCED_FOR_READ
| LP_REFERENCED_FOR_WRITE
;
780 if (setup
->fb
.zsbuf
&& setup
->fb
.zsbuf
->texture
== texture
) {
781 return LP_REFERENCED_FOR_READ
| LP_REFERENCED_FOR_WRITE
;
784 /* check textures referenced by the scene */
785 for (i
= 0; i
< Elements(setup
->scenes
); i
++) {
786 if (lp_scene_is_resource_referenced(setup
->scenes
[i
], texture
)) {
787 return LP_REFERENCED_FOR_READ
;
791 return LP_UNREFERENCED
;
796 * Called by vbuf code when we're about to draw something.
799 try_update_scene_state( struct lp_setup_context
*setup
)
801 boolean new_scene
= (setup
->fs
.stored
== NULL
);
802 struct lp_scene
*scene
= setup
->scene
;
806 if(setup
->dirty
& LP_SETUP_NEW_BLEND_COLOR
) {
810 stored
= lp_scene_alloc_aligned(scene
, 4 * 16, 16);
816 /* smear each blend color component across 16 ubyte elements */
817 for (i
= 0; i
< 4; ++i
) {
818 uint8_t c
= float_to_ubyte(setup
->blend_color
.current
.color
[i
]);
819 for (j
= 0; j
< 16; ++j
)
820 stored
[i
*16 + j
] = c
;
823 setup
->blend_color
.stored
= stored
;
824 setup
->fs
.current
.jit_context
.blend_color
= setup
->blend_color
.stored
;
825 setup
->dirty
|= LP_SETUP_NEW_FS
;
828 if(setup
->dirty
& LP_SETUP_NEW_CONSTANTS
) {
829 struct pipe_resource
*buffer
= setup
->constants
.current
;
832 unsigned current_size
= buffer
->width0
;
833 const void *current_data
= llvmpipe_resource_data(buffer
);
835 /* TODO: copy only the actually used constants? */
837 if(setup
->constants
.stored_size
!= current_size
||
838 !setup
->constants
.stored_data
||
839 memcmp(setup
->constants
.stored_data
,
841 current_size
) != 0) {
844 stored
= lp_scene_alloc(scene
, current_size
);
853 setup
->constants
.stored_size
= current_size
;
854 setup
->constants
.stored_data
= stored
;
858 setup
->constants
.stored_size
= 0;
859 setup
->constants
.stored_data
= NULL
;
862 setup
->fs
.current
.jit_context
.constants
= setup
->constants
.stored_data
;
863 setup
->dirty
|= LP_SETUP_NEW_FS
;
867 if (setup
->dirty
& LP_SETUP_NEW_FS
) {
868 if (!setup
->fs
.stored
||
869 memcmp(setup
->fs
.stored
,
871 sizeof setup
->fs
.current
) != 0)
873 struct lp_rast_state
*stored
;
876 /* The fs state that's been stored in the scene is different from
877 * the new, current state. So allocate a new lp_rast_state object
878 * and append it to the bin's setup data buffer.
880 stored
= (struct lp_rast_state
*) lp_scene_alloc(scene
, sizeof *stored
);
888 sizeof setup
->fs
.current
);
889 setup
->fs
.stored
= stored
;
891 /* The scene now references the textures in the rasterization
892 * state record. Note that now.
894 for (i
= 0; i
< Elements(setup
->fs
.current_tex
); i
++) {
895 if (setup
->fs
.current_tex
[i
]) {
896 if (!lp_scene_add_resource_reference(scene
,
897 setup
->fs
.current_tex
[i
],
907 if (setup
->dirty
& LP_SETUP_NEW_SCISSOR
) {
908 setup
->draw_region
= setup
->framebuffer
;
909 if (setup
->scissor_test
) {
910 u_rect_possible_intersection(&setup
->scissor
,
911 &setup
->draw_region
);
917 assert(setup
->fs
.stored
);
922 lp_setup_update_state( struct lp_setup_context
*setup
,
923 boolean update_scene
)
925 /* Some of the 'draw' pipeline stages may have changed some driver state.
926 * Make sure we've processed those state changes before anything else.
928 * XXX this is the only place where llvmpipe_context is used in the
929 * setup code. This may get refactored/changed...
932 struct llvmpipe_context
*lp
= llvmpipe_context(setup
->pipe
);
934 llvmpipe_update_derived(lp
);
937 if (lp
->setup
->dirty
) {
938 llvmpipe_update_setup(lp
);
941 assert(setup
->setup
.variant
);
943 /* Will probably need to move this somewhere else, just need
944 * to know about vertex shader point size attribute.
946 setup
->psize
= lp
->psize_slot
;
948 assert(lp
->dirty
== 0);
950 assert(lp
->setup_variant
.key
.size
==
951 setup
->setup
.variant
->key
.size
);
953 assert(memcmp(&lp
->setup_variant
.key
,
954 &setup
->setup
.variant
->key
,
955 setup
->setup
.variant
->key
.size
) == 0);
958 if (update_scene
&& setup
->state
!= SETUP_ACTIVE
) {
959 if (!set_scene_state( setup
, SETUP_ACTIVE
, __FUNCTION__
))
963 /* Only call into update_scene_state() if we already have a
966 if (update_scene
&& setup
->scene
) {
967 assert(setup
->state
== SETUP_ACTIVE
);
969 if (try_update_scene_state(setup
))
972 /* Update failed, try to restart the scene.
974 * Cannot call lp_setup_flush_and_restart() directly here
975 * because of potential recursion.
977 if (!set_scene_state(setup
, SETUP_FLUSHED
, __FUNCTION__
))
980 if (!set_scene_state(setup
, SETUP_ACTIVE
, __FUNCTION__
))
986 return try_update_scene_state(setup
);
994 /* Only caller is lp_setup_vbuf_destroy()
997 lp_setup_destroy( struct lp_setup_context
*setup
)
1001 lp_setup_reset( setup
);
1003 util_unreference_framebuffer_state(&setup
->fb
);
1005 for (i
= 0; i
< Elements(setup
->fs
.current_tex
); i
++) {
1006 pipe_resource_reference(&setup
->fs
.current_tex
[i
], NULL
);
1009 pipe_resource_reference(&setup
->constants
.current
, NULL
);
1011 /* free the scenes in the 'empty' queue */
1012 for (i
= 0; i
< Elements(setup
->scenes
); i
++) {
1013 struct lp_scene
*scene
= setup
->scenes
[i
];
1016 lp_fence_wait(scene
->fence
);
1018 lp_scene_destroy(scene
);
1021 lp_fence_reference(&setup
->last_fence
, NULL
);
1028 * Create a new primitive tiling engine. Plug it into the backend of
1029 * the draw module. Currently also creates a rasterizer to use with
1032 struct lp_setup_context
*
1033 lp_setup_create( struct pipe_context
*pipe
,
1034 struct draw_context
*draw
)
1036 struct llvmpipe_screen
*screen
= llvmpipe_screen(pipe
->screen
);
1037 struct lp_setup_context
*setup
;
1040 setup
= CALLOC_STRUCT(lp_setup_context
);
1045 lp_setup_init_vbuf(setup
);
1047 /* Used only in update_state():
1052 setup
->num_threads
= screen
->num_threads
;
1053 setup
->vbuf
= draw_vbuf_stage(draw
, &setup
->base
);
1058 draw_set_rasterize_stage(draw
, setup
->vbuf
);
1059 draw_set_render(draw
, &setup
->base
);
1061 /* create some empty scenes */
1062 for (i
= 0; i
< MAX_SCENES
; i
++) {
1063 setup
->scenes
[i
] = lp_scene_create( pipe
);
1064 if (!setup
->scenes
[i
]) {
1069 setup
->triangle
= first_triangle
;
1070 setup
->line
= first_line
;
1071 setup
->point
= first_point
;
1078 for (i
= 0; i
< MAX_SCENES
; i
++) {
1079 if (setup
->scenes
[i
]) {
1080 lp_scene_destroy(setup
->scenes
[i
]);
1084 setup
->vbuf
->destroy(setup
->vbuf
);
1093 * Put a BeginQuery command into all bins.
1096 lp_setup_begin_query(struct lp_setup_context
*setup
,
1097 struct llvmpipe_query
*pq
)
1099 /* init the query to its beginning state */
1100 assert(setup
->active_query
== NULL
);
1102 set_scene_state(setup
, SETUP_ACTIVE
, "begin_query");
1104 setup
->active_query
= pq
;
1107 if (!lp_scene_bin_everywhere(setup
->scene
,
1108 LP_RAST_OP_BEGIN_QUERY
,
1109 lp_rast_arg_query(pq
))) {
1111 if (!lp_setup_flush_and_restart(setup
))
1114 if (!lp_scene_bin_everywhere(setup
->scene
,
1115 LP_RAST_OP_BEGIN_QUERY
,
1116 lp_rast_arg_query(pq
))) {
1125 * Put an EndQuery command into all bins.
1128 lp_setup_end_query(struct lp_setup_context
*setup
, struct llvmpipe_query
*pq
)
1130 union lp_rast_cmd_arg dummy
= { 0 };
1132 set_scene_state(setup
, SETUP_ACTIVE
, "end_query");
1134 assert(setup
->active_query
== pq
);
1135 setup
->active_query
= NULL
;
1137 /* Setup will automatically re-issue any query which carried over a
1138 * scene boundary, and the rasterizer automatically "ends" queries
1139 * which are active at the end of a scene, so there is no need to
1140 * retry this commands on failure.
1143 /* pq->fence should be the fence of the *last* scene which
1144 * contributed to the query result.
1146 lp_fence_reference(&pq
->fence
, setup
->scene
->fence
);
1148 if (!lp_scene_bin_everywhere(setup
->scene
,
1149 LP_RAST_OP_END_QUERY
,
1151 lp_setup_flush(setup
, NULL
, __FUNCTION__
);
1155 lp_fence_reference(&pq
->fence
, setup
->last_fence
);
1161 lp_setup_flush_and_restart(struct lp_setup_context
*setup
)
1163 if (0) debug_printf("%s\n", __FUNCTION__
);
1165 assert(setup
->state
== SETUP_ACTIVE
);
1167 if (!set_scene_state(setup
, SETUP_FLUSHED
, __FUNCTION__
))
1170 if (!lp_setup_update_state(setup
, TRUE
))