llvmpipe: track drawing region as a single u_rect
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35 #include <limits.h>
36
37 #include "pipe/p_defines.h"
38 #include "util/u_framebuffer.h"
39 #include "util/u_inlines.h"
40 #include "util/u_memory.h"
41 #include "util/u_pack_color.h"
42 #include "lp_context.h"
43 #include "lp_memory.h"
44 #include "lp_scene.h"
45 #include "lp_scene_queue.h"
46 #include "lp_texture.h"
47 #include "lp_debug.h"
48 #include "lp_fence.h"
49 #include "lp_query.h"
50 #include "lp_rast.h"
51 #include "lp_setup_context.h"
52 #include "lp_screen.h"
53 #include "lp_state.h"
54 #include "state_tracker/sw_winsys.h"
55
56 #include "draw/draw_context.h"
57 #include "draw/draw_vbuf.h"
58
59
60 static void set_scene_state( struct lp_setup_context *, enum setup_state );
61
62
63 struct lp_scene *
64 lp_setup_get_current_scene(struct lp_setup_context *setup)
65 {
66 if (!setup->scene) {
67 set_scene_state( setup, SETUP_EMPTY );
68 }
69 return setup->scene;
70 }
71
72
73 /**
74 * Check if the size of the current scene has exceeded the limit.
75 * If so, flush/render it.
76 */
77 static void
78 setup_check_scene_size_and_flush(struct lp_setup_context *setup)
79 {
80 if (setup->scene) {
81 struct lp_scene *scene = lp_setup_get_current_scene(setup);
82 unsigned size = lp_scene_get_size(scene);
83
84 if (size > LP_MAX_SCENE_SIZE) {
85 /*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/
86 set_scene_state( setup, SETUP_FLUSHED );
87 /*assert(lp_scene_get_size(scene) == 0);*/
88 }
89 }
90 }
91
92
93 static void
94 first_triangle( struct lp_setup_context *setup,
95 const float (*v0)[4],
96 const float (*v1)[4],
97 const float (*v2)[4])
98 {
99 set_scene_state( setup, SETUP_ACTIVE );
100 lp_setup_choose_triangle( setup );
101 setup->triangle( setup, v0, v1, v2 );
102 }
103
104 static void
105 first_line( struct lp_setup_context *setup,
106 const float (*v0)[4],
107 const float (*v1)[4])
108 {
109 set_scene_state( setup, SETUP_ACTIVE );
110 lp_setup_choose_line( setup );
111 setup->line( setup, v0, v1 );
112 }
113
114 static void
115 first_point( struct lp_setup_context *setup,
116 const float (*v0)[4])
117 {
118 set_scene_state( setup, SETUP_ACTIVE );
119 lp_setup_choose_point( setup );
120 setup->point( setup, v0 );
121 }
122
123 static void reset_context( struct lp_setup_context *setup )
124 {
125 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
126
127 /* Reset derived state */
128 setup->constants.stored_size = 0;
129 setup->constants.stored_data = NULL;
130 setup->fs.stored = NULL;
131 setup->dirty = ~0;
132
133 /* no current bin */
134 setup->scene = NULL;
135
136 /* Reset some state:
137 */
138 setup->clear.flags = 0;
139 setup->clear.clearzs.clearzs_mask = 0;
140
141 /* Have an explicit "start-binning" call and get rid of this
142 * pointer twiddling?
143 */
144 setup->line = first_line;
145 setup->point = first_point;
146 setup->triangle = first_triangle;
147 }
148
149
150 /** Rasterize all scene's bins */
151 static void
152 lp_setup_rasterize_scene( struct lp_setup_context *setup )
153 {
154 struct lp_scene *scene = lp_setup_get_current_scene(setup);
155 struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
156
157 pipe_mutex_lock(screen->rast_mutex);
158 lp_scene_rasterize(scene, screen->rast);
159 pipe_mutex_unlock(screen->rast_mutex);
160
161 reset_context( setup );
162
163 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
164 }
165
166
167
168 static void
169 begin_binning( struct lp_setup_context *setup )
170 {
171 struct lp_scene *scene = lp_setup_get_current_scene(setup);
172 boolean need_zsload = FALSE;
173 if (setup->fb.zsbuf &&
174 ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
175 util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
176 need_zsload = TRUE;
177
178 LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
179 (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
180 need_zsload ? "clear": "load");
181
182 if (setup->fb.nr_cbufs) {
183 if (setup->clear.flags & PIPE_CLEAR_COLOR) {
184 lp_scene_bin_everywhere( scene,
185 lp_rast_clear_color,
186 setup->clear.color );
187 scene->has_color_clear = TRUE;
188 }
189 }
190
191 if (setup->fb.zsbuf) {
192 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
193 if (!need_zsload)
194 scene->has_depthstencil_clear = TRUE;
195 lp_scene_bin_everywhere( scene,
196 lp_rast_clear_zstencil,
197 lp_rast_arg_clearzs(&setup->clear.clearzs) );
198 }
199 }
200
201 LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
202 }
203
204
205 /* This basically bins and then flushes any outstanding full-screen
206 * clears.
207 *
208 * TODO: fast path for fullscreen clears and no triangles.
209 */
210 static void
211 execute_clears( struct lp_setup_context *setup )
212 {
213 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
214
215 begin_binning( setup );
216 lp_setup_rasterize_scene( setup );
217 }
218
219
220 static void
221 set_scene_state( struct lp_setup_context *setup,
222 enum setup_state new_state )
223 {
224 unsigned old_state = setup->state;
225
226 if (old_state == new_state)
227 return;
228
229 LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
230
231 switch (new_state) {
232 case SETUP_EMPTY:
233 assert(old_state == SETUP_FLUSHED);
234 assert(setup->scene == NULL);
235
236 /* wait for a free/empty scene
237 */
238 setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
239 assert(lp_scene_is_empty(setup->scene));
240 lp_scene_begin_binning(setup->scene,
241 &setup->fb );
242 break;
243
244 case SETUP_CLEARED:
245 assert(old_state == SETUP_EMPTY);
246 assert(setup->scene != NULL);
247 break;
248
249 case SETUP_ACTIVE:
250 assert(old_state == SETUP_EMPTY ||
251 old_state == SETUP_CLEARED);
252 assert(setup->scene != NULL);
253 begin_binning( setup );
254 break;
255
256 case SETUP_FLUSHED:
257 if (old_state == SETUP_CLEARED)
258 execute_clears( setup );
259 else
260 lp_setup_rasterize_scene( setup );
261 assert(setup->scene == NULL);
262 break;
263
264 default:
265 assert(0 && "invalid setup state mode");
266 }
267
268 setup->state = new_state;
269 }
270
271
272 /**
273 * \param flags bitmask of PIPE_FLUSH_x flags
274 */
275 void
276 lp_setup_flush( struct lp_setup_context *setup,
277 unsigned flags,
278 struct pipe_fence_handle **fence,
279 const char *reason)
280 {
281 LP_DBG(DEBUG_SETUP, "%s %s\n", __FUNCTION__, reason);
282
283 if (setup->scene) {
284 if (fence) {
285 /* if we're going to flush the setup/rasterization modules, emit
286 * a fence.
287 */
288 *fence = lp_setup_fence( setup );
289 }
290
291 if (setup->scene->fence)
292 setup->scene->fence->issued = TRUE;
293 }
294
295 set_scene_state( setup, SETUP_FLUSHED );
296 }
297
298
299 void
300 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
301 const struct pipe_framebuffer_state *fb )
302 {
303 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
304
305 /* Flush any old scene.
306 */
307 set_scene_state( setup, SETUP_FLUSHED );
308
309 /*
310 * Ensure the old scene is not reused.
311 */
312 assert(!setup->scene);
313
314 /* Set new state. This will be picked up later when we next need a
315 * scene.
316 */
317 util_copy_framebuffer_state(&setup->fb, fb);
318 setup->framebuffer.x0 = 0;
319 setup->framebuffer.y0 = 0;
320 setup->framebuffer.x1 = fb->width-1;
321 setup->framebuffer.y1 = fb->height-1;
322 setup->dirty |= LP_SETUP_NEW_SCISSOR;
323 }
324
325
326 void
327 lp_setup_clear( struct lp_setup_context *setup,
328 const float *color,
329 double depth,
330 unsigned stencil,
331 unsigned flags )
332 {
333 struct lp_scene *scene = lp_setup_get_current_scene(setup);
334 unsigned i;
335 boolean full_zs_clear = TRUE;
336 uint32_t mask = 0;
337
338 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
339
340
341 if (flags & PIPE_CLEAR_COLOR) {
342 for (i = 0; i < 4; ++i)
343 setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
344 }
345
346 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
347 if (setup->fb.zsbuf &&
348 ((flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
349 util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
350 full_zs_clear = FALSE;
351
352 if (full_zs_clear) {
353 setup->clear.clearzs.clearzs_value =
354 util_pack_z_stencil(setup->fb.zsbuf->format,
355 depth,
356 stencil);
357 setup->clear.clearzs.clearzs_mask = 0xffffffff;
358 }
359 else {
360 /* hmm */
361 uint32_t tmpval;
362 if (flags & PIPE_CLEAR_DEPTH) {
363 tmpval = util_pack_z(setup->fb.zsbuf->format,
364 depth);
365 switch (setup->fb.zsbuf->format) {
366 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
367 mask = 0xffffff;
368 break;
369 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
370 mask = 0xffffff00;
371 break;
372 default:
373 assert(0);
374 }
375 }
376 else {
377 switch (setup->fb.zsbuf->format) {
378 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
379 mask = 0xff000000;
380 tmpval = stencil << 24;
381 break;
382 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
383 mask = 0xff;
384 tmpval = stencil;
385 break;
386 default:
387 assert(0);
388 tmpval = 0;
389 }
390 }
391 setup->clear.clearzs.clearzs_mask |= mask;
392 setup->clear.clearzs.clearzs_value =
393 (setup->clear.clearzs.clearzs_value & ~mask) | (tmpval & mask);
394 }
395 }
396
397 if (setup->state == SETUP_ACTIVE) {
398 /* Add the clear to existing scene. In the unusual case where
399 * both color and depth-stencil are being cleared when there's
400 * already been some rendering, we could discard the currently
401 * binned scene and start again, but I don't see that as being
402 * a common usage.
403 */
404 if (flags & PIPE_CLEAR_COLOR) {
405 lp_scene_bin_everywhere( scene,
406 lp_rast_clear_color,
407 setup->clear.color );
408 scene->has_color_clear = TRUE;
409 }
410
411 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
412 if (full_zs_clear)
413 scene->has_depthstencil_clear = TRUE;
414 else
415 setup->clear.clearzs.clearzs_mask = mask;
416 lp_scene_bin_everywhere( scene,
417 lp_rast_clear_zstencil,
418 lp_rast_arg_clearzs(&setup->clear.clearzs) );
419
420
421 }
422
423 }
424 else {
425 /* Put ourselves into the 'pre-clear' state, specifically to try
426 * and accumulate multiple clears to color and depth_stencil
427 * buffers which the app or state-tracker might issue
428 * separately.
429 */
430 set_scene_state( setup, SETUP_CLEARED );
431
432 setup->clear.flags |= flags;
433 }
434 }
435
436
437 /**
438 * Emit a fence.
439 */
440 struct pipe_fence_handle *
441 lp_setup_fence( struct lp_setup_context *setup )
442 {
443 if (setup->scene == NULL)
444 return NULL;
445 else if (setup->num_threads == 0)
446 return NULL;
447 else
448 {
449 struct lp_scene *scene = lp_setup_get_current_scene(setup);
450 const unsigned rank = setup->num_threads;
451
452 set_scene_state( setup, SETUP_ACTIVE );
453
454 assert(scene->fence == NULL);
455
456 /* The caller gets a reference, we keep a copy too, so need to
457 * bump the refcount:
458 */
459 lp_fence_reference(&scene->fence, lp_fence_create(rank));
460
461 LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
462
463 return (struct pipe_fence_handle *) scene->fence;
464 }
465 }
466
467
468 void
469 lp_setup_set_triangle_state( struct lp_setup_context *setup,
470 unsigned cull_mode,
471 boolean ccw_is_frontface,
472 boolean scissor,
473 boolean gl_rasterization_rules)
474 {
475 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
476
477 setup->ccw_is_frontface = ccw_is_frontface;
478 setup->cullmode = cull_mode;
479 setup->triangle = first_triangle;
480 setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
481
482 if (setup->scissor_test != scissor) {
483 setup->dirty |= LP_SETUP_NEW_SCISSOR;
484 setup->scissor_test = scissor;
485 }
486 }
487
488
489
490 void
491 lp_setup_set_fs_inputs( struct lp_setup_context *setup,
492 const struct lp_shader_input *input,
493 unsigned nr )
494 {
495 LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
496
497 memcpy( setup->fs.input, input, nr * sizeof input[0] );
498 setup->fs.nr_inputs = nr;
499 }
500
501 void
502 lp_setup_set_fs_variant( struct lp_setup_context *setup,
503 struct lp_fragment_shader_variant *variant)
504 {
505 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
506 variant);
507 /* FIXME: reference count */
508
509 setup->fs.current.variant = variant;
510 setup->dirty |= LP_SETUP_NEW_FS;
511 }
512
513 void
514 lp_setup_set_fs_constants(struct lp_setup_context *setup,
515 struct pipe_resource *buffer)
516 {
517 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
518
519 pipe_resource_reference(&setup->constants.current, buffer);
520
521 setup->dirty |= LP_SETUP_NEW_CONSTANTS;
522 }
523
524
525 void
526 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
527 float alpha_ref_value )
528 {
529 LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
530
531 if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
532 setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
533 setup->dirty |= LP_SETUP_NEW_FS;
534 }
535 }
536
537 void
538 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
539 const ubyte refs[2] )
540 {
541 LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
542
543 if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
544 setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
545 setup->fs.current.jit_context.stencil_ref_front = refs[0];
546 setup->fs.current.jit_context.stencil_ref_back = refs[1];
547 setup->dirty |= LP_SETUP_NEW_FS;
548 }
549 }
550
551 void
552 lp_setup_set_blend_color( struct lp_setup_context *setup,
553 const struct pipe_blend_color *blend_color )
554 {
555 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
556
557 assert(blend_color);
558
559 if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
560 memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
561 setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
562 }
563 }
564
565
566 void
567 lp_setup_set_scissor( struct lp_setup_context *setup,
568 const struct pipe_scissor_state *scissor )
569 {
570 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
571
572 assert(scissor);
573
574 setup->scissor.x0 = scissor->minx;
575 setup->scissor.x1 = scissor->maxx-1;
576 setup->scissor.y0 = scissor->miny;
577 setup->scissor.y1 = scissor->maxy-1;
578 setup->dirty |= LP_SETUP_NEW_SCISSOR;
579 }
580
581
582 void
583 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
584 boolean flatshade_first )
585 {
586 setup->flatshade_first = flatshade_first;
587 }
588
589
590 void
591 lp_setup_set_vertex_info( struct lp_setup_context *setup,
592 struct vertex_info *vertex_info )
593 {
594 /* XXX: just silently holding onto the pointer:
595 */
596 setup->vertex_info = vertex_info;
597 }
598
599
600 /**
601 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
602 */
603 void
604 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
605 unsigned num,
606 struct pipe_sampler_view **views)
607 {
608 unsigned i;
609
610 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
611
612 assert(num <= PIPE_MAX_SAMPLERS);
613
614 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
615 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
616
617 if(view) {
618 struct pipe_resource *tex = view->texture;
619 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
620 struct lp_jit_texture *jit_tex;
621 jit_tex = &setup->fs.current.jit_context.textures[i];
622 jit_tex->width = tex->width0;
623 jit_tex->height = tex->height0;
624 jit_tex->depth = tex->depth0;
625 jit_tex->last_level = tex->last_level;
626
627 /* We're referencing the texture's internal data, so save a
628 * reference to it.
629 */
630 pipe_resource_reference(&setup->fs.current_tex[i], tex);
631
632 if (!lp_tex->dt) {
633 /* regular texture - setup array of mipmap level pointers */
634 int j;
635 for (j = 0; j <= tex->last_level; j++) {
636 jit_tex->data[j] =
637 llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
638 LP_TEX_LAYOUT_LINEAR);
639 jit_tex->row_stride[j] = lp_tex->row_stride[j];
640 jit_tex->img_stride[j] = lp_tex->img_stride[j];
641
642 if (!jit_tex->data[j]) {
643 /* out of memory - use dummy tile memory */
644 jit_tex->data[j] = lp_dummy_tile;
645 jit_tex->width = TILE_SIZE;
646 jit_tex->height = TILE_SIZE;
647 jit_tex->depth = 1;
648 jit_tex->last_level = 0;
649 jit_tex->row_stride[j] = 0;
650 jit_tex->img_stride[j] = 0;
651 }
652 }
653 }
654 else {
655 /* display target texture/surface */
656 /*
657 * XXX: Where should this be unmapped?
658 */
659 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
660 struct sw_winsys *winsys = screen->winsys;
661 jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
662 PIPE_TRANSFER_READ);
663 jit_tex->row_stride[0] = lp_tex->row_stride[0];
664 jit_tex->img_stride[0] = lp_tex->img_stride[0];
665 assert(jit_tex->data[0]);
666 }
667 }
668 }
669
670 setup->dirty |= LP_SETUP_NEW_FS;
671 }
672
673
674 /**
675 * Is the given texture referenced by any scene?
676 * Note: we have to check all scenes including any scenes currently
677 * being rendered and the current scene being built.
678 */
679 unsigned
680 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
681 const struct pipe_resource *texture )
682 {
683 unsigned i;
684
685 /* check the render targets */
686 for (i = 0; i < setup->fb.nr_cbufs; i++) {
687 if (setup->fb.cbufs[i]->texture == texture)
688 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
689 }
690 if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
691 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
692 }
693
694 /* check textures referenced by the scene */
695 for (i = 0; i < Elements(setup->scenes); i++) {
696 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
697 return PIPE_REFERENCED_FOR_READ;
698 }
699 }
700
701 return PIPE_UNREFERENCED;
702 }
703
704
705 /**
706 * Called by vbuf code when we're about to draw something.
707 */
708 void
709 lp_setup_update_state( struct lp_setup_context *setup )
710 {
711 struct lp_scene *scene;
712
713 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
714
715 setup_check_scene_size_and_flush(setup);
716
717 scene = lp_setup_get_current_scene(setup);
718
719 assert(setup->fs.current.variant);
720
721 /* Some of the 'draw' pipeline stages may have changed some driver state.
722 * Make sure we've processed those state changes before anything else.
723 *
724 * XXX this is the only place where llvmpipe_context is used in the
725 * setup code. This may get refactored/changed...
726 */
727 {
728 struct llvmpipe_context *lp = llvmpipe_context(scene->pipe);
729 if (lp->dirty) {
730 llvmpipe_update_derived(lp);
731 }
732 assert(lp->dirty == 0);
733 }
734
735 if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
736 uint8_t *stored;
737 unsigned i, j;
738
739 stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
740
741 if (stored) {
742 /* smear each blend color component across 16 ubyte elements */
743 for (i = 0; i < 4; ++i) {
744 uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
745 for (j = 0; j < 16; ++j)
746 stored[i*16 + j] = c;
747 }
748
749 setup->blend_color.stored = stored;
750
751 setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
752 }
753
754 setup->dirty |= LP_SETUP_NEW_FS;
755 }
756
757 if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
758 struct pipe_resource *buffer = setup->constants.current;
759
760 if(buffer) {
761 unsigned current_size = buffer->width0;
762 const void *current_data = llvmpipe_resource_data(buffer);
763
764 /* TODO: copy only the actually used constants? */
765
766 if(setup->constants.stored_size != current_size ||
767 !setup->constants.stored_data ||
768 memcmp(setup->constants.stored_data,
769 current_data,
770 current_size) != 0) {
771 void *stored;
772
773 stored = lp_scene_alloc(scene, current_size);
774 if(stored) {
775 memcpy(stored,
776 current_data,
777 current_size);
778 setup->constants.stored_size = current_size;
779 setup->constants.stored_data = stored;
780 }
781 }
782 }
783 else {
784 setup->constants.stored_size = 0;
785 setup->constants.stored_data = NULL;
786 }
787
788 setup->fs.current.jit_context.constants = setup->constants.stored_data;
789 setup->dirty |= LP_SETUP_NEW_FS;
790 }
791
792
793 if(setup->dirty & LP_SETUP_NEW_FS) {
794 if(!setup->fs.stored ||
795 memcmp(setup->fs.stored,
796 &setup->fs.current,
797 sizeof setup->fs.current) != 0) {
798 /* The fs state that's been stored in the scene is different from
799 * the new, current state. So allocate a new lp_rast_state object
800 * and append it to the bin's setup data buffer.
801 */
802 uint i;
803 struct lp_rast_state *stored =
804 (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
805 if(stored) {
806 memcpy(stored,
807 &setup->fs.current,
808 sizeof setup->fs.current);
809 setup->fs.stored = stored;
810 }
811
812 /* The scene now references the textures in the rasterization
813 * state record. Note that now.
814 */
815 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
816 if (setup->fs.current_tex[i])
817 lp_scene_add_resource_reference(scene, setup->fs.current_tex[i]);
818 if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
819 setup->draw_region = setup->framebuffer;
820 if (setup->scissor_test) {
821 u_rect_possible_intersection(&setup->scissor,
822 &setup->draw_region);
823 }
824 }
825
826
827 }
828 }
829 }
830
831 setup->dirty = 0;
832
833 assert(setup->fs.stored);
834 }
835
836
837
838 /* Only caller is lp_setup_vbuf_destroy()
839 */
840 void
841 lp_setup_destroy( struct lp_setup_context *setup )
842 {
843 uint i;
844
845 reset_context( setup );
846
847 util_unreference_framebuffer_state(&setup->fb);
848
849 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
850 pipe_resource_reference(&setup->fs.current_tex[i], NULL);
851 }
852
853 pipe_resource_reference(&setup->constants.current, NULL);
854
855 /* free the scenes in the 'empty' queue */
856 while (1) {
857 struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
858 if (!scene)
859 break;
860 lp_scene_destroy(scene);
861 }
862
863 lp_scene_queue_destroy(setup->empty_scenes);
864
865 FREE( setup );
866 }
867
868
869 /**
870 * Create a new primitive tiling engine. Plug it into the backend of
871 * the draw module. Currently also creates a rasterizer to use with
872 * it.
873 */
874 struct lp_setup_context *
875 lp_setup_create( struct pipe_context *pipe,
876 struct draw_context *draw )
877 {
878 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
879 struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
880 unsigned i;
881
882 if (!setup)
883 return NULL;
884
885 lp_setup_init_vbuf(setup);
886
887 setup->empty_scenes = lp_scene_queue_create();
888 if (!setup->empty_scenes)
889 goto fail;
890
891 setup->num_threads = screen->num_threads;
892 setup->vbuf = draw_vbuf_stage(draw, &setup->base);
893 if (!setup->vbuf)
894 goto fail;
895
896 draw_set_rasterize_stage(draw, setup->vbuf);
897 draw_set_render(draw, &setup->base);
898
899 /* create some empty scenes */
900 for (i = 0; i < MAX_SCENES; i++) {
901 setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
902
903 lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
904 }
905
906 setup->triangle = first_triangle;
907 setup->line = first_line;
908 setup->point = first_point;
909
910 setup->dirty = ~0;
911
912 return setup;
913
914 fail:
915 if (setup->vbuf)
916 ;
917
918 if (setup->empty_scenes)
919 lp_scene_queue_destroy(setup->empty_scenes);
920
921 FREE(setup);
922 return NULL;
923 }
924
925
926 /**
927 * Put a BeginQuery command into all bins.
928 */
929 void
930 lp_setup_begin_query(struct lp_setup_context *setup,
931 struct llvmpipe_query *pq)
932 {
933 struct lp_scene * scene = lp_setup_get_current_scene(setup);
934 union lp_rast_cmd_arg cmd_arg;
935
936 /* init the query to its beginning state */
937 pq->done = FALSE;
938 pq->tile_count = 0;
939 pq->num_tiles = scene->tiles_x * scene->tiles_y;
940 assert(pq->num_tiles > 0);
941
942 memset(pq->count, 0, sizeof(pq->count)); /* reset all counters */
943
944 set_scene_state( setup, SETUP_ACTIVE );
945
946 cmd_arg.query_obj = pq;
947 lp_scene_bin_everywhere(scene, lp_rast_begin_query, cmd_arg);
948 pq->binned = TRUE;
949 }
950
951
952 /**
953 * Put an EndQuery command into all bins.
954 */
955 void
956 lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
957 {
958 struct lp_scene * scene = lp_setup_get_current_scene(setup);
959 union lp_rast_cmd_arg cmd_arg;
960
961 set_scene_state( setup, SETUP_ACTIVE );
962
963 cmd_arg.query_obj = pq;
964 lp_scene_bin_everywhere(scene, lp_rast_end_query, cmd_arg);
965 }