1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 * Builds per-tile display lists and executes them on calls to
37 #include "pipe/p_defines.h"
38 #include "util/u_framebuffer.h"
39 #include "util/u_inlines.h"
40 #include "util/u_memory.h"
41 #include "util/u_pack_color.h"
42 #include "lp_context.h"
43 #include "lp_memory.h"
45 #include "lp_scene_queue.h"
46 #include "lp_texture.h"
51 #include "lp_setup_context.h"
52 #include "lp_screen.h"
54 #include "state_tracker/sw_winsys.h"
56 #include "draw/draw_context.h"
57 #include "draw/draw_vbuf.h"
60 static void set_scene_state( struct lp_setup_context
*, enum setup_state
);
64 lp_setup_get_current_scene(struct lp_setup_context
*setup
)
67 set_scene_state( setup
, SETUP_EMPTY
);
74 * Check if the size of the current scene has exceeded the limit.
75 * If so, flush/render it.
78 setup_check_scene_size_and_flush(struct lp_setup_context
*setup
)
81 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
82 unsigned size
= lp_scene_get_size(scene
);
84 if (size
> LP_MAX_SCENE_SIZE
) {
85 /*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/
86 set_scene_state( setup
, SETUP_FLUSHED
);
87 /*assert(lp_scene_get_size(scene) == 0);*/
94 first_triangle( struct lp_setup_context
*setup
,
99 set_scene_state( setup
, SETUP_ACTIVE
);
100 lp_setup_choose_triangle( setup
);
101 setup
->triangle( setup
, v0
, v1
, v2
);
105 first_line( struct lp_setup_context
*setup
,
106 const float (*v0
)[4],
107 const float (*v1
)[4])
109 set_scene_state( setup
, SETUP_ACTIVE
);
110 lp_setup_choose_line( setup
);
111 setup
->line( setup
, v0
, v1
);
115 first_point( struct lp_setup_context
*setup
,
116 const float (*v0
)[4])
118 set_scene_state( setup
, SETUP_ACTIVE
);
119 lp_setup_choose_point( setup
);
120 setup
->point( setup
, v0
);
123 static void reset_context( struct lp_setup_context
*setup
)
125 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
127 /* Reset derived state */
128 setup
->constants
.stored_size
= 0;
129 setup
->constants
.stored_data
= NULL
;
130 setup
->fs
.stored
= NULL
;
138 setup
->clear
.flags
= 0;
139 setup
->clear
.clearzs
.clearzs_mask
= 0;
141 /* Have an explicit "start-binning" call and get rid of this
144 setup
->line
= first_line
;
145 setup
->point
= first_point
;
146 setup
->triangle
= first_triangle
;
150 /** Rasterize all scene's bins */
152 lp_setup_rasterize_scene( struct lp_setup_context
*setup
)
154 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
155 struct llvmpipe_screen
*screen
= llvmpipe_screen(scene
->pipe
->screen
);
157 pipe_mutex_lock(screen
->rast_mutex
);
158 lp_scene_rasterize(scene
, screen
->rast
);
159 pipe_mutex_unlock(screen
->rast_mutex
);
161 reset_context( setup
);
163 LP_DBG(DEBUG_SETUP
, "%s done \n", __FUNCTION__
);
169 begin_binning( struct lp_setup_context
*setup
)
171 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
172 boolean need_zsload
= FALSE
;
173 if (setup
->fb
.zsbuf
&&
174 ((setup
->clear
.flags
& PIPE_CLEAR_DEPTHSTENCIL
) != PIPE_CLEAR_DEPTHSTENCIL
) &&
175 util_format_is_depth_and_stencil(setup
->fb
.zsbuf
->format
))
178 LP_DBG(DEBUG_SETUP
, "%s color: %s depth: %s\n", __FUNCTION__
,
179 (setup
->clear
.flags
& PIPE_CLEAR_COLOR
) ? "clear": "load",
180 need_zsload
? "clear": "load");
182 if (setup
->fb
.nr_cbufs
) {
183 if (setup
->clear
.flags
& PIPE_CLEAR_COLOR
) {
184 lp_scene_bin_everywhere( scene
,
186 setup
->clear
.color
);
187 scene
->has_color_clear
= TRUE
;
191 if (setup
->fb
.zsbuf
) {
192 if (setup
->clear
.flags
& PIPE_CLEAR_DEPTHSTENCIL
) {
194 scene
->has_depthstencil_clear
= TRUE
;
195 lp_scene_bin_everywhere( scene
,
196 lp_rast_clear_zstencil
,
197 lp_rast_arg_clearzs(&setup
->clear
.clearzs
) );
201 LP_DBG(DEBUG_SETUP
, "%s done\n", __FUNCTION__
);
205 /* This basically bins and then flushes any outstanding full-screen
208 * TODO: fast path for fullscreen clears and no triangles.
211 execute_clears( struct lp_setup_context
*setup
)
213 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
215 begin_binning( setup
);
216 lp_setup_rasterize_scene( setup
);
221 set_scene_state( struct lp_setup_context
*setup
,
222 enum setup_state new_state
)
224 unsigned old_state
= setup
->state
;
226 if (old_state
== new_state
)
229 LP_DBG(DEBUG_SETUP
, "%s old %d new %d\n", __FUNCTION__
, old_state
, new_state
);
233 assert(old_state
== SETUP_FLUSHED
);
234 assert(setup
->scene
== NULL
);
236 /* wait for a free/empty scene
238 setup
->scene
= lp_scene_dequeue(setup
->empty_scenes
, TRUE
);
239 assert(lp_scene_is_empty(setup
->scene
));
240 lp_scene_begin_binning(setup
->scene
,
245 assert(old_state
== SETUP_EMPTY
);
246 assert(setup
->scene
!= NULL
);
250 assert(old_state
== SETUP_EMPTY
||
251 old_state
== SETUP_CLEARED
);
252 assert(setup
->scene
!= NULL
);
253 begin_binning( setup
);
257 if (old_state
== SETUP_CLEARED
)
258 execute_clears( setup
);
260 lp_setup_rasterize_scene( setup
);
261 assert(setup
->scene
== NULL
);
265 assert(0 && "invalid setup state mode");
268 setup
->state
= new_state
;
273 * \param flags bitmask of PIPE_FLUSH_x flags
276 lp_setup_flush( struct lp_setup_context
*setup
,
278 struct pipe_fence_handle
**fence
,
281 LP_DBG(DEBUG_SETUP
, "%s %s\n", __FUNCTION__
, reason
);
285 /* if we're going to flush the setup/rasterization modules, emit
288 *fence
= lp_setup_fence( setup
);
291 if (setup
->scene
->fence
)
292 setup
->scene
->fence
->issued
= TRUE
;
295 set_scene_state( setup
, SETUP_FLUSHED
);
300 lp_setup_bind_framebuffer( struct lp_setup_context
*setup
,
301 const struct pipe_framebuffer_state
*fb
)
303 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
305 /* Flush any old scene.
307 set_scene_state( setup
, SETUP_FLUSHED
);
310 * Ensure the old scene is not reused.
312 assert(!setup
->scene
);
314 /* Set new state. This will be picked up later when we next need a
317 util_copy_framebuffer_state(&setup
->fb
, fb
);
318 setup
->framebuffer
.x0
= 0;
319 setup
->framebuffer
.y0
= 0;
320 setup
->framebuffer
.x1
= fb
->width
-1;
321 setup
->framebuffer
.y1
= fb
->height
-1;
322 setup
->dirty
|= LP_SETUP_NEW_SCISSOR
;
327 lp_setup_clear( struct lp_setup_context
*setup
,
333 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
335 boolean full_zs_clear
= TRUE
;
338 LP_DBG(DEBUG_SETUP
, "%s state %d\n", __FUNCTION__
, setup
->state
);
341 if (flags
& PIPE_CLEAR_COLOR
) {
342 for (i
= 0; i
< 4; ++i
)
343 setup
->clear
.color
.clear_color
[i
] = float_to_ubyte(color
[i
]);
346 if (flags
& PIPE_CLEAR_DEPTHSTENCIL
) {
347 if (setup
->fb
.zsbuf
&&
348 ((flags
& PIPE_CLEAR_DEPTHSTENCIL
) != PIPE_CLEAR_DEPTHSTENCIL
) &&
349 util_format_is_depth_and_stencil(setup
->fb
.zsbuf
->format
))
350 full_zs_clear
= FALSE
;
353 setup
->clear
.clearzs
.clearzs_value
=
354 util_pack_z_stencil(setup
->fb
.zsbuf
->format
,
357 setup
->clear
.clearzs
.clearzs_mask
= 0xffffffff;
362 if (flags
& PIPE_CLEAR_DEPTH
) {
363 tmpval
= util_pack_z(setup
->fb
.zsbuf
->format
,
365 switch (setup
->fb
.zsbuf
->format
) {
366 case PIPE_FORMAT_Z24_UNORM_S8_USCALED
:
369 case PIPE_FORMAT_S8_USCALED_Z24_UNORM
:
377 switch (setup
->fb
.zsbuf
->format
) {
378 case PIPE_FORMAT_Z24_UNORM_S8_USCALED
:
380 tmpval
= stencil
<< 24;
382 case PIPE_FORMAT_S8_USCALED_Z24_UNORM
:
391 setup
->clear
.clearzs
.clearzs_mask
|= mask
;
392 setup
->clear
.clearzs
.clearzs_value
=
393 (setup
->clear
.clearzs
.clearzs_value
& ~mask
) | (tmpval
& mask
);
397 if (setup
->state
== SETUP_ACTIVE
) {
398 /* Add the clear to existing scene. In the unusual case where
399 * both color and depth-stencil are being cleared when there's
400 * already been some rendering, we could discard the currently
401 * binned scene and start again, but I don't see that as being
404 if (flags
& PIPE_CLEAR_COLOR
) {
405 lp_scene_bin_everywhere( scene
,
407 setup
->clear
.color
);
408 scene
->has_color_clear
= TRUE
;
411 if (flags
& PIPE_CLEAR_DEPTHSTENCIL
) {
413 scene
->has_depthstencil_clear
= TRUE
;
415 setup
->clear
.clearzs
.clearzs_mask
= mask
;
416 lp_scene_bin_everywhere( scene
,
417 lp_rast_clear_zstencil
,
418 lp_rast_arg_clearzs(&setup
->clear
.clearzs
) );
425 /* Put ourselves into the 'pre-clear' state, specifically to try
426 * and accumulate multiple clears to color and depth_stencil
427 * buffers which the app or state-tracker might issue
430 set_scene_state( setup
, SETUP_CLEARED
);
432 setup
->clear
.flags
|= flags
;
440 struct pipe_fence_handle
*
441 lp_setup_fence( struct lp_setup_context
*setup
)
443 if (setup
->scene
== NULL
)
445 else if (setup
->num_threads
== 0)
449 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
450 const unsigned rank
= setup
->num_threads
;
452 set_scene_state( setup
, SETUP_ACTIVE
);
454 assert(scene
->fence
== NULL
);
456 /* The caller gets a reference, we keep a copy too, so need to
459 lp_fence_reference(&scene
->fence
, lp_fence_create(rank
));
461 LP_DBG(DEBUG_SETUP
, "%s rank %u\n", __FUNCTION__
, rank
);
463 return (struct pipe_fence_handle
*) scene
->fence
;
469 lp_setup_set_triangle_state( struct lp_setup_context
*setup
,
471 boolean ccw_is_frontface
,
473 boolean gl_rasterization_rules
)
475 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
477 setup
->ccw_is_frontface
= ccw_is_frontface
;
478 setup
->cullmode
= cull_mode
;
479 setup
->triangle
= first_triangle
;
480 setup
->pixel_offset
= gl_rasterization_rules
? 0.5f
: 0.0f
;
482 if (setup
->scissor_test
!= scissor
) {
483 setup
->dirty
|= LP_SETUP_NEW_SCISSOR
;
484 setup
->scissor_test
= scissor
;
491 lp_setup_set_fs_inputs( struct lp_setup_context
*setup
,
492 const struct lp_shader_input
*input
,
495 LP_DBG(DEBUG_SETUP
, "%s %p %u\n", __FUNCTION__
, (void *) input
, nr
);
497 memcpy( setup
->fs
.input
, input
, nr
* sizeof input
[0] );
498 setup
->fs
.nr_inputs
= nr
;
502 lp_setup_set_fs_variant( struct lp_setup_context
*setup
,
503 struct lp_fragment_shader_variant
*variant
)
505 LP_DBG(DEBUG_SETUP
, "%s %p\n", __FUNCTION__
,
507 /* FIXME: reference count */
509 setup
->fs
.current
.variant
= variant
;
510 setup
->dirty
|= LP_SETUP_NEW_FS
;
514 lp_setup_set_fs_constants(struct lp_setup_context
*setup
,
515 struct pipe_resource
*buffer
)
517 LP_DBG(DEBUG_SETUP
, "%s %p\n", __FUNCTION__
, (void *) buffer
);
519 pipe_resource_reference(&setup
->constants
.current
, buffer
);
521 setup
->dirty
|= LP_SETUP_NEW_CONSTANTS
;
526 lp_setup_set_alpha_ref_value( struct lp_setup_context
*setup
,
527 float alpha_ref_value
)
529 LP_DBG(DEBUG_SETUP
, "%s %f\n", __FUNCTION__
, alpha_ref_value
);
531 if(setup
->fs
.current
.jit_context
.alpha_ref_value
!= alpha_ref_value
) {
532 setup
->fs
.current
.jit_context
.alpha_ref_value
= alpha_ref_value
;
533 setup
->dirty
|= LP_SETUP_NEW_FS
;
538 lp_setup_set_stencil_ref_values( struct lp_setup_context
*setup
,
539 const ubyte refs
[2] )
541 LP_DBG(DEBUG_SETUP
, "%s %d %d\n", __FUNCTION__
, refs
[0], refs
[1]);
543 if (setup
->fs
.current
.jit_context
.stencil_ref_front
!= refs
[0] ||
544 setup
->fs
.current
.jit_context
.stencil_ref_back
!= refs
[1]) {
545 setup
->fs
.current
.jit_context
.stencil_ref_front
= refs
[0];
546 setup
->fs
.current
.jit_context
.stencil_ref_back
= refs
[1];
547 setup
->dirty
|= LP_SETUP_NEW_FS
;
552 lp_setup_set_blend_color( struct lp_setup_context
*setup
,
553 const struct pipe_blend_color
*blend_color
)
555 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
559 if(memcmp(&setup
->blend_color
.current
, blend_color
, sizeof *blend_color
) != 0) {
560 memcpy(&setup
->blend_color
.current
, blend_color
, sizeof *blend_color
);
561 setup
->dirty
|= LP_SETUP_NEW_BLEND_COLOR
;
567 lp_setup_set_scissor( struct lp_setup_context
*setup
,
568 const struct pipe_scissor_state
*scissor
)
570 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
574 setup
->scissor
.x0
= scissor
->minx
;
575 setup
->scissor
.x1
= scissor
->maxx
-1;
576 setup
->scissor
.y0
= scissor
->miny
;
577 setup
->scissor
.y1
= scissor
->maxy
-1;
578 setup
->dirty
|= LP_SETUP_NEW_SCISSOR
;
583 lp_setup_set_flatshade_first( struct lp_setup_context
*setup
,
584 boolean flatshade_first
)
586 setup
->flatshade_first
= flatshade_first
;
591 lp_setup_set_vertex_info( struct lp_setup_context
*setup
,
592 struct vertex_info
*vertex_info
)
594 /* XXX: just silently holding onto the pointer:
596 setup
->vertex_info
= vertex_info
;
601 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
604 lp_setup_set_fragment_sampler_views(struct lp_setup_context
*setup
,
606 struct pipe_sampler_view
**views
)
610 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
612 assert(num
<= PIPE_MAX_SAMPLERS
);
614 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++) {
615 struct pipe_sampler_view
*view
= i
< num
? views
[i
] : NULL
;
618 struct pipe_resource
*tex
= view
->texture
;
619 struct llvmpipe_resource
*lp_tex
= llvmpipe_resource(tex
);
620 struct lp_jit_texture
*jit_tex
;
621 jit_tex
= &setup
->fs
.current
.jit_context
.textures
[i
];
622 jit_tex
->width
= tex
->width0
;
623 jit_tex
->height
= tex
->height0
;
624 jit_tex
->depth
= tex
->depth0
;
625 jit_tex
->last_level
= tex
->last_level
;
627 /* We're referencing the texture's internal data, so save a
630 pipe_resource_reference(&setup
->fs
.current_tex
[i
], tex
);
633 /* regular texture - setup array of mipmap level pointers */
635 for (j
= 0; j
<= tex
->last_level
; j
++) {
637 llvmpipe_get_texture_image_all(lp_tex
, j
, LP_TEX_USAGE_READ
,
638 LP_TEX_LAYOUT_LINEAR
);
639 jit_tex
->row_stride
[j
] = lp_tex
->row_stride
[j
];
640 jit_tex
->img_stride
[j
] = lp_tex
->img_stride
[j
];
642 if (!jit_tex
->data
[j
]) {
643 /* out of memory - use dummy tile memory */
644 jit_tex
->data
[j
] = lp_dummy_tile
;
645 jit_tex
->width
= TILE_SIZE
;
646 jit_tex
->height
= TILE_SIZE
;
648 jit_tex
->last_level
= 0;
649 jit_tex
->row_stride
[j
] = 0;
650 jit_tex
->img_stride
[j
] = 0;
655 /* display target texture/surface */
657 * XXX: Where should this be unmapped?
659 struct llvmpipe_screen
*screen
= llvmpipe_screen(tex
->screen
);
660 struct sw_winsys
*winsys
= screen
->winsys
;
661 jit_tex
->data
[0] = winsys
->displaytarget_map(winsys
, lp_tex
->dt
,
663 jit_tex
->row_stride
[0] = lp_tex
->row_stride
[0];
664 jit_tex
->img_stride
[0] = lp_tex
->img_stride
[0];
665 assert(jit_tex
->data
[0]);
670 setup
->dirty
|= LP_SETUP_NEW_FS
;
675 * Is the given texture referenced by any scene?
676 * Note: we have to check all scenes including any scenes currently
677 * being rendered and the current scene being built.
680 lp_setup_is_resource_referenced( const struct lp_setup_context
*setup
,
681 const struct pipe_resource
*texture
)
685 /* check the render targets */
686 for (i
= 0; i
< setup
->fb
.nr_cbufs
; i
++) {
687 if (setup
->fb
.cbufs
[i
]->texture
== texture
)
688 return PIPE_REFERENCED_FOR_READ
| PIPE_REFERENCED_FOR_WRITE
;
690 if (setup
->fb
.zsbuf
&& setup
->fb
.zsbuf
->texture
== texture
) {
691 return PIPE_REFERENCED_FOR_READ
| PIPE_REFERENCED_FOR_WRITE
;
694 /* check textures referenced by the scene */
695 for (i
= 0; i
< Elements(setup
->scenes
); i
++) {
696 if (lp_scene_is_resource_referenced(setup
->scenes
[i
], texture
)) {
697 return PIPE_REFERENCED_FOR_READ
;
701 return PIPE_UNREFERENCED
;
706 * Called by vbuf code when we're about to draw something.
709 lp_setup_update_state( struct lp_setup_context
*setup
)
711 struct lp_scene
*scene
;
713 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
715 setup_check_scene_size_and_flush(setup
);
717 scene
= lp_setup_get_current_scene(setup
);
719 assert(setup
->fs
.current
.variant
);
721 /* Some of the 'draw' pipeline stages may have changed some driver state.
722 * Make sure we've processed those state changes before anything else.
724 * XXX this is the only place where llvmpipe_context is used in the
725 * setup code. This may get refactored/changed...
728 struct llvmpipe_context
*lp
= llvmpipe_context(scene
->pipe
);
730 llvmpipe_update_derived(lp
);
732 assert(lp
->dirty
== 0);
735 if(setup
->dirty
& LP_SETUP_NEW_BLEND_COLOR
) {
739 stored
= lp_scene_alloc_aligned(scene
, 4 * 16, 16);
742 /* smear each blend color component across 16 ubyte elements */
743 for (i
= 0; i
< 4; ++i
) {
744 uint8_t c
= float_to_ubyte(setup
->blend_color
.current
.color
[i
]);
745 for (j
= 0; j
< 16; ++j
)
746 stored
[i
*16 + j
] = c
;
749 setup
->blend_color
.stored
= stored
;
751 setup
->fs
.current
.jit_context
.blend_color
= setup
->blend_color
.stored
;
754 setup
->dirty
|= LP_SETUP_NEW_FS
;
757 if(setup
->dirty
& LP_SETUP_NEW_CONSTANTS
) {
758 struct pipe_resource
*buffer
= setup
->constants
.current
;
761 unsigned current_size
= buffer
->width0
;
762 const void *current_data
= llvmpipe_resource_data(buffer
);
764 /* TODO: copy only the actually used constants? */
766 if(setup
->constants
.stored_size
!= current_size
||
767 !setup
->constants
.stored_data
||
768 memcmp(setup
->constants
.stored_data
,
770 current_size
) != 0) {
773 stored
= lp_scene_alloc(scene
, current_size
);
778 setup
->constants
.stored_size
= current_size
;
779 setup
->constants
.stored_data
= stored
;
784 setup
->constants
.stored_size
= 0;
785 setup
->constants
.stored_data
= NULL
;
788 setup
->fs
.current
.jit_context
.constants
= setup
->constants
.stored_data
;
789 setup
->dirty
|= LP_SETUP_NEW_FS
;
793 if(setup
->dirty
& LP_SETUP_NEW_FS
) {
794 if(!setup
->fs
.stored
||
795 memcmp(setup
->fs
.stored
,
797 sizeof setup
->fs
.current
) != 0) {
798 /* The fs state that's been stored in the scene is different from
799 * the new, current state. So allocate a new lp_rast_state object
800 * and append it to the bin's setup data buffer.
803 struct lp_rast_state
*stored
=
804 (struct lp_rast_state
*) lp_scene_alloc(scene
, sizeof *stored
);
808 sizeof setup
->fs
.current
);
809 setup
->fs
.stored
= stored
;
812 /* The scene now references the textures in the rasterization
813 * state record. Note that now.
815 for (i
= 0; i
< Elements(setup
->fs
.current_tex
); i
++) {
816 if (setup
->fs
.current_tex
[i
])
817 lp_scene_add_resource_reference(scene
, setup
->fs
.current_tex
[i
]);
818 if (setup
->dirty
& LP_SETUP_NEW_SCISSOR
) {
819 setup
->draw_region
= setup
->framebuffer
;
820 if (setup
->scissor_test
) {
821 u_rect_possible_intersection(&setup
->scissor
,
822 &setup
->draw_region
);
833 assert(setup
->fs
.stored
);
838 /* Only caller is lp_setup_vbuf_destroy()
841 lp_setup_destroy( struct lp_setup_context
*setup
)
845 reset_context( setup
);
847 util_unreference_framebuffer_state(&setup
->fb
);
849 for (i
= 0; i
< Elements(setup
->fs
.current_tex
); i
++) {
850 pipe_resource_reference(&setup
->fs
.current_tex
[i
], NULL
);
853 pipe_resource_reference(&setup
->constants
.current
, NULL
);
855 /* free the scenes in the 'empty' queue */
857 struct lp_scene
*scene
= lp_scene_dequeue(setup
->empty_scenes
, FALSE
);
860 lp_scene_destroy(scene
);
863 lp_scene_queue_destroy(setup
->empty_scenes
);
870 * Create a new primitive tiling engine. Plug it into the backend of
871 * the draw module. Currently also creates a rasterizer to use with
874 struct lp_setup_context
*
875 lp_setup_create( struct pipe_context
*pipe
,
876 struct draw_context
*draw
)
878 struct llvmpipe_screen
*screen
= llvmpipe_screen(pipe
->screen
);
879 struct lp_setup_context
*setup
= CALLOC_STRUCT(lp_setup_context
);
885 lp_setup_init_vbuf(setup
);
887 setup
->empty_scenes
= lp_scene_queue_create();
888 if (!setup
->empty_scenes
)
891 setup
->num_threads
= screen
->num_threads
;
892 setup
->vbuf
= draw_vbuf_stage(draw
, &setup
->base
);
896 draw_set_rasterize_stage(draw
, setup
->vbuf
);
897 draw_set_render(draw
, &setup
->base
);
899 /* create some empty scenes */
900 for (i
= 0; i
< MAX_SCENES
; i
++) {
901 setup
->scenes
[i
] = lp_scene_create( pipe
, setup
->empty_scenes
);
903 lp_scene_enqueue(setup
->empty_scenes
, setup
->scenes
[i
]);
906 setup
->triangle
= first_triangle
;
907 setup
->line
= first_line
;
908 setup
->point
= first_point
;
918 if (setup
->empty_scenes
)
919 lp_scene_queue_destroy(setup
->empty_scenes
);
927 * Put a BeginQuery command into all bins.
930 lp_setup_begin_query(struct lp_setup_context
*setup
,
931 struct llvmpipe_query
*pq
)
933 struct lp_scene
* scene
= lp_setup_get_current_scene(setup
);
934 union lp_rast_cmd_arg cmd_arg
;
936 /* init the query to its beginning state */
939 pq
->num_tiles
= scene
->tiles_x
* scene
->tiles_y
;
940 assert(pq
->num_tiles
> 0);
942 memset(pq
->count
, 0, sizeof(pq
->count
)); /* reset all counters */
944 set_scene_state( setup
, SETUP_ACTIVE
);
946 cmd_arg
.query_obj
= pq
;
947 lp_scene_bin_everywhere(scene
, lp_rast_begin_query
, cmd_arg
);
953 * Put an EndQuery command into all bins.
956 lp_setup_end_query(struct lp_setup_context
*setup
, struct llvmpipe_query
*pq
)
958 struct lp_scene
* scene
= lp_setup_get_current_scene(setup
);
959 union lp_rast_cmd_arg cmd_arg
;
961 set_scene_state( setup
, SETUP_ACTIVE
);
963 cmd_arg
.query_obj
= pq
;
964 lp_scene_bin_everywhere(scene
, lp_rast_end_query
, cmd_arg
);