llvmpipe: always call begin_binning on transition to active state
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35 #include "pipe/p_defines.h"
36 #include "pipe/p_inlines.h"
37 #include "util/u_math.h"
38 #include "util/u_memory.h"
39 #include "util/u_pack_color.h"
40 #include "lp_state.h"
41 #include "lp_buffer.h"
42 #include "lp_texture.h"
43 #include "lp_setup_context.h"
44
45 #define SETUP_DEBUG debug_printf
46
47 static void set_state( struct setup_context *, unsigned );
48
49 void lp_setup_new_cmd_block( struct cmd_block_list *list )
50 {
51 struct cmd_block *block = MALLOC_STRUCT(cmd_block);
52 list->tail->next = block;
53 list->tail = block;
54 block->next = NULL;
55 block->count = 0;
56 }
57
58 void lp_setup_new_data_block( struct data_block_list *list )
59 {
60 struct data_block *block = MALLOC_STRUCT(data_block);
61 list->tail->next = block;
62 list->tail = block;
63 block->next = NULL;
64 block->used = 0;
65 }
66
67
68 static void
69 first_triangle( struct setup_context *setup,
70 const float (*v0)[4],
71 const float (*v1)[4],
72 const float (*v2)[4])
73 {
74 set_state( setup, SETUP_ACTIVE );
75 lp_setup_choose_triangle( setup );
76 setup->triangle( setup, v0, v1, v2 );
77 }
78
79 static void
80 first_line( struct setup_context *setup,
81 const float (*v0)[4],
82 const float (*v1)[4])
83 {
84 set_state( setup, SETUP_ACTIVE );
85 lp_setup_choose_line( setup );
86 setup->line( setup, v0, v1 );
87 }
88
89 static void
90 first_point( struct setup_context *setup,
91 const float (*v0)[4])
92 {
93 set_state( setup, SETUP_ACTIVE );
94 lp_setup_choose_point( setup );
95 setup->point( setup, v0 );
96 }
97
98 static void reset_context( struct setup_context *setup )
99 {
100 unsigned i, j;
101
102 SETUP_DEBUG("%s\n", __FUNCTION__);
103
104 /* Free binner command lists:
105 */
106 for (i = 0; i < setup->tiles_x; i++) {
107 for (j = 0; j < setup->tiles_y; j++) {
108 struct cmd_block_list *list = &setup->tile[i][j];
109 struct cmd_block *block;
110 struct cmd_block *tmp;
111
112 for (block = list->head; block != list->tail; block = tmp) {
113 tmp = block->next;
114 FREE(block);
115 }
116
117 list->head = list->tail;
118 }
119 }
120
121 /* Free binned data:
122 */
123 {
124 struct data_block_list *list = &setup->data;
125 struct data_block *block, *tmp;
126
127 for (block = list->head; block != list->tail; block = tmp) {
128 tmp = block->next;
129 FREE(block);
130 }
131
132 list->head = list->tail;
133 }
134
135 /* Reset some state:
136 */
137 setup->clear.flags = 0;
138
139 /* Have an explicit "start-binning" call and get rid of this
140 * pointer twiddling?
141 */
142 setup->line = first_line;
143 setup->point = first_point;
144 setup->triangle = first_triangle;
145 }
146
147
148
149
150 /* Add a command to all active bins.
151 */
152 static void bin_everywhere( struct setup_context *setup,
153 lp_rast_cmd cmd,
154 const union lp_rast_cmd_arg arg )
155 {
156 unsigned i, j;
157 for (i = 0; i < setup->tiles_x; i++)
158 for (j = 0; j < setup->tiles_y; j++)
159 bin_command( &setup->tile[i][j], cmd, arg );
160 }
161
162
163 static void
164 rasterize_bins( struct setup_context *setup,
165 boolean write_depth )
166 {
167 struct lp_rasterizer *rast = setup->rast;
168 struct cmd_block *block;
169 unsigned i,j,k;
170
171 SETUP_DEBUG("%s\n", __FUNCTION__);
172
173 lp_rast_begin( rast,
174 setup->fb.cbuf,
175 setup->fb.zsbuf,
176 setup->fb.cbuf != NULL,
177 setup->fb.zsbuf != NULL && write_depth,
178 setup->fb.width,
179 setup->fb.height );
180
181
182
183 for (i = 0; i < setup->tiles_x; i++) {
184 for (j = 0; j < setup->tiles_y; j++) {
185
186 lp_rast_start_tile( rast,
187 i * TILESIZE,
188 j * TILESIZE );
189
190 for (block = setup->tile[i][j].head; block; block = block->next) {
191 for (k = 0; k < block->count; k++) {
192 block->cmd[k]( rast, block->arg[k] );
193 }
194 }
195
196 lp_rast_end_tile( rast );
197 }
198 }
199
200 lp_rast_end( rast );
201
202 reset_context( setup );
203 }
204
205
206
207 static void
208 begin_binning( struct setup_context *setup )
209 {
210 SETUP_DEBUG("%s\n", __FUNCTION__);
211
212 if (!setup->fb.cbuf && !setup->fb.zsbuf) {
213 setup->fb.width = 0;
214 setup->fb.height = 0;
215 }
216 else if (!setup->fb.zsbuf) {
217 setup->fb.width = setup->fb.cbuf->width;
218 setup->fb.height = setup->fb.cbuf->height;
219 }
220 else if (!setup->fb.cbuf) {
221 setup->fb.width = setup->fb.zsbuf->width;
222 setup->fb.height = setup->fb.zsbuf->height;
223 }
224 else {
225 /* XXX: not sure what we're really supposed to do for
226 * mis-matched color & depth buffer sizes.
227 */
228 setup->fb.width = MIN2(setup->fb.cbuf->width,
229 setup->fb.zsbuf->width);
230 setup->fb.height = MIN2(setup->fb.cbuf->height,
231 setup->fb.zsbuf->height);
232 }
233
234 setup->tiles_x = align(setup->fb.width, TILESIZE) / TILESIZE;
235 setup->tiles_y = align(setup->fb.height, TILESIZE) / TILESIZE;
236
237 if (setup->fb.cbuf) {
238 if (setup->clear.flags & PIPE_CLEAR_COLOR)
239 bin_everywhere( setup,
240 lp_rast_clear_color,
241 setup->clear.color );
242 else
243 bin_everywhere( setup, lp_rast_load_color, lp_rast_arg_null() );
244 }
245
246 if (setup->fb.zsbuf) {
247 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
248 bin_everywhere( setup,
249 lp_rast_clear_zstencil,
250 setup->clear.zstencil );
251 else
252 bin_everywhere( setup, lp_rast_load_zstencil, lp_rast_arg_null() );
253 }
254 }
255
256
257 /* This basically bins and then flushes any outstanding full-screen
258 * clears.
259 *
260 * TODO: fast path for fullscreen clears and no triangles.
261 */
262 static void
263 execute_clears( struct setup_context *setup )
264 {
265 SETUP_DEBUG("%s\n", __FUNCTION__);
266
267 begin_binning( setup );
268 rasterize_bins( setup, TRUE );
269 }
270
271
272 static void
273 set_state( struct setup_context *setup,
274 unsigned new_state )
275 {
276 unsigned old_state = setup->state;
277
278 if (old_state == new_state)
279 return;
280
281 SETUP_DEBUG("%s old %d new %d\n", __FUNCTION__, old_state, new_state);
282
283 switch (new_state) {
284 case SETUP_ACTIVE:
285 begin_binning( setup );
286 break;
287
288 case SETUP_CLEARED:
289 if (old_state == SETUP_ACTIVE) {
290 assert(0);
291 return;
292 }
293 break;
294
295 case SETUP_FLUSHED:
296 if (old_state == SETUP_CLEARED)
297 execute_clears( setup );
298 else
299 rasterize_bins( setup, TRUE );
300 break;
301 }
302
303 setup->state = new_state;
304 }
305
306
307 void
308 lp_setup_flush( struct setup_context *setup,
309 unsigned flags )
310 {
311 SETUP_DEBUG("%s\n", __FUNCTION__);
312
313 set_state( setup, SETUP_FLUSHED );
314 }
315
316
317 void
318 lp_setup_bind_framebuffer( struct setup_context *setup,
319 struct pipe_surface *color,
320 struct pipe_surface *zstencil )
321 {
322 SETUP_DEBUG("%s\n", __FUNCTION__);
323
324 set_state( setup, SETUP_FLUSHED );
325
326 pipe_surface_reference( &setup->fb.cbuf, color );
327 pipe_surface_reference( &setup->fb.zsbuf, zstencil );
328 }
329
330 void
331 lp_setup_clear( struct setup_context *setup,
332 const float *color,
333 double depth,
334 unsigned stencil,
335 unsigned flags )
336 {
337 unsigned i;
338
339 SETUP_DEBUG("%s state %d\n", __FUNCTION__, setup->state);
340
341
342 if (flags & PIPE_CLEAR_COLOR) {
343 for (i = 0; i < 4; ++i)
344 setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
345 }
346
347 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
348 setup->clear.zstencil.clear_zstencil =
349 util_pack_z_stencil(setup->fb.zsbuf->format,
350 depth,
351 stencil);
352 }
353
354 if (setup->state == SETUP_ACTIVE) {
355 /* Add the clear to existing bins. In the unusual case where
356 * both color and depth-stencilare being cleared, we could
357 * discard the currently binned scene and start again, but I
358 * don't see that as being a common usage.
359 */
360 if (flags & PIPE_CLEAR_COLOR)
361 bin_everywhere( setup,
362 lp_rast_clear_color,
363 setup->clear.color );
364
365 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
366 bin_everywhere( setup,
367 lp_rast_clear_zstencil,
368 setup->clear.zstencil );
369 }
370 else {
371 /* Put ourselves into the 'pre-clear' state, specifically to try
372 * and accumulate multiple clears to color and depth_stencil
373 * buffers which the app or state-tracker might issue
374 * separately.
375 */
376 set_state( setup, SETUP_CLEARED );
377
378 setup->clear.flags |= flags;
379 }
380 }
381
382
383
384 void
385 lp_setup_set_triangle_state( struct setup_context *setup,
386 unsigned cull_mode,
387 boolean ccw_is_frontface)
388 {
389 SETUP_DEBUG("%s\n", __FUNCTION__);
390
391 setup->ccw_is_frontface = ccw_is_frontface;
392 setup->cullmode = cull_mode;
393 setup->triangle = first_triangle;
394 }
395
396
397
398 void
399 lp_setup_set_fs_inputs( struct setup_context *setup,
400 const struct lp_shader_input *input,
401 unsigned nr )
402 {
403 SETUP_DEBUG("%s\n", __FUNCTION__);
404
405 memcpy( setup->fs.input, input, nr * sizeof input[0] );
406 setup->fs.nr_inputs = nr;
407 }
408
409 void
410 lp_setup_set_fs( struct setup_context *setup,
411 struct lp_fragment_shader *fs )
412 {
413 SETUP_DEBUG("%s\n", __FUNCTION__);
414 /* FIXME: reference count */
415
416 setup->fs.jit_function = fs->current->jit_function;
417 }
418
419 void
420 lp_setup_set_fs_constants(struct setup_context *setup,
421 struct pipe_buffer *buffer)
422 {
423 const void *data = buffer ? llvmpipe_buffer(buffer)->data : NULL;
424 struct pipe_buffer *dummy;
425
426 SETUP_DEBUG("%s\n", __FUNCTION__);
427
428 /* FIXME: hold on to the reference */
429 dummy = NULL;
430 pipe_buffer_reference(&dummy, buffer);
431
432 setup->fs.jit_context.constants = data;
433
434 setup->fs.jit_context_dirty = TRUE;
435 }
436
437
438 void
439 lp_setup_set_alpha_ref_value( struct setup_context *setup,
440 float alpha_ref_value )
441 {
442 SETUP_DEBUG("%s\n", __FUNCTION__);
443
444 if(setup->fs.jit_context.alpha_ref_value != alpha_ref_value) {
445 setup->fs.jit_context.alpha_ref_value = alpha_ref_value;
446 setup->fs.jit_context_dirty = TRUE;
447 }
448 }
449
450 void
451 lp_setup_set_blend_color( struct setup_context *setup,
452 const struct pipe_blend_color *blend_color )
453 {
454 unsigned i, j;
455
456 SETUP_DEBUG("%s\n", __FUNCTION__);
457
458 if(!setup->fs.jit_context.blend_color)
459 setup->fs.jit_context.blend_color = align_malloc(4 * 16, 16);
460
461 for (i = 0; i < 4; ++i) {
462 uint8_t c = float_to_ubyte(blend_color->color[i]);
463 for (j = 0; j < 16; ++j)
464 setup->fs.jit_context.blend_color[i*4 + j] = c;
465 }
466
467 setup->fs.jit_context_dirty = TRUE;
468 }
469
470 void
471 lp_setup_set_sampler_textures( struct setup_context *setup,
472 unsigned num, struct pipe_texture **texture)
473 {
474 struct pipe_texture *dummy;
475 unsigned i;
476
477 SETUP_DEBUG("%s\n", __FUNCTION__);
478
479
480 assert(num <= PIPE_MAX_SAMPLERS);
481
482 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
483 struct pipe_texture *tex = i < num ? texture[i] : NULL;
484
485 /* FIXME: hold on to the reference */
486 dummy = NULL;
487 pipe_texture_reference(&dummy, tex);
488
489 if(tex) {
490 struct llvmpipe_texture *lp_tex = llvmpipe_texture(tex);
491 struct lp_jit_texture *jit_tex = &setup->fs.jit_context.textures[i];
492 jit_tex->width = tex->width[0];
493 jit_tex->height = tex->height[0];
494 jit_tex->stride = lp_tex->stride[0];
495 if(!lp_tex->dt)
496 jit_tex->data = lp_tex->data;
497 else
498 /* FIXME: map the rendertarget */
499 assert(0);
500 }
501 }
502
503 setup->fs.jit_context_dirty = TRUE;
504 }
505
506 boolean
507 lp_setup_is_texture_referenced( struct setup_context *setup,
508 const struct pipe_texture *texture )
509 {
510 /* FIXME */
511 return PIPE_UNREFERENCED;
512 }
513
514
515 static INLINE void
516 lp_setup_update_shader_state( struct setup_context *setup )
517 {
518 SETUP_DEBUG("%s\n", __FUNCTION__);
519
520 if(setup->fs.jit_context_dirty) {
521 if(!setup->fs.last_jc ||
522 memcmp(setup->fs.last_jc, &setup->fs.jit_context, sizeof *setup->fs.last_jc)) {
523 struct lp_jit_context *jc;
524
525 jc = get_data(&setup->data, sizeof *jc);
526 if(jc) {
527 memcpy(jc, &setup->fs.jit_context, sizeof *jc);
528 setup->fs.last_jc = jc;
529 }
530 }
531
532 setup->fs.jit_context_dirty = FALSE;
533 }
534
535 assert(setup->fs.last_jc);
536 }
537
538
539 /* Stubs for lines & points for now:
540 */
541 void
542 lp_setup_point(struct setup_context *setup,
543 const float (*v0)[4])
544 {
545 lp_setup_update_shader_state(setup);
546 setup->point( setup, v0 );
547 }
548
549 void
550 lp_setup_line(struct setup_context *setup,
551 const float (*v0)[4],
552 const float (*v1)[4])
553 {
554 lp_setup_update_shader_state(setup);
555 setup->line( setup, v0, v1 );
556 }
557
558 void
559 lp_setup_tri(struct setup_context *setup,
560 const float (*v0)[4],
561 const float (*v1)[4],
562 const float (*v2)[4])
563 {
564 SETUP_DEBUG("%s\n", __FUNCTION__);
565
566 lp_setup_update_shader_state(setup);
567 setup->triangle( setup, v0, v1, v2 );
568 }
569
570
571 void
572 lp_setup_destroy( struct setup_context *setup )
573 {
574 unsigned i, j;
575
576 reset_context( setup );
577
578 for (i = 0; i < TILES_X; i++)
579 for (j = 0; j < TILES_Y; j++)
580 FREE(setup->tile[i][j].head);
581
582 lp_rast_destroy( setup->rast );
583 FREE( setup );
584 }
585
586
587 /**
588 * Create a new primitive tiling engine. Currently also creates a
589 * rasterizer to use with it.
590 */
591 struct setup_context *
592 lp_setup_create( struct pipe_screen *screen )
593 {
594 struct setup_context *setup = CALLOC_STRUCT(setup_context);
595 unsigned i, j;
596
597 setup->rast = lp_rast_create( screen );
598 if (!setup->rast)
599 goto fail;
600
601 for (i = 0; i < TILES_X; i++)
602 for (j = 0; j < TILES_Y; j++)
603 setup->tile[i][j].head =
604 setup->tile[i][j].tail = CALLOC_STRUCT(cmd_block);
605
606 setup->data.head =
607 setup->data.tail = CALLOC_STRUCT(data_block);
608
609 setup->triangle = first_triangle;
610 setup->line = first_line;
611 setup->point = first_point;
612
613 return setup;
614
615 fail:
616 FREE(setup);
617 return NULL;
618 }
619