Merge branch 'mesa-2d-registers'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35 #include <limits.h>
36
37 #include "pipe/p_defines.h"
38 #include "util/u_framebuffer.h"
39 #include "util/u_inlines.h"
40 #include "util/u_memory.h"
41 #include "util/u_pack_color.h"
42 #include "lp_context.h"
43 #include "lp_memory.h"
44 #include "lp_scene.h"
45 #include "lp_scene_queue.h"
46 #include "lp_texture.h"
47 #include "lp_debug.h"
48 #include "lp_fence.h"
49 #include "lp_query.h"
50 #include "lp_rast.h"
51 #include "lp_setup_context.h"
52 #include "lp_screen.h"
53 #include "lp_state.h"
54 #include "state_tracker/sw_winsys.h"
55
56 #include "draw/draw_context.h"
57 #include "draw/draw_vbuf.h"
58
59
60 static void set_scene_state( struct lp_setup_context *, enum setup_state );
61
62
63 struct lp_scene *
64 lp_setup_get_current_scene(struct lp_setup_context *setup)
65 {
66 if (!setup->scene) {
67 set_scene_state( setup, SETUP_EMPTY );
68 }
69 return setup->scene;
70 }
71
72
73 /**
74 * Check if the size of the current scene has exceeded the limit.
75 * If so, flush/render it.
76 */
77 static void
78 setup_check_scene_size_and_flush(struct lp_setup_context *setup)
79 {
80 if (setup->scene) {
81 struct lp_scene *scene = lp_setup_get_current_scene(setup);
82 unsigned size = lp_scene_get_size(scene);
83
84 if (size > LP_MAX_SCENE_SIZE) {
85 /*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/
86 set_scene_state( setup, SETUP_FLUSHED );
87 /*assert(lp_scene_get_size(scene) == 0);*/
88 }
89 }
90 }
91
92
93 static void
94 first_triangle( struct lp_setup_context *setup,
95 const float (*v0)[4],
96 const float (*v1)[4],
97 const float (*v2)[4])
98 {
99 set_scene_state( setup, SETUP_ACTIVE );
100 lp_setup_choose_triangle( setup );
101 setup->triangle( setup, v0, v1, v2 );
102 }
103
104 static void
105 first_line( struct lp_setup_context *setup,
106 const float (*v0)[4],
107 const float (*v1)[4])
108 {
109 set_scene_state( setup, SETUP_ACTIVE );
110 lp_setup_choose_line( setup );
111 setup->line( setup, v0, v1 );
112 }
113
114 static void
115 first_point( struct lp_setup_context *setup,
116 const float (*v0)[4])
117 {
118 set_scene_state( setup, SETUP_ACTIVE );
119 lp_setup_choose_point( setup );
120 setup->point( setup, v0 );
121 }
122
123 static void reset_context( struct lp_setup_context *setup )
124 {
125 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
126
127 /* Reset derived state */
128 setup->constants.stored_size = 0;
129 setup->constants.stored_data = NULL;
130 setup->fs.stored = NULL;
131 setup->dirty = ~0;
132
133 /* no current bin */
134 setup->scene = NULL;
135
136 /* Reset some state:
137 */
138 setup->clear.flags = 0;
139 setup->clear.clearzs.clearzs_mask = 0;
140
141 /* Have an explicit "start-binning" call and get rid of this
142 * pointer twiddling?
143 */
144 setup->line = first_line;
145 setup->point = first_point;
146 setup->triangle = first_triangle;
147 }
148
149
150 /** Rasterize all scene's bins */
151 static void
152 lp_setup_rasterize_scene( struct lp_setup_context *setup )
153 {
154 struct lp_scene *scene = lp_setup_get_current_scene(setup);
155 struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
156
157 pipe_mutex_lock(screen->rast_mutex);
158 lp_scene_rasterize(scene, screen->rast);
159 pipe_mutex_unlock(screen->rast_mutex);
160
161 reset_context( setup );
162
163 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
164 }
165
166
167
168 static void
169 begin_binning( struct lp_setup_context *setup )
170 {
171 struct lp_scene *scene = lp_setup_get_current_scene(setup);
172 boolean need_zsload = FALSE;
173 if (setup->fb.zsbuf &&
174 ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
175 util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
176 need_zsload = TRUE;
177
178 LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
179 (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
180 need_zsload ? "clear": "load");
181
182 if (setup->fb.nr_cbufs) {
183 if (setup->clear.flags & PIPE_CLEAR_COLOR) {
184 lp_scene_bin_everywhere( scene,
185 lp_rast_clear_color,
186 setup->clear.color );
187 scene->has_color_clear = TRUE;
188 }
189 }
190
191 if (setup->fb.zsbuf) {
192 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
193 if (!need_zsload)
194 scene->has_depthstencil_clear = TRUE;
195 lp_scene_bin_everywhere( scene,
196 lp_rast_clear_zstencil,
197 lp_rast_arg_clearzs(&setup->clear.clearzs) );
198 }
199 }
200
201 LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
202 }
203
204
205 /* This basically bins and then flushes any outstanding full-screen
206 * clears.
207 *
208 * TODO: fast path for fullscreen clears and no triangles.
209 */
210 static void
211 execute_clears( struct lp_setup_context *setup )
212 {
213 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
214
215 begin_binning( setup );
216 lp_setup_rasterize_scene( setup );
217 }
218
219
220 static void
221 set_scene_state( struct lp_setup_context *setup,
222 enum setup_state new_state )
223 {
224 unsigned old_state = setup->state;
225
226 if (old_state == new_state)
227 return;
228
229 LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
230
231 switch (new_state) {
232 case SETUP_EMPTY:
233 assert(old_state == SETUP_FLUSHED);
234 assert(setup->scene == NULL);
235
236 /* wait for a free/empty scene
237 */
238 setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
239 assert(lp_scene_is_empty(setup->scene));
240 lp_scene_begin_binning(setup->scene,
241 &setup->fb );
242 break;
243
244 case SETUP_CLEARED:
245 assert(old_state == SETUP_EMPTY);
246 assert(setup->scene != NULL);
247 break;
248
249 case SETUP_ACTIVE:
250 assert(old_state == SETUP_EMPTY ||
251 old_state == SETUP_CLEARED);
252 assert(setup->scene != NULL);
253 begin_binning( setup );
254 break;
255
256 case SETUP_FLUSHED:
257 if (old_state == SETUP_CLEARED)
258 execute_clears( setup );
259 else
260 lp_setup_rasterize_scene( setup );
261 assert(setup->scene == NULL);
262 break;
263
264 default:
265 assert(0 && "invalid setup state mode");
266 }
267
268 setup->state = new_state;
269 }
270
271
272 /**
273 * \param flags bitmask of PIPE_FLUSH_x flags
274 */
275 void
276 lp_setup_flush( struct lp_setup_context *setup,
277 unsigned flags,
278 struct pipe_fence_handle **fence)
279 {
280 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
281
282 if (setup->scene) {
283 struct lp_scene *scene = lp_setup_get_current_scene(setup);
284 union lp_rast_cmd_arg dummy = {0};
285
286 if (flags & (PIPE_FLUSH_SWAPBUFFERS |
287 PIPE_FLUSH_FRAME)) {
288 /* Store colors in the linear color buffer(s).
289 * If we don't do this here, we'll end up converting the tiled
290 * data to linear in the texture_unmap() function, which will
291 * not be a parallel/threaded operation as here.
292 */
293 lp_scene_bin_everywhere(scene, lp_rast_store_linear_color, dummy);
294 }
295
296
297 if (fence) {
298 /* if we're going to flush the setup/rasterization modules, emit
299 * a fence.
300 */
301 *fence = lp_setup_fence( setup );
302 }
303
304 }
305
306 set_scene_state( setup, SETUP_FLUSHED );
307 }
308
309
310 void
311 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
312 const struct pipe_framebuffer_state *fb )
313 {
314 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
315
316 /* Flush any old scene.
317 */
318 set_scene_state( setup, SETUP_FLUSHED );
319
320 /*
321 * Ensure the old scene is not reused.
322 */
323 assert(!setup->scene);
324
325 /* Set new state. This will be picked up later when we next need a
326 * scene.
327 */
328 util_copy_framebuffer_state(&setup->fb, fb);
329 }
330
331
332 void
333 lp_setup_clear( struct lp_setup_context *setup,
334 const float *color,
335 double depth,
336 unsigned stencil,
337 unsigned flags )
338 {
339 struct lp_scene *scene = lp_setup_get_current_scene(setup);
340 unsigned i;
341 boolean full_zs_clear = TRUE;
342 uint32_t mask = 0;
343
344 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
345
346
347 if (flags & PIPE_CLEAR_COLOR) {
348 for (i = 0; i < 4; ++i)
349 setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
350 }
351
352 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
353 if (setup->fb.zsbuf &&
354 ((flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
355 util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
356 full_zs_clear = FALSE;
357
358 if (full_zs_clear) {
359 setup->clear.clearzs.clearzs_value =
360 util_pack_z_stencil(setup->fb.zsbuf->format,
361 depth,
362 stencil);
363 setup->clear.clearzs.clearzs_mask = 0xffffffff;
364 }
365 else {
366 /* hmm */
367 uint32_t tmpval;
368 if (flags & PIPE_CLEAR_DEPTH) {
369 tmpval = util_pack_z(setup->fb.zsbuf->format,
370 depth);
371 switch (setup->fb.zsbuf->format) {
372 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
373 mask = 0xffffff;
374 break;
375 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
376 mask = 0xffffff00;
377 break;
378 default:
379 assert(0);
380 }
381 }
382 else {
383 switch (setup->fb.zsbuf->format) {
384 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
385 mask = 0xff000000;
386 tmpval = stencil << 24;
387 break;
388 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
389 mask = 0xff;
390 tmpval = stencil;
391 break;
392 default:
393 assert(0);
394 tmpval = 0;
395 }
396 }
397 setup->clear.clearzs.clearzs_mask |= mask;
398 setup->clear.clearzs.clearzs_value =
399 (setup->clear.clearzs.clearzs_value & ~mask) | (tmpval & mask);
400 }
401 }
402
403 if (setup->state == SETUP_ACTIVE) {
404 /* Add the clear to existing scene. In the unusual case where
405 * both color and depth-stencil are being cleared when there's
406 * already been some rendering, we could discard the currently
407 * binned scene and start again, but I don't see that as being
408 * a common usage.
409 */
410 if (flags & PIPE_CLEAR_COLOR) {
411 lp_scene_bin_everywhere( scene,
412 lp_rast_clear_color,
413 setup->clear.color );
414 scene->has_color_clear = TRUE;
415 }
416
417 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
418 if (full_zs_clear)
419 scene->has_depthstencil_clear = TRUE;
420 else
421 setup->clear.clearzs.clearzs_mask = mask;
422 lp_scene_bin_everywhere( scene,
423 lp_rast_clear_zstencil,
424 lp_rast_arg_clearzs(&setup->clear.clearzs) );
425
426
427 }
428
429 }
430 else {
431 /* Put ourselves into the 'pre-clear' state, specifically to try
432 * and accumulate multiple clears to color and depth_stencil
433 * buffers which the app or state-tracker might issue
434 * separately.
435 */
436 set_scene_state( setup, SETUP_CLEARED );
437
438 setup->clear.flags |= flags;
439 }
440 }
441
442
443 /**
444 * Emit a fence.
445 */
446 struct pipe_fence_handle *
447 lp_setup_fence( struct lp_setup_context *setup )
448 {
449 if (setup->scene == NULL)
450 return NULL;
451 else if (setup->num_threads == 0)
452 return NULL;
453 else
454 {
455 struct lp_scene *scene = lp_setup_get_current_scene(setup);
456 const unsigned rank = setup->num_threads;
457
458 set_scene_state( setup, SETUP_ACTIVE );
459
460 assert(scene->fence == NULL);
461
462 /* The caller gets a reference, we keep a copy too, so need to
463 * bump the refcount:
464 */
465 lp_fence_reference(&scene->fence, lp_fence_create(rank));
466
467 LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
468
469 return (struct pipe_fence_handle *) scene->fence;
470 }
471 }
472
473
474 void
475 lp_setup_set_triangle_state( struct lp_setup_context *setup,
476 unsigned cull_mode,
477 boolean ccw_is_frontface,
478 boolean scissor,
479 boolean gl_rasterization_rules)
480 {
481 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
482
483 setup->ccw_is_frontface = ccw_is_frontface;
484 setup->cullmode = cull_mode;
485 setup->triangle = first_triangle;
486 setup->scissor_test = scissor;
487 setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
488 }
489
490
491
492 void
493 lp_setup_set_fs_inputs( struct lp_setup_context *setup,
494 const struct lp_shader_input *input,
495 unsigned nr )
496 {
497 LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
498
499 memcpy( setup->fs.input, input, nr * sizeof input[0] );
500 setup->fs.nr_inputs = nr;
501 }
502
503 void
504 lp_setup_set_fs_variant( struct lp_setup_context *setup,
505 struct lp_fragment_shader_variant *variant)
506 {
507 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
508 variant);
509 /* FIXME: reference count */
510
511 setup->fs.current.variant = variant;
512 setup->dirty |= LP_SETUP_NEW_FS;
513 }
514
515 void
516 lp_setup_set_fs_constants(struct lp_setup_context *setup,
517 struct pipe_resource *buffer)
518 {
519 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
520
521 pipe_resource_reference(&setup->constants.current, buffer);
522
523 setup->dirty |= LP_SETUP_NEW_CONSTANTS;
524 }
525
526
527 void
528 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
529 float alpha_ref_value )
530 {
531 LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
532
533 if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
534 setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
535 setup->dirty |= LP_SETUP_NEW_FS;
536 }
537 }
538
539 void
540 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
541 const ubyte refs[2] )
542 {
543 LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
544
545 if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
546 setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
547 setup->fs.current.jit_context.stencil_ref_front = refs[0];
548 setup->fs.current.jit_context.stencil_ref_back = refs[1];
549 setup->dirty |= LP_SETUP_NEW_FS;
550 }
551 }
552
553 void
554 lp_setup_set_blend_color( struct lp_setup_context *setup,
555 const struct pipe_blend_color *blend_color )
556 {
557 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
558
559 assert(blend_color);
560
561 if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
562 memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
563 setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
564 }
565 }
566
567
568 void
569 lp_setup_set_scissor( struct lp_setup_context *setup,
570 const struct pipe_scissor_state *scissor )
571 {
572 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
573
574 assert(scissor);
575
576 if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
577 setup->scissor.current = *scissor; /* struct copy */
578 setup->dirty |= LP_SETUP_NEW_SCISSOR;
579 }
580 }
581
582
583 void
584 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
585 boolean flatshade_first )
586 {
587 setup->flatshade_first = flatshade_first;
588 }
589
590
591 void
592 lp_setup_set_vertex_info( struct lp_setup_context *setup,
593 struct vertex_info *vertex_info )
594 {
595 /* XXX: just silently holding onto the pointer:
596 */
597 setup->vertex_info = vertex_info;
598 }
599
600
601 /**
602 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
603 */
604 void
605 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
606 unsigned num,
607 struct pipe_sampler_view **views)
608 {
609 unsigned i;
610
611 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
612
613 assert(num <= PIPE_MAX_SAMPLERS);
614
615 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
616 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
617
618 if(view) {
619 struct pipe_resource *tex = view->texture;
620 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
621 struct lp_jit_texture *jit_tex;
622 jit_tex = &setup->fs.current.jit_context.textures[i];
623 jit_tex->width = tex->width0;
624 jit_tex->height = tex->height0;
625 jit_tex->depth = tex->depth0;
626 jit_tex->last_level = tex->last_level;
627
628 /* We're referencing the texture's internal data, so save a
629 * reference to it.
630 */
631 pipe_resource_reference(&setup->fs.current_tex[i], tex);
632
633 if (!lp_tex->dt) {
634 /* regular texture - setup array of mipmap level pointers */
635 int j;
636 for (j = 0; j <= tex->last_level; j++) {
637 jit_tex->data[j] =
638 llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
639 LP_TEX_LAYOUT_LINEAR);
640 jit_tex->row_stride[j] = lp_tex->row_stride[j];
641 jit_tex->img_stride[j] = lp_tex->img_stride[j];
642
643 if (!jit_tex->data[j]) {
644 /* out of memory - use dummy tile memory */
645 jit_tex->data[j] = lp_get_dummy_tile();
646 jit_tex->width = TILE_SIZE;
647 jit_tex->height = TILE_SIZE;
648 jit_tex->depth = 1;
649 jit_tex->last_level = 0;
650 jit_tex->row_stride[j] = 0;
651 jit_tex->img_stride[j] = 0;
652 }
653 }
654 }
655 else {
656 /* display target texture/surface */
657 /*
658 * XXX: Where should this be unmapped?
659 */
660 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
661 struct sw_winsys *winsys = screen->winsys;
662 jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
663 PIPE_TRANSFER_READ);
664 jit_tex->row_stride[0] = lp_tex->row_stride[0];
665 jit_tex->img_stride[0] = lp_tex->img_stride[0];
666 assert(jit_tex->data[0]);
667 }
668 }
669 }
670
671 setup->dirty |= LP_SETUP_NEW_FS;
672 }
673
674
675 /**
676 * Is the given texture referenced by any scene?
677 * Note: we have to check all scenes including any scenes currently
678 * being rendered and the current scene being built.
679 */
680 unsigned
681 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
682 const struct pipe_resource *texture )
683 {
684 unsigned i;
685
686 /* check the render targets */
687 for (i = 0; i < setup->fb.nr_cbufs; i++) {
688 if (setup->fb.cbufs[i]->texture == texture)
689 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
690 }
691 if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
692 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
693 }
694
695 /* check textures referenced by the scene */
696 for (i = 0; i < Elements(setup->scenes); i++) {
697 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
698 return PIPE_REFERENCED_FOR_READ;
699 }
700 }
701
702 return PIPE_UNREFERENCED;
703 }
704
705
706 /**
707 * Called by vbuf code when we're about to draw something.
708 */
709 void
710 lp_setup_update_state( struct lp_setup_context *setup )
711 {
712 struct lp_scene *scene;
713
714 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
715
716 setup_check_scene_size_and_flush(setup);
717
718 scene = lp_setup_get_current_scene(setup);
719
720 assert(setup->fs.current.variant);
721
722 /* Some of the 'draw' pipeline stages may have changed some driver state.
723 * Make sure we've processed those state changes before anything else.
724 *
725 * XXX this is the only place where llvmpipe_context is used in the
726 * setup code. This may get refactored/changed...
727 */
728 {
729 struct llvmpipe_context *lp = llvmpipe_context(scene->pipe);
730 if (lp->dirty) {
731 llvmpipe_update_derived(lp);
732 }
733 assert(lp->dirty == 0);
734 }
735
736 if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
737 uint8_t *stored;
738 unsigned i, j;
739
740 stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
741
742 if (stored) {
743 /* smear each blend color component across 16 ubyte elements */
744 for (i = 0; i < 4; ++i) {
745 uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
746 for (j = 0; j < 16; ++j)
747 stored[i*16 + j] = c;
748 }
749
750 setup->blend_color.stored = stored;
751
752 setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
753 }
754
755 setup->dirty |= LP_SETUP_NEW_FS;
756 }
757
758 if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
759 struct pipe_resource *buffer = setup->constants.current;
760
761 if(buffer) {
762 unsigned current_size = buffer->width0;
763 const void *current_data = llvmpipe_resource_data(buffer);
764
765 /* TODO: copy only the actually used constants? */
766
767 if(setup->constants.stored_size != current_size ||
768 !setup->constants.stored_data ||
769 memcmp(setup->constants.stored_data,
770 current_data,
771 current_size) != 0) {
772 void *stored;
773
774 stored = lp_scene_alloc(scene, current_size);
775 if(stored) {
776 memcpy(stored,
777 current_data,
778 current_size);
779 setup->constants.stored_size = current_size;
780 setup->constants.stored_data = stored;
781 }
782 }
783 }
784 else {
785 setup->constants.stored_size = 0;
786 setup->constants.stored_data = NULL;
787 }
788
789 setup->fs.current.jit_context.constants = setup->constants.stored_data;
790 setup->dirty |= LP_SETUP_NEW_FS;
791 }
792
793
794 if(setup->dirty & LP_SETUP_NEW_FS) {
795 if(!setup->fs.stored ||
796 memcmp(setup->fs.stored,
797 &setup->fs.current,
798 sizeof setup->fs.current) != 0) {
799 /* The fs state that's been stored in the scene is different from
800 * the new, current state. So allocate a new lp_rast_state object
801 * and append it to the bin's setup data buffer.
802 */
803 uint i;
804 struct lp_rast_state *stored =
805 (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
806 if(stored) {
807 memcpy(stored,
808 &setup->fs.current,
809 sizeof setup->fs.current);
810 setup->fs.stored = stored;
811 }
812
813 /* The scene now references the textures in the rasterization
814 * state record. Note that now.
815 */
816 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
817 if (setup->fs.current_tex[i])
818 lp_scene_add_resource_reference(scene, setup->fs.current_tex[i]);
819 }
820 }
821 }
822
823 setup->dirty = 0;
824
825 assert(setup->fs.stored);
826 }
827
828
829
830 /* Only caller is lp_setup_vbuf_destroy()
831 */
832 void
833 lp_setup_destroy( struct lp_setup_context *setup )
834 {
835 uint i;
836
837 reset_context( setup );
838
839 util_unreference_framebuffer_state(&setup->fb);
840
841 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
842 pipe_resource_reference(&setup->fs.current_tex[i], NULL);
843 }
844
845 pipe_resource_reference(&setup->constants.current, NULL);
846
847 /* free the scenes in the 'empty' queue */
848 while (1) {
849 struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
850 if (!scene)
851 break;
852 lp_scene_destroy(scene);
853 }
854
855 lp_scene_queue_destroy(setup->empty_scenes);
856
857 FREE( setup );
858 }
859
860
861 /**
862 * Create a new primitive tiling engine. Plug it into the backend of
863 * the draw module. Currently also creates a rasterizer to use with
864 * it.
865 */
866 struct lp_setup_context *
867 lp_setup_create( struct pipe_context *pipe,
868 struct draw_context *draw )
869 {
870 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
871 struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
872 unsigned i;
873
874 if (!setup)
875 return NULL;
876
877 lp_setup_init_vbuf(setup);
878
879 setup->empty_scenes = lp_scene_queue_create();
880 if (!setup->empty_scenes)
881 goto fail;
882
883 setup->num_threads = screen->num_threads;
884 setup->vbuf = draw_vbuf_stage(draw, &setup->base);
885 if (!setup->vbuf)
886 goto fail;
887
888 draw_set_rasterize_stage(draw, setup->vbuf);
889 draw_set_render(draw, &setup->base);
890
891 /* create some empty scenes */
892 for (i = 0; i < MAX_SCENES; i++) {
893 setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
894
895 lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
896 }
897
898 setup->triangle = first_triangle;
899 setup->line = first_line;
900 setup->point = first_point;
901
902 setup->dirty = ~0;
903
904 return setup;
905
906 fail:
907 if (setup->vbuf)
908 ;
909
910 if (setup->empty_scenes)
911 lp_scene_queue_destroy(setup->empty_scenes);
912
913 FREE(setup);
914 return NULL;
915 }
916
917
918 /**
919 * Put a BeginQuery command into all bins.
920 */
921 void
922 lp_setup_begin_query(struct lp_setup_context *setup,
923 struct llvmpipe_query *pq)
924 {
925 struct lp_scene * scene = lp_setup_get_current_scene(setup);
926 union lp_rast_cmd_arg cmd_arg;
927
928 /* init the query to its beginning state */
929 pq->done = FALSE;
930 pq->tile_count = 0;
931 pq->num_tiles = scene->tiles_x * scene->tiles_y;
932 assert(pq->num_tiles > 0);
933
934 memset(pq->count, 0, sizeof(pq->count)); /* reset all counters */
935
936 set_scene_state( setup, SETUP_ACTIVE );
937
938 cmd_arg.query_obj = pq;
939 lp_scene_bin_everywhere(scene, lp_rast_begin_query, cmd_arg);
940 pq->binned = TRUE;
941 }
942
943
944 /**
945 * Put an EndQuery command into all bins.
946 */
947 void
948 lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
949 {
950 struct lp_scene * scene = lp_setup_get_current_scene(setup);
951 union lp_rast_cmd_arg cmd_arg;
952
953 set_scene_state( setup, SETUP_ACTIVE );
954
955 cmd_arg.query_obj = pq;
956 lp_scene_bin_everywhere(scene, lp_rast_end_query, cmd_arg);
957 }