llvmpipe: move some fence functions into lp_screen.c
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35 #include <limits.h>
36
37 #include "pipe/p_defines.h"
38 #include "util/u_framebuffer.h"
39 #include "util/u_inlines.h"
40 #include "util/u_memory.h"
41 #include "util/u_pack_color.h"
42 #include "lp_context.h"
43 #include "lp_memory.h"
44 #include "lp_scene.h"
45 #include "lp_scene_queue.h"
46 #include "lp_texture.h"
47 #include "lp_debug.h"
48 #include "lp_fence.h"
49 #include "lp_query.h"
50 #include "lp_rast.h"
51 #include "lp_setup_context.h"
52 #include "lp_screen.h"
53 #include "lp_state.h"
54 #include "state_tracker/sw_winsys.h"
55
56 #include "draw/draw_context.h"
57 #include "draw/draw_vbuf.h"
58
59
60 static void set_scene_state( struct lp_setup_context *, enum setup_state );
61
62
63 struct lp_scene *
64 lp_setup_get_current_scene(struct lp_setup_context *setup)
65 {
66 if (!setup->scene) {
67 set_scene_state( setup, SETUP_EMPTY );
68 }
69 return setup->scene;
70 }
71
72
73 /**
74 * Check if the size of the current scene has exceeded the limit.
75 * If so, flush/render it.
76 */
77 static void
78 setup_check_scene_size_and_flush(struct lp_setup_context *setup)
79 {
80 if (setup->scene) {
81 struct lp_scene *scene = lp_setup_get_current_scene(setup);
82 unsigned size = lp_scene_get_size(scene);
83
84 if (size > LP_MAX_SCENE_SIZE) {
85 /*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/
86 set_scene_state( setup, SETUP_FLUSHED );
87 /*assert(lp_scene_get_size(scene) == 0);*/
88 }
89 }
90 }
91
92
93 static void
94 first_triangle( struct lp_setup_context *setup,
95 const float (*v0)[4],
96 const float (*v1)[4],
97 const float (*v2)[4])
98 {
99 set_scene_state( setup, SETUP_ACTIVE );
100 lp_setup_choose_triangle( setup );
101 setup->triangle( setup, v0, v1, v2 );
102 }
103
104 static void
105 first_line( struct lp_setup_context *setup,
106 const float (*v0)[4],
107 const float (*v1)[4])
108 {
109 set_scene_state( setup, SETUP_ACTIVE );
110 lp_setup_choose_line( setup );
111 setup->line( setup, v0, v1 );
112 }
113
114 static void
115 first_point( struct lp_setup_context *setup,
116 const float (*v0)[4])
117 {
118 set_scene_state( setup, SETUP_ACTIVE );
119 lp_setup_choose_point( setup );
120 setup->point( setup, v0 );
121 }
122
123 static void reset_context( struct lp_setup_context *setup )
124 {
125 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
126
127 /* Reset derived state */
128 setup->constants.stored_size = 0;
129 setup->constants.stored_data = NULL;
130 setup->fs.stored = NULL;
131 setup->dirty = ~0;
132
133 /* no current bin */
134 setup->scene = NULL;
135
136 /* Reset some state:
137 */
138 setup->clear.flags = 0;
139 setup->clear.clearzs.clearzs_mask = 0;
140
141 /* Have an explicit "start-binning" call and get rid of this
142 * pointer twiddling?
143 */
144 setup->line = first_line;
145 setup->point = first_point;
146 setup->triangle = first_triangle;
147 }
148
149
150 /** Rasterize all scene's bins */
151 static void
152 lp_setup_rasterize_scene( struct lp_setup_context *setup )
153 {
154 struct lp_scene *scene = lp_setup_get_current_scene(setup);
155 struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
156
157 pipe_mutex_lock(screen->rast_mutex);
158 lp_scene_rasterize(scene, screen->rast);
159 pipe_mutex_unlock(screen->rast_mutex);
160
161 reset_context( setup );
162
163 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
164 }
165
166
167
168 static void
169 begin_binning( struct lp_setup_context *setup )
170 {
171 struct lp_scene *scene = lp_setup_get_current_scene(setup);
172 boolean need_zsload = FALSE;
173 if (setup->fb.zsbuf &&
174 ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
175 util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
176 need_zsload = TRUE;
177
178 LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
179 (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
180 need_zsload ? "clear": "load");
181
182 if (setup->fb.nr_cbufs) {
183 if (setup->clear.flags & PIPE_CLEAR_COLOR) {
184 lp_scene_bin_everywhere( scene,
185 lp_rast_clear_color,
186 setup->clear.color );
187 scene->has_color_clear = TRUE;
188 }
189 }
190
191 if (setup->fb.zsbuf) {
192 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
193 if (!need_zsload)
194 scene->has_depthstencil_clear = TRUE;
195 lp_scene_bin_everywhere( scene,
196 lp_rast_clear_zstencil,
197 lp_rast_arg_clearzs(&setup->clear.clearzs) );
198 }
199 }
200
201 LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
202 }
203
204
205 /* This basically bins and then flushes any outstanding full-screen
206 * clears.
207 *
208 * TODO: fast path for fullscreen clears and no triangles.
209 */
210 static void
211 execute_clears( struct lp_setup_context *setup )
212 {
213 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
214
215 begin_binning( setup );
216 lp_setup_rasterize_scene( setup );
217 }
218
219
220 static void
221 set_scene_state( struct lp_setup_context *setup,
222 enum setup_state new_state )
223 {
224 unsigned old_state = setup->state;
225
226 if (old_state == new_state)
227 return;
228
229 LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
230
231 switch (new_state) {
232 case SETUP_EMPTY:
233 assert(old_state == SETUP_FLUSHED);
234 assert(setup->scene == NULL);
235
236 /* wait for a free/empty scene
237 */
238 setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
239 assert(lp_scene_is_empty(setup->scene));
240 lp_scene_begin_binning(setup->scene,
241 &setup->fb );
242 break;
243
244 case SETUP_CLEARED:
245 assert(old_state == SETUP_EMPTY);
246 assert(setup->scene != NULL);
247 break;
248
249 case SETUP_ACTIVE:
250 assert(old_state == SETUP_EMPTY ||
251 old_state == SETUP_CLEARED);
252 assert(setup->scene != NULL);
253 begin_binning( setup );
254 break;
255
256 case SETUP_FLUSHED:
257 if (old_state == SETUP_CLEARED)
258 execute_clears( setup );
259 else
260 lp_setup_rasterize_scene( setup );
261 assert(setup->scene == NULL);
262 break;
263
264 default:
265 assert(0 && "invalid setup state mode");
266 }
267
268 setup->state = new_state;
269 }
270
271
272 /**
273 * \param flags bitmask of PIPE_FLUSH_x flags
274 */
275 void
276 lp_setup_flush( struct lp_setup_context *setup,
277 unsigned flags,
278 struct pipe_fence_handle **fence,
279 const char *reason)
280 {
281 LP_DBG(DEBUG_SETUP, "%s %s\n", __FUNCTION__, reason);
282
283 if (setup->scene) {
284 if (fence) {
285 /* if we're going to flush the setup/rasterization modules, emit
286 * a fence.
287 */
288 *fence = lp_setup_fence( setup );
289 }
290
291 if (setup->scene->fence)
292 setup->scene->fence->issued = TRUE;
293 }
294
295 set_scene_state( setup, SETUP_FLUSHED );
296 }
297
298
299 void
300 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
301 const struct pipe_framebuffer_state *fb )
302 {
303 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
304
305 /* Flush any old scene.
306 */
307 set_scene_state( setup, SETUP_FLUSHED );
308
309 /*
310 * Ensure the old scene is not reused.
311 */
312 assert(!setup->scene);
313
314 /* Set new state. This will be picked up later when we next need a
315 * scene.
316 */
317 util_copy_framebuffer_state(&setup->fb, fb);
318 }
319
320
321 void
322 lp_setup_clear( struct lp_setup_context *setup,
323 const float *color,
324 double depth,
325 unsigned stencil,
326 unsigned flags )
327 {
328 struct lp_scene *scene = lp_setup_get_current_scene(setup);
329 unsigned i;
330 boolean full_zs_clear = TRUE;
331 uint32_t mask = 0;
332
333 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
334
335
336 if (flags & PIPE_CLEAR_COLOR) {
337 for (i = 0; i < 4; ++i)
338 setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
339 }
340
341 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
342 if (setup->fb.zsbuf &&
343 ((flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
344 util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
345 full_zs_clear = FALSE;
346
347 if (full_zs_clear) {
348 setup->clear.clearzs.clearzs_value =
349 util_pack_z_stencil(setup->fb.zsbuf->format,
350 depth,
351 stencil);
352 setup->clear.clearzs.clearzs_mask = 0xffffffff;
353 }
354 else {
355 /* hmm */
356 uint32_t tmpval;
357 if (flags & PIPE_CLEAR_DEPTH) {
358 tmpval = util_pack_z(setup->fb.zsbuf->format,
359 depth);
360 switch (setup->fb.zsbuf->format) {
361 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
362 mask = 0xffffff;
363 break;
364 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
365 mask = 0xffffff00;
366 break;
367 default:
368 assert(0);
369 }
370 }
371 else {
372 switch (setup->fb.zsbuf->format) {
373 case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
374 mask = 0xff000000;
375 tmpval = stencil << 24;
376 break;
377 case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
378 mask = 0xff;
379 tmpval = stencil;
380 break;
381 default:
382 assert(0);
383 tmpval = 0;
384 }
385 }
386 setup->clear.clearzs.clearzs_mask |= mask;
387 setup->clear.clearzs.clearzs_value =
388 (setup->clear.clearzs.clearzs_value & ~mask) | (tmpval & mask);
389 }
390 }
391
392 if (setup->state == SETUP_ACTIVE) {
393 /* Add the clear to existing scene. In the unusual case where
394 * both color and depth-stencil are being cleared when there's
395 * already been some rendering, we could discard the currently
396 * binned scene and start again, but I don't see that as being
397 * a common usage.
398 */
399 if (flags & PIPE_CLEAR_COLOR) {
400 lp_scene_bin_everywhere( scene,
401 lp_rast_clear_color,
402 setup->clear.color );
403 scene->has_color_clear = TRUE;
404 }
405
406 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
407 if (full_zs_clear)
408 scene->has_depthstencil_clear = TRUE;
409 else
410 setup->clear.clearzs.clearzs_mask = mask;
411 lp_scene_bin_everywhere( scene,
412 lp_rast_clear_zstencil,
413 lp_rast_arg_clearzs(&setup->clear.clearzs) );
414
415
416 }
417
418 }
419 else {
420 /* Put ourselves into the 'pre-clear' state, specifically to try
421 * and accumulate multiple clears to color and depth_stencil
422 * buffers which the app or state-tracker might issue
423 * separately.
424 */
425 set_scene_state( setup, SETUP_CLEARED );
426
427 setup->clear.flags |= flags;
428 }
429 }
430
431
432 /**
433 * Emit a fence.
434 */
435 struct pipe_fence_handle *
436 lp_setup_fence( struct lp_setup_context *setup )
437 {
438 if (setup->scene == NULL)
439 return NULL;
440 else if (setup->num_threads == 0)
441 return NULL;
442 else
443 {
444 struct lp_scene *scene = lp_setup_get_current_scene(setup);
445 const unsigned rank = setup->num_threads;
446
447 set_scene_state( setup, SETUP_ACTIVE );
448
449 assert(scene->fence == NULL);
450
451 /* The caller gets a reference, we keep a copy too, so need to
452 * bump the refcount:
453 */
454 lp_fence_reference(&scene->fence, lp_fence_create(rank));
455
456 LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
457
458 return (struct pipe_fence_handle *) scene->fence;
459 }
460 }
461
462
463 void
464 lp_setup_set_triangle_state( struct lp_setup_context *setup,
465 unsigned cull_mode,
466 boolean ccw_is_frontface,
467 boolean scissor,
468 boolean gl_rasterization_rules)
469 {
470 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
471
472 setup->ccw_is_frontface = ccw_is_frontface;
473 setup->cullmode = cull_mode;
474 setup->triangle = first_triangle;
475 setup->scissor_test = scissor;
476 setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
477 }
478
479
480
481 void
482 lp_setup_set_fs_inputs( struct lp_setup_context *setup,
483 const struct lp_shader_input *input,
484 unsigned nr )
485 {
486 LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
487
488 memcpy( setup->fs.input, input, nr * sizeof input[0] );
489 setup->fs.nr_inputs = nr;
490 }
491
492 void
493 lp_setup_set_fs_variant( struct lp_setup_context *setup,
494 struct lp_fragment_shader_variant *variant)
495 {
496 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
497 variant);
498 /* FIXME: reference count */
499
500 setup->fs.current.variant = variant;
501 setup->dirty |= LP_SETUP_NEW_FS;
502 }
503
504 void
505 lp_setup_set_fs_constants(struct lp_setup_context *setup,
506 struct pipe_resource *buffer)
507 {
508 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
509
510 pipe_resource_reference(&setup->constants.current, buffer);
511
512 setup->dirty |= LP_SETUP_NEW_CONSTANTS;
513 }
514
515
516 void
517 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
518 float alpha_ref_value )
519 {
520 LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
521
522 if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
523 setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
524 setup->dirty |= LP_SETUP_NEW_FS;
525 }
526 }
527
528 void
529 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
530 const ubyte refs[2] )
531 {
532 LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
533
534 if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
535 setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
536 setup->fs.current.jit_context.stencil_ref_front = refs[0];
537 setup->fs.current.jit_context.stencil_ref_back = refs[1];
538 setup->dirty |= LP_SETUP_NEW_FS;
539 }
540 }
541
542 void
543 lp_setup_set_blend_color( struct lp_setup_context *setup,
544 const struct pipe_blend_color *blend_color )
545 {
546 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
547
548 assert(blend_color);
549
550 if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
551 memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
552 setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
553 }
554 }
555
556
557 void
558 lp_setup_set_scissor( struct lp_setup_context *setup,
559 const struct pipe_scissor_state *scissor )
560 {
561 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
562
563 assert(scissor);
564
565 if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
566 setup->scissor.current = *scissor; /* struct copy */
567 setup->dirty |= LP_SETUP_NEW_SCISSOR;
568 }
569 }
570
571
572 void
573 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
574 boolean flatshade_first )
575 {
576 setup->flatshade_first = flatshade_first;
577 }
578
579
580 void
581 lp_setup_set_vertex_info( struct lp_setup_context *setup,
582 struct vertex_info *vertex_info )
583 {
584 /* XXX: just silently holding onto the pointer:
585 */
586 setup->vertex_info = vertex_info;
587 }
588
589
590 /**
591 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
592 */
593 void
594 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
595 unsigned num,
596 struct pipe_sampler_view **views)
597 {
598 unsigned i;
599
600 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
601
602 assert(num <= PIPE_MAX_SAMPLERS);
603
604 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
605 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
606
607 if(view) {
608 struct pipe_resource *tex = view->texture;
609 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
610 struct lp_jit_texture *jit_tex;
611 jit_tex = &setup->fs.current.jit_context.textures[i];
612 jit_tex->width = tex->width0;
613 jit_tex->height = tex->height0;
614 jit_tex->depth = tex->depth0;
615 jit_tex->last_level = tex->last_level;
616
617 /* We're referencing the texture's internal data, so save a
618 * reference to it.
619 */
620 pipe_resource_reference(&setup->fs.current_tex[i], tex);
621
622 if (!lp_tex->dt) {
623 /* regular texture - setup array of mipmap level pointers */
624 int j;
625 for (j = 0; j <= tex->last_level; j++) {
626 jit_tex->data[j] =
627 llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
628 LP_TEX_LAYOUT_LINEAR);
629 jit_tex->row_stride[j] = lp_tex->row_stride[j];
630 jit_tex->img_stride[j] = lp_tex->img_stride[j];
631
632 if (!jit_tex->data[j]) {
633 /* out of memory - use dummy tile memory */
634 jit_tex->data[j] = lp_dummy_tile;
635 jit_tex->width = TILE_SIZE;
636 jit_tex->height = TILE_SIZE;
637 jit_tex->depth = 1;
638 jit_tex->last_level = 0;
639 jit_tex->row_stride[j] = 0;
640 jit_tex->img_stride[j] = 0;
641 }
642 }
643 }
644 else {
645 /* display target texture/surface */
646 /*
647 * XXX: Where should this be unmapped?
648 */
649 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
650 struct sw_winsys *winsys = screen->winsys;
651 jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
652 PIPE_TRANSFER_READ);
653 jit_tex->row_stride[0] = lp_tex->row_stride[0];
654 jit_tex->img_stride[0] = lp_tex->img_stride[0];
655 assert(jit_tex->data[0]);
656 }
657 }
658 }
659
660 setup->dirty |= LP_SETUP_NEW_FS;
661 }
662
663
664 /**
665 * Is the given texture referenced by any scene?
666 * Note: we have to check all scenes including any scenes currently
667 * being rendered and the current scene being built.
668 */
669 unsigned
670 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
671 const struct pipe_resource *texture )
672 {
673 unsigned i;
674
675 /* check the render targets */
676 for (i = 0; i < setup->fb.nr_cbufs; i++) {
677 if (setup->fb.cbufs[i]->texture == texture)
678 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
679 }
680 if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
681 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
682 }
683
684 /* check textures referenced by the scene */
685 for (i = 0; i < Elements(setup->scenes); i++) {
686 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
687 return PIPE_REFERENCED_FOR_READ;
688 }
689 }
690
691 return PIPE_UNREFERENCED;
692 }
693
694
695 /**
696 * Called by vbuf code when we're about to draw something.
697 */
698 void
699 lp_setup_update_state( struct lp_setup_context *setup )
700 {
701 struct lp_scene *scene;
702
703 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
704
705 setup_check_scene_size_and_flush(setup);
706
707 scene = lp_setup_get_current_scene(setup);
708
709 assert(setup->fs.current.variant);
710
711 /* Some of the 'draw' pipeline stages may have changed some driver state.
712 * Make sure we've processed those state changes before anything else.
713 *
714 * XXX this is the only place where llvmpipe_context is used in the
715 * setup code. This may get refactored/changed...
716 */
717 {
718 struct llvmpipe_context *lp = llvmpipe_context(scene->pipe);
719 if (lp->dirty) {
720 llvmpipe_update_derived(lp);
721 }
722 assert(lp->dirty == 0);
723 }
724
725 if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
726 uint8_t *stored;
727 unsigned i, j;
728
729 stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
730
731 if (stored) {
732 /* smear each blend color component across 16 ubyte elements */
733 for (i = 0; i < 4; ++i) {
734 uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
735 for (j = 0; j < 16; ++j)
736 stored[i*16 + j] = c;
737 }
738
739 setup->blend_color.stored = stored;
740
741 setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
742 }
743
744 setup->dirty |= LP_SETUP_NEW_FS;
745 }
746
747 if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
748 struct pipe_resource *buffer = setup->constants.current;
749
750 if(buffer) {
751 unsigned current_size = buffer->width0;
752 const void *current_data = llvmpipe_resource_data(buffer);
753
754 /* TODO: copy only the actually used constants? */
755
756 if(setup->constants.stored_size != current_size ||
757 !setup->constants.stored_data ||
758 memcmp(setup->constants.stored_data,
759 current_data,
760 current_size) != 0) {
761 void *stored;
762
763 stored = lp_scene_alloc(scene, current_size);
764 if(stored) {
765 memcpy(stored,
766 current_data,
767 current_size);
768 setup->constants.stored_size = current_size;
769 setup->constants.stored_data = stored;
770 }
771 }
772 }
773 else {
774 setup->constants.stored_size = 0;
775 setup->constants.stored_data = NULL;
776 }
777
778 setup->fs.current.jit_context.constants = setup->constants.stored_data;
779 setup->dirty |= LP_SETUP_NEW_FS;
780 }
781
782
783 if(setup->dirty & LP_SETUP_NEW_FS) {
784 if(!setup->fs.stored ||
785 memcmp(setup->fs.stored,
786 &setup->fs.current,
787 sizeof setup->fs.current) != 0) {
788 /* The fs state that's been stored in the scene is different from
789 * the new, current state. So allocate a new lp_rast_state object
790 * and append it to the bin's setup data buffer.
791 */
792 uint i;
793 struct lp_rast_state *stored =
794 (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
795 if(stored) {
796 memcpy(stored,
797 &setup->fs.current,
798 sizeof setup->fs.current);
799 setup->fs.stored = stored;
800 }
801
802 /* The scene now references the textures in the rasterization
803 * state record. Note that now.
804 */
805 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
806 if (setup->fs.current_tex[i])
807 lp_scene_add_resource_reference(scene, setup->fs.current_tex[i]);
808 }
809 }
810 }
811
812 setup->dirty = 0;
813
814 assert(setup->fs.stored);
815 }
816
817
818
819 /* Only caller is lp_setup_vbuf_destroy()
820 */
821 void
822 lp_setup_destroy( struct lp_setup_context *setup )
823 {
824 uint i;
825
826 reset_context( setup );
827
828 util_unreference_framebuffer_state(&setup->fb);
829
830 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
831 pipe_resource_reference(&setup->fs.current_tex[i], NULL);
832 }
833
834 pipe_resource_reference(&setup->constants.current, NULL);
835
836 /* free the scenes in the 'empty' queue */
837 while (1) {
838 struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
839 if (!scene)
840 break;
841 lp_scene_destroy(scene);
842 }
843
844 lp_scene_queue_destroy(setup->empty_scenes);
845
846 FREE( setup );
847 }
848
849
850 /**
851 * Create a new primitive tiling engine. Plug it into the backend of
852 * the draw module. Currently also creates a rasterizer to use with
853 * it.
854 */
855 struct lp_setup_context *
856 lp_setup_create( struct pipe_context *pipe,
857 struct draw_context *draw )
858 {
859 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
860 struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
861 unsigned i;
862
863 if (!setup)
864 return NULL;
865
866 lp_setup_init_vbuf(setup);
867
868 setup->empty_scenes = lp_scene_queue_create();
869 if (!setup->empty_scenes)
870 goto fail;
871
872 setup->num_threads = screen->num_threads;
873 setup->vbuf = draw_vbuf_stage(draw, &setup->base);
874 if (!setup->vbuf)
875 goto fail;
876
877 draw_set_rasterize_stage(draw, setup->vbuf);
878 draw_set_render(draw, &setup->base);
879
880 /* create some empty scenes */
881 for (i = 0; i < MAX_SCENES; i++) {
882 setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
883
884 lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
885 }
886
887 setup->triangle = first_triangle;
888 setup->line = first_line;
889 setup->point = first_point;
890
891 setup->dirty = ~0;
892
893 return setup;
894
895 fail:
896 if (setup->vbuf)
897 ;
898
899 if (setup->empty_scenes)
900 lp_scene_queue_destroy(setup->empty_scenes);
901
902 FREE(setup);
903 return NULL;
904 }
905
906
907 /**
908 * Put a BeginQuery command into all bins.
909 */
910 void
911 lp_setup_begin_query(struct lp_setup_context *setup,
912 struct llvmpipe_query *pq)
913 {
914 struct lp_scene * scene = lp_setup_get_current_scene(setup);
915 union lp_rast_cmd_arg cmd_arg;
916
917 /* init the query to its beginning state */
918 pq->done = FALSE;
919 pq->tile_count = 0;
920 pq->num_tiles = scene->tiles_x * scene->tiles_y;
921 assert(pq->num_tiles > 0);
922
923 memset(pq->count, 0, sizeof(pq->count)); /* reset all counters */
924
925 set_scene_state( setup, SETUP_ACTIVE );
926
927 cmd_arg.query_obj = pq;
928 lp_scene_bin_everywhere(scene, lp_rast_begin_query, cmd_arg);
929 pq->binned = TRUE;
930 }
931
932
933 /**
934 * Put an EndQuery command into all bins.
935 */
936 void
937 lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
938 {
939 struct lp_scene * scene = lp_setup_get_current_scene(setup);
940 union lp_rast_cmd_arg cmd_arg;
941
942 set_scene_state( setup, SETUP_ACTIVE );
943
944 cmd_arg.query_obj = pq;
945 lp_scene_bin_everywhere(scene, lp_rast_end_query, cmd_arg);
946 }