llvmpipe: support array textures
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35 #include <limits.h>
36
37 #include "pipe/p_defines.h"
38 #include "util/u_framebuffer.h"
39 #include "util/u_inlines.h"
40 #include "util/u_memory.h"
41 #include "util/u_pack_color.h"
42 #include "draw/draw_pipe.h"
43 #include "lp_context.h"
44 #include "lp_memory.h"
45 #include "lp_scene.h"
46 #include "lp_texture.h"
47 #include "lp_debug.h"
48 #include "lp_fence.h"
49 #include "lp_query.h"
50 #include "lp_rast.h"
51 #include "lp_setup_context.h"
52 #include "lp_screen.h"
53 #include "lp_state.h"
54 #include "state_tracker/sw_winsys.h"
55
56 #include "draw/draw_context.h"
57 #include "draw/draw_vbuf.h"
58
59
60 static boolean set_scene_state( struct lp_setup_context *, enum setup_state,
61 const char *reason);
62 static boolean try_update_scene_state( struct lp_setup_context *setup );
63
64
65 static void
66 lp_setup_get_empty_scene(struct lp_setup_context *setup)
67 {
68 assert(setup->scene == NULL);
69
70 setup->scene_idx++;
71 setup->scene_idx %= Elements(setup->scenes);
72
73 setup->scene = setup->scenes[setup->scene_idx];
74
75 if (setup->scene->fence) {
76 if (LP_DEBUG & DEBUG_SETUP)
77 debug_printf("%s: wait for scene %d\n",
78 __FUNCTION__, setup->scene->fence->id);
79
80 lp_fence_wait(setup->scene->fence);
81 }
82
83 lp_scene_begin_binning(setup->scene, &setup->fb);
84
85 }
86
87
88 static void
89 first_triangle( struct lp_setup_context *setup,
90 const float (*v0)[4],
91 const float (*v1)[4],
92 const float (*v2)[4])
93 {
94 assert(setup->state == SETUP_ACTIVE);
95 lp_setup_choose_triangle( setup );
96 setup->triangle( setup, v0, v1, v2 );
97 }
98
99 static void
100 first_line( struct lp_setup_context *setup,
101 const float (*v0)[4],
102 const float (*v1)[4])
103 {
104 assert(setup->state == SETUP_ACTIVE);
105 lp_setup_choose_line( setup );
106 setup->line( setup, v0, v1 );
107 }
108
109 static void
110 first_point( struct lp_setup_context *setup,
111 const float (*v0)[4])
112 {
113 assert(setup->state == SETUP_ACTIVE);
114 lp_setup_choose_point( setup );
115 setup->point( setup, v0 );
116 }
117
118 void lp_setup_reset( struct lp_setup_context *setup )
119 {
120 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
121
122 /* Reset derived state */
123 setup->constants.stored_size = 0;
124 setup->constants.stored_data = NULL;
125 setup->fs.stored = NULL;
126 setup->dirty = ~0;
127
128 /* no current bin */
129 setup->scene = NULL;
130
131 /* Reset some state:
132 */
133 memset(&setup->clear, 0, sizeof setup->clear);
134
135 /* Have an explicit "start-binning" call and get rid of this
136 * pointer twiddling?
137 */
138 setup->line = first_line;
139 setup->point = first_point;
140 setup->triangle = first_triangle;
141 }
142
143
144 /** Rasterize all scene's bins */
145 static void
146 lp_setup_rasterize_scene( struct lp_setup_context *setup )
147 {
148 struct lp_scene *scene = setup->scene;
149 struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
150
151 lp_scene_end_binning(scene);
152
153 lp_fence_reference(&setup->last_fence, scene->fence);
154
155 if (setup->last_fence)
156 setup->last_fence->issued = TRUE;
157
158 pipe_mutex_lock(screen->rast_mutex);
159 lp_rast_queue_scene(screen->rast, scene);
160 lp_rast_finish(screen->rast);
161 pipe_mutex_unlock(screen->rast_mutex);
162
163 lp_scene_end_rasterization(setup->scene);
164 lp_setup_reset( setup );
165
166 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
167 }
168
169
170
171 static boolean
172 begin_binning( struct lp_setup_context *setup )
173 {
174 struct lp_scene *scene = setup->scene;
175 boolean need_zsload = FALSE;
176 boolean ok;
177 unsigned i, j;
178
179 assert(scene);
180 assert(scene->fence == NULL);
181
182 /* Always create a fence:
183 */
184 scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
185 if (!scene->fence)
186 return FALSE;
187
188 /* Initialize the bin flags and x/y coords:
189 */
190 for (i = 0; i < scene->tiles_x; i++) {
191 for (j = 0; j < scene->tiles_y; j++) {
192 scene->tile[i][j].x = i;
193 scene->tile[i][j].y = j;
194 }
195 }
196
197 ok = try_update_scene_state(setup);
198 if (!ok)
199 return FALSE;
200
201 if (setup->fb.zsbuf &&
202 ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
203 util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
204 need_zsload = TRUE;
205
206 LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
207 (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
208 need_zsload ? "clear": "load");
209
210 if (setup->fb.nr_cbufs) {
211 if (setup->clear.flags & PIPE_CLEAR_COLOR) {
212 ok = lp_scene_bin_everywhere( scene,
213 LP_RAST_OP_CLEAR_COLOR,
214 setup->clear.color );
215 if (!ok)
216 return FALSE;
217 }
218 }
219
220 if (setup->fb.zsbuf) {
221 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
222 if (!need_zsload)
223 scene->has_depthstencil_clear = TRUE;
224
225 ok = lp_scene_bin_everywhere( scene,
226 LP_RAST_OP_CLEAR_ZSTENCIL,
227 lp_rast_arg_clearzs(
228 setup->clear.zsvalue,
229 setup->clear.zsmask));
230 if (!ok)
231 return FALSE;
232 }
233 }
234
235 if (setup->active_query) {
236 ok = lp_scene_bin_everywhere( scene,
237 LP_RAST_OP_BEGIN_QUERY,
238 lp_rast_arg_query(setup->active_query) );
239 if (!ok)
240 return FALSE;
241 }
242
243 setup->clear.flags = 0;
244 setup->clear.zsmask = 0;
245 setup->clear.zsvalue = 0;
246
247 LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
248 return TRUE;
249 }
250
251
252 /* This basically bins and then flushes any outstanding full-screen
253 * clears.
254 *
255 * TODO: fast path for fullscreen clears and no triangles.
256 */
257 static boolean
258 execute_clears( struct lp_setup_context *setup )
259 {
260 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
261
262 return begin_binning( setup );
263 }
264
265 const char *states[] = {
266 "FLUSHED",
267 "CLEARED",
268 "ACTIVE "
269 };
270
271
272 static boolean
273 set_scene_state( struct lp_setup_context *setup,
274 enum setup_state new_state,
275 const char *reason)
276 {
277 unsigned old_state = setup->state;
278
279 if (old_state == new_state)
280 return TRUE;
281
282 if (LP_DEBUG & DEBUG_SCENE) {
283 debug_printf("%s old %s new %s%s%s\n",
284 __FUNCTION__,
285 states[old_state],
286 states[new_state],
287 (new_state == SETUP_FLUSHED) ? ": " : "",
288 (new_state == SETUP_FLUSHED) ? reason : "");
289
290 if (new_state == SETUP_FLUSHED && setup->scene)
291 lp_debug_draw_bins_by_cmd_length(setup->scene);
292 }
293
294 /* wait for a free/empty scene
295 */
296 if (old_state == SETUP_FLUSHED)
297 lp_setup_get_empty_scene(setup);
298
299 switch (new_state) {
300 case SETUP_CLEARED:
301 break;
302
303 case SETUP_ACTIVE:
304 if (!begin_binning( setup ))
305 goto fail;
306 break;
307
308 case SETUP_FLUSHED:
309 if (old_state == SETUP_CLEARED)
310 if (!execute_clears( setup ))
311 goto fail;
312
313 lp_setup_rasterize_scene( setup );
314 assert(setup->scene == NULL);
315 break;
316
317 default:
318 assert(0 && "invalid setup state mode");
319 goto fail;
320 }
321
322 setup->state = new_state;
323 return TRUE;
324
325 fail:
326 if (setup->scene) {
327 lp_scene_end_rasterization(setup->scene);
328 setup->scene = NULL;
329 }
330
331 setup->state = SETUP_FLUSHED;
332 lp_setup_reset( setup );
333 return FALSE;
334 }
335
336
337 void
338 lp_setup_flush( struct lp_setup_context *setup,
339 struct pipe_fence_handle **fence,
340 const char *reason)
341 {
342 set_scene_state( setup, SETUP_FLUSHED, reason );
343
344 if (fence) {
345 lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
346 }
347 }
348
349
350 void
351 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
352 const struct pipe_framebuffer_state *fb )
353 {
354 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
355
356 /* Flush any old scene.
357 */
358 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
359
360 /*
361 * Ensure the old scene is not reused.
362 */
363 assert(!setup->scene);
364
365 /* Set new state. This will be picked up later when we next need a
366 * scene.
367 */
368 util_copy_framebuffer_state(&setup->fb, fb);
369 setup->framebuffer.x0 = 0;
370 setup->framebuffer.y0 = 0;
371 setup->framebuffer.x1 = fb->width-1;
372 setup->framebuffer.y1 = fb->height-1;
373 setup->dirty |= LP_SETUP_NEW_SCISSOR;
374 }
375
376
377 static boolean
378 lp_setup_try_clear( struct lp_setup_context *setup,
379 const float *color,
380 double depth,
381 unsigned stencil,
382 unsigned flags )
383 {
384 uint32_t zsmask = 0;
385 uint32_t zsvalue = 0;
386 union lp_rast_cmd_arg color_arg;
387 unsigned i;
388
389 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
390
391 if (flags & PIPE_CLEAR_COLOR) {
392 for (i = 0; i < 4; i++)
393 color_arg.clear_color[i] = color[i];
394 }
395
396 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
397 uint32_t zmask = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
398 uint32_t smask = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
399
400 zsvalue = util_pack_z_stencil(setup->fb.zsbuf->format,
401 depth,
402 stencil);
403
404
405 zsmask = util_pack_mask_z_stencil(setup->fb.zsbuf->format,
406 zmask,
407 smask);
408
409 zsvalue &= zsmask;
410 }
411
412 if (setup->state == SETUP_ACTIVE) {
413 struct lp_scene *scene = setup->scene;
414
415 /* Add the clear to existing scene. In the unusual case where
416 * both color and depth-stencil are being cleared when there's
417 * already been some rendering, we could discard the currently
418 * binned scene and start again, but I don't see that as being
419 * a common usage.
420 */
421 if (flags & PIPE_CLEAR_COLOR) {
422 if (!lp_scene_bin_everywhere( scene,
423 LP_RAST_OP_CLEAR_COLOR,
424 color_arg ))
425 return FALSE;
426 }
427
428 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
429 if (!lp_scene_bin_everywhere( scene,
430 LP_RAST_OP_CLEAR_ZSTENCIL,
431 lp_rast_arg_clearzs(zsvalue, zsmask) ))
432 return FALSE;
433 }
434 }
435 else {
436 /* Put ourselves into the 'pre-clear' state, specifically to try
437 * and accumulate multiple clears to color and depth_stencil
438 * buffers which the app or state-tracker might issue
439 * separately.
440 */
441 set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
442
443 setup->clear.flags |= flags;
444
445 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
446 setup->clear.zsmask |= zsmask;
447 setup->clear.zsvalue =
448 (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
449 }
450
451 if (flags & PIPE_CLEAR_COLOR) {
452 memcpy(setup->clear.color.clear_color,
453 &color_arg,
454 sizeof setup->clear.color.clear_color);
455 }
456 }
457
458 return TRUE;
459 }
460
461 void
462 lp_setup_clear( struct lp_setup_context *setup,
463 const float *color,
464 double depth,
465 unsigned stencil,
466 unsigned flags )
467 {
468 if (!lp_setup_try_clear( setup, color, depth, stencil, flags )) {
469 lp_setup_flush(setup, NULL, __FUNCTION__);
470
471 if (!lp_setup_try_clear( setup, color, depth, stencil, flags ))
472 assert(0);
473 }
474 }
475
476
477
478
479
480 void
481 lp_setup_set_triangle_state( struct lp_setup_context *setup,
482 unsigned cull_mode,
483 boolean ccw_is_frontface,
484 boolean scissor,
485 boolean gl_rasterization_rules)
486 {
487 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
488
489 setup->ccw_is_frontface = ccw_is_frontface;
490 setup->cullmode = cull_mode;
491 setup->triangle = first_triangle;
492 setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
493
494 if (setup->scissor_test != scissor) {
495 setup->dirty |= LP_SETUP_NEW_SCISSOR;
496 setup->scissor_test = scissor;
497 }
498 }
499
500 void
501 lp_setup_set_line_state( struct lp_setup_context *setup,
502 float line_width)
503 {
504 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
505
506 setup->line_width = line_width;
507 }
508
509 void
510 lp_setup_set_point_state( struct lp_setup_context *setup,
511 float point_size,
512 boolean point_size_per_vertex,
513 uint sprite_coord_enable,
514 uint sprite_coord_origin)
515 {
516 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
517
518 setup->point_size = point_size;
519 setup->sprite_coord_enable = sprite_coord_enable;
520 setup->sprite_coord_origin = sprite_coord_origin;
521 setup->point_size_per_vertex = point_size_per_vertex;
522 }
523
524 void
525 lp_setup_set_setup_variant( struct lp_setup_context *setup,
526 const struct lp_setup_variant *variant)
527 {
528 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
529
530 setup->setup.variant = variant;
531 }
532
533 void
534 lp_setup_set_fs_variant( struct lp_setup_context *setup,
535 struct lp_fragment_shader_variant *variant)
536 {
537 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
538 variant);
539 /* FIXME: reference count */
540
541 setup->fs.current.variant = variant;
542 setup->dirty |= LP_SETUP_NEW_FS;
543 }
544
545 void
546 lp_setup_set_fs_constants(struct lp_setup_context *setup,
547 struct pipe_resource *buffer)
548 {
549 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
550
551 pipe_resource_reference(&setup->constants.current, buffer);
552
553 setup->dirty |= LP_SETUP_NEW_CONSTANTS;
554 }
555
556
557 void
558 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
559 float alpha_ref_value )
560 {
561 LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
562
563 if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
564 setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
565 setup->dirty |= LP_SETUP_NEW_FS;
566 }
567 }
568
569 void
570 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
571 const ubyte refs[2] )
572 {
573 LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
574
575 if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
576 setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
577 setup->fs.current.jit_context.stencil_ref_front = refs[0];
578 setup->fs.current.jit_context.stencil_ref_back = refs[1];
579 setup->dirty |= LP_SETUP_NEW_FS;
580 }
581 }
582
583 void
584 lp_setup_set_blend_color( struct lp_setup_context *setup,
585 const struct pipe_blend_color *blend_color )
586 {
587 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
588
589 assert(blend_color);
590
591 if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
592 memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
593 setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
594 }
595 }
596
597
598 void
599 lp_setup_set_scissor( struct lp_setup_context *setup,
600 const struct pipe_scissor_state *scissor )
601 {
602 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
603
604 assert(scissor);
605
606 setup->scissor.x0 = scissor->minx;
607 setup->scissor.x1 = scissor->maxx-1;
608 setup->scissor.y0 = scissor->miny;
609 setup->scissor.y1 = scissor->maxy-1;
610 setup->dirty |= LP_SETUP_NEW_SCISSOR;
611 }
612
613
614 void
615 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
616 boolean flatshade_first )
617 {
618 setup->flatshade_first = flatshade_first;
619 }
620
621
622 void
623 lp_setup_set_vertex_info( struct lp_setup_context *setup,
624 struct vertex_info *vertex_info )
625 {
626 /* XXX: just silently holding onto the pointer:
627 */
628 setup->vertex_info = vertex_info;
629 }
630
631
632 /**
633 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
634 */
635 void
636 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
637 unsigned num,
638 struct pipe_sampler_view **views)
639 {
640 unsigned i;
641
642 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
643
644 assert(num <= PIPE_MAX_SAMPLERS);
645
646 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
647 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
648
649 if (view) {
650 struct pipe_resource *tex = view->texture;
651 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
652 struct lp_jit_texture *jit_tex;
653 jit_tex = &setup->fs.current.jit_context.textures[i];
654 jit_tex->width = tex->width0;
655 jit_tex->height = tex->height0;
656 jit_tex->first_level = view->u.tex.first_level;
657 jit_tex->last_level = tex->last_level;
658
659 if (tex->target == PIPE_TEXTURE_3D) {
660 jit_tex->depth = tex->depth0;
661 }
662 else {
663 jit_tex->depth = tex->array_size;
664 }
665
666 /* We're referencing the texture's internal data, so save a
667 * reference to it.
668 */
669 pipe_resource_reference(&setup->fs.current_tex[i], tex);
670
671 if (!lp_tex->dt) {
672 /* regular texture - setup array of mipmap level offsets */
673 void *mip_ptr;
674 int j;
675 /*
676 * XXX this is messed up we don't want to accidentally trigger
677 * tiled->linear conversion for levels we don't need.
678 * So ask for first_level data (which will allocate all levels)
679 * then if successful get base ptr.
680 */
681 mip_ptr = llvmpipe_get_texture_image_all(lp_tex, view->u.tex.first_level,
682 LP_TEX_USAGE_READ,
683 LP_TEX_LAYOUT_LINEAR);
684 if ((LP_PERF & PERF_TEX_MEM) || !mip_ptr) {
685 /* out of memory - use dummy tile memory */
686 jit_tex->base = lp_dummy_tile;
687 jit_tex->width = TILE_SIZE/8;
688 jit_tex->height = TILE_SIZE/8;
689 jit_tex->depth = 1;
690 jit_tex->first_level = 0;
691 jit_tex->last_level = 0;
692 }
693 else {
694 jit_tex->base = lp_tex->linear_img.data;
695 }
696 for (j = view->u.tex.first_level; j <= tex->last_level; j++) {
697 mip_ptr = llvmpipe_get_texture_image_all(lp_tex, j,
698 LP_TEX_USAGE_READ,
699 LP_TEX_LAYOUT_LINEAR);
700 jit_tex->mip_offsets[j] = (uint8_t *)mip_ptr - (uint8_t *)jit_tex->base;
701 /*
702 * could get mip offset directly but need call above to
703 * invoke tiled->linear conversion.
704 */
705 assert(lp_tex->linear_mip_offsets[j] == jit_tex->mip_offsets[j]);
706 jit_tex->row_stride[j] = lp_tex->row_stride[j];
707 jit_tex->img_stride[j] = lp_tex->img_stride[j];
708
709 if (jit_tex->base == lp_dummy_tile) {
710 /* out of memory - use dummy tile memory */
711 jit_tex->mip_offsets[j] = 0;
712 jit_tex->row_stride[j] = 0;
713 jit_tex->img_stride[j] = 0;
714 }
715 }
716 }
717 else {
718 /* display target texture/surface */
719 /*
720 * XXX: Where should this be unmapped?
721 */
722 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
723 struct sw_winsys *winsys = screen->winsys;
724 jit_tex->base = winsys->displaytarget_map(winsys, lp_tex->dt,
725 PIPE_TRANSFER_READ);
726 jit_tex->row_stride[0] = lp_tex->row_stride[0];
727 jit_tex->img_stride[0] = lp_tex->img_stride[0];
728 jit_tex->mip_offsets[0] = 0;
729 assert(jit_tex->base);
730 }
731 }
732 }
733
734 setup->dirty |= LP_SETUP_NEW_FS;
735 }
736
737
738 /**
739 * Called during state validation when LP_NEW_SAMPLER is set.
740 */
741 void
742 lp_setup_set_fragment_sampler_state(struct lp_setup_context *setup,
743 unsigned num,
744 struct pipe_sampler_state **samplers)
745 {
746 unsigned i;
747
748 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
749
750 assert(num <= PIPE_MAX_SAMPLERS);
751
752 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
753 const struct pipe_sampler_state *sampler = i < num ? samplers[i] : NULL;
754
755 if (sampler) {
756 struct lp_jit_texture *jit_tex;
757 jit_tex = &setup->fs.current.jit_context.textures[i];
758
759 jit_tex->min_lod = sampler->min_lod;
760 jit_tex->max_lod = sampler->max_lod;
761 jit_tex->lod_bias = sampler->lod_bias;
762 COPY_4V(jit_tex->border_color, sampler->border_color.f);
763 }
764 }
765
766 setup->dirty |= LP_SETUP_NEW_FS;
767 }
768
769
770 /**
771 * Is the given texture referenced by any scene?
772 * Note: we have to check all scenes including any scenes currently
773 * being rendered and the current scene being built.
774 */
775 unsigned
776 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
777 const struct pipe_resource *texture )
778 {
779 unsigned i;
780
781 /* check the render targets */
782 for (i = 0; i < setup->fb.nr_cbufs; i++) {
783 if (setup->fb.cbufs[i]->texture == texture)
784 return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
785 }
786 if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
787 return LP_REFERENCED_FOR_READ | LP_REFERENCED_FOR_WRITE;
788 }
789
790 /* check textures referenced by the scene */
791 for (i = 0; i < Elements(setup->scenes); i++) {
792 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
793 return LP_REFERENCED_FOR_READ;
794 }
795 }
796
797 return LP_UNREFERENCED;
798 }
799
800
801 /**
802 * Called by vbuf code when we're about to draw something.
803 */
804 static boolean
805 try_update_scene_state( struct lp_setup_context *setup )
806 {
807 boolean new_scene = (setup->fs.stored == NULL);
808 struct lp_scene *scene = setup->scene;
809
810 assert(scene);
811
812 if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
813 uint8_t *stored;
814 float* fstored;
815 unsigned i, j;
816 unsigned size;
817
818 /* Alloc u8_blend_color (16 x i8) and f_blend_color (4 or 8 x f32) */
819 size = 4 * 16 * sizeof(uint8_t);
820 size += (LP_MAX_VECTOR_LENGTH / 4) * sizeof(float);
821 stored = lp_scene_alloc_aligned(scene, size, LP_MAX_VECTOR_LENGTH);
822
823 if (!stored) {
824 assert(!new_scene);
825 return FALSE;
826 }
827
828 /* Store floating point colour */
829 fstored = (float*)(stored + 4*16);
830 for (i = 0; i < (LP_MAX_VECTOR_LENGTH / 4); ++i) {
831 fstored[i] = setup->blend_color.current.color[i % 4];
832 }
833
834 /* smear each blend color component across 16 ubyte elements */
835 for (i = 0; i < 4; ++i) {
836 uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
837 for (j = 0; j < 16; ++j)
838 stored[i*16 + j] = c;
839 }
840
841 setup->blend_color.stored = stored;
842 setup->fs.current.jit_context.u8_blend_color = stored;
843 setup->fs.current.jit_context.f_blend_color = fstored;
844 setup->dirty |= LP_SETUP_NEW_FS;
845 }
846
847 if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
848 struct pipe_resource *buffer = setup->constants.current;
849
850 if(buffer) {
851 unsigned current_size = buffer->width0;
852 const void *current_data = llvmpipe_resource_data(buffer);
853
854 /* TODO: copy only the actually used constants? */
855
856 if(setup->constants.stored_size != current_size ||
857 !setup->constants.stored_data ||
858 memcmp(setup->constants.stored_data,
859 current_data,
860 current_size) != 0) {
861 void *stored;
862
863 stored = lp_scene_alloc(scene, current_size);
864 if (!stored) {
865 assert(!new_scene);
866 return FALSE;
867 }
868
869 memcpy(stored,
870 current_data,
871 current_size);
872 setup->constants.stored_size = current_size;
873 setup->constants.stored_data = stored;
874 }
875 }
876 else {
877 setup->constants.stored_size = 0;
878 setup->constants.stored_data = NULL;
879 }
880
881 setup->fs.current.jit_context.constants = setup->constants.stored_data;
882 setup->dirty |= LP_SETUP_NEW_FS;
883 }
884
885
886 if (setup->dirty & LP_SETUP_NEW_FS) {
887 if (!setup->fs.stored ||
888 memcmp(setup->fs.stored,
889 &setup->fs.current,
890 sizeof setup->fs.current) != 0)
891 {
892 struct lp_rast_state *stored;
893 uint i;
894
895 /* The fs state that's been stored in the scene is different from
896 * the new, current state. So allocate a new lp_rast_state object
897 * and append it to the bin's setup data buffer.
898 */
899 stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
900 if (!stored) {
901 assert(!new_scene);
902 return FALSE;
903 }
904
905 memcpy(stored,
906 &setup->fs.current,
907 sizeof setup->fs.current);
908 setup->fs.stored = stored;
909
910 /* The scene now references the textures in the rasterization
911 * state record. Note that now.
912 */
913 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
914 if (setup->fs.current_tex[i]) {
915 if (!lp_scene_add_resource_reference(scene,
916 setup->fs.current_tex[i],
917 new_scene)) {
918 assert(!new_scene);
919 return FALSE;
920 }
921 }
922 }
923 }
924 }
925
926 if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
927 setup->draw_region = setup->framebuffer;
928 if (setup->scissor_test) {
929 u_rect_possible_intersection(&setup->scissor,
930 &setup->draw_region);
931 }
932 }
933
934 setup->dirty = 0;
935
936 assert(setup->fs.stored);
937 return TRUE;
938 }
939
940 boolean
941 lp_setup_update_state( struct lp_setup_context *setup,
942 boolean update_scene )
943 {
944 /* Some of the 'draw' pipeline stages may have changed some driver state.
945 * Make sure we've processed those state changes before anything else.
946 *
947 * XXX this is the only place where llvmpipe_context is used in the
948 * setup code. This may get refactored/changed...
949 */
950 {
951 struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
952 if (lp->dirty) {
953 llvmpipe_update_derived(lp);
954 }
955
956 if (lp->setup->dirty) {
957 llvmpipe_update_setup(lp);
958 }
959
960 assert(setup->setup.variant);
961
962 /* Will probably need to move this somewhere else, just need
963 * to know about vertex shader point size attribute.
964 */
965 setup->psize = lp->psize_slot;
966
967 assert(lp->dirty == 0);
968
969 assert(lp->setup_variant.key.size ==
970 setup->setup.variant->key.size);
971
972 assert(memcmp(&lp->setup_variant.key,
973 &setup->setup.variant->key,
974 setup->setup.variant->key.size) == 0);
975 }
976
977 if (update_scene && setup->state != SETUP_ACTIVE) {
978 if (!set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ ))
979 return FALSE;
980 }
981
982 /* Only call into update_scene_state() if we already have a
983 * scene:
984 */
985 if (update_scene && setup->scene) {
986 assert(setup->state == SETUP_ACTIVE);
987
988 if (try_update_scene_state(setup))
989 return TRUE;
990
991 /* Update failed, try to restart the scene.
992 *
993 * Cannot call lp_setup_flush_and_restart() directly here
994 * because of potential recursion.
995 */
996 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
997 return FALSE;
998
999 if (!set_scene_state(setup, SETUP_ACTIVE, __FUNCTION__))
1000 return FALSE;
1001
1002 if (!setup->scene)
1003 return FALSE;
1004
1005 return try_update_scene_state(setup);
1006 }
1007
1008 return TRUE;
1009 }
1010
1011
1012
1013 /* Only caller is lp_setup_vbuf_destroy()
1014 */
1015 void
1016 lp_setup_destroy( struct lp_setup_context *setup )
1017 {
1018 uint i;
1019
1020 lp_setup_reset( setup );
1021
1022 util_unreference_framebuffer_state(&setup->fb);
1023
1024 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
1025 pipe_resource_reference(&setup->fs.current_tex[i], NULL);
1026 }
1027
1028 pipe_resource_reference(&setup->constants.current, NULL);
1029
1030 /* free the scenes in the 'empty' queue */
1031 for (i = 0; i < Elements(setup->scenes); i++) {
1032 struct lp_scene *scene = setup->scenes[i];
1033
1034 if (scene->fence)
1035 lp_fence_wait(scene->fence);
1036
1037 lp_scene_destroy(scene);
1038 }
1039
1040 lp_fence_reference(&setup->last_fence, NULL);
1041
1042 FREE( setup );
1043 }
1044
1045
1046 /**
1047 * Create a new primitive tiling engine. Plug it into the backend of
1048 * the draw module. Currently also creates a rasterizer to use with
1049 * it.
1050 */
1051 struct lp_setup_context *
1052 lp_setup_create( struct pipe_context *pipe,
1053 struct draw_context *draw )
1054 {
1055 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
1056 struct lp_setup_context *setup;
1057 unsigned i;
1058
1059 setup = CALLOC_STRUCT(lp_setup_context);
1060 if (!setup) {
1061 goto no_setup;
1062 }
1063
1064 lp_setup_init_vbuf(setup);
1065
1066 /* Used only in update_state():
1067 */
1068 setup->pipe = pipe;
1069
1070
1071 setup->num_threads = screen->num_threads;
1072 setup->vbuf = draw_vbuf_stage(draw, &setup->base);
1073 if (!setup->vbuf) {
1074 goto no_vbuf;
1075 }
1076
1077 draw_set_rasterize_stage(draw, setup->vbuf);
1078 draw_set_render(draw, &setup->base);
1079
1080 /* create some empty scenes */
1081 for (i = 0; i < MAX_SCENES; i++) {
1082 setup->scenes[i] = lp_scene_create( pipe );
1083 if (!setup->scenes[i]) {
1084 goto no_scenes;
1085 }
1086 }
1087
1088 setup->triangle = first_triangle;
1089 setup->line = first_line;
1090 setup->point = first_point;
1091
1092 setup->dirty = ~0;
1093
1094 return setup;
1095
1096 no_scenes:
1097 for (i = 0; i < MAX_SCENES; i++) {
1098 if (setup->scenes[i]) {
1099 lp_scene_destroy(setup->scenes[i]);
1100 }
1101 }
1102
1103 setup->vbuf->destroy(setup->vbuf);
1104 no_vbuf:
1105 FREE(setup);
1106 no_setup:
1107 return NULL;
1108 }
1109
1110
1111 /**
1112 * Put a BeginQuery command into all bins.
1113 */
1114 void
1115 lp_setup_begin_query(struct lp_setup_context *setup,
1116 struct llvmpipe_query *pq)
1117 {
1118 /* init the query to its beginning state */
1119 assert(setup->active_query == NULL);
1120
1121 set_scene_state(setup, SETUP_ACTIVE, "begin_query");
1122
1123 setup->active_query = pq;
1124
1125 if (setup->scene) {
1126 if (!lp_scene_bin_everywhere(setup->scene,
1127 LP_RAST_OP_BEGIN_QUERY,
1128 lp_rast_arg_query(pq))) {
1129
1130 if (!lp_setup_flush_and_restart(setup))
1131 return;
1132
1133 if (!lp_scene_bin_everywhere(setup->scene,
1134 LP_RAST_OP_BEGIN_QUERY,
1135 lp_rast_arg_query(pq))) {
1136 return;
1137 }
1138 }
1139 }
1140 }
1141
1142
1143 /**
1144 * Put an EndQuery command into all bins.
1145 */
1146 void
1147 lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
1148 {
1149 union lp_rast_cmd_arg dummy = { 0 };
1150
1151 set_scene_state(setup, SETUP_ACTIVE, "end_query");
1152
1153 assert(setup->active_query == pq);
1154 setup->active_query = NULL;
1155
1156 /* Setup will automatically re-issue any query which carried over a
1157 * scene boundary, and the rasterizer automatically "ends" queries
1158 * which are active at the end of a scene, so there is no need to
1159 * retry this commands on failure.
1160 */
1161 if (setup->scene) {
1162 /* pq->fence should be the fence of the *last* scene which
1163 * contributed to the query result.
1164 */
1165 lp_fence_reference(&pq->fence, setup->scene->fence);
1166
1167 if (!lp_scene_bin_everywhere(setup->scene,
1168 LP_RAST_OP_END_QUERY,
1169 dummy)) {
1170 lp_setup_flush(setup, NULL, __FUNCTION__);
1171 }
1172 }
1173 else {
1174 lp_fence_reference(&pq->fence, setup->last_fence);
1175 }
1176 }
1177
1178
1179 boolean
1180 lp_setup_flush_and_restart(struct lp_setup_context *setup)
1181 {
1182 if (0) debug_printf("%s\n", __FUNCTION__);
1183
1184 assert(setup->state == SETUP_ACTIVE);
1185
1186 if (!set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__))
1187 return FALSE;
1188
1189 if (!lp_setup_update_state(setup, TRUE))
1190 return FALSE;
1191
1192 return TRUE;
1193 }
1194
1195