1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 * Builds per-tile display lists and executes them on calls to
37 #include "pipe/p_defines.h"
38 #include "util/u_framebuffer.h"
39 #include "util/u_inlines.h"
40 #include "util/u_memory.h"
41 #include "util/u_pack_color.h"
42 #include "lp_context.h"
44 #include "lp_scene_queue.h"
45 #include "lp_texture.h"
50 #include "lp_setup_context.h"
51 #include "lp_screen.h"
53 #include "state_tracker/sw_winsys.h"
55 #include "draw/draw_context.h"
56 #include "draw/draw_vbuf.h"
59 static void set_scene_state( struct lp_setup_context
*, enum setup_state
);
63 lp_setup_get_current_scene(struct lp_setup_context
*setup
)
66 set_scene_state( setup
, SETUP_EMPTY
);
73 * Check if the size of the current scene has exceeded the limit.
74 * If so, flush/render it.
77 setup_check_scene_size_and_flush(struct lp_setup_context
*setup
)
80 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
81 unsigned size
= lp_scene_get_size(scene
);
83 if (size
> LP_MAX_SCENE_SIZE
) {
84 /*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/
85 set_scene_state( setup
, SETUP_FLUSHED
);
86 /*assert(lp_scene_get_size(scene) == 0);*/
93 first_triangle( struct lp_setup_context
*setup
,
98 set_scene_state( setup
, SETUP_ACTIVE
);
99 lp_setup_choose_triangle( setup
);
100 setup
->triangle( setup
, v0
, v1
, v2
);
104 first_line( struct lp_setup_context
*setup
,
105 const float (*v0
)[4],
106 const float (*v1
)[4])
108 set_scene_state( setup
, SETUP_ACTIVE
);
109 lp_setup_choose_line( setup
);
110 setup
->line( setup
, v0
, v1
);
114 first_point( struct lp_setup_context
*setup
,
115 const float (*v0
)[4])
117 set_scene_state( setup
, SETUP_ACTIVE
);
118 lp_setup_choose_point( setup
);
119 setup
->point( setup
, v0
);
122 static void reset_context( struct lp_setup_context
*setup
)
124 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
126 /* Reset derived state */
127 setup
->constants
.stored_size
= 0;
128 setup
->constants
.stored_data
= NULL
;
129 setup
->fs
.stored
= NULL
;
137 setup
->clear
.flags
= 0;
138 setup
->clear
.clearzs
.clearzs_mask
= 0;
140 /* Have an explicit "start-binning" call and get rid of this
143 setup
->line
= first_line
;
144 setup
->point
= first_point
;
145 setup
->triangle
= first_triangle
;
149 /** Rasterize all scene's bins */
151 lp_setup_rasterize_scene( struct lp_setup_context
*setup
)
153 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
155 lp_scene_rasterize(scene
, setup
->rast
);
157 reset_context( setup
);
159 LP_DBG(DEBUG_SETUP
, "%s done \n", __FUNCTION__
);
165 begin_binning( struct lp_setup_context
*setup
)
167 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
168 boolean need_zsload
= FALSE
;
169 if (setup
->fb
.zsbuf
&&
170 ((setup
->clear
.flags
& PIPE_CLEAR_DEPTHSTENCIL
) != PIPE_CLEAR_DEPTHSTENCIL
) &&
171 util_format_is_depth_and_stencil(setup
->fb
.zsbuf
->format
))
174 LP_DBG(DEBUG_SETUP
, "%s color: %s depth: %s\n", __FUNCTION__
,
175 (setup
->clear
.flags
& PIPE_CLEAR_COLOR
) ? "clear": "load",
176 need_zsload
? "clear": "load");
178 if (setup
->fb
.nr_cbufs
) {
179 if (setup
->clear
.flags
& PIPE_CLEAR_COLOR
) {
180 lp_scene_bin_everywhere( scene
,
182 setup
->clear
.color
);
183 scene
->has_color_clear
= TRUE
;
187 if (setup
->fb
.zsbuf
) {
188 if (setup
->clear
.flags
& PIPE_CLEAR_DEPTHSTENCIL
) {
190 scene
->has_depthstencil_clear
= TRUE
;
191 lp_scene_bin_everywhere( scene
,
192 lp_rast_clear_zstencil
,
193 lp_rast_arg_clearzs(&setup
->clear
.clearzs
) );
197 LP_DBG(DEBUG_SETUP
, "%s done\n", __FUNCTION__
);
201 /* This basically bins and then flushes any outstanding full-screen
204 * TODO: fast path for fullscreen clears and no triangles.
207 execute_clears( struct lp_setup_context
*setup
)
209 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
211 begin_binning( setup
);
212 lp_setup_rasterize_scene( setup
);
217 set_scene_state( struct lp_setup_context
*setup
,
218 enum setup_state new_state
)
220 unsigned old_state
= setup
->state
;
222 if (old_state
== new_state
)
225 LP_DBG(DEBUG_SETUP
, "%s old %d new %d\n", __FUNCTION__
, old_state
, new_state
);
229 assert(old_state
== SETUP_FLUSHED
);
230 assert(setup
->scene
== NULL
);
232 /* wait for a free/empty scene
234 setup
->scene
= lp_scene_dequeue(setup
->empty_scenes
, TRUE
);
235 assert(lp_scene_is_empty(setup
->scene
));
236 lp_scene_begin_binning(setup
->scene
,
241 assert(old_state
== SETUP_EMPTY
);
242 assert(setup
->scene
!= NULL
);
246 assert(old_state
== SETUP_EMPTY
||
247 old_state
== SETUP_CLEARED
);
248 assert(setup
->scene
!= NULL
);
249 begin_binning( setup
);
253 if (old_state
== SETUP_CLEARED
)
254 execute_clears( setup
);
256 lp_setup_rasterize_scene( setup
);
257 assert(setup
->scene
== NULL
);
261 assert(0 && "invalid setup state mode");
264 setup
->state
= new_state
;
269 * \param flags bitmask of PIPE_FLUSH_x flags
272 lp_setup_flush( struct lp_setup_context
*setup
,
275 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
278 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
279 union lp_rast_cmd_arg dummy
= {0};
281 if (flags
& (PIPE_FLUSH_SWAPBUFFERS
|
283 /* Store colors in the linear color buffer(s).
284 * If we don't do this here, we'll end up converting the tiled
285 * data to linear in the texture_unmap() function, which will
286 * not be a parallel/threaded operation as here.
288 lp_scene_bin_everywhere(scene
, lp_rast_store_color
, dummy
);
292 set_scene_state( setup
, SETUP_FLUSHED
);
297 lp_setup_bind_framebuffer( struct lp_setup_context
*setup
,
298 const struct pipe_framebuffer_state
*fb
)
300 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
302 /* Flush any old scene.
304 set_scene_state( setup
, SETUP_FLUSHED
);
307 * Ensure the old scene is not reused.
309 assert(!setup
->scene
);
311 /* Set new state. This will be picked up later when we next need a
314 util_copy_framebuffer_state(&setup
->fb
, fb
);
319 lp_setup_clear( struct lp_setup_context
*setup
,
325 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
327 boolean full_zs_clear
= TRUE
;
330 LP_DBG(DEBUG_SETUP
, "%s state %d\n", __FUNCTION__
, setup
->state
);
333 if (flags
& PIPE_CLEAR_COLOR
) {
334 for (i
= 0; i
< 4; ++i
)
335 setup
->clear
.color
.clear_color
[i
] = float_to_ubyte(color
[i
]);
338 if (flags
& PIPE_CLEAR_DEPTHSTENCIL
) {
339 if (setup
->fb
.zsbuf
&&
340 ((flags
& PIPE_CLEAR_DEPTHSTENCIL
) != PIPE_CLEAR_DEPTHSTENCIL
) &&
341 util_format_is_depth_and_stencil(setup
->fb
.zsbuf
->format
))
342 full_zs_clear
= FALSE
;
345 setup
->clear
.clearzs
.clearzs_value
=
346 util_pack_z_stencil(setup
->fb
.zsbuf
->format
,
349 setup
->clear
.clearzs
.clearzs_mask
= 0xffffffff;
354 if (flags
& PIPE_CLEAR_DEPTH
) {
355 tmpval
= util_pack_z(setup
->fb
.zsbuf
->format
,
357 switch (setup
->fb
.zsbuf
->format
) {
358 case PIPE_FORMAT_Z24_UNORM_S8_USCALED
:
361 case PIPE_FORMAT_S8_USCALED_Z24_UNORM
:
369 switch (setup
->fb
.zsbuf
->format
) {
370 case PIPE_FORMAT_Z24_UNORM_S8_USCALED
:
372 tmpval
= stencil
<< 24;
374 case PIPE_FORMAT_S8_USCALED_Z24_UNORM
:
383 setup
->clear
.clearzs
.clearzs_mask
|= mask
;
384 setup
->clear
.clearzs
.clearzs_value
=
385 (setup
->clear
.clearzs
.clearzs_value
& ~mask
) | (tmpval
& mask
);
389 if (setup
->state
== SETUP_ACTIVE
) {
390 /* Add the clear to existing scene. In the unusual case where
391 * both color and depth-stencil are being cleared when there's
392 * already been some rendering, we could discard the currently
393 * binned scene and start again, but I don't see that as being
396 if (flags
& PIPE_CLEAR_COLOR
) {
397 lp_scene_bin_everywhere( scene
,
399 setup
->clear
.color
);
400 scene
->has_color_clear
= TRUE
;
403 if (flags
& PIPE_CLEAR_DEPTHSTENCIL
) {
405 scene
->has_depthstencil_clear
= TRUE
;
407 setup
->clear
.clearzs
.clearzs_mask
= mask
;
408 lp_scene_bin_everywhere( scene
,
409 lp_rast_clear_zstencil
,
410 lp_rast_arg_clearzs(&setup
->clear
.clearzs
) );
417 /* Put ourselves into the 'pre-clear' state, specifically to try
418 * and accumulate multiple clears to color and depth_stencil
419 * buffers which the app or state-tracker might issue
422 set_scene_state( setup
, SETUP_CLEARED
);
424 setup
->clear
.flags
|= flags
;
432 struct pipe_fence_handle
*
433 lp_setup_fence( struct lp_setup_context
*setup
)
435 if (setup
->num_threads
== 0) {
439 struct lp_scene
*scene
= lp_setup_get_current_scene(setup
);
440 const unsigned rank
= lp_scene_get_num_bins( scene
); /* xxx */
441 struct lp_fence
*fence
= lp_fence_create(rank
);
443 LP_DBG(DEBUG_SETUP
, "%s rank %u\n", __FUNCTION__
, rank
);
445 set_scene_state( setup
, SETUP_ACTIVE
);
447 /* insert the fence into all command bins */
448 lp_scene_bin_everywhere( scene
,
450 lp_rast_arg_fence(fence
) );
452 return (struct pipe_fence_handle
*) fence
;
458 lp_setup_set_triangle_state( struct lp_setup_context
*setup
,
460 boolean ccw_is_frontface
,
462 boolean gl_rasterization_rules
)
464 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
466 setup
->ccw_is_frontface
= ccw_is_frontface
;
467 setup
->cullmode
= cull_mode
;
468 setup
->triangle
= first_triangle
;
469 setup
->scissor_test
= scissor
;
470 setup
->pixel_offset
= gl_rasterization_rules
? 0.5f
: 0.0f
;
476 lp_setup_set_fs_inputs( struct lp_setup_context
*setup
,
477 const struct lp_shader_input
*input
,
480 LP_DBG(DEBUG_SETUP
, "%s %p %u\n", __FUNCTION__
, (void *) input
, nr
);
482 memcpy( setup
->fs
.input
, input
, nr
* sizeof input
[0] );
483 setup
->fs
.nr_inputs
= nr
;
487 lp_setup_set_fs_variant( struct lp_setup_context
*setup
,
488 struct lp_fragment_shader_variant
*variant
)
490 LP_DBG(DEBUG_SETUP
, "%s %p\n", __FUNCTION__
,
492 /* FIXME: reference count */
494 setup
->fs
.current
.variant
= variant
;
495 setup
->dirty
|= LP_SETUP_NEW_FS
;
499 lp_setup_set_fs_constants(struct lp_setup_context
*setup
,
500 struct pipe_resource
*buffer
)
502 LP_DBG(DEBUG_SETUP
, "%s %p\n", __FUNCTION__
, (void *) buffer
);
504 pipe_resource_reference(&setup
->constants
.current
, buffer
);
506 setup
->dirty
|= LP_SETUP_NEW_CONSTANTS
;
511 lp_setup_set_alpha_ref_value( struct lp_setup_context
*setup
,
512 float alpha_ref_value
)
514 LP_DBG(DEBUG_SETUP
, "%s %f\n", __FUNCTION__
, alpha_ref_value
);
516 if(setup
->fs
.current
.jit_context
.alpha_ref_value
!= alpha_ref_value
) {
517 setup
->fs
.current
.jit_context
.alpha_ref_value
= alpha_ref_value
;
518 setup
->dirty
|= LP_SETUP_NEW_FS
;
523 lp_setup_set_stencil_ref_values( struct lp_setup_context
*setup
,
524 const ubyte refs
[2] )
526 LP_DBG(DEBUG_SETUP
, "%s %d %d\n", __FUNCTION__
, refs
[0], refs
[1]);
528 if (setup
->fs
.current
.jit_context
.stencil_ref_front
!= refs
[0] ||
529 setup
->fs
.current
.jit_context
.stencil_ref_back
!= refs
[1]) {
530 setup
->fs
.current
.jit_context
.stencil_ref_front
= refs
[0];
531 setup
->fs
.current
.jit_context
.stencil_ref_back
= refs
[1];
532 setup
->dirty
|= LP_SETUP_NEW_FS
;
537 lp_setup_set_blend_color( struct lp_setup_context
*setup
,
538 const struct pipe_blend_color
*blend_color
)
540 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
544 if(memcmp(&setup
->blend_color
.current
, blend_color
, sizeof *blend_color
) != 0) {
545 memcpy(&setup
->blend_color
.current
, blend_color
, sizeof *blend_color
);
546 setup
->dirty
|= LP_SETUP_NEW_BLEND_COLOR
;
552 lp_setup_set_scissor( struct lp_setup_context
*setup
,
553 const struct pipe_scissor_state
*scissor
)
555 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
559 if (memcmp(&setup
->scissor
.current
, scissor
, sizeof(*scissor
)) != 0) {
560 setup
->scissor
.current
= *scissor
; /* struct copy */
561 setup
->dirty
|= LP_SETUP_NEW_SCISSOR
;
567 lp_setup_set_flatshade_first( struct lp_setup_context
*setup
,
568 boolean flatshade_first
)
570 setup
->flatshade_first
= flatshade_first
;
575 lp_setup_set_vertex_info( struct lp_setup_context
*setup
,
576 struct vertex_info
*vertex_info
)
578 /* XXX: just silently holding onto the pointer:
580 setup
->vertex_info
= vertex_info
;
585 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
588 lp_setup_set_fragment_sampler_views(struct lp_setup_context
*setup
,
590 struct pipe_sampler_view
**views
)
594 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
596 assert(num
<= PIPE_MAX_SAMPLERS
);
598 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; i
++) {
599 struct pipe_sampler_view
*view
= i
< num
? views
[i
] : NULL
;
602 struct pipe_resource
*tex
= view
->texture
;
603 struct llvmpipe_resource
*lp_tex
= llvmpipe_resource(tex
);
604 struct lp_jit_texture
*jit_tex
;
605 jit_tex
= &setup
->fs
.current
.jit_context
.textures
[i
];
606 jit_tex
->width
= tex
->width0
;
607 jit_tex
->height
= tex
->height0
;
608 jit_tex
->depth
= tex
->depth0
;
609 jit_tex
->last_level
= tex
->last_level
;
611 /* We're referencing the texture's internal data, so save a
614 pipe_resource_reference(&setup
->fs
.current_tex
[i
], tex
);
617 /* regular texture - setup array of mipmap level pointers */
619 for (j
= 0; j
<= tex
->last_level
; j
++) {
621 llvmpipe_get_texture_image_all(lp_tex
, j
, LP_TEX_USAGE_READ
,
622 LP_TEX_LAYOUT_LINEAR
);
623 jit_tex
->row_stride
[j
] = lp_tex
->row_stride
[j
];
624 jit_tex
->img_stride
[j
] = lp_tex
->img_stride
[j
];
628 /* display target texture/surface */
630 * XXX: Where should this be unmapped?
633 struct llvmpipe_screen
*screen
= llvmpipe_screen(tex
->screen
);
634 struct sw_winsys
*winsys
= screen
->winsys
;
635 jit_tex
->data
[0] = winsys
->displaytarget_map(winsys
, lp_tex
->dt
,
637 jit_tex
->row_stride
[0] = lp_tex
->row_stride
[0];
638 jit_tex
->img_stride
[0] = lp_tex
->img_stride
[0];
639 assert(jit_tex
->data
[0]);
644 setup
->dirty
|= LP_SETUP_NEW_FS
;
649 * Is the given texture referenced by any scene?
650 * Note: we have to check all scenes including any scenes currently
651 * being rendered and the current scene being built.
654 lp_setup_is_resource_referenced( const struct lp_setup_context
*setup
,
655 const struct pipe_resource
*texture
)
659 /* check the render targets */
660 for (i
= 0; i
< setup
->fb
.nr_cbufs
; i
++) {
661 if (setup
->fb
.cbufs
[i
]->texture
== texture
)
662 return PIPE_REFERENCED_FOR_READ
| PIPE_REFERENCED_FOR_WRITE
;
664 if (setup
->fb
.zsbuf
&& setup
->fb
.zsbuf
->texture
== texture
) {
665 return PIPE_REFERENCED_FOR_READ
| PIPE_REFERENCED_FOR_WRITE
;
668 /* check textures referenced by the scene */
669 for (i
= 0; i
< Elements(setup
->scenes
); i
++) {
670 if (lp_scene_is_resource_referenced(setup
->scenes
[i
], texture
)) {
671 return PIPE_REFERENCED_FOR_READ
;
675 return PIPE_UNREFERENCED
;
680 * Called by vbuf code when we're about to draw something.
683 lp_setup_update_state( struct lp_setup_context
*setup
)
685 struct lp_scene
*scene
;
687 LP_DBG(DEBUG_SETUP
, "%s\n", __FUNCTION__
);
689 setup_check_scene_size_and_flush(setup
);
691 scene
= lp_setup_get_current_scene(setup
);
693 assert(setup
->fs
.current
.variant
);
695 /* Some of the 'draw' pipeline stages may have changed some driver state.
696 * Make sure we've processed those state changes before anything else.
698 * XXX this is the only place where llvmpipe_context is used in the
699 * setup code. This may get refactored/changed...
702 struct llvmpipe_context
*lp
= llvmpipe_context(scene
->pipe
);
704 llvmpipe_update_derived(lp
);
706 assert(lp
->dirty
== 0);
709 if(setup
->dirty
& LP_SETUP_NEW_BLEND_COLOR
) {
713 stored
= lp_scene_alloc_aligned(scene
, 4 * 16, 16);
716 /* smear each blend color component across 16 ubyte elements */
717 for (i
= 0; i
< 4; ++i
) {
718 uint8_t c
= float_to_ubyte(setup
->blend_color
.current
.color
[i
]);
719 for (j
= 0; j
< 16; ++j
)
720 stored
[i
*16 + j
] = c
;
723 setup
->blend_color
.stored
= stored
;
725 setup
->fs
.current
.jit_context
.blend_color
= setup
->blend_color
.stored
;
728 setup
->dirty
|= LP_SETUP_NEW_FS
;
731 if (setup
->dirty
& LP_SETUP_NEW_SCISSOR
) {
734 stored
= lp_scene_alloc_aligned(scene
, 4 * sizeof(int32_t), 16);
737 stored
[0] = (float) setup
->scissor
.current
.minx
;
738 stored
[1] = (float) setup
->scissor
.current
.miny
;
739 stored
[2] = (float) setup
->scissor
.current
.maxx
;
740 stored
[3] = (float) setup
->scissor
.current
.maxy
;
742 setup
->scissor
.stored
= stored
;
744 setup
->fs
.current
.jit_context
.scissor_xmin
= stored
[0];
745 setup
->fs
.current
.jit_context
.scissor_ymin
= stored
[1];
746 setup
->fs
.current
.jit_context
.scissor_xmax
= stored
[2];
747 setup
->fs
.current
.jit_context
.scissor_ymax
= stored
[3];
750 setup
->dirty
|= LP_SETUP_NEW_FS
;
753 if(setup
->dirty
& LP_SETUP_NEW_CONSTANTS
) {
754 struct pipe_resource
*buffer
= setup
->constants
.current
;
757 unsigned current_size
= buffer
->width0
;
758 const void *current_data
= llvmpipe_resource_data(buffer
);
760 /* TODO: copy only the actually used constants? */
762 if(setup
->constants
.stored_size
!= current_size
||
763 !setup
->constants
.stored_data
||
764 memcmp(setup
->constants
.stored_data
,
766 current_size
) != 0) {
769 stored
= lp_scene_alloc(scene
, current_size
);
774 setup
->constants
.stored_size
= current_size
;
775 setup
->constants
.stored_data
= stored
;
780 setup
->constants
.stored_size
= 0;
781 setup
->constants
.stored_data
= NULL
;
784 setup
->fs
.current
.jit_context
.constants
= setup
->constants
.stored_data
;
785 setup
->dirty
|= LP_SETUP_NEW_FS
;
789 if(setup
->dirty
& LP_SETUP_NEW_FS
) {
790 if(!setup
->fs
.stored
||
791 memcmp(setup
->fs
.stored
,
793 sizeof setup
->fs
.current
) != 0) {
794 /* The fs state that's been stored in the scene is different from
795 * the new, current state. So allocate a new lp_rast_state object
796 * and append it to the bin's setup data buffer.
799 struct lp_rast_state
*stored
=
800 (struct lp_rast_state
*) lp_scene_alloc(scene
, sizeof *stored
);
804 sizeof setup
->fs
.current
);
805 setup
->fs
.stored
= stored
;
807 /* put the state-set command into all bins */
808 lp_scene_bin_state_command( scene
,
810 lp_rast_arg_state(setup
->fs
.stored
) );
813 /* The scene now references the textures in the rasterization
814 * state record. Note that now.
816 for (i
= 0; i
< Elements(setup
->fs
.current_tex
); i
++) {
817 if (setup
->fs
.current_tex
[i
])
818 lp_scene_add_resource_reference(scene
, setup
->fs
.current_tex
[i
]);
825 assert(setup
->fs
.stored
);
830 /* Only caller is lp_setup_vbuf_destroy()
833 lp_setup_destroy( struct lp_setup_context
*setup
)
837 reset_context( setup
);
839 util_unreference_framebuffer_state(&setup
->fb
);
841 for (i
= 0; i
< Elements(setup
->fs
.current_tex
); i
++) {
842 pipe_resource_reference(&setup
->fs
.current_tex
[i
], NULL
);
845 pipe_resource_reference(&setup
->constants
.current
, NULL
);
847 /* free the scenes in the 'empty' queue */
849 struct lp_scene
*scene
= lp_scene_dequeue(setup
->empty_scenes
, FALSE
);
852 lp_scene_destroy(scene
);
855 lp_scene_queue_destroy(setup
->empty_scenes
);
857 lp_rast_destroy( setup
->rast
);
864 * Create a new primitive tiling engine. Plug it into the backend of
865 * the draw module. Currently also creates a rasterizer to use with
868 struct lp_setup_context
*
869 lp_setup_create( struct pipe_context
*pipe
,
870 struct draw_context
*draw
)
872 struct llvmpipe_screen
*screen
= llvmpipe_screen(pipe
->screen
);
873 struct lp_setup_context
*setup
= CALLOC_STRUCT(lp_setup_context
);
879 lp_setup_init_vbuf(setup
);
881 setup
->empty_scenes
= lp_scene_queue_create();
882 if (!setup
->empty_scenes
)
885 /* XXX: move this to the screen and share between contexts:
887 setup
->num_threads
= screen
->num_threads
;
888 setup
->rast
= lp_rast_create(screen
->num_threads
);
892 setup
->vbuf
= draw_vbuf_stage(draw
, &setup
->base
);
896 draw_set_rasterize_stage(draw
, setup
->vbuf
);
897 draw_set_render(draw
, &setup
->base
);
899 /* create some empty scenes */
900 for (i
= 0; i
< MAX_SCENES
; i
++) {
901 setup
->scenes
[i
] = lp_scene_create( pipe
, setup
->empty_scenes
);
903 lp_scene_enqueue(setup
->empty_scenes
, setup
->scenes
[i
]);
906 setup
->triangle
= first_triangle
;
907 setup
->line
= first_line
;
908 setup
->point
= first_point
;
916 lp_rast_destroy( setup
->rast
);
921 if (setup
->empty_scenes
)
922 lp_scene_queue_destroy(setup
->empty_scenes
);
930 * Put a BeginQuery command into all bins.
933 lp_setup_begin_query(struct lp_setup_context
*setup
,
934 struct llvmpipe_query
*pq
)
936 struct lp_scene
* scene
= lp_setup_get_current_scene(setup
);
937 union lp_rast_cmd_arg cmd_arg
;
939 /* init the query to its beginning state */
942 pq
->num_tiles
= scene
->tiles_x
* scene
->tiles_y
;
943 assert(pq
->num_tiles
> 0);
945 memset(pq
->count
, 0, sizeof(pq
->count
)); /* reset all counters */
947 set_scene_state( setup
, SETUP_ACTIVE
);
949 cmd_arg
.query_obj
= pq
;
950 lp_scene_bin_everywhere(scene
, lp_rast_begin_query
, cmd_arg
);
956 * Put an EndQuery command into all bins.
959 lp_setup_end_query(struct lp_setup_context
*setup
, struct llvmpipe_query
*pq
)
961 struct lp_scene
* scene
= lp_setup_get_current_scene(setup
);
962 union lp_rast_cmd_arg cmd_arg
;
964 set_scene_state( setup
, SETUP_ACTIVE
);
966 cmd_arg
.query_obj
= pq
;
967 lp_scene_bin_everywhere(scene
, lp_rast_end_query
, cmd_arg
);