llvmpipe: Map rendertargets when bound as textures.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35 #include "pipe/p_defines.h"
36 #include "util/u_inlines.h"
37 #include "util/u_memory.h"
38 #include "util/u_pack_color.h"
39 #include "util/u_surface.h"
40 #include "lp_scene.h"
41 #include "lp_scene_queue.h"
42 #include "lp_buffer.h"
43 #include "lp_texture.h"
44 #include "lp_debug.h"
45 #include "lp_fence.h"
46 #include "lp_rast.h"
47 #include "lp_setup_context.h"
48 #include "lp_screen.h"
49 #include "lp_winsys.h"
50
51 #include "draw/draw_context.h"
52 #include "draw/draw_vbuf.h"
53
54
55 static void set_scene_state( struct setup_context *, unsigned );
56
57
58 struct lp_scene *
59 lp_setup_get_current_scene(struct setup_context *setup)
60 {
61 if (!setup->scene) {
62
63 /* wait for a free/empty scene
64 */
65 setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
66
67 if(0)lp_scene_reset( setup->scene ); /* XXX temporary? */
68
69 lp_scene_set_framebuffer_size(setup->scene,
70 setup->fb.width,
71 setup->fb.height);
72 }
73 return setup->scene;
74 }
75
76
77 static void
78 first_triangle( struct setup_context *setup,
79 const float (*v0)[4],
80 const float (*v1)[4],
81 const float (*v2)[4])
82 {
83 set_scene_state( setup, SETUP_ACTIVE );
84 lp_setup_choose_triangle( setup );
85 setup->triangle( setup, v0, v1, v2 );
86 }
87
88 static void
89 first_line( struct setup_context *setup,
90 const float (*v0)[4],
91 const float (*v1)[4])
92 {
93 set_scene_state( setup, SETUP_ACTIVE );
94 lp_setup_choose_line( setup );
95 setup->line( setup, v0, v1 );
96 }
97
98 static void
99 first_point( struct setup_context *setup,
100 const float (*v0)[4])
101 {
102 set_scene_state( setup, SETUP_ACTIVE );
103 lp_setup_choose_point( setup );
104 setup->point( setup, v0 );
105 }
106
107 static void reset_context( struct setup_context *setup )
108 {
109 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
110
111 /* Reset derived state */
112 setup->constants.stored_size = 0;
113 setup->constants.stored_data = NULL;
114 setup->fs.stored = NULL;
115 setup->dirty = ~0;
116
117 /* no current bin */
118 setup->scene = NULL;
119
120 /* Reset some state:
121 */
122 setup->clear.flags = 0;
123
124 /* Have an explicit "start-binning" call and get rid of this
125 * pointer twiddling?
126 */
127 setup->line = first_line;
128 setup->point = first_point;
129 setup->triangle = first_triangle;
130 }
131
132
133 /** Rasterize all scene's bins */
134 static void
135 lp_setup_rasterize_scene( struct setup_context *setup,
136 boolean write_depth )
137 {
138 struct lp_scene *scene = lp_setup_get_current_scene(setup);
139
140 lp_rasterize_scene(setup->rast,
141 scene,
142 &setup->fb,
143 write_depth);
144
145 reset_context( setup );
146
147 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
148 }
149
150
151
152 static void
153 begin_binning( struct setup_context *setup )
154 {
155 struct lp_scene *scene = lp_setup_get_current_scene(setup);
156
157 LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
158 (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
159 (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) ? "clear": "load");
160
161 if (setup->fb.nr_cbufs) {
162 if (setup->clear.flags & PIPE_CLEAR_COLOR)
163 lp_scene_bin_everywhere( scene,
164 lp_rast_clear_color,
165 setup->clear.color );
166 else
167 lp_scene_bin_everywhere( scene,
168 lp_rast_load_color,
169 lp_rast_arg_null() );
170 }
171
172 if (setup->fb.zsbuf) {
173 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
174 lp_scene_bin_everywhere( scene,
175 lp_rast_clear_zstencil,
176 setup->clear.zstencil );
177 }
178
179 LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
180 }
181
182
183 /* This basically bins and then flushes any outstanding full-screen
184 * clears.
185 *
186 * TODO: fast path for fullscreen clears and no triangles.
187 */
188 static void
189 execute_clears( struct setup_context *setup )
190 {
191 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
192
193 begin_binning( setup );
194 lp_setup_rasterize_scene( setup, TRUE );
195 }
196
197
198 static void
199 set_scene_state( struct setup_context *setup,
200 unsigned new_state )
201 {
202 unsigned old_state = setup->state;
203
204 if (old_state == new_state)
205 return;
206
207 LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
208
209 switch (new_state) {
210 case SETUP_ACTIVE:
211 begin_binning( setup );
212 break;
213
214 case SETUP_CLEARED:
215 if (old_state == SETUP_ACTIVE) {
216 assert(0);
217 return;
218 }
219 break;
220
221 case SETUP_FLUSHED:
222 if (old_state == SETUP_CLEARED)
223 execute_clears( setup );
224 else
225 lp_setup_rasterize_scene( setup, TRUE );
226 break;
227 }
228
229 setup->state = new_state;
230 }
231
232
233 void
234 lp_setup_flush( struct setup_context *setup,
235 unsigned flags )
236 {
237 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
238
239 set_scene_state( setup, SETUP_FLUSHED );
240 }
241
242
243 void
244 lp_setup_bind_framebuffer( struct setup_context *setup,
245 const struct pipe_framebuffer_state *fb )
246 {
247 struct lp_scene *scene = lp_setup_get_current_scene(setup);
248
249 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
250
251 set_scene_state( setup, SETUP_FLUSHED );
252
253 /* re-get scene pointer, may have a new scene after flushing */
254 scene = lp_setup_get_current_scene(setup);
255
256 util_copy_framebuffer_state(&setup->fb, fb);
257
258 lp_scene_set_framebuffer_size(scene, setup->fb.width, setup->fb.height);
259 }
260
261
262 void
263 lp_setup_clear( struct setup_context *setup,
264 const float *color,
265 double depth,
266 unsigned stencil,
267 unsigned flags )
268 {
269 struct lp_scene *scene = lp_setup_get_current_scene(setup);
270 unsigned i;
271
272 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
273
274
275 if (flags & PIPE_CLEAR_COLOR) {
276 for (i = 0; i < 4; ++i)
277 setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
278 }
279
280 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
281 setup->clear.zstencil.clear_zstencil =
282 util_pack_z_stencil(setup->fb.zsbuf->format,
283 depth,
284 stencil);
285 }
286
287 if (setup->state == SETUP_ACTIVE) {
288 /* Add the clear to existing scene. In the unusual case where
289 * both color and depth-stencil are being cleared when there's
290 * already been some rendering, we could discard the currently
291 * binned scene and start again, but I don't see that as being
292 * a common usage.
293 */
294 if (flags & PIPE_CLEAR_COLOR)
295 lp_scene_bin_everywhere( scene,
296 lp_rast_clear_color,
297 setup->clear.color );
298
299 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
300 lp_scene_bin_everywhere( scene,
301 lp_rast_clear_zstencil,
302 setup->clear.zstencil );
303 }
304 else {
305 /* Put ourselves into the 'pre-clear' state, specifically to try
306 * and accumulate multiple clears to color and depth_stencil
307 * buffers which the app or state-tracker might issue
308 * separately.
309 */
310 set_scene_state( setup, SETUP_CLEARED );
311
312 setup->clear.flags |= flags;
313 }
314 }
315
316
317 /**
318 * Emit a fence.
319 */
320 struct pipe_fence_handle *
321 lp_setup_fence( struct setup_context *setup )
322 {
323 struct lp_scene *scene = lp_setup_get_current_scene(setup);
324 const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
325 struct lp_fence *fence = lp_fence_create(rank);
326
327 LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
328
329 set_scene_state( setup, SETUP_ACTIVE );
330
331 /* insert the fence into all command bins */
332 lp_scene_bin_everywhere( scene,
333 lp_rast_fence,
334 lp_rast_arg_fence(fence) );
335
336 return (struct pipe_fence_handle *) fence;
337 }
338
339
340 void
341 lp_setup_set_triangle_state( struct setup_context *setup,
342 unsigned cull_mode,
343 boolean ccw_is_frontface,
344 boolean scissor )
345 {
346 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
347
348 setup->ccw_is_frontface = ccw_is_frontface;
349 setup->cullmode = cull_mode;
350 setup->triangle = first_triangle;
351 setup->scissor_test = scissor;
352 }
353
354
355
356 void
357 lp_setup_set_fs_inputs( struct setup_context *setup,
358 const struct lp_shader_input *input,
359 unsigned nr )
360 {
361 LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
362
363 memcpy( setup->fs.input, input, nr * sizeof input[0] );
364 setup->fs.nr_inputs = nr;
365 }
366
367 void
368 lp_setup_set_fs_functions( struct setup_context *setup,
369 lp_jit_frag_func jit_function0,
370 lp_jit_frag_func jit_function1,
371 boolean opaque )
372 {
373 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function0);
374 /* FIXME: reference count */
375
376 setup->fs.current.jit_function[0] = jit_function0;
377 setup->fs.current.jit_function[1] = jit_function1;
378 setup->fs.current.opaque = opaque;
379 setup->dirty |= LP_SETUP_NEW_FS;
380 }
381
382 void
383 lp_setup_set_fs_constants(struct setup_context *setup,
384 struct pipe_buffer *buffer)
385 {
386 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
387
388 pipe_buffer_reference(&setup->constants.current, buffer);
389
390 setup->dirty |= LP_SETUP_NEW_CONSTANTS;
391 }
392
393
394 void
395 lp_setup_set_alpha_ref_value( struct setup_context *setup,
396 float alpha_ref_value )
397 {
398 LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
399
400 if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
401 setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
402 setup->dirty |= LP_SETUP_NEW_FS;
403 }
404 }
405
406 void
407 lp_setup_set_blend_color( struct setup_context *setup,
408 const struct pipe_blend_color *blend_color )
409 {
410 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
411
412 assert(blend_color);
413
414 if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
415 memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
416 setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
417 }
418 }
419
420
421 void
422 lp_setup_set_scissor( struct setup_context *setup,
423 const struct pipe_scissor_state *scissor )
424 {
425 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
426
427 assert(scissor);
428
429 if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
430 setup->scissor.current = *scissor; /* struct copy */
431 setup->dirty |= LP_SETUP_NEW_SCISSOR;
432 }
433 }
434
435
436 void
437 lp_setup_set_flatshade_first( struct setup_context *setup,
438 boolean flatshade_first )
439 {
440 setup->flatshade_first = flatshade_first;
441 }
442
443
444 void
445 lp_setup_set_vertex_info( struct setup_context *setup,
446 struct vertex_info *vertex_info )
447 {
448 /* XXX: just silently holding onto the pointer:
449 */
450 setup->vertex_info = vertex_info;
451 }
452
453
454 /**
455 * Called during state validation when LP_NEW_TEXTURE is set.
456 */
457 void
458 lp_setup_set_sampler_textures( struct setup_context *setup,
459 unsigned num, struct pipe_texture **texture)
460 {
461 unsigned i;
462
463 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
464
465 assert(num <= PIPE_MAX_SAMPLERS);
466
467 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
468 struct pipe_texture *tex = i < num ? texture[i] : NULL;
469
470 if(tex) {
471 struct llvmpipe_texture *lp_tex = llvmpipe_texture(tex);
472 struct lp_jit_texture *jit_tex;
473 jit_tex = &setup->fs.current.jit_context.textures[i];
474 jit_tex->width = tex->width0;
475 jit_tex->height = tex->height0;
476 jit_tex->stride = lp_tex->stride[0];
477 if(!lp_tex->dt) {
478 jit_tex->data = lp_tex->data;
479 }
480 else {
481 /*
482 * XXX: Where should this be unmapped?
483 */
484
485 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
486 struct llvmpipe_winsys *winsys = screen->winsys;
487 jit_tex->data = winsys->displaytarget_map(winsys, lp_tex->dt,
488 PIPE_BUFFER_USAGE_CPU_READ);
489 assert(jit_tex->data);
490 }
491
492 /* the scene references this texture */
493 {
494 struct lp_scene *scene = lp_setup_get_current_scene(setup);
495 lp_scene_texture_reference(scene, tex);
496 }
497 }
498 }
499
500 setup->dirty |= LP_SETUP_NEW_FS;
501 }
502
503
504 /**
505 * Is the given texture referenced by any scene?
506 * Note: we have to check all scenes including any scenes currently
507 * being rendered and the current scene being built.
508 */
509 unsigned
510 lp_setup_is_texture_referenced( const struct setup_context *setup,
511 const struct pipe_texture *texture )
512 {
513 unsigned i;
514
515 /* check the render targets */
516 for (i = 0; i < setup->fb.nr_cbufs; i++) {
517 if (setup->fb.cbufs[i]->texture == texture)
518 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
519 }
520 if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
521 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
522 }
523
524 /* check textures referenced by the scene */
525 for (i = 0; i < Elements(setup->scenes); i++) {
526 if (lp_scene_is_texture_referenced(setup->scenes[i], texture)) {
527 return PIPE_REFERENCED_FOR_READ;
528 }
529 }
530
531 return PIPE_UNREFERENCED;
532 }
533
534
535 /**
536 * Called by vbuf code when we're about to draw something.
537 */
538 void
539 lp_setup_update_state( struct setup_context *setup )
540 {
541 struct lp_scene *scene = lp_setup_get_current_scene(setup);
542
543 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
544
545 assert(setup->fs.current.jit_function);
546
547 if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
548 uint8_t *stored;
549 unsigned i, j;
550
551 stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
552
553 /* smear each blend color component across 16 ubyte elements */
554 for (i = 0; i < 4; ++i) {
555 uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
556 for (j = 0; j < 16; ++j)
557 stored[i*16 + j] = c;
558 }
559
560 setup->blend_color.stored = stored;
561
562 setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
563 setup->dirty |= LP_SETUP_NEW_FS;
564 }
565
566 if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
567 float *stored;
568
569 stored = lp_scene_alloc_aligned(scene, 4 * sizeof(int32_t), 16);
570
571 stored[0] = (float) setup->scissor.current.minx;
572 stored[1] = (float) setup->scissor.current.miny;
573 stored[2] = (float) setup->scissor.current.maxx;
574 stored[3] = (float) setup->scissor.current.maxy;
575
576 setup->scissor.stored = stored;
577
578 setup->fs.current.jit_context.scissor_xmin = stored[0];
579 setup->fs.current.jit_context.scissor_ymin = stored[1];
580 setup->fs.current.jit_context.scissor_xmax = stored[2];
581 setup->fs.current.jit_context.scissor_ymax = stored[3];
582
583 setup->dirty |= LP_SETUP_NEW_FS;
584 }
585
586 if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
587 struct pipe_buffer *buffer = setup->constants.current;
588
589 if(buffer) {
590 unsigned current_size = buffer->size;
591 const void *current_data = llvmpipe_buffer(buffer)->data;
592
593 /* TODO: copy only the actually used constants? */
594
595 if(setup->constants.stored_size != current_size ||
596 !setup->constants.stored_data ||
597 memcmp(setup->constants.stored_data,
598 current_data,
599 current_size) != 0) {
600 void *stored;
601
602 stored = lp_scene_alloc(scene, current_size);
603 if(stored) {
604 memcpy(stored,
605 current_data,
606 current_size);
607 setup->constants.stored_size = current_size;
608 setup->constants.stored_data = stored;
609 }
610 }
611 }
612 else {
613 setup->constants.stored_size = 0;
614 setup->constants.stored_data = NULL;
615 }
616
617 setup->fs.current.jit_context.constants = setup->constants.stored_data;
618 setup->dirty |= LP_SETUP_NEW_FS;
619 }
620
621
622 if(setup->dirty & LP_SETUP_NEW_FS) {
623 if(!setup->fs.stored ||
624 memcmp(setup->fs.stored,
625 &setup->fs.current,
626 sizeof setup->fs.current) != 0) {
627 /* The fs state that's been stored in the scene is different from
628 * the new, current state. So allocate a new lp_rast_state object
629 * and append it to the bin's setup data buffer.
630 */
631 struct lp_rast_state *stored =
632 (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
633 if(stored) {
634 memcpy(stored,
635 &setup->fs.current,
636 sizeof setup->fs.current);
637 setup->fs.stored = stored;
638
639 /* put the state-set command into all bins */
640 lp_scene_bin_state_command( scene,
641 lp_rast_set_state,
642 lp_rast_arg_state(setup->fs.stored) );
643 }
644 }
645 }
646
647 setup->dirty = 0;
648
649 assert(setup->fs.stored);
650 }
651
652
653
654 /* Only caller is lp_setup_vbuf_destroy()
655 */
656 void
657 lp_setup_destroy( struct setup_context *setup )
658 {
659 reset_context( setup );
660
661 pipe_buffer_reference(&setup->constants.current, NULL);
662
663 /* free the scenes in the 'empty' queue */
664 while (1) {
665 struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
666 if (!scene)
667 break;
668 lp_scene_destroy(scene);
669 }
670
671 lp_rast_destroy( setup->rast );
672
673 FREE( setup );
674 }
675
676
677 /**
678 * Create a new primitive tiling engine. Plug it into the backend of
679 * the draw module. Currently also creates a rasterizer to use with
680 * it.
681 */
682 struct setup_context *
683 lp_setup_create( struct pipe_screen *screen,
684 struct draw_context *draw )
685 {
686 unsigned i;
687 struct setup_context *setup = CALLOC_STRUCT(setup_context);
688
689 if (!setup)
690 return NULL;
691
692 lp_setup_init_vbuf(setup);
693
694 setup->empty_scenes = lp_scene_queue_create();
695 if (!setup->empty_scenes)
696 goto fail;
697
698 setup->rast = lp_rast_create( screen, setup->empty_scenes );
699 if (!setup->rast)
700 goto fail;
701
702 setup->vbuf = draw_vbuf_stage(draw, &setup->base);
703 if (!setup->vbuf)
704 goto fail;
705
706 draw_set_rasterize_stage(draw, setup->vbuf);
707 draw_set_render(draw, &setup->base);
708
709 /* create some empty scenes */
710 for (i = 0; i < MAX_SCENES; i++) {
711 setup->scenes[i] = lp_scene_create();
712 lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
713 }
714
715 setup->triangle = first_triangle;
716 setup->line = first_line;
717 setup->point = first_point;
718
719 setup->dirty = ~0;
720
721 return setup;
722
723 fail:
724 if (setup->rast)
725 lp_rast_destroy( setup->rast );
726
727 if (setup->vbuf)
728 ;
729
730 if (setup->empty_scenes)
731 lp_scene_queue_destroy(setup->empty_scenes);
732
733 FREE(setup);
734 return NULL;
735 }
736