llvmpipe: implement max scene size
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35 #include "pipe/p_defines.h"
36 #include "util/u_inlines.h"
37 #include "util/u_memory.h"
38 #include "util/u_pack_color.h"
39 #include "util/u_surface.h"
40 #include "lp_context.h"
41 #include "lp_scene.h"
42 #include "lp_scene_queue.h"
43 #include "lp_texture.h"
44 #include "lp_debug.h"
45 #include "lp_fence.h"
46 #include "lp_rast.h"
47 #include "lp_setup_context.h"
48 #include "lp_screen.h"
49 #include "lp_state.h"
50 #include "state_tracker/sw_winsys.h"
51
52 #include "draw/draw_context.h"
53 #include "draw/draw_vbuf.h"
54
55
56 static void set_scene_state( struct lp_setup_context *, enum setup_state );
57
58
59 struct lp_scene *
60 lp_setup_get_current_scene(struct lp_setup_context *setup)
61 {
62 if (!setup->scene) {
63
64 /* wait for a free/empty scene
65 */
66 setup->scene = lp_scene_dequeue(setup->empty_scenes, TRUE);
67
68 assert(lp_scene_is_empty(setup->scene));
69
70 lp_scene_begin_binning(setup->scene,
71 &setup->fb );
72 }
73 return setup->scene;
74 }
75
76
77 /**
78 * Check if the size of the current scene has exceeded the limit.
79 * If so, flush/render it.
80 */
81 static void
82 setup_check_scene_size_and_flush(struct lp_setup_context *setup)
83 {
84 if (setup->scene) {
85 struct lp_scene *scene = lp_setup_get_current_scene(setup);
86 unsigned size = lp_scene_get_size(scene);
87
88 if (size > LP_MAX_SCENE_SIZE) {
89 /*printf("LLVMPIPE: scene size = %u, flushing.\n", size);*/
90 set_scene_state( setup, SETUP_FLUSHED );
91 /*assert(lp_scene_get_size(scene) == 0);*/
92 }
93 }
94 }
95
96
97 static void
98 first_triangle( struct lp_setup_context *setup,
99 const float (*v0)[4],
100 const float (*v1)[4],
101 const float (*v2)[4])
102 {
103 set_scene_state( setup, SETUP_ACTIVE );
104 lp_setup_choose_triangle( setup );
105 setup->triangle( setup, v0, v1, v2 );
106 }
107
108 static void
109 first_line( struct lp_setup_context *setup,
110 const float (*v0)[4],
111 const float (*v1)[4])
112 {
113 set_scene_state( setup, SETUP_ACTIVE );
114 lp_setup_choose_line( setup );
115 setup->line( setup, v0, v1 );
116 }
117
118 static void
119 first_point( struct lp_setup_context *setup,
120 const float (*v0)[4])
121 {
122 set_scene_state( setup, SETUP_ACTIVE );
123 lp_setup_choose_point( setup );
124 setup->point( setup, v0 );
125 }
126
127 static void reset_context( struct lp_setup_context *setup )
128 {
129 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
130
131 /* Reset derived state */
132 setup->constants.stored_size = 0;
133 setup->constants.stored_data = NULL;
134 setup->fs.stored = NULL;
135 setup->dirty = ~0;
136
137 /* no current bin */
138 setup->scene = NULL;
139
140 /* Reset some state:
141 */
142 setup->clear.flags = 0;
143
144 /* Have an explicit "start-binning" call and get rid of this
145 * pointer twiddling?
146 */
147 setup->line = first_line;
148 setup->point = first_point;
149 setup->triangle = first_triangle;
150 }
151
152
153 /** Rasterize all scene's bins */
154 static void
155 lp_setup_rasterize_scene( struct lp_setup_context *setup,
156 boolean write_depth )
157 {
158 struct lp_scene *scene = lp_setup_get_current_scene(setup);
159
160 lp_scene_rasterize(scene,
161 setup->rast,
162 write_depth);
163
164 reset_context( setup );
165
166 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
167 }
168
169
170
171 static void
172 begin_binning( struct lp_setup_context *setup )
173 {
174 struct lp_scene *scene = lp_setup_get_current_scene(setup);
175
176 LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
177 (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
178 (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) ? "clear": "load");
179
180 if (setup->fb.nr_cbufs) {
181 if (setup->clear.flags & PIPE_CLEAR_COLOR) {
182 lp_scene_bin_everywhere( scene,
183 lp_rast_clear_color,
184 setup->clear.color );
185 scene->has_color_clear = TRUE;
186 }
187 }
188
189 if (setup->fb.zsbuf) {
190 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
191 lp_scene_bin_everywhere( scene,
192 lp_rast_clear_zstencil,
193 setup->clear.zstencil );
194 scene->has_depth_clear = TRUE;
195 }
196 }
197
198 LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
199 }
200
201
202 /* This basically bins and then flushes any outstanding full-screen
203 * clears.
204 *
205 * TODO: fast path for fullscreen clears and no triangles.
206 */
207 static void
208 execute_clears( struct lp_setup_context *setup )
209 {
210 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
211
212 begin_binning( setup );
213 lp_setup_rasterize_scene( setup, TRUE );
214 }
215
216
217 static void
218 set_scene_state( struct lp_setup_context *setup,
219 enum setup_state new_state )
220 {
221 unsigned old_state = setup->state;
222
223 if (old_state == new_state)
224 return;
225
226 LP_DBG(DEBUG_SETUP, "%s old %d new %d\n", __FUNCTION__, old_state, new_state);
227
228 switch (new_state) {
229 case SETUP_ACTIVE:
230 begin_binning( setup );
231 break;
232
233 case SETUP_CLEARED:
234 if (old_state == SETUP_ACTIVE) {
235 assert(0);
236 return;
237 }
238 break;
239
240 case SETUP_FLUSHED:
241 if (old_state == SETUP_CLEARED)
242 execute_clears( setup );
243 else
244 lp_setup_rasterize_scene( setup, TRUE );
245 break;
246
247 default:
248 assert(0 && "invalid setup state mode");
249 }
250
251 setup->state = new_state;
252 }
253
254
255 /**
256 * \param flags bitmask of PIPE_FLUSH_x flags
257 */
258 void
259 lp_setup_flush( struct lp_setup_context *setup,
260 unsigned flags )
261 {
262 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
263
264 if (setup->scene) {
265 struct lp_scene *scene = lp_setup_get_current_scene(setup);
266 union lp_rast_cmd_arg dummy = {0};
267
268 if (flags & (PIPE_FLUSH_SWAPBUFFERS |
269 PIPE_FLUSH_FRAME)) {
270 /* Store colors in the linear color buffer(s).
271 * If we don't do this here, we'll end up converting the tiled
272 * data to linear in the texture_unmap() function, which will
273 * not be a parallel/threaded operation as here.
274 */
275 lp_scene_bin_everywhere(scene, lp_rast_store_color, dummy);
276 }
277 }
278
279 set_scene_state( setup, SETUP_FLUSHED );
280 }
281
282
283 void
284 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
285 const struct pipe_framebuffer_state *fb )
286 {
287 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
288
289 /* Flush any old scene.
290 */
291 set_scene_state( setup, SETUP_FLUSHED );
292
293 /* Set new state. This will be picked up later when we next need a
294 * scene.
295 */
296 util_copy_framebuffer_state(&setup->fb, fb);
297 }
298
299
300 void
301 lp_setup_clear( struct lp_setup_context *setup,
302 const float *color,
303 double depth,
304 unsigned stencil,
305 unsigned flags )
306 {
307 struct lp_scene *scene = lp_setup_get_current_scene(setup);
308 unsigned i;
309
310 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
311
312
313 if (flags & PIPE_CLEAR_COLOR) {
314 for (i = 0; i < 4; ++i)
315 setup->clear.color.clear_color[i] = float_to_ubyte(color[i]);
316 }
317
318 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
319 setup->clear.zstencil.clear_zstencil =
320 util_pack_z_stencil(setup->fb.zsbuf->format,
321 depth,
322 stencil);
323 }
324
325 if (setup->state == SETUP_ACTIVE) {
326 /* Add the clear to existing scene. In the unusual case where
327 * both color and depth-stencil are being cleared when there's
328 * already been some rendering, we could discard the currently
329 * binned scene and start again, but I don't see that as being
330 * a common usage.
331 */
332 if (flags & PIPE_CLEAR_COLOR) {
333 lp_scene_bin_everywhere( scene,
334 lp_rast_clear_color,
335 setup->clear.color );
336 scene->has_color_clear = TRUE;
337 }
338
339 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
340 lp_scene_bin_everywhere( scene,
341 lp_rast_clear_zstencil,
342 setup->clear.zstencil );
343 scene->has_depth_clear = TRUE;
344 }
345
346 }
347 else {
348 /* Put ourselves into the 'pre-clear' state, specifically to try
349 * and accumulate multiple clears to color and depth_stencil
350 * buffers which the app or state-tracker might issue
351 * separately.
352 */
353 set_scene_state( setup, SETUP_CLEARED );
354
355 setup->clear.flags |= flags;
356 }
357 }
358
359
360 /**
361 * Emit a fence.
362 */
363 struct pipe_fence_handle *
364 lp_setup_fence( struct lp_setup_context *setup )
365 {
366 if (setup->num_threads == 0) {
367 return NULL;
368 }
369 else {
370 struct lp_scene *scene = lp_setup_get_current_scene(setup);
371 const unsigned rank = lp_scene_get_num_bins( scene ); /* xxx */
372 struct lp_fence *fence = lp_fence_create(rank);
373
374 LP_DBG(DEBUG_SETUP, "%s rank %u\n", __FUNCTION__, rank);
375
376 set_scene_state( setup, SETUP_ACTIVE );
377
378 /* insert the fence into all command bins */
379 lp_scene_bin_everywhere( scene,
380 lp_rast_fence,
381 lp_rast_arg_fence(fence) );
382
383 return (struct pipe_fence_handle *) fence;
384 }
385 }
386
387
388 void
389 lp_setup_set_triangle_state( struct lp_setup_context *setup,
390 unsigned cull_mode,
391 boolean ccw_is_frontface,
392 boolean scissor,
393 boolean gl_rasterization_rules)
394 {
395 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
396
397 setup->ccw_is_frontface = ccw_is_frontface;
398 setup->cullmode = cull_mode;
399 setup->triangle = first_triangle;
400 setup->scissor_test = scissor;
401 setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
402 }
403
404
405
406 void
407 lp_setup_set_fs_inputs( struct lp_setup_context *setup,
408 const struct lp_shader_input *input,
409 unsigned nr )
410 {
411 LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
412
413 memcpy( setup->fs.input, input, nr * sizeof input[0] );
414 setup->fs.nr_inputs = nr;
415 }
416
417 void
418 lp_setup_set_fs_functions( struct lp_setup_context *setup,
419 lp_jit_frag_func jit_function0,
420 lp_jit_frag_func jit_function1,
421 boolean opaque )
422 {
423 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) jit_function0);
424 /* FIXME: reference count */
425
426 setup->fs.current.jit_function[0] = jit_function0;
427 setup->fs.current.jit_function[1] = jit_function1;
428 setup->fs.current.opaque = opaque;
429 setup->dirty |= LP_SETUP_NEW_FS;
430 }
431
432 void
433 lp_setup_set_fs_constants(struct lp_setup_context *setup,
434 struct pipe_resource *buffer)
435 {
436 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
437
438 pipe_resource_reference(&setup->constants.current, buffer);
439
440 setup->dirty |= LP_SETUP_NEW_CONSTANTS;
441 }
442
443
444 void
445 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
446 float alpha_ref_value )
447 {
448 LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
449
450 if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
451 setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
452 setup->dirty |= LP_SETUP_NEW_FS;
453 }
454 }
455
456 void
457 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
458 const ubyte refs[2] )
459 {
460 LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
461
462 if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
463 setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
464 setup->fs.current.jit_context.stencil_ref_front = refs[0];
465 setup->fs.current.jit_context.stencil_ref_back = refs[1];
466 setup->dirty |= LP_SETUP_NEW_FS;
467 }
468 }
469
470 void
471 lp_setup_set_blend_color( struct lp_setup_context *setup,
472 const struct pipe_blend_color *blend_color )
473 {
474 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
475
476 assert(blend_color);
477
478 if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
479 memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
480 setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
481 }
482 }
483
484
485 void
486 lp_setup_set_scissor( struct lp_setup_context *setup,
487 const struct pipe_scissor_state *scissor )
488 {
489 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
490
491 assert(scissor);
492
493 if (memcmp(&setup->scissor.current, scissor, sizeof(*scissor)) != 0) {
494 setup->scissor.current = *scissor; /* struct copy */
495 setup->dirty |= LP_SETUP_NEW_SCISSOR;
496 }
497 }
498
499
500 void
501 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
502 boolean flatshade_first )
503 {
504 setup->flatshade_first = flatshade_first;
505 }
506
507
508 void
509 lp_setup_set_vertex_info( struct lp_setup_context *setup,
510 struct vertex_info *vertex_info )
511 {
512 /* XXX: just silently holding onto the pointer:
513 */
514 setup->vertex_info = vertex_info;
515 }
516
517
518 /**
519 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
520 */
521 void
522 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
523 unsigned num,
524 struct pipe_sampler_view **views)
525 {
526 unsigned i;
527
528 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
529
530 assert(num <= PIPE_MAX_SAMPLERS);
531
532 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
533 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
534
535 if(view) {
536 struct pipe_resource *tex = view->texture;
537 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
538 struct lp_jit_texture *jit_tex;
539 jit_tex = &setup->fs.current.jit_context.textures[i];
540 jit_tex->width = tex->width0;
541 jit_tex->height = tex->height0;
542 jit_tex->depth = tex->depth0;
543 jit_tex->last_level = tex->last_level;
544
545 /* We're referencing the texture's internal data, so save a
546 * reference to it.
547 */
548 pipe_resource_reference(&setup->fs.current_tex[i], tex);
549
550 if (!lp_tex->dt) {
551 /* regular texture - setup array of mipmap level pointers */
552 int j;
553 for (j = 0; j <= tex->last_level; j++) {
554 jit_tex->data[j] =
555 llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
556 LP_TEX_LAYOUT_LINEAR);
557 jit_tex->row_stride[j] = lp_tex->row_stride[j];
558 jit_tex->img_stride[j] = lp_tex->img_stride[j];
559 }
560 }
561 else {
562 /* display target texture/surface */
563 /*
564 * XXX: Where should this be unmapped?
565 */
566
567 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
568 struct sw_winsys *winsys = screen->winsys;
569 jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
570 PIPE_TRANSFER_READ);
571 jit_tex->row_stride[0] = lp_tex->row_stride[0];
572 jit_tex->img_stride[0] = lp_tex->img_stride[0];
573 assert(jit_tex->data[0]);
574 }
575 }
576 }
577
578 setup->dirty |= LP_SETUP_NEW_FS;
579 }
580
581
582 /**
583 * Is the given texture referenced by any scene?
584 * Note: we have to check all scenes including any scenes currently
585 * being rendered and the current scene being built.
586 */
587 unsigned
588 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
589 const struct pipe_resource *texture )
590 {
591 unsigned i;
592
593 /* check the render targets */
594 for (i = 0; i < setup->fb.nr_cbufs; i++) {
595 if (setup->fb.cbufs[i]->texture == texture)
596 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
597 }
598 if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
599 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
600 }
601
602 /* check textures referenced by the scene */
603 for (i = 0; i < Elements(setup->scenes); i++) {
604 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
605 return PIPE_REFERENCED_FOR_READ;
606 }
607 }
608
609 return PIPE_UNREFERENCED;
610 }
611
612
613 /**
614 * Called by vbuf code when we're about to draw something.
615 */
616 void
617 lp_setup_update_state( struct lp_setup_context *setup )
618 {
619 struct lp_scene *scene;
620
621 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
622
623 setup_check_scene_size_and_flush(setup);
624
625 scene = lp_setup_get_current_scene(setup);
626
627 assert(setup->fs.current.jit_function);
628
629 /* Some of the 'draw' pipeline stages may have changed some driver state.
630 * Make sure we've processed those state changes before anything else.
631 *
632 * XXX this is the only place where llvmpipe_context is used in the
633 * setup code. This may get refactored/changed...
634 */
635 {
636 struct llvmpipe_context *lp = llvmpipe_context(scene->pipe);
637 if (lp->dirty) {
638 llvmpipe_update_derived(lp);
639 }
640 assert(lp->dirty == 0);
641 }
642
643 if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
644 uint8_t *stored;
645 unsigned i, j;
646
647 stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
648
649 /* smear each blend color component across 16 ubyte elements */
650 for (i = 0; i < 4; ++i) {
651 uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
652 for (j = 0; j < 16; ++j)
653 stored[i*16 + j] = c;
654 }
655
656 setup->blend_color.stored = stored;
657
658 setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
659 setup->dirty |= LP_SETUP_NEW_FS;
660 }
661
662 if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
663 float *stored;
664
665 stored = lp_scene_alloc_aligned(scene, 4 * sizeof(int32_t), 16);
666
667 stored[0] = (float) setup->scissor.current.minx;
668 stored[1] = (float) setup->scissor.current.miny;
669 stored[2] = (float) setup->scissor.current.maxx;
670 stored[3] = (float) setup->scissor.current.maxy;
671
672 setup->scissor.stored = stored;
673
674 setup->fs.current.jit_context.scissor_xmin = stored[0];
675 setup->fs.current.jit_context.scissor_ymin = stored[1];
676 setup->fs.current.jit_context.scissor_xmax = stored[2];
677 setup->fs.current.jit_context.scissor_ymax = stored[3];
678
679 setup->dirty |= LP_SETUP_NEW_FS;
680 }
681
682 if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
683 struct pipe_resource *buffer = setup->constants.current;
684
685 if(buffer) {
686 unsigned current_size = buffer->width0;
687 const void *current_data = llvmpipe_resource_data(buffer);
688
689 /* TODO: copy only the actually used constants? */
690
691 if(setup->constants.stored_size != current_size ||
692 !setup->constants.stored_data ||
693 memcmp(setup->constants.stored_data,
694 current_data,
695 current_size) != 0) {
696 void *stored;
697
698 stored = lp_scene_alloc(scene, current_size);
699 if(stored) {
700 memcpy(stored,
701 current_data,
702 current_size);
703 setup->constants.stored_size = current_size;
704 setup->constants.stored_data = stored;
705 }
706 }
707 }
708 else {
709 setup->constants.stored_size = 0;
710 setup->constants.stored_data = NULL;
711 }
712
713 setup->fs.current.jit_context.constants = setup->constants.stored_data;
714 setup->dirty |= LP_SETUP_NEW_FS;
715 }
716
717
718 if(setup->dirty & LP_SETUP_NEW_FS) {
719 if(!setup->fs.stored ||
720 memcmp(setup->fs.stored,
721 &setup->fs.current,
722 sizeof setup->fs.current) != 0) {
723 /* The fs state that's been stored in the scene is different from
724 * the new, current state. So allocate a new lp_rast_state object
725 * and append it to the bin's setup data buffer.
726 */
727 uint i;
728 struct lp_rast_state *stored =
729 (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
730 if(stored) {
731 memcpy(stored,
732 &setup->fs.current,
733 sizeof setup->fs.current);
734 setup->fs.stored = stored;
735
736 /* put the state-set command into all bins */
737 lp_scene_bin_state_command( scene,
738 lp_rast_set_state,
739 lp_rast_arg_state(setup->fs.stored) );
740 }
741
742 /* The scene now references the textures in the rasterization
743 * state record. Note that now.
744 */
745 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
746 if (setup->fs.current_tex[i])
747 lp_scene_add_resource_reference(scene, setup->fs.current_tex[i]);
748 }
749 }
750 }
751
752 setup->dirty = 0;
753
754 assert(setup->fs.stored);
755 }
756
757
758
759 /* Only caller is lp_setup_vbuf_destroy()
760 */
761 void
762 lp_setup_destroy( struct lp_setup_context *setup )
763 {
764 uint i;
765
766 reset_context( setup );
767
768 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
769 pipe_resource_reference(&setup->fs.current_tex[i], NULL);
770 }
771
772 pipe_resource_reference(&setup->constants.current, NULL);
773
774 /* free the scenes in the 'empty' queue */
775 while (1) {
776 struct lp_scene *scene = lp_scene_dequeue(setup->empty_scenes, FALSE);
777 if (!scene)
778 break;
779 lp_scene_destroy(scene);
780 }
781
782 lp_rast_destroy( setup->rast );
783
784 FREE( setup );
785 }
786
787
788 /**
789 * Create a new primitive tiling engine. Plug it into the backend of
790 * the draw module. Currently also creates a rasterizer to use with
791 * it.
792 */
793 struct lp_setup_context *
794 lp_setup_create( struct pipe_context *pipe,
795 struct draw_context *draw )
796 {
797 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
798 struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
799 unsigned i;
800
801 if (!setup)
802 return NULL;
803
804 lp_setup_init_vbuf(setup);
805
806 setup->empty_scenes = lp_scene_queue_create();
807 if (!setup->empty_scenes)
808 goto fail;
809
810 /* XXX: move this to the screen and share between contexts:
811 */
812 setup->num_threads = screen->num_threads;
813 setup->rast = lp_rast_create(screen->num_threads);
814 if (!setup->rast)
815 goto fail;
816
817 setup->vbuf = draw_vbuf_stage(draw, &setup->base);
818 if (!setup->vbuf)
819 goto fail;
820
821 draw_set_rasterize_stage(draw, setup->vbuf);
822 draw_set_render(draw, &setup->base);
823
824 /* create some empty scenes */
825 for (i = 0; i < MAX_SCENES; i++) {
826 setup->scenes[i] = lp_scene_create( pipe, setup->empty_scenes );
827
828 lp_scene_enqueue(setup->empty_scenes, setup->scenes[i]);
829 }
830
831 setup->triangle = first_triangle;
832 setup->line = first_line;
833 setup->point = first_point;
834
835 setup->dirty = ~0;
836
837 return setup;
838
839 fail:
840 if (setup->rast)
841 lp_rast_destroy( setup->rast );
842
843 if (setup->vbuf)
844 ;
845
846 if (setup->empty_scenes)
847 lp_scene_queue_destroy(setup->empty_scenes);
848
849 FREE(setup);
850 return NULL;
851 }
852