llvmpipe: make texture border_color dynamic state
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35 #include <limits.h>
36
37 #include "pipe/p_defines.h"
38 #include "util/u_framebuffer.h"
39 #include "util/u_inlines.h"
40 #include "util/u_memory.h"
41 #include "util/u_pack_color.h"
42 #include "lp_context.h"
43 #include "lp_memory.h"
44 #include "lp_scene.h"
45 #include "lp_texture.h"
46 #include "lp_debug.h"
47 #include "lp_fence.h"
48 #include "lp_query.h"
49 #include "lp_rast.h"
50 #include "lp_setup_context.h"
51 #include "lp_screen.h"
52 #include "lp_state.h"
53 #include "state_tracker/sw_winsys.h"
54
55 #include "draw/draw_context.h"
56 #include "draw/draw_vbuf.h"
57
58
59 static void set_scene_state( struct lp_setup_context *, enum setup_state,
60 const char *reason);
61 static boolean try_update_scene_state( struct lp_setup_context *setup );
62
63
64 static void
65 lp_setup_get_empty_scene(struct lp_setup_context *setup)
66 {
67 assert(setup->scene == NULL);
68
69 setup->scene_idx++;
70 setup->scene_idx %= Elements(setup->scenes);
71
72 setup->scene = setup->scenes[setup->scene_idx];
73
74 if (setup->scene->fence) {
75 if (LP_DEBUG & DEBUG_SETUP)
76 debug_printf("%s: wait for scene %d\n",
77 __FUNCTION__, setup->scene->fence->id);
78
79 lp_fence_wait(setup->scene->fence);
80 }
81
82 lp_scene_begin_binning(setup->scene, &setup->fb);
83
84 }
85
86
87 static void
88 first_triangle( struct lp_setup_context *setup,
89 const float (*v0)[4],
90 const float (*v1)[4],
91 const float (*v2)[4])
92 {
93 assert(setup->state == SETUP_ACTIVE);
94 lp_setup_choose_triangle( setup );
95 setup->triangle( setup, v0, v1, v2 );
96 }
97
98 static void
99 first_line( struct lp_setup_context *setup,
100 const float (*v0)[4],
101 const float (*v1)[4])
102 {
103 assert(setup->state == SETUP_ACTIVE);
104 lp_setup_choose_line( setup );
105 setup->line( setup, v0, v1 );
106 }
107
108 static void
109 first_point( struct lp_setup_context *setup,
110 const float (*v0)[4])
111 {
112 assert(setup->state == SETUP_ACTIVE);
113 lp_setup_choose_point( setup );
114 setup->point( setup, v0 );
115 }
116
117 static void lp_setup_reset( struct lp_setup_context *setup )
118 {
119 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
120
121 /* Reset derived state */
122 setup->constants.stored_size = 0;
123 setup->constants.stored_data = NULL;
124 setup->fs.stored = NULL;
125 setup->dirty = ~0;
126
127 /* no current bin */
128 setup->scene = NULL;
129
130 /* Reset some state:
131 */
132 memset(&setup->clear, 0, sizeof setup->clear);
133
134 /* Have an explicit "start-binning" call and get rid of this
135 * pointer twiddling?
136 */
137 setup->line = first_line;
138 setup->point = first_point;
139 setup->triangle = first_triangle;
140 }
141
142
143 /** Rasterize all scene's bins */
144 static void
145 lp_setup_rasterize_scene( struct lp_setup_context *setup )
146 {
147 struct lp_scene *scene = setup->scene;
148 struct llvmpipe_screen *screen = llvmpipe_screen(scene->pipe->screen);
149
150 lp_scene_end_binning(scene);
151
152 lp_fence_reference(&setup->last_fence, scene->fence);
153
154 if (setup->last_fence)
155 setup->last_fence->issued = TRUE;
156
157 pipe_mutex_lock(screen->rast_mutex);
158 lp_rast_queue_scene(screen->rast, scene);
159 lp_rast_finish(screen->rast);
160 pipe_mutex_unlock(screen->rast_mutex);
161
162 lp_scene_end_rasterization(setup->scene);
163 lp_setup_reset( setup );
164
165 LP_DBG(DEBUG_SETUP, "%s done \n", __FUNCTION__);
166 }
167
168
169
170 static void
171 begin_binning( struct lp_setup_context *setup )
172 {
173 struct lp_scene *scene = setup->scene;
174 boolean need_zsload = FALSE;
175 boolean ok;
176 unsigned i, j;
177
178 assert(scene);
179 assert(scene->fence == NULL);
180
181 /* Always create a fence:
182 */
183 scene->fence = lp_fence_create(MAX2(1, setup->num_threads));
184
185 /* Initialize the bin flags and x/y coords:
186 */
187 for (i = 0; i < scene->tiles_x; i++) {
188 for (j = 0; j < scene->tiles_y; j++) {
189 scene->tile[i][j].x = i;
190 scene->tile[i][j].y = j;
191 }
192 }
193
194 ok = try_update_scene_state(setup);
195 assert(ok);
196
197 if (setup->fb.zsbuf &&
198 ((setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) != PIPE_CLEAR_DEPTHSTENCIL) &&
199 util_format_is_depth_and_stencil(setup->fb.zsbuf->format))
200 need_zsload = TRUE;
201
202 LP_DBG(DEBUG_SETUP, "%s color: %s depth: %s\n", __FUNCTION__,
203 (setup->clear.flags & PIPE_CLEAR_COLOR) ? "clear": "load",
204 need_zsload ? "clear": "load");
205
206 if (setup->fb.nr_cbufs) {
207 if (setup->clear.flags & PIPE_CLEAR_COLOR) {
208 ok = lp_scene_bin_everywhere( scene,
209 LP_RAST_OP_CLEAR_COLOR,
210 setup->clear.color );
211 assert(ok);
212 }
213 }
214
215 if (setup->fb.zsbuf) {
216 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL) {
217 if (!need_zsload)
218 scene->has_depthstencil_clear = TRUE;
219 ok = lp_scene_bin_everywhere( scene,
220 LP_RAST_OP_CLEAR_ZSTENCIL,
221 lp_rast_arg_clearzs(
222 setup->clear.zsvalue,
223 setup->clear.zsmask));
224 assert(ok);
225 }
226 }
227
228 if (setup->active_query) {
229 ok = lp_scene_bin_everywhere( scene,
230 LP_RAST_OP_BEGIN_QUERY,
231 lp_rast_arg_query(setup->active_query) );
232 assert(ok);
233 }
234
235
236 setup->clear.flags = 0;
237 setup->clear.zsmask = 0;
238 setup->clear.zsvalue = 0;
239
240 LP_DBG(DEBUG_SETUP, "%s done\n", __FUNCTION__);
241 }
242
243
244 /* This basically bins and then flushes any outstanding full-screen
245 * clears.
246 *
247 * TODO: fast path for fullscreen clears and no triangles.
248 */
249 static void
250 execute_clears( struct lp_setup_context *setup )
251 {
252 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
253
254 begin_binning( setup );
255 }
256
257 const char *states[] = {
258 "FLUSHED",
259 "EMPTY ",
260 "CLEARED",
261 "ACTIVE "
262 };
263
264
265 static void
266 set_scene_state( struct lp_setup_context *setup,
267 enum setup_state new_state,
268 const char *reason)
269 {
270 unsigned old_state = setup->state;
271
272 if (old_state == new_state)
273 return;
274
275 if (LP_DEBUG & DEBUG_SCENE) {
276 debug_printf("%s old %s new %s%s%s\n",
277 __FUNCTION__,
278 states[old_state],
279 states[new_state],
280 (new_state == SETUP_FLUSHED) ? ": " : "",
281 (new_state == SETUP_FLUSHED) ? reason : "");
282
283 if (new_state == SETUP_FLUSHED && setup->scene)
284 lp_debug_draw_bins_by_cmd_length(setup->scene);
285 }
286
287 /* wait for a free/empty scene
288 */
289 if (old_state == SETUP_FLUSHED)
290 lp_setup_get_empty_scene(setup);
291
292 switch (new_state) {
293 case SETUP_CLEARED:
294 break;
295
296 case SETUP_ACTIVE:
297 begin_binning( setup );
298 break;
299
300 case SETUP_FLUSHED:
301 if (old_state == SETUP_CLEARED)
302 execute_clears( setup );
303
304 lp_setup_rasterize_scene( setup );
305 assert(setup->scene == NULL);
306 break;
307
308 default:
309 assert(0 && "invalid setup state mode");
310 }
311
312 setup->state = new_state;
313 }
314
315
316 /**
317 * \param flags bitmask of PIPE_FLUSH_x flags
318 */
319 void
320 lp_setup_flush( struct lp_setup_context *setup,
321 unsigned flags,
322 struct pipe_fence_handle **fence,
323 const char *reason)
324 {
325 set_scene_state( setup, SETUP_FLUSHED, reason );
326
327 if (fence) {
328 lp_fence_reference((struct lp_fence **)fence, setup->last_fence);
329 }
330 }
331
332
333 void
334 lp_setup_bind_framebuffer( struct lp_setup_context *setup,
335 const struct pipe_framebuffer_state *fb )
336 {
337 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
338
339 /* Flush any old scene.
340 */
341 set_scene_state( setup, SETUP_FLUSHED, __FUNCTION__ );
342
343 /*
344 * Ensure the old scene is not reused.
345 */
346 assert(!setup->scene);
347
348 /* Set new state. This will be picked up later when we next need a
349 * scene.
350 */
351 util_copy_framebuffer_state(&setup->fb, fb);
352 setup->framebuffer.x0 = 0;
353 setup->framebuffer.y0 = 0;
354 setup->framebuffer.x1 = fb->width-1;
355 setup->framebuffer.y1 = fb->height-1;
356 setup->dirty |= LP_SETUP_NEW_SCISSOR;
357 }
358
359
360 static boolean
361 lp_setup_try_clear( struct lp_setup_context *setup,
362 const float *color,
363 double depth,
364 unsigned stencil,
365 unsigned flags )
366 {
367 uint32_t zsmask = 0;
368 uint32_t zsvalue = 0;
369 union lp_rast_cmd_arg color_arg;
370 unsigned i;
371
372 LP_DBG(DEBUG_SETUP, "%s state %d\n", __FUNCTION__, setup->state);
373
374 if (flags & PIPE_CLEAR_COLOR) {
375 for (i = 0; i < 4; i++)
376 color_arg.clear_color[i] = float_to_ubyte(color[i]);
377 }
378
379 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
380 unsigned zmask = (flags & PIPE_CLEAR_DEPTH) ? ~0 : 0;
381 unsigned smask = (flags & PIPE_CLEAR_STENCIL) ? ~0 : 0;
382
383 zsvalue = util_pack_z_stencil(setup->fb.zsbuf->format,
384 depth,
385 stencil);
386
387 zsmask = util_pack_uint_z_stencil(setup->fb.zsbuf->format,
388 zmask,
389 smask);
390 }
391
392 if (setup->state == SETUP_ACTIVE) {
393 struct lp_scene *scene = setup->scene;
394
395 /* Add the clear to existing scene. In the unusual case where
396 * both color and depth-stencil are being cleared when there's
397 * already been some rendering, we could discard the currently
398 * binned scene and start again, but I don't see that as being
399 * a common usage.
400 */
401 if (flags & PIPE_CLEAR_COLOR) {
402 if (!lp_scene_bin_everywhere( scene,
403 LP_RAST_OP_CLEAR_COLOR,
404 color_arg ))
405 return FALSE;
406 }
407
408 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
409 if (!lp_scene_bin_everywhere( scene,
410 LP_RAST_OP_CLEAR_ZSTENCIL,
411 lp_rast_arg_clearzs(zsvalue, zsmask) ))
412 return FALSE;
413 }
414 }
415 else {
416 /* Put ourselves into the 'pre-clear' state, specifically to try
417 * and accumulate multiple clears to color and depth_stencil
418 * buffers which the app or state-tracker might issue
419 * separately.
420 */
421 set_scene_state( setup, SETUP_CLEARED, __FUNCTION__ );
422
423 setup->clear.flags |= flags;
424
425 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
426 setup->clear.zsmask |= zsmask;
427 setup->clear.zsvalue =
428 (setup->clear.zsvalue & ~zsmask) | (zsvalue & zsmask);
429 }
430
431 if (flags & PIPE_CLEAR_COLOR) {
432 memcpy(setup->clear.color.clear_color,
433 &color_arg,
434 sizeof color_arg);
435 }
436 }
437
438 return TRUE;
439 }
440
441 void
442 lp_setup_clear( struct lp_setup_context *setup,
443 const float *color,
444 double depth,
445 unsigned stencil,
446 unsigned flags )
447 {
448 if (!lp_setup_try_clear( setup, color, depth, stencil, flags )) {
449 lp_setup_flush(setup, 0, NULL, __FUNCTION__);
450
451 if (!lp_setup_try_clear( setup, color, depth, stencil, flags ))
452 assert(0);
453 }
454 }
455
456
457
458
459
460 void
461 lp_setup_set_triangle_state( struct lp_setup_context *setup,
462 unsigned cull_mode,
463 boolean ccw_is_frontface,
464 boolean scissor,
465 boolean gl_rasterization_rules)
466 {
467 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
468
469 setup->ccw_is_frontface = ccw_is_frontface;
470 setup->cullmode = cull_mode;
471 setup->triangle = first_triangle;
472 setup->pixel_offset = gl_rasterization_rules ? 0.5f : 0.0f;
473
474 if (setup->scissor_test != scissor) {
475 setup->dirty |= LP_SETUP_NEW_SCISSOR;
476 setup->scissor_test = scissor;
477 }
478 }
479
480 void
481 lp_setup_set_line_state( struct lp_setup_context *setup,
482 float line_width)
483 {
484 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
485
486 setup->line_width = line_width;
487 }
488
489 void
490 lp_setup_set_point_state( struct lp_setup_context *setup,
491 float point_size,
492 boolean point_size_per_vertex,
493 uint sprite_coord_enable,
494 uint sprite_coord_origin)
495 {
496 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
497
498 setup->point_size = point_size;
499 setup->sprite_coord_enable = sprite_coord_enable;
500 setup->sprite_coord_origin = sprite_coord_origin;
501 setup->point_size_per_vertex = point_size_per_vertex;
502 }
503
504 void
505 lp_setup_set_fs_inputs( struct lp_setup_context *setup,
506 const struct lp_shader_input *input,
507 unsigned nr )
508 {
509 LP_DBG(DEBUG_SETUP, "%s %p %u\n", __FUNCTION__, (void *) input, nr);
510
511 memcpy( setup->fs.input, input, nr * sizeof input[0] );
512 setup->fs.nr_inputs = nr;
513 }
514
515 void
516 lp_setup_set_fs_variant( struct lp_setup_context *setup,
517 struct lp_fragment_shader_variant *variant)
518 {
519 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__,
520 variant);
521 /* FIXME: reference count */
522
523 setup->fs.current.variant = variant;
524 setup->dirty |= LP_SETUP_NEW_FS;
525 }
526
527 void
528 lp_setup_set_fs_constants(struct lp_setup_context *setup,
529 struct pipe_resource *buffer)
530 {
531 LP_DBG(DEBUG_SETUP, "%s %p\n", __FUNCTION__, (void *) buffer);
532
533 pipe_resource_reference(&setup->constants.current, buffer);
534
535 setup->dirty |= LP_SETUP_NEW_CONSTANTS;
536 }
537
538
539 void
540 lp_setup_set_alpha_ref_value( struct lp_setup_context *setup,
541 float alpha_ref_value )
542 {
543 LP_DBG(DEBUG_SETUP, "%s %f\n", __FUNCTION__, alpha_ref_value);
544
545 if(setup->fs.current.jit_context.alpha_ref_value != alpha_ref_value) {
546 setup->fs.current.jit_context.alpha_ref_value = alpha_ref_value;
547 setup->dirty |= LP_SETUP_NEW_FS;
548 }
549 }
550
551 void
552 lp_setup_set_stencil_ref_values( struct lp_setup_context *setup,
553 const ubyte refs[2] )
554 {
555 LP_DBG(DEBUG_SETUP, "%s %d %d\n", __FUNCTION__, refs[0], refs[1]);
556
557 if (setup->fs.current.jit_context.stencil_ref_front != refs[0] ||
558 setup->fs.current.jit_context.stencil_ref_back != refs[1]) {
559 setup->fs.current.jit_context.stencil_ref_front = refs[0];
560 setup->fs.current.jit_context.stencil_ref_back = refs[1];
561 setup->dirty |= LP_SETUP_NEW_FS;
562 }
563 }
564
565 void
566 lp_setup_set_blend_color( struct lp_setup_context *setup,
567 const struct pipe_blend_color *blend_color )
568 {
569 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
570
571 assert(blend_color);
572
573 if(memcmp(&setup->blend_color.current, blend_color, sizeof *blend_color) != 0) {
574 memcpy(&setup->blend_color.current, blend_color, sizeof *blend_color);
575 setup->dirty |= LP_SETUP_NEW_BLEND_COLOR;
576 }
577 }
578
579
580 void
581 lp_setup_set_scissor( struct lp_setup_context *setup,
582 const struct pipe_scissor_state *scissor )
583 {
584 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
585
586 assert(scissor);
587
588 setup->scissor.x0 = scissor->minx;
589 setup->scissor.x1 = scissor->maxx-1;
590 setup->scissor.y0 = scissor->miny;
591 setup->scissor.y1 = scissor->maxy-1;
592 setup->dirty |= LP_SETUP_NEW_SCISSOR;
593 }
594
595
596 void
597 lp_setup_set_flatshade_first( struct lp_setup_context *setup,
598 boolean flatshade_first )
599 {
600 setup->flatshade_first = flatshade_first;
601 }
602
603
604 void
605 lp_setup_set_vertex_info( struct lp_setup_context *setup,
606 struct vertex_info *vertex_info )
607 {
608 /* XXX: just silently holding onto the pointer:
609 */
610 setup->vertex_info = vertex_info;
611 }
612
613
614 /**
615 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
616 */
617 void
618 lp_setup_set_fragment_sampler_views(struct lp_setup_context *setup,
619 unsigned num,
620 struct pipe_sampler_view **views,
621 const struct pipe_sampler_state **samplers)
622 {
623 unsigned i;
624
625 LP_DBG(DEBUG_SETUP, "%s\n", __FUNCTION__);
626
627 assert(num <= PIPE_MAX_SAMPLERS);
628
629 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
630 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
631
632 if(view) {
633 struct pipe_resource *tex = view->texture;
634 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
635 struct lp_jit_texture *jit_tex;
636 jit_tex = &setup->fs.current.jit_context.textures[i];
637 jit_tex->width = tex->width0;
638 jit_tex->height = tex->height0;
639 jit_tex->depth = tex->depth0;
640 jit_tex->last_level = tex->last_level;
641
642 /* sampler state */
643 jit_tex->min_lod = samplers[i]->min_lod;
644 jit_tex->max_lod = samplers[i]->max_lod;
645 jit_tex->lod_bias = samplers[i]->lod_bias;
646 COPY_4V(jit_tex->border_color, samplers[i]->border_color);
647
648 /* We're referencing the texture's internal data, so save a
649 * reference to it.
650 */
651 pipe_resource_reference(&setup->fs.current_tex[i], tex);
652
653 if (!lp_tex->dt) {
654 /* regular texture - setup array of mipmap level pointers */
655 int j;
656 for (j = 0; j <= tex->last_level; j++) {
657 jit_tex->data[j] =
658 llvmpipe_get_texture_image_all(lp_tex, j, LP_TEX_USAGE_READ,
659 LP_TEX_LAYOUT_LINEAR);
660 jit_tex->row_stride[j] = lp_tex->row_stride[j];
661 jit_tex->img_stride[j] = lp_tex->img_stride[j];
662
663 if ((LP_PERF & PERF_TEX_MEM) ||
664 !jit_tex->data[j]) {
665 /* out of memory - use dummy tile memory */
666 jit_tex->data[j] = lp_dummy_tile;
667 jit_tex->width = TILE_SIZE/8;
668 jit_tex->height = TILE_SIZE/8;
669 jit_tex->depth = 1;
670 jit_tex->last_level = 0;
671 jit_tex->row_stride[j] = 0;
672 jit_tex->img_stride[j] = 0;
673 }
674 }
675 }
676 else {
677 /* display target texture/surface */
678 /*
679 * XXX: Where should this be unmapped?
680 */
681 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
682 struct sw_winsys *winsys = screen->winsys;
683 jit_tex->data[0] = winsys->displaytarget_map(winsys, lp_tex->dt,
684 PIPE_TRANSFER_READ);
685 jit_tex->row_stride[0] = lp_tex->row_stride[0];
686 jit_tex->img_stride[0] = lp_tex->img_stride[0];
687 assert(jit_tex->data[0]);
688 }
689 }
690 }
691
692 setup->dirty |= LP_SETUP_NEW_FS;
693 }
694
695
696 /**
697 * Is the given texture referenced by any scene?
698 * Note: we have to check all scenes including any scenes currently
699 * being rendered and the current scene being built.
700 */
701 unsigned
702 lp_setup_is_resource_referenced( const struct lp_setup_context *setup,
703 const struct pipe_resource *texture )
704 {
705 unsigned i;
706
707 /* check the render targets */
708 for (i = 0; i < setup->fb.nr_cbufs; i++) {
709 if (setup->fb.cbufs[i]->texture == texture)
710 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
711 }
712 if (setup->fb.zsbuf && setup->fb.zsbuf->texture == texture) {
713 return PIPE_REFERENCED_FOR_READ | PIPE_REFERENCED_FOR_WRITE;
714 }
715
716 /* check textures referenced by the scene */
717 for (i = 0; i < Elements(setup->scenes); i++) {
718 if (lp_scene_is_resource_referenced(setup->scenes[i], texture)) {
719 return PIPE_REFERENCED_FOR_READ;
720 }
721 }
722
723 return PIPE_UNREFERENCED;
724 }
725
726
727 /**
728 * Called by vbuf code when we're about to draw something.
729 */
730 static boolean
731 try_update_scene_state( struct lp_setup_context *setup )
732 {
733 boolean new_scene = (setup->fs.stored == NULL);
734 struct lp_scene *scene = setup->scene;
735
736 assert(scene);
737
738 if(setup->dirty & LP_SETUP_NEW_BLEND_COLOR) {
739 uint8_t *stored;
740 unsigned i, j;
741
742 stored = lp_scene_alloc_aligned(scene, 4 * 16, 16);
743 if (!stored) {
744 assert(!new_scene);
745 return FALSE;
746 }
747
748 /* smear each blend color component across 16 ubyte elements */
749 for (i = 0; i < 4; ++i) {
750 uint8_t c = float_to_ubyte(setup->blend_color.current.color[i]);
751 for (j = 0; j < 16; ++j)
752 stored[i*16 + j] = c;
753 }
754
755 setup->blend_color.stored = stored;
756 setup->fs.current.jit_context.blend_color = setup->blend_color.stored;
757 setup->dirty |= LP_SETUP_NEW_FS;
758 }
759
760 if(setup->dirty & LP_SETUP_NEW_CONSTANTS) {
761 struct pipe_resource *buffer = setup->constants.current;
762
763 if(buffer) {
764 unsigned current_size = buffer->width0;
765 const void *current_data = llvmpipe_resource_data(buffer);
766
767 /* TODO: copy only the actually used constants? */
768
769 if(setup->constants.stored_size != current_size ||
770 !setup->constants.stored_data ||
771 memcmp(setup->constants.stored_data,
772 current_data,
773 current_size) != 0) {
774 void *stored;
775
776 stored = lp_scene_alloc(scene, current_size);
777 if (!stored) {
778 assert(!new_scene);
779 return FALSE;
780 }
781
782 memcpy(stored,
783 current_data,
784 current_size);
785 setup->constants.stored_size = current_size;
786 setup->constants.stored_data = stored;
787 }
788 }
789 else {
790 setup->constants.stored_size = 0;
791 setup->constants.stored_data = NULL;
792 }
793
794 setup->fs.current.jit_context.constants = setup->constants.stored_data;
795 setup->dirty |= LP_SETUP_NEW_FS;
796 }
797
798
799 if (setup->dirty & LP_SETUP_NEW_FS) {
800 if (!setup->fs.stored ||
801 memcmp(setup->fs.stored,
802 &setup->fs.current,
803 sizeof setup->fs.current) != 0)
804 {
805 struct lp_rast_state *stored;
806 uint i;
807
808 /* The fs state that's been stored in the scene is different from
809 * the new, current state. So allocate a new lp_rast_state object
810 * and append it to the bin's setup data buffer.
811 */
812 stored = (struct lp_rast_state *) lp_scene_alloc(scene, sizeof *stored);
813 if (!stored) {
814 assert(!new_scene);
815 return FALSE;
816 }
817
818 memcpy(stored,
819 &setup->fs.current,
820 sizeof setup->fs.current);
821 setup->fs.stored = stored;
822
823 /* The scene now references the textures in the rasterization
824 * state record. Note that now.
825 */
826 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
827 if (setup->fs.current_tex[i]) {
828 if (!lp_scene_add_resource_reference(scene,
829 setup->fs.current_tex[i],
830 new_scene)) {
831 assert(!new_scene);
832 return FALSE;
833 }
834 }
835 }
836 }
837 }
838
839 if (setup->dirty & LP_SETUP_NEW_SCISSOR) {
840 setup->draw_region = setup->framebuffer;
841 if (setup->scissor_test) {
842 u_rect_possible_intersection(&setup->scissor,
843 &setup->draw_region);
844 }
845 }
846
847 setup->dirty = 0;
848
849 assert(setup->fs.stored);
850 return TRUE;
851 }
852
853 void
854 lp_setup_update_state( struct lp_setup_context *setup,
855 boolean update_scene )
856 {
857 /* Some of the 'draw' pipeline stages may have changed some driver state.
858 * Make sure we've processed those state changes before anything else.
859 *
860 * XXX this is the only place where llvmpipe_context is used in the
861 * setup code. This may get refactored/changed...
862 */
863 {
864 struct llvmpipe_context *lp = llvmpipe_context(setup->pipe);
865 if (lp->dirty) {
866 llvmpipe_update_derived(lp);
867 }
868
869 /* Will probably need to move this somewhere else, just need
870 * to know about vertex shader point size attribute.
871 */
872 setup->psize = lp->psize_slot;
873
874 assert(lp->dirty == 0);
875 }
876
877 if (update_scene)
878 set_scene_state( setup, SETUP_ACTIVE, __FUNCTION__ );
879
880 /* Only call into update_scene_state() if we already have a
881 * scene:
882 */
883 if (update_scene && setup->scene) {
884 assert(setup->state == SETUP_ACTIVE);
885 if (!try_update_scene_state(setup)) {
886 lp_setup_flush_and_restart(setup);
887 if (!try_update_scene_state(setup))
888 assert(0);
889 }
890 }
891 }
892
893
894
895 /* Only caller is lp_setup_vbuf_destroy()
896 */
897 void
898 lp_setup_destroy( struct lp_setup_context *setup )
899 {
900 uint i;
901
902 lp_setup_reset( setup );
903
904 util_unreference_framebuffer_state(&setup->fb);
905
906 for (i = 0; i < Elements(setup->fs.current_tex); i++) {
907 pipe_resource_reference(&setup->fs.current_tex[i], NULL);
908 }
909
910 pipe_resource_reference(&setup->constants.current, NULL);
911
912 /* free the scenes in the 'empty' queue */
913 for (i = 0; i < Elements(setup->scenes); i++) {
914 struct lp_scene *scene = setup->scenes[i];
915
916 if (scene->fence)
917 lp_fence_wait(scene->fence);
918
919 lp_scene_destroy(scene);
920 }
921
922 FREE( setup );
923 }
924
925
926 /**
927 * Create a new primitive tiling engine. Plug it into the backend of
928 * the draw module. Currently also creates a rasterizer to use with
929 * it.
930 */
931 struct lp_setup_context *
932 lp_setup_create( struct pipe_context *pipe,
933 struct draw_context *draw )
934 {
935 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
936 struct lp_setup_context *setup = CALLOC_STRUCT(lp_setup_context);
937 unsigned i;
938
939 if (!setup)
940 return NULL;
941
942 lp_setup_init_vbuf(setup);
943
944 /* Used only in update_state():
945 */
946 setup->pipe = pipe;
947
948
949 setup->num_threads = screen->num_threads;
950 setup->vbuf = draw_vbuf_stage(draw, &setup->base);
951 if (!setup->vbuf)
952 goto fail;
953
954 draw_set_rasterize_stage(draw, setup->vbuf);
955 draw_set_render(draw, &setup->base);
956
957 /* create some empty scenes */
958 for (i = 0; i < MAX_SCENES; i++) {
959 setup->scenes[i] = lp_scene_create( pipe );
960 }
961
962 setup->triangle = first_triangle;
963 setup->line = first_line;
964 setup->point = first_point;
965
966 setup->dirty = ~0;
967
968 return setup;
969
970 fail:
971 if (setup->vbuf)
972 ;
973
974 FREE(setup);
975 return NULL;
976 }
977
978
979 /**
980 * Put a BeginQuery command into all bins.
981 */
982 void
983 lp_setup_begin_query(struct lp_setup_context *setup,
984 struct llvmpipe_query *pq)
985 {
986 /* init the query to its beginning state */
987 assert(setup->active_query == NULL);
988
989 if (setup->scene) {
990 if (!lp_scene_bin_everywhere(setup->scene,
991 LP_RAST_OP_BEGIN_QUERY,
992 lp_rast_arg_query(pq))) {
993
994 lp_setup_flush_and_restart(setup);
995
996 if (!lp_scene_bin_everywhere(setup->scene,
997 LP_RAST_OP_BEGIN_QUERY,
998 lp_rast_arg_query(pq))) {
999 assert(0);
1000 return;
1001 }
1002 }
1003 }
1004
1005 setup->active_query = pq;
1006 }
1007
1008
1009 /**
1010 * Put an EndQuery command into all bins.
1011 */
1012 void
1013 lp_setup_end_query(struct lp_setup_context *setup, struct llvmpipe_query *pq)
1014 {
1015 union lp_rast_cmd_arg dummy = { 0 };
1016
1017 assert(setup->active_query == pq);
1018 setup->active_query = NULL;
1019
1020 /* Setup will automatically re-issue any query which carried over a
1021 * scene boundary, and the rasterizer automatically "ends" queries
1022 * which are active at the end of a scene, so there is no need to
1023 * retry this commands on failure.
1024 */
1025 if (setup->scene) {
1026 /* pq->fence should be the fence of the *last* scene which
1027 * contributed to the query result.
1028 */
1029 lp_fence_reference(&pq->fence, setup->scene->fence);
1030
1031 if (!lp_scene_bin_everywhere(setup->scene,
1032 LP_RAST_OP_END_QUERY,
1033 dummy)) {
1034 lp_setup_flush(setup, 0, NULL, __FUNCTION__);
1035 }
1036 }
1037 else {
1038 lp_fence_reference(&pq->fence, setup->last_fence);
1039 }
1040 }
1041
1042
1043 void
1044 lp_setup_flush_and_restart(struct lp_setup_context *setup)
1045 {
1046 if (0) debug_printf("%s\n", __FUNCTION__);
1047
1048 assert(setup->state == SETUP_ACTIVE);
1049 set_scene_state(setup, SETUP_FLUSHED, __FUNCTION__);
1050 lp_setup_update_state(setup, TRUE);
1051 }
1052
1053