llvmpipe: get lp_setup_tri building
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Tiling engine.
30 *
31 * Builds per-tile display lists and executes them on calls to
32 * lp_setup_flush().
33 */
34
35 #include "lp_setup_context.h"
36 #include "util/u_math.h"
37 #include "util/u_memory.h"
38 #include "util/u_pack_color.h"
39 #include "pipe/p_defines.h"
40
41 static void set_state( struct setup_context *, unsigned );
42
43 void lp_setup_new_cmd_block( struct cmd_block_list *list )
44 {
45 struct cmd_block *block = MALLOC_STRUCT(cmd_block);
46 list->tail->next = block;
47 list->tail = block;
48 block->next = NULL;
49 block->count = 0;
50 }
51
52 void lp_setup_new_data_block( struct data_block_list *list )
53 {
54 struct data_block *block = MALLOC_STRUCT(data_block);
55 list->tail->next = block;
56 list->tail = block;
57 block->next = NULL;
58 block->used = 0;
59 }
60
61
62 static void
63 first_triangle( struct setup_context *setup,
64 const float (*v0)[4],
65 const float (*v1)[4],
66 const float (*v2)[4])
67 {
68 set_state( setup, SETUP_ACTIVE );
69 lp_setup_choose_triangle( setup );
70 setup->triangle( setup, v0, v1, v2 );
71 }
72
73 static void
74 first_line( struct setup_context *setup,
75 const float (*v0)[4],
76 const float (*v1)[4])
77 {
78 set_state( setup, SETUP_ACTIVE );
79 lp_setup_choose_line( setup );
80 setup->line( setup, v0, v1 );
81 }
82
83 static void
84 first_point( struct setup_context *setup,
85 const float (*v0)[4])
86 {
87 set_state( setup, SETUP_ACTIVE );
88 lp_setup_choose_point( setup );
89 setup->point( setup, v0 );
90 }
91
92 static void reset_context( struct setup_context *setup )
93 {
94 unsigned i, j;
95
96 /* Free binner command lists:
97 */
98 for (i = 0; i < setup->tiles_x; i++) {
99 for (j = 0; j < setup->tiles_y; j++) {
100 struct cmd_block_list *list = &setup->tile[i][j];
101 struct cmd_block *block;
102 struct cmd_block *tmp;
103
104 for (block = list->head; block != list->tail; block = tmp) {
105 tmp = block->next;
106 FREE(block);
107 }
108
109 list->head = list->tail;
110 }
111 }
112
113 /* Free binned data:
114 */
115 {
116 struct data_block_list *list = &setup->data;
117 struct data_block *block, *tmp;
118
119 for (block = list->head; block != list->tail; block = tmp) {
120 tmp = block->next;
121 FREE(block);
122 }
123
124 list->head = list->tail;
125 }
126
127 /* Reset some state:
128 */
129 setup->clear.flags = 0;
130
131 /* Have an explicit "start-binning" call and get rid of this
132 * pointer twiddling?
133 */
134 setup->line = first_line;
135 setup->point = first_point;
136 setup->triangle = first_triangle;
137 }
138
139
140
141
142 /* Add a command to all active bins.
143 */
144 static void bin_everywhere( struct setup_context *setup,
145 lp_rast_cmd cmd,
146 const union lp_rast_cmd_arg arg )
147 {
148 unsigned i, j;
149 for (i = 0; i < setup->tiles_x; i++)
150 for (j = 0; j < setup->tiles_y; j++)
151 bin_command( &setup->tile[i][j], cmd, arg );
152 }
153
154
155 static void
156 rasterize_bins( struct setup_context *setup,
157 boolean write_depth )
158 {
159 struct lp_rasterizer *rast = setup->rast;
160 struct cmd_block *block;
161 unsigned i,j,k;
162
163 if (setup->state != SETUP_ACTIVE) {
164 /* this can happen, not a big deal */
165 debug_printf("%s called when not binning\n", __FUNCTION__);
166 return;
167 }
168
169 lp_rast_begin( rast,
170 setup->fb.width,
171 setup->fb.height );
172
173 lp_rast_bind_color( rast,
174 setup->fb.cbuf,
175 setup->fb.cbuf != NULL );
176
177 lp_rast_bind_zstencil( rast,
178 setup->fb.zsbuf,
179 setup->fb.zsbuf != NULL && write_depth );
180
181 for (i = 0; i < setup->tiles_x; i++) {
182 for (j = 0; j < setup->tiles_y; j++) {
183
184 lp_rast_start_tile( rast,
185 i * TILESIZE,
186 j * TILESIZE );
187
188 for (block = setup->tile[i][j].head; block; block = block->next) {
189 for (k = 0; k < block->count; k++) {
190 block->cmd[k]( rast, block->arg[k] );
191 }
192 }
193
194 lp_rast_end_tile( rast );
195 }
196 }
197
198 reset_context( setup );
199 }
200
201
202
203 static void
204 begin_binning( struct setup_context *setup )
205 {
206 if (!setup->fb.cbuf && !setup->fb.zsbuf) {
207 setup->fb.width = 0;
208 setup->fb.height = 0;
209 }
210 else if (!setup->fb.zsbuf) {
211 setup->fb.width = setup->fb.cbuf->width;
212 setup->fb.height = setup->fb.cbuf->height;
213 }
214 else if (!setup->fb.cbuf) {
215 setup->fb.width = setup->fb.zsbuf->width;
216 setup->fb.height = setup->fb.zsbuf->height;
217 }
218 else {
219 /* XXX: not sure what we're really supposed to do for
220 * mis-matched color & depth buffer sizes.
221 */
222 setup->fb.width = MIN2(setup->fb.cbuf->width,
223 setup->fb.zsbuf->width);
224 setup->fb.height = MIN2(setup->fb.cbuf->height,
225 setup->fb.zsbuf->height);
226 }
227
228 setup->tiles_x = align(setup->fb.width, TILESIZE);
229 setup->tiles_y = align(setup->fb.height, TILESIZE);
230
231 if (setup->fb.cbuf) {
232 if (setup->clear.flags & PIPE_CLEAR_COLOR)
233 bin_everywhere( setup,
234 lp_rast_clear_color,
235 setup->clear.color );
236 else
237 bin_everywhere( setup, lp_rast_load_color, lp_rast_arg_null() );
238 }
239
240 if (setup->fb.zsbuf) {
241 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
242 bin_everywhere( setup,
243 lp_rast_clear_zstencil,
244 setup->clear.zstencil );
245 else
246 bin_everywhere( setup, lp_rast_load_zstencil, lp_rast_arg_null() );
247 }
248 }
249
250
251 /* This basically bins and then flushes any outstanding full-screen
252 * clears.
253 *
254 * TODO: fast path for fullscreen clears and no triangles.
255 */
256 static void
257 execute_clears( struct setup_context *setup )
258 {
259 begin_binning( setup );
260 rasterize_bins( setup, TRUE );
261 }
262
263
264 static void
265 set_state( struct setup_context *setup,
266 unsigned new_state )
267 {
268 unsigned old_state = setup->state;
269
270 if (old_state == new_state)
271 return;
272
273 switch (new_state) {
274 case SETUP_ACTIVE:
275 if (old_state == SETUP_FLUSHED)
276 begin_binning( setup );
277 break;
278
279 case SETUP_CLEARED:
280 if (old_state == SETUP_ACTIVE) {
281 assert(0);
282 return;
283 }
284 break;
285
286 case SETUP_FLUSHED:
287 if (old_state == SETUP_CLEARED)
288 execute_clears( setup );
289 else
290 rasterize_bins( setup, TRUE );
291 break;
292 }
293
294 setup->state = new_state;
295 }
296
297
298 void
299 lp_setup_flush( struct setup_context *setup,
300 unsigned flags )
301 {
302 set_state( setup, SETUP_FLUSHED );
303 }
304
305
306 void
307 lp_setup_bind_framebuffer( struct setup_context *setup,
308 struct pipe_surface *color,
309 struct pipe_surface *zstencil )
310 {
311 unsigned width, height;
312
313 set_state( setup, SETUP_FLUSHED );
314
315 pipe_surface_reference( &setup->fb.cbuf, color );
316 pipe_surface_reference( &setup->fb.zsbuf, zstencil );
317
318 width = MAX2( color->width, zstencil->width );
319 height = MAX2( color->height, zstencil->height );
320
321 setup->tiles_x = align( width, TILESIZE ) / TILESIZE;
322 setup->tiles_y = align( height, TILESIZE ) / TILESIZE;
323 }
324
325 void
326 lp_setup_clear( struct setup_context *setup,
327 const float *color,
328 double depth,
329 unsigned stencil,
330 unsigned flags )
331 {
332 if (flags & PIPE_CLEAR_COLOR) {
333 util_pack_color(color,
334 setup->fb.cbuf->format,
335 &setup->clear.color.clear_color );
336 }
337
338 if (flags & PIPE_CLEAR_DEPTHSTENCIL) {
339 setup->clear.zstencil.clear_zstencil =
340 util_pack_z_stencil(setup->fb.zsbuf->format,
341 depth,
342 stencil);
343 }
344
345 if (setup->state == SETUP_ACTIVE) {
346 /* Add the clear to existing bins. In the unusual case where
347 * both color and depth-stencilare being cleared, we could
348 * discard the currently binned scene and start again, but I
349 * don't see that as being a common usage.
350 */
351 if (flags & PIPE_CLEAR_COLOR)
352 bin_everywhere( setup,
353 lp_rast_clear_color,
354 setup->clear.color );
355
356 if (setup->clear.flags & PIPE_CLEAR_DEPTHSTENCIL)
357 bin_everywhere( setup,
358 lp_rast_clear_zstencil,
359 setup->clear.zstencil );
360 }
361 else {
362 /* Put ourselves into the 'pre-clear' state, specifically to try
363 * and accumulate multiple clears to color and depth_stencil
364 * buffers which the app or state-tracker might issue
365 * separately.
366 */
367 set_state( setup, SETUP_CLEARED );
368
369 setup->clear.flags |= flags;
370 }
371 }
372
373
374
375 void
376 lp_setup_set_triangle_state( struct setup_context *setup,
377 unsigned cull_mode,
378 boolean ccw_is_frontface)
379 {
380 setup->ccw_is_frontface = ccw_is_frontface;
381 setup->cullmode = cull_mode;
382 setup->triangle = first_triangle;
383 }
384
385
386
387 void
388 lp_setup_set_fs_inputs( struct setup_context *setup,
389 const struct lp_shader_input *input,
390 unsigned nr )
391 {
392 memcpy( setup->fs.input, input, nr * sizeof input[0] );
393 setup->fs.nr_inputs = nr;
394 }
395
396 void
397 lp_setup_set_shader_state( struct setup_context *setup,
398 const struct lp_jit_context *jc )
399 {
400
401 }
402
403
404
405
406
407 /* Stubs for lines & points for now:
408 */
409 void
410 lp_setup_point(struct setup_context *setup,
411 const float (*v0)[4])
412 {
413 setup->point( setup, v0 );
414 }
415
416 void
417 lp_setup_line(struct setup_context *setup,
418 const float (*v0)[4],
419 const float (*v1)[4])
420 {
421 setup->line( setup, v0, v1 );
422 }
423
424 void
425 lp_setup_tri(struct setup_context *setup,
426 const float (*v0)[4],
427 const float (*v1)[4],
428 const float (*v2)[4])
429 {
430 setup->triangle( setup, v0, v1, v2 );
431 }
432
433
434 void
435 lp_setup_destroy( struct setup_context *setup )
436 {
437 unsigned i, j;
438
439 reset_context( setup );
440
441 for (i = 0; i < TILES_X; i++)
442 for (j = 0; j < TILES_Y; j++)
443 FREE(setup->tile[i][j].head);
444
445 lp_rast_destroy( setup->rast );
446 FREE( setup );
447 }
448
449
450 /**
451 * Create a new primitive tiling engine. Currently also creates a
452 * rasterizer to use with it.
453 */
454 struct setup_context *
455 lp_setup_create( void )
456 {
457 struct setup_context *setup = CALLOC_STRUCT(setup_context);
458 unsigned i, j;
459
460 setup->rast = lp_rast_create();
461 if (!setup->rast)
462 goto fail;
463
464 for (i = 0; i < TILES_X; i++)
465 for (j = 0; j < TILES_Y; j++)
466 setup->tile[i][j].head =
467 setup->tile[i][j].tail = CALLOC_STRUCT(cmd_block);
468
469 return setup;
470
471 fail:
472 FREE(setup);
473 return NULL;
474 }
475