llvmpipe: checkpoint: plug in the new fencing code
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 #ifndef LP_SETUP_H
28 #define LP_SETUP_H
29
30 #include "pipe/p_compiler.h"
31
32 enum lp_interp {
33 LP_INTERP_CONSTANT,
34 LP_INTERP_LINEAR,
35 LP_INTERP_PERSPECTIVE,
36 LP_INTERP_POSITION,
37 LP_INTERP_FACING
38 };
39
40 /* Describes how to generate all the fragment shader inputs from the
41 * the vertices passed into our triangle/line/point functions.
42 *
43 * Vertices are treated as an array of float[4] values, indexed by
44 * src_index.
45 */
46 struct lp_shader_input {
47 enum lp_interp interp; /* how to interpolate values */
48 unsigned src_index; /* where to find values in incoming vertices */
49 };
50
51 struct pipe_texture;
52 struct pipe_surface;
53 struct pipe_buffer;
54 struct pipe_blend_color;
55 struct pipe_screen;
56 struct pipe_framebuffer_state;
57 struct lp_fragment_shader;
58 struct lp_jit_context;
59
60 struct setup_context *
61 lp_setup_create( struct pipe_screen *screen );
62
63 void
64 lp_setup_clear(struct setup_context *setup,
65 const float *clear_color,
66 double clear_depth,
67 unsigned clear_stencil,
68 unsigned flags);
69
70 struct pipe_fence_handle *
71 lp_setup_fence( struct setup_context *setup );
72
73
74 void
75 lp_setup_tri(struct setup_context *setup,
76 const float (*v0)[4],
77 const float (*v1)[4],
78 const float (*v2)[4]);
79
80 void
81 lp_setup_line(struct setup_context *setup,
82 const float (*v0)[4],
83 const float (*v1)[4]);
84
85 void
86 lp_setup_point( struct setup_context *setup,
87 const float (*v0)[4] );
88
89
90 void
91 lp_setup_flush( struct setup_context *setup,
92 unsigned flags );
93
94
95 void
96 lp_setup_bind_framebuffer( struct setup_context *setup,
97 const struct pipe_framebuffer_state *fb );
98
99 void
100 lp_setup_set_triangle_state( struct setup_context *setup,
101 unsigned cullmode,
102 boolean front_is_ccw );
103
104 void
105 lp_setup_set_fs_inputs( struct setup_context *setup,
106 const struct lp_shader_input *interp,
107 unsigned nr );
108
109 void
110 lp_setup_set_fs( struct setup_context *setup,
111 struct lp_fragment_shader *fs );
112
113 void
114 lp_setup_set_fs_constants(struct setup_context *setup,
115 struct pipe_buffer *buffer);
116
117
118 void
119 lp_setup_set_alpha_ref_value( struct setup_context *setup,
120 float alpha_ref_value );
121
122 void
123 lp_setup_set_blend_color( struct setup_context *setup,
124 const struct pipe_blend_color *blend_color );
125
126 void
127 lp_setup_set_sampler_textures( struct setup_context *setup,
128 unsigned num, struct pipe_texture **texture);
129
130 boolean
131 lp_setup_is_texture_referenced( struct setup_context *setup,
132 const struct pipe_texture *texture );
133
134
135 void
136 lp_setup_destroy( struct setup_context *setup );
137
138 #endif