bd439fa8578bbfdf03fb8cb6295938eed1c4cc83
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27 #ifndef LP_SETUP_H
28 #define LP_SETUP_H
29
30 #include "pipe/p_compiler.h"
31
32 enum lp_interp {
33 LP_INTERP_CONSTANT,
34 LP_INTERP_LINEAR,
35 LP_INTERP_PERSPECTIVE,
36 LP_INTERP_POSITION,
37 LP_INTERP_FACING
38 };
39
40 /* Describes how to generate all the fragment shader inputs from the
41 * the vertices passed into our triangle/line/point functions.
42 *
43 * Vertices are treated as an array of float[4] values, indexed by
44 * src_index.
45 */
46 struct lp_shader_input {
47 enum lp_interp interp; /* how to interpolate values */
48 unsigned src_index; /* where to find values in incoming vertices */
49 };
50
51 struct pipe_texture;
52 struct pipe_surface;
53 struct setup_context;
54 struct lp_jit_context;
55
56 struct setup_context *
57 lp_setup_create( void );
58
59 void
60 lp_setup_clear(struct setup_context *setup,
61 const float *clear_color,
62 double clear_depth,
63 unsigned clear_stencil,
64 unsigned flags);
65
66 void
67 lp_setup_tri(struct setup_context *setup,
68 const float (*v0)[4],
69 const float (*v1)[4],
70 const float (*v2)[4]);
71
72 void
73 lp_setup_line(struct setup_context *setup,
74 const float (*v0)[4],
75 const float (*v1)[4]);
76
77 void
78 lp_setup_point( struct setup_context *setup,
79 const float (*v0)[4] );
80
81
82 void
83 lp_setup_flush( struct setup_context *setup,
84 unsigned flags );
85
86
87 void
88 lp_setup_bind_framebuffer( struct setup_context *setup,
89 struct pipe_surface *color,
90 struct pipe_surface *zstencil );
91
92 void
93 lp_setup_set_triangle_state( struct setup_context *setup,
94 unsigned cullmode,
95 boolean front_is_ccw );
96
97 void
98 lp_setup_set_fs_inputs( struct setup_context *setup,
99 const struct lp_shader_input *interp,
100 unsigned nr );
101
102 void
103 lp_setup_set_shader_state( struct setup_context *setup,
104 const struct lp_jit_context *jc );
105
106 boolean
107 lp_setup_is_texture_referenced( struct setup_context *setup,
108 const struct pipe_texture *texture );
109
110
111 void
112 lp_setup_destroy( struct setup_context *setup );
113
114 #endif