llvmpipe: bump to GL support to GL 4.1
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007-2009 VMware, Inc.
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13 *
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15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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27
28
29 /**
30 * The setup code is concerned with point/line/triangle setup and
31 * putting commands/data into the bins.
32 */
33
34
35 #ifndef LP_SETUP_CONTEXT_H
36 #define LP_SETUP_CONTEXT_H
37
38 #include "lp_setup.h"
39 #include "lp_rast.h"
40 #include "lp_scene.h"
41 #include "lp_bld_interp.h" /* for struct lp_shader_input */
42
43 #include "draw/draw_vbuf.h"
44 #include "util/u_rect.h"
45 #include "util/u_pack_color.h"
46
47 #define LP_SETUP_NEW_FS 0x01
48 #define LP_SETUP_NEW_CONSTANTS 0x02
49 #define LP_SETUP_NEW_BLEND_COLOR 0x04
50 #define LP_SETUP_NEW_SCISSOR 0x08
51 #define LP_SETUP_NEW_VIEWPORTS 0x10
52 #define LP_SETUP_NEW_SSBOS 0x20
53 #define LP_SETUP_NEW_IMAGES 0x40
54
55 struct lp_setup_variant;
56
57
58 /** Max number of scenes */
59 /* XXX: make multiple scenes per context work, see lp_setup_rasterize_scene */
60 #define MAX_SCENES 1
61
62
63
64 /**
65 * Point/line/triangle setup context.
66 * Note: "stored" below indicates data which is stored in the bins,
67 * not arbitrary malloc'd memory.
68 *
69 *
70 * Subclass of vbuf_render, plugged directly into the draw module as
71 * the rendering backend.
72 */
73 struct lp_setup_context
74 {
75 struct vbuf_render base;
76
77 struct pipe_context *pipe;
78 struct vertex_info *vertex_info;
79 uint prim;
80 uint vertex_size;
81 uint nr_vertices;
82 uint sprite_coord_enable, sprite_coord_origin;
83 uint vertex_buffer_size;
84 void *vertex_buffer;
85
86 /* Final pipeline stage for draw module. Draw module should
87 * create/install this itself now.
88 */
89 struct draw_stage *vbuf;
90 unsigned num_threads;
91 unsigned scene_idx;
92 struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */
93 struct lp_scene *scene; /**< current scene being built */
94
95 struct lp_fence *last_fence;
96 struct llvmpipe_query *active_queries[LP_MAX_ACTIVE_BINNED_QUERIES];
97 unsigned active_binned_queries;
98
99 boolean flatshade_first;
100 boolean ccw_is_frontface;
101 boolean scissor_test;
102 boolean point_size_per_vertex;
103 boolean rasterizer_discard;
104 boolean multisample;
105 unsigned cullmode;
106 unsigned bottom_edge_rule;
107 float pixel_offset;
108 float line_width;
109 float point_size;
110 int8_t psize_slot;
111 int8_t viewport_index_slot;
112 int8_t layer_slot;
113 int8_t face_slot;
114
115 struct pipe_framebuffer_state fb;
116 struct u_rect framebuffer;
117 struct u_rect scissors[PIPE_MAX_VIEWPORTS];
118 struct u_rect draw_regions[PIPE_MAX_VIEWPORTS]; /* intersection of fb & scissor */
119 struct lp_jit_viewport viewports[PIPE_MAX_VIEWPORTS];
120
121 struct {
122 unsigned flags;
123 union util_color color_val[PIPE_MAX_COLOR_BUFS];
124 uint64_t zsmask;
125 uint64_t zsvalue; /**< lp_rast_clear_zstencil() cmd */
126 } clear;
127
128 enum setup_state {
129 SETUP_FLUSHED, /**< scene is null */
130 SETUP_CLEARED, /**< scene exists but has only clears */
131 SETUP_ACTIVE /**< scene exists and has at least one draw/query */
132 } state;
133
134 struct {
135 const struct lp_rast_state *stored; /**< what's in the scene */
136 struct lp_rast_state current; /**< currently set state */
137 struct pipe_resource *current_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
138 unsigned current_tex_num;
139 } fs;
140
141 /** fragment shader constants */
142 struct {
143 struct pipe_constant_buffer current;
144 unsigned stored_size;
145 const void *stored_data;
146 } constants[LP_MAX_TGSI_CONST_BUFFERS];
147
148 /** fragment shader buffers */
149 struct {
150 struct pipe_shader_buffer current;
151 } ssbos[LP_MAX_TGSI_SHADER_BUFFERS];
152
153 struct {
154 struct pipe_image_view current;
155 } images[LP_MAX_TGSI_SHADER_IMAGES];
156
157 struct {
158 struct pipe_blend_color current;
159 uint8_t *stored;
160 } blend_color;
161
162
163 struct {
164 const struct lp_setup_variant *variant;
165 } setup;
166
167 unsigned dirty; /**< bitmask of LP_SETUP_NEW_x bits */
168
169 void (*point)( struct lp_setup_context *,
170 const float (*v0)[4]);
171
172 void (*line)( struct lp_setup_context *,
173 const float (*v0)[4],
174 const float (*v1)[4]);
175
176 void (*triangle)( struct lp_setup_context *,
177 const float (*v0)[4],
178 const float (*v1)[4],
179 const float (*v2)[4]);
180 };
181
182 static inline void
183 scissor_planes_needed(boolean scis_planes[4], const struct u_rect *bbox,
184 const struct u_rect *scissor)
185 {
186 /* left */
187 scis_planes[0] = (bbox->x0 < scissor->x0);
188 /* right */
189 scis_planes[1] = (bbox->x1 > scissor->x1);
190 /* top */
191 scis_planes[2] = (bbox->y0 < scissor->y0);
192 /* bottom */
193 scis_planes[3] = (bbox->y1 > scissor->y1);
194 }
195
196
197 void lp_setup_choose_triangle( struct lp_setup_context *setup );
198 void lp_setup_choose_line( struct lp_setup_context *setup );
199 void lp_setup_choose_point( struct lp_setup_context *setup );
200
201 void lp_setup_init_vbuf(struct lp_setup_context *setup);
202
203 boolean lp_setup_update_state( struct lp_setup_context *setup,
204 boolean update_scene);
205
206 void lp_setup_destroy( struct lp_setup_context *setup );
207
208 boolean lp_setup_flush_and_restart(struct lp_setup_context *setup);
209
210 void
211 lp_setup_print_triangle(struct lp_setup_context *setup,
212 const float (*v0)[4],
213 const float (*v1)[4],
214 const float (*v2)[4]);
215
216 void
217 lp_setup_print_vertex(struct lp_setup_context *setup,
218 const char *name,
219 const float (*v)[4]);
220
221
222 struct lp_rast_triangle *
223 lp_setup_alloc_triangle(struct lp_scene *scene,
224 unsigned num_inputs,
225 unsigned nr_planes,
226 unsigned *tri_size);
227
228 boolean
229 lp_setup_bin_triangle(struct lp_setup_context *setup,
230 struct lp_rast_triangle *tri,
231 const struct u_rect *bboxorig,
232 const struct u_rect *bbox,
233 int nr_planes,
234 unsigned scissor_index);
235
236 #endif