llvmpipe: native point rasterization
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007-2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * The setup code is concerned with point/line/triangle setup and
31 * putting commands/data into the bins.
32 */
33
34
35 #ifndef LP_SETUP_CONTEXT_H
36 #define LP_SETUP_CONTEXT_H
37
38 #include "lp_setup.h"
39 #include "lp_rast.h"
40 #include "lp_tile_soa.h" /* for TILE_SIZE */
41 #include "lp_scene.h"
42
43 #include "draw/draw_vbuf.h"
44 #include "util/u_rect.h"
45
46 #define LP_SETUP_NEW_FS 0x01
47 #define LP_SETUP_NEW_CONSTANTS 0x02
48 #define LP_SETUP_NEW_BLEND_COLOR 0x04
49 #define LP_SETUP_NEW_SCISSOR 0x08
50
51
52 struct lp_scene_queue;
53
54
55 /** Max number of scenes */
56 #define MAX_SCENES 2
57
58
59
60 /**
61 * Point/line/triangle setup context.
62 * Note: "stored" below indicates data which is stored in the bins,
63 * not arbitrary malloc'd memory.
64 *
65 *
66 * Subclass of vbuf_render, plugged directly into the draw module as
67 * the rendering backend.
68 */
69 struct lp_setup_context
70 {
71 struct vbuf_render base;
72
73 struct vertex_info *vertex_info;
74 uint prim;
75 uint vertex_size;
76 uint nr_vertices;
77 uint vertex_buffer_size;
78 void *vertex_buffer;
79
80 /* Final pipeline stage for draw module. Draw module should
81 * create/install this itself now.
82 */
83 struct draw_stage *vbuf;
84 unsigned num_threads;
85 struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */
86 struct lp_scene *scene; /**< current scene being built */
87 struct lp_scene_queue *empty_scenes; /**< queue of empty scenes */
88
89 boolean flatshade_first;
90 boolean ccw_is_frontface;
91 boolean scissor_test;
92 unsigned cullmode;
93 float pixel_offset;
94 float line_width;
95 float point_size;
96 float psize;
97
98 struct pipe_framebuffer_state fb;
99 struct u_rect framebuffer;
100 struct u_rect scissor;
101 struct u_rect draw_region; /* intersection of fb & scissor */
102
103 struct {
104 unsigned flags;
105 union lp_rast_cmd_arg color; /**< lp_rast_clear_color() cmd */
106 struct lp_rast_clearzs clearzs; /**< lp_rast_clear_zstencil() cmd */
107 } clear;
108
109 enum setup_state {
110 SETUP_FLUSHED, /**< scene is null */
111 SETUP_EMPTY, /**< scene exists but has only state changes */
112 SETUP_CLEARED, /**< scene exists but has only clears */
113 SETUP_ACTIVE /**< scene exists and has at least one draw/query */
114 } state;
115
116 struct {
117 struct lp_shader_input input[PIPE_MAX_ATTRIBS];
118 unsigned nr_inputs;
119
120 const struct lp_rast_state *stored; /**< what's in the scene */
121 struct lp_rast_state current; /**< currently set state */
122 struct pipe_resource *current_tex[PIPE_MAX_SAMPLERS];
123 } fs;
124
125 /** fragment shader constants */
126 struct {
127 struct pipe_resource *current;
128 unsigned stored_size;
129 const void *stored_data;
130 } constants;
131
132 struct {
133 struct pipe_blend_color current;
134 uint8_t *stored;
135 } blend_color;
136
137
138 unsigned dirty; /**< bitmask of LP_SETUP_NEW_x bits */
139
140 void (*point)( struct lp_setup_context *,
141 const float (*v0)[4]);
142
143 void (*line)( struct lp_setup_context *,
144 const float (*v0)[4],
145 const float (*v1)[4]);
146
147 void (*triangle)( struct lp_setup_context *,
148 const float (*v0)[4],
149 const float (*v1)[4],
150 const float (*v2)[4]);
151 };
152
153 void lp_setup_choose_triangle( struct lp_setup_context *setup );
154 void lp_setup_choose_line( struct lp_setup_context *setup );
155 void lp_setup_choose_point( struct lp_setup_context *setup );
156
157 struct lp_scene *lp_setup_get_current_scene(struct lp_setup_context *setup);
158
159 void lp_setup_init_vbuf(struct lp_setup_context *setup);
160
161 void lp_setup_update_state( struct lp_setup_context *setup );
162
163 void lp_setup_destroy( struct lp_setup_context *setup );
164
165 void
166 lp_setup_print_triangle(struct lp_setup_context *setup,
167 const float (*v0)[4],
168 const float (*v1)[4],
169 const float (*v2)[4]);
170
171 void
172 lp_setup_print_vertex(struct lp_setup_context *setup,
173 const char *name,
174 const float (*v)[4]);
175
176
177 struct lp_rast_triangle *
178 lp_setup_alloc_triangle(struct lp_scene *scene,
179 unsigned nr_inputs,
180 unsigned nr_planes,
181 unsigned *tri_size);
182
183 void
184 lp_setup_bin_triangle( struct lp_setup_context *setup,
185 struct lp_rast_triangle *tri,
186 const struct u_rect *bbox,
187 int nr_planes );
188
189 #endif
190