Merge remote branch 'origin/master' into lp-setup-llvm
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007-2009 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 /**
30 * The setup code is concerned with point/line/triangle setup and
31 * putting commands/data into the bins.
32 */
33
34
35 #ifndef LP_SETUP_CONTEXT_H
36 #define LP_SETUP_CONTEXT_H
37
38 #include "lp_setup.h"
39 #include "lp_rast.h"
40 #include "lp_tile_soa.h" /* for TILE_SIZE */
41 #include "lp_scene.h"
42 #include "lp_bld_interp.h" /* for struct lp_shader_input */
43
44 #include "draw/draw_vbuf.h"
45 #include "util/u_rect.h"
46
47 #define LP_SETUP_NEW_FS 0x01
48 #define LP_SETUP_NEW_CONSTANTS 0x02
49 #define LP_SETUP_NEW_BLEND_COLOR 0x04
50 #define LP_SETUP_NEW_SCISSOR 0x08
51
52
53 struct lp_setup_variant;
54
55
56 /** Max number of scenes */
57 #define MAX_SCENES 2
58
59
60
61 /**
62 * Point/line/triangle setup context.
63 * Note: "stored" below indicates data which is stored in the bins,
64 * not arbitrary malloc'd memory.
65 *
66 *
67 * Subclass of vbuf_render, plugged directly into the draw module as
68 * the rendering backend.
69 */
70 struct lp_setup_context
71 {
72 struct vbuf_render base;
73
74 struct pipe_context *pipe;
75 struct vertex_info *vertex_info;
76 uint prim;
77 uint vertex_size;
78 uint nr_vertices;
79 uint sprite_coord_enable, sprite_coord_origin;
80 uint vertex_buffer_size;
81 void *vertex_buffer;
82
83 /* Final pipeline stage for draw module. Draw module should
84 * create/install this itself now.
85 */
86 struct draw_stage *vbuf;
87 unsigned num_threads;
88 unsigned scene_idx;
89 struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */
90 struct lp_scene *scene; /**< current scene being built */
91
92 struct lp_fence *last_fence;
93 struct llvmpipe_query *active_query;
94
95 boolean flatshade_first;
96 boolean ccw_is_frontface;
97 boolean scissor_test;
98 boolean point_size_per_vertex;
99 unsigned cullmode;
100 float pixel_offset;
101 float line_width;
102 float point_size;
103 float psize;
104
105 struct pipe_framebuffer_state fb;
106 struct u_rect framebuffer;
107 struct u_rect scissor;
108 struct u_rect draw_region; /* intersection of fb & scissor */
109
110 struct {
111 unsigned flags;
112 union lp_rast_cmd_arg color; /**< lp_rast_clear_color() cmd */
113 unsigned zsmask;
114 unsigned zsvalue; /**< lp_rast_clear_zstencil() cmd */
115 } clear;
116
117 enum setup_state {
118 SETUP_FLUSHED, /**< scene is null */
119 SETUP_CLEARED, /**< scene exists but has only clears */
120 SETUP_ACTIVE /**< scene exists and has at least one draw/query */
121 } state;
122
123 struct {
124 const struct lp_rast_state *stored; /**< what's in the scene */
125 struct lp_rast_state current; /**< currently set state */
126 struct pipe_resource *current_tex[PIPE_MAX_SAMPLERS];
127 } fs;
128
129 /** fragment shader constants */
130 struct {
131 struct pipe_resource *current;
132 unsigned stored_size;
133 const void *stored_data;
134 } constants;
135
136 struct {
137 struct pipe_blend_color current;
138 uint8_t *stored;
139 } blend_color;
140
141
142 struct {
143 const struct lp_setup_variant *variant;
144 } setup;
145
146 unsigned dirty; /**< bitmask of LP_SETUP_NEW_x bits */
147
148 void (*point)( struct lp_setup_context *,
149 const float (*v0)[4]);
150
151 void (*line)( struct lp_setup_context *,
152 const float (*v0)[4],
153 const float (*v1)[4]);
154
155 void (*triangle)( struct lp_setup_context *,
156 const float (*v0)[4],
157 const float (*v1)[4],
158 const float (*v2)[4]);
159 };
160
161 void lp_setup_choose_triangle( struct lp_setup_context *setup );
162 void lp_setup_choose_line( struct lp_setup_context *setup );
163 void lp_setup_choose_point( struct lp_setup_context *setup );
164
165 void lp_setup_init_vbuf(struct lp_setup_context *setup);
166
167 boolean lp_setup_update_state( struct lp_setup_context *setup,
168 boolean update_scene);
169
170 void lp_setup_destroy( struct lp_setup_context *setup );
171
172 boolean lp_setup_flush_and_restart(struct lp_setup_context *setup);
173
174 void
175 lp_setup_print_triangle(struct lp_setup_context *setup,
176 const float (*v0)[4],
177 const float (*v1)[4],
178 const float (*v2)[4]);
179
180 void
181 lp_setup_print_vertex(struct lp_setup_context *setup,
182 const char *name,
183 const float (*v)[4]);
184
185
186 struct lp_rast_triangle *
187 lp_setup_alloc_triangle(struct lp_scene *scene,
188 unsigned num_inputs,
189 unsigned nr_planes,
190 unsigned *tri_size);
191
192 boolean
193 lp_setup_bin_triangle( struct lp_setup_context *setup,
194 struct lp_rast_triangle *tri,
195 const struct u_rect *bbox,
196 int nr_planes );
197
198 #endif