llvmpipe: use opcodes instead of function pointers in bins
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup_context.h
1 /**************************************************************************
2 *
3 * Copyright 2007-2009 VMware, Inc.
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27
28
29 /**
30 * The setup code is concerned with point/line/triangle setup and
31 * putting commands/data into the bins.
32 */
33
34
35 #ifndef LP_SETUP_CONTEXT_H
36 #define LP_SETUP_CONTEXT_H
37
38 #include "lp_setup.h"
39 #include "lp_rast.h"
40 #include "lp_tile_soa.h" /* for TILE_SIZE */
41 #include "lp_scene.h"
42
43 #include "draw/draw_vbuf.h"
44 #include "util/u_rect.h"
45
46 #define LP_SETUP_NEW_FS 0x01
47 #define LP_SETUP_NEW_CONSTANTS 0x02
48 #define LP_SETUP_NEW_BLEND_COLOR 0x04
49 #define LP_SETUP_NEW_SCISSOR 0x08
50
51
52
53 /** Max number of scenes */
54 #define MAX_SCENES 2
55
56
57
58 /**
59 * Point/line/triangle setup context.
60 * Note: "stored" below indicates data which is stored in the bins,
61 * not arbitrary malloc'd memory.
62 *
63 *
64 * Subclass of vbuf_render, plugged directly into the draw module as
65 * the rendering backend.
66 */
67 struct lp_setup_context
68 {
69 struct vbuf_render base;
70
71 struct pipe_context *pipe;
72 struct vertex_info *vertex_info;
73 uint prim;
74 uint vertex_size;
75 uint nr_vertices;
76 uint sprite;
77 uint vertex_buffer_size;
78 void *vertex_buffer;
79
80 /* Final pipeline stage for draw module. Draw module should
81 * create/install this itself now.
82 */
83 struct draw_stage *vbuf;
84 unsigned num_threads;
85 unsigned scene_idx;
86 struct lp_scene *scenes[MAX_SCENES]; /**< all the scenes */
87 struct lp_scene *scene; /**< current scene being built */
88
89 struct lp_fence *last_fence;
90 struct llvmpipe_query *active_query;
91
92 boolean flatshade_first;
93 boolean ccw_is_frontface;
94 boolean scissor_test;
95 boolean point_size_per_vertex;
96 unsigned cullmode;
97 float pixel_offset;
98 float line_width;
99 float point_size;
100 float psize;
101
102 struct pipe_framebuffer_state fb;
103 struct u_rect framebuffer;
104 struct u_rect scissor;
105 struct u_rect draw_region; /* intersection of fb & scissor */
106
107 struct {
108 unsigned flags;
109 union lp_rast_cmd_arg color; /**< lp_rast_clear_color() cmd */
110 unsigned zsmask;
111 unsigned zsvalue; /**< lp_rast_clear_zstencil() cmd */
112 } clear;
113
114 enum setup_state {
115 SETUP_FLUSHED, /**< scene is null */
116 SETUP_CLEARED, /**< scene exists but has only clears */
117 SETUP_ACTIVE /**< scene exists and has at least one draw/query */
118 } state;
119
120 struct {
121 struct lp_shader_input input[PIPE_MAX_ATTRIBS];
122 unsigned nr_inputs;
123
124 const struct lp_rast_state *stored; /**< what's in the scene */
125 struct lp_rast_state current; /**< currently set state */
126 struct pipe_resource *current_tex[PIPE_MAX_SAMPLERS];
127 } fs;
128
129 /** fragment shader constants */
130 struct {
131 struct pipe_resource *current;
132 unsigned stored_size;
133 const void *stored_data;
134 } constants;
135
136 struct {
137 struct pipe_blend_color current;
138 uint8_t *stored;
139 } blend_color;
140
141
142 unsigned dirty; /**< bitmask of LP_SETUP_NEW_x bits */
143
144 void (*point)( struct lp_setup_context *,
145 const float (*v0)[4]);
146
147 void (*line)( struct lp_setup_context *,
148 const float (*v0)[4],
149 const float (*v1)[4]);
150
151 void (*triangle)( struct lp_setup_context *,
152 const float (*v0)[4],
153 const float (*v1)[4],
154 const float (*v2)[4]);
155 };
156
157 void lp_setup_choose_triangle( struct lp_setup_context *setup );
158 void lp_setup_choose_line( struct lp_setup_context *setup );
159 void lp_setup_choose_point( struct lp_setup_context *setup );
160
161 void lp_setup_init_vbuf(struct lp_setup_context *setup);
162
163 void lp_setup_update_state( struct lp_setup_context *setup,
164 boolean update_scene);
165
166 void lp_setup_destroy( struct lp_setup_context *setup );
167
168 void lp_setup_flush_and_restart(struct lp_setup_context *setup);
169
170 void
171 lp_setup_print_triangle(struct lp_setup_context *setup,
172 const float (*v0)[4],
173 const float (*v1)[4],
174 const float (*v2)[4]);
175
176 void
177 lp_setup_print_vertex(struct lp_setup_context *setup,
178 const char *name,
179 const float (*v)[4]);
180
181
182 struct lp_rast_triangle *
183 lp_setup_alloc_triangle(struct lp_scene *scene,
184 unsigned nr_inputs,
185 unsigned nr_planes,
186 unsigned *tri_size);
187
188 boolean
189 lp_setup_bin_triangle( struct lp_setup_context *setup,
190 struct lp_rast_triangle *tri,
191 const struct u_rect *bbox,
192 int nr_planes );
193
194 void lp_setup_flush_and_restart(struct lp_setup_context *setup);
195
196 #endif