ilo: fix textureSize() for single-layered array textures
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup_line.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Binning code for lines
30 */
31
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34 #include "lp_perf.h"
35 #include "lp_setup_context.h"
36 #include "lp_rast.h"
37 #include "lp_state_fs.h"
38 #include "lp_state_setup.h"
39
40 #define NUM_CHANNELS 4
41
42 struct lp_line_info {
43
44 float dx;
45 float dy;
46 float oneoverarea;
47
48 const float (*v1)[4];
49 const float (*v2)[4];
50
51 float (*a0)[4];
52 float (*dadx)[4];
53 float (*dady)[4];
54 };
55
56
57 /**
58 * Compute a0 for a constant-valued coefficient (GL_FLAT shading).
59 */
60 static void constant_coef( struct lp_setup_context *setup,
61 struct lp_line_info *info,
62 unsigned slot,
63 const float value,
64 unsigned i )
65 {
66 info->a0[slot][i] = value;
67 info->dadx[slot][i] = 0.0f;
68 info->dady[slot][i] = 0.0f;
69 }
70
71
72 /**
73 * Compute a0, dadx and dady for a linearly interpolated coefficient,
74 * for a triangle.
75 */
76 static void linear_coef( struct lp_setup_context *setup,
77 struct lp_line_info *info,
78 unsigned slot,
79 unsigned vert_attr,
80 unsigned i)
81 {
82 float a1 = info->v1[vert_attr][i];
83 float a2 = info->v2[vert_attr][i];
84
85 float da21 = a1 - a2;
86 float dadx = da21 * info->dx * info->oneoverarea;
87 float dady = da21 * info->dy * info->oneoverarea;
88
89 info->dadx[slot][i] = dadx;
90 info->dady[slot][i] = dady;
91
92 info->a0[slot][i] = (a1 -
93 (dadx * (info->v1[0][0] - setup->pixel_offset) +
94 dady * (info->v1[0][1] - setup->pixel_offset)));
95 }
96
97
98 /**
99 * Compute a0, dadx and dady for a perspective-corrected interpolant,
100 * for a triangle.
101 * We basically multiply the vertex value by 1/w before computing
102 * the plane coefficients (a0, dadx, dady).
103 * Later, when we compute the value at a particular fragment position we'll
104 * divide the interpolated value by the interpolated W at that fragment.
105 */
106 static void perspective_coef( struct lp_setup_context *setup,
107 struct lp_line_info *info,
108 unsigned slot,
109 unsigned vert_attr,
110 unsigned i)
111 {
112 /* premultiply by 1/w (v[0][3] is always 1/w):
113 */
114 float a1 = info->v1[vert_attr][i] * info->v1[0][3];
115 float a2 = info->v2[vert_attr][i] * info->v2[0][3];
116
117 float da21 = a1 - a2;
118 float dadx = da21 * info->dx * info->oneoverarea;
119 float dady = da21 * info->dy * info->oneoverarea;
120
121 info->dadx[slot][i] = dadx;
122 info->dady[slot][i] = dady;
123
124 info->a0[slot][i] = (a1 -
125 (dadx * (info->v1[0][0] - setup->pixel_offset) +
126 dady * (info->v1[0][1] - setup->pixel_offset)));
127 }
128
129 static void
130 setup_fragcoord_coef( struct lp_setup_context *setup,
131 struct lp_line_info *info,
132 unsigned slot,
133 unsigned usage_mask)
134 {
135 /*X*/
136 if (usage_mask & TGSI_WRITEMASK_X) {
137 info->a0[slot][0] = 0.0;
138 info->dadx[slot][0] = 1.0;
139 info->dady[slot][0] = 0.0;
140 }
141
142 /*Y*/
143 if (usage_mask & TGSI_WRITEMASK_Y) {
144 info->a0[slot][1] = 0.0;
145 info->dadx[slot][1] = 0.0;
146 info->dady[slot][1] = 1.0;
147 }
148
149 /*Z*/
150 if (usage_mask & TGSI_WRITEMASK_Z) {
151 linear_coef(setup, info, slot, 0, 2);
152 }
153
154 /*W*/
155 if (usage_mask & TGSI_WRITEMASK_W) {
156 linear_coef(setup, info, slot, 0, 3);
157 }
158 }
159
160 /**
161 * Compute the tri->coef[] array dadx, dady, a0 values.
162 */
163 static void setup_line_coefficients( struct lp_setup_context *setup,
164 struct lp_line_info *info)
165 {
166 const struct lp_setup_variant_key *key = &setup->setup.variant->key;
167 unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ;
168 unsigned slot;
169
170 /* setup interpolation for all the remaining attributes:
171 */
172 for (slot = 0; slot < key->num_inputs; slot++) {
173 unsigned vert_attr = key->inputs[slot].src_index;
174 unsigned usage_mask = key->inputs[slot].usage_mask;
175 unsigned i;
176
177 switch (key->inputs[slot].interp) {
178 case LP_INTERP_CONSTANT:
179 if (key->flatshade_first) {
180 for (i = 0; i < NUM_CHANNELS; i++)
181 if (usage_mask & (1 << i))
182 constant_coef(setup, info, slot+1, info->v1[vert_attr][i], i);
183 }
184 else {
185 for (i = 0; i < NUM_CHANNELS; i++)
186 if (usage_mask & (1 << i))
187 constant_coef(setup, info, slot+1, info->v2[vert_attr][i], i);
188 }
189 break;
190
191 case LP_INTERP_LINEAR:
192 for (i = 0; i < NUM_CHANNELS; i++)
193 if (usage_mask & (1 << i))
194 linear_coef(setup, info, slot+1, vert_attr, i);
195 break;
196
197 case LP_INTERP_PERSPECTIVE:
198 for (i = 0; i < NUM_CHANNELS; i++)
199 if (usage_mask & (1 << i))
200 perspective_coef(setup, info, slot+1, vert_attr, i);
201 fragcoord_usage_mask |= TGSI_WRITEMASK_W;
202 break;
203
204 case LP_INTERP_POSITION:
205 /*
206 * The generated pixel interpolators will pick up the coeffs from
207 * slot 0, so all need to ensure that the usage mask is covers all
208 * usages.
209 */
210 fragcoord_usage_mask |= usage_mask;
211 break;
212
213 case LP_INTERP_FACING:
214 for (i = 0; i < NUM_CHANNELS; i++)
215 if (usage_mask & (1 << i))
216 constant_coef(setup, info, slot+1, 1.0, i);
217 break;
218
219 default:
220 assert(0);
221 }
222 }
223
224 /* The internal position input is in slot zero:
225 */
226 setup_fragcoord_coef(setup, info, 0,
227 fragcoord_usage_mask);
228 }
229
230
231
232 static INLINE int subpixel_snap( float a )
233 {
234 return util_iround(FIXED_ONE * a);
235 }
236
237
238 /**
239 * Print line vertex attribs (for debug).
240 */
241 static void
242 print_line(struct lp_setup_context *setup,
243 const float (*v1)[4],
244 const float (*v2)[4])
245 {
246 const struct lp_setup_variant_key *key = &setup->setup.variant->key;
247 uint i;
248
249 debug_printf("llvmpipe line\n");
250 for (i = 0; i < 1 + key->num_inputs; i++) {
251 debug_printf(" v1[%d]: %f %f %f %f\n", i,
252 v1[i][0], v1[i][1], v1[i][2], v1[i][3]);
253 }
254 for (i = 0; i < 1 + key->num_inputs; i++) {
255 debug_printf(" v2[%d]: %f %f %f %f\n", i,
256 v2[i][0], v2[i][1], v2[i][2], v2[i][3]);
257 }
258 }
259
260
261 static INLINE boolean sign(float x){
262 return x >= 0;
263 }
264
265
266 /* Used on positive floats only:
267 */
268 static INLINE float fracf(float f)
269 {
270 return f - floorf(f);
271 }
272
273
274
275 static boolean
276 try_setup_line( struct lp_setup_context *setup,
277 const float (*v1)[4],
278 const float (*v2)[4])
279 {
280 struct lp_scene *scene = setup->scene;
281 const struct lp_setup_variant_key *key = &setup->setup.variant->key;
282 struct lp_rast_triangle *line;
283 struct lp_rast_plane *plane;
284 struct lp_line_info info;
285 float width = MAX2(1.0, setup->line_width);
286 struct u_rect bbox;
287 unsigned tri_bytes;
288 int x[4];
289 int y[4];
290 int i;
291 int nr_planes = 4;
292 unsigned scissor_index = 0;
293
294 /* linewidth should be interpreted as integer */
295 int fixed_width = util_iround(width) * FIXED_ONE;
296
297 float x_offset=0;
298 float y_offset=0;
299 float x_offset_end=0;
300 float y_offset_end=0;
301
302 float x1diff;
303 float y1diff;
304 float x2diff;
305 float y2diff;
306 float dx, dy;
307 float area;
308
309 boolean draw_start;
310 boolean draw_end;
311 boolean will_draw_start;
312 boolean will_draw_end;
313
314 if (0)
315 print_line(setup, v1, v2);
316
317 if (setup->scissor_test) {
318 nr_planes = 8;
319 if (setup->viewport_index_slot > 0) {
320 unsigned *udata = (unsigned*)v1[setup->viewport_index_slot];
321 scissor_index = lp_clamp_scissor_idx(*udata);
322 }
323 }
324 else {
325 nr_planes = 4;
326 }
327
328
329 dx = v1[0][0] - v2[0][0];
330 dy = v1[0][1] - v2[0][1];
331 area = (dx * dx + dy * dy);
332 if (area == 0) {
333 LP_COUNT(nr_culled_tris);
334 return TRUE;
335 }
336
337 info.oneoverarea = 1.0f / area;
338 info.dx = dx;
339 info.dy = dy;
340 info.v1 = v1;
341 info.v2 = v2;
342
343
344 /* X-MAJOR LINE */
345 if (fabsf(dx) >= fabsf(dy)) {
346 float dydx = dy / dx;
347
348 x1diff = v1[0][0] - (float) floor(v1[0][0]) - 0.5;
349 y1diff = v1[0][1] - (float) floor(v1[0][1]) - 0.5;
350 x2diff = v2[0][0] - (float) floor(v2[0][0]) - 0.5;
351 y2diff = v2[0][1] - (float) floor(v2[0][1]) - 0.5;
352
353 if (y2diff==-0.5 && dy<0){
354 y2diff = 0.5;
355 }
356
357 /*
358 * Diamond exit rule test for starting point
359 */
360 if (fabsf(x1diff) + fabsf(y1diff) < 0.5) {
361 draw_start = TRUE;
362 }
363 else if (sign(x1diff) == sign(-dx)) {
364 draw_start = FALSE;
365 }
366 else if (sign(-y1diff) != sign(dy)) {
367 draw_start = TRUE;
368 }
369 else {
370 /* do intersection test */
371 float yintersect = fracf(v1[0][1]) + x1diff * dydx;
372 draw_start = (yintersect < 1.0 && yintersect > 0.0);
373 }
374
375
376 /*
377 * Diamond exit rule test for ending point
378 */
379 if (fabsf(x2diff) + fabsf(y2diff) < 0.5) {
380 draw_end = FALSE;
381 }
382 else if (sign(x2diff) != sign(-dx)) {
383 draw_end = FALSE;
384 }
385 else if (sign(-y2diff) == sign(dy)) {
386 draw_end = TRUE;
387 }
388 else {
389 /* do intersection test */
390 float yintersect = fracf(v2[0][1]) + x2diff * dydx;
391 draw_end = (yintersect < 1.0 && yintersect > 0.0);
392 }
393
394 /* Are we already drawing start/end?
395 */
396 will_draw_start = sign(-x1diff) != sign(dx);
397 will_draw_end = (sign(x2diff) == sign(-dx)) || x2diff==0;
398
399 if (dx < 0) {
400 /* if v2 is to the right of v1, swap pointers */
401 const float (*temp)[4] = v1;
402 v1 = v2;
403 v2 = temp;
404 dx = -dx;
405 dy = -dy;
406 /* Otherwise shift planes appropriately */
407 if (will_draw_start != draw_start) {
408 x_offset_end = - x1diff - 0.5;
409 y_offset_end = x_offset_end * dydx;
410
411 }
412 if (will_draw_end != draw_end) {
413 x_offset = - x2diff - 0.5;
414 y_offset = x_offset * dydx;
415 }
416
417 }
418 else{
419 /* Otherwise shift planes appropriately */
420 if (will_draw_start != draw_start) {
421 x_offset = - x1diff + 0.5;
422 y_offset = x_offset * dydx;
423 }
424 if (will_draw_end != draw_end) {
425 x_offset_end = - x2diff + 0.5;
426 y_offset_end = x_offset_end * dydx;
427 }
428 }
429
430 /* x/y positions in fixed point */
431 x[0] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset);
432 x[1] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset);
433 x[2] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset);
434 x[3] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset);
435
436 y[0] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset) - fixed_width/2;
437 y[1] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset) - fixed_width/2;
438 y[2] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset) + fixed_width/2;
439 y[3] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset) + fixed_width/2;
440
441 }
442 else {
443 const float dxdy = dx / dy;
444
445 /* Y-MAJOR LINE */
446 x1diff = v1[0][0] - (float) floor(v1[0][0]) - 0.5;
447 y1diff = v1[0][1] - (float) floor(v1[0][1]) - 0.5;
448 x2diff = v2[0][0] - (float) floor(v2[0][0]) - 0.5;
449 y2diff = v2[0][1] - (float) floor(v2[0][1]) - 0.5;
450
451 if (x2diff==-0.5 && dx<0) {
452 x2diff = 0.5;
453 }
454
455 /*
456 * Diamond exit rule test for starting point
457 */
458 if (fabsf(x1diff) + fabsf(y1diff) < 0.5) {
459 draw_start = TRUE;
460 }
461 else if (sign(-y1diff) == sign(dy)) {
462 draw_start = FALSE;
463 }
464 else if (sign(x1diff) != sign(-dx)) {
465 draw_start = TRUE;
466 }
467 else {
468 /* do intersection test */
469 float xintersect = fracf(v1[0][0]) + y1diff * dxdy;
470 draw_start = (xintersect < 1.0 && xintersect > 0.0);
471 }
472
473 /*
474 * Diamond exit rule test for ending point
475 */
476 if (fabsf(x2diff) + fabsf(y2diff) < 0.5) {
477 draw_end = FALSE;
478 }
479 else if (sign(-y2diff) != sign(dy) ) {
480 draw_end = FALSE;
481 }
482 else if (sign(x2diff) == sign(-dx) ) {
483 draw_end = TRUE;
484 }
485 else {
486 /* do intersection test */
487 float xintersect = fracf(v2[0][0]) + y2diff * dxdy;
488 draw_end = (xintersect < 1.0 && xintersect >= 0.0);
489 }
490
491 /* Are we already drawing start/end?
492 */
493 will_draw_start = sign(y1diff) == sign(dy);
494 will_draw_end = (sign(-y2diff) == sign(dy)) || y2diff==0;
495
496 if (dy > 0) {
497 /* if v2 is on top of v1, swap pointers */
498 const float (*temp)[4] = v1;
499 v1 = v2;
500 v2 = temp;
501 dx = -dx;
502 dy = -dy;
503
504 /* Otherwise shift planes appropriately */
505 if (will_draw_start != draw_start) {
506 y_offset_end = - y1diff + 0.5;
507 x_offset_end = y_offset_end * dxdy;
508 }
509 if (will_draw_end != draw_end) {
510 y_offset = - y2diff + 0.5;
511 x_offset = y_offset * dxdy;
512 }
513 }
514 else {
515 /* Otherwise shift planes appropriately */
516 if (will_draw_start != draw_start) {
517 y_offset = - y1diff - 0.5;
518 x_offset = y_offset * dxdy;
519
520 }
521 if (will_draw_end != draw_end) {
522 y_offset_end = - y2diff - 0.5;
523 x_offset_end = y_offset_end * dxdy;
524 }
525 }
526
527 /* x/y positions in fixed point */
528 x[0] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset) - fixed_width/2;
529 x[1] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset) - fixed_width/2;
530 x[2] = subpixel_snap(v2[0][0] + x_offset_end - setup->pixel_offset) + fixed_width/2;
531 x[3] = subpixel_snap(v1[0][0] + x_offset - setup->pixel_offset) + fixed_width/2;
532
533 y[0] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset);
534 y[1] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset);
535 y[2] = subpixel_snap(v2[0][1] + y_offset_end - setup->pixel_offset);
536 y[3] = subpixel_snap(v1[0][1] + y_offset - setup->pixel_offset);
537 }
538
539
540
541 LP_COUNT(nr_tris);
542
543
544 /* Bounding rectangle (in pixels) */
545 {
546 /* Yes this is necessary to accurately calculate bounding boxes
547 * with the two fill-conventions we support. GL (normally) ends
548 * up needing a bottom-left fill convention, which requires
549 * slightly different rounding.
550 */
551 int adj = (setup->pixel_offset != 0) ? 1 : 0;
552
553 bbox.x0 = (MIN4(x[0], x[1], x[2], x[3]) + (FIXED_ONE-1)) >> FIXED_ORDER;
554 bbox.x1 = (MAX4(x[0], x[1], x[2], x[3]) + (FIXED_ONE-1)) >> FIXED_ORDER;
555 bbox.y0 = (MIN4(y[0], y[1], y[2], y[3]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
556 bbox.y1 = (MAX4(y[0], y[1], y[2], y[3]) + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
557
558 /* Inclusive coordinates:
559 */
560 bbox.x1--;
561 bbox.y1--;
562 }
563
564 if (bbox.x1 < bbox.x0 ||
565 bbox.y1 < bbox.y0) {
566 if (0) debug_printf("empty bounding box\n");
567 LP_COUNT(nr_culled_tris);
568 return TRUE;
569 }
570
571 if (!u_rect_test_intersection(&setup->draw_regions[scissor_index], &bbox)) {
572 if (0) debug_printf("offscreen\n");
573 LP_COUNT(nr_culled_tris);
574 return TRUE;
575 }
576
577 /* Can safely discard negative regions:
578 */
579 bbox.x0 = MAX2(bbox.x0, 0);
580 bbox.y0 = MAX2(bbox.y0, 0);
581
582 line = lp_setup_alloc_triangle(scene,
583 key->num_inputs,
584 nr_planes,
585 &tri_bytes);
586 if (!line)
587 return FALSE;
588
589 #ifdef DEBUG
590 line->v[0][0] = v1[0][0];
591 line->v[1][0] = v2[0][0];
592 line->v[0][1] = v1[0][1];
593 line->v[1][1] = v2[0][1];
594 #endif
595
596 /* calculate the deltas */
597 plane = GET_PLANES(line);
598 plane[0].dcdy = x[0] - x[1];
599 plane[1].dcdy = x[1] - x[2];
600 plane[2].dcdy = x[2] - x[3];
601 plane[3].dcdy = x[3] - x[0];
602
603 plane[0].dcdx = y[0] - y[1];
604 plane[1].dcdx = y[1] - y[2];
605 plane[2].dcdx = y[2] - y[3];
606 plane[3].dcdx = y[3] - y[0];
607
608
609 /* Setup parameter interpolants:
610 */
611 info.a0 = GET_A0(&line->inputs);
612 info.dadx = GET_DADX(&line->inputs);
613 info.dady = GET_DADY(&line->inputs);
614 setup_line_coefficients(setup, &info);
615
616 line->inputs.frontfacing = TRUE;
617 line->inputs.disable = FALSE;
618 line->inputs.opaque = FALSE;
619
620 for (i = 0; i < 4; i++) {
621
622 /* half-edge constants, will be interated over the whole render
623 * target.
624 */
625 plane[i].c = plane[i].dcdx * x[i] - plane[i].dcdy * y[i];
626
627
628 /* correct for top-left vs. bottom-left fill convention.
629 */
630 if (plane[i].dcdx < 0) {
631 /* both fill conventions want this - adjust for left edges */
632 plane[i].c++;
633 }
634 else if (plane[i].dcdx == 0) {
635 if (setup->pixel_offset == 0) {
636 /* correct for top-left fill convention:
637 */
638 if (plane[i].dcdy > 0) plane[i].c++;
639 }
640 else {
641 /* correct for bottom-left fill convention:
642 */
643 if (plane[i].dcdy < 0) plane[i].c++;
644 }
645 }
646
647 plane[i].dcdx *= FIXED_ONE;
648 plane[i].dcdy *= FIXED_ONE;
649
650 /* find trivial reject offsets for each edge for a single-pixel
651 * sized block. These will be scaled up at each recursive level to
652 * match the active blocksize. Scaling in this way works best if
653 * the blocks are square.
654 */
655 plane[i].eo = 0;
656 if (plane[i].dcdx < 0) plane[i].eo -= plane[i].dcdx;
657 if (plane[i].dcdy > 0) plane[i].eo += plane[i].dcdy;
658 }
659
660
661 /*
662 * When rasterizing scissored tris, use the intersection of the
663 * triangle bounding box and the scissor rect to generate the
664 * scissor planes.
665 *
666 * This permits us to cut off the triangle "tails" that are present
667 * in the intermediate recursive levels caused when two of the
668 * triangles edges don't diverge quickly enough to trivially reject
669 * exterior blocks from the triangle.
670 *
671 * It's not really clear if it's worth worrying about these tails,
672 * but since we generate the planes for each scissored tri, it's
673 * free to trim them in this case.
674 *
675 * Note that otherwise, the scissor planes only vary in 'C' value,
676 * and even then only on state-changes. Could alternatively store
677 * these planes elsewhere.
678 */
679 if (nr_planes == 8) {
680 const struct u_rect *scissor =
681 &setup->scissors[scissor_index];
682
683 plane[4].dcdx = -1;
684 plane[4].dcdy = 0;
685 plane[4].c = 1-scissor->x0;
686 plane[4].eo = 1;
687
688 plane[5].dcdx = 1;
689 plane[5].dcdy = 0;
690 plane[5].c = scissor->x1+1;
691 plane[5].eo = 0;
692
693 plane[6].dcdx = 0;
694 plane[6].dcdy = 1;
695 plane[6].c = 1-scissor->y0;
696 plane[6].eo = 1;
697
698 plane[7].dcdx = 0;
699 plane[7].dcdy = -1;
700 plane[7].c = scissor->y1+1;
701 plane[7].eo = 0;
702 }
703
704 return lp_setup_bin_triangle(setup, line, &bbox, nr_planes, scissor_index);
705 }
706
707
708 static void lp_setup_line( struct lp_setup_context *setup,
709 const float (*v0)[4],
710 const float (*v1)[4] )
711 {
712 if (!try_setup_line( setup, v0, v1 ))
713 {
714 if (!lp_setup_flush_and_restart(setup))
715 return;
716
717 if (!try_setup_line( setup, v0, v1 ))
718 return;
719 }
720 }
721
722
723 void lp_setup_choose_line( struct lp_setup_context *setup )
724 {
725 setup->line = lp_setup_line;
726 }
727
728