45068ec6df3e09043d567041791126d6bae6d975
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup_point.c
1 /**************************************************************************
2 *
3 * Copyright 2010, VMware Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /*
29 * Binning code for points
30 */
31
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34 #include "lp_setup_context.h"
35 #include "lp_perf.h"
36 #include "lp_rast.h"
37 #include "lp_state_fs.h"
38 #include "lp_state_setup.h"
39 #include "lp_context.h"
40 #include "tgsi/tgsi_scan.h"
41 #include "draw/draw_context.h"
42
43 #define NUM_CHANNELS 4
44
45 struct point_info {
46 /* x,y deltas */
47 int dy01, dy12;
48 int dx01, dx12;
49
50 const float (*v0)[4];
51
52 float (*a0)[4];
53 float (*dadx)[4];
54 float (*dady)[4];
55
56 boolean frontfacing;
57 };
58
59
60 /**
61 * Compute a0 for a constant-valued coefficient (GL_FLAT shading).
62 */
63 static void
64 constant_coef(struct lp_setup_context *setup,
65 struct point_info *info,
66 unsigned slot,
67 const float value,
68 unsigned i)
69 {
70 info->a0[slot][i] = value;
71 info->dadx[slot][i] = 0.0f;
72 info->dady[slot][i] = 0.0f;
73 }
74
75
76 static void
77 point_persp_coeff(struct lp_setup_context *setup,
78 const struct point_info *info,
79 unsigned slot,
80 unsigned i)
81 {
82 /*
83 * Fragment shader expects pre-multiplied w for LP_INTERP_PERSPECTIVE. A
84 * better stratergy would be to take the primitive in consideration when
85 * generating the fragment shader key, and therefore avoid the per-fragment
86 * perspective divide.
87 */
88
89 float w0 = info->v0[0][3];
90
91 assert(i < 4);
92
93 info->a0[slot][i] = info->v0[slot][i]*w0;
94 info->dadx[slot][i] = 0.0f;
95 info->dady[slot][i] = 0.0f;
96 }
97
98
99 /**
100 * Setup automatic texcoord coefficients (for sprite rendering).
101 * \param slot the vertex attribute slot to setup
102 * \param i the attribute channel in [0,3]
103 * \param sprite_coord_origin one of PIPE_SPRITE_COORD_x
104 * \param perspective does the shader expects pre-multiplied w, i.e.,
105 * LP_INTERP_PERSPECTIVE is specified in the shader key
106 */
107 static void
108 texcoord_coef(struct lp_setup_context *setup,
109 const struct point_info *info,
110 unsigned slot,
111 unsigned i,
112 unsigned sprite_coord_origin,
113 boolean perspective)
114 {
115 float w0 = info->v0[0][3];
116
117 assert(i < 4);
118
119 if (i == 0) {
120 float dadx = FIXED_ONE / (float)info->dx12;
121 float dady = 0.0f;
122 float x0 = info->v0[0][0] - setup->pixel_offset;
123 float y0 = info->v0[0][1] - setup->pixel_offset;
124
125 info->dadx[slot][0] = dadx;
126 info->dady[slot][0] = dady;
127 info->a0[slot][0] = 0.5 - (dadx * x0 + dady * y0);
128
129 if (perspective) {
130 info->dadx[slot][0] *= w0;
131 info->dady[slot][0] *= w0;
132 info->a0[slot][0] *= w0;
133 }
134 }
135 else if (i == 1) {
136 float dadx = 0.0f;
137 float dady = FIXED_ONE / (float)info->dx12;
138 float x0 = info->v0[0][0] - setup->pixel_offset;
139 float y0 = info->v0[0][1] - setup->pixel_offset;
140
141 if (sprite_coord_origin == PIPE_SPRITE_COORD_LOWER_LEFT) {
142 dady = -dady;
143 }
144
145 info->dadx[slot][1] = dadx;
146 info->dady[slot][1] = dady;
147 info->a0[slot][1] = 0.5 - (dadx * x0 + dady * y0);
148
149 if (perspective) {
150 info->dadx[slot][1] *= w0;
151 info->dady[slot][1] *= w0;
152 info->a0[slot][1] *= w0;
153 }
154 }
155 else if (i == 2) {
156 info->a0[slot][2] = 0.0f;
157 info->dadx[slot][2] = 0.0f;
158 info->dady[slot][2] = 0.0f;
159 }
160 else {
161 info->a0[slot][3] = perspective ? w0 : 1.0f;
162 info->dadx[slot][3] = 0.0f;
163 info->dady[slot][3] = 0.0f;
164 }
165 }
166
167
168 /**
169 * Special coefficient setup for gl_FragCoord.
170 * X and Y are trivial
171 * Z and W are copied from position_coef which should have already been computed.
172 * We could do a bit less work if we'd examine gl_FragCoord's swizzle mask.
173 */
174 static void
175 setup_point_fragcoord_coef(struct lp_setup_context *setup,
176 struct point_info *info,
177 unsigned slot,
178 unsigned usage_mask)
179 {
180 /*X*/
181 if (usage_mask & TGSI_WRITEMASK_X) {
182 info->a0[slot][0] = 0.0;
183 info->dadx[slot][0] = 1.0;
184 info->dady[slot][0] = 0.0;
185 }
186
187 /*Y*/
188 if (usage_mask & TGSI_WRITEMASK_Y) {
189 info->a0[slot][1] = 0.0;
190 info->dadx[slot][1] = 0.0;
191 info->dady[slot][1] = 1.0;
192 }
193
194 /*Z*/
195 if (usage_mask & TGSI_WRITEMASK_Z) {
196 constant_coef(setup, info, slot, info->v0[0][2], 2);
197 }
198
199 /*W*/
200 if (usage_mask & TGSI_WRITEMASK_W) {
201 constant_coef(setup, info, slot, info->v0[0][3], 3);
202 }
203 }
204
205
206 /**
207 * Compute the point->coef[] array dadx, dady, a0 values.
208 */
209 static void
210 setup_point_coefficients( struct lp_setup_context *setup,
211 struct point_info *info)
212 {
213 const struct lp_setup_variant_key *key = &setup->setup.variant->key;
214 const struct lp_fragment_shader *shader = setup->fs.current.variant->shader;
215 unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ;
216 unsigned slot;
217
218 /* setup interpolation for all the remaining attributes:
219 */
220 for (slot = 0; slot < key->num_inputs; slot++) {
221 unsigned vert_attr = key->inputs[slot].src_index;
222 unsigned usage_mask = key->inputs[slot].usage_mask;
223 enum lp_interp interp = key->inputs[slot].interp;
224 boolean perspective = !!(interp == LP_INTERP_PERSPECTIVE);
225 unsigned i;
226
227 if (perspective & usage_mask) {
228 fragcoord_usage_mask |= TGSI_WRITEMASK_W;
229 }
230
231 switch (interp) {
232 case LP_INTERP_POSITION:
233 /*
234 * The generated pixel interpolators will pick up the coeffs from
235 * slot 0, so all need to ensure that the usage mask is covers all
236 * usages.
237 */
238 fragcoord_usage_mask |= usage_mask;
239 break;
240
241 case LP_INTERP_LINEAR:
242 /* Sprite tex coords may use linear interpolation someday */
243 /* fall-through */
244 case LP_INTERP_PERSPECTIVE:
245 /* check if the sprite coord flag is set for this attribute.
246 * If so, set it up so it up so x and y vary from 0 to 1.
247 */
248 if (shader->info.base.input_semantic_name[slot] == TGSI_SEMANTIC_GENERIC) {
249 unsigned semantic_index = shader->info.base.input_semantic_index[slot];
250 /* Note that sprite_coord enable is a bitfield of
251 * PIPE_MAX_SHADER_OUTPUTS bits.
252 */
253 if (semantic_index < PIPE_MAX_SHADER_OUTPUTS &&
254 (setup->sprite_coord_enable & (1 << semantic_index))) {
255 for (i = 0; i < NUM_CHANNELS; i++) {
256 if (usage_mask & (1 << i)) {
257 texcoord_coef(setup, info, slot + 1, i,
258 setup->sprite_coord_origin,
259 perspective);
260 }
261 }
262 break;
263 }
264 }
265 /* fall-through */
266 case LP_INTERP_CONSTANT:
267 for (i = 0; i < NUM_CHANNELS; i++) {
268 if (usage_mask & (1 << i)) {
269 if (perspective) {
270 point_persp_coeff(setup, info, slot+1, i);
271 }
272 else {
273 constant_coef(setup, info, slot+1, info->v0[vert_attr][i], i);
274 }
275 }
276 }
277 break;
278
279 case LP_INTERP_FACING:
280 for (i = 0; i < NUM_CHANNELS; i++)
281 if (usage_mask & (1 << i))
282 constant_coef(setup, info, slot+1,
283 info->frontfacing ? 1.0f : -1.0f, i);
284 break;
285
286 default:
287 assert(0);
288 break;
289 }
290 }
291
292 /* The internal position input is in slot zero:
293 */
294 setup_point_fragcoord_coef(setup, info, 0,
295 fragcoord_usage_mask);
296 }
297
298
299 static INLINE int
300 subpixel_snap(float a)
301 {
302 return util_iround(FIXED_ONE * a);
303 }
304
305
306 static boolean
307 try_setup_point( struct lp_setup_context *setup,
308 const float (*v0)[4] )
309 {
310 struct llvmpipe_context *lp_context = (struct llvmpipe_context *)setup->pipe;
311 /* x/y positions in fixed point */
312 const struct lp_setup_variant_key *key = &setup->setup.variant->key;
313 const int sizeAttr = setup->psize;
314 const float size
315 = (setup->point_size_per_vertex && sizeAttr > 0) ? v0[sizeAttr][0]
316 : setup->point_size;
317
318 /* Point size as fixed point integer, remove rounding errors
319 * and gives minimum width for very small points
320 */
321 int fixed_width = MAX2(FIXED_ONE,
322 (subpixel_snap(size) + FIXED_ONE/2 - 1) & ~(FIXED_ONE-1));
323
324 const int x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - fixed_width/2;
325 const int y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - fixed_width/2;
326
327 struct lp_scene *scene = setup->scene;
328 struct lp_rast_triangle *point;
329 unsigned bytes;
330 struct u_rect bbox;
331 unsigned nr_planes = 4;
332 struct point_info info;
333 unsigned scissor_index = 0;
334 unsigned layer = 0;
335
336 if (setup->viewport_index_slot > 0) {
337 unsigned *udata = (unsigned*)v0[setup->viewport_index_slot];
338 scissor_index = lp_clamp_scissor_idx(*udata);
339 }
340 if (setup->layer_slot > 0) {
341 layer = *(unsigned*)v0[setup->layer_slot];
342 layer = MIN2(layer, scene->fb_max_layer);
343 }
344
345 /* Bounding rectangle (in pixels) */
346 {
347 /* Yes this is necessary to accurately calculate bounding boxes
348 * with the two fill-conventions we support. GL (normally) ends
349 * up needing a bottom-left fill convention, which requires
350 * slightly different rounding.
351 */
352 int adj = (setup->pixel_offset != 0) ? 1 : 0;
353
354 bbox.x0 = (x0 + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
355 bbox.x1 = (x0 + fixed_width + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
356 bbox.y0 = (y0 + (FIXED_ONE-1)) >> FIXED_ORDER;
357 bbox.y1 = (y0 + fixed_width + (FIXED_ONE-1)) >> FIXED_ORDER;
358
359 /* Inclusive coordinates:
360 */
361 bbox.x1--;
362 bbox.y1--;
363 }
364
365 if (!u_rect_test_intersection(&setup->draw_regions[scissor_index], &bbox)) {
366 if (0) debug_printf("offscreen\n");
367 LP_COUNT(nr_culled_tris);
368 return TRUE;
369 }
370
371 u_rect_find_intersection(&setup->draw_regions[scissor_index], &bbox);
372
373 point = lp_setup_alloc_triangle(scene,
374 key->num_inputs,
375 nr_planes,
376 &bytes);
377 if (!point)
378 return FALSE;
379
380 #ifdef DEBUG
381 point->v[0][0] = v0[0][0];
382 point->v[0][1] = v0[0][1];
383 #endif
384
385 LP_COUNT(nr_tris);
386
387 if (lp_context->active_statistics_queries &&
388 !llvmpipe_rasterization_disabled(lp_context)) {
389 lp_context->pipeline_statistics.c_primitives++;
390 }
391
392 if (draw_will_inject_frontface(lp_context->draw) &&
393 setup->face_slot > 0) {
394 point->inputs.frontfacing = v0[setup->face_slot][0];
395 } else {
396 point->inputs.frontfacing = TRUE;
397 }
398
399 info.v0 = v0;
400 info.dx01 = 0;
401 info.dx12 = fixed_width;
402 info.dy01 = fixed_width;
403 info.dy12 = 0;
404 info.a0 = GET_A0(&point->inputs);
405 info.dadx = GET_DADX(&point->inputs);
406 info.dady = GET_DADY(&point->inputs);
407 info.frontfacing = point->inputs.frontfacing;
408
409 /* Setup parameter interpolants:
410 */
411 setup_point_coefficients(setup, &info);
412
413 point->inputs.disable = FALSE;
414 point->inputs.opaque = FALSE;
415 point->inputs.layer = layer;
416
417 {
418 struct lp_rast_plane *plane = GET_PLANES(point);
419
420 plane[0].dcdx = -1;
421 plane[0].dcdy = 0;
422 plane[0].c = 1-bbox.x0;
423 plane[0].eo = 1;
424
425 plane[1].dcdx = 1;
426 plane[1].dcdy = 0;
427 plane[1].c = bbox.x1+1;
428 plane[1].eo = 0;
429
430 plane[2].dcdx = 0;
431 plane[2].dcdy = 1;
432 plane[2].c = 1-bbox.y0;
433 plane[2].eo = 1;
434
435 plane[3].dcdx = 0;
436 plane[3].dcdy = -1;
437 plane[3].c = bbox.y1+1;
438 plane[3].eo = 0;
439 }
440
441 return lp_setup_bin_triangle(setup, point, &bbox, nr_planes, scissor_index);
442 }
443
444
445 static void
446 lp_setup_point(struct lp_setup_context *setup,
447 const float (*v0)[4])
448 {
449 if (!try_setup_point( setup, v0 ))
450 {
451 if (!lp_setup_flush_and_restart(setup))
452 return;
453
454 if (!try_setup_point( setup, v0 ))
455 return;
456 }
457 }
458
459
460 void
461 lp_setup_choose_point( struct lp_setup_context *setup )
462 {
463 setup->point = lp_setup_point;
464 }
465
466