llvmpipe: use scalar load instead of vectors for small vectors in fs backend
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup_point.c
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27
28 /*
29 * Binning code for points
30 */
31
32 #include "util/u_math.h"
33 #include "util/u_memory.h"
34 #include "lp_setup_context.h"
35 #include "lp_perf.h"
36 #include "lp_rast.h"
37 #include "lp_state_fs.h"
38 #include "lp_state_setup.h"
39 #include "lp_context.h"
40 #include "tgsi/tgsi_scan.h"
41 #include "draw/draw_context.h"
42
43 #define NUM_CHANNELS 4
44
45 struct point_info {
46 /* x,y deltas */
47 int dy01, dy12;
48 int dx01, dx12;
49
50 const float (*v0)[4];
51
52 float (*a0)[4];
53 float (*dadx)[4];
54 float (*dady)[4];
55
56 boolean frontfacing;
57 };
58
59
60 /**
61 * Compute a0 for a constant-valued coefficient (GL_FLAT shading).
62 */
63 static void
64 constant_coef(struct lp_setup_context *setup,
65 struct point_info *info,
66 unsigned slot,
67 const float value,
68 unsigned i)
69 {
70 info->a0[slot][i] = value;
71 info->dadx[slot][i] = 0.0f;
72 info->dady[slot][i] = 0.0f;
73 }
74
75
76 static void
77 point_persp_coeff(struct lp_setup_context *setup,
78 const struct point_info *info,
79 unsigned slot,
80 unsigned i)
81 {
82 /*
83 * Fragment shader expects pre-multiplied w for LP_INTERP_PERSPECTIVE. A
84 * better stratergy would be to take the primitive in consideration when
85 * generating the fragment shader key, and therefore avoid the per-fragment
86 * perspective divide.
87 */
88
89 float w0 = info->v0[0][3];
90
91 assert(i < 4);
92
93 info->a0[slot][i] = info->v0[slot][i]*w0;
94 info->dadx[slot][i] = 0.0f;
95 info->dady[slot][i] = 0.0f;
96 }
97
98
99 /**
100 * Setup automatic texcoord coefficients (for sprite rendering).
101 * \param slot the vertex attribute slot to setup
102 * \param i the attribute channel in [0,3]
103 * \param sprite_coord_origin one of PIPE_SPRITE_COORD_x
104 * \param perspective does the shader expects pre-multiplied w, i.e.,
105 * LP_INTERP_PERSPECTIVE is specified in the shader key
106 */
107 static void
108 texcoord_coef(struct lp_setup_context *setup,
109 const struct point_info *info,
110 unsigned slot,
111 unsigned i,
112 unsigned sprite_coord_origin,
113 boolean perspective)
114 {
115 float w0 = info->v0[0][3];
116
117 assert(i < 4);
118
119 if (i == 0) {
120 float dadx = FIXED_ONE / (float)info->dx12;
121 float dady = 0.0f;
122 float x0 = info->v0[0][0] - setup->pixel_offset;
123 float y0 = info->v0[0][1] - setup->pixel_offset;
124
125 info->dadx[slot][0] = dadx;
126 info->dady[slot][0] = dady;
127 info->a0[slot][0] = 0.5 - (dadx * x0 + dady * y0);
128
129 if (perspective) {
130 info->dadx[slot][0] *= w0;
131 info->dady[slot][0] *= w0;
132 info->a0[slot][0] *= w0;
133 }
134 }
135 else if (i == 1) {
136 float dadx = 0.0f;
137 float dady = FIXED_ONE / (float)info->dx12;
138 float x0 = info->v0[0][0] - setup->pixel_offset;
139 float y0 = info->v0[0][1] - setup->pixel_offset;
140
141 if (sprite_coord_origin == PIPE_SPRITE_COORD_LOWER_LEFT) {
142 dady = -dady;
143 }
144
145 info->dadx[slot][1] = dadx;
146 info->dady[slot][1] = dady;
147 info->a0[slot][1] = 0.5 - (dadx * x0 + dady * y0);
148
149 if (perspective) {
150 info->dadx[slot][1] *= w0;
151 info->dady[slot][1] *= w0;
152 info->a0[slot][1] *= w0;
153 }
154 }
155 else if (i == 2) {
156 info->a0[slot][2] = 0.0f;
157 info->dadx[slot][2] = 0.0f;
158 info->dady[slot][2] = 0.0f;
159 }
160 else {
161 info->a0[slot][3] = perspective ? w0 : 1.0f;
162 info->dadx[slot][3] = 0.0f;
163 info->dady[slot][3] = 0.0f;
164 }
165 }
166
167
168 /**
169 * Special coefficient setup for gl_FragCoord.
170 * X and Y are trivial
171 * Z and W are copied from position_coef which should have already been computed.
172 * We could do a bit less work if we'd examine gl_FragCoord's swizzle mask.
173 */
174 static void
175 setup_point_fragcoord_coef(struct lp_setup_context *setup,
176 struct point_info *info,
177 unsigned slot,
178 unsigned usage_mask)
179 {
180 /*X*/
181 if (usage_mask & TGSI_WRITEMASK_X) {
182 info->a0[slot][0] = 0.0;
183 info->dadx[slot][0] = 1.0;
184 info->dady[slot][0] = 0.0;
185 }
186
187 /*Y*/
188 if (usage_mask & TGSI_WRITEMASK_Y) {
189 info->a0[slot][1] = 0.0;
190 info->dadx[slot][1] = 0.0;
191 info->dady[slot][1] = 1.0;
192 }
193
194 /*Z*/
195 if (usage_mask & TGSI_WRITEMASK_Z) {
196 constant_coef(setup, info, slot, info->v0[0][2], 2);
197 }
198
199 /*W*/
200 if (usage_mask & TGSI_WRITEMASK_W) {
201 constant_coef(setup, info, slot, info->v0[0][3], 3);
202 }
203 }
204
205
206 /**
207 * Compute the point->coef[] array dadx, dady, a0 values.
208 */
209 static void
210 setup_point_coefficients( struct lp_setup_context *setup,
211 struct point_info *info)
212 {
213 const struct lp_setup_variant_key *key = &setup->setup.variant->key;
214 const struct lp_fragment_shader *shader = setup->fs.current.variant->shader;
215 unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ;
216 unsigned slot;
217
218 /* setup interpolation for all the remaining attributes:
219 */
220 for (slot = 0; slot < key->num_inputs; slot++) {
221 unsigned vert_attr = key->inputs[slot].src_index;
222 unsigned usage_mask = key->inputs[slot].usage_mask;
223 enum lp_interp interp = key->inputs[slot].interp;
224 boolean perspective = !!(interp == LP_INTERP_PERSPECTIVE);
225 unsigned i;
226
227 if (perspective & usage_mask) {
228 fragcoord_usage_mask |= TGSI_WRITEMASK_W;
229 }
230
231 switch (interp) {
232 case LP_INTERP_POSITION:
233 /*
234 * The generated pixel interpolators will pick up the coeffs from
235 * slot 0, so all need to ensure that the usage mask is covers all
236 * usages.
237 */
238 fragcoord_usage_mask |= usage_mask;
239 break;
240
241 case LP_INTERP_LINEAR:
242 /* Sprite tex coords may use linear interpolation someday */
243 /* fall-through */
244 case LP_INTERP_PERSPECTIVE:
245 /* check if the sprite coord flag is set for this attribute.
246 * If so, set it up so it up so x and y vary from 0 to 1.
247 */
248 if (shader->info.base.input_semantic_name[slot] == TGSI_SEMANTIC_GENERIC) {
249 unsigned semantic_index = shader->info.base.input_semantic_index[slot];
250 /* Note that sprite_coord enable is a bitfield of
251 * PIPE_MAX_SHADER_OUTPUTS bits.
252 */
253 if (semantic_index < PIPE_MAX_SHADER_OUTPUTS &&
254 (setup->sprite_coord_enable & (1 << semantic_index))) {
255 for (i = 0; i < NUM_CHANNELS; i++) {
256 if (usage_mask & (1 << i)) {
257 texcoord_coef(setup, info, slot + 1, i,
258 setup->sprite_coord_origin,
259 perspective);
260 }
261 }
262 break;
263 }
264 }
265 /* fall-through */
266 case LP_INTERP_CONSTANT:
267 for (i = 0; i < NUM_CHANNELS; i++) {
268 if (usage_mask & (1 << i)) {
269 if (perspective) {
270 point_persp_coeff(setup, info, slot+1, i);
271 }
272 else {
273 constant_coef(setup, info, slot+1, info->v0[vert_attr][i], i);
274 }
275 }
276 }
277 break;
278
279 case LP_INTERP_FACING:
280 for (i = 0; i < NUM_CHANNELS; i++)
281 if (usage_mask & (1 << i))
282 constant_coef(setup, info, slot+1,
283 info->frontfacing ? 1.0f : -1.0f, i);
284 break;
285
286 default:
287 assert(0);
288 break;
289 }
290 }
291
292 /* The internal position input is in slot zero:
293 */
294 setup_point_fragcoord_coef(setup, info, 0,
295 fragcoord_usage_mask);
296 }
297
298
299 static inline int
300 subpixel_snap(float a)
301 {
302 return util_iround(FIXED_ONE * a);
303 }
304
305 /**
306 * Print point vertex attribs (for debug).
307 */
308 static void
309 print_point(struct lp_setup_context *setup,
310 const float (*v0)[4],
311 const float size)
312 {
313 const struct lp_setup_variant_key *key = &setup->setup.variant->key;
314 uint i;
315
316 debug_printf("llvmpipe point, width %f\n", size);
317 for (i = 0; i < 1 + key->num_inputs; i++) {
318 debug_printf(" v0[%d]: %f %f %f %f\n", i,
319 v0[i][0], v0[i][1], v0[i][2], v0[i][3]);
320 }
321 }
322
323
324 static boolean
325 try_setup_point( struct lp_setup_context *setup,
326 const float (*v0)[4] )
327 {
328 struct llvmpipe_context *lp_context = (struct llvmpipe_context *)setup->pipe;
329 /* x/y positions in fixed point */
330 const struct lp_setup_variant_key *key = &setup->setup.variant->key;
331 const int sizeAttr = setup->psize_slot;
332 const float size
333 = (setup->point_size_per_vertex && sizeAttr > 0) ? v0[sizeAttr][0]
334 : setup->point_size;
335
336 /* Yes this is necessary to accurately calculate bounding boxes
337 * with the two fill-conventions we support. GL (normally) ends
338 * up needing a bottom-left fill convention, which requires
339 * slightly different rounding.
340 */
341 int adj = (setup->bottom_edge_rule != 0) ? 1 : 0;
342
343 struct lp_scene *scene = setup->scene;
344 struct lp_rast_triangle *point;
345 unsigned bytes;
346 struct u_rect bbox;
347 unsigned nr_planes = 4;
348 struct point_info info;
349 unsigned viewport_index = 0;
350 unsigned layer = 0;
351 int fixed_width;
352
353 if (setup->viewport_index_slot > 0) {
354 unsigned *udata = (unsigned*)v0[setup->viewport_index_slot];
355 viewport_index = lp_clamp_viewport_idx(*udata);
356 }
357 if (setup->layer_slot > 0) {
358 layer = *(unsigned*)v0[setup->layer_slot];
359 layer = MIN2(layer, scene->fb_max_layer);
360 }
361
362 if (0)
363 print_point(setup, v0, size);
364
365 /* Bounding rectangle (in pixels) */
366 if (!lp_context->rasterizer ||
367 lp_context->rasterizer->point_quad_rasterization) {
368 /*
369 * Rasterize points as quads.
370 */
371 int x0, y0;
372 /* Point size as fixed point integer, remove rounding errors
373 * and gives minimum width for very small points.
374 */
375 fixed_width = MAX2(FIXED_ONE, subpixel_snap(size));
376
377 x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - fixed_width/2;
378 y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - fixed_width/2;
379
380 bbox.x0 = (x0 + (FIXED_ONE-1)) >> FIXED_ORDER;
381 bbox.x1 = (x0 + fixed_width + (FIXED_ONE-1)) >> FIXED_ORDER;
382 bbox.y0 = (y0 + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
383 bbox.y1 = (y0 + fixed_width + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
384
385 /* Inclusive coordinates:
386 */
387 bbox.x1--;
388 bbox.y1--;
389 } else {
390 /*
391 * OpenGL legacy rasterization rules for non-sprite points.
392 *
393 * Per OpenGL 2.1 spec, section 3.3.1, "Basic Point Rasterization".
394 *
395 * This type of point rasterization is only available in pre 3.0 contexts
396 * (or compatibilility contexts which we don't support) anyway.
397 */
398
399 const int x0 = subpixel_snap(v0[0][0]);
400 const int y0 = subpixel_snap(v0[0][1]) - adj;
401
402 int int_width;
403 /* Point size as fixed point integer. For GL legacy points
404 * the point size is always a whole integer.
405 */
406 fixed_width = MAX2(FIXED_ONE,
407 (subpixel_snap(size) + FIXED_ONE/2 - 1) & ~(FIXED_ONE-1));
408 int_width = fixed_width >> FIXED_ORDER;
409
410 assert(setup->pixel_offset != 0);
411
412 if (int_width == 1) {
413 bbox.x0 = x0 >> FIXED_ORDER;
414 bbox.y0 = y0 >> FIXED_ORDER;
415 bbox.x1 = bbox.x0;
416 bbox.y1 = bbox.y0;
417 } else {
418 if (int_width & 1) {
419 /* Odd width */
420 bbox.x0 = (x0 >> FIXED_ORDER) - (int_width - 1)/2;
421 bbox.y0 = (y0 >> FIXED_ORDER) - (int_width - 1)/2;
422 } else {
423 /* Even width */
424 bbox.x0 = ((x0 + FIXED_ONE/2) >> FIXED_ORDER) - int_width/2;
425 bbox.y0 = ((y0 + FIXED_ONE/2) >> FIXED_ORDER) - int_width/2;
426 }
427
428 bbox.x1 = bbox.x0 + int_width - 1;
429 bbox.y1 = bbox.y0 + int_width - 1;
430 }
431 }
432
433 if (0) {
434 debug_printf(" bbox: (%i, %i) - (%i, %i)\n",
435 bbox.x0, bbox.y0,
436 bbox.x1, bbox.y1);
437 }
438
439 if (!u_rect_test_intersection(&setup->draw_regions[viewport_index], &bbox)) {
440 if (0) debug_printf("offscreen\n");
441 LP_COUNT(nr_culled_tris);
442 return TRUE;
443 }
444
445 u_rect_find_intersection(&setup->draw_regions[viewport_index], &bbox);
446
447 point = lp_setup_alloc_triangle(scene,
448 key->num_inputs,
449 nr_planes,
450 &bytes);
451 if (!point)
452 return FALSE;
453
454 #ifdef DEBUG
455 point->v[0][0] = v0[0][0];
456 point->v[0][1] = v0[0][1];
457 #endif
458
459 LP_COUNT(nr_tris);
460
461 if (lp_context->active_statistics_queries &&
462 !llvmpipe_rasterization_disabled(lp_context)) {
463 lp_context->pipeline_statistics.c_primitives++;
464 }
465
466 if (draw_will_inject_frontface(lp_context->draw) &&
467 setup->face_slot > 0) {
468 point->inputs.frontfacing = v0[setup->face_slot][0];
469 } else {
470 point->inputs.frontfacing = TRUE;
471 }
472
473 info.v0 = v0;
474 info.dx01 = 0;
475 info.dx12 = fixed_width;
476 info.dy01 = fixed_width;
477 info.dy12 = 0;
478 info.a0 = GET_A0(&point->inputs);
479 info.dadx = GET_DADX(&point->inputs);
480 info.dady = GET_DADY(&point->inputs);
481 info.frontfacing = point->inputs.frontfacing;
482
483 /* Setup parameter interpolants:
484 */
485 setup_point_coefficients(setup, &info);
486
487 point->inputs.disable = FALSE;
488 point->inputs.opaque = FALSE;
489 point->inputs.layer = layer;
490 point->inputs.viewport_index = viewport_index;
491
492 {
493 struct lp_rast_plane *plane = GET_PLANES(point);
494
495 plane[0].dcdx = -1 << 8;
496 plane[0].dcdy = 0;
497 plane[0].c = (1-bbox.x0) << 8;
498 plane[0].eo = 1 << 8;
499
500 plane[1].dcdx = 1 << 8;
501 plane[1].dcdy = 0;
502 plane[1].c = (bbox.x1+1) << 8;
503 plane[1].eo = 0;
504
505 plane[2].dcdx = 0;
506 plane[2].dcdy = 1 << 8;
507 plane[2].c = (1-bbox.y0) << 8;
508 plane[2].eo = 1 << 8;
509
510 plane[3].dcdx = 0;
511 plane[3].dcdy = -1 << 8;
512 plane[3].c = (bbox.y1+1) << 8;
513 plane[3].eo = 0;
514 }
515
516 return lp_setup_bin_triangle(setup, point, &bbox, nr_planes, viewport_index);
517 }
518
519
520 static void
521 lp_setup_point(struct lp_setup_context *setup,
522 const float (*v0)[4])
523 {
524 if (!try_setup_point( setup, v0 ))
525 {
526 if (!lp_setup_flush_and_restart(setup))
527 return;
528
529 if (!try_setup_point( setup, v0 ))
530 return;
531 }
532 }
533
534
535 void
536 lp_setup_choose_point( struct lp_setup_context *setup )
537 {
538 setup->point = lp_setup_point;
539 }
540
541