llvmpipe: Use lp_tgsi_info.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup_point.c
1 /**************************************************************************
2 *
3 * Copyright 2010, VMware Inc.
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27
28 /*
29 * Binning code for points
30 */
31
32 #include "lp_setup_context.h"
33 #include "util/u_math.h"
34 #include "util/u_memory.h"
35 #include "lp_perf.h"
36 #include "lp_rast.h"
37 #include "lp_state_fs.h"
38 #include "tgsi/tgsi_scan.h"
39
40 #define NUM_CHANNELS 4
41
42 struct point_info {
43 /* x,y deltas */
44 int dy01, dy12;
45 int dx01, dx12;
46
47 const float (*v0)[4];
48 };
49
50
51 /**
52 * Compute a0 for a constant-valued coefficient (GL_FLAT shading).
53 */
54 static void
55 constant_coef(struct lp_setup_context *setup,
56 struct lp_rast_triangle *point,
57 unsigned slot,
58 const float value,
59 unsigned i)
60 {
61 point->inputs.a0[slot][i] = value;
62 point->inputs.dadx[slot][i] = 0.0f;
63 point->inputs.dady[slot][i] = 0.0f;
64 }
65
66
67 static void
68 point_persp_coeff(struct lp_setup_context *setup,
69 struct lp_rast_triangle *point,
70 const struct point_info *info,
71 unsigned slot,
72 unsigned i)
73 {
74 /*
75 * Fragment shader expects pre-multiplied w for LP_INTERP_PERSPECTIVE. A
76 * better stratergy would be to take the primitive in consideration when
77 * generating the fragment shader key, and therefore avoid the per-fragment
78 * perspective divide.
79 */
80
81 float w0 = info->v0[0][3];
82
83 assert(i < 4);
84
85 point->inputs.a0[slot][i] = info->v0[slot][i]*w0;
86 point->inputs.dadx[slot][i] = 0.0f;
87 point->inputs.dady[slot][i] = 0.0f;
88 }
89
90
91 /**
92 * Setup automatic texcoord coefficients (for sprite rendering).
93 * \param slot the vertex attribute slot to setup
94 * \param i the attribute channel in [0,3]
95 * \param sprite_coord_origin one of PIPE_SPRITE_COORD_x
96 * \param perspective does the shader expects pre-multiplied w, i.e.,
97 * LP_INTERP_PERSPECTIVE is specified in the shader key
98 */
99 static void
100 texcoord_coef(struct lp_setup_context *setup,
101 struct lp_rast_triangle *point,
102 const struct point_info *info,
103 unsigned slot,
104 unsigned i,
105 unsigned sprite_coord_origin,
106 boolean perspective)
107 {
108 float w0 = info->v0[0][3];
109
110 assert(i < 4);
111
112 if (i == 0) {
113 float dadx = FIXED_ONE / (float)info->dx12;
114 float dady = 0.0f;
115 float x0 = info->v0[0][0] - setup->pixel_offset;
116 float y0 = info->v0[0][1] - setup->pixel_offset;
117
118 point->inputs.dadx[slot][0] = dadx;
119 point->inputs.dady[slot][0] = dady;
120 point->inputs.a0[slot][0] = 0.5 - (dadx * x0 + dady * y0);
121
122 if (perspective) {
123 point->inputs.dadx[slot][0] *= w0;
124 point->inputs.dady[slot][0] *= w0;
125 point->inputs.a0[slot][0] *= w0;
126 }
127 }
128 else if (i == 1) {
129 float dadx = 0.0f;
130 float dady = FIXED_ONE / (float)info->dx12;
131 float x0 = info->v0[0][0] - setup->pixel_offset;
132 float y0 = info->v0[0][1] - setup->pixel_offset;
133
134 if (sprite_coord_origin == PIPE_SPRITE_COORD_LOWER_LEFT) {
135 dady = -dady;
136 }
137
138 point->inputs.dadx[slot][1] = dadx;
139 point->inputs.dady[slot][1] = dady;
140 point->inputs.a0[slot][1] = 0.5 - (dadx * x0 + dady * y0);
141
142 if (perspective) {
143 point->inputs.dadx[slot][1] *= w0;
144 point->inputs.dady[slot][1] *= w0;
145 point->inputs.a0[slot][1] *= w0;
146 }
147 }
148 else if (i == 2) {
149 point->inputs.a0[slot][2] = 0.0f;
150 point->inputs.dadx[slot][2] = 0.0f;
151 point->inputs.dady[slot][2] = 0.0f;
152 }
153 else {
154 point->inputs.a0[slot][3] = perspective ? w0 : 1.0f;
155 point->inputs.dadx[slot][3] = 0.0f;
156 point->inputs.dady[slot][3] = 0.0f;
157 }
158 }
159
160
161 /**
162 * Special coefficient setup for gl_FragCoord.
163 * X and Y are trivial
164 * Z and W are copied from position_coef which should have already been computed.
165 * We could do a bit less work if we'd examine gl_FragCoord's swizzle mask.
166 */
167 static void
168 setup_point_fragcoord_coef(struct lp_setup_context *setup,
169 struct lp_rast_triangle *point,
170 const struct point_info *info,
171 unsigned slot,
172 unsigned usage_mask)
173 {
174 /*X*/
175 if (usage_mask & TGSI_WRITEMASK_X) {
176 point->inputs.a0[slot][0] = 0.0;
177 point->inputs.dadx[slot][0] = 1.0;
178 point->inputs.dady[slot][0] = 0.0;
179 }
180
181 /*Y*/
182 if (usage_mask & TGSI_WRITEMASK_Y) {
183 point->inputs.a0[slot][1] = 0.0;
184 point->inputs.dadx[slot][1] = 0.0;
185 point->inputs.dady[slot][1] = 1.0;
186 }
187
188 /*Z*/
189 if (usage_mask & TGSI_WRITEMASK_Z) {
190 constant_coef(setup, point, slot, info->v0[0][2], 2);
191 }
192
193 /*W*/
194 if (usage_mask & TGSI_WRITEMASK_W) {
195 constant_coef(setup, point, slot, info->v0[0][3], 3);
196 }
197 }
198
199
200 /**
201 * Compute the point->coef[] array dadx, dady, a0 values.
202 */
203 static void
204 setup_point_coefficients( struct lp_setup_context *setup,
205 struct lp_rast_triangle *point,
206 const struct point_info *info)
207 {
208 const struct lp_fragment_shader *shader = setup->fs.current.variant->shader;
209 unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ;
210 unsigned slot;
211
212 /* setup interpolation for all the remaining attributes:
213 */
214 for (slot = 0; slot < setup->fs.nr_inputs; slot++) {
215 enum lp_interp interp = setup->fs.input[slot].interp;
216 boolean perspective = !!(interp == LP_INTERP_PERSPECTIVE);
217 unsigned vert_attr = setup->fs.input[slot].src_index;
218 unsigned usage_mask = setup->fs.input[slot].usage_mask;
219 unsigned i;
220
221 if (perspective & usage_mask) {
222 fragcoord_usage_mask |= TGSI_WRITEMASK_W;
223 }
224
225 switch (interp) {
226 case LP_INTERP_POSITION:
227 /*
228 * The generated pixel interpolators will pick up the coeffs from
229 * slot 0, so all need to ensure that the usage mask is covers all
230 * usages.
231 */
232 fragcoord_usage_mask |= usage_mask;
233 break;
234
235 case LP_INTERP_LINEAR:
236 /* Sprite tex coords may use linear interpolation someday */
237 /* fall-through */
238 case LP_INTERP_PERSPECTIVE:
239 /* check if the sprite coord flag is set for this attribute.
240 * If so, set it up so it up so x and y vary from 0 to 1.
241 */
242 if (shader->info.base.input_semantic_name[slot] == TGSI_SEMANTIC_GENERIC) {
243 unsigned semantic_index = shader->info.base.input_semantic_index[slot];
244 /* Note that sprite_coord enable is a bitfield of
245 * PIPE_MAX_SHADER_OUTPUTS bits.
246 */
247 if (semantic_index < PIPE_MAX_SHADER_OUTPUTS &&
248 (setup->sprite_coord_enable & (1 << semantic_index))) {
249 for (i = 0; i < NUM_CHANNELS; i++) {
250 if (usage_mask & (1 << i)) {
251 texcoord_coef(setup, point, info, slot + 1, i,
252 setup->sprite_coord_origin,
253 perspective);
254 }
255 }
256 break;
257 }
258 }
259 /* fall-through */
260 case LP_INTERP_CONSTANT:
261 for (i = 0; i < NUM_CHANNELS; i++) {
262 if (usage_mask & (1 << i)) {
263 if (perspective) {
264 point_persp_coeff(setup, point, info, slot+1, i);
265 }
266 else {
267 constant_coef(setup, point, slot+1, info->v0[vert_attr][i], i);
268 }
269 }
270 }
271 break;
272
273 case LP_INTERP_FACING:
274 for (i = 0; i < NUM_CHANNELS; i++)
275 if (usage_mask & (1 << i))
276 constant_coef(setup, point, slot+1, 1.0, i);
277 break;
278
279 default:
280 assert(0);
281 break;
282 }
283 }
284
285 /* The internal position input is in slot zero:
286 */
287 setup_point_fragcoord_coef(setup, point, info, 0,
288 fragcoord_usage_mask);
289 }
290
291
292 static INLINE int
293 subpixel_snap(float a)
294 {
295 return util_iround(FIXED_ONE * a);
296 }
297
298
299 static boolean
300 try_setup_point( struct lp_setup_context *setup,
301 const float (*v0)[4] )
302 {
303 /* x/y positions in fixed point */
304 const int sizeAttr = setup->psize;
305 const float size
306 = (setup->point_size_per_vertex && sizeAttr > 0) ? v0[sizeAttr][0]
307 : setup->point_size;
308
309 /* Point size as fixed point integer, remove rounding errors
310 * and gives minimum width for very small points
311 */
312 int fixed_width = MAX2(FIXED_ONE,
313 (subpixel_snap(size) + FIXED_ONE/2 - 1) & ~(FIXED_ONE-1));
314
315 const int x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - fixed_width/2;
316 const int y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - fixed_width/2;
317
318 struct lp_scene *scene = setup->scene;
319 struct lp_rast_triangle *point;
320 unsigned bytes;
321 struct u_rect bbox;
322 unsigned nr_planes = 4;
323 struct point_info info;
324
325
326 /* Bounding rectangle (in pixels) */
327 {
328 /* Yes this is necessary to accurately calculate bounding boxes
329 * with the two fill-conventions we support. GL (normally) ends
330 * up needing a bottom-left fill convention, which requires
331 * slightly different rounding.
332 */
333 int adj = (setup->pixel_offset != 0) ? 1 : 0;
334
335 bbox.x0 = (x0 + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
336 bbox.x1 = (x0 + fixed_width + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
337 bbox.y0 = (y0 + (FIXED_ONE-1)) >> FIXED_ORDER;
338 bbox.y1 = (y0 + fixed_width + (FIXED_ONE-1)) >> FIXED_ORDER;
339
340 /* Inclusive coordinates:
341 */
342 bbox.x1--;
343 bbox.y1--;
344 }
345
346 if (!u_rect_test_intersection(&setup->draw_region, &bbox)) {
347 if (0) debug_printf("offscreen\n");
348 LP_COUNT(nr_culled_tris);
349 return TRUE;
350 }
351
352 u_rect_find_intersection(&setup->draw_region, &bbox);
353
354 point = lp_setup_alloc_triangle(scene,
355 setup->fs.nr_inputs,
356 nr_planes,
357 &bytes);
358 if (!point)
359 return FALSE;
360
361 #ifdef DEBUG
362 point->v[0][0] = v0[0][0];
363 point->v[0][1] = v0[0][1];
364 #endif
365
366 info.v0 = v0;
367 info.dx01 = 0;
368 info.dx12 = fixed_width;
369 info.dy01 = fixed_width;
370 info.dy12 = 0;
371
372 /* Setup parameter interpolants:
373 */
374 setup_point_coefficients(setup, point, &info);
375
376 point->inputs.facing = 1.0F;
377 point->inputs.state = setup->fs.stored;
378 point->inputs.disable = FALSE;
379 point->inputs.opaque = FALSE;
380
381 {
382 point->plane[0].dcdx = -1;
383 point->plane[0].dcdy = 0;
384 point->plane[0].c = 1-bbox.x0;
385 point->plane[0].ei = 0;
386 point->plane[0].eo = 1;
387
388 point->plane[1].dcdx = 1;
389 point->plane[1].dcdy = 0;
390 point->plane[1].c = bbox.x1+1;
391 point->plane[1].ei = -1;
392 point->plane[1].eo = 0;
393
394 point->plane[2].dcdx = 0;
395 point->plane[2].dcdy = 1;
396 point->plane[2].c = 1-bbox.y0;
397 point->plane[2].ei = 0;
398 point->plane[2].eo = 1;
399
400 point->plane[3].dcdx = 0;
401 point->plane[3].dcdy = -1;
402 point->plane[3].c = bbox.y1+1;
403 point->plane[3].ei = -1;
404 point->plane[3].eo = 0;
405 }
406
407 return lp_setup_bin_triangle(setup, point, &bbox, nr_planes);
408 }
409
410
411 static void
412 lp_setup_point(struct lp_setup_context *setup,
413 const float (*v0)[4])
414 {
415 if (!try_setup_point( setup, v0 ))
416 {
417 if (!lp_setup_flush_and_restart(setup))
418 return;
419
420 if (!try_setup_point( setup, v0 ))
421 return;
422 }
423 }
424
425
426 void
427 lp_setup_choose_point( struct lp_setup_context *setup )
428 {
429 setup->point = lp_setup_point;
430 }
431
432