llvmpipe: clean-up, comments in setup_point_coefficient()
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup_point.c
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27
28 /*
29 * Binning code for points
30 */
31
32 #include "lp_setup_context.h"
33 #include "util/u_math.h"
34 #include "util/u_memory.h"
35 #include "lp_perf.h"
36 #include "lp_setup_context.h"
37 #include "lp_rast.h"
38 #include "lp_state_fs.h"
39 #include "tgsi/tgsi_scan.h"
40
41 #define NUM_CHANNELS 4
42
43 struct point_info {
44 /* x,y deltas */
45 int dy01, dy12;
46 int dx01, dx12;
47
48 const float (*v0)[4];
49 };
50
51
52 /**
53 * Compute a0 for a constant-valued coefficient (GL_FLAT shading).
54 */
55 static void
56 constant_coef(struct lp_setup_context *setup,
57 struct lp_rast_triangle *point,
58 unsigned slot,
59 const float value,
60 unsigned i)
61 {
62 point->inputs.a0[slot][i] = value;
63 point->inputs.dadx[slot][i] = 0.0f;
64 point->inputs.dady[slot][i] = 0.0f;
65 }
66
67
68 static void
69 perspective_coef(struct lp_setup_context *setup,
70 struct lp_rast_triangle *point,
71 const struct point_info *info,
72 unsigned slot,
73 unsigned vert_attr,
74 unsigned i)
75 {
76 if (i == 0) {
77 float dadx = FIXED_ONE / (float)info->dx12;
78 float dady = 0.0f;
79 point->inputs.dadx[slot][i] = dadx;
80 point->inputs.dady[slot][i] = dady;
81 point->inputs.a0[slot][i] = (0.5 -
82 (dadx * ((float)info->v0[0][0] - setup->pixel_offset) +
83 dady * ((float)info->v0[0][1] - setup->pixel_offset)));
84 }
85 else if (i == 1) {
86 float dadx = 0.0f;
87 float dady = FIXED_ONE / (float)info->dx12;
88
89 point->inputs.dadx[slot][i] = dadx;
90 point->inputs.dady[slot][i] = dady;
91 point->inputs.a0[slot][i] = (0.5 -
92 (dadx * ((float)info->v0[0][0] - setup->pixel_offset) +
93 dady * ((float)info->v0[0][1] - setup->pixel_offset)));
94 }
95 else if (i == 2) {
96 point->inputs.a0[slot][i] = 0.0f;
97 point->inputs.dadx[slot][i] = 0.0f;
98 point->inputs.dady[slot][i] = 0.0f;
99 }
100 else if (i == 3) {
101 point->inputs.a0[slot][i] = 1.0f;
102 point->inputs.dadx[slot][i] = 0.0f;
103 point->inputs.dady[slot][i] = 0.0f;
104 }
105 }
106
107
108 /**
109 * Special coefficient setup for gl_FragCoord.
110 * X and Y are trivial
111 * Z and W are copied from position_coef which should have already been computed.
112 * We could do a bit less work if we'd examine gl_FragCoord's swizzle mask.
113 */
114 static void
115 setup_point_fragcoord_coef(struct lp_setup_context *setup,
116 struct lp_rast_triangle *point,
117 const struct point_info *info,
118 unsigned slot,
119 unsigned usage_mask)
120 {
121 /*X*/
122 if (usage_mask & TGSI_WRITEMASK_X) {
123 point->inputs.a0[slot][0] = 0.0;
124 point->inputs.dadx[slot][0] = 1.0;
125 point->inputs.dady[slot][0] = 0.0;
126 }
127
128 /*Y*/
129 if (usage_mask & TGSI_WRITEMASK_Y) {
130 point->inputs.a0[slot][1] = 0.0;
131 point->inputs.dadx[slot][1] = 0.0;
132 point->inputs.dady[slot][1] = 1.0;
133 }
134
135 /*Z*/
136 if (usage_mask & TGSI_WRITEMASK_Z) {
137 constant_coef(setup, point, slot, info->v0[0][2], 2);
138 }
139
140 /*W*/
141 if (usage_mask & TGSI_WRITEMASK_W) {
142 constant_coef(setup, point, slot, info->v0[0][3], 3);
143 }
144 }
145
146
147 /**
148 * Compute the point->coef[] array dadx, dady, a0 values.
149 */
150 static void
151 setup_point_coefficients( struct lp_setup_context *setup,
152 struct lp_rast_triangle *point,
153 const struct point_info *info)
154 {
155 const struct lp_fragment_shader *shader = setup->fs.current.variant->shader;
156 unsigned fragcoord_usage_mask = TGSI_WRITEMASK_XYZ;
157 unsigned slot;
158
159 /* setup interpolation for all the remaining attributes:
160 */
161 for (slot = 0; slot < setup->fs.nr_inputs; slot++) {
162 unsigned vert_attr = setup->fs.input[slot].src_index;
163 unsigned usage_mask = setup->fs.input[slot].usage_mask;
164 unsigned i;
165
166 switch (setup->fs.input[slot].interp) {
167 case LP_INTERP_POSITION:
168 /*
169 * The generated pixel interpolators will pick up the coeffs from
170 * slot 0, so all need to ensure that the usage mask is covers all
171 * usages.
172 */
173 fragcoord_usage_mask |= usage_mask;
174 break;
175
176 case LP_INTERP_LINEAR:
177 /* Sprite tex coords may use linear interpolation someday */
178 /* fall-through */
179
180 case LP_INTERP_PERSPECTIVE:
181 /* check if the sprite coord flag is set for this attribute.
182 * If so, set it up so it up so x any y vary from 0 to 1.
183 */
184 if (shader->info.input_semantic_name[slot] == TGSI_SEMANTIC_GENERIC) {
185 const int index = shader->info.input_semantic_index[slot];
186
187 if (setup->sprite & (1 << index)) {
188 for (i = 0; i < NUM_CHANNELS; i++)
189 if (usage_mask & (1 << i))
190 perspective_coef(setup, point, info, slot+1, vert_attr, i);
191 fragcoord_usage_mask |= TGSI_WRITEMASK_W;
192 break;
193 }
194 }
195
196 /* Otherwise fallthrough */
197 default:
198 for (i = 0; i < NUM_CHANNELS; i++) {
199 if (usage_mask & (1 << i))
200 constant_coef(setup, point, slot+1, info->v0[vert_attr][i], i);
201 }
202 }
203 }
204
205 /* The internal position input is in slot zero:
206 */
207 setup_point_fragcoord_coef(setup, point, info, 0,
208 fragcoord_usage_mask);
209 }
210
211
212 static INLINE int
213 subpixel_snap(float a)
214 {
215 return util_iround(FIXED_ONE * a);
216 }
217
218
219 static boolean
220 try_setup_point( struct lp_setup_context *setup,
221 const float (*v0)[4] )
222 {
223 /* x/y positions in fixed point */
224 const int sizeAttr = setup->psize;
225 const float size
226 = (setup->point_size_per_vertex && sizeAttr > 0) ? v0[sizeAttr][0]
227 : setup->point_size;
228
229 /* Point size as fixed point integer, remove rounding errors
230 * and gives minimum width for very small points
231 */
232 int fixed_width = MAX2(FIXED_ONE,
233 (subpixel_snap(size) + FIXED_ONE/2 - 1) & ~(FIXED_ONE-1));
234
235 const int x0 = subpixel_snap(v0[0][0] - setup->pixel_offset) - fixed_width/2;
236 const int y0 = subpixel_snap(v0[0][1] - setup->pixel_offset) - fixed_width/2;
237
238 struct lp_scene *scene = setup->scene;
239 struct lp_rast_triangle *point;
240 unsigned bytes;
241 struct u_rect bbox;
242 unsigned nr_planes = 4;
243 struct point_info info;
244
245
246 /* Bounding rectangle (in pixels) */
247 {
248 /* Yes this is necessary to accurately calculate bounding boxes
249 * with the two fill-conventions we support. GL (normally) ends
250 * up needing a bottom-left fill convention, which requires
251 * slightly different rounding.
252 */
253 int adj = (setup->pixel_offset != 0) ? 1 : 0;
254
255 bbox.x0 = (x0 + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
256 bbox.x1 = (x0 + fixed_width + (FIXED_ONE-1) + adj) >> FIXED_ORDER;
257 bbox.y0 = (y0 + (FIXED_ONE-1)) >> FIXED_ORDER;
258 bbox.y1 = (y0 + fixed_width + (FIXED_ONE-1)) >> FIXED_ORDER;
259
260 /* Inclusive coordinates:
261 */
262 bbox.x1--;
263 bbox.y1--;
264 }
265
266 if (!u_rect_test_intersection(&setup->draw_region, &bbox)) {
267 if (0) debug_printf("offscreen\n");
268 LP_COUNT(nr_culled_tris);
269 return TRUE;
270 }
271
272 u_rect_find_intersection(&setup->draw_region, &bbox);
273
274 point = lp_setup_alloc_triangle(scene,
275 setup->fs.nr_inputs,
276 nr_planes,
277 &bytes);
278 if (!point)
279 return FALSE;
280
281 #ifdef DEBUG
282 point->v[0][0] = v0[0][0];
283 point->v[0][1] = v0[0][1];
284 #endif
285
286 info.v0 = v0;
287 info.dx01 = 0;
288 info.dx12 = fixed_width;
289 info.dy01 = fixed_width;
290 info.dy12 = 0;
291
292 /* Setup parameter interpolants:
293 */
294 setup_point_coefficients(setup, point, &info);
295
296 point->inputs.facing = 1.0F;
297 point->inputs.state = setup->fs.stored;
298 point->inputs.disable = FALSE;
299 point->inputs.opaque = FALSE;
300
301 {
302 point->plane[0].dcdx = -1;
303 point->plane[0].dcdy = 0;
304 point->plane[0].c = 1-bbox.x0;
305 point->plane[0].ei = 0;
306 point->plane[0].eo = 1;
307
308 point->plane[1].dcdx = 1;
309 point->plane[1].dcdy = 0;
310 point->plane[1].c = bbox.x1+1;
311 point->plane[1].ei = -1;
312 point->plane[1].eo = 0;
313
314 point->plane[2].dcdx = 0;
315 point->plane[2].dcdy = 1;
316 point->plane[2].c = 1-bbox.y0;
317 point->plane[2].ei = 0;
318 point->plane[2].eo = 1;
319
320 point->plane[3].dcdx = 0;
321 point->plane[3].dcdy = -1;
322 point->plane[3].c = bbox.y1+1;
323 point->plane[3].ei = -1;
324 point->plane[3].eo = 0;
325 }
326
327 return lp_setup_bin_triangle(setup, point, &bbox, nr_planes);
328 }
329
330
331 static void
332 lp_setup_point(struct lp_setup_context *setup,
333 const float (*v0)[4])
334 {
335 if (!try_setup_point( setup, v0 ))
336 {
337 lp_setup_flush_and_restart(setup);
338
339 if (!try_setup_point( setup, v0 ))
340 assert(0);
341 }
342 }
343
344
345 void
346 lp_setup_choose_point( struct lp_setup_context *setup )
347 {
348 setup->point = lp_setup_point;
349 }
350
351