gallium: rename draw() to draw_elements() in vbuf code
[mesa.git] / src / gallium / drivers / llvmpipe / lp_setup_vbuf.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /**
29 * Interface between 'draw' module's output and the llvmpipe rasterizer/setup
30 * code. When the 'draw' module has finished filling a vertex buffer, the
31 * draw_arrays() functions below will be called. Loop over the vertices and
32 * call the point/line/tri setup functions.
33 *
34 * Authors
35 * Brian Paul
36 */
37
38
39 #include "lp_setup_context.h"
40 #include "draw/draw_vbuf.h"
41 #include "draw/draw_vertex.h"
42 #include "util/u_memory.h"
43
44
45 #define LP_MAX_VBUF_INDEXES 1024
46 #define LP_MAX_VBUF_SIZE 4096
47
48
49
50 /** cast wrapper */
51 static struct lp_setup_context *
52 lp_setup_context(struct vbuf_render *vbr)
53 {
54 return (struct lp_setup_context *) vbr;
55 }
56
57
58
59 static const struct vertex_info *
60 lp_setup_get_vertex_info(struct vbuf_render *vbr)
61 {
62 struct lp_setup_context *setup = lp_setup_context(vbr);
63
64 /* vertex size/info depends on the latest state */
65 lp_setup_update_state(setup);
66
67 return setup->vertex_info;
68 }
69
70
71 static boolean
72 lp_setup_allocate_vertices(struct vbuf_render *vbr,
73 ushort vertex_size, ushort nr_vertices)
74 {
75 struct lp_setup_context *setup = lp_setup_context(vbr);
76 unsigned size = vertex_size * nr_vertices;
77
78 if (setup->vertex_buffer_size < size) {
79 align_free(setup->vertex_buffer);
80 setup->vertex_buffer = align_malloc(size, 16);
81 setup->vertex_buffer_size = size;
82 }
83
84 setup->vertex_size = vertex_size;
85 setup->nr_vertices = nr_vertices;
86
87 return setup->vertex_buffer != NULL;
88 }
89
90 static void
91 lp_setup_release_vertices(struct vbuf_render *vbr)
92 {
93 /* keep the old allocation for next time */
94 }
95
96 static void *
97 lp_setup_map_vertices(struct vbuf_render *vbr)
98 {
99 struct lp_setup_context *setup = lp_setup_context(vbr);
100 return setup->vertex_buffer;
101 }
102
103 static void
104 lp_setup_unmap_vertices(struct vbuf_render *vbr,
105 ushort min_index,
106 ushort max_index )
107 {
108 struct lp_setup_context *setup = lp_setup_context(vbr);
109 assert( setup->vertex_buffer_size >= (max_index+1) * setup->vertex_size );
110 /* do nothing */
111 }
112
113
114 static boolean
115 lp_setup_set_primitive(struct vbuf_render *vbr, unsigned prim)
116 {
117 lp_setup_context(vbr)->prim = prim;
118 return TRUE;
119 }
120
121 typedef const float (*const_float4_ptr)[4];
122
123 static INLINE const_float4_ptr get_vert( const void *vertex_buffer,
124 int index,
125 int stride )
126 {
127 return (const_float4_ptr)((char *)vertex_buffer + index * stride);
128 }
129
130 /**
131 * draw elements / indexed primitives
132 */
133 static void
134 lp_setup_draw_elements(struct vbuf_render *vbr, const ushort *indices, uint nr)
135 {
136 struct lp_setup_context *setup = lp_setup_context(vbr);
137 const unsigned stride = setup->vertex_info->size * sizeof(float);
138 const void *vertex_buffer = setup->vertex_buffer;
139 const boolean flatshade_first = setup->flatshade_first;
140 unsigned i;
141
142 lp_setup_update_state(setup);
143
144 switch (setup->prim) {
145 case PIPE_PRIM_POINTS:
146 for (i = 0; i < nr; i++) {
147 setup->point( setup,
148 get_vert(vertex_buffer, indices[i-0], stride) );
149 }
150 break;
151
152 case PIPE_PRIM_LINES:
153 for (i = 1; i < nr; i += 2) {
154 setup->line( setup,
155 get_vert(vertex_buffer, indices[i-1], stride),
156 get_vert(vertex_buffer, indices[i-0], stride) );
157 }
158 break;
159
160 case PIPE_PRIM_LINE_STRIP:
161 for (i = 1; i < nr; i ++) {
162 setup->line( setup,
163 get_vert(vertex_buffer, indices[i-1], stride),
164 get_vert(vertex_buffer, indices[i-0], stride) );
165 }
166 break;
167
168 case PIPE_PRIM_LINE_LOOP:
169 for (i = 1; i < nr; i ++) {
170 setup->line( setup,
171 get_vert(vertex_buffer, indices[i-1], stride),
172 get_vert(vertex_buffer, indices[i-0], stride) );
173 }
174 if (nr) {
175 setup->line( setup,
176 get_vert(vertex_buffer, indices[nr-1], stride),
177 get_vert(vertex_buffer, indices[0], stride) );
178 }
179 break;
180
181 case PIPE_PRIM_TRIANGLES:
182 for (i = 2; i < nr; i += 3) {
183 setup->triangle( setup,
184 get_vert(vertex_buffer, indices[i-2], stride),
185 get_vert(vertex_buffer, indices[i-1], stride),
186 get_vert(vertex_buffer, indices[i-0], stride) );
187 }
188 break;
189
190 case PIPE_PRIM_TRIANGLE_STRIP:
191 if (flatshade_first) {
192 for (i = 2; i < nr; i += 1) {
193 /* emit first triangle vertex as first triangle vertex */
194 setup->triangle( setup,
195 get_vert(vertex_buffer, indices[i-2], stride),
196 get_vert(vertex_buffer, indices[i+(i&1)-1], stride),
197 get_vert(vertex_buffer, indices[i-(i&1)], stride) );
198
199 }
200 }
201 else {
202 for (i = 2; i < nr; i += 1) {
203 /* emit last triangle vertex as last triangle vertex */
204 setup->triangle( setup,
205 get_vert(vertex_buffer, indices[i+(i&1)-2], stride),
206 get_vert(vertex_buffer, indices[i-(i&1)-1], stride),
207 get_vert(vertex_buffer, indices[i-0], stride) );
208 }
209 }
210 break;
211
212 case PIPE_PRIM_TRIANGLE_FAN:
213 if (flatshade_first) {
214 for (i = 2; i < nr; i += 1) {
215 /* emit first non-spoke vertex as first vertex */
216 setup->triangle( setup,
217 get_vert(vertex_buffer, indices[i-1], stride),
218 get_vert(vertex_buffer, indices[i-0], stride),
219 get_vert(vertex_buffer, indices[0], stride) );
220 }
221 }
222 else {
223 for (i = 2; i < nr; i += 1) {
224 /* emit last non-spoke vertex as last vertex */
225 setup->triangle( setup,
226 get_vert(vertex_buffer, indices[0], stride),
227 get_vert(vertex_buffer, indices[i-1], stride),
228 get_vert(vertex_buffer, indices[i-0], stride) );
229 }
230 }
231 break;
232
233 case PIPE_PRIM_QUADS:
234 /* GL quads don't follow provoking vertex convention */
235 if (flatshade_first) {
236 /* emit last quad vertex as first triangle vertex */
237 for (i = 3; i < nr; i += 4) {
238 setup->triangle( setup,
239 get_vert(vertex_buffer, indices[i-0], stride),
240 get_vert(vertex_buffer, indices[i-3], stride),
241 get_vert(vertex_buffer, indices[i-2], stride) );
242
243 setup->triangle( setup,
244 get_vert(vertex_buffer, indices[i-0], stride),
245 get_vert(vertex_buffer, indices[i-2], stride),
246 get_vert(vertex_buffer, indices[i-1], stride) );
247 }
248 }
249 else {
250 /* emit last quad vertex as last triangle vertex */
251 for (i = 3; i < nr; i += 4) {
252 setup->triangle( setup,
253 get_vert(vertex_buffer, indices[i-3], stride),
254 get_vert(vertex_buffer, indices[i-2], stride),
255 get_vert(vertex_buffer, indices[i-0], stride) );
256
257 setup->triangle( setup,
258 get_vert(vertex_buffer, indices[i-2], stride),
259 get_vert(vertex_buffer, indices[i-1], stride),
260 get_vert(vertex_buffer, indices[i-0], stride) );
261 }
262 }
263 break;
264
265 case PIPE_PRIM_QUAD_STRIP:
266 /* GL quad strips don't follow provoking vertex convention */
267 if (flatshade_first) {
268 /* emit last quad vertex as first triangle vertex */
269 for (i = 3; i < nr; i += 2) {
270 setup->triangle( setup,
271 get_vert(vertex_buffer, indices[i-0], stride),
272 get_vert(vertex_buffer, indices[i-3], stride),
273 get_vert(vertex_buffer, indices[i-2], stride) );
274 setup->triangle( setup,
275 get_vert(vertex_buffer, indices[i-0], stride),
276 get_vert(vertex_buffer, indices[i-1], stride),
277 get_vert(vertex_buffer, indices[i-3], stride) );
278 }
279 }
280 else {
281 /* emit last quad vertex as last triangle vertex */
282 for (i = 3; i < nr; i += 2) {
283 setup->triangle( setup,
284 get_vert(vertex_buffer, indices[i-3], stride),
285 get_vert(vertex_buffer, indices[i-2], stride),
286 get_vert(vertex_buffer, indices[i-0], stride) );
287 setup->triangle( setup,
288 get_vert(vertex_buffer, indices[i-1], stride),
289 get_vert(vertex_buffer, indices[i-3], stride),
290 get_vert(vertex_buffer, indices[i-0], stride) );
291 }
292 }
293 break;
294
295 case PIPE_PRIM_POLYGON:
296 /* Almost same as tri fan but the _first_ vertex specifies the flat
297 * shading color.
298 */
299 if (flatshade_first) {
300 /* emit first polygon vertex as first triangle vertex */
301 for (i = 2; i < nr; i += 1) {
302 setup->triangle( setup,
303 get_vert(vertex_buffer, indices[0], stride),
304 get_vert(vertex_buffer, indices[i-1], stride),
305 get_vert(vertex_buffer, indices[i-0], stride) );
306 }
307 }
308 else {
309 /* emit first polygon vertex as last triangle vertex */
310 for (i = 2; i < nr; i += 1) {
311 setup->triangle( setup,
312 get_vert(vertex_buffer, indices[i-1], stride),
313 get_vert(vertex_buffer, indices[i-0], stride),
314 get_vert(vertex_buffer, indices[0], stride) );
315 }
316 }
317 break;
318
319 default:
320 assert(0);
321 }
322 }
323
324
325 /**
326 * This function is hit when the draw module is working in pass-through mode.
327 * It's up to us to convert the vertex array into point/line/tri prims.
328 */
329 static void
330 lp_setup_draw_arrays(struct vbuf_render *vbr, uint start, uint nr)
331 {
332 struct lp_setup_context *setup = lp_setup_context(vbr);
333 const unsigned stride = setup->vertex_info->size * sizeof(float);
334 const void *vertex_buffer =
335 (void *) get_vert(setup->vertex_buffer, start, stride);
336 const boolean flatshade_first = setup->flatshade_first;
337 unsigned i;
338
339 lp_setup_update_state(setup);
340
341 switch (setup->prim) {
342 case PIPE_PRIM_POINTS:
343 for (i = 0; i < nr; i++) {
344 setup->point( setup,
345 get_vert(vertex_buffer, i-0, stride) );
346 }
347 break;
348
349 case PIPE_PRIM_LINES:
350 for (i = 1; i < nr; i += 2) {
351 setup->line( setup,
352 get_vert(vertex_buffer, i-1, stride),
353 get_vert(vertex_buffer, i-0, stride) );
354 }
355 break;
356
357 case PIPE_PRIM_LINE_STRIP:
358 for (i = 1; i < nr; i ++) {
359 setup->line( setup,
360 get_vert(vertex_buffer, i-1, stride),
361 get_vert(vertex_buffer, i-0, stride) );
362 }
363 break;
364
365 case PIPE_PRIM_LINE_LOOP:
366 for (i = 1; i < nr; i ++) {
367 setup->line( setup,
368 get_vert(vertex_buffer, i-1, stride),
369 get_vert(vertex_buffer, i-0, stride) );
370 }
371 if (nr) {
372 setup->line( setup,
373 get_vert(vertex_buffer, nr-1, stride),
374 get_vert(vertex_buffer, 0, stride) );
375 }
376 break;
377
378 case PIPE_PRIM_TRIANGLES:
379 for (i = 2; i < nr; i += 3) {
380 setup->triangle( setup,
381 get_vert(vertex_buffer, i-2, stride),
382 get_vert(vertex_buffer, i-1, stride),
383 get_vert(vertex_buffer, i-0, stride) );
384 }
385 break;
386
387 case PIPE_PRIM_TRIANGLE_STRIP:
388 if (flatshade_first) {
389 for (i = 2; i < nr; i++) {
390 /* emit first triangle vertex as first triangle vertex */
391 setup->triangle( setup,
392 get_vert(vertex_buffer, i-2, stride),
393 get_vert(vertex_buffer, i+(i&1)-1, stride),
394 get_vert(vertex_buffer, i-(i&1), stride) );
395 }
396 }
397 else {
398 for (i = 2; i < nr; i++) {
399 /* emit last triangle vertex as last triangle vertex */
400 setup->triangle( setup,
401 get_vert(vertex_buffer, i+(i&1)-2, stride),
402 get_vert(vertex_buffer, i-(i&1)-1, stride),
403 get_vert(vertex_buffer, i-0, stride) );
404 }
405 }
406 break;
407
408 case PIPE_PRIM_TRIANGLE_FAN:
409 if (flatshade_first) {
410 for (i = 2; i < nr; i += 1) {
411 /* emit first non-spoke vertex as first vertex */
412 setup->triangle( setup,
413 get_vert(vertex_buffer, i-1, stride),
414 get_vert(vertex_buffer, i-0, stride),
415 get_vert(vertex_buffer, 0, stride) );
416 }
417 }
418 else {
419 for (i = 2; i < nr; i += 1) {
420 /* emit last non-spoke vertex as last vertex */
421 setup->triangle( setup,
422 get_vert(vertex_buffer, 0, stride),
423 get_vert(vertex_buffer, i-1, stride),
424 get_vert(vertex_buffer, i-0, stride) );
425 }
426 }
427 break;
428
429 case PIPE_PRIM_QUADS:
430 /* GL quads don't follow provoking vertex convention */
431 if (flatshade_first) {
432 /* emit last quad vertex as first triangle vertex */
433 for (i = 3; i < nr; i += 4) {
434 setup->triangle( setup,
435 get_vert(vertex_buffer, i-0, stride),
436 get_vert(vertex_buffer, i-3, stride),
437 get_vert(vertex_buffer, i-2, stride) );
438 setup->triangle( setup,
439 get_vert(vertex_buffer, i-0, stride),
440 get_vert(vertex_buffer, i-2, stride),
441 get_vert(vertex_buffer, i-1, stride) );
442 }
443 }
444 else {
445 /* emit last quad vertex as last triangle vertex */
446 for (i = 3; i < nr; i += 4) {
447 setup->triangle( setup,
448 get_vert(vertex_buffer, i-3, stride),
449 get_vert(vertex_buffer, i-2, stride),
450 get_vert(vertex_buffer, i-0, stride) );
451 setup->triangle( setup,
452 get_vert(vertex_buffer, i-2, stride),
453 get_vert(vertex_buffer, i-1, stride),
454 get_vert(vertex_buffer, i-0, stride) );
455 }
456 }
457 break;
458
459 case PIPE_PRIM_QUAD_STRIP:
460 /* GL quad strips don't follow provoking vertex convention */
461 if (flatshade_first) {
462 /* emit last quad vertex as first triangle vertex */
463 for (i = 3; i < nr; i += 2) {
464 setup->triangle( setup,
465 get_vert(vertex_buffer, i-0, stride),
466 get_vert(vertex_buffer, i-3, stride),
467 get_vert(vertex_buffer, i-2, stride) );
468 setup->triangle( setup,
469 get_vert(vertex_buffer, i-0, stride),
470 get_vert(vertex_buffer, i-1, stride),
471 get_vert(vertex_buffer, i-3, stride) );
472 }
473 }
474 else {
475 /* emit last quad vertex as last triangle vertex */
476 for (i = 3; i < nr; i += 2) {
477 setup->triangle( setup,
478 get_vert(vertex_buffer, i-3, stride),
479 get_vert(vertex_buffer, i-2, stride),
480 get_vert(vertex_buffer, i-0, stride) );
481 setup->triangle( setup,
482 get_vert(vertex_buffer, i-1, stride),
483 get_vert(vertex_buffer, i-3, stride),
484 get_vert(vertex_buffer, i-0, stride) );
485 }
486 }
487 break;
488
489 case PIPE_PRIM_POLYGON:
490 /* Almost same as tri fan but the _first_ vertex specifies the flat
491 * shading color.
492 */
493 if (flatshade_first) {
494 /* emit first polygon vertex as first triangle vertex */
495 for (i = 2; i < nr; i += 1) {
496 setup->triangle( setup,
497 get_vert(vertex_buffer, 0, stride),
498 get_vert(vertex_buffer, i-1, stride),
499 get_vert(vertex_buffer, i-0, stride) );
500 }
501 }
502 else {
503 /* emit first polygon vertex as last triangle vertex */
504 for (i = 2; i < nr; i += 1) {
505 setup->triangle( setup,
506 get_vert(vertex_buffer, i-1, stride),
507 get_vert(vertex_buffer, i-0, stride),
508 get_vert(vertex_buffer, 0, stride) );
509 }
510 }
511 break;
512
513 default:
514 assert(0);
515 }
516 }
517
518
519
520 static void
521 lp_setup_vbuf_destroy(struct vbuf_render *vbr)
522 {
523 struct lp_setup_context *setup = lp_setup_context(vbr);
524 if (setup->vertex_buffer) {
525 align_free(setup->vertex_buffer);
526 setup->vertex_buffer = NULL;
527 }
528 lp_setup_destroy(setup);
529 }
530
531
532 /**
533 * Create the post-transform vertex handler for the given context.
534 */
535 void
536 lp_setup_init_vbuf(struct lp_setup_context *setup)
537 {
538 setup->base.max_indices = LP_MAX_VBUF_INDEXES;
539 setup->base.max_vertex_buffer_bytes = LP_MAX_VBUF_SIZE;
540
541 setup->base.get_vertex_info = lp_setup_get_vertex_info;
542 setup->base.allocate_vertices = lp_setup_allocate_vertices;
543 setup->base.map_vertices = lp_setup_map_vertices;
544 setup->base.unmap_vertices = lp_setup_unmap_vertices;
545 setup->base.set_primitive = lp_setup_set_primitive;
546 setup->base.draw_elements = lp_setup_draw_elements;
547 setup->base.draw_arrays = lp_setup_draw_arrays;
548 setup->base.release_vertices = lp_setup_release_vertices;
549 setup->base.destroy = lp_setup_vbuf_destroy;
550 }