llvmpipe: make shader-related functions static, clean-up initializations
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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12 * the following conditions:
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef LP_STATE_H
32 #define LP_STATE_H
33
34 #include "gallivm/lp_bld.h"
35
36 #include "pipe/p_state.h"
37 #include "tgsi/tgsi_scan.h"
38 #include "lp_jit.h"
39 #include "gallivm/lp_bld_sample.h" /* for struct lp_sampler_static_state */
40
41
42 #define LP_NEW_VIEWPORT 0x1
43 #define LP_NEW_RASTERIZER 0x2
44 #define LP_NEW_FS 0x4
45 #define LP_NEW_BLEND 0x8
46 #define LP_NEW_CLIP 0x10
47 #define LP_NEW_SCISSOR 0x20
48 #define LP_NEW_STIPPLE 0x40
49 #define LP_NEW_FRAMEBUFFER 0x80
50 #define LP_NEW_DEPTH_STENCIL_ALPHA 0x100
51 #define LP_NEW_CONSTANTS 0x200
52 #define LP_NEW_SAMPLER 0x400
53 #define LP_NEW_SAMPLER_VIEW 0x800
54 #define LP_NEW_VERTEX 0x1000
55 #define LP_NEW_VS 0x2000
56 #define LP_NEW_QUERY 0x4000
57 #define LP_NEW_BLEND_COLOR 0x8000
58
59
60 struct vertex_info;
61 struct pipe_context;
62 struct llvmpipe_context;
63
64 struct lp_fragment_shader;
65
66
67 struct lp_fragment_shader_variant_key
68 {
69 struct pipe_depth_state depth;
70 struct pipe_stencil_state stencil[2];
71 struct pipe_alpha_state alpha;
72 struct pipe_blend_state blend;
73 enum pipe_format zsbuf_format;
74 unsigned nr_cbufs:8;
75 unsigned flatshade:1;
76 unsigned scissor:1;
77
78 struct {
79 ubyte colormask;
80 } cbuf_blend[PIPE_MAX_COLOR_BUFS];
81
82 struct lp_sampler_static_state sampler[PIPE_MAX_SAMPLERS];
83 };
84
85
86 struct lp_fragment_shader_variant
87 {
88 struct lp_fragment_shader_variant_key key;
89
90 LLVMValueRef function[2];
91
92 lp_jit_frag_func jit_function[2];
93
94 struct lp_fragment_shader_variant *next;
95 };
96
97
98 /**
99 * Subclass of pipe_shader_state (though it doesn't really need to be).
100 *
101 * This is starting to look an awful lot like a quad pipeline stage...
102 */
103 struct lp_fragment_shader
104 {
105 struct pipe_shader_state base;
106
107 struct tgsi_shader_info info;
108
109 struct lp_fragment_shader_variant *variants;
110 };
111
112
113 /** Subclass of pipe_shader_state */
114 struct lp_vertex_shader {
115 struct pipe_shader_state shader;
116 struct draw_vertex_shader *draw_data;
117 };
118
119 struct lp_velems_state {
120 unsigned count;
121 struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
122 };
123
124
125 void *
126 llvmpipe_create_rasterizer_state(struct pipe_context *,
127 const struct pipe_rasterizer_state *);
128 void llvmpipe_bind_rasterizer_state(struct pipe_context *, void *);
129 void llvmpipe_delete_rasterizer_state(struct pipe_context *, void *);
130
131 void llvmpipe_set_framebuffer_state( struct pipe_context *,
132 const struct pipe_framebuffer_state * );
133
134 void llvmpipe_update_fs(struct llvmpipe_context *lp);
135
136 void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe );
137
138
139 void
140 llvmpipe_map_texture_surfaces(struct llvmpipe_context *lp);
141
142 void
143 llvmpipe_unmap_texture_surfaces(struct llvmpipe_context *lp);
144
145
146 void
147 llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe);
148
149 void
150 llvmpipe_init_blend_funcs(struct llvmpipe_context *llvmpipe);
151
152 void
153 llvmpipe_init_vertex_funcs(struct llvmpipe_context *llvmpipe);
154
155 void
156 llvmpipe_init_draw_funcs(struct llvmpipe_context *llvmpipe);
157
158 void
159 llvmpipe_init_clip_funcs(struct llvmpipe_context *llvmpipe);
160
161 void
162 llvmpipe_init_fs_funcs(struct llvmpipe_context *llvmpipe);
163
164 void
165 llvmpipe_init_vs_funcs(struct llvmpipe_context *llvmpipe);
166
167
168 #endif