llvmpipe: initial mrt support
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state.h
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors: Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31 #ifndef LP_STATE_H
32 #define LP_STATE_H
33
34 #include <llvm-c/Core.h>
35
36 #include "pipe/p_state.h"
37 #include "tgsi/tgsi_scan.h"
38 #include "lp_jit.h"
39 #include "lp_bld_sample.h" /* for struct lp_sampler_static_state */
40
41
42 #define LP_NEW_VIEWPORT 0x1
43 #define LP_NEW_RASTERIZER 0x2
44 #define LP_NEW_FS 0x4
45 #define LP_NEW_BLEND 0x8
46 #define LP_NEW_CLIP 0x10
47 #define LP_NEW_SCISSOR 0x20
48 #define LP_NEW_STIPPLE 0x40
49 #define LP_NEW_FRAMEBUFFER 0x80
50 #define LP_NEW_DEPTH_STENCIL_ALPHA 0x100
51 #define LP_NEW_CONSTANTS 0x200
52 #define LP_NEW_SAMPLER 0x400
53 #define LP_NEW_TEXTURE 0x800
54 #define LP_NEW_VERTEX 0x1000
55 #define LP_NEW_VS 0x2000
56 #define LP_NEW_QUERY 0x4000
57 #define LP_NEW_BLEND_COLOR 0x8000
58
59
60 struct vertex_info;
61 struct pipe_context;
62 struct llvmpipe_context;
63
64 struct lp_fragment_shader;
65
66
67 struct lp_fragment_shader_variant_key
68 {
69 enum pipe_format zsbuf_format;
70 unsigned nr_cbufs;
71
72 struct pipe_depth_state depth;
73 struct pipe_alpha_state alpha;
74 struct pipe_blend_state blend;
75
76 struct {
77 ubyte colormask;
78 } cbuf_blend[PIPE_MAX_COLOR_BUFS];
79
80 struct lp_sampler_static_state sampler[PIPE_MAX_SAMPLERS];
81 };
82
83
84 struct lp_fragment_shader_variant
85 {
86 struct lp_fragment_shader *shader;
87
88 struct lp_fragment_shader_variant_key key;
89
90 LLVMValueRef function;
91
92 lp_jit_frag_func jit_function;
93
94 struct lp_fragment_shader_variant *next;
95 };
96
97
98 /**
99 * Subclass of pipe_shader_state (though it doesn't really need to be).
100 *
101 * This is starting to look an awful lot like a quad pipeline stage...
102 */
103 struct lp_fragment_shader
104 {
105 struct pipe_shader_state base;
106
107 struct tgsi_shader_info info;
108
109 struct lp_fragment_shader_variant *variants;
110
111 struct lp_fragment_shader_variant *current;
112 };
113
114
115 /** Subclass of pipe_shader_state */
116 struct lp_vertex_shader {
117 struct pipe_shader_state shader;
118 struct draw_vertex_shader *draw_data;
119 };
120
121
122
123 void *
124 llvmpipe_create_blend_state(struct pipe_context *,
125 const struct pipe_blend_state *);
126 void llvmpipe_bind_blend_state(struct pipe_context *,
127 void *);
128 void llvmpipe_delete_blend_state(struct pipe_context *,
129 void *);
130
131 void *
132 llvmpipe_create_sampler_state(struct pipe_context *,
133 const struct pipe_sampler_state *);
134 void llvmpipe_bind_sampler_states(struct pipe_context *, unsigned, void **);
135 void
136 llvmpipe_bind_vertex_sampler_states(struct pipe_context *,
137 unsigned num_samplers,
138 void **samplers);
139 void llvmpipe_delete_sampler_state(struct pipe_context *, void *);
140
141 void *
142 llvmpipe_create_depth_stencil_state(struct pipe_context *,
143 const struct pipe_depth_stencil_alpha_state *);
144 void llvmpipe_bind_depth_stencil_state(struct pipe_context *, void *);
145 void llvmpipe_delete_depth_stencil_state(struct pipe_context *, void *);
146
147 void *
148 llvmpipe_create_rasterizer_state(struct pipe_context *,
149 const struct pipe_rasterizer_state *);
150 void llvmpipe_bind_rasterizer_state(struct pipe_context *, void *);
151 void llvmpipe_delete_rasterizer_state(struct pipe_context *, void *);
152
153 void llvmpipe_set_framebuffer_state( struct pipe_context *,
154 const struct pipe_framebuffer_state * );
155
156 void llvmpipe_set_blend_color( struct pipe_context *pipe,
157 const struct pipe_blend_color *blend_color );
158
159 void llvmpipe_set_clip_state( struct pipe_context *,
160 const struct pipe_clip_state * );
161
162 void llvmpipe_set_constant_buffer(struct pipe_context *,
163 uint shader, uint index,
164 const struct pipe_constant_buffer *buf);
165
166 void *llvmpipe_create_fs_state(struct pipe_context *,
167 const struct pipe_shader_state *);
168 void llvmpipe_bind_fs_state(struct pipe_context *, void *);
169 void llvmpipe_delete_fs_state(struct pipe_context *, void *);
170 void *llvmpipe_create_vs_state(struct pipe_context *,
171 const struct pipe_shader_state *);
172 void llvmpipe_bind_vs_state(struct pipe_context *, void *);
173 void llvmpipe_delete_vs_state(struct pipe_context *, void *);
174
175 void llvmpipe_set_polygon_stipple( struct pipe_context *,
176 const struct pipe_poly_stipple * );
177
178 void llvmpipe_set_scissor_state( struct pipe_context *,
179 const struct pipe_scissor_state * );
180
181 void llvmpipe_set_sampler_textures( struct pipe_context *,
182 unsigned num,
183 struct pipe_texture ** );
184
185 void
186 llvmpipe_set_vertex_sampler_textures(struct pipe_context *,
187 unsigned num_textures,
188 struct pipe_texture **);
189
190 void llvmpipe_set_viewport_state( struct pipe_context *,
191 const struct pipe_viewport_state * );
192
193 void llvmpipe_set_vertex_elements(struct pipe_context *,
194 unsigned count,
195 const struct pipe_vertex_element *);
196
197 void llvmpipe_set_vertex_buffers(struct pipe_context *,
198 unsigned count,
199 const struct pipe_vertex_buffer *);
200
201 void llvmpipe_update_fs(struct llvmpipe_context *lp);
202
203 void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe );
204
205
206 void llvmpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
207 unsigned start, unsigned count);
208
209 void llvmpipe_draw_elements(struct pipe_context *pipe,
210 struct pipe_buffer *indexBuffer,
211 unsigned indexSize,
212 unsigned mode, unsigned start, unsigned count);
213 void
214 llvmpipe_draw_range_elements(struct pipe_context *pipe,
215 struct pipe_buffer *indexBuffer,
216 unsigned indexSize,
217 unsigned min_index,
218 unsigned max_index,
219 unsigned mode, unsigned start, unsigned count);
220
221 void
222 llvmpipe_map_texture_surfaces(struct llvmpipe_context *lp);
223
224 void
225 llvmpipe_unmap_texture_surfaces(struct llvmpipe_context *lp);
226
227
228 #endif