llvmpipe: add initial compute state structs
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_cs.h
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25
26 #ifndef LP_STATE_CS_H
27 #define LP_STATE_CS_H
28
29 #include "os/os_thread.h"
30 #include "util/u_thread.h"
31 #include "pipe/p_state.h"
32
33 struct lp_compute_shader_variant;
34
35 struct lp_compute_shader_variant_key
36 {
37 };
38
39 struct lp_cs_variant_list_item
40 {
41 struct lp_compute_shader_variant *base;
42 struct lp_cs_variant_list_item *next, *prev;
43 };
44
45 struct lp_compute_shader_variant
46 {
47 struct lp_compute_shader_variant_key key;
48
49 struct gallivm_state *gallivm;
50 };
51
52 struct lp_compute_shader {
53 struct pipe_shader_state base;
54
55 struct lp_cs_variant_list_item variants;
56 };
57
58 struct lp_cs_exec {
59 struct lp_compute_shader_variant *variant;
60 };
61
62 struct lp_cs_context {
63 struct pipe_context *pipe;
64
65 struct {
66 struct lp_cs_exec current;
67 } cs;
68 };
69
70 struct lp_cs_context *lp_csctx_create(struct pipe_context *pipe);
71 void lp_csctx_destroy(struct lp_cs_context *csctx);
72
73 #endif