Merge branch 'mesa_7_6_branch'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_derived.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "pipe/p_shader_tokens.h"
31 #include "draw/draw_context.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_private.h"
34 #include "lp_context.h"
35 #include "lp_screen.h"
36 #include "lp_tex_cache.h"
37 #include "lp_state.h"
38
39
40 /**
41 * Mark the current vertex layout as "invalid".
42 * We'll validate the vertex layout later, when we start to actually
43 * render a point or line or tri.
44 */
45 static void
46 invalidate_vertex_layout(struct llvmpipe_context *llvmpipe)
47 {
48 llvmpipe->vertex_info.num_attribs = 0;
49 }
50
51
52 /**
53 * The vertex info describes how to convert the post-transformed vertices
54 * (simple float[][4]) used by the 'draw' module into vertices for
55 * rasterization.
56 *
57 * This function validates the vertex layout and returns a pointer to a
58 * vertex_info object.
59 */
60 struct vertex_info *
61 llvmpipe_get_vertex_info(struct llvmpipe_context *llvmpipe)
62 {
63 struct vertex_info *vinfo = &llvmpipe->vertex_info;
64
65 if (vinfo->num_attribs == 0) {
66 /* compute vertex layout now */
67 const struct lp_fragment_shader *lpfs = llvmpipe->fs;
68 const enum interp_mode colorInterp
69 = llvmpipe->rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
70 uint i;
71
72 if (llvmpipe->vbuf) {
73 /* if using the post-transform vertex buffer, tell draw_vbuf to
74 * simply emit the whole post-xform vertex as-is:
75 */
76 struct vertex_info *vinfo_vbuf = &llvmpipe->vertex_info_vbuf;
77 const uint num = draw_num_vs_outputs(llvmpipe->draw);
78 uint i;
79
80 /* No longer any need to try and emit draw vertex_header info.
81 */
82 vinfo_vbuf->num_attribs = 0;
83 for (i = 0; i < num; i++) {
84 draw_emit_vertex_attr(vinfo_vbuf, EMIT_4F, INTERP_PERSPECTIVE, i);
85 }
86 draw_compute_vertex_size(vinfo_vbuf);
87 }
88
89 /*
90 * Loop over fragment shader inputs, searching for the matching output
91 * from the vertex shader.
92 */
93 vinfo->num_attribs = 0;
94 for (i = 0; i < lpfs->info.num_inputs; i++) {
95 int src;
96 enum interp_mode interp;
97
98 switch (lpfs->info.input_interpolate[i]) {
99 case TGSI_INTERPOLATE_CONSTANT:
100 interp = INTERP_CONSTANT;
101 break;
102 case TGSI_INTERPOLATE_LINEAR:
103 interp = INTERP_LINEAR;
104 break;
105 case TGSI_INTERPOLATE_PERSPECTIVE:
106 interp = INTERP_PERSPECTIVE;
107 break;
108 default:
109 assert(0);
110 interp = INTERP_LINEAR;
111 }
112
113 switch (lpfs->info.input_semantic_name[i]) {
114 case TGSI_SEMANTIC_POSITION:
115 src = draw_find_vs_output(llvmpipe->draw,
116 TGSI_SEMANTIC_POSITION, 0);
117 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_POS, src);
118 break;
119
120 case TGSI_SEMANTIC_COLOR:
121 src = draw_find_vs_output(llvmpipe->draw, TGSI_SEMANTIC_COLOR,
122 lpfs->info.input_semantic_index[i]);
123 draw_emit_vertex_attr(vinfo, EMIT_4F, colorInterp, src);
124 break;
125
126 case TGSI_SEMANTIC_FOG:
127 src = draw_find_vs_output(llvmpipe->draw, TGSI_SEMANTIC_FOG, 0);
128 draw_emit_vertex_attr(vinfo, EMIT_4F, interp, src);
129 break;
130
131 case TGSI_SEMANTIC_GENERIC:
132 case TGSI_SEMANTIC_FACE:
133 /* this includes texcoords and varying vars */
134 src = draw_find_vs_output(llvmpipe->draw, TGSI_SEMANTIC_GENERIC,
135 lpfs->info.input_semantic_index[i]);
136 draw_emit_vertex_attr(vinfo, EMIT_4F, interp, src);
137 break;
138
139 default:
140 assert(0);
141 }
142 }
143
144 llvmpipe->psize_slot = draw_find_vs_output(llvmpipe->draw,
145 TGSI_SEMANTIC_PSIZE, 0);
146 if (llvmpipe->psize_slot > 0) {
147 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT,
148 llvmpipe->psize_slot);
149 }
150
151 draw_compute_vertex_size(vinfo);
152 }
153
154 return vinfo;
155 }
156
157
158 /**
159 * Called from vbuf module.
160 *
161 * Note that there's actually two different vertex layouts in llvmpipe.
162 *
163 * The normal one is computed in llvmpipe_get_vertex_info() above and is
164 * used by the point/line/tri "setup" code.
165 *
166 * The other one (this one) is only used by the vbuf module (which is
167 * not normally used by default but used in testing). For the vbuf module,
168 * we basically want to pass-through the draw module's vertex layout as-is.
169 * When the llvmpipe vbuf code begins drawing, the normal vertex layout
170 * will come into play again.
171 */
172 struct vertex_info *
173 llvmpipe_get_vbuf_vertex_info(struct llvmpipe_context *llvmpipe)
174 {
175 (void) llvmpipe_get_vertex_info(llvmpipe);
176 return &llvmpipe->vertex_info_vbuf;
177 }
178
179
180 /**
181 * Recompute cliprect from scissor bounds, scissor enable and surface size.
182 */
183 static void
184 compute_cliprect(struct llvmpipe_context *lp)
185 {
186 /* LP_NEW_FRAMEBUFFER
187 */
188 uint surfWidth = lp->framebuffer.width;
189 uint surfHeight = lp->framebuffer.height;
190
191 /* LP_NEW_RASTERIZER
192 */
193 if (lp->rasterizer->scissor) {
194
195 /* LP_NEW_SCISSOR
196 *
197 * clip to scissor rect:
198 */
199 lp->cliprect.minx = MAX2(lp->scissor.minx, 0);
200 lp->cliprect.miny = MAX2(lp->scissor.miny, 0);
201 lp->cliprect.maxx = MIN2(lp->scissor.maxx, surfWidth);
202 lp->cliprect.maxy = MIN2(lp->scissor.maxy, surfHeight);
203 }
204 else {
205 /* clip to surface bounds */
206 lp->cliprect.minx = 0;
207 lp->cliprect.miny = 0;
208 lp->cliprect.maxx = surfWidth;
209 lp->cliprect.maxy = surfHeight;
210 }
211 }
212
213
214 static void
215 update_tgsi_samplers( struct llvmpipe_context *llvmpipe )
216 {
217 unsigned i;
218
219 /* vertex shader samplers */
220 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
221 llvmpipe->tgsi.vert_samplers[i].sampler = llvmpipe->sampler[i];
222 llvmpipe->tgsi.vert_samplers[i].texture = llvmpipe->texture[i];
223 llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples;
224 }
225
226 /* fragment shader samplers */
227 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
228 llvmpipe->tgsi.frag_samplers[i].sampler = llvmpipe->sampler[i];
229 llvmpipe->tgsi.frag_samplers[i].texture = llvmpipe->texture[i];
230 llvmpipe->tgsi.frag_samplers[i].base.get_samples = lp_get_samples;
231 }
232
233 for (i = 0; i < PIPE_MAX_SAMPLERS; i++) {
234 lp_tex_tile_cache_validate_texture( llvmpipe->tex_cache[i] );
235 }
236
237 llvmpipe->jit_context.samplers = (struct tgsi_sampler **)llvmpipe->tgsi.frag_samplers_list;
238 }
239
240 /* Hopefully this will remain quite simple, otherwise need to pull in
241 * something like the state tracker mechanism.
242 */
243 void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
244 {
245 struct llvmpipe_screen *lp_screen = llvmpipe_screen(llvmpipe->pipe.screen);
246
247 /* Check for updated textures.
248 */
249 if (llvmpipe->tex_timestamp != lp_screen->timestamp) {
250 llvmpipe->tex_timestamp = lp_screen->timestamp;
251 llvmpipe->dirty |= LP_NEW_TEXTURE;
252 }
253
254 if (llvmpipe->dirty & (LP_NEW_SAMPLER |
255 LP_NEW_TEXTURE))
256 update_tgsi_samplers( llvmpipe );
257
258 if (llvmpipe->dirty & (LP_NEW_RASTERIZER |
259 LP_NEW_FS |
260 LP_NEW_VS))
261 invalidate_vertex_layout( llvmpipe );
262
263 if (llvmpipe->dirty & (LP_NEW_SCISSOR |
264 LP_NEW_RASTERIZER |
265 LP_NEW_FRAMEBUFFER))
266 compute_cliprect(llvmpipe);
267
268 if (llvmpipe->dirty & (LP_NEW_FS |
269 LP_NEW_BLEND |
270 LP_NEW_DEPTH_STENCIL_ALPHA |
271 LP_NEW_SAMPLER |
272 LP_NEW_TEXTURE))
273 llvmpipe_update_fs( llvmpipe );
274
275
276 llvmpipe->dirty = 0;
277 }