6c1ef6bc42d827484788e4c4aaf1d4a79c62c8e9
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_derived.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "pipe/p_shader_tokens.h"
31 #include "draw/draw_context.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_private.h"
34 #include "lp_context.h"
35 #include "lp_screen.h"
36 #include "lp_tex_cache.h"
37 #include "lp_state.h"
38
39
40 /**
41 * Mark the current vertex layout as "invalid".
42 * We'll validate the vertex layout later, when we start to actually
43 * render a point or line or tri.
44 */
45 static void
46 invalidate_vertex_layout(struct llvmpipe_context *llvmpipe)
47 {
48 llvmpipe->vertex_info.num_attribs = 0;
49 }
50
51
52 /**
53 * The vertex info describes how to convert the post-transformed vertices
54 * (simple float[][4]) used by the 'draw' module into vertices for
55 * rasterization.
56 *
57 * This function validates the vertex layout and returns a pointer to a
58 * vertex_info object.
59 */
60 struct vertex_info *
61 llvmpipe_get_vertex_info(struct llvmpipe_context *llvmpipe)
62 {
63 struct vertex_info *vinfo = &llvmpipe->vertex_info;
64
65 if (vinfo->num_attribs == 0) {
66 /* compute vertex layout now */
67 const struct lp_fragment_shader *lpfs = llvmpipe->fs;
68 struct vertex_info *vinfo_vbuf = &llvmpipe->vertex_info_vbuf;
69 const uint num = draw_current_shader_outputs(llvmpipe->draw);
70 uint i;
71
72 /* Tell draw_vbuf to simply emit the whole post-xform vertex
73 * as-is. No longer any need to try and emit draw vertex_header
74 * info.
75 */
76 vinfo_vbuf->num_attribs = 0;
77 for (i = 0; i < num; i++) {
78 draw_emit_vertex_attr(vinfo_vbuf, EMIT_4F, INTERP_PERSPECTIVE, i);
79 }
80 draw_compute_vertex_size(vinfo_vbuf);
81
82 /*
83 * Loop over fragment shader inputs, searching for the matching output
84 * from the vertex shader.
85 */
86 vinfo->num_attribs = 0;
87 for (i = 0; i < lpfs->info.num_inputs; i++) {
88 int src;
89 enum interp_mode interp;
90
91 switch (lpfs->info.input_interpolate[i]) {
92 case TGSI_INTERPOLATE_CONSTANT:
93 interp = INTERP_CONSTANT;
94 break;
95 case TGSI_INTERPOLATE_LINEAR:
96 interp = INTERP_LINEAR;
97 break;
98 case TGSI_INTERPOLATE_PERSPECTIVE:
99 interp = INTERP_PERSPECTIVE;
100 break;
101 default:
102 assert(0);
103 interp = INTERP_LINEAR;
104 }
105
106 switch (lpfs->info.input_semantic_name[i]) {
107 case TGSI_SEMANTIC_POSITION:
108 interp = INTERP_POS;
109 break;
110
111 case TGSI_SEMANTIC_COLOR:
112 if (llvmpipe->rasterizer->flatshade) {
113 interp = INTERP_CONSTANT;
114 }
115 break;
116 }
117
118 /* this includes texcoords and varying vars */
119 src = draw_find_shader_output(llvmpipe->draw,
120 lpfs->info.input_semantic_name[i],
121 lpfs->info.input_semantic_index[i]);
122 draw_emit_vertex_attr(vinfo, EMIT_4F, interp, src);
123 }
124
125 llvmpipe->psize_slot = draw_find_shader_output(llvmpipe->draw,
126 TGSI_SEMANTIC_PSIZE, 0);
127 if (llvmpipe->psize_slot > 0) {
128 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT,
129 llvmpipe->psize_slot);
130 }
131
132 draw_compute_vertex_size(vinfo);
133 }
134
135 return vinfo;
136 }
137
138
139 /**
140 * Called from vbuf module.
141 *
142 * Note that there's actually two different vertex layouts in llvmpipe.
143 *
144 * The normal one is computed in llvmpipe_get_vertex_info() above and is
145 * used by the point/line/tri "setup" code.
146 *
147 * The other one (this one) is only used by the vbuf module (which is
148 * not normally used by default but used in testing). For the vbuf module,
149 * we basically want to pass-through the draw module's vertex layout as-is.
150 * When the llvmpipe vbuf code begins drawing, the normal vertex layout
151 * will come into play again.
152 */
153 struct vertex_info *
154 llvmpipe_get_vbuf_vertex_info(struct llvmpipe_context *llvmpipe)
155 {
156 (void) llvmpipe_get_vertex_info(llvmpipe);
157 return &llvmpipe->vertex_info_vbuf;
158 }
159
160
161 /**
162 * Recompute cliprect from scissor bounds, scissor enable and surface size.
163 */
164 static void
165 compute_cliprect(struct llvmpipe_context *lp)
166 {
167 /* LP_NEW_FRAMEBUFFER
168 */
169 uint surfWidth = lp->framebuffer.width;
170 uint surfHeight = lp->framebuffer.height;
171
172 /* LP_NEW_RASTERIZER
173 */
174 if (lp->rasterizer->scissor) {
175
176 /* LP_NEW_SCISSOR
177 *
178 * clip to scissor rect:
179 */
180 lp->cliprect.minx = MAX2(lp->scissor.minx, 0);
181 lp->cliprect.miny = MAX2(lp->scissor.miny, 0);
182 lp->cliprect.maxx = MIN2(lp->scissor.maxx, surfWidth);
183 lp->cliprect.maxy = MIN2(lp->scissor.maxy, surfHeight);
184 }
185 else {
186 /* clip to surface bounds */
187 lp->cliprect.minx = 0;
188 lp->cliprect.miny = 0;
189 lp->cliprect.maxx = surfWidth;
190 lp->cliprect.maxy = surfHeight;
191 }
192 }
193
194
195 /* Hopefully this will remain quite simple, otherwise need to pull in
196 * something like the state tracker mechanism.
197 */
198 void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
199 {
200 struct llvmpipe_screen *lp_screen = llvmpipe_screen(llvmpipe->pipe.screen);
201
202 /* Check for updated textures.
203 */
204 if (llvmpipe->tex_timestamp != lp_screen->timestamp) {
205 llvmpipe->tex_timestamp = lp_screen->timestamp;
206 llvmpipe->dirty |= LP_NEW_TEXTURE;
207 }
208
209 if (llvmpipe->dirty & (LP_NEW_SAMPLER |
210 LP_NEW_TEXTURE)) {
211 /* TODO */
212 }
213
214 if (llvmpipe->dirty & (LP_NEW_RASTERIZER |
215 LP_NEW_FS |
216 LP_NEW_VS))
217 invalidate_vertex_layout( llvmpipe );
218
219 if (llvmpipe->dirty & (LP_NEW_SCISSOR |
220 LP_NEW_RASTERIZER |
221 LP_NEW_FRAMEBUFFER))
222 compute_cliprect(llvmpipe);
223
224 if (llvmpipe->dirty & (LP_NEW_FS |
225 LP_NEW_BLEND |
226 LP_NEW_DEPTH_STENCIL_ALPHA |
227 LP_NEW_SAMPLER |
228 LP_NEW_TEXTURE))
229 llvmpipe_update_fs( llvmpipe );
230
231
232 llvmpipe->dirty = 0;
233 }