Merge branch 'pipe-video' of git://anongit.freedesktop.org/~deathsimple/xvmc-r600...
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_derived.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "util/u_math.h"
29 #include "util/u_memory.h"
30 #include "pipe/p_shader_tokens.h"
31 #include "draw/draw_context.h"
32 #include "draw/draw_vertex.h"
33 #include "draw/draw_private.h"
34 #include "lp_context.h"
35 #include "lp_screen.h"
36 #include "lp_setup.h"
37 #include "lp_state.h"
38
39
40
41 /**
42 * The vertex info describes how to convert the post-transformed vertices
43 * (simple float[][4]) used by the 'draw' module into vertices for
44 * rasterization.
45 *
46 * This function validates the vertex layout.
47 */
48 static void
49 compute_vertex_info(struct llvmpipe_context *llvmpipe)
50 {
51 const struct lp_fragment_shader *lpfs = llvmpipe->fs;
52 struct vertex_info *vinfo = &llvmpipe->vertex_info;
53 unsigned vs_index;
54 uint i;
55
56 /*
57 * Match FS inputs against VS outputs, emitting the necessary
58 * attributes. Could cache these structs and look them up with a
59 * combination of fragment shader, vertex shader ids.
60 */
61
62 vinfo->num_attribs = 0;
63
64 vs_index = draw_find_shader_output(llvmpipe->draw,
65 TGSI_SEMANTIC_POSITION,
66 0);
67
68 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index);
69
70 for (i = 0; i < lpfs->info.base.num_inputs; i++) {
71 /*
72 * Search for each input in current vs output:
73 */
74
75 vs_index = draw_find_shader_output(llvmpipe->draw,
76 lpfs->info.base.input_semantic_name[i],
77 lpfs->info.base.input_semantic_index[i]);
78
79 /*
80 * Emit the requested fs attribute for all but position.
81 */
82 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_PERSPECTIVE, vs_index);
83 }
84
85 /* Figure out if we need pointsize as well.
86 */
87 vs_index = draw_find_shader_output(llvmpipe->draw,
88 TGSI_SEMANTIC_PSIZE, 0);
89
90 if (vs_index > 0) {
91 llvmpipe->psize_slot = vinfo->num_attribs;
92 draw_emit_vertex_attr(vinfo, EMIT_4F, INTERP_CONSTANT, vs_index);
93 }
94
95 draw_compute_vertex_size(vinfo);
96 lp_setup_set_vertex_info(llvmpipe->setup, vinfo);
97 }
98
99
100 /**
101 * Handle state changes.
102 * Called just prior to drawing anything (pipe::draw_arrays(), etc).
103 *
104 * Hopefully this will remain quite simple, otherwise need to pull in
105 * something like the state tracker mechanism.
106 */
107 void llvmpipe_update_derived( struct llvmpipe_context *llvmpipe )
108 {
109 struct llvmpipe_screen *lp_screen = llvmpipe_screen(llvmpipe->pipe.screen);
110
111 /* Check for updated textures.
112 */
113 if (llvmpipe->tex_timestamp != lp_screen->timestamp) {
114 llvmpipe->tex_timestamp = lp_screen->timestamp;
115 llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
116 }
117
118 if (llvmpipe->dirty & (LP_NEW_RASTERIZER |
119 LP_NEW_FS |
120 LP_NEW_VS))
121 compute_vertex_info( llvmpipe );
122
123 if (llvmpipe->dirty & (LP_NEW_FS |
124 LP_NEW_BLEND |
125 LP_NEW_SCISSOR |
126 LP_NEW_DEPTH_STENCIL_ALPHA |
127 LP_NEW_RASTERIZER |
128 LP_NEW_SAMPLER |
129 LP_NEW_SAMPLER_VIEW |
130 LP_NEW_QUERY))
131 llvmpipe_update_fs( llvmpipe );
132
133 if (llvmpipe->dirty & (LP_NEW_FS |
134 LP_NEW_RASTERIZER))
135 llvmpipe_update_setup( llvmpipe );
136
137 if (llvmpipe->dirty & LP_NEW_BLEND_COLOR)
138 lp_setup_set_blend_color(llvmpipe->setup,
139 &llvmpipe->blend_color);
140
141 if (llvmpipe->dirty & LP_NEW_SCISSOR)
142 lp_setup_set_scissor(llvmpipe->setup, &llvmpipe->scissor);
143
144 if (llvmpipe->dirty & LP_NEW_DEPTH_STENCIL_ALPHA) {
145 lp_setup_set_alpha_ref_value(llvmpipe->setup,
146 llvmpipe->depth_stencil->alpha.ref_value);
147 lp_setup_set_stencil_ref_values(llvmpipe->setup,
148 llvmpipe->stencil_ref.ref_value);
149 }
150
151 if (llvmpipe->dirty & LP_NEW_CONSTANTS)
152 lp_setup_set_fs_constants(llvmpipe->setup,
153 llvmpipe->constants[PIPE_SHADER_FRAGMENT][0]);
154
155 if (llvmpipe->dirty & (LP_NEW_SAMPLER_VIEW))
156 lp_setup_set_fragment_sampler_views(llvmpipe->setup,
157 llvmpipe->num_fragment_sampler_views,
158 llvmpipe->fragment_sampler_views);
159
160 if (llvmpipe->dirty & (LP_NEW_SAMPLER))
161 lp_setup_set_fragment_sampler_state(llvmpipe->setup,
162 llvmpipe->num_samplers,
163 llvmpipe->sampler);
164
165 llvmpipe->dirty = 0;
166 }
167