1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
31 * Code generate the whole fragment pipeline.
33 * The fragment pipeline consists of the following stages:
38 * - depth/stencil test (stencil TBI)
41 * This file has only the glue to assembly the fragment pipeline. The actual
42 * plumbing of converting Gallium state into LLVM IR is done elsewhere, in the
43 * lp_bld_*.[ch] files, and in a complete generic and reusable way. Here we
44 * muster the LLVM JIT execution engine to create a function that follows an
45 * established binary interface and that can be called from C directly.
47 * A big source of complexity here is that we often want to run different
48 * stages with different precisions and data types and precisions. For example,
49 * the fragment shader needs typically to be done in floats, but the
50 * depth/stencil test and blending is better done in the type that most closely
51 * matches the depth/stencil and color buffer respectively.
53 * Since the width of a SIMD vector register stays the same regardless of the
54 * element type, different types imply different number of elements, so we must
55 * code generate more instances of the stages with larger types to be able to
56 * feed/consume the stages with smaller types.
58 * @author Jose Fonseca <jfonseca@vmware.com>
62 #include "pipe/p_defines.h"
63 #include "util/u_memory.h"
64 #include "util/u_format.h"
65 #include "util/u_debug_dump.h"
66 #include "pipe/internal/p_winsys_screen.h"
67 #include "pipe/p_shader_tokens.h"
68 #include "draw/draw_context.h"
69 #include "tgsi/tgsi_dump.h"
70 #include "tgsi/tgsi_scan.h"
71 #include "tgsi/tgsi_parse.h"
72 #include "lp_bld_type.h"
73 #include "lp_bld_const.h"
74 #include "lp_bld_conv.h"
75 #include "lp_bld_intr.h"
76 #include "lp_bld_logic.h"
77 #include "lp_bld_depth.h"
78 #include "lp_bld_interp.h"
79 #include "lp_bld_tgsi.h"
80 #include "lp_bld_alpha.h"
81 #include "lp_bld_blend.h"
82 #include "lp_bld_swizzle.h"
83 #include "lp_bld_flow.h"
84 #include "lp_bld_debug.h"
85 #include "lp_screen.h"
86 #include "lp_context.h"
87 #include "lp_buffer.h"
90 #include "lp_tex_sample.h"
94 static const unsigned char quad_offset_x
[4] = {0, 1, 0, 1};
95 static const unsigned char quad_offset_y
[4] = {0, 0, 1, 1};
99 * Derive from the quad's upper left scalar coordinates the coordinates for
100 * all other quad pixels
103 generate_pos0(LLVMBuilderRef builder
,
109 LLVMTypeRef int_elem_type
= LLVMInt32Type();
110 LLVMTypeRef int_vec_type
= LLVMVectorType(int_elem_type
, QUAD_SIZE
);
111 LLVMTypeRef elem_type
= LLVMFloatType();
112 LLVMTypeRef vec_type
= LLVMVectorType(elem_type
, QUAD_SIZE
);
113 LLVMValueRef x_offsets
[QUAD_SIZE
];
114 LLVMValueRef y_offsets
[QUAD_SIZE
];
117 x
= lp_build_broadcast(builder
, int_vec_type
, x
);
118 y
= lp_build_broadcast(builder
, int_vec_type
, y
);
120 for(i
= 0; i
< QUAD_SIZE
; ++i
) {
121 x_offsets
[i
] = LLVMConstInt(int_elem_type
, quad_offset_x
[i
], 0);
122 y_offsets
[i
] = LLVMConstInt(int_elem_type
, quad_offset_y
[i
], 0);
125 x
= LLVMBuildAdd(builder
, x
, LLVMConstVector(x_offsets
, QUAD_SIZE
), "");
126 y
= LLVMBuildAdd(builder
, y
, LLVMConstVector(y_offsets
, QUAD_SIZE
), "");
128 *x0
= LLVMBuildSIToFP(builder
, x
, vec_type
, "");
129 *y0
= LLVMBuildSIToFP(builder
, y
, vec_type
, "");
134 * Generate the depth test.
137 generate_depth(LLVMBuilderRef builder
,
138 const struct lp_fragment_shader_variant_key
*key
,
139 struct lp_type src_type
,
140 struct lp_build_mask_context
*mask
,
142 LLVMValueRef dst_ptr
)
144 const struct util_format_description
*format_desc
;
145 struct lp_type dst_type
;
147 if(!key
->depth
.enabled
)
150 format_desc
= util_format_description(key
->zsbuf_format
);
154 * Depths are expected to be between 0 and 1, even if they are stored in
155 * floats. Setting these bits here will ensure that the lp_build_conv() call
156 * below won't try to unnecessarily clamp the incoming values.
158 if(src_type
.floating
) {
159 src_type
.sign
= FALSE
;
160 src_type
.norm
= TRUE
;
163 assert(!src_type
.sign
);
164 assert(src_type
.norm
);
167 /* Pick the depth type. */
168 dst_type
= lp_depth_type(format_desc
, src_type
.width
*src_type
.length
);
170 /* FIXME: Cope with a depth test type with a different bit width. */
171 assert(dst_type
.width
== src_type
.width
);
172 assert(dst_type
.length
== src_type
.length
);
174 lp_build_conv(builder
, src_type
, dst_type
, &src
, 1, &src
, 1);
176 dst_ptr
= LLVMBuildBitCast(builder
,
178 LLVMPointerType(lp_build_vec_type(dst_type
), 0), "");
180 lp_build_depth_test(builder
,
191 * Generate the code to do inside/outside triangle testing for the
192 * four pixels in a 2x2 quad. This will set the four elements of the
193 * quad mask vector to 0 or ~0.
194 * \param i which quad of the quad group to test, in [0,3]
197 generate_tri_edge_mask(LLVMBuilderRef builder
,
199 LLVMValueRef
*mask
, /* ivec4, out */
200 LLVMValueRef c0
, /* int32 */
201 LLVMValueRef c1
, /* int32 */
202 LLVMValueRef c2
, /* int32 */
203 LLVMValueRef step0_ptr
, /* ivec4 */
204 LLVMValueRef step1_ptr
, /* ivec4 */
205 LLVMValueRef step2_ptr
) /* ivec4 */
207 struct lp_build_flow_context
*flow
;
208 struct lp_build_if_state ifctx
;
209 struct lp_type i32_type
;
210 LLVMTypeRef i32vec4_type
, mask_type
;
211 LLVMValueRef c0_vec
, c1_vec
, c2_vec
;
212 LLVMValueRef not_draw_all
;
213 LLVMValueRef in_out_mask
;
217 /* int32 vector type */
218 memset(&i32_type
, 0, sizeof i32_type
);
219 i32_type
.floating
= FALSE
; /* values are integers */
220 i32_type
.sign
= TRUE
; /* values are signed */
221 i32_type
.norm
= FALSE
; /* values are not normalized */
222 i32_type
.width
= 32; /* 32-bit int values */
223 i32_type
.length
= 4; /* 4 elements per vector */
225 i32vec4_type
= lp_build_int32_vec4_type();
227 mask_type
= LLVMIntType(32 * 4);
230 * Use a conditional here to do detailed pixel in/out testing.
231 * We only have to do this if c0 != INT_MIN.
233 flow
= lp_build_flow_create(builder
);
234 lp_build_flow_scope_begin(flow
);
237 #define OPTIMIZE_IN_OUT_TEST 0
238 #if OPTIMIZE_IN_OUT_TEST
239 /* not_draw_all = (c0 != INT_MIN) */
240 not_draw_all
= LLVMBuildICmp(builder
,
243 LLVMConstInt(LLVMInt32Type(), INT_MIN
, 0),
246 in_out_mask
= lp_build_int_const_scalar(i32_type
, ~0);
249 lp_build_flow_scope_declare(flow
, &in_out_mask
);
251 /* if (not_draw_all) {... */
252 lp_build_if(&ifctx
, flow
, builder
, not_draw_all
);
255 LLVMValueRef step0_vec
, step1_vec
, step2_vec
;
256 LLVMValueRef m0_vec
, m1_vec
, m2_vec
;
257 LLVMValueRef index
, m
;
259 /* c0_vec = {c0, c0, c0, c0}
260 * Note that we emit this code four times but LLVM optimizes away
261 * three instances of it.
263 c0_vec
= lp_build_broadcast(builder
, i32vec4_type
, c0
);
264 c1_vec
= lp_build_broadcast(builder
, i32vec4_type
, c1
);
265 c2_vec
= lp_build_broadcast(builder
, i32vec4_type
, c2
);
266 lp_build_name(c0_vec
, "edgeconst0vec");
267 lp_build_name(c1_vec
, "edgeconst1vec");
268 lp_build_name(c2_vec
, "edgeconst2vec");
270 /* load step0vec, step1, step2 vec from memory */
271 index
= LLVMConstInt(LLVMInt32Type(), i
, 0);
272 step0_vec
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, step0_ptr
, &index
, 1, ""), "");
273 step1_vec
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, step1_ptr
, &index
, 1, ""), "");
274 step2_vec
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, step2_ptr
, &index
, 1, ""), "");
275 lp_build_name(step0_vec
, "step0vec");
276 lp_build_name(step1_vec
, "step1vec");
277 lp_build_name(step2_vec
, "step2vec");
279 /* m0_vec = step0_ptr[i] > c0_vec */
280 m0_vec
= lp_build_compare(builder
, i32_type
, PIPE_FUNC_GREATER
, step0_vec
, c0_vec
);
281 m1_vec
= lp_build_compare(builder
, i32_type
, PIPE_FUNC_GREATER
, step1_vec
, c1_vec
);
282 m2_vec
= lp_build_compare(builder
, i32_type
, PIPE_FUNC_GREATER
, step2_vec
, c2_vec
);
284 /* in_out_mask = m0_vec & m1_vec & m2_vec */
285 m
= LLVMBuildAnd(builder
, m0_vec
, m1_vec
, "");
286 in_out_mask
= LLVMBuildAnd(builder
, m
, m2_vec
, "");
287 lp_build_name(in_out_mask
, "inoutmaskvec");
289 #if OPTIMIZE_IN_OUT_TEST
290 lp_build_endif(&ifctx
);
294 lp_build_flow_scope_end(flow
);
295 lp_build_flow_destroy(flow
);
297 /* This is the initial alive/dead pixel mask for a quad of four pixels.
298 * It's an int[4] vector with each word set to 0 or ~0.
299 * Words will get cleared when pixels faile the Z test, etc.
306 * Generate the fragment shader, depth/stencil test, and alpha tests.
307 * \param i which quad in the tile, in range [0,3]
310 generate_fs(struct llvmpipe_context
*lp
,
311 struct lp_fragment_shader
*shader
,
312 const struct lp_fragment_shader_variant_key
*key
,
313 LLVMBuilderRef builder
,
315 LLVMValueRef context_ptr
,
317 const struct lp_build_interp_soa_context
*interp
,
318 struct lp_build_sampler_soa
*sampler
,
320 LLVMValueRef (*color
)[4],
321 LLVMValueRef depth_ptr
,
325 LLVMValueRef step0_ptr
,
326 LLVMValueRef step1_ptr
,
327 LLVMValueRef step2_ptr
)
329 const struct tgsi_token
*tokens
= shader
->base
.tokens
;
330 LLVMTypeRef elem_type
;
331 LLVMTypeRef vec_type
;
332 LLVMTypeRef int_vec_type
;
333 LLVMValueRef consts_ptr
;
334 LLVMValueRef outputs
[PIPE_MAX_SHADER_OUTPUTS
][NUM_CHANNELS
];
335 LLVMValueRef z
= interp
->pos
[2];
336 struct lp_build_flow_context
*flow
;
337 struct lp_build_mask_context mask
;
338 boolean early_depth_test
;
345 elem_type
= lp_build_elem_type(type
);
346 vec_type
= lp_build_vec_type(type
);
347 int_vec_type
= lp_build_int_vec_type(type
);
349 consts_ptr
= lp_jit_context_constants(builder
, context_ptr
);
351 flow
= lp_build_flow_create(builder
);
353 memset(outputs
, 0, sizeof outputs
);
355 lp_build_flow_scope_begin(flow
);
357 /* Declare the color and z variables */
358 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
359 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
) {
360 color
[cbuf
][chan
] = LLVMGetUndef(vec_type
);
361 lp_build_flow_scope_declare(flow
, &color
[cbuf
][chan
]);
364 lp_build_flow_scope_declare(flow
, &z
);
366 /* do triangle edge testing */
367 generate_tri_edge_mask(builder
, i
, pmask
,
368 c0
, c1
, c2
, step0_ptr
, step1_ptr
, step2_ptr
);
370 /* 'mask' will control execution based on quad's pixel alive/killed state */
371 lp_build_mask_begin(&mask
, flow
, type
, *pmask
);
375 key
->depth
.enabled
&&
376 !key
->alpha
.enabled
&&
377 !shader
->info
.uses_kill
&&
378 !shader
->info
.writes_z
;
381 generate_depth(builder
, key
,
385 lp_build_tgsi_soa(builder
, tokens
, type
, &mask
,
386 consts_ptr
, interp
->pos
, interp
->inputs
,
389 for (attrib
= 0; attrib
< shader
->info
.num_outputs
; ++attrib
) {
390 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
) {
391 if(outputs
[attrib
][chan
]) {
392 lp_build_name(outputs
[attrib
][chan
], "output%u.%u.%c", i
, attrib
, "xyzw"[chan
]);
394 switch (shader
->info
.output_semantic_name
[attrib
]) {
395 case TGSI_SEMANTIC_COLOR
:
397 unsigned cbuf
= shader
->info
.output_semantic_index
[attrib
];
399 lp_build_name(outputs
[attrib
][chan
], "color%u.%u.%c", i
, attrib
, "rgba"[chan
]);
402 /* XXX: should the alpha reference value be passed separately? */
403 /* XXX: should only test the final assignment to alpha */
404 if(cbuf
== 0 && chan
== 3) {
405 LLVMValueRef alpha
= outputs
[attrib
][chan
];
406 LLVMValueRef alpha_ref_value
;
407 alpha_ref_value
= lp_jit_context_alpha_ref_value(builder
, context_ptr
);
408 alpha_ref_value
= lp_build_broadcast(builder
, vec_type
, alpha_ref_value
);
409 lp_build_alpha_test(builder
, &key
->alpha
, type
,
410 &mask
, alpha
, alpha_ref_value
);
413 color
[cbuf
][chan
] = outputs
[attrib
][chan
];
417 case TGSI_SEMANTIC_POSITION
:
419 z
= outputs
[attrib
][chan
];
426 if(!early_depth_test
)
427 generate_depth(builder
, key
,
431 lp_build_mask_end(&mask
);
433 lp_build_flow_scope_end(flow
);
435 lp_build_flow_destroy(flow
);
443 * Generate color blending and color output.
446 generate_blend(const struct pipe_blend_state
*blend
,
447 LLVMBuilderRef builder
,
449 LLVMValueRef context_ptr
,
452 LLVMValueRef dst_ptr
)
454 struct lp_build_context bld
;
455 struct lp_build_flow_context
*flow
;
456 struct lp_build_mask_context mask_ctx
;
457 LLVMTypeRef vec_type
;
458 LLVMTypeRef int_vec_type
;
459 LLVMValueRef const_ptr
;
465 lp_build_context_init(&bld
, builder
, type
);
467 flow
= lp_build_flow_create(builder
);
469 /* we'll use this mask context to skip blending if all pixels are dead */
470 lp_build_mask_begin(&mask_ctx
, flow
, type
, mask
);
472 vec_type
= lp_build_vec_type(type
);
473 int_vec_type
= lp_build_int_vec_type(type
);
475 const_ptr
= lp_jit_context_blend_color(builder
, context_ptr
);
476 const_ptr
= LLVMBuildBitCast(builder
, const_ptr
,
477 LLVMPointerType(vec_type
, 0), "");
479 for(chan
= 0; chan
< 4; ++chan
) {
480 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), chan
, 0);
481 con
[chan
] = LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, const_ptr
, &index
, 1, ""), "");
483 dst
[chan
] = LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, dst_ptr
, &index
, 1, ""), "");
485 lp_build_name(con
[chan
], "con.%c", "rgba"[chan
]);
486 lp_build_name(dst
[chan
], "dst.%c", "rgba"[chan
]);
489 lp_build_blend_soa(builder
, blend
, type
, src
, dst
, con
, res
);
491 for(chan
= 0; chan
< 4; ++chan
) {
492 if(blend
->colormask
& (1 << chan
)) {
493 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), chan
, 0);
494 lp_build_name(res
[chan
], "res.%c", "rgba"[chan
]);
495 res
[chan
] = lp_build_select(&bld
, mask
, res
[chan
], dst
[chan
]);
496 LLVMBuildStore(builder
, res
[chan
], LLVMBuildGEP(builder
, dst_ptr
, &index
, 1, ""));
500 lp_build_mask_end(&mask_ctx
);
501 lp_build_flow_destroy(flow
);
506 * Generate the runtime callable function for the whole fragment pipeline.
507 * Note that the function which we generate operates on a block of 16
508 * pixels at at time. The block contains 2x2 quads. Each quad contains
512 generate_fragment(struct llvmpipe_context
*lp
,
513 struct lp_fragment_shader
*shader
,
514 struct lp_fragment_shader_variant
*variant
)
516 struct llvmpipe_screen
*screen
= llvmpipe_screen(lp
->pipe
.screen
);
517 const struct lp_fragment_shader_variant_key
*key
= &variant
->key
;
518 struct lp_type fs_type
;
519 struct lp_type blend_type
;
520 LLVMTypeRef fs_elem_type
;
521 LLVMTypeRef fs_vec_type
;
522 LLVMTypeRef fs_int_vec_type
;
523 LLVMTypeRef blend_vec_type
;
524 LLVMTypeRef blend_int_vec_type
;
525 LLVMTypeRef arg_types
[14];
526 LLVMTypeRef func_type
;
527 LLVMTypeRef int32_vec4_type
= lp_build_int32_vec4_type();
528 LLVMValueRef context_ptr
;
532 LLVMValueRef dadx_ptr
;
533 LLVMValueRef dady_ptr
;
534 LLVMValueRef color_ptr_ptr
;
535 LLVMValueRef depth_ptr
;
536 LLVMValueRef c0
, c1
, c2
, step0_ptr
, step1_ptr
, step2_ptr
;
537 LLVMBasicBlockRef block
;
538 LLVMBuilderRef builder
;
541 struct lp_build_sampler_soa
*sampler
;
542 struct lp_build_interp_soa_context interp
;
543 LLVMValueRef fs_mask
[LP_MAX_VECTOR_LENGTH
];
544 LLVMValueRef fs_out_color
[PIPE_MAX_COLOR_BUFS
][NUM_CHANNELS
][LP_MAX_VECTOR_LENGTH
];
545 LLVMValueRef blend_mask
;
546 LLVMValueRef blend_in_color
[NUM_CHANNELS
];
553 /* TODO: actually pick these based on the fs and color buffer
554 * characteristics. */
556 memset(&fs_type
, 0, sizeof fs_type
);
557 fs_type
.floating
= TRUE
; /* floating point values */
558 fs_type
.sign
= TRUE
; /* values are signed */
559 fs_type
.norm
= FALSE
; /* values are not limited to [0,1] or [-1,1] */
560 fs_type
.width
= 32; /* 32-bit float */
561 fs_type
.length
= 4; /* 4 elements per vector */
562 num_fs
= 4; /* number of quads per block */
564 memset(&blend_type
, 0, sizeof blend_type
);
565 blend_type
.floating
= FALSE
; /* values are integers */
566 blend_type
.sign
= FALSE
; /* values are unsigned */
567 blend_type
.norm
= TRUE
; /* values are in [0,1] or [-1,1] */
568 blend_type
.width
= 8; /* 8-bit ubyte values */
569 blend_type
.length
= 16; /* 16 elements per vector */
572 * Generate the function prototype. Any change here must be reflected in
573 * lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
576 fs_elem_type
= lp_build_elem_type(fs_type
);
577 fs_vec_type
= lp_build_vec_type(fs_type
);
578 fs_int_vec_type
= lp_build_int_vec_type(fs_type
);
580 blend_vec_type
= lp_build_vec_type(blend_type
);
581 blend_int_vec_type
= lp_build_int_vec_type(blend_type
);
583 arg_types
[0] = screen
->context_ptr_type
; /* context */
584 arg_types
[1] = LLVMInt32Type(); /* x */
585 arg_types
[2] = LLVMInt32Type(); /* y */
586 arg_types
[3] = LLVMPointerType(fs_elem_type
, 0); /* a0 */
587 arg_types
[4] = LLVMPointerType(fs_elem_type
, 0); /* dadx */
588 arg_types
[5] = LLVMPointerType(fs_elem_type
, 0); /* dady */
589 arg_types
[6] = LLVMPointerType(LLVMPointerType(blend_vec_type
, 0), 0); /* color */
590 arg_types
[7] = LLVMPointerType(fs_int_vec_type
, 0); /* depth */
591 arg_types
[8] = LLVMInt32Type(); /* c0 */
592 arg_types
[9] = LLVMInt32Type(); /* c1 */
593 arg_types
[10] = LLVMInt32Type(); /* c2 */
594 /* Note: the step arrays are built as int32[16] but we interpret
595 * them here as int32_vec4[4].
597 arg_types
[11] = LLVMPointerType(int32_vec4_type
, 0);/* step0 */
598 arg_types
[12] = LLVMPointerType(int32_vec4_type
, 0);/* step1 */
599 arg_types
[13] = LLVMPointerType(int32_vec4_type
, 0);/* step2 */
601 func_type
= LLVMFunctionType(LLVMVoidType(), arg_types
, Elements(arg_types
), 0);
603 variant
->function
= LLVMAddFunction(screen
->module
, "shader", func_type
);
604 LLVMSetFunctionCallConv(variant
->function
, LLVMCCallConv
);
606 /* XXX: need to propagate noalias down into color param now we are
607 * passing a pointer-to-pointer?
609 for(i
= 0; i
< Elements(arg_types
); ++i
)
610 if(LLVMGetTypeKind(arg_types
[i
]) == LLVMPointerTypeKind
)
611 LLVMAddAttribute(LLVMGetParam(variant
->function
, i
), LLVMNoAliasAttribute
);
613 context_ptr
= LLVMGetParam(variant
->function
, 0);
614 x
= LLVMGetParam(variant
->function
, 1);
615 y
= LLVMGetParam(variant
->function
, 2);
616 a0_ptr
= LLVMGetParam(variant
->function
, 3);
617 dadx_ptr
= LLVMGetParam(variant
->function
, 4);
618 dady_ptr
= LLVMGetParam(variant
->function
, 5);
619 color_ptr_ptr
= LLVMGetParam(variant
->function
, 6);
620 depth_ptr
= LLVMGetParam(variant
->function
, 7);
621 c0
= LLVMGetParam(variant
->function
, 8);
622 c1
= LLVMGetParam(variant
->function
, 9);
623 c2
= LLVMGetParam(variant
->function
, 10);
624 step0_ptr
= LLVMGetParam(variant
->function
, 11);
625 step1_ptr
= LLVMGetParam(variant
->function
, 12);
626 step2_ptr
= LLVMGetParam(variant
->function
, 13);
628 lp_build_name(context_ptr
, "context");
629 lp_build_name(x
, "x");
630 lp_build_name(y
, "y");
631 lp_build_name(a0_ptr
, "a0");
632 lp_build_name(dadx_ptr
, "dadx");
633 lp_build_name(dady_ptr
, "dady");
634 lp_build_name(color_ptr_ptr
, "color_ptr");
635 lp_build_name(depth_ptr
, "depth");
636 lp_build_name(c0
, "c0");
637 lp_build_name(c1
, "c1");
638 lp_build_name(c2
, "c2");
639 lp_build_name(step0_ptr
, "step0");
640 lp_build_name(step1_ptr
, "step1");
641 lp_build_name(step2_ptr
, "step2");
647 block
= LLVMAppendBasicBlock(variant
->function
, "entry");
648 builder
= LLVMCreateBuilder();
649 LLVMPositionBuilderAtEnd(builder
, block
);
651 generate_pos0(builder
, x
, y
, &x0
, &y0
);
653 lp_build_interp_soa_init(&interp
,
657 a0_ptr
, dadx_ptr
, dady_ptr
,
660 /* code generated texture sampling */
661 sampler
= lp_llvm_sampler_soa_create(key
->sampler
, context_ptr
);
663 /* loop over quads in the block */
664 for(i
= 0; i
< num_fs
; ++i
) {
665 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), i
, 0);
666 LLVMValueRef out_color
[PIPE_MAX_COLOR_BUFS
][NUM_CHANNELS
];
667 LLVMValueRef depth_ptr_i
;
671 lp_build_interp_soa_update(&interp
, i
);
673 depth_ptr_i
= LLVMBuildGEP(builder
, depth_ptr
, &index
, 1, "");
675 generate_fs(lp
, shader
, key
,
682 &fs_mask
[i
], /* output */
686 step0_ptr
, step1_ptr
, step2_ptr
);
688 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++)
689 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
)
690 fs_out_color
[cbuf
][chan
][i
] = out_color
[cbuf
][chan
];
693 sampler
->destroy(sampler
);
695 /* Loop over color outputs / color buffers to do blending.
697 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
698 LLVMValueRef color_ptr
;
699 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), cbuf
, 0);
702 * Convert the fs's output color and mask to fit to the blending type.
704 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
) {
705 lp_build_conv(builder
, fs_type
, blend_type
,
706 fs_out_color
[cbuf
][chan
], num_fs
,
707 &blend_in_color
[chan
], 1);
708 lp_build_name(blend_in_color
[chan
], "color%d.%c", cbuf
, "rgba"[chan
]);
711 lp_build_conv_mask(builder
, fs_type
, blend_type
,
715 color_ptr
= LLVMBuildLoad(builder
,
716 LLVMBuildGEP(builder
, color_ptr_ptr
, &index
, 1, ""),
718 lp_build_name(color_ptr
, "color_ptr%d", cbuf
);
723 generate_blend(&key
->blend
,
732 LLVMBuildRetVoid(builder
);
734 LLVMDisposeBuilder(builder
);
737 /* Verify the LLVM IR. If invalid, dump and abort */
739 if(LLVMVerifyFunction(variant
->function
, LLVMPrintMessageAction
)) {
741 LLVMDumpValue(variant
->function
);
746 /* Apply optimizations to LLVM IR */
748 LLVMRunFunctionPassManager(screen
->pass
, variant
->function
);
750 if (LP_DEBUG
& DEBUG_JIT
) {
751 /* Print the LLVM IR to stderr */
752 LLVMDumpValue(variant
->function
);
757 * Translate the LLVM IR into machine code.
759 variant
->jit_function
= (lp_jit_frag_func
)LLVMGetPointerToGlobal(screen
->engine
, variant
->function
);
761 if (LP_DEBUG
& DEBUG_ASM
)
762 lp_disassemble(variant
->jit_function
);
764 variant
->next
= shader
->variants
;
765 shader
->variants
= variant
;
769 static struct lp_fragment_shader_variant
*
770 generate_variant(struct llvmpipe_context
*lp
,
771 struct lp_fragment_shader
*shader
,
772 const struct lp_fragment_shader_variant_key
*key
)
774 struct lp_fragment_shader_variant
*variant
;
776 if (LP_DEBUG
& DEBUG_JIT
) {
779 tgsi_dump(shader
->base
.tokens
, 0);
780 if(key
->depth
.enabled
) {
781 debug_printf("depth.format = %s\n", pf_name(key
->zsbuf_format
));
782 debug_printf("depth.func = %s\n", debug_dump_func(key
->depth
.func
, TRUE
));
783 debug_printf("depth.writemask = %u\n", key
->depth
.writemask
);
785 if(key
->alpha
.enabled
) {
786 debug_printf("alpha.func = %s\n", debug_dump_func(key
->alpha
.func
, TRUE
));
787 debug_printf("alpha.ref_value = %f\n", key
->alpha
.ref_value
);
789 if(key
->blend
.logicop_enable
) {
790 debug_printf("blend.logicop_func = %u\n", key
->blend
.logicop_func
);
792 else if(key
->blend
.blend_enable
) {
793 debug_printf("blend.rgb_func = %s\n", debug_dump_blend_func (key
->blend
.rgb_func
, TRUE
));
794 debug_printf("rgb_src_factor = %s\n", debug_dump_blend_factor(key
->blend
.rgb_src_factor
, TRUE
));
795 debug_printf("rgb_dst_factor = %s\n", debug_dump_blend_factor(key
->blend
.rgb_dst_factor
, TRUE
));
796 debug_printf("alpha_func = %s\n", debug_dump_blend_func (key
->blend
.alpha_func
, TRUE
));
797 debug_printf("alpha_src_factor = %s\n", debug_dump_blend_factor(key
->blend
.alpha_src_factor
, TRUE
));
798 debug_printf("alpha_dst_factor = %s\n", debug_dump_blend_factor(key
->blend
.alpha_dst_factor
, TRUE
));
800 debug_printf("blend.colormask = 0x%x\n", key
->blend
.colormask
);
801 for(i
= 0; i
< PIPE_MAX_SAMPLERS
; ++i
) {
802 if(key
->sampler
[i
].format
) {
803 debug_printf("sampler[%u] = \n", i
);
804 debug_printf(" .format = %s\n",
805 pf_name(key
->sampler
[i
].format
));
806 debug_printf(" .target = %s\n",
807 debug_dump_tex_target(key
->sampler
[i
].target
, TRUE
));
808 debug_printf(" .pot = %u %u %u\n",
809 key
->sampler
[i
].pot_width
,
810 key
->sampler
[i
].pot_height
,
811 key
->sampler
[i
].pot_depth
);
812 debug_printf(" .wrap = %s %s %s\n",
813 debug_dump_tex_wrap(key
->sampler
[i
].wrap_s
, TRUE
),
814 debug_dump_tex_wrap(key
->sampler
[i
].wrap_t
, TRUE
),
815 debug_dump_tex_wrap(key
->sampler
[i
].wrap_r
, TRUE
));
816 debug_printf(" .min_img_filter = %s\n",
817 debug_dump_tex_filter(key
->sampler
[i
].min_img_filter
, TRUE
));
818 debug_printf(" .min_mip_filter = %s\n",
819 debug_dump_tex_mipfilter(key
->sampler
[i
].min_mip_filter
, TRUE
));
820 debug_printf(" .mag_img_filter = %s\n",
821 debug_dump_tex_filter(key
->sampler
[i
].mag_img_filter
, TRUE
));
822 if(key
->sampler
[i
].compare_mode
!= PIPE_TEX_COMPARE_NONE
)
823 debug_printf(" .compare_func = %s\n", debug_dump_func(key
->sampler
[i
].compare_func
, TRUE
));
824 debug_printf(" .normalized_coords = %u\n", key
->sampler
[i
].normalized_coords
);
825 debug_printf(" .prefilter = %u\n", key
->sampler
[i
].prefilter
);
830 variant
= CALLOC_STRUCT(lp_fragment_shader_variant
);
834 variant
->shader
= shader
;
835 memcpy(&variant
->key
, key
, sizeof *key
);
837 generate_fragment(lp
, shader
, variant
);
844 llvmpipe_create_fs_state(struct pipe_context
*pipe
,
845 const struct pipe_shader_state
*templ
)
847 struct lp_fragment_shader
*shader
;
849 shader
= CALLOC_STRUCT(lp_fragment_shader
);
853 /* get/save the summary info for this shader */
854 tgsi_scan_shader(templ
->tokens
, &shader
->info
);
856 /* we need to keep a local copy of the tokens */
857 shader
->base
.tokens
= tgsi_dup_tokens(templ
->tokens
);
864 llvmpipe_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
866 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
868 if (llvmpipe
->fs
== fs
)
871 draw_flush(llvmpipe
->draw
);
875 llvmpipe
->dirty
|= LP_NEW_FS
;
880 llvmpipe_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
882 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
883 struct llvmpipe_screen
*screen
= llvmpipe_screen(pipe
->screen
);
884 struct lp_fragment_shader
*shader
= fs
;
885 struct lp_fragment_shader_variant
*variant
;
887 assert(fs
!= llvmpipe
->fs
);
890 variant
= shader
->variants
;
892 struct lp_fragment_shader_variant
*next
= variant
->next
;
894 if(variant
->function
) {
895 if(variant
->jit_function
)
896 LLVMFreeMachineCodeForFunction(screen
->engine
, variant
->function
);
897 LLVMDeleteFunction(variant
->function
);
905 FREE((void *) shader
->base
.tokens
);
912 llvmpipe_set_constant_buffer(struct pipe_context
*pipe
,
913 uint shader
, uint index
,
914 const struct pipe_constant_buffer
*constants
)
916 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
917 struct pipe_buffer
*buffer
= constants
? constants
->buffer
: NULL
;
918 unsigned size
= buffer
? buffer
->size
: 0;
919 const void *data
= buffer
? llvmpipe_buffer(buffer
)->data
: NULL
;
921 assert(shader
< PIPE_SHADER_TYPES
);
924 if(llvmpipe
->constants
[shader
].buffer
== buffer
)
927 draw_flush(llvmpipe
->draw
);
929 /* note: reference counting */
930 pipe_buffer_reference(&llvmpipe
->constants
[shader
].buffer
, buffer
);
932 if(shader
== PIPE_SHADER_VERTEX
) {
933 draw_set_mapped_constant_buffer(llvmpipe
->draw
, PIPE_SHADER_VERTEX
,
937 llvmpipe
->dirty
|= LP_NEW_CONSTANTS
;
942 * We need to generate several variants of the fragment pipeline to match
943 * all the combinations of the contributing state atoms.
945 * TODO: there is actually no reason to tie this to context state -- the
946 * generated code could be cached globally in the screen.
949 make_variant_key(struct llvmpipe_context
*lp
,
950 struct lp_fragment_shader
*shader
,
951 struct lp_fragment_shader_variant_key
*key
)
955 memset(key
, 0, sizeof *key
);
957 if(lp
->framebuffer
.zsbuf
&&
958 lp
->depth_stencil
->depth
.enabled
) {
959 key
->zsbuf_format
= lp
->framebuffer
.zsbuf
->format
;
960 memcpy(&key
->depth
, &lp
->depth_stencil
->depth
, sizeof key
->depth
);
963 key
->alpha
.enabled
= lp
->depth_stencil
->alpha
.enabled
;
964 if(key
->alpha
.enabled
)
965 key
->alpha
.func
= lp
->depth_stencil
->alpha
.func
;
966 /* alpha.ref_value is passed in jit_context */
968 key
->flatshade
= lp
->rasterizer
->flatshade
;
970 if (lp
->framebuffer
.nr_cbufs
) {
971 memcpy(&key
->blend
, lp
->blend
, sizeof key
->blend
);
974 key
->nr_cbufs
= lp
->framebuffer
.nr_cbufs
;
975 for (i
= 0; i
< lp
->framebuffer
.nr_cbufs
; i
++) {
976 const struct util_format_description
*format_desc
;
979 format_desc
= util_format_description(lp
->framebuffer
.cbufs
[i
]->format
);
980 assert(format_desc
->layout
== UTIL_FORMAT_COLORSPACE_RGB
||
981 format_desc
->layout
== UTIL_FORMAT_COLORSPACE_SRGB
);
983 /* mask out color channels not present in the color buffer.
984 * Should be simple to incorporate per-cbuf writemasks:
986 for(chan
= 0; chan
< 4; ++chan
) {
987 enum util_format_swizzle swizzle
= format_desc
->swizzle
[chan
];
989 if(swizzle
<= UTIL_FORMAT_SWIZZLE_W
)
990 key
->cbuf_blend
[i
].colormask
|= (1 << chan
);
994 for(i
= 0; i
< PIPE_MAX_SAMPLERS
; ++i
)
995 if(shader
->info
.file_mask
[TGSI_FILE_SAMPLER
] & (1 << i
))
996 lp_sampler_static_state(&key
->sampler
[i
], lp
->texture
[i
], lp
->sampler
[i
]);
1001 llvmpipe_update_fs(struct llvmpipe_context
*lp
)
1003 struct lp_fragment_shader
*shader
= lp
->fs
;
1004 struct lp_fragment_shader_variant_key key
;
1005 struct lp_fragment_shader_variant
*variant
;
1007 make_variant_key(lp
, shader
, &key
);
1009 variant
= shader
->variants
;
1011 if(memcmp(&variant
->key
, &key
, sizeof key
) == 0)
1014 variant
= variant
->next
;
1018 variant
= generate_variant(lp
, shader
, &key
);
1020 shader
->current
= variant
;
1022 lp_setup_set_fs_function(lp
->setup
,
1023 shader
->current
->jit_function
);