llvmpipe: Proper control flow builders.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_fs.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * All Rights Reserved.
6 *
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15 * The above copyright notice and this permission notice (including the
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17 * of the Software.
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20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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28
29 /**
30 * @file
31 * Code generate the whole fragment pipeline.
32 *
33 * The fragment pipeline consists of the following stages:
34 * - stipple (TBI)
35 * - early depth test
36 * - fragment shader
37 * - alpha test
38 * - depth/stencil test (stencil TBI)
39 * - blending
40 *
41 * This file has only the glue to assembly the fragment pipeline. The actual
42 * plumbing of converting Gallium state into LLVM IR is done elsewhere, in the
43 * lp_bld_*.[ch] files, and in a complete generic and reusable way. Here we
44 * muster the LLVM JIT execution engine to create a function that follows an
45 * established binary interface and that can be called from C directly.
46 *
47 * A big source of complexity here is that we often want to run different
48 * stages with different precisions and data types and precisions. For example,
49 * the fragment shader needs typically to be done in floats, but the
50 * depth/stencil test and blending is better done in the type that most closely
51 * matches the depth/stencil and color buffer respectively.
52 *
53 * Since the width of a SIMD vector register stays the same regardless of the
54 * element type, different types imply different number of elements, so we must
55 * code generate more instances of the stages with larger types to be able to
56 * feed/consume the stages with smaller types.
57 *
58 * @author Jose Fonseca <jfonseca@vmware.com>
59 */
60
61 #include "pipe/p_defines.h"
62 #include "util/u_memory.h"
63 #include "util/u_format.h"
64 #include "util/u_debug_dump.h"
65 #include "pipe/internal/p_winsys_screen.h"
66 #include "pipe/p_shader_tokens.h"
67 #include "draw/draw_context.h"
68 #include "tgsi/tgsi_dump.h"
69 #include "tgsi/tgsi_scan.h"
70 #include "tgsi/tgsi_parse.h"
71 #include "lp_bld_type.h"
72 #include "lp_bld_const.h"
73 #include "lp_bld_conv.h"
74 #include "lp_bld_intr.h"
75 #include "lp_bld_logic.h"
76 #include "lp_bld_depth.h"
77 #include "lp_bld_interp.h"
78 #include "lp_bld_tgsi.h"
79 #include "lp_bld_alpha.h"
80 #include "lp_bld_blend.h"
81 #include "lp_bld_swizzle.h"
82 #include "lp_bld_flow.h"
83 #include "lp_bld_debug.h"
84 #include "lp_screen.h"
85 #include "lp_context.h"
86 #include "lp_state.h"
87 #include "lp_quad.h"
88 #include "lp_tex_sample.h"
89
90
91 static const unsigned char quad_offset_x[4] = {0, 1, 0, 1};
92 static const unsigned char quad_offset_y[4] = {0, 0, 1, 1};
93
94
95 /*
96 * Derive from the quad's upper left scalar coordinates the coordinates for
97 * all other quad pixels
98 */
99 static void
100 generate_pos0(LLVMBuilderRef builder,
101 LLVMValueRef x,
102 LLVMValueRef y,
103 LLVMValueRef *x0,
104 LLVMValueRef *y0)
105 {
106 LLVMTypeRef int_elem_type = LLVMInt32Type();
107 LLVMTypeRef int_vec_type = LLVMVectorType(int_elem_type, QUAD_SIZE);
108 LLVMTypeRef elem_type = LLVMFloatType();
109 LLVMTypeRef vec_type = LLVMVectorType(elem_type, QUAD_SIZE);
110 LLVMValueRef x_offsets[QUAD_SIZE];
111 LLVMValueRef y_offsets[QUAD_SIZE];
112 unsigned i;
113
114 x = lp_build_broadcast(builder, int_vec_type, x);
115 y = lp_build_broadcast(builder, int_vec_type, y);
116
117 for(i = 0; i < QUAD_SIZE; ++i) {
118 x_offsets[i] = LLVMConstInt(int_elem_type, quad_offset_x[i], 0);
119 y_offsets[i] = LLVMConstInt(int_elem_type, quad_offset_y[i], 0);
120 }
121
122 x = LLVMBuildAdd(builder, x, LLVMConstVector(x_offsets, QUAD_SIZE), "");
123 y = LLVMBuildAdd(builder, y, LLVMConstVector(y_offsets, QUAD_SIZE), "");
124
125 *x0 = LLVMBuildSIToFP(builder, x, vec_type, "");
126 *y0 = LLVMBuildSIToFP(builder, y, vec_type, "");
127 }
128
129
130 /**
131 * Generate the depth test.
132 */
133 static void
134 generate_depth(LLVMBuilderRef builder,
135 const struct lp_fragment_shader_variant_key *key,
136 union lp_type src_type,
137 struct lp_build_mask_context *mask,
138 LLVMValueRef src,
139 LLVMValueRef dst_ptr)
140 {
141 const struct util_format_description *format_desc;
142 union lp_type dst_type;
143
144 if(!key->depth.enabled)
145 return;
146
147 format_desc = util_format_description(key->zsbuf_format);
148 assert(format_desc);
149
150 /* Pick the depth type. */
151 dst_type = lp_depth_type(format_desc, src_type.width*src_type.length);
152
153 /* FIXME: Cope with a depth test type with a different bit width. */
154 assert(dst_type.width == src_type.width);
155 assert(dst_type.length == src_type.length);
156
157 #if 1
158 src = lp_build_clamped_float_to_unsigned_norm(builder,
159 src_type,
160 dst_type.width,
161 src);
162 #else
163 lp_build_conv(builder, src_type, dst_type, &src, 1, &src, 1);
164 #endif
165
166 lp_build_depth_test(builder,
167 &key->depth,
168 dst_type,
169 format_desc,
170 mask,
171 src,
172 dst_ptr);
173 }
174
175
176 /**
177 * Generate the fragment shader, depth/stencil test, and alpha tests.
178 */
179 static void
180 generate_fs(struct llvmpipe_context *lp,
181 struct lp_fragment_shader *shader,
182 const struct lp_fragment_shader_variant_key *key,
183 LLVMBuilderRef builder,
184 union lp_type type,
185 LLVMValueRef context_ptr,
186 unsigned i,
187 const struct lp_build_interp_soa_context *interp,
188 struct lp_build_sampler_soa *sampler,
189 LLVMValueRef *pmask,
190 LLVMValueRef *color,
191 LLVMValueRef depth_ptr)
192 {
193 const struct tgsi_token *tokens = shader->base.tokens;
194 LLVMTypeRef elem_type;
195 LLVMTypeRef vec_type;
196 LLVMTypeRef int_vec_type;
197 LLVMValueRef consts_ptr;
198 LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][NUM_CHANNELS];
199 LLVMValueRef z = interp->pos[2];
200 struct lp_build_flow_context *flow;
201 struct lp_build_mask_context mask;
202 boolean early_depth_test;
203 unsigned attrib;
204 unsigned chan;
205
206 elem_type = lp_build_elem_type(type);
207 vec_type = lp_build_vec_type(type);
208 int_vec_type = lp_build_int_vec_type(type);
209
210 consts_ptr = lp_jit_context_constants(builder, context_ptr);
211
212 flow = lp_build_flow_create(builder);
213
214 memset(outputs, 0, sizeof outputs);
215
216 lp_build_flow_scope_begin(flow);
217
218 /* Declare the color and z variables */
219 for (attrib = 0; attrib < shader->info.num_outputs; ++attrib) {
220 for(chan = 0; chan < NUM_CHANNELS; ++chan) {
221 boolean declare = FALSE;
222 switch (shader->info.output_semantic_name[attrib]) {
223 case TGSI_SEMANTIC_COLOR:
224 declare = TRUE;
225 break;
226 case TGSI_SEMANTIC_POSITION:
227 if(chan == 2)
228 declare = TRUE;
229 break;
230 }
231 if(declare) {
232 outputs[attrib][chan] = LLVMGetUndef(vec_type);
233 lp_build_flow_scope_declare(flow, &outputs[attrib][chan]);
234 }
235 }
236 }
237
238 lp_build_mask_begin(&mask, flow, type, *pmask);
239
240 early_depth_test =
241 key->depth.enabled &&
242 !key->alpha.enabled &&
243 !shader->info.uses_kill &&
244 !shader->info.writes_z;
245
246 if(early_depth_test)
247 generate_depth(builder, key,
248 type, &mask,
249 z, depth_ptr);
250
251 lp_build_tgsi_soa(builder, tokens, type, &mask,
252 consts_ptr, interp->pos, interp->inputs,
253 outputs, sampler);
254
255 if(!early_depth_test)
256 generate_depth(builder, key,
257 type, &mask,
258 z, depth_ptr);
259
260 lp_build_mask_end(&mask);
261
262 lp_build_flow_scope_end(flow);
263
264 for (attrib = 0; attrib < shader->info.num_outputs; ++attrib) {
265 for(chan = 0; chan < NUM_CHANNELS; ++chan) {
266 if(outputs[attrib][chan]) {
267 lp_build_name(outputs[attrib][chan], "output%u.%u.%c", i, attrib, "xyzw"[chan]);
268
269 switch (shader->info.output_semantic_name[attrib]) {
270 case TGSI_SEMANTIC_COLOR:
271 {
272 unsigned cbuf = shader->info.output_semantic_index[attrib];
273
274 lp_build_name(outputs[attrib][chan], "color%u.%u.%c", i, attrib, "rgba"[chan]);
275
276 /* Alpha test */
277 /* XXX: should the alpha reference value be passed separately? */
278 if(cbuf == 0 && chan == 3) {
279 LLVMValueRef alpha = outputs[attrib][chan];
280 LLVMValueRef alpha_ref_value;
281 alpha_ref_value = lp_jit_context_alpha_ref_value(builder, context_ptr);
282 alpha_ref_value = lp_build_broadcast(builder, vec_type, alpha_ref_value);
283 lp_build_alpha_test(builder, &key->alpha, type,
284 &mask, alpha, alpha_ref_value);
285 }
286
287 if(cbuf == 0)
288 color[chan] = outputs[attrib][chan];
289
290 break;
291 }
292
293 case TGSI_SEMANTIC_POSITION:
294 if(chan == 2)
295 z = outputs[attrib][chan];
296 break;
297 }
298 }
299 }
300 }
301
302 lp_build_flow_destroy(flow);
303
304 *pmask = mask.value;
305
306 }
307
308
309 /**
310 * Generate color blending and color output.
311 */
312 static void
313 generate_blend(const struct pipe_blend_state *blend,
314 LLVMBuilderRef builder,
315 union lp_type type,
316 LLVMValueRef context_ptr,
317 LLVMValueRef mask,
318 LLVMValueRef *src,
319 LLVMValueRef dst_ptr)
320 {
321 struct lp_build_context bld;
322 LLVMTypeRef vec_type;
323 LLVMTypeRef int_vec_type;
324 LLVMValueRef const_ptr;
325 LLVMValueRef con[4];
326 LLVMValueRef dst[4];
327 LLVMValueRef res[4];
328 unsigned chan;
329
330 vec_type = lp_build_vec_type(type);
331 int_vec_type = lp_build_int_vec_type(type);
332
333 lp_build_context_init(&bld, builder, type);
334
335 const_ptr = lp_jit_context_blend_color(builder, context_ptr);
336 const_ptr = LLVMBuildBitCast(builder, const_ptr,
337 LLVMPointerType(vec_type, 0), "");
338
339 for(chan = 0; chan < 4; ++chan) {
340 LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), chan, 0);
341 con[chan] = LLVMBuildLoad(builder, LLVMBuildGEP(builder, const_ptr, &index, 1, ""), "");
342
343 dst[chan] = LLVMBuildLoad(builder, LLVMBuildGEP(builder, dst_ptr, &index, 1, ""), "");
344
345 lp_build_name(con[chan], "con.%c", "rgba"[chan]);
346 lp_build_name(dst[chan], "dst.%c", "rgba"[chan]);
347 }
348
349 lp_build_blend_soa(builder, blend, type, src, dst, con, res);
350
351 for(chan = 0; chan < 4; ++chan) {
352 LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), chan, 0);
353 lp_build_name(res[chan], "res.%c", "rgba"[chan]);
354 res[chan] = lp_build_select(&bld, mask, res[chan], dst[chan]);
355 LLVMBuildStore(builder, res[chan], LLVMBuildGEP(builder, dst_ptr, &index, 1, ""));
356 }
357 }
358
359
360 /**
361 * Generate the runtime callable function for the whole fragment pipeline.
362 */
363 static struct lp_fragment_shader_variant *
364 generate_fragment(struct llvmpipe_context *lp,
365 struct lp_fragment_shader *shader,
366 const struct lp_fragment_shader_variant_key *key)
367 {
368 struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen);
369 struct lp_fragment_shader_variant *variant;
370 union lp_type fs_type;
371 union lp_type blend_type;
372 LLVMTypeRef fs_elem_type;
373 LLVMTypeRef fs_vec_type;
374 LLVMTypeRef fs_int_vec_type;
375 LLVMTypeRef blend_vec_type;
376 LLVMTypeRef blend_int_vec_type;
377 LLVMTypeRef arg_types[9];
378 LLVMTypeRef func_type;
379 LLVMValueRef context_ptr;
380 LLVMValueRef x;
381 LLVMValueRef y;
382 LLVMValueRef a0_ptr;
383 LLVMValueRef dadx_ptr;
384 LLVMValueRef dady_ptr;
385 LLVMValueRef mask_ptr;
386 LLVMValueRef color_ptr;
387 LLVMValueRef depth_ptr;
388 LLVMBasicBlockRef block;
389 LLVMBuilderRef builder;
390 LLVMValueRef x0;
391 LLVMValueRef y0;
392 struct lp_build_sampler_soa *sampler;
393 struct lp_build_interp_soa_context interp;
394 LLVMValueRef fs_mask[LP_MAX_VECTOR_LENGTH];
395 LLVMValueRef fs_out_color[NUM_CHANNELS][LP_MAX_VECTOR_LENGTH];
396 LLVMValueRef blend_mask;
397 LLVMValueRef blend_in_color[NUM_CHANNELS];
398 unsigned num_fs;
399 unsigned i;
400 unsigned chan;
401
402 #ifdef DEBUG
403 tgsi_dump(shader->base.tokens, 0);
404 if(key->depth.enabled) {
405 debug_printf("depth.func = %s\n", debug_dump_func(key->depth.func, TRUE));
406 debug_printf("depth.writemask = %u\n", key->depth.writemask);
407 debug_printf("depth.occlusion_count = %u\n", key->depth.occlusion_count);
408 }
409 if(key->alpha.enabled) {
410 debug_printf("alpha.func = %s\n", debug_dump_func(key->alpha.func, TRUE));
411 debug_printf("alpha.ref_value = %f\n", key->alpha.ref_value);
412 }
413 if(key->blend.logicop_enable) {
414 debug_printf("blend.logicop_func = %u\n", key->blend.logicop_func);
415 }
416 else if(key->blend.blend_enable) {
417 debug_printf("blend.rgb_func = %s\n", debug_dump_blend_func (key->blend.rgb_func, TRUE));
418 debug_printf("rgb_src_factor = %s\n", debug_dump_blend_factor(key->blend.rgb_src_factor, TRUE));
419 debug_printf("rgb_dst_factor = %s\n", debug_dump_blend_factor(key->blend.rgb_dst_factor, TRUE));
420 debug_printf("alpha_func = %s\n", debug_dump_blend_func (key->blend.alpha_func, TRUE));
421 debug_printf("alpha_src_factor = %s\n", debug_dump_blend_factor(key->blend.alpha_src_factor, TRUE));
422 debug_printf("alpha_dst_factor = %s\n", debug_dump_blend_factor(key->blend.alpha_dst_factor, TRUE));
423 }
424 debug_printf("blend.colormask = 0x%x\n", key->blend.colormask);
425 #endif
426
427 variant = CALLOC_STRUCT(lp_fragment_shader_variant);
428 if(!variant)
429 return NULL;
430
431 variant->shader = shader;
432 memcpy(&variant->key, key, sizeof *key);
433
434 /* TODO: actually pick these based on the fs and color buffer
435 * characteristics. */
436
437 fs_type.value = 0;
438 fs_type.floating = TRUE; /* floating point values */
439 fs_type.sign = TRUE; /* values are signed */
440 fs_type.norm = FALSE; /* values are not limited to [0,1] or [-1,1] */
441 fs_type.width = 32; /* 32-bit float */
442 fs_type.length = 4; /* 4 element per vector */
443 num_fs = 4;
444
445 blend_type.value = 0;
446 blend_type.floating = FALSE; /* values are integers */
447 blend_type.sign = FALSE; /* values are unsigned */
448 blend_type.norm = TRUE; /* values are in [0,1] or [-1,1] */
449 blend_type.width = 8; /* 8-bit ubyte values */
450 blend_type.length = 16; /* 16 elements per vector */
451
452 /*
453 * Generate the function prototype. Any change here must be reflected in
454 * lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
455 */
456
457 fs_elem_type = lp_build_elem_type(fs_type);
458 fs_vec_type = lp_build_vec_type(fs_type);
459 fs_int_vec_type = lp_build_int_vec_type(fs_type);
460
461 blend_vec_type = lp_build_vec_type(blend_type);
462 blend_int_vec_type = lp_build_int_vec_type(blend_type);
463
464 arg_types[0] = screen->context_ptr_type; /* context */
465 arg_types[1] = LLVMInt32Type(); /* x */
466 arg_types[2] = LLVMInt32Type(); /* y */
467 arg_types[3] = LLVMPointerType(fs_elem_type, 0); /* a0 */
468 arg_types[4] = LLVMPointerType(fs_elem_type, 0); /* dadx */
469 arg_types[5] = LLVMPointerType(fs_elem_type, 0); /* dady */
470 arg_types[6] = LLVMPointerType(fs_int_vec_type, 0); /* mask */
471 arg_types[7] = LLVMPointerType(blend_vec_type, 0); /* color */
472 arg_types[8] = LLVMPointerType(fs_int_vec_type, 0); /* depth */
473
474 func_type = LLVMFunctionType(LLVMVoidType(), arg_types, Elements(arg_types), 0);
475
476 variant->function = LLVMAddFunction(screen->module, "shader", func_type);
477 LLVMSetFunctionCallConv(variant->function, LLVMCCallConv);
478 for(i = 0; i < Elements(arg_types); ++i)
479 if(LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind)
480 LLVMAddAttribute(LLVMGetParam(variant->function, i), LLVMNoAliasAttribute);
481
482 context_ptr = LLVMGetParam(variant->function, 0);
483 x = LLVMGetParam(variant->function, 1);
484 y = LLVMGetParam(variant->function, 2);
485 a0_ptr = LLVMGetParam(variant->function, 3);
486 dadx_ptr = LLVMGetParam(variant->function, 4);
487 dady_ptr = LLVMGetParam(variant->function, 5);
488 mask_ptr = LLVMGetParam(variant->function, 6);
489 color_ptr = LLVMGetParam(variant->function, 7);
490 depth_ptr = LLVMGetParam(variant->function, 8);
491
492 lp_build_name(context_ptr, "context");
493 lp_build_name(x, "x");
494 lp_build_name(y, "y");
495 lp_build_name(a0_ptr, "a0");
496 lp_build_name(dadx_ptr, "dadx");
497 lp_build_name(dady_ptr, "dady");
498 lp_build_name(mask_ptr, "mask");
499 lp_build_name(color_ptr, "color");
500 lp_build_name(depth_ptr, "depth");
501
502 /*
503 * Function body
504 */
505
506 block = LLVMAppendBasicBlock(variant->function, "entry");
507 builder = LLVMCreateBuilder();
508 LLVMPositionBuilderAtEnd(builder, block);
509
510 generate_pos0(builder, x, y, &x0, &y0);
511
512 lp_build_interp_soa_init(&interp, shader->base.tokens, builder, fs_type,
513 a0_ptr, dadx_ptr, dady_ptr,
514 x0, y0, 2, 0);
515
516 #if 0
517 /* C texture sampling */
518 sampler = lp_c_sampler_soa_create(context_ptr);
519 #else
520 /* code generated texture sampling */
521 sampler = lp_llvm_sampler_soa_create(key->sampler, context_ptr);
522 #endif
523
524 for(i = 0; i < num_fs; ++i) {
525 LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0);
526 LLVMValueRef out_color[NUM_CHANNELS];
527 LLVMValueRef depth_ptr_i;
528
529 if(i != 0)
530 lp_build_interp_soa_update(&interp);
531
532 fs_mask[i] = LLVMBuildLoad(builder, LLVMBuildGEP(builder, mask_ptr, &index, 1, ""), "");
533 depth_ptr_i = LLVMBuildGEP(builder, depth_ptr, &index, 1, "");
534
535 generate_fs(lp, shader, key,
536 builder,
537 fs_type,
538 context_ptr,
539 i,
540 &interp,
541 sampler,
542 &fs_mask[i],
543 out_color,
544 depth_ptr_i);
545
546 for(chan = 0; chan < NUM_CHANNELS; ++chan)
547 fs_out_color[chan][i] = out_color[chan];
548 }
549
550 sampler->destroy(sampler);
551
552 /*
553 * Convert the fs's output color and mask to fit to the blending type.
554 */
555
556 for(chan = 0; chan < NUM_CHANNELS; ++chan) {
557 lp_build_conv(builder, fs_type, blend_type,
558 fs_out_color[chan], num_fs,
559 &blend_in_color[chan], 1);
560 lp_build_name(blend_in_color[chan], "color.%c", "rgba"[chan]);
561
562 }
563
564 lp_build_conv_mask(builder, fs_type, blend_type,
565 fs_mask, num_fs,
566 &blend_mask, 1);
567
568 /*
569 * Blending.
570 */
571
572 generate_blend(&key->blend,
573 builder,
574 blend_type,
575 context_ptr,
576 blend_mask,
577 blend_in_color,
578 color_ptr);
579
580 LLVMBuildRetVoid(builder);
581
582 LLVMDisposeBuilder(builder);
583
584 /*
585 * Translate the LLVM IR into machine code.
586 */
587
588 LLVMRunFunctionPassManager(screen->pass, variant->function);
589
590 #ifdef DEBUG
591 LLVMDumpValue(variant->function);
592 debug_printf("\n");
593 #endif
594
595 if(LLVMVerifyFunction(variant->function, LLVMPrintMessageAction)) {
596 LLVMDumpValue(variant->function);
597 abort();
598 }
599
600 variant->jit_function = (lp_jit_frag_func)LLVMGetPointerToGlobal(screen->engine, variant->function);
601
602 #ifdef DEBUG
603 lp_disassemble(variant->jit_function);
604 #endif
605
606 variant->next = shader->variants;
607 shader->variants = variant;
608
609 return variant;
610 }
611
612
613 void *
614 llvmpipe_create_fs_state(struct pipe_context *pipe,
615 const struct pipe_shader_state *templ)
616 {
617 struct lp_fragment_shader *shader;
618
619 shader = CALLOC_STRUCT(lp_fragment_shader);
620 if (!shader)
621 return NULL;
622
623 /* get/save the summary info for this shader */
624 tgsi_scan_shader(templ->tokens, &shader->info);
625
626 /* we need to keep a local copy of the tokens */
627 shader->base.tokens = tgsi_dup_tokens(templ->tokens);
628
629 return shader;
630 }
631
632
633 void
634 llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
635 {
636 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
637
638 llvmpipe->fs = (struct lp_fragment_shader *) fs;
639
640 llvmpipe->dirty |= LP_NEW_FS;
641 }
642
643
644 void
645 llvmpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
646 {
647 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
648 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
649 struct lp_fragment_shader *shader = fs;
650 struct lp_fragment_shader_variant *variant;
651
652 assert(fs != llvmpipe->fs);
653
654 variant = shader->variants;
655 while(variant) {
656 struct lp_fragment_shader_variant *next = variant->next;
657
658 if(variant->function) {
659 if(variant->jit_function)
660 LLVMFreeMachineCodeForFunction(screen->engine, variant->function);
661 LLVMDeleteFunction(variant->function);
662 }
663
664 FREE(variant);
665
666 variant = next;
667 }
668
669 FREE((void *) shader->base.tokens);
670 FREE(shader);
671 }
672
673
674
675 void
676 llvmpipe_set_constant_buffer(struct pipe_context *pipe,
677 uint shader, uint index,
678 const struct pipe_constant_buffer *buf)
679 {
680 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
681
682 assert(shader < PIPE_SHADER_TYPES);
683 assert(index == 0);
684
685 /* note: reference counting */
686 pipe_buffer_reference(&llvmpipe->constants[shader].buffer,
687 buf ? buf->buffer : NULL);
688
689 llvmpipe->dirty |= LP_NEW_CONSTANTS;
690 }
691
692
693 /**
694 * We need to generate several variants of the fragment pipeline to match
695 * all the combinations of the contributing state atoms.
696 *
697 * TODO: there is actually no reason to tie this to context state -- the
698 * generated code could be cached globally in the screen.
699 */
700 static void
701 make_variant_key(struct llvmpipe_context *lp,
702 struct lp_fragment_shader *shader,
703 struct lp_fragment_shader_variant_key *key)
704 {
705 unsigned i;
706
707 memset(key, 0, sizeof *key);
708
709 if(lp->framebuffer.zsbuf &&
710 lp->depth_stencil->depth.enabled) {
711 key->zsbuf_format = lp->framebuffer.zsbuf->format;
712 memcpy(&key->depth, &lp->depth_stencil->depth, sizeof key->depth);
713 }
714
715 key->alpha.enabled = lp->depth_stencil->alpha.enabled;
716 if(key->alpha.enabled)
717 key->alpha.func = lp->depth_stencil->alpha.func;
718 /* alpha.ref_value is passed in jit_context */
719
720 memcpy(&key->blend, lp->blend, sizeof key->blend);
721
722 for(i = 0; i < PIPE_MAX_SAMPLERS; ++i)
723 if(shader->info.file_mask[TGSI_FILE_SAMPLER] & (1 << i))
724 lp_sampler_static_state(&key->sampler[i], lp->texture[i], lp->sampler[i]);
725 }
726
727
728 void
729 llvmpipe_update_fs(struct llvmpipe_context *lp)
730 {
731 struct lp_fragment_shader *shader = lp->fs;
732 struct lp_fragment_shader_variant_key key;
733 struct lp_fragment_shader_variant *variant;
734
735 make_variant_key(lp, shader, &key);
736
737 variant = shader->variants;
738 while(variant) {
739 if(memcmp(&variant->key, &key, sizeof key) == 0)
740 break;
741
742 variant = variant->next;
743 }
744
745 if(!variant)
746 variant = generate_fragment(lp, shader, &key);
747
748 shader->current = variant;
749 }