1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
31 * Code generate the whole fragment pipeline.
33 * The fragment pipeline consists of the following stages:
37 * - depth/stencil test
40 * This file has only the glue to assemble the fragment pipeline. The actual
41 * plumbing of converting Gallium state into LLVM IR is done elsewhere, in the
42 * lp_bld_*.[ch] files, and in a complete generic and reusable way. Here we
43 * muster the LLVM JIT execution engine to create a function that follows an
44 * established binary interface and that can be called from C directly.
46 * A big source of complexity here is that we often want to run different
47 * stages with different precisions and data types and precisions. For example,
48 * the fragment shader needs typically to be done in floats, but the
49 * depth/stencil test and blending is better done in the type that most closely
50 * matches the depth/stencil and color buffer respectively.
52 * Since the width of a SIMD vector register stays the same regardless of the
53 * element type, different types imply different number of elements, so we must
54 * code generate more instances of the stages with larger types to be able to
55 * feed/consume the stages with smaller types.
57 * @author Jose Fonseca <jfonseca@vmware.com>
61 #include "pipe/p_defines.h"
62 #include "util/u_inlines.h"
63 #include "util/u_memory.h"
64 #include "util/u_pointer.h"
65 #include "util/u_format.h"
66 #include "util/u_dump.h"
67 #include "util/u_string.h"
68 #include "util/u_simple_list.h"
69 #include "util/u_dual_blend.h"
70 #include "os/os_time.h"
71 #include "pipe/p_shader_tokens.h"
72 #include "draw/draw_context.h"
73 #include "tgsi/tgsi_dump.h"
74 #include "tgsi/tgsi_scan.h"
75 #include "tgsi/tgsi_parse.h"
76 #include "gallivm/lp_bld_type.h"
77 #include "gallivm/lp_bld_const.h"
78 #include "gallivm/lp_bld_conv.h"
79 #include "gallivm/lp_bld_init.h"
80 #include "gallivm/lp_bld_intr.h"
81 #include "gallivm/lp_bld_logic.h"
82 #include "gallivm/lp_bld_tgsi.h"
83 #include "gallivm/lp_bld_swizzle.h"
84 #include "gallivm/lp_bld_flow.h"
85 #include "gallivm/lp_bld_debug.h"
86 #include "gallivm/lp_bld_arit.h"
87 #include "gallivm/lp_bld_pack.h"
88 #include "gallivm/lp_bld_format.h"
89 #include "gallivm/lp_bld_quad.h"
91 #include "lp_bld_alpha.h"
92 #include "lp_bld_blend.h"
93 #include "lp_bld_depth.h"
94 #include "lp_bld_interp.h"
95 #include "lp_context.h"
100 #include "lp_tex_sample.h"
101 #include "lp_flush.h"
102 #include "lp_state_fs.h"
106 /** Fragment shader number (for debugging) */
107 static unsigned fs_no
= 0;
111 * Expand the relevant bits of mask_input to a n*4-dword mask for the
112 * n*four pixels in n 2x2 quads. This will set the n*four elements of the
113 * quad mask vector to 0 or ~0.
114 * Grouping is 01, 23 for 2 quad mode hence only 0 and 2 are valid
115 * quad arguments with fs length 8.
117 * \param first_quad which quad(s) of the quad group to test, in [0,3]
118 * \param mask_input bitwise mask for the whole 4x4 stamp
121 generate_quad_mask(struct gallivm_state
*gallivm
,
122 struct lp_type fs_type
,
124 LLVMValueRef mask_input
) /* int32 */
126 LLVMBuilderRef builder
= gallivm
->builder
;
127 struct lp_type mask_type
;
128 LLVMTypeRef i32t
= LLVMInt32TypeInContext(gallivm
->context
);
129 LLVMValueRef bits
[16];
134 * XXX: We'll need a different path for 16 x u8
136 assert(fs_type
.width
== 32);
137 assert(fs_type
.length
<= Elements(bits
));
138 mask_type
= lp_int_type(fs_type
);
141 * mask_input >>= (quad * 4)
143 switch (first_quad
) {
148 assert(fs_type
.length
== 4);
155 assert(fs_type
.length
== 4);
163 mask_input
= LLVMBuildLShr(builder
,
165 LLVMConstInt(i32t
, shift
, 0),
169 * mask = { mask_input & (1 << i), for i in [0,3] }
171 mask
= lp_build_broadcast(gallivm
,
172 lp_build_vec_type(gallivm
, mask_type
),
175 for (i
= 0; i
< fs_type
.length
/ 4; i
++) {
176 unsigned j
= 2 * (i
% 2) + (i
/ 2) * 8;
177 bits
[4*i
+ 0] = LLVMConstInt(i32t
, 1 << (j
+ 0), 0);
178 bits
[4*i
+ 1] = LLVMConstInt(i32t
, 1 << (j
+ 1), 0);
179 bits
[4*i
+ 2] = LLVMConstInt(i32t
, 1 << (j
+ 4), 0);
180 bits
[4*i
+ 3] = LLVMConstInt(i32t
, 1 << (j
+ 5), 0);
182 mask
= LLVMBuildAnd(builder
, mask
, LLVMConstVector(bits
, fs_type
.length
), "");
185 * mask = mask != 0 ? ~0 : 0
187 mask
= lp_build_compare(gallivm
,
188 mask_type
, PIPE_FUNC_NOTEQUAL
,
190 lp_build_const_int_vec(gallivm
, mask_type
, 0));
196 #define EARLY_DEPTH_TEST 0x1
197 #define LATE_DEPTH_TEST 0x2
198 #define EARLY_DEPTH_WRITE 0x4
199 #define LATE_DEPTH_WRITE 0x8
202 find_output_by_semantic( const struct tgsi_shader_info
*info
,
208 for (i
= 0; i
< info
->num_outputs
; i
++)
209 if (info
->output_semantic_name
[i
] == semantic
&&
210 info
->output_semantic_index
[i
] == index
)
218 * Fetch the specified lp_jit_viewport structure for a given viewport_index.
221 lp_llvm_viewport(LLVMValueRef context_ptr
,
222 struct gallivm_state
*gallivm
,
223 LLVMValueRef viewport_index
)
225 LLVMBuilderRef builder
= gallivm
->builder
;
228 struct lp_type viewport_type
=
229 lp_type_float_vec(32, 32 * LP_JIT_VIEWPORT_NUM_FIELDS
);
231 ptr
= lp_jit_context_viewports(gallivm
, context_ptr
);
232 ptr
= LLVMBuildPointerCast(builder
, ptr
,
233 LLVMPointerType(lp_build_vec_type(gallivm
, viewport_type
), 0), "");
235 res
= lp_build_pointer_get(builder
, ptr
, viewport_index
);
242 * Generate the fragment shader, depth/stencil test, and alpha tests.
245 generate_fs_loop(struct gallivm_state
*gallivm
,
246 struct lp_fragment_shader
*shader
,
247 const struct lp_fragment_shader_variant_key
*key
,
248 LLVMBuilderRef builder
,
250 LLVMValueRef context_ptr
,
251 LLVMValueRef num_loop
,
252 struct lp_build_interp_soa_context
*interp
,
253 struct lp_build_sampler_soa
*sampler
,
254 LLVMValueRef mask_store
,
255 LLVMValueRef (*out_color
)[4],
256 LLVMValueRef depth_ptr
,
257 LLVMValueRef depth_stride
,
259 LLVMValueRef thread_data_ptr
)
261 const struct util_format_description
*zs_format_desc
= NULL
;
262 const struct tgsi_token
*tokens
= shader
->base
.tokens
;
263 LLVMTypeRef vec_type
;
264 LLVMValueRef mask_ptr
, mask_val
;
265 LLVMValueRef consts_ptr
, num_consts_ptr
;
267 LLVMValueRef z_value
, s_value
;
268 LLVMValueRef z_fb
, s_fb
;
269 LLVMValueRef stencil_refs
[2];
270 LLVMValueRef outputs
[PIPE_MAX_SHADER_OUTPUTS
][TGSI_NUM_CHANNELS
];
271 struct lp_build_for_loop_state loop_state
;
272 struct lp_build_mask_context mask
;
274 * TODO: figure out if simple_shader optimization is really worthwile to
275 * keep. Disabled because it may hide some real bugs in the (depth/stencil)
276 * code since tests tend to take another codepath than real shaders.
278 boolean simple_shader
= (shader
->info
.base
.file_count
[TGSI_FILE_SAMPLER
] == 0 &&
279 shader
->info
.base
.num_inputs
< 3 &&
280 shader
->info
.base
.num_instructions
< 8) && 0;
281 const boolean dual_source_blend
= key
->blend
.rt
[0].blend_enable
&&
282 util_blend_state_is_dual(&key
->blend
, 0);
288 struct lp_bld_tgsi_system_values system_values
;
290 memset(&system_values
, 0, sizeof(system_values
));
292 if (key
->depth
.enabled
||
293 key
->stencil
[0].enabled
) {
295 zs_format_desc
= util_format_description(key
->zsbuf_format
);
296 assert(zs_format_desc
);
298 if (!shader
->info
.base
.writes_z
) {
299 if (key
->alpha
.enabled
||
300 key
->blend
.alpha_to_coverage
||
301 shader
->info
.base
.uses_kill
) {
302 /* With alpha test and kill, can do the depth test early
303 * and hopefully eliminate some quads. But need to do a
304 * special deferred depth write once the final mask value
305 * is known. This only works though if there's either no
306 * stencil test or the stencil value isn't written.
308 if (key
->stencil
[0].enabled
&& (key
->stencil
[0].writemask
||
309 (key
->stencil
[1].enabled
&&
310 key
->stencil
[1].writemask
)))
311 depth_mode
= LATE_DEPTH_TEST
| LATE_DEPTH_WRITE
;
313 depth_mode
= EARLY_DEPTH_TEST
| LATE_DEPTH_WRITE
;
316 depth_mode
= EARLY_DEPTH_TEST
| EARLY_DEPTH_WRITE
;
319 depth_mode
= LATE_DEPTH_TEST
| LATE_DEPTH_WRITE
;
322 if (!(key
->depth
.enabled
&& key
->depth
.writemask
) &&
323 !(key
->stencil
[0].enabled
&& (key
->stencil
[0].writemask
||
324 (key
->stencil
[1].enabled
&&
325 key
->stencil
[1].writemask
))))
326 depth_mode
&= ~(LATE_DEPTH_WRITE
| EARLY_DEPTH_WRITE
);
333 stencil_refs
[0] = lp_jit_context_stencil_ref_front_value(gallivm
, context_ptr
);
334 stencil_refs
[1] = lp_jit_context_stencil_ref_back_value(gallivm
, context_ptr
);
336 vec_type
= lp_build_vec_type(gallivm
, type
);
338 consts_ptr
= lp_jit_context_constants(gallivm
, context_ptr
);
339 num_consts_ptr
= lp_jit_context_num_constants(gallivm
, context_ptr
);
341 lp_build_for_loop_begin(&loop_state
, gallivm
,
342 lp_build_const_int32(gallivm
, 0),
345 lp_build_const_int32(gallivm
, 1));
347 mask_ptr
= LLVMBuildGEP(builder
, mask_store
,
348 &loop_state
.counter
, 1, "mask_ptr");
349 mask_val
= LLVMBuildLoad(builder
, mask_ptr
, "");
351 memset(outputs
, 0, sizeof outputs
);
353 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
354 for(chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
355 out_color
[cbuf
][chan
] = lp_build_array_alloca(gallivm
,
356 lp_build_vec_type(gallivm
,
361 if (dual_source_blend
) {
362 assert(key
->nr_cbufs
<= 1);
363 for(chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
364 out_color
[1][chan
] = lp_build_array_alloca(gallivm
,
365 lp_build_vec_type(gallivm
,
372 /* 'mask' will control execution based on quad's pixel alive/killed state */
373 lp_build_mask_begin(&mask
, gallivm
, type
, mask_val
);
375 if (!(depth_mode
& EARLY_DEPTH_TEST
) && !simple_shader
)
376 lp_build_mask_check(&mask
);
378 lp_build_interp_soa_update_pos_dyn(interp
, gallivm
, loop_state
.counter
);
381 if (depth_mode
& EARLY_DEPTH_TEST
) {
382 lp_build_depth_stencil_load_swizzled(gallivm
, type
,
383 zs_format_desc
, key
->resource_1d
,
384 depth_ptr
, depth_stride
,
385 &z_fb
, &s_fb
, loop_state
.counter
);
386 lp_build_depth_stencil_test(gallivm
,
398 if (depth_mode
& EARLY_DEPTH_WRITE
) {
399 lp_build_depth_stencil_write_swizzled(gallivm
, type
,
400 zs_format_desc
, key
->resource_1d
,
401 NULL
, NULL
, NULL
, loop_state
.counter
,
402 depth_ptr
, depth_stride
,
406 * Note mask check if stencil is enabled must be after ds write not after
407 * stencil test otherwise new stencil values may not get written if all
408 * fragments got killed by depth/stencil test.
410 if (!simple_shader
&& key
->stencil
[0].enabled
)
411 lp_build_mask_check(&mask
);
414 lp_build_interp_soa_update_inputs_dyn(interp
, gallivm
, loop_state
.counter
);
416 /* Build the actual shader */
417 lp_build_tgsi_soa(gallivm
, tokens
, type
, &mask
,
418 consts_ptr
, num_consts_ptr
, &system_values
,
420 outputs
, sampler
, &shader
->info
.base
, NULL
);
423 if (key
->alpha
.enabled
) {
424 int color0
= find_output_by_semantic(&shader
->info
.base
,
428 if (color0
!= -1 && outputs
[color0
][3]) {
429 const struct util_format_description
*cbuf_format_desc
;
430 LLVMValueRef alpha
= LLVMBuildLoad(builder
, outputs
[color0
][3], "alpha");
431 LLVMValueRef alpha_ref_value
;
433 alpha_ref_value
= lp_jit_context_alpha_ref_value(gallivm
, context_ptr
);
434 alpha_ref_value
= lp_build_broadcast(gallivm
, vec_type
, alpha_ref_value
);
436 cbuf_format_desc
= util_format_description(key
->cbuf_format
[0]);
438 lp_build_alpha_test(gallivm
, key
->alpha
.func
, type
, cbuf_format_desc
,
439 &mask
, alpha
, alpha_ref_value
,
440 (depth_mode
& LATE_DEPTH_TEST
) != 0);
444 /* Emulate Alpha to Coverage with Alpha test */
445 if (key
->blend
.alpha_to_coverage
) {
446 int color0
= find_output_by_semantic(&shader
->info
.base
,
450 if (color0
!= -1 && outputs
[color0
][3]) {
451 LLVMValueRef alpha
= LLVMBuildLoad(builder
, outputs
[color0
][3], "alpha");
453 lp_build_alpha_to_coverage(gallivm
, type
,
455 (depth_mode
& LATE_DEPTH_TEST
) != 0);
460 if (depth_mode
& LATE_DEPTH_TEST
) {
461 int pos0
= find_output_by_semantic(&shader
->info
.base
,
462 TGSI_SEMANTIC_POSITION
,
465 if (pos0
!= -1 && outputs
[pos0
][2]) {
466 z
= LLVMBuildLoad(builder
, outputs
[pos0
][2], "output.z");
469 * Clamp according to ARB_depth_clamp semantics.
471 if (key
->depth_clamp
) {
472 LLVMValueRef viewport
, min_depth
, max_depth
;
473 LLVMValueRef viewport_index
;
474 struct lp_build_context f32_bld
;
476 assert(type
.floating
);
477 lp_build_context_init(&f32_bld
, gallivm
, type
);
480 * Assumes clamping of the viewport index will occur in setup/gs. Value
481 * is passed through the rasterization stage via lp_rast_shader_inputs.
483 * See: draw_clamp_viewport_idx and lp_clamp_viewport_idx for clamping
486 viewport_index
= lp_jit_thread_data_raster_state_viewport_index(gallivm
,
490 * Load the min and max depth from the lp_jit_context.viewports
491 * array of lp_jit_viewport structures.
493 viewport
= lp_llvm_viewport(context_ptr
, gallivm
, viewport_index
);
495 /* viewports[viewport_index].min_depth */
496 min_depth
= LLVMBuildExtractElement(builder
, viewport
,
497 lp_build_const_int32(gallivm
, LP_JIT_VIEWPORT_MIN_DEPTH
),
499 min_depth
= lp_build_broadcast_scalar(&f32_bld
, min_depth
);
501 /* viewports[viewport_index].max_depth */
502 max_depth
= LLVMBuildExtractElement(builder
, viewport
,
503 lp_build_const_int32(gallivm
, LP_JIT_VIEWPORT_MAX_DEPTH
),
505 max_depth
= lp_build_broadcast_scalar(&f32_bld
, max_depth
);
508 * Clamp to the min and max depth values for the given viewport.
510 z
= lp_build_clamp(&f32_bld
, z
, min_depth
, max_depth
);
514 lp_build_depth_stencil_load_swizzled(gallivm
, type
,
515 zs_format_desc
, key
->resource_1d
,
516 depth_ptr
, depth_stride
,
517 &z_fb
, &s_fb
, loop_state
.counter
);
519 lp_build_depth_stencil_test(gallivm
,
531 if (depth_mode
& LATE_DEPTH_WRITE
) {
532 lp_build_depth_stencil_write_swizzled(gallivm
, type
,
533 zs_format_desc
, key
->resource_1d
,
534 NULL
, NULL
, NULL
, loop_state
.counter
,
535 depth_ptr
, depth_stride
,
539 else if ((depth_mode
& EARLY_DEPTH_TEST
) &&
540 (depth_mode
& LATE_DEPTH_WRITE
))
542 /* Need to apply a reduced mask to the depth write. Reload the
543 * depth value, update from zs_value with the new mask value and
546 lp_build_depth_stencil_write_swizzled(gallivm
, type
,
547 zs_format_desc
, key
->resource_1d
,
548 &mask
, z_fb
, s_fb
, loop_state
.counter
,
549 depth_ptr
, depth_stride
,
555 for (attrib
= 0; attrib
< shader
->info
.base
.num_outputs
; ++attrib
)
557 unsigned cbuf
= shader
->info
.base
.output_semantic_index
[attrib
];
558 if ((shader
->info
.base
.output_semantic_name
[attrib
] == TGSI_SEMANTIC_COLOR
) &&
559 ((cbuf
< key
->nr_cbufs
) || (cbuf
== 1 && dual_source_blend
)))
561 for(chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
562 if(outputs
[attrib
][chan
]) {
563 /* XXX: just initialize outputs to point at colors[] and
566 LLVMValueRef out
= LLVMBuildLoad(builder
, outputs
[attrib
][chan
], "");
567 LLVMValueRef color_ptr
;
568 color_ptr
= LLVMBuildGEP(builder
, out_color
[cbuf
][chan
],
569 &loop_state
.counter
, 1, "");
570 lp_build_name(out
, "color%u.%c", attrib
, "rgba"[chan
]);
571 LLVMBuildStore(builder
, out
, color_ptr
);
577 if (key
->occlusion_count
) {
578 LLVMValueRef counter
= lp_jit_thread_data_counter(gallivm
, thread_data_ptr
);
579 lp_build_name(counter
, "counter");
580 lp_build_occlusion_count(gallivm
, type
,
581 lp_build_mask_value(&mask
), counter
);
584 mask_val
= lp_build_mask_end(&mask
);
585 LLVMBuildStore(builder
, mask_val
, mask_ptr
);
586 lp_build_for_loop_end(&loop_state
);
591 * This function will reorder pixels from the fragment shader SoA to memory layout AoS
593 * Fragment Shader outputs pixels in small 2x2 blocks
594 * e.g. (0, 0), (1, 0), (0, 1), (1, 1) ; (2, 0) ...
596 * However in memory pixels are stored in rows
597 * e.g. (0, 0), (1, 0), (2, 0), (3, 0) ; (0, 1) ...
599 * @param type fragment shader type (4x or 8x float)
600 * @param num_fs number of fs_src
601 * @param is_1d whether we're outputting to a 1d resource
602 * @param dst_channels number of output channels
603 * @param fs_src output from fragment shader
604 * @param dst pointer to store result
605 * @param pad_inline is channel padding inline or at end of row
606 * @return the number of dsts
609 generate_fs_twiddle(struct gallivm_state
*gallivm
,
612 unsigned dst_channels
,
613 LLVMValueRef fs_src
[][4],
617 LLVMValueRef src
[16];
623 unsigned pixels
= type
.length
/ 4;
624 unsigned reorder_group
;
625 unsigned src_channels
;
629 src_channels
= dst_channels
< 3 ? dst_channels
: 4;
630 src_count
= num_fs
* src_channels
;
632 assert(pixels
== 2 || pixels
== 1);
633 assert(num_fs
* src_channels
<= Elements(src
));
636 * Transpose from SoA -> AoS
638 for (i
= 0; i
< num_fs
; ++i
) {
639 lp_build_transpose_aos_n(gallivm
, type
, &fs_src
[i
][0], src_channels
, &src
[i
* src_channels
]);
643 * Pick transformation options
650 if (dst_channels
== 1) {
656 } else if (dst_channels
== 2) {
660 } else if (dst_channels
> 2) {
667 if (!pad_inline
&& dst_channels
== 3 && pixels
> 1) {
673 * Split the src in half
676 for (i
= num_fs
; i
> 0; --i
) {
677 src
[(i
- 1)*2 + 1] = lp_build_extract_range(gallivm
, src
[i
- 1], 4, 4);
678 src
[(i
- 1)*2 + 0] = lp_build_extract_range(gallivm
, src
[i
- 1], 0, 4);
686 * Ensure pixels are in memory order
689 /* Twiddle pixels by reordering the array, e.g.:
691 * src_count = 8 -> 0 2 1 3 4 6 5 7
692 * src_count = 16 -> 0 1 4 5 2 3 6 7 8 9 12 13 10 11 14 15
694 const unsigned reorder_sw
[] = { 0, 2, 1, 3 };
696 for (i
= 0; i
< src_count
; ++i
) {
697 unsigned group
= i
/ reorder_group
;
698 unsigned block
= (group
/ 4) * 4 * reorder_group
;
699 unsigned j
= block
+ (reorder_sw
[group
% 4] * reorder_group
) + (i
% reorder_group
);
702 } else if (twiddle
) {
703 /* Twiddle pixels across elements of array */
704 lp_bld_quad_twiddle(gallivm
, type
, src
, src_count
, dst
);
707 memcpy(dst
, src
, sizeof(LLVMValueRef
) * src_count
);
711 * Moves any padding between pixels to the end
712 * e.g. RGBXRGBX -> RGBRGBXX
715 unsigned char swizzles
[16];
716 unsigned elems
= pixels
* dst_channels
;
718 for (i
= 0; i
< type
.length
; ++i
) {
720 swizzles
[i
] = i
% dst_channels
+ (i
/ dst_channels
) * 4;
722 swizzles
[i
] = LP_BLD_SWIZZLE_DONTCARE
;
725 for (i
= 0; i
< src_count
; ++i
) {
726 dst
[i
] = lp_build_swizzle_aos_n(gallivm
, dst
[i
], swizzles
, type
.length
, type
.length
);
735 * Load an unswizzled block of pixels from memory
738 load_unswizzled_block(struct gallivm_state
*gallivm
,
739 LLVMValueRef base_ptr
,
741 unsigned block_width
,
742 unsigned block_height
,
744 struct lp_type dst_type
,
746 unsigned dst_alignment
)
748 LLVMBuilderRef builder
= gallivm
->builder
;
749 unsigned row_size
= dst_count
/ block_height
;
752 /* Ensure block exactly fits into dst */
753 assert((block_width
* block_height
) % dst_count
== 0);
755 for (i
= 0; i
< dst_count
; ++i
) {
756 unsigned x
= i
% row_size
;
757 unsigned y
= i
/ row_size
;
759 LLVMValueRef bx
= lp_build_const_int32(gallivm
, x
* (dst_type
.width
/ 8) * dst_type
.length
);
760 LLVMValueRef by
= LLVMBuildMul(builder
, lp_build_const_int32(gallivm
, y
), stride
, "");
763 LLVMValueRef dst_ptr
;
765 gep
[0] = lp_build_const_int32(gallivm
, 0);
766 gep
[1] = LLVMBuildAdd(builder
, bx
, by
, "");
768 dst_ptr
= LLVMBuildGEP(builder
, base_ptr
, gep
, 2, "");
769 dst_ptr
= LLVMBuildBitCast(builder
, dst_ptr
, LLVMPointerType(lp_build_vec_type(gallivm
, dst_type
), 0), "");
771 dst
[i
] = LLVMBuildLoad(builder
, dst_ptr
, "");
773 lp_set_load_alignment(dst
[i
], dst_alignment
);
779 * Store an unswizzled block of pixels to memory
782 store_unswizzled_block(struct gallivm_state
*gallivm
,
783 LLVMValueRef base_ptr
,
785 unsigned block_width
,
786 unsigned block_height
,
788 struct lp_type src_type
,
790 unsigned src_alignment
)
792 LLVMBuilderRef builder
= gallivm
->builder
;
793 unsigned row_size
= src_count
/ block_height
;
796 /* Ensure src exactly fits into block */
797 assert((block_width
* block_height
) % src_count
== 0);
799 for (i
= 0; i
< src_count
; ++i
) {
800 unsigned x
= i
% row_size
;
801 unsigned y
= i
/ row_size
;
803 LLVMValueRef bx
= lp_build_const_int32(gallivm
, x
* (src_type
.width
/ 8) * src_type
.length
);
804 LLVMValueRef by
= LLVMBuildMul(builder
, lp_build_const_int32(gallivm
, y
), stride
, "");
807 LLVMValueRef src_ptr
;
809 gep
[0] = lp_build_const_int32(gallivm
, 0);
810 gep
[1] = LLVMBuildAdd(builder
, bx
, by
, "");
812 src_ptr
= LLVMBuildGEP(builder
, base_ptr
, gep
, 2, "");
813 src_ptr
= LLVMBuildBitCast(builder
, src_ptr
, LLVMPointerType(lp_build_vec_type(gallivm
, src_type
), 0), "");
815 src_ptr
= LLVMBuildStore(builder
, src
[i
], src_ptr
);
817 lp_set_store_alignment(src_ptr
, src_alignment
);
823 * Checks if a format description is an arithmetic format
825 * A format which has irregular channel sizes such as R3_G3_B2 or R5_G6_B5.
827 static INLINE boolean
828 is_arithmetic_format(const struct util_format_description
*format_desc
)
830 boolean arith
= false;
833 for (i
= 0; i
< format_desc
->nr_channels
; ++i
) {
834 arith
|= format_desc
->channel
[i
].size
!= format_desc
->channel
[0].size
;
835 arith
|= (format_desc
->channel
[i
].size
% 8) != 0;
843 * Checks if this format requires special handling due to required expansion
844 * to floats for blending, and furthermore has "natural" packed AoS -> unpacked
847 static INLINE boolean
848 format_expands_to_float_soa(const struct util_format_description
*format_desc
)
850 if (format_desc
->format
== PIPE_FORMAT_R11G11B10_FLOAT
||
851 format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
) {
859 * Retrieves the type representing the memory layout for a format
861 * e.g. RGBA16F = 4x half-float and R3G3B2 = 1x byte
864 lp_mem_type_from_format_desc(const struct util_format_description
*format_desc
,
865 struct lp_type
* type
)
870 if (format_expands_to_float_soa(format_desc
)) {
871 /* just make this a 32bit uint */
872 type
->floating
= false;
881 for (i
= 0; i
< 4; i
++)
882 if (format_desc
->channel
[i
].type
!= UTIL_FORMAT_TYPE_VOID
)
886 memset(type
, 0, sizeof(struct lp_type
));
887 type
->floating
= format_desc
->channel
[chan
].type
== UTIL_FORMAT_TYPE_FLOAT
;
888 type
->fixed
= format_desc
->channel
[chan
].type
== UTIL_FORMAT_TYPE_FIXED
;
889 type
->sign
= format_desc
->channel
[chan
].type
!= UTIL_FORMAT_TYPE_UNSIGNED
;
890 type
->norm
= format_desc
->channel
[chan
].normalized
;
892 if (is_arithmetic_format(format_desc
)) {
896 for (i
= 0; i
< format_desc
->nr_channels
; ++i
) {
897 type
->width
+= format_desc
->channel
[i
].size
;
900 type
->width
= format_desc
->channel
[chan
].size
;
901 type
->length
= format_desc
->nr_channels
;
907 * Retrieves the type for a format which is usable in the blending code.
909 * e.g. RGBA16F = 4x float, R3G3B2 = 3x byte
912 lp_blend_type_from_format_desc(const struct util_format_description
*format_desc
,
913 struct lp_type
* type
)
918 if (format_expands_to_float_soa(format_desc
)) {
919 /* always use ordinary floats for blending */
920 type
->floating
= true;
929 for (i
= 0; i
< 4; i
++)
930 if (format_desc
->channel
[i
].type
!= UTIL_FORMAT_TYPE_VOID
)
934 memset(type
, 0, sizeof(struct lp_type
));
935 type
->floating
= format_desc
->channel
[chan
].type
== UTIL_FORMAT_TYPE_FLOAT
;
936 type
->fixed
= format_desc
->channel
[chan
].type
== UTIL_FORMAT_TYPE_FIXED
;
937 type
->sign
= format_desc
->channel
[chan
].type
!= UTIL_FORMAT_TYPE_UNSIGNED
;
938 type
->norm
= format_desc
->channel
[chan
].normalized
;
939 type
->width
= format_desc
->channel
[chan
].size
;
940 type
->length
= format_desc
->nr_channels
;
942 for (i
= 1; i
< format_desc
->nr_channels
; ++i
) {
943 if (format_desc
->channel
[i
].size
> type
->width
)
944 type
->width
= format_desc
->channel
[i
].size
;
947 if (type
->floating
) {
950 if (type
->width
<= 8) {
952 } else if (type
->width
<= 16) {
959 if (is_arithmetic_format(format_desc
) && type
->length
== 3) {
966 * Scale a normalized value from src_bits to dst_bits.
968 * The exact calculation is
970 * dst = iround(src * dst_mask / src_mask)
972 * or with integer rounding
974 * dst = src * (2*dst_mask + sign(src)*src_mask) / (2*src_mask)
978 * src_mask = (1 << src_bits) - 1
979 * dst_mask = (1 << dst_bits) - 1
981 * but we try to avoid division and multiplication through shifts.
983 static INLINE LLVMValueRef
984 scale_bits(struct gallivm_state
*gallivm
,
988 struct lp_type src_type
)
990 LLVMBuilderRef builder
= gallivm
->builder
;
991 LLVMValueRef result
= src
;
993 if (dst_bits
< src_bits
) {
994 int delta_bits
= src_bits
- dst_bits
;
996 if (delta_bits
<= dst_bits
) {
998 * Approximate the rescaling with a single shift.
1000 * This gives the wrong rounding.
1003 result
= LLVMBuildLShr(builder
,
1005 lp_build_const_int_vec(gallivm
, src_type
, delta_bits
),
1010 * Try more accurate rescaling.
1014 * Drop the least significant bits to make space for the multiplication.
1016 * XXX: A better approach would be to use a wider integer type as intermediate. But
1017 * this is enough to convert alpha from 16bits -> 2 when rendering to
1018 * PIPE_FORMAT_R10G10B10A2_UNORM.
1020 result
= LLVMBuildLShr(builder
,
1022 lp_build_const_int_vec(gallivm
, src_type
, dst_bits
),
1026 result
= LLVMBuildMul(builder
,
1028 lp_build_const_int_vec(gallivm
, src_type
, (1LL << dst_bits
) - 1),
1032 * Add a rounding term before the division.
1034 * TODO: Handle signed integers too.
1036 if (!src_type
.sign
) {
1037 result
= LLVMBuildAdd(builder
,
1039 lp_build_const_int_vec(gallivm
, src_type
, (1LL << (delta_bits
- 1))),
1044 * Approximate the division by src_mask with a src_bits shift.
1046 * Given the src has already been shifted by dst_bits, all we need
1047 * to do is to shift by the difference.
1050 result
= LLVMBuildLShr(builder
,
1052 lp_build_const_int_vec(gallivm
, src_type
, delta_bits
),
1056 } else if (dst_bits
> src_bits
) {
1058 int db
= dst_bits
- src_bits
;
1060 /* Shift left by difference in bits */
1061 result
= LLVMBuildShl(builder
,
1063 lp_build_const_int_vec(gallivm
, src_type
, db
),
1066 if (db
< src_bits
) {
1067 /* Enough bits in src to fill the remainder */
1068 LLVMValueRef lower
= LLVMBuildLShr(builder
,
1070 lp_build_const_int_vec(gallivm
, src_type
, src_bits
- db
),
1073 result
= LLVMBuildOr(builder
, result
, lower
, "");
1074 } else if (db
> src_bits
) {
1075 /* Need to repeatedly copy src bits to fill remainder in dst */
1078 for (n
= src_bits
; n
< dst_bits
; n
*= 2) {
1079 LLVMValueRef shuv
= lp_build_const_int_vec(gallivm
, src_type
, n
);
1081 result
= LLVMBuildOr(builder
,
1083 LLVMBuildLShr(builder
, result
, shuv
, ""),
1094 * Convert from memory format to blending format
1096 * e.g. GL_R3G3B2 is 1 byte in memory but 3 bytes for blending
1099 convert_to_blend_type(struct gallivm_state
*gallivm
,
1100 unsigned block_size
,
1101 const struct util_format_description
*src_fmt
,
1102 struct lp_type src_type
,
1103 struct lp_type dst_type
,
1104 LLVMValueRef
* src
, // and dst
1107 LLVMValueRef
*dst
= src
;
1108 LLVMBuilderRef builder
= gallivm
->builder
;
1109 struct lp_type blend_type
;
1110 struct lp_type mem_type
;
1112 unsigned pixels
= block_size
/ num_srcs
;
1116 * full custom path for packed floats and srgb formats - none of the later
1117 * functions would do anything useful, and given the lp_type representation they
1118 * can't be fixed. Should really have some SoA blend path for these kind of
1119 * formats rather than hacking them in here.
1121 if (format_expands_to_float_soa(src_fmt
)) {
1122 LLVMValueRef tmpsrc
[4];
1124 * This is pretty suboptimal for this case blending in SoA would be much
1125 * better, since conversion gets us SoA values so need to convert back.
1127 assert(src_type
.width
== 32);
1128 assert(dst_type
.floating
);
1129 assert(dst_type
.width
== 32);
1130 assert(dst_type
.length
% 4 == 0);
1131 assert(num_srcs
% 4 == 0);
1133 for (i
= 0; i
< 4; i
++) {
1136 for (i
= 0; i
< num_srcs
/ 4; i
++) {
1137 LLVMValueRef tmpsoa
[4];
1138 LLVMValueRef tmps
= tmpsrc
[i
];
1139 if (dst_type
.length
== 8) {
1140 LLVMValueRef shuffles
[8];
1142 /* fetch was 4 values but need 8-wide output values */
1143 tmps
= lp_build_concat(gallivm
, &tmpsrc
[i
* 2], src_type
, 2);
1145 * for 8-wide aos transpose would give us wrong order not matching
1146 * incoming converted fs values and mask. ARGH.
1148 for (j
= 0; j
< 4; j
++) {
1149 shuffles
[j
] = lp_build_const_int32(gallivm
, j
* 2);
1150 shuffles
[j
+ 4] = lp_build_const_int32(gallivm
, j
* 2 + 1);
1152 tmps
= LLVMBuildShuffleVector(builder
, tmps
, tmps
,
1153 LLVMConstVector(shuffles
, 8), "");
1155 if (src_fmt
->format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
1156 lp_build_r11g11b10_to_float(gallivm
, tmps
, tmpsoa
);
1159 lp_build_unpack_rgba_soa(gallivm
, src_fmt
, dst_type
, tmps
, tmpsoa
);
1161 lp_build_transpose_aos(gallivm
, dst_type
, tmpsoa
, &src
[i
* 4]);
1166 lp_mem_type_from_format_desc(src_fmt
, &mem_type
);
1167 lp_blend_type_from_format_desc(src_fmt
, &blend_type
);
1169 /* Is the format arithmetic */
1170 is_arith
= blend_type
.length
* blend_type
.width
!= mem_type
.width
* mem_type
.length
;
1171 is_arith
&= !(mem_type
.width
== 16 && mem_type
.floating
);
1173 /* Pad if necessary */
1174 if (!is_arith
&& src_type
.length
< dst_type
.length
) {
1175 for (i
= 0; i
< num_srcs
; ++i
) {
1176 dst
[i
] = lp_build_pad_vector(gallivm
, src
[i
], dst_type
.length
);
1179 src_type
.length
= dst_type
.length
;
1182 /* Special case for half-floats */
1183 if (mem_type
.width
== 16 && mem_type
.floating
) {
1184 assert(blend_type
.width
== 32 && blend_type
.floating
);
1185 lp_build_conv_auto(gallivm
, src_type
, &dst_type
, dst
, num_srcs
, dst
);
1193 src_type
.width
= blend_type
.width
* blend_type
.length
;
1194 blend_type
.length
*= pixels
;
1195 src_type
.length
*= pixels
/ (src_type
.length
/ mem_type
.length
);
1197 for (i
= 0; i
< num_srcs
; ++i
) {
1198 LLVMValueRef chans
[4];
1199 LLVMValueRef res
= NULL
;
1201 dst
[i
] = LLVMBuildZExt(builder
, src
[i
], lp_build_vec_type(gallivm
, src_type
), "");
1203 for (j
= 0; j
< src_fmt
->nr_channels
; ++j
) {
1205 unsigned sa
= src_fmt
->channel
[j
].shift
;
1206 #ifdef PIPE_ARCH_LITTLE_ENDIAN
1207 unsigned from_lsb
= j
;
1209 unsigned from_lsb
= src_fmt
->nr_channels
- j
- 1;
1212 for (k
= 0; k
< src_fmt
->channel
[j
].size
; ++k
) {
1216 /* Extract bits from source */
1217 chans
[j
] = LLVMBuildLShr(builder
,
1219 lp_build_const_int_vec(gallivm
, src_type
, sa
),
1222 chans
[j
] = LLVMBuildAnd(builder
,
1224 lp_build_const_int_vec(gallivm
, src_type
, mask
),
1228 if (src_type
.norm
) {
1229 chans
[j
] = scale_bits(gallivm
, src_fmt
->channel
[j
].size
,
1230 blend_type
.width
, chans
[j
], src_type
);
1233 /* Insert bits into correct position */
1234 chans
[j
] = LLVMBuildShl(builder
,
1236 lp_build_const_int_vec(gallivm
, src_type
, from_lsb
* blend_type
.width
),
1242 res
= LLVMBuildOr(builder
, res
, chans
[j
], "");
1246 dst
[i
] = LLVMBuildBitCast(builder
, res
, lp_build_vec_type(gallivm
, blend_type
), "");
1252 * Convert from blending format to memory format
1254 * e.g. GL_R3G3B2 is 3 bytes for blending but 1 byte in memory
1257 convert_from_blend_type(struct gallivm_state
*gallivm
,
1258 unsigned block_size
,
1259 const struct util_format_description
*src_fmt
,
1260 struct lp_type src_type
,
1261 struct lp_type dst_type
,
1262 LLVMValueRef
* src
, // and dst
1265 LLVMValueRef
* dst
= src
;
1267 struct lp_type mem_type
;
1268 struct lp_type blend_type
;
1269 LLVMBuilderRef builder
= gallivm
->builder
;
1270 unsigned pixels
= block_size
/ num_srcs
;
1274 * full custom path for packed floats and srgb formats - none of the later
1275 * functions would do anything useful, and given the lp_type representation they
1276 * can't be fixed. Should really have some SoA blend path for these kind of
1277 * formats rather than hacking them in here.
1279 if (format_expands_to_float_soa(src_fmt
)) {
1281 * This is pretty suboptimal for this case blending in SoA would be much
1282 * better - we need to transpose the AoS values back to SoA values for
1283 * conversion/packing.
1285 assert(src_type
.floating
);
1286 assert(src_type
.width
== 32);
1287 assert(src_type
.length
% 4 == 0);
1288 assert(dst_type
.width
== 32);
1290 for (i
= 0; i
< num_srcs
/ 4; i
++) {
1291 LLVMValueRef tmpsoa
[4], tmpdst
;
1292 lp_build_transpose_aos(gallivm
, src_type
, &src
[i
* 4], tmpsoa
);
1293 /* really really need SoA here */
1295 if (src_fmt
->format
== PIPE_FORMAT_R11G11B10_FLOAT
) {
1296 tmpdst
= lp_build_float_to_r11g11b10(gallivm
, tmpsoa
);
1299 tmpdst
= lp_build_float_to_srgb_packed(gallivm
, src_fmt
,
1303 if (src_type
.length
== 8) {
1304 LLVMValueRef tmpaos
, shuffles
[8];
1307 * for 8-wide aos transpose has given us wrong order not matching
1308 * output order. HMPF. Also need to split the output values manually.
1310 for (j
= 0; j
< 4; j
++) {
1311 shuffles
[j
* 2] = lp_build_const_int32(gallivm
, j
);
1312 shuffles
[j
* 2 + 1] = lp_build_const_int32(gallivm
, j
+ 4);
1314 tmpaos
= LLVMBuildShuffleVector(builder
, tmpdst
, tmpdst
,
1315 LLVMConstVector(shuffles
, 8), "");
1316 src
[i
* 2] = lp_build_extract_range(gallivm
, tmpaos
, 0, 4);
1317 src
[i
* 2 + 1] = lp_build_extract_range(gallivm
, tmpaos
, 4, 4);
1326 lp_mem_type_from_format_desc(src_fmt
, &mem_type
);
1327 lp_blend_type_from_format_desc(src_fmt
, &blend_type
);
1329 is_arith
= (blend_type
.length
* blend_type
.width
!= mem_type
.width
* mem_type
.length
);
1331 /* Special case for half-floats */
1332 if (mem_type
.width
== 16 && mem_type
.floating
) {
1333 int length
= dst_type
.length
;
1334 assert(blend_type
.width
== 32 && blend_type
.floating
);
1336 dst_type
.length
= src_type
.length
;
1338 lp_build_conv_auto(gallivm
, src_type
, &dst_type
, dst
, num_srcs
, dst
);
1340 dst_type
.length
= length
;
1344 /* Remove any padding */
1345 if (!is_arith
&& (src_type
.length
% mem_type
.length
)) {
1346 src_type
.length
-= (src_type
.length
% mem_type
.length
);
1348 for (i
= 0; i
< num_srcs
; ++i
) {
1349 dst
[i
] = lp_build_extract_range(gallivm
, dst
[i
], 0, src_type
.length
);
1353 /* No bit arithmetic to do */
1358 src_type
.length
= pixels
;
1359 src_type
.width
= blend_type
.length
* blend_type
.width
;
1360 dst_type
.length
= pixels
;
1362 for (i
= 0; i
< num_srcs
; ++i
) {
1363 LLVMValueRef chans
[4];
1364 LLVMValueRef res
= NULL
;
1366 dst
[i
] = LLVMBuildBitCast(builder
, src
[i
], lp_build_vec_type(gallivm
, src_type
), "");
1368 for (j
= 0; j
< src_fmt
->nr_channels
; ++j
) {
1370 unsigned sa
= src_fmt
->channel
[j
].shift
;
1371 #ifdef PIPE_ARCH_LITTLE_ENDIAN
1372 unsigned from_lsb
= j
;
1374 unsigned from_lsb
= src_fmt
->nr_channels
- j
- 1;
1377 assert(blend_type
.width
> src_fmt
->channel
[j
].size
);
1379 for (k
= 0; k
< blend_type
.width
; ++k
) {
1384 chans
[j
] = LLVMBuildLShr(builder
,
1386 lp_build_const_int_vec(gallivm
, src_type
, from_lsb
* blend_type
.width
),
1389 chans
[j
] = LLVMBuildAnd(builder
,
1391 lp_build_const_int_vec(gallivm
, src_type
, mask
),
1394 /* Scale down bits */
1395 if (src_type
.norm
) {
1396 chans
[j
] = scale_bits(gallivm
, blend_type
.width
,
1397 src_fmt
->channel
[j
].size
, chans
[j
], src_type
);
1401 chans
[j
] = LLVMBuildShl(builder
,
1403 lp_build_const_int_vec(gallivm
, src_type
, sa
),
1406 sa
+= src_fmt
->channel
[j
].size
;
1411 res
= LLVMBuildOr(builder
, res
, chans
[j
], "");
1415 assert (dst_type
.width
!= 24);
1417 dst
[i
] = LLVMBuildTrunc(builder
, res
, lp_build_vec_type(gallivm
, dst_type
), "");
1423 * Convert alpha to same blend type as src
1426 convert_alpha(struct gallivm_state
*gallivm
,
1427 struct lp_type row_type
,
1428 struct lp_type alpha_type
,
1429 const unsigned block_size
,
1430 const unsigned block_height
,
1431 const unsigned src_count
,
1432 const unsigned dst_channels
,
1433 const bool pad_inline
,
1434 LLVMValueRef
* src_alpha
)
1436 LLVMBuilderRef builder
= gallivm
->builder
;
1438 unsigned length
= row_type
.length
;
1439 row_type
.length
= alpha_type
.length
;
1441 /* Twiddle the alpha to match pixels */
1442 lp_bld_quad_twiddle(gallivm
, alpha_type
, src_alpha
, block_height
, src_alpha
);
1445 * TODO this should use single lp_build_conv call for
1446 * src_count == 1 && dst_channels == 1 case (dropping the concat below)
1448 for (i
= 0; i
< block_height
; ++i
) {
1449 lp_build_conv(gallivm
, alpha_type
, row_type
, &src_alpha
[i
], 1, &src_alpha
[i
], 1);
1452 alpha_type
= row_type
;
1453 row_type
.length
= length
;
1455 /* If only one channel we can only need the single alpha value per pixel */
1456 if (src_count
== 1 && dst_channels
== 1) {
1458 lp_build_concat_n(gallivm
, alpha_type
, src_alpha
, block_height
, src_alpha
, src_count
);
1460 /* If there are more srcs than rows then we need to split alpha up */
1461 if (src_count
> block_height
) {
1462 for (i
= src_count
; i
> 0; --i
) {
1463 unsigned pixels
= block_size
/ src_count
;
1464 unsigned idx
= i
- 1;
1466 src_alpha
[idx
] = lp_build_extract_range(gallivm
, src_alpha
[(idx
* pixels
) / 4],
1467 (idx
* pixels
) % 4, pixels
);
1471 /* If there is a src for each pixel broadcast the alpha across whole row */
1472 if (src_count
== block_size
) {
1473 for (i
= 0; i
< src_count
; ++i
) {
1474 src_alpha
[i
] = lp_build_broadcast(gallivm
, lp_build_vec_type(gallivm
, row_type
), src_alpha
[i
]);
1477 unsigned pixels
= block_size
/ src_count
;
1478 unsigned channels
= pad_inline
? TGSI_NUM_CHANNELS
: dst_channels
;
1479 unsigned alpha_span
= 1;
1480 LLVMValueRef shuffles
[LP_MAX_VECTOR_LENGTH
];
1482 /* Check if we need 2 src_alphas for our shuffles */
1483 if (pixels
> alpha_type
.length
) {
1487 /* Broadcast alpha across all channels, e.g. a1a2 to a1a1a1a1a2a2a2a2 */
1488 for (j
= 0; j
< row_type
.length
; ++j
) {
1489 if (j
< pixels
* channels
) {
1490 shuffles
[j
] = lp_build_const_int32(gallivm
, j
/ channels
);
1492 shuffles
[j
] = LLVMGetUndef(LLVMInt32TypeInContext(gallivm
->context
));
1496 for (i
= 0; i
< src_count
; ++i
) {
1497 unsigned idx1
= i
, idx2
= i
;
1499 if (alpha_span
> 1){
1504 src_alpha
[i
] = LLVMBuildShuffleVector(builder
,
1507 LLVMConstVector(shuffles
, row_type
.length
),
1516 * Generates the blend function for unswizzled colour buffers
1517 * Also generates the read & write from colour buffer
1520 generate_unswizzled_blend(struct gallivm_state
*gallivm
,
1522 struct lp_fragment_shader_variant
*variant
,
1523 enum pipe_format out_format
,
1524 unsigned int num_fs
,
1525 struct lp_type fs_type
,
1526 LLVMValueRef
* fs_mask
,
1527 LLVMValueRef fs_out_color
[PIPE_MAX_COLOR_BUFS
][TGSI_NUM_CHANNELS
][4],
1528 LLVMValueRef context_ptr
,
1529 LLVMValueRef color_ptr
,
1530 LLVMValueRef stride
,
1531 unsigned partial_mask
,
1534 const unsigned alpha_channel
= 3;
1535 const unsigned block_width
= LP_RASTER_BLOCK_SIZE
;
1536 const unsigned block_height
= LP_RASTER_BLOCK_SIZE
;
1537 const unsigned block_size
= block_width
* block_height
;
1538 const unsigned lp_integer_vector_width
= 128;
1540 LLVMBuilderRef builder
= gallivm
->builder
;
1541 LLVMValueRef fs_src
[4][TGSI_NUM_CHANNELS
];
1542 LLVMValueRef fs_src1
[4][TGSI_NUM_CHANNELS
];
1543 LLVMValueRef src_alpha
[4 * 4];
1544 LLVMValueRef src1_alpha
[4 * 4];
1545 LLVMValueRef src_mask
[4 * 4];
1546 LLVMValueRef src
[4 * 4];
1547 LLVMValueRef src1
[4 * 4];
1548 LLVMValueRef dst
[4 * 4];
1549 LLVMValueRef blend_color
;
1550 LLVMValueRef blend_alpha
;
1551 LLVMValueRef i32_zero
;
1552 LLVMValueRef check_mask
;
1553 LLVMValueRef undef_src_val
;
1555 struct lp_build_mask_context mask_ctx
;
1556 struct lp_type mask_type
;
1557 struct lp_type blend_type
;
1558 struct lp_type row_type
;
1559 struct lp_type dst_type
;
1561 unsigned char swizzle
[TGSI_NUM_CHANNELS
];
1562 unsigned vector_width
;
1563 unsigned src_channels
= TGSI_NUM_CHANNELS
;
1564 unsigned dst_channels
;
1569 const struct util_format_description
* out_format_desc
= util_format_description(out_format
);
1571 unsigned dst_alignment
;
1573 bool pad_inline
= is_arithmetic_format(out_format_desc
);
1574 bool has_alpha
= false;
1575 const boolean dual_source_blend
= variant
->key
.blend
.rt
[0].blend_enable
&&
1576 util_blend_state_is_dual(&variant
->key
.blend
, 0);
1578 const boolean is_1d
= variant
->key
.resource_1d
;
1579 unsigned num_fullblock_fs
= is_1d
? 2 * num_fs
: num_fs
;
1580 LLVMValueRef fpstate
= 0;
1582 /* Get type from output format */
1583 lp_blend_type_from_format_desc(out_format_desc
, &row_type
);
1584 lp_mem_type_from_format_desc(out_format_desc
, &dst_type
);
1587 * Technically this code should go into lp_build_smallfloat_to_float
1588 * and lp_build_float_to_smallfloat but due to the
1589 * http://llvm.org/bugs/show_bug.cgi?id=6393
1590 * llvm reorders the mxcsr intrinsics in a way that breaks the code.
1591 * So the ordering is important here and there shouldn't be any
1592 * llvm ir instrunctions in this function before
1593 * this, otherwise half-float format conversions won't work
1594 * (again due to llvm bug #6393).
1596 if (dst_type
.floating
&& dst_type
.width
!= 32) {
1597 /* We need to make sure that denorms are ok for half float
1599 fpstate
= lp_build_fpstate_get(gallivm
);
1600 lp_build_fpstate_set_denorms_zero(gallivm
, FALSE
);
1603 mask_type
= lp_int32_vec4_type();
1604 mask_type
.length
= fs_type
.length
;
1606 for (i
= num_fs
; i
< num_fullblock_fs
; i
++) {
1607 fs_mask
[i
] = lp_build_zero(gallivm
, mask_type
);
1610 /* Do not bother executing code when mask is empty.. */
1612 check_mask
= LLVMConstNull(lp_build_int_vec_type(gallivm
, mask_type
));
1614 for (i
= 0; i
< num_fullblock_fs
; ++i
) {
1615 check_mask
= LLVMBuildOr(builder
, check_mask
, fs_mask
[i
], "");
1618 lp_build_mask_begin(&mask_ctx
, gallivm
, mask_type
, check_mask
);
1619 lp_build_mask_check(&mask_ctx
);
1622 partial_mask
|= !variant
->opaque
;
1623 i32_zero
= lp_build_const_int32(gallivm
, 0);
1625 #if HAVE_LLVM < 0x0302
1627 * undef triggers a crash in LLVMBuildTrunc in convert_from_blend_type in some
1628 * cases (seen with r10g10b10a2, 128bit wide vectors) (only used for 1d case).
1630 undef_src_val
= lp_build_zero(gallivm
, fs_type
);
1632 undef_src_val
= lp_build_undef(gallivm
, fs_type
);
1635 row_type
.length
= fs_type
.length
;
1636 vector_width
= dst_type
.floating
? lp_native_vector_width
: lp_integer_vector_width
;
1638 /* Compute correct swizzle and count channels */
1639 memset(swizzle
, LP_BLD_SWIZZLE_DONTCARE
, TGSI_NUM_CHANNELS
);
1642 for (i
= 0; i
< TGSI_NUM_CHANNELS
; ++i
) {
1643 /* Ensure channel is used */
1644 if (out_format_desc
->swizzle
[i
] >= TGSI_NUM_CHANNELS
) {
1648 /* Ensure not already written to (happens in case with GL_ALPHA) */
1649 if (swizzle
[out_format_desc
->swizzle
[i
]] < TGSI_NUM_CHANNELS
) {
1653 /* Ensure we havn't already found all channels */
1654 if (dst_channels
>= out_format_desc
->nr_channels
) {
1658 swizzle
[out_format_desc
->swizzle
[i
]] = i
;
1661 if (i
== alpha_channel
) {
1666 if (format_expands_to_float_soa(out_format_desc
)) {
1668 * the code above can't work for layout_other
1669 * for srgb it would sort of work but we short-circuit swizzles, etc.
1670 * as that is done as part of unpack / pack.
1672 dst_channels
= 4; /* HACK: this is fake 4 really but need it due to transpose stuff later */
1678 pad_inline
= true; /* HACK: prevent rgbxrgbx->rgbrgbxx conversion later */
1681 /* If 3 channels then pad to include alpha for 4 element transpose */
1682 if (dst_channels
== 3 && !has_alpha
) {
1683 for (i
= 0; i
< TGSI_NUM_CHANNELS
; i
++) {
1684 if (swizzle
[i
] > TGSI_NUM_CHANNELS
)
1687 if (out_format_desc
->nr_channels
== 4) {
1693 * Load shader output
1695 for (i
= 0; i
< num_fullblock_fs
; ++i
) {
1696 /* Always load alpha for use in blending */
1699 alpha
= LLVMBuildLoad(builder
, fs_out_color
[rt
][alpha_channel
][i
], "");
1702 alpha
= undef_src_val
;
1705 /* Load each channel */
1706 for (j
= 0; j
< dst_channels
; ++j
) {
1707 assert(swizzle
[j
] < 4);
1709 fs_src
[i
][j
] = LLVMBuildLoad(builder
, fs_out_color
[rt
][swizzle
[j
]][i
], "");
1712 fs_src
[i
][j
] = undef_src_val
;
1716 /* If 3 channels then pad to include alpha for 4 element transpose */
1718 * XXX If we include that here maybe could actually use it instead of
1719 * separate alpha for blending?
1721 if (dst_channels
== 3 && !has_alpha
) {
1722 fs_src
[i
][3] = alpha
;
1725 /* We split the row_mask and row_alpha as we want 128bit interleave */
1726 if (fs_type
.length
== 8) {
1727 src_mask
[i
*2 + 0] = lp_build_extract_range(gallivm
, fs_mask
[i
], 0, src_channels
);
1728 src_mask
[i
*2 + 1] = lp_build_extract_range(gallivm
, fs_mask
[i
], src_channels
, src_channels
);
1730 src_alpha
[i
*2 + 0] = lp_build_extract_range(gallivm
, alpha
, 0, src_channels
);
1731 src_alpha
[i
*2 + 1] = lp_build_extract_range(gallivm
, alpha
, src_channels
, src_channels
);
1733 src_mask
[i
] = fs_mask
[i
];
1734 src_alpha
[i
] = alpha
;
1737 if (dual_source_blend
) {
1738 /* same as above except different src/dst, skip masks and comments... */
1739 for (i
= 0; i
< num_fullblock_fs
; ++i
) {
1742 alpha
= LLVMBuildLoad(builder
, fs_out_color
[1][alpha_channel
][i
], "");
1745 alpha
= undef_src_val
;
1748 for (j
= 0; j
< dst_channels
; ++j
) {
1749 assert(swizzle
[j
] < 4);
1751 fs_src1
[i
][j
] = LLVMBuildLoad(builder
, fs_out_color
[1][swizzle
[j
]][i
], "");
1754 fs_src1
[i
][j
] = undef_src_val
;
1757 if (dst_channels
== 3 && !has_alpha
) {
1758 fs_src1
[i
][3] = alpha
;
1760 if (fs_type
.length
== 8) {
1761 src1_alpha
[i
*2 + 0] = lp_build_extract_range(gallivm
, alpha
, 0, src_channels
);
1762 src1_alpha
[i
*2 + 1] = lp_build_extract_range(gallivm
, alpha
, src_channels
, src_channels
);
1764 src1_alpha
[i
] = alpha
;
1769 if (util_format_is_pure_integer(out_format
)) {
1771 * In this case fs_type was really ints or uints disguised as floats,
1774 fs_type
.floating
= 0;
1775 fs_type
.sign
= dst_type
.sign
;
1776 for (i
= 0; i
< num_fullblock_fs
; ++i
) {
1777 for (j
= 0; j
< dst_channels
; ++j
) {
1778 fs_src
[i
][j
] = LLVMBuildBitCast(builder
, fs_src
[i
][j
],
1779 lp_build_vec_type(gallivm
, fs_type
), "");
1781 if (dst_channels
== 3 && !has_alpha
) {
1782 fs_src
[i
][3] = LLVMBuildBitCast(builder
, fs_src
[i
][3],
1783 lp_build_vec_type(gallivm
, fs_type
), "");
1789 * Pixel twiddle from fragment shader order to memory order
1791 src_count
= generate_fs_twiddle(gallivm
, fs_type
, num_fullblock_fs
,
1792 dst_channels
, fs_src
, src
, pad_inline
);
1793 if (dual_source_blend
) {
1794 generate_fs_twiddle(gallivm
, fs_type
, num_fullblock_fs
, dst_channels
,
1795 fs_src1
, src1
, pad_inline
);
1798 src_channels
= dst_channels
< 3 ? dst_channels
: 4;
1799 if (src_count
!= num_fullblock_fs
* src_channels
) {
1800 unsigned ds
= src_count
/ (num_fullblock_fs
* src_channels
);
1801 row_type
.length
/= ds
;
1802 fs_type
.length
= row_type
.length
;
1805 blend_type
= row_type
;
1806 mask_type
.length
= 4;
1808 /* Convert src to row_type */
1809 if (dual_source_blend
) {
1810 struct lp_type old_row_type
= row_type
;
1811 lp_build_conv_auto(gallivm
, fs_type
, &row_type
, src
, src_count
, src
);
1812 src_count
= lp_build_conv_auto(gallivm
, fs_type
, &old_row_type
, src1
, src_count
, src1
);
1815 src_count
= lp_build_conv_auto(gallivm
, fs_type
, &row_type
, src
, src_count
, src
);
1818 /* If the rows are not an SSE vector, combine them to become SSE size! */
1819 if ((row_type
.width
* row_type
.length
) % 128) {
1820 unsigned bits
= row_type
.width
* row_type
.length
;
1823 assert(src_count
>= (vector_width
/ bits
));
1825 dst_count
= src_count
/ (vector_width
/ bits
);
1827 combined
= lp_build_concat_n(gallivm
, row_type
, src
, src_count
, src
, dst_count
);
1828 if (dual_source_blend
) {
1829 lp_build_concat_n(gallivm
, row_type
, src1
, src_count
, src1
, dst_count
);
1832 row_type
.length
*= combined
;
1833 src_count
/= combined
;
1835 bits
= row_type
.width
* row_type
.length
;
1836 assert(bits
== 128 || bits
== 256);
1841 * Blend Colour conversion
1843 blend_color
= lp_jit_context_f_blend_color(gallivm
, context_ptr
);
1844 blend_color
= LLVMBuildPointerCast(builder
, blend_color
, LLVMPointerType(lp_build_vec_type(gallivm
, fs_type
), 0), "");
1845 blend_color
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, blend_color
, &i32_zero
, 1, ""), "");
1848 lp_build_conv(gallivm
, fs_type
, blend_type
, &blend_color
, 1, &blend_color
, 1);
1850 if (out_format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
) {
1852 * since blending is done with floats, there was no conversion.
1853 * However, the rules according to fixed point renderbuffers still
1854 * apply, that is we must clamp inputs to 0.0/1.0.
1855 * (This would apply to separate alpha conversion too but we currently
1856 * force has_alpha to be true.)
1857 * TODO: should skip this with "fake" blend, since post-blend conversion
1858 * will clamp anyway.
1859 * TODO: could also skip this if fragment color clamping is enabled. We
1860 * don't support it natively so it gets baked into the shader however, so
1861 * can't really tell here.
1863 struct lp_build_context f32_bld
;
1864 assert(row_type
.floating
);
1865 lp_build_context_init(&f32_bld
, gallivm
, row_type
);
1866 for (i
= 0; i
< src_count
; i
++) {
1867 src
[i
] = lp_build_clamp_zero_one_nanzero(&f32_bld
, src
[i
]);
1869 if (dual_source_blend
) {
1870 for (i
= 0; i
< src_count
; i
++) {
1871 src1
[i
] = lp_build_clamp_zero_one_nanzero(&f32_bld
, src1
[i
]);
1874 /* probably can't be different than row_type but better safe than sorry... */
1875 lp_build_context_init(&f32_bld
, gallivm
, blend_type
);
1876 blend_color
= lp_build_clamp(&f32_bld
, blend_color
, f32_bld
.zero
, f32_bld
.one
);
1880 blend_alpha
= lp_build_extract_broadcast(gallivm
, blend_type
, row_type
, blend_color
, lp_build_const_int32(gallivm
, 3));
1882 /* Swizzle to appropriate channels, e.g. from RGBA to BGRA BGRA */
1883 pad_inline
&= (dst_channels
* (block_size
/ src_count
) * row_type
.width
) != vector_width
;
1885 /* Use all 4 channels e.g. from RGBA RGBA to RGxx RGxx */
1886 blend_color
= lp_build_swizzle_aos_n(gallivm
, blend_color
, swizzle
, TGSI_NUM_CHANNELS
, row_type
.length
);
1888 /* Only use dst_channels e.g. RGBA RGBA to RG RG xxxx */
1889 blend_color
= lp_build_swizzle_aos_n(gallivm
, blend_color
, swizzle
, dst_channels
, row_type
.length
);
1895 lp_bld_quad_twiddle(gallivm
, mask_type
, &src_mask
[0], block_height
, &src_mask
[0]);
1897 if (src_count
< block_height
) {
1898 lp_build_concat_n(gallivm
, mask_type
, src_mask
, 4, src_mask
, src_count
);
1899 } else if (src_count
> block_height
) {
1900 for (i
= src_count
; i
> 0; --i
) {
1901 unsigned pixels
= block_size
/ src_count
;
1902 unsigned idx
= i
- 1;
1904 src_mask
[idx
] = lp_build_extract_range(gallivm
, src_mask
[(idx
* pixels
) / 4],
1905 (idx
* pixels
) % 4, pixels
);
1909 assert(mask_type
.width
== 32);
1911 for (i
= 0; i
< src_count
; ++i
) {
1912 unsigned pixels
= block_size
/ src_count
;
1913 unsigned pixel_width
= row_type
.width
* dst_channels
;
1915 if (pixel_width
== 24) {
1916 mask_type
.width
= 8;
1917 mask_type
.length
= vector_width
/ mask_type
.width
;
1919 mask_type
.length
= pixels
;
1920 mask_type
.width
= row_type
.width
* dst_channels
;
1922 src_mask
[i
] = LLVMBuildIntCast(builder
, src_mask
[i
], lp_build_int_vec_type(gallivm
, mask_type
), "");
1924 mask_type
.length
*= dst_channels
;
1925 mask_type
.width
/= dst_channels
;
1928 src_mask
[i
] = LLVMBuildBitCast(builder
, src_mask
[i
], lp_build_int_vec_type(gallivm
, mask_type
), "");
1929 src_mask
[i
] = lp_build_pad_vector(gallivm
, src_mask
[i
], row_type
.length
);
1936 struct lp_type alpha_type
= fs_type
;
1937 alpha_type
.length
= 4;
1938 convert_alpha(gallivm
, row_type
, alpha_type
,
1939 block_size
, block_height
,
1940 src_count
, dst_channels
,
1941 pad_inline
, src_alpha
);
1942 if (dual_source_blend
) {
1943 convert_alpha(gallivm
, row_type
, alpha_type
,
1944 block_size
, block_height
,
1945 src_count
, dst_channels
,
1946 pad_inline
, src1_alpha
);
1952 * Load dst from memory
1954 if (src_count
< block_height
) {
1955 dst_count
= block_height
;
1957 dst_count
= src_count
;
1960 dst_type
.length
*= block_size
/ dst_count
;
1962 if (format_expands_to_float_soa(out_format_desc
)) {
1964 * we need multiple values at once for the conversion, so can as well
1965 * load them vectorized here too instead of concatenating later.
1966 * (Still need concatenation later for 8-wide vectors).
1968 dst_count
= block_height
;
1969 dst_type
.length
= block_width
;
1973 * Compute the alignment of the destination pointer in bytes
1974 * We fetch 1-4 pixels, if the format has pot alignment then those fetches
1975 * are always aligned by MIN2(16, fetch_width) except for buffers (not
1976 * 1d tex but can't distinguish here) so need to stick with per-pixel
1977 * alignment in this case.
1980 dst_alignment
= (out_format_desc
->block
.bits
+ 7)/(out_format_desc
->block
.width
* 8);
1983 dst_alignment
= dst_type
.length
* dst_type
.width
/ 8;
1985 /* Force power-of-two alignment by extracting only the least-significant-bit */
1986 dst_alignment
= 1 << (ffs(dst_alignment
) - 1);
1988 * Resource base and stride pointers are aligned to 16 bytes, so that's
1989 * the maximum alignment we can guarantee
1991 dst_alignment
= MIN2(16, dst_alignment
);
1994 load_unswizzled_block(gallivm
, color_ptr
, stride
, block_width
, 1,
1995 dst
, dst_type
, dst_count
/ 4, dst_alignment
);
1996 for (i
= dst_count
/ 4; i
< dst_count
; i
++) {
1997 dst
[i
] = lp_build_undef(gallivm
, dst_type
);
2002 load_unswizzled_block(gallivm
, color_ptr
, stride
, block_width
, block_height
,
2003 dst
, dst_type
, dst_count
, dst_alignment
);
2008 * Convert from dst/output format to src/blending format.
2010 * This is necessary as we can only read 1 row from memory at a time,
2011 * so the minimum dst_count will ever be at this point is 4.
2013 * With, for example, R8 format you can have all 16 pixels in a 128 bit vector,
2014 * this will take the 4 dsts and combine them into 1 src so we can perform blending
2015 * on all 16 pixels in that single vector at once.
2017 if (dst_count
> src_count
) {
2018 lp_build_concat_n(gallivm
, dst_type
, dst
, 4, dst
, src_count
);
2024 /* XXX this is broken for RGB8 formats -
2025 * they get expanded from 12 to 16 elements (to include alpha)
2026 * by convert_to_blend_type then reduced to 15 instead of 12
2027 * by convert_from_blend_type (a simple fix though breaks A8...).
2028 * R16G16B16 also crashes differently however something going wrong
2029 * inside llvm handling npot vector sizes seemingly.
2030 * It seems some cleanup could be done here (like skipping conversion/blend
2033 convert_to_blend_type(gallivm
, block_size
, out_format_desc
, dst_type
, row_type
, dst
, src_count
);
2036 * FIXME: Really should get logic ops / masks out of generic blend / row
2037 * format. Logic ops will definitely not work on the blend float format
2038 * used for SRGB here and I think OpenGL expects this to work as expected
2039 * (that is incoming values converted to srgb then logic op applied).
2041 for (i
= 0; i
< src_count
; ++i
) {
2042 dst
[i
] = lp_build_blend_aos(gallivm
,
2043 &variant
->key
.blend
,
2048 has_alpha
? NULL
: src_alpha
[i
],
2050 has_alpha
? NULL
: src1_alpha
[i
],
2052 partial_mask
? src_mask
[i
] : NULL
,
2054 has_alpha
? NULL
: blend_alpha
,
2056 pad_inline
? 4 : dst_channels
);
2059 convert_from_blend_type(gallivm
, block_size
, out_format_desc
, row_type
, dst_type
, dst
, src_count
);
2061 /* Split the blend rows back to memory rows */
2062 if (dst_count
> src_count
) {
2063 row_type
.length
= dst_type
.length
* (dst_count
/ src_count
);
2065 if (src_count
== 1) {
2066 dst
[1] = lp_build_extract_range(gallivm
, dst
[0], row_type
.length
/ 2, row_type
.length
/ 2);
2067 dst
[0] = lp_build_extract_range(gallivm
, dst
[0], 0, row_type
.length
/ 2);
2069 row_type
.length
/= 2;
2073 dst
[3] = lp_build_extract_range(gallivm
, dst
[1], row_type
.length
/ 2, row_type
.length
/ 2);
2074 dst
[2] = lp_build_extract_range(gallivm
, dst
[1], 0, row_type
.length
/ 2);
2075 dst
[1] = lp_build_extract_range(gallivm
, dst
[0], row_type
.length
/ 2, row_type
.length
/ 2);
2076 dst
[0] = lp_build_extract_range(gallivm
, dst
[0], 0, row_type
.length
/ 2);
2078 row_type
.length
/= 2;
2083 * Store blend result to memory
2086 store_unswizzled_block(gallivm
, color_ptr
, stride
, block_width
, 1,
2087 dst
, dst_type
, dst_count
/ 4, dst_alignment
);
2090 store_unswizzled_block(gallivm
, color_ptr
, stride
, block_width
, block_height
,
2091 dst
, dst_type
, dst_count
, dst_alignment
);
2094 if (dst_type
.floating
&& dst_type
.width
!= 32) {
2095 lp_build_fpstate_set(gallivm
, fpstate
);
2099 lp_build_mask_end(&mask_ctx
);
2105 * Generate the runtime callable function for the whole fragment pipeline.
2106 * Note that the function which we generate operates on a block of 16
2107 * pixels at at time. The block contains 2x2 quads. Each quad contains
2111 generate_fragment(struct llvmpipe_context
*lp
,
2112 struct lp_fragment_shader
*shader
,
2113 struct lp_fragment_shader_variant
*variant
,
2114 unsigned partial_mask
)
2116 struct gallivm_state
*gallivm
= variant
->gallivm
;
2117 const struct lp_fragment_shader_variant_key
*key
= &variant
->key
;
2118 struct lp_shader_input inputs
[PIPE_MAX_SHADER_INPUTS
];
2119 char func_name
[256];
2120 struct lp_type fs_type
;
2121 struct lp_type blend_type
;
2122 LLVMTypeRef fs_elem_type
;
2123 LLVMTypeRef blend_vec_type
;
2124 LLVMTypeRef arg_types
[13];
2125 LLVMTypeRef func_type
;
2126 LLVMTypeRef int32_type
= LLVMInt32TypeInContext(gallivm
->context
);
2127 LLVMTypeRef int8_type
= LLVMInt8TypeInContext(gallivm
->context
);
2128 LLVMValueRef context_ptr
;
2131 LLVMValueRef a0_ptr
;
2132 LLVMValueRef dadx_ptr
;
2133 LLVMValueRef dady_ptr
;
2134 LLVMValueRef color_ptr_ptr
;
2135 LLVMValueRef stride_ptr
;
2136 LLVMValueRef depth_ptr
;
2137 LLVMValueRef depth_stride
;
2138 LLVMValueRef mask_input
;
2139 LLVMValueRef thread_data_ptr
;
2140 LLVMBasicBlockRef block
;
2141 LLVMBuilderRef builder
;
2142 struct lp_build_sampler_soa
*sampler
;
2143 struct lp_build_interp_soa_context interp
;
2144 LLVMValueRef fs_mask
[16 / 4];
2145 LLVMValueRef fs_out_color
[PIPE_MAX_COLOR_BUFS
][TGSI_NUM_CHANNELS
][16 / 4];
2146 LLVMValueRef function
;
2147 LLVMValueRef facing
;
2152 boolean cbuf0_write_all
;
2153 const boolean dual_source_blend
= key
->blend
.rt
[0].blend_enable
&&
2154 util_blend_state_is_dual(&key
->blend
, 0);
2156 assert(lp_native_vector_width
/ 32 >= 4);
2158 /* Adjust color input interpolation according to flatshade state:
2160 memcpy(inputs
, shader
->inputs
, shader
->info
.base
.num_inputs
* sizeof inputs
[0]);
2161 for (i
= 0; i
< shader
->info
.base
.num_inputs
; i
++) {
2162 if (inputs
[i
].interp
== LP_INTERP_COLOR
) {
2164 inputs
[i
].interp
= LP_INTERP_CONSTANT
;
2166 inputs
[i
].interp
= LP_INTERP_PERSPECTIVE
;
2170 /* check if writes to cbuf[0] are to be copied to all cbufs */
2171 cbuf0_write_all
= FALSE
;
2172 for (i
= 0;i
< shader
->info
.base
.num_properties
; i
++) {
2173 if (shader
->info
.base
.properties
[i
].name
==
2174 TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS
) {
2175 cbuf0_write_all
= TRUE
;
2180 /* TODO: actually pick these based on the fs and color buffer
2181 * characteristics. */
2183 memset(&fs_type
, 0, sizeof fs_type
);
2184 fs_type
.floating
= TRUE
; /* floating point values */
2185 fs_type
.sign
= TRUE
; /* values are signed */
2186 fs_type
.norm
= FALSE
; /* values are not limited to [0,1] or [-1,1] */
2187 fs_type
.width
= 32; /* 32-bit float */
2188 fs_type
.length
= MIN2(lp_native_vector_width
/ 32, 16); /* n*4 elements per vector */
2190 memset(&blend_type
, 0, sizeof blend_type
);
2191 blend_type
.floating
= FALSE
; /* values are integers */
2192 blend_type
.sign
= FALSE
; /* values are unsigned */
2193 blend_type
.norm
= TRUE
; /* values are in [0,1] or [-1,1] */
2194 blend_type
.width
= 8; /* 8-bit ubyte values */
2195 blend_type
.length
= 16; /* 16 elements per vector */
2198 * Generate the function prototype. Any change here must be reflected in
2199 * lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
2202 fs_elem_type
= lp_build_elem_type(gallivm
, fs_type
);
2204 blend_vec_type
= lp_build_vec_type(gallivm
, blend_type
);
2206 util_snprintf(func_name
, sizeof(func_name
), "fs%u_variant%u_%s",
2207 shader
->no
, variant
->no
, partial_mask
? "partial" : "whole");
2209 arg_types
[0] = variant
->jit_context_ptr_type
; /* context */
2210 arg_types
[1] = int32_type
; /* x */
2211 arg_types
[2] = int32_type
; /* y */
2212 arg_types
[3] = int32_type
; /* facing */
2213 arg_types
[4] = LLVMPointerType(fs_elem_type
, 0); /* a0 */
2214 arg_types
[5] = LLVMPointerType(fs_elem_type
, 0); /* dadx */
2215 arg_types
[6] = LLVMPointerType(fs_elem_type
, 0); /* dady */
2216 arg_types
[7] = LLVMPointerType(LLVMPointerType(blend_vec_type
, 0), 0); /* color */
2217 arg_types
[8] = LLVMPointerType(int8_type
, 0); /* depth */
2218 arg_types
[9] = int32_type
; /* mask_input */
2219 arg_types
[10] = variant
->jit_thread_data_ptr_type
; /* per thread data */
2220 arg_types
[11] = LLVMPointerType(int32_type
, 0); /* stride */
2221 arg_types
[12] = int32_type
; /* depth_stride */
2223 func_type
= LLVMFunctionType(LLVMVoidTypeInContext(gallivm
->context
),
2224 arg_types
, Elements(arg_types
), 0);
2226 function
= LLVMAddFunction(gallivm
->module
, func_name
, func_type
);
2227 LLVMSetFunctionCallConv(function
, LLVMCCallConv
);
2229 variant
->function
[partial_mask
] = function
;
2231 /* XXX: need to propagate noalias down into color param now we are
2232 * passing a pointer-to-pointer?
2234 for(i
= 0; i
< Elements(arg_types
); ++i
)
2235 if(LLVMGetTypeKind(arg_types
[i
]) == LLVMPointerTypeKind
)
2236 LLVMAddAttribute(LLVMGetParam(function
, i
), LLVMNoAliasAttribute
);
2238 context_ptr
= LLVMGetParam(function
, 0);
2239 x
= LLVMGetParam(function
, 1);
2240 y
= LLVMGetParam(function
, 2);
2241 facing
= LLVMGetParam(function
, 3);
2242 a0_ptr
= LLVMGetParam(function
, 4);
2243 dadx_ptr
= LLVMGetParam(function
, 5);
2244 dady_ptr
= LLVMGetParam(function
, 6);
2245 color_ptr_ptr
= LLVMGetParam(function
, 7);
2246 depth_ptr
= LLVMGetParam(function
, 8);
2247 mask_input
= LLVMGetParam(function
, 9);
2248 thread_data_ptr
= LLVMGetParam(function
, 10);
2249 stride_ptr
= LLVMGetParam(function
, 11);
2250 depth_stride
= LLVMGetParam(function
, 12);
2252 lp_build_name(context_ptr
, "context");
2253 lp_build_name(x
, "x");
2254 lp_build_name(y
, "y");
2255 lp_build_name(a0_ptr
, "a0");
2256 lp_build_name(dadx_ptr
, "dadx");
2257 lp_build_name(dady_ptr
, "dady");
2258 lp_build_name(color_ptr_ptr
, "color_ptr_ptr");
2259 lp_build_name(depth_ptr
, "depth");
2260 lp_build_name(thread_data_ptr
, "thread_data");
2261 lp_build_name(mask_input
, "mask_input");
2262 lp_build_name(stride_ptr
, "stride_ptr");
2263 lp_build_name(depth_stride
, "depth_stride");
2269 block
= LLVMAppendBasicBlockInContext(gallivm
->context
, function
, "entry");
2270 builder
= gallivm
->builder
;
2272 LLVMPositionBuilderAtEnd(builder
, block
);
2274 /* code generated texture sampling */
2275 sampler
= lp_llvm_sampler_soa_create(key
->state
, context_ptr
);
2277 num_fs
= 16 / fs_type
.length
; /* number of loops per 4x4 stamp */
2278 /* for 1d resources only run "upper half" of stamp */
2279 if (key
->resource_1d
)
2283 LLVMValueRef num_loop
= lp_build_const_int32(gallivm
, num_fs
);
2284 LLVMTypeRef mask_type
= lp_build_int_vec_type(gallivm
, fs_type
);
2285 LLVMValueRef mask_store
= lp_build_array_alloca(gallivm
, mask_type
,
2286 num_loop
, "mask_store");
2287 LLVMValueRef color_store
[PIPE_MAX_COLOR_BUFS
][TGSI_NUM_CHANNELS
];
2290 * The shader input interpolation info is not explicitely baked in the
2291 * shader key, but everything it derives from (TGSI, and flatshade) is
2292 * already included in the shader key.
2294 lp_build_interp_soa_init(&interp
,
2296 shader
->info
.base
.num_inputs
,
2298 shader
->info
.base
.pixel_center_integer
,
2300 a0_ptr
, dadx_ptr
, dady_ptr
,
2303 for (i
= 0; i
< num_fs
; i
++) {
2305 LLVMValueRef indexi
= lp_build_const_int32(gallivm
, i
);
2306 LLVMValueRef mask_ptr
= LLVMBuildGEP(builder
, mask_store
,
2307 &indexi
, 1, "mask_ptr");
2310 mask
= generate_quad_mask(gallivm
, fs_type
,
2311 i
*fs_type
.length
/4, mask_input
);
2314 mask
= lp_build_const_int_vec(gallivm
, fs_type
, ~0);
2316 LLVMBuildStore(builder
, mask
, mask_ptr
);
2319 generate_fs_loop(gallivm
,
2327 mask_store
, /* output */
2334 for (i
= 0; i
< num_fs
; i
++) {
2335 LLVMValueRef indexi
= lp_build_const_int32(gallivm
, i
);
2336 LLVMValueRef ptr
= LLVMBuildGEP(builder
, mask_store
,
2338 fs_mask
[i
] = LLVMBuildLoad(builder
, ptr
, "mask");
2339 /* This is fucked up need to reorganize things */
2340 for (cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
2341 for (chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
2342 ptr
= LLVMBuildGEP(builder
,
2343 color_store
[cbuf
* !cbuf0_write_all
][chan
],
2345 fs_out_color
[cbuf
][chan
][i
] = ptr
;
2348 if (dual_source_blend
) {
2349 /* only support one dual source blend target hence always use output 1 */
2350 for (chan
= 0; chan
< TGSI_NUM_CHANNELS
; ++chan
) {
2351 ptr
= LLVMBuildGEP(builder
,
2352 color_store
[1][chan
],
2354 fs_out_color
[1][chan
][i
] = ptr
;
2360 sampler
->destroy(sampler
);
2362 /* Loop over color outputs / color buffers to do blending.
2364 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
2365 if (key
->cbuf_format
[cbuf
] != PIPE_FORMAT_NONE
) {
2366 LLVMValueRef color_ptr
;
2367 LLVMValueRef stride
;
2368 LLVMValueRef index
= lp_build_const_int32(gallivm
, cbuf
);
2370 boolean do_branch
= ((key
->depth
.enabled
2371 || key
->stencil
[0].enabled
2372 || key
->alpha
.enabled
)
2373 && !shader
->info
.base
.uses_kill
);
2375 color_ptr
= LLVMBuildLoad(builder
,
2376 LLVMBuildGEP(builder
, color_ptr_ptr
,
2380 lp_build_name(color_ptr
, "color_ptr%d", cbuf
);
2382 stride
= LLVMBuildLoad(builder
,
2383 LLVMBuildGEP(builder
, stride_ptr
, &index
, 1, ""),
2386 generate_unswizzled_blend(gallivm
, cbuf
, variant
,
2387 key
->cbuf_format
[cbuf
],
2388 num_fs
, fs_type
, fs_mask
, fs_out_color
,
2389 context_ptr
, color_ptr
, stride
,
2390 partial_mask
, do_branch
);
2394 LLVMBuildRetVoid(builder
);
2396 gallivm_verify_function(gallivm
, function
);
2398 variant
->nr_instrs
+= lp_build_count_instructions(function
);
2403 dump_fs_variant_key(const struct lp_fragment_shader_variant_key
*key
)
2407 debug_printf("fs variant %p:\n", (void *) key
);
2409 if (key
->flatshade
) {
2410 debug_printf("flatshade = 1\n");
2412 for (i
= 0; i
< key
->nr_cbufs
; ++i
) {
2413 debug_printf("cbuf_format[%u] = %s\n", i
, util_format_name(key
->cbuf_format
[i
]));
2415 if (key
->depth
.enabled
) {
2416 debug_printf("depth.format = %s\n", util_format_name(key
->zsbuf_format
));
2417 debug_printf("depth.func = %s\n", util_dump_func(key
->depth
.func
, TRUE
));
2418 debug_printf("depth.writemask = %u\n", key
->depth
.writemask
);
2421 for (i
= 0; i
< 2; ++i
) {
2422 if (key
->stencil
[i
].enabled
) {
2423 debug_printf("stencil[%u].func = %s\n", i
, util_dump_func(key
->stencil
[i
].func
, TRUE
));
2424 debug_printf("stencil[%u].fail_op = %s\n", i
, util_dump_stencil_op(key
->stencil
[i
].fail_op
, TRUE
));
2425 debug_printf("stencil[%u].zpass_op = %s\n", i
, util_dump_stencil_op(key
->stencil
[i
].zpass_op
, TRUE
));
2426 debug_printf("stencil[%u].zfail_op = %s\n", i
, util_dump_stencil_op(key
->stencil
[i
].zfail_op
, TRUE
));
2427 debug_printf("stencil[%u].valuemask = 0x%x\n", i
, key
->stencil
[i
].valuemask
);
2428 debug_printf("stencil[%u].writemask = 0x%x\n", i
, key
->stencil
[i
].writemask
);
2432 if (key
->alpha
.enabled
) {
2433 debug_printf("alpha.func = %s\n", util_dump_func(key
->alpha
.func
, TRUE
));
2436 if (key
->occlusion_count
) {
2437 debug_printf("occlusion_count = 1\n");
2440 if (key
->blend
.logicop_enable
) {
2441 debug_printf("blend.logicop_func = %s\n", util_dump_logicop(key
->blend
.logicop_func
, TRUE
));
2443 else if (key
->blend
.rt
[0].blend_enable
) {
2444 debug_printf("blend.rgb_func = %s\n", util_dump_blend_func (key
->blend
.rt
[0].rgb_func
, TRUE
));
2445 debug_printf("blend.rgb_src_factor = %s\n", util_dump_blend_factor(key
->blend
.rt
[0].rgb_src_factor
, TRUE
));
2446 debug_printf("blend.rgb_dst_factor = %s\n", util_dump_blend_factor(key
->blend
.rt
[0].rgb_dst_factor
, TRUE
));
2447 debug_printf("blend.alpha_func = %s\n", util_dump_blend_func (key
->blend
.rt
[0].alpha_func
, TRUE
));
2448 debug_printf("blend.alpha_src_factor = %s\n", util_dump_blend_factor(key
->blend
.rt
[0].alpha_src_factor
, TRUE
));
2449 debug_printf("blend.alpha_dst_factor = %s\n", util_dump_blend_factor(key
->blend
.rt
[0].alpha_dst_factor
, TRUE
));
2451 debug_printf("blend.colormask = 0x%x\n", key
->blend
.rt
[0].colormask
);
2452 if (key
->blend
.alpha_to_coverage
) {
2453 debug_printf("blend.alpha_to_coverage is enabled\n");
2455 for (i
= 0; i
< key
->nr_samplers
; ++i
) {
2456 const struct lp_static_sampler_state
*sampler
= &key
->state
[i
].sampler_state
;
2457 debug_printf("sampler[%u] = \n", i
);
2458 debug_printf(" .wrap = %s %s %s\n",
2459 util_dump_tex_wrap(sampler
->wrap_s
, TRUE
),
2460 util_dump_tex_wrap(sampler
->wrap_t
, TRUE
),
2461 util_dump_tex_wrap(sampler
->wrap_r
, TRUE
));
2462 debug_printf(" .min_img_filter = %s\n",
2463 util_dump_tex_filter(sampler
->min_img_filter
, TRUE
));
2464 debug_printf(" .min_mip_filter = %s\n",
2465 util_dump_tex_mipfilter(sampler
->min_mip_filter
, TRUE
));
2466 debug_printf(" .mag_img_filter = %s\n",
2467 util_dump_tex_filter(sampler
->mag_img_filter
, TRUE
));
2468 if (sampler
->compare_mode
!= PIPE_TEX_COMPARE_NONE
)
2469 debug_printf(" .compare_func = %s\n", util_dump_func(sampler
->compare_func
, TRUE
));
2470 debug_printf(" .normalized_coords = %u\n", sampler
->normalized_coords
);
2471 debug_printf(" .min_max_lod_equal = %u\n", sampler
->min_max_lod_equal
);
2472 debug_printf(" .lod_bias_non_zero = %u\n", sampler
->lod_bias_non_zero
);
2473 debug_printf(" .apply_min_lod = %u\n", sampler
->apply_min_lod
);
2474 debug_printf(" .apply_max_lod = %u\n", sampler
->apply_max_lod
);
2476 for (i
= 0; i
< key
->nr_sampler_views
; ++i
) {
2477 const struct lp_static_texture_state
*texture
= &key
->state
[i
].texture_state
;
2478 debug_printf("texture[%u] = \n", i
);
2479 debug_printf(" .format = %s\n",
2480 util_format_name(texture
->format
));
2481 debug_printf(" .target = %s\n",
2482 util_dump_tex_target(texture
->target
, TRUE
));
2483 debug_printf(" .level_zero_only = %u\n",
2484 texture
->level_zero_only
);
2485 debug_printf(" .pot = %u %u %u\n",
2487 texture
->pot_height
,
2488 texture
->pot_depth
);
2494 lp_debug_fs_variant(const struct lp_fragment_shader_variant
*variant
)
2496 debug_printf("llvmpipe: Fragment shader #%u variant #%u:\n",
2497 variant
->shader
->no
, variant
->no
);
2498 tgsi_dump(variant
->shader
->base
.tokens
, 0);
2499 dump_fs_variant_key(&variant
->key
);
2500 debug_printf("variant->opaque = %u\n", variant
->opaque
);
2506 * Generate a new fragment shader variant from the shader code and
2507 * other state indicated by the key.
2509 static struct lp_fragment_shader_variant
*
2510 generate_variant(struct llvmpipe_context
*lp
,
2511 struct lp_fragment_shader
*shader
,
2512 const struct lp_fragment_shader_variant_key
*key
)
2514 struct lp_fragment_shader_variant
*variant
;
2515 const struct util_format_description
*cbuf0_format_desc
;
2516 boolean fullcolormask
;
2518 variant
= CALLOC_STRUCT(lp_fragment_shader_variant
);
2522 variant
->gallivm
= gallivm_create();
2523 if (!variant
->gallivm
) {
2528 variant
->shader
= shader
;
2529 variant
->list_item_global
.base
= variant
;
2530 variant
->list_item_local
.base
= variant
;
2531 variant
->no
= shader
->variants_created
++;
2533 memcpy(&variant
->key
, key
, shader
->variant_key_size
);
2536 * Determine whether we are touching all channels in the color buffer.
2538 fullcolormask
= FALSE
;
2539 if (key
->nr_cbufs
== 1) {
2540 cbuf0_format_desc
= util_format_description(key
->cbuf_format
[0]);
2541 fullcolormask
= util_format_colormask_full(cbuf0_format_desc
, key
->blend
.rt
[0].colormask
);
2545 !key
->blend
.logicop_enable
&&
2546 !key
->blend
.rt
[0].blend_enable
&&
2548 !key
->stencil
[0].enabled
&&
2549 !key
->alpha
.enabled
&&
2550 !key
->blend
.alpha_to_coverage
&&
2551 !key
->depth
.enabled
&&
2552 !shader
->info
.base
.uses_kill
2555 if ((shader
->info
.base
.num_tokens
<= 1) &&
2556 !key
->depth
.enabled
&& !key
->stencil
[0].enabled
) {
2557 variant
->ps_inv_multiplier
= 0;
2559 variant
->ps_inv_multiplier
= 1;
2562 if ((LP_DEBUG
& DEBUG_FS
) || (gallivm_debug
& GALLIVM_DEBUG_IR
)) {
2563 lp_debug_fs_variant(variant
);
2566 lp_jit_init_types(variant
);
2568 if (variant
->jit_function
[RAST_EDGE_TEST
] == NULL
)
2569 generate_fragment(lp
, shader
, variant
, RAST_EDGE_TEST
);
2571 if (variant
->jit_function
[RAST_WHOLE
] == NULL
) {
2572 if (variant
->opaque
) {
2573 /* Specialized shader, which doesn't need to read the color buffer. */
2574 generate_fragment(lp
, shader
, variant
, RAST_WHOLE
);
2579 * Compile everything
2582 gallivm_compile_module(variant
->gallivm
);
2584 if (variant
->function
[RAST_EDGE_TEST
]) {
2585 variant
->jit_function
[RAST_EDGE_TEST
] = (lp_jit_frag_func
)
2586 gallivm_jit_function(variant
->gallivm
,
2587 variant
->function
[RAST_EDGE_TEST
]);
2590 if (variant
->function
[RAST_WHOLE
]) {
2591 variant
->jit_function
[RAST_WHOLE
] = (lp_jit_frag_func
)
2592 gallivm_jit_function(variant
->gallivm
,
2593 variant
->function
[RAST_WHOLE
]);
2594 } else if (!variant
->jit_function
[RAST_WHOLE
]) {
2595 variant
->jit_function
[RAST_WHOLE
] = variant
->jit_function
[RAST_EDGE_TEST
];
2603 llvmpipe_create_fs_state(struct pipe_context
*pipe
,
2604 const struct pipe_shader_state
*templ
)
2606 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
2607 struct lp_fragment_shader
*shader
;
2609 int nr_sampler_views
;
2612 shader
= CALLOC_STRUCT(lp_fragment_shader
);
2616 shader
->no
= fs_no
++;
2617 make_empty_list(&shader
->variants
);
2619 /* get/save the summary info for this shader */
2620 lp_build_tgsi_info(templ
->tokens
, &shader
->info
);
2622 /* we need to keep a local copy of the tokens */
2623 shader
->base
.tokens
= tgsi_dup_tokens(templ
->tokens
);
2625 shader
->draw_data
= draw_create_fragment_shader(llvmpipe
->draw
, templ
);
2626 if (shader
->draw_data
== NULL
) {
2627 FREE((void *) shader
->base
.tokens
);
2632 nr_samplers
= shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER
] + 1;
2633 nr_sampler_views
= shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER_VIEW
] + 1;
2635 shader
->variant_key_size
= Offset(struct lp_fragment_shader_variant_key
,
2636 state
[MAX2(nr_samplers
, nr_sampler_views
)]);
2638 for (i
= 0; i
< shader
->info
.base
.num_inputs
; i
++) {
2639 shader
->inputs
[i
].usage_mask
= shader
->info
.base
.input_usage_mask
[i
];
2640 shader
->inputs
[i
].cyl_wrap
= shader
->info
.base
.input_cylindrical_wrap
[i
];
2642 switch (shader
->info
.base
.input_interpolate
[i
]) {
2643 case TGSI_INTERPOLATE_CONSTANT
:
2644 shader
->inputs
[i
].interp
= LP_INTERP_CONSTANT
;
2646 case TGSI_INTERPOLATE_LINEAR
:
2647 shader
->inputs
[i
].interp
= LP_INTERP_LINEAR
;
2649 case TGSI_INTERPOLATE_PERSPECTIVE
:
2650 shader
->inputs
[i
].interp
= LP_INTERP_PERSPECTIVE
;
2652 case TGSI_INTERPOLATE_COLOR
:
2653 shader
->inputs
[i
].interp
= LP_INTERP_COLOR
;
2660 switch (shader
->info
.base
.input_semantic_name
[i
]) {
2661 case TGSI_SEMANTIC_FACE
:
2662 shader
->inputs
[i
].interp
= LP_INTERP_FACING
;
2664 case TGSI_SEMANTIC_POSITION
:
2665 /* Position was already emitted above
2667 shader
->inputs
[i
].interp
= LP_INTERP_POSITION
;
2668 shader
->inputs
[i
].src_index
= 0;
2672 shader
->inputs
[i
].src_index
= i
+1;
2675 if (LP_DEBUG
& DEBUG_TGSI
) {
2677 debug_printf("llvmpipe: Create fragment shader #%u %p:\n",
2678 shader
->no
, (void *) shader
);
2679 tgsi_dump(templ
->tokens
, 0);
2680 debug_printf("usage masks:\n");
2681 for (attrib
= 0; attrib
< shader
->info
.base
.num_inputs
; ++attrib
) {
2682 unsigned usage_mask
= shader
->info
.base
.input_usage_mask
[attrib
];
2683 debug_printf(" IN[%u].%s%s%s%s\n",
2685 usage_mask
& TGSI_WRITEMASK_X
? "x" : "",
2686 usage_mask
& TGSI_WRITEMASK_Y
? "y" : "",
2687 usage_mask
& TGSI_WRITEMASK_Z
? "z" : "",
2688 usage_mask
& TGSI_WRITEMASK_W
? "w" : "");
2698 llvmpipe_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
2700 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
2702 if (llvmpipe
->fs
== fs
)
2705 llvmpipe
->fs
= (struct lp_fragment_shader
*) fs
;
2707 draw_bind_fragment_shader(llvmpipe
->draw
,
2708 (llvmpipe
->fs
? llvmpipe
->fs
->draw_data
: NULL
));
2710 llvmpipe
->dirty
|= LP_NEW_FS
;
2715 * Remove shader variant from two lists: the shader's variant list
2716 * and the context's variant list.
2719 llvmpipe_remove_shader_variant(struct llvmpipe_context
*lp
,
2720 struct lp_fragment_shader_variant
*variant
)
2724 if (gallivm_debug
& GALLIVM_DEBUG_IR
) {
2725 debug_printf("llvmpipe: del fs #%u var #%u v created #%u v cached"
2726 " #%u v total cached #%u\n",
2727 variant
->shader
->no
,
2729 variant
->shader
->variants_created
,
2730 variant
->shader
->variants_cached
,
2731 lp
->nr_fs_variants
);
2734 /* free all the variant's JIT'd functions */
2735 for (i
= 0; i
< Elements(variant
->function
); i
++) {
2736 if (variant
->function
[i
]) {
2737 gallivm_free_function(variant
->gallivm
,
2738 variant
->function
[i
],
2739 variant
->jit_function
[i
]);
2743 gallivm_destroy(variant
->gallivm
);
2745 /* remove from shader's list */
2746 remove_from_list(&variant
->list_item_local
);
2747 variant
->shader
->variants_cached
--;
2749 /* remove from context's list */
2750 remove_from_list(&variant
->list_item_global
);
2751 lp
->nr_fs_variants
--;
2752 lp
->nr_fs_instrs
-= variant
->nr_instrs
;
2759 llvmpipe_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
2761 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
2762 struct lp_fragment_shader
*shader
= fs
;
2763 struct lp_fs_variant_list_item
*li
;
2765 assert(fs
!= llvmpipe
->fs
);
2768 * XXX: we need to flush the context until we have some sort of reference
2769 * counting in fragment shaders as they may still be binned
2770 * Flushing alone might not sufficient we need to wait on it too.
2772 llvmpipe_finish(pipe
, __FUNCTION__
);
2774 /* Delete all the variants */
2775 li
= first_elem(&shader
->variants
);
2776 while(!at_end(&shader
->variants
, li
)) {
2777 struct lp_fs_variant_list_item
*next
= next_elem(li
);
2778 llvmpipe_remove_shader_variant(llvmpipe
, li
->base
);
2782 /* Delete draw module's data */
2783 draw_delete_fragment_shader(llvmpipe
->draw
, shader
->draw_data
);
2785 assert(shader
->variants_cached
== 0);
2786 FREE((void *) shader
->base
.tokens
);
2793 llvmpipe_set_constant_buffer(struct pipe_context
*pipe
,
2794 uint shader
, uint index
,
2795 struct pipe_constant_buffer
*cb
)
2797 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
2798 struct pipe_resource
*constants
= cb
? cb
->buffer
: NULL
;
2800 assert(shader
< PIPE_SHADER_TYPES
);
2801 assert(index
< Elements(llvmpipe
->constants
[shader
]));
2803 /* note: reference counting */
2804 util_copy_constant_buffer(&llvmpipe
->constants
[shader
][index
], cb
);
2806 if (shader
== PIPE_SHADER_VERTEX
||
2807 shader
== PIPE_SHADER_GEOMETRY
) {
2808 /* Pass the constants to the 'draw' module */
2809 const unsigned size
= cb
? cb
->buffer_size
: 0;
2813 data
= (ubyte
*) llvmpipe_resource_data(constants
);
2815 else if (cb
&& cb
->user_buffer
) {
2816 data
= (ubyte
*) cb
->user_buffer
;
2823 data
+= cb
->buffer_offset
;
2825 draw_set_mapped_constant_buffer(llvmpipe
->draw
, shader
,
2829 llvmpipe
->dirty
|= LP_NEW_CONSTANTS
;
2831 if (cb
&& cb
->user_buffer
) {
2832 pipe_resource_reference(&constants
, NULL
);
2838 * Return the blend factor equivalent to a destination alpha of one.
2840 static INLINE
unsigned
2841 force_dst_alpha_one(unsigned factor
, boolean clamped_zero
)
2844 case PIPE_BLENDFACTOR_DST_ALPHA
:
2845 return PIPE_BLENDFACTOR_ONE
;
2846 case PIPE_BLENDFACTOR_INV_DST_ALPHA
:
2847 return PIPE_BLENDFACTOR_ZERO
;
2848 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
:
2850 return PIPE_BLENDFACTOR_ZERO
;
2852 return PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
;
2860 * We need to generate several variants of the fragment pipeline to match
2861 * all the combinations of the contributing state atoms.
2863 * TODO: there is actually no reason to tie this to context state -- the
2864 * generated code could be cached globally in the screen.
2867 make_variant_key(struct llvmpipe_context
*lp
,
2868 struct lp_fragment_shader
*shader
,
2869 struct lp_fragment_shader_variant_key
*key
)
2873 memset(key
, 0, shader
->variant_key_size
);
2875 if (lp
->framebuffer
.zsbuf
) {
2876 enum pipe_format zsbuf_format
= lp
->framebuffer
.zsbuf
->format
;
2877 const struct util_format_description
*zsbuf_desc
=
2878 util_format_description(zsbuf_format
);
2880 if (lp
->depth_stencil
->depth
.enabled
&&
2881 util_format_has_depth(zsbuf_desc
)) {
2882 key
->zsbuf_format
= zsbuf_format
;
2883 memcpy(&key
->depth
, &lp
->depth_stencil
->depth
, sizeof key
->depth
);
2885 if (lp
->depth_stencil
->stencil
[0].enabled
&&
2886 util_format_has_stencil(zsbuf_desc
)) {
2887 key
->zsbuf_format
= zsbuf_format
;
2888 memcpy(&key
->stencil
, &lp
->depth_stencil
->stencil
, sizeof key
->stencil
);
2890 if (llvmpipe_resource_is_1d(lp
->framebuffer
.zsbuf
->texture
)) {
2891 key
->resource_1d
= TRUE
;
2896 * Propagate the depth clamp setting from the rasterizer state.
2897 * depth_clip == 0 implies depth clamping is enabled.
2899 * When clip_halfz is enabled, then always clamp the depth values.
2901 if (lp
->rasterizer
->clip_halfz
) {
2902 key
->depth_clamp
= 1;
2904 key
->depth_clamp
= (lp
->rasterizer
->depth_clip
== 0) ? 1 : 0;
2907 /* alpha test only applies if render buffer 0 is non-integer (or does not exist) */
2908 if (!lp
->framebuffer
.nr_cbufs
||
2909 !lp
->framebuffer
.cbufs
[0] ||
2910 !util_format_is_pure_integer(lp
->framebuffer
.cbufs
[0]->format
)) {
2911 key
->alpha
.enabled
= lp
->depth_stencil
->alpha
.enabled
;
2913 if(key
->alpha
.enabled
)
2914 key
->alpha
.func
= lp
->depth_stencil
->alpha
.func
;
2915 /* alpha.ref_value is passed in jit_context */
2917 key
->flatshade
= lp
->rasterizer
->flatshade
;
2918 if (lp
->active_occlusion_queries
) {
2919 key
->occlusion_count
= TRUE
;
2922 if (lp
->framebuffer
.nr_cbufs
) {
2923 memcpy(&key
->blend
, lp
->blend
, sizeof key
->blend
);
2926 key
->nr_cbufs
= lp
->framebuffer
.nr_cbufs
;
2928 if (!key
->blend
.independent_blend_enable
) {
2929 /* we always need independent blend otherwise the fixups below won't work */
2930 for (i
= 1; i
< key
->nr_cbufs
; i
++) {
2931 memcpy(&key
->blend
.rt
[i
], &key
->blend
.rt
[0], sizeof(key
->blend
.rt
[0]));
2933 key
->blend
.independent_blend_enable
= 1;
2936 for (i
= 0; i
< lp
->framebuffer
.nr_cbufs
; i
++) {
2937 struct pipe_rt_blend_state
*blend_rt
= &key
->blend
.rt
[i
];
2939 if (lp
->framebuffer
.cbufs
[i
]) {
2940 enum pipe_format format
= lp
->framebuffer
.cbufs
[i
]->format
;
2941 const struct util_format_description
*format_desc
;
2943 key
->cbuf_format
[i
] = format
;
2946 * Figure out if this is a 1d resource. Note that OpenGL allows crazy
2947 * mixing of 2d textures with height 1 and 1d textures, so make sure
2948 * we pick 1d if any cbuf or zsbuf is 1d.
2950 if (llvmpipe_resource_is_1d(lp
->framebuffer
.cbufs
[i
]->texture
)) {
2951 key
->resource_1d
= TRUE
;
2954 format_desc
= util_format_description(format
);
2955 assert(format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_RGB
||
2956 format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
);
2959 * Mask out color channels not present in the color buffer.
2961 blend_rt
->colormask
&= util_format_colormask(format_desc
);
2964 * Disable blend for integer formats.
2966 if (util_format_is_pure_integer(format
)) {
2967 blend_rt
->blend_enable
= 0;
2971 * Our swizzled render tiles always have an alpha channel, but the
2972 * linear render target format often does not, so force here the dst
2975 * This is not a mere optimization. Wrong results will be produced if
2976 * the dst alpha is used, the dst format does not have alpha, and the
2977 * previous rendering was not flushed from the swizzled to linear
2978 * buffer. For example, NonPowTwo DCT.
2980 * TODO: This should be generalized to all channels for better
2981 * performance, but only alpha causes correctness issues.
2983 * Also, force rgb/alpha func/factors match, to make AoS blending
2986 if (format_desc
->swizzle
[3] > UTIL_FORMAT_SWIZZLE_W
||
2987 format_desc
->swizzle
[3] == format_desc
->swizzle
[0]) {
2988 /* Doesn't cover mixed snorm/unorm but can't render to them anyway */
2989 boolean clamped_zero
= !util_format_is_float(format
) &&
2990 !util_format_is_snorm(format
);
2991 blend_rt
->rgb_src_factor
=
2992 force_dst_alpha_one(blend_rt
->rgb_src_factor
, clamped_zero
);
2993 blend_rt
->rgb_dst_factor
=
2994 force_dst_alpha_one(blend_rt
->rgb_dst_factor
, clamped_zero
);
2995 blend_rt
->alpha_func
= blend_rt
->rgb_func
;
2996 blend_rt
->alpha_src_factor
= blend_rt
->rgb_src_factor
;
2997 blend_rt
->alpha_dst_factor
= blend_rt
->rgb_dst_factor
;
3001 /* no color buffer for this fragment output */
3002 key
->cbuf_format
[i
] = PIPE_FORMAT_NONE
;
3003 blend_rt
->colormask
= 0x0;
3004 blend_rt
->blend_enable
= 0;
3008 /* This value will be the same for all the variants of a given shader:
3010 key
->nr_samplers
= shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER
] + 1;
3012 for(i
= 0; i
< key
->nr_samplers
; ++i
) {
3013 if(shader
->info
.base
.file_mask
[TGSI_FILE_SAMPLER
] & (1 << i
)) {
3014 lp_sampler_static_sampler_state(&key
->state
[i
].sampler_state
,
3015 lp
->samplers
[PIPE_SHADER_FRAGMENT
][i
]);
3020 * XXX If TGSI_FILE_SAMPLER_VIEW exists assume all texture opcodes
3021 * are dx10-style? Can't really have mixed opcodes, at least not
3022 * if we want to skip the holes here (without rescanning tgsi).
3024 if (shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER_VIEW
] != -1) {
3025 key
->nr_sampler_views
= shader
->info
.base
.file_max
[TGSI_FILE_SAMPLER_VIEW
] + 1;
3026 for(i
= 0; i
< key
->nr_sampler_views
; ++i
) {
3027 if(shader
->info
.base
.file_mask
[TGSI_FILE_SAMPLER_VIEW
] & (1 << i
)) {
3028 lp_sampler_static_texture_state(&key
->state
[i
].texture_state
,
3029 lp
->sampler_views
[PIPE_SHADER_FRAGMENT
][i
]);
3034 key
->nr_sampler_views
= key
->nr_samplers
;
3035 for(i
= 0; i
< key
->nr_sampler_views
; ++i
) {
3036 if(shader
->info
.base
.file_mask
[TGSI_FILE_SAMPLER
] & (1 << i
)) {
3037 lp_sampler_static_texture_state(&key
->state
[i
].texture_state
,
3038 lp
->sampler_views
[PIPE_SHADER_FRAGMENT
][i
]);
3047 * Update fragment shader state. This is called just prior to drawing
3048 * something when some fragment-related state has changed.
3051 llvmpipe_update_fs(struct llvmpipe_context
*lp
)
3053 struct lp_fragment_shader
*shader
= lp
->fs
;
3054 struct lp_fragment_shader_variant_key key
;
3055 struct lp_fragment_shader_variant
*variant
= NULL
;
3056 struct lp_fs_variant_list_item
*li
;
3058 make_variant_key(lp
, shader
, &key
);
3060 /* Search the variants for one which matches the key */
3061 li
= first_elem(&shader
->variants
);
3062 while(!at_end(&shader
->variants
, li
)) {
3063 if(memcmp(&li
->base
->key
, &key
, shader
->variant_key_size
) == 0) {
3071 /* Move this variant to the head of the list to implement LRU
3072 * deletion of shader's when we have too many.
3074 move_to_head(&lp
->fs_variants_list
, &variant
->list_item_global
);
3077 /* variant not found, create it now */
3080 unsigned variants_to_cull
;
3083 debug_printf("%u variants,\t%u instrs,\t%u instrs/variant\n",
3086 lp
->nr_fs_variants
? lp
->nr_fs_instrs
/ lp
->nr_fs_variants
: 0);
3089 /* First, check if we've exceeded the max number of shader variants.
3090 * If so, free 25% of them (the least recently used ones).
3092 variants_to_cull
= lp
->nr_fs_variants
>= LP_MAX_SHADER_VARIANTS
? LP_MAX_SHADER_VARIANTS
/ 4 : 0;
3094 if (variants_to_cull
||
3095 lp
->nr_fs_instrs
>= LP_MAX_SHADER_INSTRUCTIONS
) {
3096 struct pipe_context
*pipe
= &lp
->pipe
;
3099 * XXX: we need to flush the context until we have some sort of
3100 * reference counting in fragment shaders as they may still be binned
3101 * Flushing alone might not be sufficient we need to wait on it too.
3103 llvmpipe_finish(pipe
, __FUNCTION__
);
3106 * We need to re-check lp->nr_fs_variants because an arbitrarliy large
3107 * number of shader variants (potentially all of them) could be
3108 * pending for destruction on flush.
3111 for (i
= 0; i
< variants_to_cull
|| lp
->nr_fs_instrs
>= LP_MAX_SHADER_INSTRUCTIONS
; i
++) {
3112 struct lp_fs_variant_list_item
*item
;
3113 if (is_empty_list(&lp
->fs_variants_list
)) {
3116 item
= last_elem(&lp
->fs_variants_list
);
3119 llvmpipe_remove_shader_variant(lp
, item
->base
);
3124 * Generate the new variant.
3127 variant
= generate_variant(lp
, shader
, &key
);
3130 LP_COUNT_ADD(llvm_compile_time
, dt
);
3131 LP_COUNT_ADD(nr_llvm_compiles
, 2); /* emit vs. omit in/out test */
3133 llvmpipe_variant_count
++;
3135 /* Put the new variant into the list */
3137 insert_at_head(&shader
->variants
, &variant
->list_item_local
);
3138 insert_at_head(&lp
->fs_variants_list
, &variant
->list_item_global
);
3139 lp
->nr_fs_variants
++;
3140 lp
->nr_fs_instrs
+= variant
->nr_instrs
;
3141 shader
->variants_cached
++;
3145 /* Bind this variant */
3146 lp_setup_set_fs_variant(lp
->setup
, variant
);
3154 llvmpipe_init_fs_funcs(struct llvmpipe_context
*llvmpipe
)
3156 llvmpipe
->pipe
.create_fs_state
= llvmpipe_create_fs_state
;
3157 llvmpipe
->pipe
.bind_fs_state
= llvmpipe_bind_fs_state
;
3158 llvmpipe
->pipe
.delete_fs_state
= llvmpipe_delete_fs_state
;
3160 llvmpipe
->pipe
.set_constant_buffer
= llvmpipe_set_constant_buffer
;
3164 * Rasterization is disabled if there is no pixel shader and
3165 * both depth and stencil testing are disabled:
3166 * http://msdn.microsoft.com/en-us/library/windows/desktop/bb205125
3169 llvmpipe_rasterization_disabled(struct llvmpipe_context
*lp
)
3171 boolean null_fs
= !lp
->fs
|| lp
->fs
->info
.base
.num_tokens
<= 1;
3174 !lp
->depth_stencil
->depth
.enabled
&&
3175 !lp
->depth_stencil
->stencil
[0].enabled
);