1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
31 * Code generate the whole fragment pipeline.
33 * The fragment pipeline consists of the following stages:
34 * - triangle edge in/out testing
40 * - depth/stencil test
43 * This file has only the glue to assemble the fragment pipeline. The actual
44 * plumbing of converting Gallium state into LLVM IR is done elsewhere, in the
45 * lp_bld_*.[ch] files, and in a complete generic and reusable way. Here we
46 * muster the LLVM JIT execution engine to create a function that follows an
47 * established binary interface and that can be called from C directly.
49 * A big source of complexity here is that we often want to run different
50 * stages with different precisions and data types and precisions. For example,
51 * the fragment shader needs typically to be done in floats, but the
52 * depth/stencil test and blending is better done in the type that most closely
53 * matches the depth/stencil and color buffer respectively.
55 * Since the width of a SIMD vector register stays the same regardless of the
56 * element type, different types imply different number of elements, so we must
57 * code generate more instances of the stages with larger types to be able to
58 * feed/consume the stages with smaller types.
60 * @author Jose Fonseca <jfonseca@vmware.com>
64 #include "pipe/p_defines.h"
65 #include "util/u_inlines.h"
66 #include "util/u_memory.h"
67 #include "util/u_pointer.h"
68 #include "util/u_format.h"
69 #include "util/u_dump.h"
70 #include "os/os_time.h"
71 #include "pipe/p_shader_tokens.h"
72 #include "draw/draw_context.h"
73 #include "tgsi/tgsi_dump.h"
74 #include "tgsi/tgsi_scan.h"
75 #include "tgsi/tgsi_parse.h"
76 #include "gallivm/lp_bld_type.h"
77 #include "gallivm/lp_bld_const.h"
78 #include "gallivm/lp_bld_conv.h"
79 #include "gallivm/lp_bld_intr.h"
80 #include "gallivm/lp_bld_logic.h"
81 #include "gallivm/lp_bld_tgsi.h"
82 #include "gallivm/lp_bld_swizzle.h"
83 #include "gallivm/lp_bld_flow.h"
84 #include "gallivm/lp_bld_debug.h"
86 #include "lp_bld_alpha.h"
87 #include "lp_bld_blend.h"
88 #include "lp_bld_depth.h"
89 #include "lp_bld_interp.h"
90 #include "lp_context.h"
93 #include "lp_screen.h"
96 #include "lp_tex_sample.h"
99 #include <llvm-c/Analysis.h>
102 static const unsigned char quad_offset_x
[4] = {0, 1, 0, 1};
103 static const unsigned char quad_offset_y
[4] = {0, 0, 1, 1};
107 * Derive from the quad's upper left scalar coordinates the coordinates for
108 * all other quad pixels
111 generate_pos0(LLVMBuilderRef builder
,
117 LLVMTypeRef int_elem_type
= LLVMInt32Type();
118 LLVMTypeRef int_vec_type
= LLVMVectorType(int_elem_type
, QUAD_SIZE
);
119 LLVMTypeRef elem_type
= LLVMFloatType();
120 LLVMTypeRef vec_type
= LLVMVectorType(elem_type
, QUAD_SIZE
);
121 LLVMValueRef x_offsets
[QUAD_SIZE
];
122 LLVMValueRef y_offsets
[QUAD_SIZE
];
125 x
= lp_build_broadcast(builder
, int_vec_type
, x
);
126 y
= lp_build_broadcast(builder
, int_vec_type
, y
);
128 for(i
= 0; i
< QUAD_SIZE
; ++i
) {
129 x_offsets
[i
] = LLVMConstInt(int_elem_type
, quad_offset_x
[i
], 0);
130 y_offsets
[i
] = LLVMConstInt(int_elem_type
, quad_offset_y
[i
], 0);
133 x
= LLVMBuildAdd(builder
, x
, LLVMConstVector(x_offsets
, QUAD_SIZE
), "");
134 y
= LLVMBuildAdd(builder
, y
, LLVMConstVector(y_offsets
, QUAD_SIZE
), "");
136 *x0
= LLVMBuildSIToFP(builder
, x
, vec_type
, "");
137 *y0
= LLVMBuildSIToFP(builder
, y
, vec_type
, "");
142 * Generate the depth /stencil test code.
145 generate_depth_stencil(LLVMBuilderRef builder
,
146 const struct lp_fragment_shader_variant_key
*key
,
147 struct lp_type src_type
,
148 struct lp_build_mask_context
*mask
,
149 LLVMValueRef stencil_refs
[2],
151 LLVMValueRef dst_ptr
,
153 LLVMValueRef counter
)
155 const struct util_format_description
*format_desc
;
156 struct lp_type dst_type
;
158 if (!key
->depth
.enabled
&& !key
->stencil
[0].enabled
&& !key
->stencil
[1].enabled
)
161 format_desc
= util_format_description(key
->zsbuf_format
);
165 * Depths are expected to be between 0 and 1, even if they are stored in
166 * floats. Setting these bits here will ensure that the lp_build_conv() call
167 * below won't try to unnecessarily clamp the incoming values.
169 if(src_type
.floating
) {
170 src_type
.sign
= FALSE
;
171 src_type
.norm
= TRUE
;
174 assert(!src_type
.sign
);
175 assert(src_type
.norm
);
178 /* Pick the depth type. */
179 dst_type
= lp_depth_type(format_desc
, src_type
.width
*src_type
.length
);
181 /* FIXME: Cope with a depth test type with a different bit width. */
182 assert(dst_type
.width
== src_type
.width
);
183 assert(dst_type
.length
== src_type
.length
);
185 /* Convert fragment Z from float to integer */
186 lp_build_conv(builder
, src_type
, dst_type
, &src
, 1, &src
, 1);
188 dst_ptr
= LLVMBuildBitCast(builder
,
190 LLVMPointerType(lp_build_vec_type(dst_type
), 0), "");
191 lp_build_depth_stencil_test(builder
,
206 * Generate the code to do inside/outside triangle testing for the
207 * four pixels in a 2x2 quad. This will set the four elements of the
208 * quad mask vector to 0 or ~0.
209 * \param i which quad of the quad group to test, in [0,3]
212 generate_tri_edge_mask(LLVMBuilderRef builder
,
214 LLVMValueRef
*mask
, /* ivec4, out */
215 LLVMValueRef c0
, /* int32 */
216 LLVMValueRef c1
, /* int32 */
217 LLVMValueRef c2
, /* int32 */
218 LLVMValueRef step0_ptr
, /* ivec4 */
219 LLVMValueRef step1_ptr
, /* ivec4 */
220 LLVMValueRef step2_ptr
) /* ivec4 */
222 #define OPTIMIZE_IN_OUT_TEST 0
223 #if OPTIMIZE_IN_OUT_TEST
224 struct lp_build_if_state ifctx
;
225 LLVMValueRef not_draw_all
;
227 struct lp_build_flow_context
*flow
;
228 struct lp_type i32_type
;
229 LLVMTypeRef i32vec4_type
;
230 LLVMValueRef c0_vec
, c1_vec
, c2_vec
;
231 LLVMValueRef in_out_mask
;
235 /* int32 vector type */
236 memset(&i32_type
, 0, sizeof i32_type
);
237 i32_type
.floating
= FALSE
; /* values are integers */
238 i32_type
.sign
= TRUE
; /* values are signed */
239 i32_type
.norm
= FALSE
; /* values are not normalized */
240 i32_type
.width
= 32; /* 32-bit int values */
241 i32_type
.length
= 4; /* 4 elements per vector */
243 i32vec4_type
= lp_build_int32_vec4_type();
246 * Use a conditional here to do detailed pixel in/out testing.
247 * We only have to do this if c0 != INT_MIN.
249 flow
= lp_build_flow_create(builder
);
250 lp_build_flow_scope_begin(flow
);
253 #if OPTIMIZE_IN_OUT_TEST
254 /* not_draw_all = (c0 != INT_MIN) */
255 not_draw_all
= LLVMBuildICmp(builder
,
258 LLVMConstInt(LLVMInt32Type(), INT_MIN
, 0),
261 in_out_mask
= lp_build_const_int_vec(i32_type
, ~0);
264 lp_build_flow_scope_declare(flow
, &in_out_mask
);
266 /* if (not_draw_all) {... */
267 lp_build_if(&ifctx
, flow
, builder
, not_draw_all
);
270 LLVMValueRef step0_vec
, step1_vec
, step2_vec
;
271 LLVMValueRef m0_vec
, m1_vec
, m2_vec
;
272 LLVMValueRef index
, m
;
274 /* c0_vec = {c0, c0, c0, c0}
275 * Note that we emit this code four times but LLVM optimizes away
276 * three instances of it.
278 c0_vec
= lp_build_broadcast(builder
, i32vec4_type
, c0
);
279 c1_vec
= lp_build_broadcast(builder
, i32vec4_type
, c1
);
280 c2_vec
= lp_build_broadcast(builder
, i32vec4_type
, c2
);
281 lp_build_name(c0_vec
, "edgeconst0vec");
282 lp_build_name(c1_vec
, "edgeconst1vec");
283 lp_build_name(c2_vec
, "edgeconst2vec");
285 /* load step0vec, step1, step2 vec from memory */
286 index
= LLVMConstInt(LLVMInt32Type(), i
, 0);
287 step0_vec
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, step0_ptr
, &index
, 1, ""), "");
288 step1_vec
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, step1_ptr
, &index
, 1, ""), "");
289 step2_vec
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, step2_ptr
, &index
, 1, ""), "");
290 lp_build_name(step0_vec
, "step0vec");
291 lp_build_name(step1_vec
, "step1vec");
292 lp_build_name(step2_vec
, "step2vec");
294 /* m0_vec = step0_ptr[i] > c0_vec */
295 m0_vec
= lp_build_compare(builder
, i32_type
, PIPE_FUNC_GREATER
, step0_vec
, c0_vec
);
296 m1_vec
= lp_build_compare(builder
, i32_type
, PIPE_FUNC_GREATER
, step1_vec
, c1_vec
);
297 m2_vec
= lp_build_compare(builder
, i32_type
, PIPE_FUNC_GREATER
, step2_vec
, c2_vec
);
299 /* in_out_mask = m0_vec & m1_vec & m2_vec */
300 m
= LLVMBuildAnd(builder
, m0_vec
, m1_vec
, "");
301 in_out_mask
= LLVMBuildAnd(builder
, m
, m2_vec
, "");
302 lp_build_name(in_out_mask
, "inoutmaskvec");
304 #if OPTIMIZE_IN_OUT_TEST
305 lp_build_endif(&ifctx
);
309 lp_build_flow_scope_end(flow
);
310 lp_build_flow_destroy(flow
);
312 /* This is the initial alive/dead pixel mask for a quad of four pixels.
313 * It's an int[4] vector with each word set to 0 or ~0.
314 * Words will get cleared when pixels faile the Z test, etc.
321 generate_scissor_test(LLVMBuilderRef builder
,
322 LLVMValueRef context_ptr
,
323 const struct lp_build_interp_soa_context
*interp
,
326 LLVMTypeRef vec_type
= lp_build_vec_type(type
);
327 LLVMValueRef xpos
= interp
->pos
[0], ypos
= interp
->pos
[1];
328 LLVMValueRef xmin
, ymin
, xmax
, ymax
;
329 LLVMValueRef m0
, m1
, m2
, m3
, m
;
331 /* xpos, ypos contain the window coords for the four pixels in the quad */
335 /* get the current scissor bounds, convert to vectors */
336 xmin
= lp_jit_context_scissor_xmin_value(builder
, context_ptr
);
337 xmin
= lp_build_broadcast(builder
, vec_type
, xmin
);
339 ymin
= lp_jit_context_scissor_ymin_value(builder
, context_ptr
);
340 ymin
= lp_build_broadcast(builder
, vec_type
, ymin
);
342 xmax
= lp_jit_context_scissor_xmax_value(builder
, context_ptr
);
343 xmax
= lp_build_broadcast(builder
, vec_type
, xmax
);
345 ymax
= lp_jit_context_scissor_ymax_value(builder
, context_ptr
);
346 ymax
= lp_build_broadcast(builder
, vec_type
, ymax
);
348 /* compare the fragment's position coordinates against the scissor bounds */
349 m0
= lp_build_compare(builder
, type
, PIPE_FUNC_GEQUAL
, xpos
, xmin
);
350 m1
= lp_build_compare(builder
, type
, PIPE_FUNC_GEQUAL
, ypos
, ymin
);
351 m2
= lp_build_compare(builder
, type
, PIPE_FUNC_LESS
, xpos
, xmax
);
352 m3
= lp_build_compare(builder
, type
, PIPE_FUNC_LESS
, ypos
, ymax
);
354 /* AND all the masks together */
355 m
= LLVMBuildAnd(builder
, m0
, m1
, "");
356 m
= LLVMBuildAnd(builder
, m
, m2
, "");
357 m
= LLVMBuildAnd(builder
, m
, m3
, "");
359 lp_build_name(m
, "scissormask");
366 build_int32_vec_const(int value
)
368 struct lp_type i32_type
;
370 memset(&i32_type
, 0, sizeof i32_type
);
371 i32_type
.floating
= FALSE
; /* values are integers */
372 i32_type
.sign
= TRUE
; /* values are signed */
373 i32_type
.norm
= FALSE
; /* values are not normalized */
374 i32_type
.width
= 32; /* 32-bit int values */
375 i32_type
.length
= 4; /* 4 elements per vector */
376 return lp_build_const_int_vec(i32_type
, value
);
382 * Generate the fragment shader, depth/stencil test, and alpha tests.
383 * \param i which quad in the tile, in range [0,3]
384 * \param do_tri_test if 1, do triangle edge in/out testing
387 generate_fs(struct llvmpipe_context
*lp
,
388 struct lp_fragment_shader
*shader
,
389 const struct lp_fragment_shader_variant_key
*key
,
390 LLVMBuilderRef builder
,
392 LLVMValueRef context_ptr
,
394 const struct lp_build_interp_soa_context
*interp
,
395 struct lp_build_sampler_soa
*sampler
,
397 LLVMValueRef (*color
)[4],
398 LLVMValueRef depth_ptr
,
400 unsigned do_tri_test
,
404 LLVMValueRef step0_ptr
,
405 LLVMValueRef step1_ptr
,
406 LLVMValueRef step2_ptr
,
407 LLVMValueRef counter
)
409 const struct tgsi_token
*tokens
= shader
->base
.tokens
;
410 LLVMTypeRef vec_type
;
411 LLVMValueRef consts_ptr
;
412 LLVMValueRef outputs
[PIPE_MAX_SHADER_OUTPUTS
][NUM_CHANNELS
];
413 LLVMValueRef z
= interp
->pos
[2];
414 LLVMValueRef stencil_refs
[2];
415 struct lp_build_flow_context
*flow
;
416 struct lp_build_mask_context mask
;
417 boolean early_depth_stencil_test
;
424 stencil_refs
[0] = lp_jit_context_stencil_ref_front_value(builder
, context_ptr
);
425 stencil_refs
[1] = lp_jit_context_stencil_ref_back_value(builder
, context_ptr
);
427 vec_type
= lp_build_vec_type(type
);
429 consts_ptr
= lp_jit_context_constants(builder
, context_ptr
);
431 flow
= lp_build_flow_create(builder
);
433 memset(outputs
, 0, sizeof outputs
);
435 lp_build_flow_scope_begin(flow
);
437 /* Declare the color and z variables */
438 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
439 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
) {
440 color
[cbuf
][chan
] = LLVMGetUndef(vec_type
);
441 lp_build_flow_scope_declare(flow
, &color
[cbuf
][chan
]);
444 lp_build_flow_scope_declare(flow
, &z
);
446 /* do triangle edge testing */
448 generate_tri_edge_mask(builder
, i
, pmask
,
449 c0
, c1
, c2
, step0_ptr
, step1_ptr
, step2_ptr
);
452 *pmask
= build_int32_vec_const(~0);
455 /* 'mask' will control execution based on quad's pixel alive/killed state */
456 lp_build_mask_begin(&mask
, flow
, type
, *pmask
);
460 generate_scissor_test(builder
, context_ptr
, interp
, type
);
461 lp_build_mask_update(&mask
, smask
);
464 early_depth_stencil_test
=
465 (key
->depth
.enabled
|| key
->stencil
[0].enabled
) &&
466 !key
->alpha
.enabled
&&
467 !shader
->info
.uses_kill
&&
468 !shader
->info
.writes_z
;
470 if (early_depth_stencil_test
)
471 generate_depth_stencil(builder
, key
,
473 stencil_refs
, z
, depth_ptr
, facing
, counter
);
475 lp_build_tgsi_soa(builder
, tokens
, type
, &mask
,
476 consts_ptr
, interp
->pos
, interp
->inputs
,
477 outputs
, sampler
, &shader
->info
);
479 /* loop over fragment shader outputs/results */
480 for (attrib
= 0; attrib
< shader
->info
.num_outputs
; ++attrib
) {
481 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
) {
482 if(outputs
[attrib
][chan
]) {
483 LLVMValueRef out
= LLVMBuildLoad(builder
, outputs
[attrib
][chan
], "");
484 lp_build_name(out
, "output%u.%u.%c", i
, attrib
, "xyzw"[chan
]);
486 switch (shader
->info
.output_semantic_name
[attrib
]) {
487 case TGSI_SEMANTIC_COLOR
:
489 unsigned cbuf
= shader
->info
.output_semantic_index
[attrib
];
491 lp_build_name(out
, "color%u.%u.%c", i
, attrib
, "rgba"[chan
]);
494 /* XXX: should the alpha reference value be passed separately? */
495 /* XXX: should only test the final assignment to alpha */
496 if(cbuf
== 0 && chan
== 3) {
497 LLVMValueRef alpha
= out
;
498 LLVMValueRef alpha_ref_value
;
499 alpha_ref_value
= lp_jit_context_alpha_ref_value(builder
, context_ptr
);
500 alpha_ref_value
= lp_build_broadcast(builder
, vec_type
, alpha_ref_value
);
501 lp_build_alpha_test(builder
, &key
->alpha
, type
,
502 &mask
, alpha
, alpha_ref_value
);
505 color
[cbuf
][chan
] = out
;
509 case TGSI_SEMANTIC_POSITION
:
518 if (!early_depth_stencil_test
)
519 generate_depth_stencil(builder
, key
,
521 stencil_refs
, z
, depth_ptr
, facing
, counter
);
523 lp_build_mask_end(&mask
);
525 lp_build_flow_scope_end(flow
);
527 lp_build_flow_destroy(flow
);
535 * Generate color blending and color output.
536 * \param rt the render target index (to index blend, colormask state)
537 * \param type the pixel color type
538 * \param context_ptr pointer to the runtime JIT context
539 * \param mask execution mask (active fragment/pixel mask)
540 * \param src colors from the fragment shader
541 * \param dst_ptr the destination color buffer pointer
544 generate_blend(const struct pipe_blend_state
*blend
,
546 LLVMBuilderRef builder
,
548 LLVMValueRef context_ptr
,
551 LLVMValueRef dst_ptr
)
553 struct lp_build_context bld
;
554 struct lp_build_flow_context
*flow
;
555 struct lp_build_mask_context mask_ctx
;
556 LLVMTypeRef vec_type
;
557 LLVMValueRef const_ptr
;
563 lp_build_context_init(&bld
, builder
, type
);
565 flow
= lp_build_flow_create(builder
);
567 /* we'll use this mask context to skip blending if all pixels are dead */
568 lp_build_mask_begin(&mask_ctx
, flow
, type
, mask
);
570 vec_type
= lp_build_vec_type(type
);
572 const_ptr
= lp_jit_context_blend_color(builder
, context_ptr
);
573 const_ptr
= LLVMBuildBitCast(builder
, const_ptr
,
574 LLVMPointerType(vec_type
, 0), "");
576 /* load constant blend color and colors from the dest color buffer */
577 for(chan
= 0; chan
< 4; ++chan
) {
578 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), chan
, 0);
579 con
[chan
] = LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, const_ptr
, &index
, 1, ""), "");
581 dst
[chan
] = LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, dst_ptr
, &index
, 1, ""), "");
583 lp_build_name(con
[chan
], "con.%c", "rgba"[chan
]);
584 lp_build_name(dst
[chan
], "dst.%c", "rgba"[chan
]);
588 lp_build_blend_soa(builder
, blend
, type
, rt
, src
, dst
, con
, res
);
590 /* store results to color buffer */
591 for(chan
= 0; chan
< 4; ++chan
) {
592 if(blend
->rt
[rt
].colormask
& (1 << chan
)) {
593 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), chan
, 0);
594 lp_build_name(res
[chan
], "res.%c", "rgba"[chan
]);
595 res
[chan
] = lp_build_select(&bld
, mask
, res
[chan
], dst
[chan
]);
596 LLVMBuildStore(builder
, res
[chan
], LLVMBuildGEP(builder
, dst_ptr
, &index
, 1, ""));
600 lp_build_mask_end(&mask_ctx
);
601 lp_build_flow_destroy(flow
);
606 * Generate the runtime callable function for the whole fragment pipeline.
607 * Note that the function which we generate operates on a block of 16
608 * pixels at at time. The block contains 2x2 quads. Each quad contains
612 generate_fragment(struct llvmpipe_context
*lp
,
613 struct lp_fragment_shader
*shader
,
614 struct lp_fragment_shader_variant
*variant
,
615 unsigned do_tri_test
)
617 struct llvmpipe_screen
*screen
= llvmpipe_screen(lp
->pipe
.screen
);
618 const struct lp_fragment_shader_variant_key
*key
= &variant
->key
;
619 struct lp_type fs_type
;
620 struct lp_type blend_type
;
621 LLVMTypeRef fs_elem_type
;
622 LLVMTypeRef fs_int_vec_type
;
623 LLVMTypeRef blend_vec_type
;
624 LLVMTypeRef arg_types
[16];
625 LLVMTypeRef func_type
;
626 LLVMTypeRef int32_vec4_type
= lp_build_int32_vec4_type();
627 LLVMValueRef context_ptr
;
631 LLVMValueRef dadx_ptr
;
632 LLVMValueRef dady_ptr
;
633 LLVMValueRef color_ptr_ptr
;
634 LLVMValueRef depth_ptr
;
635 LLVMValueRef c0
, c1
, c2
, step0_ptr
, step1_ptr
, step2_ptr
, counter
= NULL
;
636 LLVMBasicBlockRef block
;
637 LLVMBuilderRef builder
;
640 struct lp_build_sampler_soa
*sampler
;
641 struct lp_build_interp_soa_context interp
;
642 LLVMValueRef fs_mask
[LP_MAX_VECTOR_LENGTH
];
643 LLVMValueRef fs_out_color
[PIPE_MAX_COLOR_BUFS
][NUM_CHANNELS
][LP_MAX_VECTOR_LENGTH
];
644 LLVMValueRef blend_mask
;
645 LLVMValueRef function
;
653 /* TODO: actually pick these based on the fs and color buffer
654 * characteristics. */
656 memset(&fs_type
, 0, sizeof fs_type
);
657 fs_type
.floating
= TRUE
; /* floating point values */
658 fs_type
.sign
= TRUE
; /* values are signed */
659 fs_type
.norm
= FALSE
; /* values are not limited to [0,1] or [-1,1] */
660 fs_type
.width
= 32; /* 32-bit float */
661 fs_type
.length
= 4; /* 4 elements per vector */
662 num_fs
= 4; /* number of quads per block */
664 memset(&blend_type
, 0, sizeof blend_type
);
665 blend_type
.floating
= FALSE
; /* values are integers */
666 blend_type
.sign
= FALSE
; /* values are unsigned */
667 blend_type
.norm
= TRUE
; /* values are in [0,1] or [-1,1] */
668 blend_type
.width
= 8; /* 8-bit ubyte values */
669 blend_type
.length
= 16; /* 16 elements per vector */
672 * Generate the function prototype. Any change here must be reflected in
673 * lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
676 fs_elem_type
= lp_build_elem_type(fs_type
);
677 fs_int_vec_type
= lp_build_int_vec_type(fs_type
);
679 blend_vec_type
= lp_build_vec_type(blend_type
);
681 arg_types
[0] = screen
->context_ptr_type
; /* context */
682 arg_types
[1] = LLVMInt32Type(); /* x */
683 arg_types
[2] = LLVMInt32Type(); /* y */
684 arg_types
[3] = LLVMFloatType(); /* facing */
685 arg_types
[4] = LLVMPointerType(fs_elem_type
, 0); /* a0 */
686 arg_types
[5] = LLVMPointerType(fs_elem_type
, 0); /* dadx */
687 arg_types
[6] = LLVMPointerType(fs_elem_type
, 0); /* dady */
688 arg_types
[7] = LLVMPointerType(LLVMPointerType(blend_vec_type
, 0), 0); /* color */
689 arg_types
[8] = LLVMPointerType(fs_int_vec_type
, 0); /* depth */
690 arg_types
[9] = LLVMInt32Type(); /* c0 */
691 arg_types
[10] = LLVMInt32Type(); /* c1 */
692 arg_types
[11] = LLVMInt32Type(); /* c2 */
693 /* Note: the step arrays are built as int32[16] but we interpret
694 * them here as int32_vec4[4].
696 arg_types
[12] = LLVMPointerType(int32_vec4_type
, 0);/* step0 */
697 arg_types
[13] = LLVMPointerType(int32_vec4_type
, 0);/* step1 */
698 arg_types
[14] = LLVMPointerType(int32_vec4_type
, 0);/* step2 */
699 arg_types
[15] = LLVMPointerType(LLVMInt32Type(), 0);/* counter */
701 func_type
= LLVMFunctionType(LLVMVoidType(), arg_types
, Elements(arg_types
), 0);
703 function
= LLVMAddFunction(screen
->module
, "shader", func_type
);
704 LLVMSetFunctionCallConv(function
, LLVMCCallConv
);
706 variant
->function
[do_tri_test
] = function
;
709 /* XXX: need to propagate noalias down into color param now we are
710 * passing a pointer-to-pointer?
712 for(i
= 0; i
< Elements(arg_types
); ++i
)
713 if(LLVMGetTypeKind(arg_types
[i
]) == LLVMPointerTypeKind
)
714 LLVMAddAttribute(LLVMGetParam(function
, i
), LLVMNoAliasAttribute
);
716 context_ptr
= LLVMGetParam(function
, 0);
717 x
= LLVMGetParam(function
, 1);
718 y
= LLVMGetParam(function
, 2);
719 facing
= LLVMGetParam(function
, 3);
720 a0_ptr
= LLVMGetParam(function
, 4);
721 dadx_ptr
= LLVMGetParam(function
, 5);
722 dady_ptr
= LLVMGetParam(function
, 6);
723 color_ptr_ptr
= LLVMGetParam(function
, 7);
724 depth_ptr
= LLVMGetParam(function
, 8);
725 c0
= LLVMGetParam(function
, 9);
726 c1
= LLVMGetParam(function
, 10);
727 c2
= LLVMGetParam(function
, 11);
728 step0_ptr
= LLVMGetParam(function
, 12);
729 step1_ptr
= LLVMGetParam(function
, 13);
730 step2_ptr
= LLVMGetParam(function
, 14);
732 lp_build_name(context_ptr
, "context");
733 lp_build_name(x
, "x");
734 lp_build_name(y
, "y");
735 lp_build_name(a0_ptr
, "a0");
736 lp_build_name(dadx_ptr
, "dadx");
737 lp_build_name(dady_ptr
, "dady");
738 lp_build_name(color_ptr_ptr
, "color_ptr_ptr");
739 lp_build_name(depth_ptr
, "depth");
740 lp_build_name(c0
, "c0");
741 lp_build_name(c1
, "c1");
742 lp_build_name(c2
, "c2");
743 lp_build_name(step0_ptr
, "step0");
744 lp_build_name(step1_ptr
, "step1");
745 lp_build_name(step2_ptr
, "step2");
747 if (key
->occlusion_count
) {
748 counter
= LLVMGetParam(function
, 15);
749 lp_build_name(counter
, "counter");
756 block
= LLVMAppendBasicBlock(function
, "entry");
757 builder
= LLVMCreateBuilder();
758 LLVMPositionBuilderAtEnd(builder
, block
);
760 generate_pos0(builder
, x
, y
, &x0
, &y0
);
762 lp_build_interp_soa_init(&interp
,
766 a0_ptr
, dadx_ptr
, dady_ptr
,
769 /* code generated texture sampling */
770 sampler
= lp_llvm_sampler_soa_create(key
->sampler
, context_ptr
);
772 /* loop over quads in the block */
773 for(i
= 0; i
< num_fs
; ++i
) {
774 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), i
, 0);
775 LLVMValueRef out_color
[PIPE_MAX_COLOR_BUFS
][NUM_CHANNELS
];
776 LLVMValueRef depth_ptr_i
;
779 lp_build_interp_soa_update(&interp
, i
);
781 depth_ptr_i
= LLVMBuildGEP(builder
, depth_ptr
, &index
, 1, "");
783 generate_fs(lp
, shader
, key
,
790 &fs_mask
[i
], /* output */
796 step0_ptr
, step1_ptr
, step2_ptr
, counter
);
798 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++)
799 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
)
800 fs_out_color
[cbuf
][chan
][i
] = out_color
[cbuf
][chan
];
803 sampler
->destroy(sampler
);
805 /* Loop over color outputs / color buffers to do blending.
807 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
808 LLVMValueRef color_ptr
;
809 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), cbuf
, 0);
810 LLVMValueRef blend_in_color
[NUM_CHANNELS
];
814 * Convert the fs's output color and mask to fit to the blending type.
816 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
) {
817 lp_build_conv(builder
, fs_type
, blend_type
,
818 fs_out_color
[cbuf
][chan
], num_fs
,
819 &blend_in_color
[chan
], 1);
820 lp_build_name(blend_in_color
[chan
], "color%d.%c", cbuf
, "rgba"[chan
]);
823 lp_build_conv_mask(builder
, fs_type
, blend_type
,
827 color_ptr
= LLVMBuildLoad(builder
,
828 LLVMBuildGEP(builder
, color_ptr_ptr
, &index
, 1, ""),
830 lp_build_name(color_ptr
, "color_ptr%d", cbuf
);
832 /* which blend/colormask state to use */
833 rt
= key
->blend
.independent_blend_enable
? cbuf
: 0;
838 generate_blend(&key
->blend
,
848 LLVMBuildRetVoid(builder
);
850 LLVMDisposeBuilder(builder
);
853 /* Verify the LLVM IR. If invalid, dump and abort */
855 if(LLVMVerifyFunction(function
, LLVMPrintMessageAction
)) {
857 lp_debug_dump_value(function
);
862 /* Apply optimizations to LLVM IR */
864 LLVMRunFunctionPassManager(screen
->pass
, function
);
866 if (gallivm_debug
& GALLIVM_DEBUG_IR
) {
867 /* Print the LLVM IR to stderr */
868 lp_debug_dump_value(function
);
873 * Translate the LLVM IR into machine code.
876 void *f
= LLVMGetPointerToGlobal(screen
->engine
, function
);
878 variant
->jit_function
[do_tri_test
] = (lp_jit_frag_func
)pointer_to_func(f
);
880 if (gallivm_debug
& GALLIVM_DEBUG_ASM
) {
888 dump_fs_variant_key(const struct lp_fragment_shader_variant_key
*key
)
892 debug_printf("fs variant %p:\n", (void *) key
);
894 if (key
->depth
.enabled
) {
895 debug_printf("depth.format = %s\n", util_format_name(key
->zsbuf_format
));
896 debug_printf("depth.func = %s\n", util_dump_func(key
->depth
.func
, TRUE
));
897 debug_printf("depth.writemask = %u\n", key
->depth
.writemask
);
900 for (i
= 0; i
< 2; ++i
) {
901 if (key
->stencil
[i
].enabled
) {
902 debug_printf("stencil[%u].func = %s\n", i
, util_dump_func(key
->stencil
[i
].func
, TRUE
));
903 debug_printf("stencil[%u].fail_op = %s\n", i
, util_dump_stencil_op(key
->stencil
[i
].fail_op
, TRUE
));
904 debug_printf("stencil[%u].zpass_op = %s\n", i
, util_dump_stencil_op(key
->stencil
[i
].zpass_op
, TRUE
));
905 debug_printf("stencil[%u].zfail_op = %s\n", i
, util_dump_stencil_op(key
->stencil
[i
].zfail_op
, TRUE
));
906 debug_printf("stencil[%u].valuemask = 0x%x\n", i
, key
->stencil
[i
].valuemask
);
907 debug_printf("stencil[%u].writemask = 0x%x\n", i
, key
->stencil
[i
].writemask
);
911 if (key
->alpha
.enabled
) {
912 debug_printf("alpha.func = %s\n", util_dump_func(key
->alpha
.func
, TRUE
));
913 debug_printf("alpha.ref_value = %f\n", key
->alpha
.ref_value
);
916 if (key
->blend
.logicop_enable
) {
917 debug_printf("blend.logicop_func = %s\n", util_dump_logicop(key
->blend
.logicop_func
, TRUE
));
919 else if (key
->blend
.rt
[0].blend_enable
) {
920 debug_printf("blend.rgb_func = %s\n", util_dump_blend_func (key
->blend
.rt
[0].rgb_func
, TRUE
));
921 debug_printf("blend.rgb_src_factor = %s\n", util_dump_blend_factor(key
->blend
.rt
[0].rgb_src_factor
, TRUE
));
922 debug_printf("blend.rgb_dst_factor = %s\n", util_dump_blend_factor(key
->blend
.rt
[0].rgb_dst_factor
, TRUE
));
923 debug_printf("blend.alpha_func = %s\n", util_dump_blend_func (key
->blend
.rt
[0].alpha_func
, TRUE
));
924 debug_printf("blend.alpha_src_factor = %s\n", util_dump_blend_factor(key
->blend
.rt
[0].alpha_src_factor
, TRUE
));
925 debug_printf("blend.alpha_dst_factor = %s\n", util_dump_blend_factor(key
->blend
.rt
[0].alpha_dst_factor
, TRUE
));
927 debug_printf("blend.colormask = 0x%x\n", key
->blend
.rt
[0].colormask
);
928 for (i
= 0; i
< PIPE_MAX_SAMPLERS
; ++i
) {
929 if (key
->sampler
[i
].format
) {
930 debug_printf("sampler[%u] = \n", i
);
931 debug_printf(" .format = %s\n",
932 util_format_name(key
->sampler
[i
].format
));
933 debug_printf(" .target = %s\n",
934 util_dump_tex_target(key
->sampler
[i
].target
, TRUE
));
935 debug_printf(" .pot = %u %u %u\n",
936 key
->sampler
[i
].pot_width
,
937 key
->sampler
[i
].pot_height
,
938 key
->sampler
[i
].pot_depth
);
939 debug_printf(" .wrap = %s %s %s\n",
940 util_dump_tex_wrap(key
->sampler
[i
].wrap_s
, TRUE
),
941 util_dump_tex_wrap(key
->sampler
[i
].wrap_t
, TRUE
),
942 util_dump_tex_wrap(key
->sampler
[i
].wrap_r
, TRUE
));
943 debug_printf(" .min_img_filter = %s\n",
944 util_dump_tex_filter(key
->sampler
[i
].min_img_filter
, TRUE
));
945 debug_printf(" .min_mip_filter = %s\n",
946 util_dump_tex_mipfilter(key
->sampler
[i
].min_mip_filter
, TRUE
));
947 debug_printf(" .mag_img_filter = %s\n",
948 util_dump_tex_filter(key
->sampler
[i
].mag_img_filter
, TRUE
));
949 if (key
->sampler
[i
].compare_mode
!= PIPE_TEX_COMPARE_NONE
)
950 debug_printf(" .compare_func = %s\n", util_dump_func(key
->sampler
[i
].compare_func
, TRUE
));
951 debug_printf(" .normalized_coords = %u\n", key
->sampler
[i
].normalized_coords
);
958 static struct lp_fragment_shader_variant
*
959 generate_variant(struct llvmpipe_context
*lp
,
960 struct lp_fragment_shader
*shader
,
961 const struct lp_fragment_shader_variant_key
*key
)
963 struct lp_fragment_shader_variant
*variant
;
965 if (gallivm_debug
& GALLIVM_DEBUG_IR
) {
966 tgsi_dump(shader
->base
.tokens
, 0);
967 dump_fs_variant_key(key
);
970 variant
= CALLOC_STRUCT(lp_fragment_shader_variant
);
974 memcpy(&variant
->key
, key
, sizeof *key
);
976 generate_fragment(lp
, shader
, variant
, RAST_WHOLE
);
977 generate_fragment(lp
, shader
, variant
, RAST_EDGE_TEST
);
979 /* TODO: most of these can be relaxed, in particular the colormask */
981 !key
->blend
.logicop_enable
&&
982 !key
->blend
.rt
[0].blend_enable
&&
983 key
->blend
.rt
[0].colormask
== 0xf &&
984 !key
->stencil
[0].enabled
&&
985 !key
->alpha
.enabled
&&
986 !key
->depth
.enabled
&&
988 !shader
->info
.uses_kill
991 /* insert new variant into linked list */
992 variant
->next
= shader
->variants
;
993 shader
->variants
= variant
;
1000 llvmpipe_create_fs_state(struct pipe_context
*pipe
,
1001 const struct pipe_shader_state
*templ
)
1003 struct lp_fragment_shader
*shader
;
1005 shader
= CALLOC_STRUCT(lp_fragment_shader
);
1009 /* get/save the summary info for this shader */
1010 tgsi_scan_shader(templ
->tokens
, &shader
->info
);
1012 /* we need to keep a local copy of the tokens */
1013 shader
->base
.tokens
= tgsi_dup_tokens(templ
->tokens
);
1015 if (LP_DEBUG
& DEBUG_TGSI
) {
1017 debug_printf("llvmpipe: Create fragment shader %p:\n", (void *) shader
);
1018 tgsi_dump(templ
->tokens
, 0);
1019 debug_printf("usage masks:\n");
1020 for (attrib
= 0; attrib
< shader
->info
.num_inputs
; ++attrib
) {
1021 unsigned usage_mask
= shader
->info
.input_usage_mask
[attrib
];
1022 debug_printf(" IN[%u].%s%s%s%s\n",
1024 usage_mask
& TGSI_WRITEMASK_X
? "x" : "",
1025 usage_mask
& TGSI_WRITEMASK_Y
? "y" : "",
1026 usage_mask
& TGSI_WRITEMASK_Z
? "z" : "",
1027 usage_mask
& TGSI_WRITEMASK_W
? "w" : "");
1037 llvmpipe_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
1039 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
1041 if (llvmpipe
->fs
== fs
)
1044 draw_flush(llvmpipe
->draw
);
1048 llvmpipe
->dirty
|= LP_NEW_FS
;
1053 llvmpipe_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
1055 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
1056 struct llvmpipe_screen
*screen
= llvmpipe_screen(pipe
->screen
);
1057 struct lp_fragment_shader
*shader
= fs
;
1058 struct lp_fragment_shader_variant
*variant
;
1060 assert(fs
!= llvmpipe
->fs
);
1064 * XXX: we need to flush the context until we have some sort of reference
1065 * counting in fragment shaders as they may still be binned
1067 draw_flush(llvmpipe
->draw
);
1068 lp_setup_flush(llvmpipe
->setup
, 0);
1070 variant
= shader
->variants
;
1072 struct lp_fragment_shader_variant
*next
= variant
->next
;
1075 for (i
= 0; i
< Elements(variant
->function
); i
++) {
1076 if (variant
->function
[i
]) {
1077 if (variant
->jit_function
[i
])
1078 LLVMFreeMachineCodeForFunction(screen
->engine
,
1079 variant
->function
[i
]);
1080 LLVMDeleteFunction(variant
->function
[i
]);
1089 FREE((void *) shader
->base
.tokens
);
1096 llvmpipe_set_constant_buffer(struct pipe_context
*pipe
,
1097 uint shader
, uint index
,
1098 struct pipe_resource
*constants
)
1100 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
1101 unsigned size
= constants
? constants
->width0
: 0;
1102 const void *data
= constants
? llvmpipe_resource_data(constants
) : NULL
;
1104 assert(shader
< PIPE_SHADER_TYPES
);
1107 if(llvmpipe
->constants
[shader
] == constants
)
1110 draw_flush(llvmpipe
->draw
);
1112 /* note: reference counting */
1113 pipe_resource_reference(&llvmpipe
->constants
[shader
], constants
);
1115 if(shader
== PIPE_SHADER_VERTEX
) {
1116 draw_set_mapped_constant_buffer(llvmpipe
->draw
, PIPE_SHADER_VERTEX
, 0,
1120 llvmpipe
->dirty
|= LP_NEW_CONSTANTS
;
1125 * Return the blend factor equivalent to a destination alpha of one.
1127 static INLINE
unsigned
1128 force_dst_alpha_one(unsigned factor
, boolean alpha
)
1131 case PIPE_BLENDFACTOR_DST_ALPHA
:
1132 return PIPE_BLENDFACTOR_ONE
;
1133 case PIPE_BLENDFACTOR_INV_DST_ALPHA
:
1134 return PIPE_BLENDFACTOR_ZERO
;
1135 case PIPE_BLENDFACTOR_SRC_ALPHA_SATURATE
:
1136 return PIPE_BLENDFACTOR_ZERO
;
1141 case PIPE_BLENDFACTOR_DST_COLOR
:
1142 return PIPE_BLENDFACTOR_ONE
;
1143 case PIPE_BLENDFACTOR_INV_DST_COLOR
:
1144 return PIPE_BLENDFACTOR_ZERO
;
1153 * We need to generate several variants of the fragment pipeline to match
1154 * all the combinations of the contributing state atoms.
1156 * TODO: there is actually no reason to tie this to context state -- the
1157 * generated code could be cached globally in the screen.
1160 make_variant_key(struct llvmpipe_context
*lp
,
1161 struct lp_fragment_shader
*shader
,
1162 struct lp_fragment_shader_variant_key
*key
)
1166 memset(key
, 0, sizeof *key
);
1168 if (lp
->framebuffer
.zsbuf
) {
1169 if (lp
->depth_stencil
->depth
.enabled
) {
1170 key
->zsbuf_format
= lp
->framebuffer
.zsbuf
->format
;
1171 memcpy(&key
->depth
, &lp
->depth_stencil
->depth
, sizeof key
->depth
);
1173 if (lp
->depth_stencil
->stencil
[0].enabled
) {
1174 key
->zsbuf_format
= lp
->framebuffer
.zsbuf
->format
;
1175 memcpy(&key
->stencil
, &lp
->depth_stencil
->stencil
, sizeof key
->stencil
);
1179 key
->alpha
.enabled
= lp
->depth_stencil
->alpha
.enabled
;
1180 if(key
->alpha
.enabled
)
1181 key
->alpha
.func
= lp
->depth_stencil
->alpha
.func
;
1182 /* alpha.ref_value is passed in jit_context */
1184 key
->flatshade
= lp
->rasterizer
->flatshade
;
1185 key
->scissor
= lp
->rasterizer
->scissor
;
1186 if (lp
->active_query_count
) {
1187 key
->occlusion_count
= TRUE
;
1190 if (lp
->framebuffer
.nr_cbufs
) {
1191 memcpy(&key
->blend
, lp
->blend
, sizeof key
->blend
);
1194 key
->nr_cbufs
= lp
->framebuffer
.nr_cbufs
;
1195 for (i
= 0; i
< lp
->framebuffer
.nr_cbufs
; i
++) {
1196 struct pipe_rt_blend_state
*blend_rt
= &key
->blend
.rt
[i
];
1197 const struct util_format_description
*format_desc
;
1200 format_desc
= util_format_description(lp
->framebuffer
.cbufs
[i
]->format
);
1201 assert(format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_RGB
||
1202 format_desc
->colorspace
== UTIL_FORMAT_COLORSPACE_SRGB
);
1204 blend_rt
->colormask
= lp
->blend
->rt
[i
].colormask
;
1206 /* mask out color channels not present in the color buffer.
1207 * Should be simple to incorporate per-cbuf writemasks:
1209 for(chan
= 0; chan
< 4; ++chan
) {
1210 enum util_format_swizzle swizzle
= format_desc
->swizzle
[chan
];
1212 if(swizzle
> UTIL_FORMAT_SWIZZLE_W
)
1213 blend_rt
->colormask
&= ~(1 << chan
);
1217 * Our swizzled render tiles always have an alpha channel, but the linear
1218 * render target format often does not, so force here the dst alpha to be
1221 * This is not a mere optimization. Wrong results will be produced if the
1222 * dst alpha is used, the dst format does not have alpha, and the previous
1223 * rendering was not flushed from the swizzled to linear buffer. For
1224 * example, NonPowTwo DCT.
1226 * TODO: This should be generalized to all channels for better
1227 * performance, but only alpha causes correctness issues.
1229 if (format_desc
->swizzle
[3] > UTIL_FORMAT_SWIZZLE_W
) {
1230 blend_rt
->rgb_src_factor
= force_dst_alpha_one(blend_rt
->rgb_src_factor
, FALSE
);
1231 blend_rt
->rgb_dst_factor
= force_dst_alpha_one(blend_rt
->rgb_dst_factor
, FALSE
);
1232 blend_rt
->alpha_src_factor
= force_dst_alpha_one(blend_rt
->alpha_src_factor
, TRUE
);
1233 blend_rt
->alpha_dst_factor
= force_dst_alpha_one(blend_rt
->alpha_dst_factor
, TRUE
);
1237 for(i
= 0; i
< PIPE_MAX_SAMPLERS
; ++i
)
1238 if(shader
->info
.file_mask
[TGSI_FILE_SAMPLER
] & (1 << i
))
1239 lp_sampler_static_state(&key
->sampler
[i
], lp
->fragment_sampler_views
[i
], lp
->sampler
[i
]);
1244 * Update fragment state. This is called just prior to drawing
1245 * something when some fragment-related state has changed.
1248 llvmpipe_update_fs(struct llvmpipe_context
*lp
)
1250 struct lp_fragment_shader
*shader
= lp
->fs
;
1251 struct lp_fragment_shader_variant_key key
;
1252 struct lp_fragment_shader_variant
*variant
;
1254 make_variant_key(lp
, shader
, &key
);
1256 variant
= shader
->variants
;
1258 if(memcmp(&variant
->key
, &key
, sizeof key
) == 0)
1261 variant
= variant
->next
;
1269 variant
= generate_variant(lp
, shader
, &key
);
1273 LP_COUNT_ADD(llvm_compile_time
, dt
);
1274 LP_COUNT_ADD(nr_llvm_compiles
, 2); /* emit vs. omit in/out test */
1277 lp_setup_set_fs_variant(lp
->setup
, variant
);
1283 llvmpipe_init_fs_funcs(struct llvmpipe_context
*llvmpipe
)
1285 llvmpipe
->pipe
.create_fs_state
= llvmpipe_create_fs_state
;
1286 llvmpipe
->pipe
.bind_fs_state
= llvmpipe_bind_fs_state
;
1287 llvmpipe
->pipe
.delete_fs_state
= llvmpipe_delete_fs_state
;
1289 llvmpipe
->pipe
.set_constant_buffer
= llvmpipe_set_constant_buffer
;