Merge branch '7.8'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_fs.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 /**
30 * @file
31 * Code generate the whole fragment pipeline.
32 *
33 * The fragment pipeline consists of the following stages:
34 * - triangle edge in/out testing
35 * - scissor test
36 * - stipple (TBI)
37 * - early depth test
38 * - fragment shader
39 * - alpha test
40 * - depth/stencil test
41 * - blending
42 *
43 * This file has only the glue to assemble the fragment pipeline. The actual
44 * plumbing of converting Gallium state into LLVM IR is done elsewhere, in the
45 * lp_bld_*.[ch] files, and in a complete generic and reusable way. Here we
46 * muster the LLVM JIT execution engine to create a function that follows an
47 * established binary interface and that can be called from C directly.
48 *
49 * A big source of complexity here is that we often want to run different
50 * stages with different precisions and data types and precisions. For example,
51 * the fragment shader needs typically to be done in floats, but the
52 * depth/stencil test and blending is better done in the type that most closely
53 * matches the depth/stencil and color buffer respectively.
54 *
55 * Since the width of a SIMD vector register stays the same regardless of the
56 * element type, different types imply different number of elements, so we must
57 * code generate more instances of the stages with larger types to be able to
58 * feed/consume the stages with smaller types.
59 *
60 * @author Jose Fonseca <jfonseca@vmware.com>
61 */
62
63 #include <limits.h>
64 #include "pipe/p_defines.h"
65 #include "util/u_inlines.h"
66 #include "util/u_memory.h"
67 #include "util/u_format.h"
68 #include "util/u_dump.h"
69 #include "os/os_time.h"
70 #include "pipe/p_shader_tokens.h"
71 #include "draw/draw_context.h"
72 #include "tgsi/tgsi_dump.h"
73 #include "tgsi/tgsi_scan.h"
74 #include "tgsi/tgsi_parse.h"
75 #include "gallivm/lp_bld_type.h"
76 #include "gallivm/lp_bld_const.h"
77 #include "gallivm/lp_bld_conv.h"
78 #include "gallivm/lp_bld_intr.h"
79 #include "gallivm/lp_bld_logic.h"
80 #include "gallivm/lp_bld_tgsi.h"
81 #include "gallivm/lp_bld_swizzle.h"
82 #include "gallivm/lp_bld_flow.h"
83 #include "gallivm/lp_bld_debug.h"
84
85 #include "lp_bld_alpha.h"
86 #include "lp_bld_blend.h"
87 #include "lp_bld_depth.h"
88 #include "lp_bld_interp.h"
89 #include "lp_context.h"
90 #include "lp_debug.h"
91 #include "lp_perf.h"
92 #include "lp_screen.h"
93 #include "lp_setup.h"
94 #include "lp_state.h"
95 #include "lp_tex_sample.h"
96
97
98 #include <llvm-c/Analysis.h>
99
100
101 static const unsigned char quad_offset_x[4] = {0, 1, 0, 1};
102 static const unsigned char quad_offset_y[4] = {0, 0, 1, 1};
103
104
105 /*
106 * Derive from the quad's upper left scalar coordinates the coordinates for
107 * all other quad pixels
108 */
109 static void
110 generate_pos0(LLVMBuilderRef builder,
111 LLVMValueRef x,
112 LLVMValueRef y,
113 LLVMValueRef *x0,
114 LLVMValueRef *y0)
115 {
116 LLVMTypeRef int_elem_type = LLVMInt32Type();
117 LLVMTypeRef int_vec_type = LLVMVectorType(int_elem_type, QUAD_SIZE);
118 LLVMTypeRef elem_type = LLVMFloatType();
119 LLVMTypeRef vec_type = LLVMVectorType(elem_type, QUAD_SIZE);
120 LLVMValueRef x_offsets[QUAD_SIZE];
121 LLVMValueRef y_offsets[QUAD_SIZE];
122 unsigned i;
123
124 x = lp_build_broadcast(builder, int_vec_type, x);
125 y = lp_build_broadcast(builder, int_vec_type, y);
126
127 for(i = 0; i < QUAD_SIZE; ++i) {
128 x_offsets[i] = LLVMConstInt(int_elem_type, quad_offset_x[i], 0);
129 y_offsets[i] = LLVMConstInt(int_elem_type, quad_offset_y[i], 0);
130 }
131
132 x = LLVMBuildAdd(builder, x, LLVMConstVector(x_offsets, QUAD_SIZE), "");
133 y = LLVMBuildAdd(builder, y, LLVMConstVector(y_offsets, QUAD_SIZE), "");
134
135 *x0 = LLVMBuildSIToFP(builder, x, vec_type, "");
136 *y0 = LLVMBuildSIToFP(builder, y, vec_type, "");
137 }
138
139
140 /**
141 * Generate the depth /stencil test code.
142 */
143 static void
144 generate_depth_stencil(LLVMBuilderRef builder,
145 const struct lp_fragment_shader_variant_key *key,
146 struct lp_type src_type,
147 struct lp_build_mask_context *mask,
148 LLVMValueRef stencil_refs[2],
149 LLVMValueRef src,
150 LLVMValueRef dst_ptr,
151 LLVMValueRef facing)
152 {
153 const struct util_format_description *format_desc;
154 struct lp_type dst_type;
155
156 if (!key->depth.enabled && !key->stencil[0].enabled && !key->stencil[1].enabled)
157 return;
158
159 format_desc = util_format_description(key->zsbuf_format);
160 assert(format_desc);
161
162 /*
163 * Depths are expected to be between 0 and 1, even if they are stored in
164 * floats. Setting these bits here will ensure that the lp_build_conv() call
165 * below won't try to unnecessarily clamp the incoming values.
166 */
167 if(src_type.floating) {
168 src_type.sign = FALSE;
169 src_type.norm = TRUE;
170 }
171 else {
172 assert(!src_type.sign);
173 assert(src_type.norm);
174 }
175
176 /* Pick the depth type. */
177 dst_type = lp_depth_type(format_desc, src_type.width*src_type.length);
178
179 /* FIXME: Cope with a depth test type with a different bit width. */
180 assert(dst_type.width == src_type.width);
181 assert(dst_type.length == src_type.length);
182
183 /* Convert fragment Z from float to integer */
184 lp_build_conv(builder, src_type, dst_type, &src, 1, &src, 1);
185
186 dst_ptr = LLVMBuildBitCast(builder,
187 dst_ptr,
188 LLVMPointerType(lp_build_vec_type(dst_type), 0), "");
189 lp_build_depth_stencil_test(builder,
190 &key->depth,
191 key->stencil,
192 dst_type,
193 format_desc,
194 mask,
195 stencil_refs,
196 src,
197 dst_ptr,
198 facing);
199 }
200
201
202 /**
203 * Generate the code to do inside/outside triangle testing for the
204 * four pixels in a 2x2 quad. This will set the four elements of the
205 * quad mask vector to 0 or ~0.
206 * \param i which quad of the quad group to test, in [0,3]
207 */
208 static void
209 generate_tri_edge_mask(LLVMBuilderRef builder,
210 unsigned i,
211 LLVMValueRef *mask, /* ivec4, out */
212 LLVMValueRef c0, /* int32 */
213 LLVMValueRef c1, /* int32 */
214 LLVMValueRef c2, /* int32 */
215 LLVMValueRef step0_ptr, /* ivec4 */
216 LLVMValueRef step1_ptr, /* ivec4 */
217 LLVMValueRef step2_ptr) /* ivec4 */
218 {
219 #define OPTIMIZE_IN_OUT_TEST 0
220 #if OPTIMIZE_IN_OUT_TEST
221 struct lp_build_if_state ifctx;
222 LLVMValueRef not_draw_all;
223 #endif
224 struct lp_build_flow_context *flow;
225 struct lp_type i32_type;
226 LLVMTypeRef i32vec4_type, mask_type;
227 LLVMValueRef c0_vec, c1_vec, c2_vec;
228 LLVMValueRef in_out_mask;
229
230 assert(i < 4);
231
232 /* int32 vector type */
233 memset(&i32_type, 0, sizeof i32_type);
234 i32_type.floating = FALSE; /* values are integers */
235 i32_type.sign = TRUE; /* values are signed */
236 i32_type.norm = FALSE; /* values are not normalized */
237 i32_type.width = 32; /* 32-bit int values */
238 i32_type.length = 4; /* 4 elements per vector */
239
240 i32vec4_type = lp_build_int32_vec4_type();
241
242 mask_type = LLVMIntType(32 * 4);
243
244 /*
245 * Use a conditional here to do detailed pixel in/out testing.
246 * We only have to do this if c0 != INT_MIN.
247 */
248 flow = lp_build_flow_create(builder);
249 lp_build_flow_scope_begin(flow);
250
251 {
252 #if OPTIMIZE_IN_OUT_TEST
253 /* not_draw_all = (c0 != INT_MIN) */
254 not_draw_all = LLVMBuildICmp(builder,
255 LLVMIntNE,
256 c0,
257 LLVMConstInt(LLVMInt32Type(), INT_MIN, 0),
258 "");
259
260 in_out_mask = lp_build_const_int_vec(i32_type, ~0);
261
262
263 lp_build_flow_scope_declare(flow, &in_out_mask);
264
265 /* if (not_draw_all) {... */
266 lp_build_if(&ifctx, flow, builder, not_draw_all);
267 #endif
268 {
269 LLVMValueRef step0_vec, step1_vec, step2_vec;
270 LLVMValueRef m0_vec, m1_vec, m2_vec;
271 LLVMValueRef index, m;
272
273 /* c0_vec = {c0, c0, c0, c0}
274 * Note that we emit this code four times but LLVM optimizes away
275 * three instances of it.
276 */
277 c0_vec = lp_build_broadcast(builder, i32vec4_type, c0);
278 c1_vec = lp_build_broadcast(builder, i32vec4_type, c1);
279 c2_vec = lp_build_broadcast(builder, i32vec4_type, c2);
280 lp_build_name(c0_vec, "edgeconst0vec");
281 lp_build_name(c1_vec, "edgeconst1vec");
282 lp_build_name(c2_vec, "edgeconst2vec");
283
284 /* load step0vec, step1, step2 vec from memory */
285 index = LLVMConstInt(LLVMInt32Type(), i, 0);
286 step0_vec = LLVMBuildLoad(builder, LLVMBuildGEP(builder, step0_ptr, &index, 1, ""), "");
287 step1_vec = LLVMBuildLoad(builder, LLVMBuildGEP(builder, step1_ptr, &index, 1, ""), "");
288 step2_vec = LLVMBuildLoad(builder, LLVMBuildGEP(builder, step2_ptr, &index, 1, ""), "");
289 lp_build_name(step0_vec, "step0vec");
290 lp_build_name(step1_vec, "step1vec");
291 lp_build_name(step2_vec, "step2vec");
292
293 /* m0_vec = step0_ptr[i] > c0_vec */
294 m0_vec = lp_build_compare(builder, i32_type, PIPE_FUNC_GREATER, step0_vec, c0_vec);
295 m1_vec = lp_build_compare(builder, i32_type, PIPE_FUNC_GREATER, step1_vec, c1_vec);
296 m2_vec = lp_build_compare(builder, i32_type, PIPE_FUNC_GREATER, step2_vec, c2_vec);
297
298 /* in_out_mask = m0_vec & m1_vec & m2_vec */
299 m = LLVMBuildAnd(builder, m0_vec, m1_vec, "");
300 in_out_mask = LLVMBuildAnd(builder, m, m2_vec, "");
301 lp_build_name(in_out_mask, "inoutmaskvec");
302 }
303 #if OPTIMIZE_IN_OUT_TEST
304 lp_build_endif(&ifctx);
305 #endif
306
307 }
308 lp_build_flow_scope_end(flow);
309 lp_build_flow_destroy(flow);
310
311 /* This is the initial alive/dead pixel mask for a quad of four pixels.
312 * It's an int[4] vector with each word set to 0 or ~0.
313 * Words will get cleared when pixels faile the Z test, etc.
314 */
315 *mask = in_out_mask;
316 }
317
318
319 static LLVMValueRef
320 generate_scissor_test(LLVMBuilderRef builder,
321 LLVMValueRef context_ptr,
322 const struct lp_build_interp_soa_context *interp,
323 struct lp_type type)
324 {
325 LLVMTypeRef vec_type = lp_build_vec_type(type);
326 LLVMValueRef xpos = interp->pos[0], ypos = interp->pos[1];
327 LLVMValueRef xmin, ymin, xmax, ymax;
328 LLVMValueRef m0, m1, m2, m3, m;
329
330 /* xpos, ypos contain the window coords for the four pixels in the quad */
331 assert(xpos);
332 assert(ypos);
333
334 /* get the current scissor bounds, convert to vectors */
335 xmin = lp_jit_context_scissor_xmin_value(builder, context_ptr);
336 xmin = lp_build_broadcast(builder, vec_type, xmin);
337
338 ymin = lp_jit_context_scissor_ymin_value(builder, context_ptr);
339 ymin = lp_build_broadcast(builder, vec_type, ymin);
340
341 xmax = lp_jit_context_scissor_xmax_value(builder, context_ptr);
342 xmax = lp_build_broadcast(builder, vec_type, xmax);
343
344 ymax = lp_jit_context_scissor_ymax_value(builder, context_ptr);
345 ymax = lp_build_broadcast(builder, vec_type, ymax);
346
347 /* compare the fragment's position coordinates against the scissor bounds */
348 m0 = lp_build_compare(builder, type, PIPE_FUNC_GEQUAL, xpos, xmin);
349 m1 = lp_build_compare(builder, type, PIPE_FUNC_GEQUAL, ypos, ymin);
350 m2 = lp_build_compare(builder, type, PIPE_FUNC_LESS, xpos, xmax);
351 m3 = lp_build_compare(builder, type, PIPE_FUNC_LESS, ypos, ymax);
352
353 /* AND all the masks together */
354 m = LLVMBuildAnd(builder, m0, m1, "");
355 m = LLVMBuildAnd(builder, m, m2, "");
356 m = LLVMBuildAnd(builder, m, m3, "");
357
358 lp_build_name(m, "scissormask");
359
360 return m;
361 }
362
363
364 static LLVMValueRef
365 build_int32_vec_const(int value)
366 {
367 struct lp_type i32_type;
368
369 memset(&i32_type, 0, sizeof i32_type);
370 i32_type.floating = FALSE; /* values are integers */
371 i32_type.sign = TRUE; /* values are signed */
372 i32_type.norm = FALSE; /* values are not normalized */
373 i32_type.width = 32; /* 32-bit int values */
374 i32_type.length = 4; /* 4 elements per vector */
375 return lp_build_const_int_vec(i32_type, value);
376 }
377
378
379
380 /**
381 * Generate the fragment shader, depth/stencil test, and alpha tests.
382 * \param i which quad in the tile, in range [0,3]
383 * \param do_tri_test if 1, do triangle edge in/out testing
384 */
385 static void
386 generate_fs(struct llvmpipe_context *lp,
387 struct lp_fragment_shader *shader,
388 const struct lp_fragment_shader_variant_key *key,
389 LLVMBuilderRef builder,
390 struct lp_type type,
391 LLVMValueRef context_ptr,
392 unsigned i,
393 const struct lp_build_interp_soa_context *interp,
394 struct lp_build_sampler_soa *sampler,
395 LLVMValueRef *pmask,
396 LLVMValueRef (*color)[4],
397 LLVMValueRef depth_ptr,
398 LLVMValueRef facing,
399 unsigned do_tri_test,
400 LLVMValueRef c0,
401 LLVMValueRef c1,
402 LLVMValueRef c2,
403 LLVMValueRef step0_ptr,
404 LLVMValueRef step1_ptr,
405 LLVMValueRef step2_ptr)
406 {
407 const struct tgsi_token *tokens = shader->base.tokens;
408 LLVMTypeRef elem_type;
409 LLVMTypeRef vec_type;
410 LLVMTypeRef int_vec_type;
411 LLVMValueRef consts_ptr;
412 LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][NUM_CHANNELS];
413 LLVMValueRef z = interp->pos[2];
414 LLVMValueRef stencil_refs[2];
415 struct lp_build_flow_context *flow;
416 struct lp_build_mask_context mask;
417 boolean early_depth_stencil_test;
418 unsigned attrib;
419 unsigned chan;
420 unsigned cbuf;
421
422 assert(i < 4);
423
424 stencil_refs[0] = lp_jit_context_stencil_ref_front_value(builder, context_ptr);
425 stencil_refs[1] = lp_jit_context_stencil_ref_back_value(builder, context_ptr);
426
427 elem_type = lp_build_elem_type(type);
428 vec_type = lp_build_vec_type(type);
429 int_vec_type = lp_build_int_vec_type(type);
430
431 consts_ptr = lp_jit_context_constants(builder, context_ptr);
432
433 flow = lp_build_flow_create(builder);
434
435 memset(outputs, 0, sizeof outputs);
436
437 lp_build_flow_scope_begin(flow);
438
439 /* Declare the color and z variables */
440 for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++) {
441 for(chan = 0; chan < NUM_CHANNELS; ++chan) {
442 color[cbuf][chan] = LLVMGetUndef(vec_type);
443 lp_build_flow_scope_declare(flow, &color[cbuf][chan]);
444 }
445 }
446 lp_build_flow_scope_declare(flow, &z);
447
448 /* do triangle edge testing */
449 if (do_tri_test) {
450 generate_tri_edge_mask(builder, i, pmask,
451 c0, c1, c2, step0_ptr, step1_ptr, step2_ptr);
452 }
453 else {
454 *pmask = build_int32_vec_const(~0);
455 }
456
457 /* 'mask' will control execution based on quad's pixel alive/killed state */
458 lp_build_mask_begin(&mask, flow, type, *pmask);
459
460 if (key->scissor) {
461 LLVMValueRef smask =
462 generate_scissor_test(builder, context_ptr, interp, type);
463 lp_build_mask_update(&mask, smask);
464 }
465
466 early_depth_stencil_test =
467 (key->depth.enabled || key->stencil[0].enabled) &&
468 !key->alpha.enabled &&
469 !shader->info.uses_kill &&
470 !shader->info.writes_z;
471
472 if (early_depth_stencil_test)
473 generate_depth_stencil(builder, key,
474 type, &mask,
475 stencil_refs, z, depth_ptr, facing);
476
477 lp_build_tgsi_soa(builder, tokens, type, &mask,
478 consts_ptr, interp->pos, interp->inputs,
479 outputs, sampler);
480
481 for (attrib = 0; attrib < shader->info.num_outputs; ++attrib) {
482 for(chan = 0; chan < NUM_CHANNELS; ++chan) {
483 if(outputs[attrib][chan]) {
484 LLVMValueRef out = LLVMBuildLoad(builder, outputs[attrib][chan], "");
485 lp_build_name(out, "output%u.%u.%c", i, attrib, "xyzw"[chan]);
486
487 switch (shader->info.output_semantic_name[attrib]) {
488 case TGSI_SEMANTIC_COLOR:
489 {
490 unsigned cbuf = shader->info.output_semantic_index[attrib];
491
492 lp_build_name(out, "color%u.%u.%c", i, attrib, "rgba"[chan]);
493
494 /* Alpha test */
495 /* XXX: should the alpha reference value be passed separately? */
496 /* XXX: should only test the final assignment to alpha */
497 if(cbuf == 0 && chan == 3) {
498 LLVMValueRef alpha = out;
499 LLVMValueRef alpha_ref_value;
500 alpha_ref_value = lp_jit_context_alpha_ref_value(builder, context_ptr);
501 alpha_ref_value = lp_build_broadcast(builder, vec_type, alpha_ref_value);
502 lp_build_alpha_test(builder, &key->alpha, type,
503 &mask, alpha, alpha_ref_value);
504 }
505
506 color[cbuf][chan] = out;
507 break;
508 }
509
510 case TGSI_SEMANTIC_POSITION:
511 if(chan == 2)
512 z = out;
513 break;
514 }
515 }
516 }
517 }
518
519 if (!early_depth_stencil_test)
520 generate_depth_stencil(builder, key,
521 type, &mask,
522 stencil_refs, z, depth_ptr, facing);
523
524 lp_build_mask_end(&mask);
525
526 lp_build_flow_scope_end(flow);
527
528 lp_build_flow_destroy(flow);
529
530 *pmask = mask.value;
531
532 }
533
534
535 /**
536 * Generate color blending and color output.
537 */
538 static void
539 generate_blend(const struct pipe_blend_state *blend,
540 LLVMBuilderRef builder,
541 struct lp_type type,
542 LLVMValueRef context_ptr,
543 LLVMValueRef mask,
544 LLVMValueRef *src,
545 LLVMValueRef dst_ptr)
546 {
547 struct lp_build_context bld;
548 struct lp_build_flow_context *flow;
549 struct lp_build_mask_context mask_ctx;
550 LLVMTypeRef vec_type;
551 LLVMTypeRef int_vec_type;
552 LLVMValueRef const_ptr;
553 LLVMValueRef con[4];
554 LLVMValueRef dst[4];
555 LLVMValueRef res[4];
556 unsigned chan;
557
558 lp_build_context_init(&bld, builder, type);
559
560 flow = lp_build_flow_create(builder);
561
562 /* we'll use this mask context to skip blending if all pixels are dead */
563 lp_build_mask_begin(&mask_ctx, flow, type, mask);
564
565 vec_type = lp_build_vec_type(type);
566 int_vec_type = lp_build_int_vec_type(type);
567
568 const_ptr = lp_jit_context_blend_color(builder, context_ptr);
569 const_ptr = LLVMBuildBitCast(builder, const_ptr,
570 LLVMPointerType(vec_type, 0), "");
571
572 for(chan = 0; chan < 4; ++chan) {
573 LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), chan, 0);
574 con[chan] = LLVMBuildLoad(builder, LLVMBuildGEP(builder, const_ptr, &index, 1, ""), "");
575
576 dst[chan] = LLVMBuildLoad(builder, LLVMBuildGEP(builder, dst_ptr, &index, 1, ""), "");
577
578 lp_build_name(con[chan], "con.%c", "rgba"[chan]);
579 lp_build_name(dst[chan], "dst.%c", "rgba"[chan]);
580 }
581
582 lp_build_blend_soa(builder, blend, type, src, dst, con, res);
583
584 for(chan = 0; chan < 4; ++chan) {
585 if(blend->rt[0].colormask & (1 << chan)) {
586 LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), chan, 0);
587 lp_build_name(res[chan], "res.%c", "rgba"[chan]);
588 res[chan] = lp_build_select(&bld, mask, res[chan], dst[chan]);
589 LLVMBuildStore(builder, res[chan], LLVMBuildGEP(builder, dst_ptr, &index, 1, ""));
590 }
591 }
592
593 lp_build_mask_end(&mask_ctx);
594 lp_build_flow_destroy(flow);
595 }
596
597
598 /** casting function to avoid compiler warnings */
599 static lp_jit_frag_func
600 cast_voidptr_to_lp_jit_frag_func(void *p)
601 {
602 union {
603 void *v;
604 lp_jit_frag_func f;
605 } tmp;
606 assert(sizeof(tmp.v) == sizeof(tmp.f));
607 tmp.v = p;
608 return tmp.f;
609 }
610
611
612 /**
613 * Generate the runtime callable function for the whole fragment pipeline.
614 * Note that the function which we generate operates on a block of 16
615 * pixels at at time. The block contains 2x2 quads. Each quad contains
616 * 2x2 pixels.
617 */
618 static void
619 generate_fragment(struct llvmpipe_context *lp,
620 struct lp_fragment_shader *shader,
621 struct lp_fragment_shader_variant *variant,
622 unsigned do_tri_test)
623 {
624 struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen);
625 const struct lp_fragment_shader_variant_key *key = &variant->key;
626 struct lp_type fs_type;
627 struct lp_type blend_type;
628 LLVMTypeRef fs_elem_type;
629 LLVMTypeRef fs_vec_type;
630 LLVMTypeRef fs_int_vec_type;
631 LLVMTypeRef blend_vec_type;
632 LLVMTypeRef blend_int_vec_type;
633 LLVMTypeRef arg_types[15];
634 LLVMTypeRef func_type;
635 LLVMTypeRef int32_vec4_type = lp_build_int32_vec4_type();
636 LLVMValueRef context_ptr;
637 LLVMValueRef x;
638 LLVMValueRef y;
639 LLVMValueRef a0_ptr;
640 LLVMValueRef dadx_ptr;
641 LLVMValueRef dady_ptr;
642 LLVMValueRef color_ptr_ptr;
643 LLVMValueRef depth_ptr;
644 LLVMValueRef c0, c1, c2, step0_ptr, step1_ptr, step2_ptr;
645 LLVMBasicBlockRef block;
646 LLVMBuilderRef builder;
647 LLVMValueRef x0;
648 LLVMValueRef y0;
649 struct lp_build_sampler_soa *sampler;
650 struct lp_build_interp_soa_context interp;
651 LLVMValueRef fs_mask[LP_MAX_VECTOR_LENGTH];
652 LLVMValueRef fs_out_color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS][LP_MAX_VECTOR_LENGTH];
653 LLVMValueRef blend_mask;
654 LLVMValueRef blend_in_color[NUM_CHANNELS];
655 LLVMValueRef function;
656 LLVMValueRef facing;
657 unsigned num_fs;
658 unsigned i;
659 unsigned chan;
660 unsigned cbuf;
661
662
663 /* TODO: actually pick these based on the fs and color buffer
664 * characteristics. */
665
666 memset(&fs_type, 0, sizeof fs_type);
667 fs_type.floating = TRUE; /* floating point values */
668 fs_type.sign = TRUE; /* values are signed */
669 fs_type.norm = FALSE; /* values are not limited to [0,1] or [-1,1] */
670 fs_type.width = 32; /* 32-bit float */
671 fs_type.length = 4; /* 4 elements per vector */
672 num_fs = 4; /* number of quads per block */
673
674 memset(&blend_type, 0, sizeof blend_type);
675 blend_type.floating = FALSE; /* values are integers */
676 blend_type.sign = FALSE; /* values are unsigned */
677 blend_type.norm = TRUE; /* values are in [0,1] or [-1,1] */
678 blend_type.width = 8; /* 8-bit ubyte values */
679 blend_type.length = 16; /* 16 elements per vector */
680
681 /*
682 * Generate the function prototype. Any change here must be reflected in
683 * lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
684 */
685
686 fs_elem_type = lp_build_elem_type(fs_type);
687 fs_vec_type = lp_build_vec_type(fs_type);
688 fs_int_vec_type = lp_build_int_vec_type(fs_type);
689
690 blend_vec_type = lp_build_vec_type(blend_type);
691 blend_int_vec_type = lp_build_int_vec_type(blend_type);
692
693 arg_types[0] = screen->context_ptr_type; /* context */
694 arg_types[1] = LLVMInt32Type(); /* x */
695 arg_types[2] = LLVMInt32Type(); /* y */
696 arg_types[3] = LLVMFloatType(); /* facing */
697 arg_types[4] = LLVMPointerType(fs_elem_type, 0); /* a0 */
698 arg_types[5] = LLVMPointerType(fs_elem_type, 0); /* dadx */
699 arg_types[6] = LLVMPointerType(fs_elem_type, 0); /* dady */
700 arg_types[7] = LLVMPointerType(LLVMPointerType(blend_vec_type, 0), 0); /* color */
701 arg_types[8] = LLVMPointerType(fs_int_vec_type, 0); /* depth */
702 arg_types[9] = LLVMInt32Type(); /* c0 */
703 arg_types[10] = LLVMInt32Type(); /* c1 */
704 arg_types[11] = LLVMInt32Type(); /* c2 */
705 /* Note: the step arrays are built as int32[16] but we interpret
706 * them here as int32_vec4[4].
707 */
708 arg_types[12] = LLVMPointerType(int32_vec4_type, 0);/* step0 */
709 arg_types[13] = LLVMPointerType(int32_vec4_type, 0);/* step1 */
710 arg_types[14] = LLVMPointerType(int32_vec4_type, 0);/* step2 */
711
712 func_type = LLVMFunctionType(LLVMVoidType(), arg_types, Elements(arg_types), 0);
713
714 function = LLVMAddFunction(screen->module, "shader", func_type);
715 LLVMSetFunctionCallConv(function, LLVMCCallConv);
716
717 variant->function[do_tri_test] = function;
718
719
720 /* XXX: need to propagate noalias down into color param now we are
721 * passing a pointer-to-pointer?
722 */
723 for(i = 0; i < Elements(arg_types); ++i)
724 if(LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind)
725 LLVMAddAttribute(LLVMGetParam(function, i), LLVMNoAliasAttribute);
726
727 context_ptr = LLVMGetParam(function, 0);
728 x = LLVMGetParam(function, 1);
729 y = LLVMGetParam(function, 2);
730 facing = LLVMGetParam(function, 3);
731 a0_ptr = LLVMGetParam(function, 4);
732 dadx_ptr = LLVMGetParam(function, 5);
733 dady_ptr = LLVMGetParam(function, 6);
734 color_ptr_ptr = LLVMGetParam(function, 7);
735 depth_ptr = LLVMGetParam(function, 8);
736 c0 = LLVMGetParam(function, 9);
737 c1 = LLVMGetParam(function, 10);
738 c2 = LLVMGetParam(function, 11);
739 step0_ptr = LLVMGetParam(function, 12);
740 step1_ptr = LLVMGetParam(function, 13);
741 step2_ptr = LLVMGetParam(function, 14);
742
743 lp_build_name(context_ptr, "context");
744 lp_build_name(x, "x");
745 lp_build_name(y, "y");
746 lp_build_name(a0_ptr, "a0");
747 lp_build_name(dadx_ptr, "dadx");
748 lp_build_name(dady_ptr, "dady");
749 lp_build_name(color_ptr_ptr, "color_ptr");
750 lp_build_name(depth_ptr, "depth");
751 lp_build_name(c0, "c0");
752 lp_build_name(c1, "c1");
753 lp_build_name(c2, "c2");
754 lp_build_name(step0_ptr, "step0");
755 lp_build_name(step1_ptr, "step1");
756 lp_build_name(step2_ptr, "step2");
757
758 /*
759 * Function body
760 */
761
762 block = LLVMAppendBasicBlock(function, "entry");
763 builder = LLVMCreateBuilder();
764 LLVMPositionBuilderAtEnd(builder, block);
765
766 generate_pos0(builder, x, y, &x0, &y0);
767
768 lp_build_interp_soa_init(&interp,
769 shader->base.tokens,
770 key->flatshade,
771 builder, fs_type,
772 a0_ptr, dadx_ptr, dady_ptr,
773 x0, y0);
774
775 /* code generated texture sampling */
776 sampler = lp_llvm_sampler_soa_create(key->sampler, context_ptr);
777
778 /* loop over quads in the block */
779 for(i = 0; i < num_fs; ++i) {
780 LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0);
781 LLVMValueRef out_color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS];
782 LLVMValueRef depth_ptr_i;
783
784 if(i != 0)
785 lp_build_interp_soa_update(&interp, i);
786
787 depth_ptr_i = LLVMBuildGEP(builder, depth_ptr, &index, 1, "");
788
789 generate_fs(lp, shader, key,
790 builder,
791 fs_type,
792 context_ptr,
793 i,
794 &interp,
795 sampler,
796 &fs_mask[i], /* output */
797 out_color,
798 depth_ptr_i,
799 facing,
800 do_tri_test,
801 c0, c1, c2,
802 step0_ptr, step1_ptr, step2_ptr);
803
804 for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++)
805 for(chan = 0; chan < NUM_CHANNELS; ++chan)
806 fs_out_color[cbuf][chan][i] = out_color[cbuf][chan];
807 }
808
809 sampler->destroy(sampler);
810
811 /* Loop over color outputs / color buffers to do blending.
812 */
813 for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++) {
814 LLVMValueRef color_ptr;
815 LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), cbuf, 0);
816
817 /*
818 * Convert the fs's output color and mask to fit to the blending type.
819 */
820 for(chan = 0; chan < NUM_CHANNELS; ++chan) {
821 lp_build_conv(builder, fs_type, blend_type,
822 fs_out_color[cbuf][chan], num_fs,
823 &blend_in_color[chan], 1);
824 lp_build_name(blend_in_color[chan], "color%d.%c", cbuf, "rgba"[chan]);
825 }
826
827 lp_build_conv_mask(builder, fs_type, blend_type,
828 fs_mask, num_fs,
829 &blend_mask, 1);
830
831 color_ptr = LLVMBuildLoad(builder,
832 LLVMBuildGEP(builder, color_ptr_ptr, &index, 1, ""),
833 "");
834 lp_build_name(color_ptr, "color_ptr%d", cbuf);
835
836 /*
837 * Blending.
838 */
839 generate_blend(&key->blend,
840 builder,
841 blend_type,
842 context_ptr,
843 blend_mask,
844 blend_in_color,
845 color_ptr);
846 }
847
848 LLVMBuildRetVoid(builder);
849
850 LLVMDisposeBuilder(builder);
851
852
853 /* Verify the LLVM IR. If invalid, dump and abort */
854 #ifdef DEBUG
855 if(LLVMVerifyFunction(function, LLVMPrintMessageAction)) {
856 if (1)
857 LLVMDumpValue(function);
858 abort();
859 }
860 #endif
861
862 /* Apply optimizations to LLVM IR */
863 if (1)
864 LLVMRunFunctionPassManager(screen->pass, function);
865
866 if (LP_DEBUG & DEBUG_JIT) {
867 /* Print the LLVM IR to stderr */
868 LLVMDumpValue(function);
869 debug_printf("\n");
870 }
871
872 /*
873 * Translate the LLVM IR into machine code.
874 */
875 {
876 void *f = LLVMGetPointerToGlobal(screen->engine, function);
877
878 variant->jit_function[do_tri_test] = cast_voidptr_to_lp_jit_frag_func(f);
879
880 if (LP_DEBUG & DEBUG_ASM)
881 lp_disassemble(f);
882 }
883 }
884
885
886 static struct lp_fragment_shader_variant *
887 generate_variant(struct llvmpipe_context *lp,
888 struct lp_fragment_shader *shader,
889 const struct lp_fragment_shader_variant_key *key)
890 {
891 struct lp_fragment_shader_variant *variant;
892
893 if (LP_DEBUG & DEBUG_JIT) {
894 unsigned i;
895
896 tgsi_dump(shader->base.tokens, 0);
897 if(key->depth.enabled) {
898 debug_printf("depth.format = %s\n", util_format_name(key->zsbuf_format));
899 debug_printf("depth.func = %s\n", util_dump_func(key->depth.func, TRUE));
900 debug_printf("depth.writemask = %u\n", key->depth.writemask);
901 }
902 if(key->alpha.enabled) {
903 debug_printf("alpha.func = %s\n", util_dump_func(key->alpha.func, TRUE));
904 debug_printf("alpha.ref_value = %f\n", key->alpha.ref_value);
905 }
906 if(key->blend.logicop_enable) {
907 debug_printf("blend.logicop_func = %u\n", key->blend.logicop_func);
908 }
909 else if(key->blend.rt[0].blend_enable) {
910 debug_printf("blend.rgb_func = %s\n", util_dump_blend_func (key->blend.rt[0].rgb_func, TRUE));
911 debug_printf("rgb_src_factor = %s\n", util_dump_blend_factor(key->blend.rt[0].rgb_src_factor, TRUE));
912 debug_printf("rgb_dst_factor = %s\n", util_dump_blend_factor(key->blend.rt[0].rgb_dst_factor, TRUE));
913 debug_printf("alpha_func = %s\n", util_dump_blend_func (key->blend.rt[0].alpha_func, TRUE));
914 debug_printf("alpha_src_factor = %s\n", util_dump_blend_factor(key->blend.rt[0].alpha_src_factor, TRUE));
915 debug_printf("alpha_dst_factor = %s\n", util_dump_blend_factor(key->blend.rt[0].alpha_dst_factor, TRUE));
916 }
917 debug_printf("blend.colormask = 0x%x\n", key->blend.rt[0].colormask);
918 for(i = 0; i < PIPE_MAX_SAMPLERS; ++i) {
919 if(key->sampler[i].format) {
920 debug_printf("sampler[%u] = \n", i);
921 debug_printf(" .format = %s\n",
922 util_format_name(key->sampler[i].format));
923 debug_printf(" .target = %s\n",
924 util_dump_tex_target(key->sampler[i].target, TRUE));
925 debug_printf(" .pot = %u %u %u\n",
926 key->sampler[i].pot_width,
927 key->sampler[i].pot_height,
928 key->sampler[i].pot_depth);
929 debug_printf(" .wrap = %s %s %s\n",
930 util_dump_tex_wrap(key->sampler[i].wrap_s, TRUE),
931 util_dump_tex_wrap(key->sampler[i].wrap_t, TRUE),
932 util_dump_tex_wrap(key->sampler[i].wrap_r, TRUE));
933 debug_printf(" .min_img_filter = %s\n",
934 util_dump_tex_filter(key->sampler[i].min_img_filter, TRUE));
935 debug_printf(" .min_mip_filter = %s\n",
936 util_dump_tex_mipfilter(key->sampler[i].min_mip_filter, TRUE));
937 debug_printf(" .mag_img_filter = %s\n",
938 util_dump_tex_filter(key->sampler[i].mag_img_filter, TRUE));
939 if(key->sampler[i].compare_mode != PIPE_TEX_COMPARE_NONE)
940 debug_printf(" .compare_func = %s\n", util_dump_func(key->sampler[i].compare_func, TRUE));
941 debug_printf(" .normalized_coords = %u\n", key->sampler[i].normalized_coords);
942 }
943 }
944 }
945
946 variant = CALLOC_STRUCT(lp_fragment_shader_variant);
947 if(!variant)
948 return NULL;
949
950 variant->shader = shader;
951 memcpy(&variant->key, key, sizeof *key);
952
953 generate_fragment(lp, shader, variant, 0);
954 generate_fragment(lp, shader, variant, 1);
955
956 /* insert new variant into linked list */
957 variant->next = shader->variants;
958 shader->variants = variant;
959
960 return variant;
961 }
962
963
964 void *
965 llvmpipe_create_fs_state(struct pipe_context *pipe,
966 const struct pipe_shader_state *templ)
967 {
968 struct lp_fragment_shader *shader;
969
970 shader = CALLOC_STRUCT(lp_fragment_shader);
971 if (!shader)
972 return NULL;
973
974 /* get/save the summary info for this shader */
975 tgsi_scan_shader(templ->tokens, &shader->info);
976
977 /* we need to keep a local copy of the tokens */
978 shader->base.tokens = tgsi_dup_tokens(templ->tokens);
979
980 return shader;
981 }
982
983
984 void
985 llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
986 {
987 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
988
989 if (llvmpipe->fs == fs)
990 return;
991
992 draw_flush(llvmpipe->draw);
993
994 llvmpipe->fs = fs;
995
996 llvmpipe->dirty |= LP_NEW_FS;
997 }
998
999
1000 void
1001 llvmpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
1002 {
1003 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
1004 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
1005 struct lp_fragment_shader *shader = fs;
1006 struct lp_fragment_shader_variant *variant;
1007
1008 assert(fs != llvmpipe->fs);
1009 (void) llvmpipe;
1010
1011 /*
1012 * XXX: we need to flush the context until we have some sort of reference
1013 * counting in fragment shaders as they may still be binned
1014 */
1015 draw_flush(llvmpipe->draw);
1016 lp_setup_flush(llvmpipe->setup, 0);
1017
1018 variant = shader->variants;
1019 while(variant) {
1020 struct lp_fragment_shader_variant *next = variant->next;
1021 unsigned i;
1022
1023 for (i = 0; i < Elements(variant->function); i++) {
1024 if (variant->function[i]) {
1025 if (variant->jit_function[i])
1026 LLVMFreeMachineCodeForFunction(screen->engine,
1027 variant->function[i]);
1028 LLVMDeleteFunction(variant->function[i]);
1029 }
1030 }
1031
1032 FREE(variant);
1033
1034 variant = next;
1035 }
1036
1037 FREE((void *) shader->base.tokens);
1038 FREE(shader);
1039 }
1040
1041
1042
1043 void
1044 llvmpipe_set_constant_buffer(struct pipe_context *pipe,
1045 uint shader, uint index,
1046 struct pipe_resource *constants)
1047 {
1048 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
1049 unsigned size = constants ? constants->width0 : 0;
1050 const void *data = constants ? llvmpipe_resource_data(constants) : NULL;
1051
1052 assert(shader < PIPE_SHADER_TYPES);
1053 assert(index == 0);
1054
1055 if(llvmpipe->constants[shader] == constants)
1056 return;
1057
1058 draw_flush(llvmpipe->draw);
1059
1060 /* note: reference counting */
1061 pipe_resource_reference(&llvmpipe->constants[shader], constants);
1062
1063 if(shader == PIPE_SHADER_VERTEX) {
1064 draw_set_mapped_constant_buffer(llvmpipe->draw, PIPE_SHADER_VERTEX, 0,
1065 data, size);
1066 }
1067
1068 llvmpipe->dirty |= LP_NEW_CONSTANTS;
1069 }
1070
1071
1072 /**
1073 * We need to generate several variants of the fragment pipeline to match
1074 * all the combinations of the contributing state atoms.
1075 *
1076 * TODO: there is actually no reason to tie this to context state -- the
1077 * generated code could be cached globally in the screen.
1078 */
1079 static void
1080 make_variant_key(struct llvmpipe_context *lp,
1081 struct lp_fragment_shader *shader,
1082 struct lp_fragment_shader_variant_key *key)
1083 {
1084 unsigned i;
1085
1086 memset(key, 0, sizeof *key);
1087
1088 if (lp->framebuffer.zsbuf) {
1089 if (lp->depth_stencil->depth.enabled) {
1090 key->zsbuf_format = lp->framebuffer.zsbuf->format;
1091 memcpy(&key->depth, &lp->depth_stencil->depth, sizeof key->depth);
1092 }
1093 if (lp->depth_stencil->stencil[0].enabled) {
1094 key->zsbuf_format = lp->framebuffer.zsbuf->format;
1095 memcpy(&key->stencil, &lp->depth_stencil->stencil, sizeof key->stencil);
1096 }
1097 }
1098
1099 key->alpha.enabled = lp->depth_stencil->alpha.enabled;
1100 if(key->alpha.enabled)
1101 key->alpha.func = lp->depth_stencil->alpha.func;
1102 /* alpha.ref_value is passed in jit_context */
1103
1104 key->flatshade = lp->rasterizer->flatshade;
1105 key->scissor = lp->rasterizer->scissor;
1106
1107 if (lp->framebuffer.nr_cbufs) {
1108 memcpy(&key->blend, lp->blend, sizeof key->blend);
1109 }
1110
1111 key->nr_cbufs = lp->framebuffer.nr_cbufs;
1112 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
1113 const struct util_format_description *format_desc;
1114 unsigned chan;
1115
1116 format_desc = util_format_description(lp->framebuffer.cbufs[i]->format);
1117 assert(format_desc->layout == UTIL_FORMAT_COLORSPACE_RGB ||
1118 format_desc->layout == UTIL_FORMAT_COLORSPACE_SRGB);
1119
1120 key->blend.rt[i].colormask = lp->blend->rt[i].colormask;
1121
1122 /* mask out color channels not present in the color buffer.
1123 * Should be simple to incorporate per-cbuf writemasks:
1124 */
1125 for(chan = 0; chan < 4; ++chan) {
1126 enum util_format_swizzle swizzle = format_desc->swizzle[chan];
1127
1128 if(swizzle > UTIL_FORMAT_SWIZZLE_W)
1129 key->blend.rt[i].colormask &= ~(1 << chan);
1130 }
1131 }
1132
1133 for(i = 0; i < PIPE_MAX_SAMPLERS; ++i)
1134 if(shader->info.file_mask[TGSI_FILE_SAMPLER] & (1 << i))
1135 lp_sampler_static_state(&key->sampler[i], lp->fragment_sampler_views[i], lp->sampler[i]);
1136 }
1137
1138
1139 /**
1140 * Update fragment state. This is called just prior to drawing
1141 * something when some fragment-related state has changed.
1142 */
1143 void
1144 llvmpipe_update_fs(struct llvmpipe_context *lp)
1145 {
1146 struct lp_fragment_shader *shader = lp->fs;
1147 struct lp_fragment_shader_variant_key key;
1148 struct lp_fragment_shader_variant *variant;
1149 boolean opaque;
1150
1151 make_variant_key(lp, shader, &key);
1152
1153 variant = shader->variants;
1154 while(variant) {
1155 if(memcmp(&variant->key, &key, sizeof key) == 0)
1156 break;
1157
1158 variant = variant->next;
1159 }
1160
1161 if (!variant) {
1162 int64_t t0, t1;
1163 int64_t dt;
1164 t0 = os_time_get();
1165
1166 variant = generate_variant(lp, shader, &key);
1167
1168 t1 = os_time_get();
1169 dt = t1 - t0;
1170 LP_COUNT_ADD(llvm_compile_time, dt);
1171 LP_COUNT_ADD(nr_llvm_compiles, 2); /* emit vs. omit in/out test */
1172 }
1173
1174 shader->current = variant;
1175
1176 /* TODO: put this in the variant */
1177 /* TODO: most of these can be relaxed, in particular the colormask */
1178 opaque = !key.blend.logicop_enable &&
1179 !key.blend.rt[0].blend_enable &&
1180 key.blend.rt[0].colormask == 0xf &&
1181 !key.stencil[0].enabled &&
1182 !key.alpha.enabled &&
1183 !key.depth.enabled &&
1184 !key.scissor &&
1185 !shader->info.uses_kill
1186 ? TRUE : FALSE;
1187
1188 lp_setup_set_fs_functions(lp->setup,
1189 shader->current->jit_function[RAST_WHOLE],
1190 shader->current->jit_function[RAST_EDGE_TEST],
1191 opaque);
1192 }