1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
31 * Code generate the whole fragment pipeline.
33 * The fragment pipeline consists of the following stages:
38 * - depth/stencil test (stencil TBI)
41 * This file has only the glue to assembly the fragment pipeline. The actual
42 * plumbing of converting Gallium state into LLVM IR is done elsewhere, in the
43 * lp_bld_*.[ch] files, and in a complete generic and reusable way. Here we
44 * muster the LLVM JIT execution engine to create a function that follows an
45 * established binary interface and that can be called from C directly.
47 * A big source of complexity here is that we often want to run different
48 * stages with different precisions and data types and precisions. For example,
49 * the fragment shader needs typically to be done in floats, but the
50 * depth/stencil test and blending is better done in the type that most closely
51 * matches the depth/stencil and color buffer respectively.
53 * Since the width of a SIMD vector register stays the same regardless of the
54 * element type, different types imply different number of elements, so we must
55 * code generate more instances of the stages with larger types to be able to
56 * feed/consume the stages with smaller types.
58 * @author Jose Fonseca <jfonseca@vmware.com>
61 #include "pipe/p_defines.h"
62 #include "util/u_memory.h"
63 #include "util/u_format.h"
64 #include "util/u_debug_dump.h"
65 #include "pipe/p_shader_tokens.h"
66 #include "draw/draw_context.h"
67 #include "tgsi/tgsi_dump.h"
68 #include "tgsi/tgsi_scan.h"
69 #include "tgsi/tgsi_parse.h"
70 #include "lp_bld_type.h"
71 #include "lp_bld_const.h"
72 #include "lp_bld_conv.h"
73 #include "lp_bld_intr.h"
74 #include "lp_bld_logic.h"
75 #include "lp_bld_depth.h"
76 #include "lp_bld_interp.h"
77 #include "lp_bld_tgsi.h"
78 #include "lp_bld_alpha.h"
79 #include "lp_bld_blend.h"
80 #include "lp_bld_swizzle.h"
81 #include "lp_bld_flow.h"
82 #include "lp_bld_debug.h"
83 #include "lp_screen.h"
84 #include "lp_context.h"
85 #include "lp_buffer.h"
87 #include "lp_tex_sample.h"
90 static const unsigned char quad_offset_x
[4] = {0, 1, 0, 1};
91 static const unsigned char quad_offset_y
[4] = {0, 0, 1, 1};
95 * Derive from the quad's upper left scalar coordinates the coordinates for
96 * all other quad pixels
99 generate_pos0(LLVMBuilderRef builder
,
105 LLVMTypeRef int_elem_type
= LLVMInt32Type();
106 LLVMTypeRef int_vec_type
= LLVMVectorType(int_elem_type
, QUAD_SIZE
);
107 LLVMTypeRef elem_type
= LLVMFloatType();
108 LLVMTypeRef vec_type
= LLVMVectorType(elem_type
, QUAD_SIZE
);
109 LLVMValueRef x_offsets
[QUAD_SIZE
];
110 LLVMValueRef y_offsets
[QUAD_SIZE
];
113 x
= lp_build_broadcast(builder
, int_vec_type
, x
);
114 y
= lp_build_broadcast(builder
, int_vec_type
, y
);
116 for(i
= 0; i
< QUAD_SIZE
; ++i
) {
117 x_offsets
[i
] = LLVMConstInt(int_elem_type
, quad_offset_x
[i
], 0);
118 y_offsets
[i
] = LLVMConstInt(int_elem_type
, quad_offset_y
[i
], 0);
121 x
= LLVMBuildAdd(builder
, x
, LLVMConstVector(x_offsets
, QUAD_SIZE
), "");
122 y
= LLVMBuildAdd(builder
, y
, LLVMConstVector(y_offsets
, QUAD_SIZE
), "");
124 *x0
= LLVMBuildSIToFP(builder
, x
, vec_type
, "");
125 *y0
= LLVMBuildSIToFP(builder
, y
, vec_type
, "");
130 * Generate the depth test.
133 generate_depth(LLVMBuilderRef builder
,
134 const struct lp_fragment_shader_variant_key
*key
,
135 struct lp_type src_type
,
136 struct lp_build_mask_context
*mask
,
138 LLVMValueRef dst_ptr
)
140 const struct util_format_description
*format_desc
;
141 struct lp_type dst_type
;
143 if(!key
->depth
.enabled
)
146 format_desc
= util_format_description(key
->zsbuf_format
);
149 /* Pick the depth type. */
150 dst_type
= lp_depth_type(format_desc
, src_type
.width
*src_type
.length
);
152 /* FIXME: Cope with a depth test type with a different bit width. */
153 assert(dst_type
.width
== src_type
.width
);
154 assert(dst_type
.length
== src_type
.length
);
157 src
= lp_build_clamped_float_to_unsigned_norm(builder
,
162 lp_build_conv(builder
, src_type
, dst_type
, &src
, 1, &src
, 1);
165 lp_build_depth_test(builder
,
176 * Generate the fragment shader, depth/stencil test, and alpha tests.
179 generate_fs(struct llvmpipe_context
*lp
,
180 struct lp_fragment_shader
*shader
,
181 const struct lp_fragment_shader_variant_key
*key
,
182 LLVMBuilderRef builder
,
184 LLVMValueRef context_ptr
,
186 const struct lp_build_interp_soa_context
*interp
,
187 struct lp_build_sampler_soa
*sampler
,
190 LLVMValueRef depth_ptr
)
192 const struct tgsi_token
*tokens
= shader
->base
.tokens
;
193 LLVMTypeRef elem_type
;
194 LLVMTypeRef vec_type
;
195 LLVMTypeRef int_vec_type
;
196 LLVMValueRef consts_ptr
;
197 LLVMValueRef outputs
[PIPE_MAX_SHADER_OUTPUTS
][NUM_CHANNELS
];
198 LLVMValueRef z
= interp
->pos
[2];
199 struct lp_build_flow_context
*flow
;
200 struct lp_build_mask_context mask
;
201 boolean early_depth_test
;
205 elem_type
= lp_build_elem_type(type
);
206 vec_type
= lp_build_vec_type(type
);
207 int_vec_type
= lp_build_int_vec_type(type
);
209 consts_ptr
= lp_jit_context_constants(builder
, context_ptr
);
211 flow
= lp_build_flow_create(builder
);
213 memset(outputs
, 0, sizeof outputs
);
215 lp_build_flow_scope_begin(flow
);
217 /* Declare the color and z variables */
218 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
) {
219 color
[chan
] = LLVMGetUndef(vec_type
);
220 lp_build_flow_scope_declare(flow
, &color
[chan
]);
222 lp_build_flow_scope_declare(flow
, &z
);
224 lp_build_mask_begin(&mask
, flow
, type
, *pmask
);
227 key
->depth
.enabled
&&
228 !key
->alpha
.enabled
&&
229 !shader
->info
.uses_kill
&&
230 !shader
->info
.writes_z
;
233 generate_depth(builder
, key
,
237 lp_build_tgsi_soa(builder
, tokens
, type
, &mask
,
238 consts_ptr
, interp
->pos
, interp
->inputs
,
241 for (attrib
= 0; attrib
< shader
->info
.num_outputs
; ++attrib
) {
242 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
) {
243 if(outputs
[attrib
][chan
]) {
244 lp_build_name(outputs
[attrib
][chan
], "output%u.%u.%c", i
, attrib
, "xyzw"[chan
]);
246 switch (shader
->info
.output_semantic_name
[attrib
]) {
247 case TGSI_SEMANTIC_COLOR
:
249 unsigned cbuf
= shader
->info
.output_semantic_index
[attrib
];
251 lp_build_name(outputs
[attrib
][chan
], "color%u.%u.%c", i
, attrib
, "rgba"[chan
]);
254 /* XXX: should the alpha reference value be passed separately? */
255 if(cbuf
== 0 && chan
== 3) {
256 LLVMValueRef alpha
= outputs
[attrib
][chan
];
257 LLVMValueRef alpha_ref_value
;
258 alpha_ref_value
= lp_jit_context_alpha_ref_value(builder
, context_ptr
);
259 alpha_ref_value
= lp_build_broadcast(builder
, vec_type
, alpha_ref_value
);
260 lp_build_alpha_test(builder
, &key
->alpha
, type
,
261 &mask
, alpha
, alpha_ref_value
);
265 color
[chan
] = outputs
[attrib
][chan
];
270 case TGSI_SEMANTIC_POSITION
:
272 z
= outputs
[attrib
][chan
];
279 if(!early_depth_test
)
280 generate_depth(builder
, key
,
284 lp_build_mask_end(&mask
);
286 lp_build_flow_scope_end(flow
);
288 lp_build_flow_destroy(flow
);
296 * Generate color blending and color output.
299 generate_blend(const struct pipe_blend_state
*blend
,
300 LLVMBuilderRef builder
,
302 LLVMValueRef context_ptr
,
305 LLVMValueRef dst_ptr
)
307 struct lp_build_context bld
;
308 struct lp_build_flow_context
*flow
;
309 struct lp_build_mask_context mask_ctx
;
310 LLVMTypeRef vec_type
;
311 LLVMTypeRef int_vec_type
;
312 LLVMValueRef const_ptr
;
318 lp_build_context_init(&bld
, builder
, type
);
320 flow
= lp_build_flow_create(builder
);
321 lp_build_mask_begin(&mask_ctx
, flow
, type
, mask
);
323 vec_type
= lp_build_vec_type(type
);
324 int_vec_type
= lp_build_int_vec_type(type
);
326 const_ptr
= lp_jit_context_blend_color(builder
, context_ptr
);
327 const_ptr
= LLVMBuildBitCast(builder
, const_ptr
,
328 LLVMPointerType(vec_type
, 0), "");
330 for(chan
= 0; chan
< 4; ++chan
) {
331 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), chan
, 0);
332 con
[chan
] = LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, const_ptr
, &index
, 1, ""), "");
334 dst
[chan
] = LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, dst_ptr
, &index
, 1, ""), "");
336 lp_build_name(con
[chan
], "con.%c", "rgba"[chan
]);
337 lp_build_name(dst
[chan
], "dst.%c", "rgba"[chan
]);
340 lp_build_blend_soa(builder
, blend
, type
, src
, dst
, con
, res
);
342 for(chan
= 0; chan
< 4; ++chan
) {
343 if(blend
->colormask
& (1 << chan
)) {
344 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), chan
, 0);
345 lp_build_name(res
[chan
], "res.%c", "rgba"[chan
]);
346 res
[chan
] = lp_build_select(&bld
, mask
, res
[chan
], dst
[chan
]);
347 LLVMBuildStore(builder
, res
[chan
], LLVMBuildGEP(builder
, dst_ptr
, &index
, 1, ""));
351 lp_build_mask_end(&mask_ctx
);
352 lp_build_flow_destroy(flow
);
357 * Generate the runtime callable function for the whole fragment pipeline.
359 static struct lp_fragment_shader_variant
*
360 generate_fragment(struct llvmpipe_context
*lp
,
361 struct lp_fragment_shader
*shader
,
362 const struct lp_fragment_shader_variant_key
*key
)
364 struct llvmpipe_screen
*screen
= llvmpipe_screen(lp
->pipe
.screen
);
365 struct lp_fragment_shader_variant
*variant
;
366 struct lp_type fs_type
;
367 struct lp_type blend_type
;
368 LLVMTypeRef fs_elem_type
;
369 LLVMTypeRef fs_vec_type
;
370 LLVMTypeRef fs_int_vec_type
;
371 LLVMTypeRef blend_vec_type
;
372 LLVMTypeRef blend_int_vec_type
;
373 LLVMTypeRef arg_types
[9];
374 LLVMTypeRef func_type
;
375 LLVMValueRef context_ptr
;
379 LLVMValueRef dadx_ptr
;
380 LLVMValueRef dady_ptr
;
381 LLVMValueRef mask_ptr
;
382 LLVMValueRef color_ptr
;
383 LLVMValueRef depth_ptr
;
384 LLVMBasicBlockRef block
;
385 LLVMBuilderRef builder
;
388 struct lp_build_sampler_soa
*sampler
;
389 struct lp_build_interp_soa_context interp
;
390 LLVMValueRef fs_mask
[LP_MAX_VECTOR_LENGTH
];
391 LLVMValueRef fs_out_color
[NUM_CHANNELS
][LP_MAX_VECTOR_LENGTH
];
392 LLVMValueRef blend_mask
;
393 LLVMValueRef blend_in_color
[NUM_CHANNELS
];
399 tgsi_dump(shader
->base
.tokens
, 0);
400 if(key
->depth
.enabled
) {
401 debug_printf("depth.format = %s\n", pf_name(key
->zsbuf_format
));
402 debug_printf("depth.func = %s\n", debug_dump_func(key
->depth
.func
, TRUE
));
403 debug_printf("depth.writemask = %u\n", key
->depth
.writemask
);
405 if(key
->alpha
.enabled
) {
406 debug_printf("alpha.func = %s\n", debug_dump_func(key
->alpha
.func
, TRUE
));
407 debug_printf("alpha.ref_value = %f\n", key
->alpha
.ref_value
);
409 if(key
->blend
.logicop_enable
) {
410 debug_printf("blend.logicop_func = %u\n", key
->blend
.logicop_func
);
412 else if(key
->blend
.blend_enable
) {
413 debug_printf("blend.rgb_func = %s\n", debug_dump_blend_func (key
->blend
.rgb_func
, TRUE
));
414 debug_printf("rgb_src_factor = %s\n", debug_dump_blend_factor(key
->blend
.rgb_src_factor
, TRUE
));
415 debug_printf("rgb_dst_factor = %s\n", debug_dump_blend_factor(key
->blend
.rgb_dst_factor
, TRUE
));
416 debug_printf("alpha_func = %s\n", debug_dump_blend_func (key
->blend
.alpha_func
, TRUE
));
417 debug_printf("alpha_src_factor = %s\n", debug_dump_blend_factor(key
->blend
.alpha_src_factor
, TRUE
));
418 debug_printf("alpha_dst_factor = %s\n", debug_dump_blend_factor(key
->blend
.alpha_dst_factor
, TRUE
));
420 debug_printf("blend.colormask = 0x%x\n", key
->blend
.colormask
);
421 for(i
= 0; i
< PIPE_MAX_SAMPLERS
; ++i
) {
422 if(key
->sampler
[i
].format
) {
423 debug_printf("sampler[%u] = \n", i
);
424 debug_printf(" .format = %s\n",
425 pf_name(key
->sampler
[i
].format
));
426 debug_printf(" .target = %s\n",
427 debug_dump_tex_target(key
->sampler
[i
].target
, TRUE
));
428 debug_printf(" .pot = %u %u %u\n",
429 key
->sampler
[i
].pot_width
,
430 key
->sampler
[i
].pot_height
,
431 key
->sampler
[i
].pot_depth
);
432 debug_printf(" .wrap = %s %s %s\n",
433 debug_dump_tex_wrap(key
->sampler
[i
].wrap_s
, TRUE
),
434 debug_dump_tex_wrap(key
->sampler
[i
].wrap_t
, TRUE
),
435 debug_dump_tex_wrap(key
->sampler
[i
].wrap_r
, TRUE
));
436 debug_printf(" .min_img_filter = %s\n",
437 debug_dump_tex_filter(key
->sampler
[i
].min_img_filter
, TRUE
));
438 debug_printf(" .min_mip_filter = %s\n",
439 debug_dump_tex_mipfilter(key
->sampler
[i
].min_mip_filter
, TRUE
));
440 debug_printf(" .mag_img_filter = %s\n",
441 debug_dump_tex_filter(key
->sampler
[i
].mag_img_filter
, TRUE
));
442 if(key
->sampler
[i
].compare_mode
)
443 debug_printf(" .compare_mode = %s\n", debug_dump_func(key
->sampler
[i
].compare_func
, TRUE
));
444 debug_printf(" .normalized_coords = %u\n", key
->sampler
[i
].normalized_coords
);
445 debug_printf(" .prefilter = %u\n", key
->sampler
[i
].prefilter
);
451 variant
= CALLOC_STRUCT(lp_fragment_shader_variant
);
455 variant
->shader
= shader
;
456 memcpy(&variant
->key
, key
, sizeof *key
);
458 /* TODO: actually pick these based on the fs and color buffer
459 * characteristics. */
461 memset(&fs_type
, 0, sizeof fs_type
);
462 fs_type
.floating
= TRUE
; /* floating point values */
463 fs_type
.sign
= TRUE
; /* values are signed */
464 fs_type
.norm
= FALSE
; /* values are not limited to [0,1] or [-1,1] */
465 fs_type
.width
= 32; /* 32-bit float */
466 fs_type
.length
= 4; /* 4 element per vector */
469 memset(&blend_type
, 0, sizeof blend_type
);
470 blend_type
.floating
= FALSE
; /* values are integers */
471 blend_type
.sign
= FALSE
; /* values are unsigned */
472 blend_type
.norm
= TRUE
; /* values are in [0,1] or [-1,1] */
473 blend_type
.width
= 8; /* 8-bit ubyte values */
474 blend_type
.length
= 16; /* 16 elements per vector */
477 * Generate the function prototype. Any change here must be reflected in
478 * lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
481 fs_elem_type
= lp_build_elem_type(fs_type
);
482 fs_vec_type
= lp_build_vec_type(fs_type
);
483 fs_int_vec_type
= lp_build_int_vec_type(fs_type
);
485 blend_vec_type
= lp_build_vec_type(blend_type
);
486 blend_int_vec_type
= lp_build_int_vec_type(blend_type
);
488 arg_types
[0] = screen
->context_ptr_type
; /* context */
489 arg_types
[1] = LLVMInt32Type(); /* x */
490 arg_types
[2] = LLVMInt32Type(); /* y */
491 arg_types
[3] = LLVMPointerType(fs_elem_type
, 0); /* a0 */
492 arg_types
[4] = LLVMPointerType(fs_elem_type
, 0); /* dadx */
493 arg_types
[5] = LLVMPointerType(fs_elem_type
, 0); /* dady */
494 arg_types
[6] = LLVMPointerType(fs_int_vec_type
, 0); /* mask */
495 arg_types
[7] = LLVMPointerType(blend_vec_type
, 0); /* color */
496 arg_types
[8] = LLVMPointerType(fs_int_vec_type
, 0); /* depth */
498 func_type
= LLVMFunctionType(LLVMVoidType(), arg_types
, Elements(arg_types
), 0);
500 variant
->function
= LLVMAddFunction(screen
->module
, "shader", func_type
);
501 LLVMSetFunctionCallConv(variant
->function
, LLVMCCallConv
);
502 for(i
= 0; i
< Elements(arg_types
); ++i
)
503 if(LLVMGetTypeKind(arg_types
[i
]) == LLVMPointerTypeKind
)
504 LLVMAddAttribute(LLVMGetParam(variant
->function
, i
), LLVMNoAliasAttribute
);
506 context_ptr
= LLVMGetParam(variant
->function
, 0);
507 x
= LLVMGetParam(variant
->function
, 1);
508 y
= LLVMGetParam(variant
->function
, 2);
509 a0_ptr
= LLVMGetParam(variant
->function
, 3);
510 dadx_ptr
= LLVMGetParam(variant
->function
, 4);
511 dady_ptr
= LLVMGetParam(variant
->function
, 5);
512 mask_ptr
= LLVMGetParam(variant
->function
, 6);
513 color_ptr
= LLVMGetParam(variant
->function
, 7);
514 depth_ptr
= LLVMGetParam(variant
->function
, 8);
516 lp_build_name(context_ptr
, "context");
517 lp_build_name(x
, "x");
518 lp_build_name(y
, "y");
519 lp_build_name(a0_ptr
, "a0");
520 lp_build_name(dadx_ptr
, "dadx");
521 lp_build_name(dady_ptr
, "dady");
522 lp_build_name(mask_ptr
, "mask");
523 lp_build_name(color_ptr
, "color");
524 lp_build_name(depth_ptr
, "depth");
530 block
= LLVMAppendBasicBlock(variant
->function
, "entry");
531 builder
= LLVMCreateBuilder();
532 LLVMPositionBuilderAtEnd(builder
, block
);
534 generate_pos0(builder
, x
, y
, &x0
, &y0
);
536 lp_build_interp_soa_init(&interp
, shader
->base
.tokens
, builder
, fs_type
,
537 a0_ptr
, dadx_ptr
, dady_ptr
,
541 /* C texture sampling */
542 sampler
= lp_c_sampler_soa_create(context_ptr
);
544 /* code generated texture sampling */
545 sampler
= lp_llvm_sampler_soa_create(key
->sampler
, context_ptr
);
548 for(i
= 0; i
< num_fs
; ++i
) {
549 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), i
, 0);
550 LLVMValueRef out_color
[NUM_CHANNELS
];
551 LLVMValueRef depth_ptr_i
;
554 lp_build_interp_soa_update(&interp
);
556 fs_mask
[i
] = LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, mask_ptr
, &index
, 1, ""), "");
557 depth_ptr_i
= LLVMBuildGEP(builder
, depth_ptr
, &index
, 1, "");
559 generate_fs(lp
, shader
, key
,
570 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
)
571 fs_out_color
[chan
][i
] = out_color
[chan
];
574 sampler
->destroy(sampler
);
577 * Convert the fs's output color and mask to fit to the blending type.
580 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
) {
581 lp_build_conv(builder
, fs_type
, blend_type
,
582 fs_out_color
[chan
], num_fs
,
583 &blend_in_color
[chan
], 1);
584 lp_build_name(blend_in_color
[chan
], "color.%c", "rgba"[chan
]);
588 lp_build_conv_mask(builder
, fs_type
, blend_type
,
596 generate_blend(&key
->blend
,
604 LLVMBuildRetVoid(builder
);
606 LLVMDisposeBuilder(builder
);
609 * Translate the LLVM IR into machine code.
612 if(LLVMVerifyFunction(variant
->function
, LLVMPrintMessageAction
)) {
613 LLVMDumpValue(variant
->function
);
617 LLVMRunFunctionPassManager(screen
->pass
, variant
->function
);
620 LLVMDumpValue(variant
->function
);
624 variant
->jit_function
= (lp_jit_frag_func
)LLVMGetPointerToGlobal(screen
->engine
, variant
->function
);
627 lp_disassemble(variant
->jit_function
);
630 variant
->next
= shader
->variants
;
631 shader
->variants
= variant
;
638 llvmpipe_create_fs_state(struct pipe_context
*pipe
,
639 const struct pipe_shader_state
*templ
)
641 struct lp_fragment_shader
*shader
;
643 shader
= CALLOC_STRUCT(lp_fragment_shader
);
647 /* get/save the summary info for this shader */
648 tgsi_scan_shader(templ
->tokens
, &shader
->info
);
650 /* we need to keep a local copy of the tokens */
651 shader
->base
.tokens
= tgsi_dup_tokens(templ
->tokens
);
658 llvmpipe_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
660 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
662 llvmpipe
->fs
= (struct lp_fragment_shader
*) fs
;
664 llvmpipe
->dirty
|= LP_NEW_FS
;
669 llvmpipe_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
671 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
672 struct llvmpipe_screen
*screen
= llvmpipe_screen(pipe
->screen
);
673 struct lp_fragment_shader
*shader
= fs
;
674 struct lp_fragment_shader_variant
*variant
;
676 assert(fs
!= llvmpipe
->fs
);
679 variant
= shader
->variants
;
681 struct lp_fragment_shader_variant
*next
= variant
->next
;
683 if(variant
->function
) {
684 if(variant
->jit_function
)
685 LLVMFreeMachineCodeForFunction(screen
->engine
, variant
->function
);
686 LLVMDeleteFunction(variant
->function
);
694 FREE((void *) shader
->base
.tokens
);
701 llvmpipe_set_constant_buffer(struct pipe_context
*pipe
,
702 uint shader
, uint index
,
703 const struct pipe_constant_buffer
*constants
)
705 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
706 struct pipe_buffer
*buffer
= constants
? constants
->buffer
: NULL
;
707 unsigned size
= buffer
? buffer
->size
: 0;
708 const void *data
= buffer
? llvmpipe_buffer(buffer
)->data
: NULL
;
710 assert(shader
< PIPE_SHADER_TYPES
);
713 if(shader
== PIPE_SHADER_VERTEX
)
714 draw_flush(llvmpipe
->draw
);
716 /* note: reference counting */
717 pipe_buffer_reference(&llvmpipe
->constants
[shader
].buffer
, buffer
);
719 if(shader
== PIPE_SHADER_FRAGMENT
) {
720 llvmpipe
->jit_context
.constants
= data
;
723 if(shader
== PIPE_SHADER_VERTEX
) {
724 draw_set_mapped_constant_buffer(llvmpipe
->draw
, data
, size
);
727 llvmpipe
->dirty
|= LP_NEW_CONSTANTS
;
732 * We need to generate several variants of the fragment pipeline to match
733 * all the combinations of the contributing state atoms.
735 * TODO: there is actually no reason to tie this to context state -- the
736 * generated code could be cached globally in the screen.
739 make_variant_key(struct llvmpipe_context
*lp
,
740 struct lp_fragment_shader
*shader
,
741 struct lp_fragment_shader_variant_key
*key
)
745 memset(key
, 0, sizeof *key
);
747 if(lp
->framebuffer
.zsbuf
&&
748 lp
->depth_stencil
->depth
.enabled
) {
749 key
->zsbuf_format
= lp
->framebuffer
.zsbuf
->format
;
750 memcpy(&key
->depth
, &lp
->depth_stencil
->depth
, sizeof key
->depth
);
753 key
->alpha
.enabled
= lp
->depth_stencil
->alpha
.enabled
;
754 if(key
->alpha
.enabled
)
755 key
->alpha
.func
= lp
->depth_stencil
->alpha
.func
;
756 /* alpha.ref_value is passed in jit_context */
758 if(lp
->framebuffer
.cbufs
[0]) {
759 const struct util_format_description
*format_desc
;
762 memcpy(&key
->blend
, lp
->blend
, sizeof key
->blend
);
764 format_desc
= util_format_description(lp
->framebuffer
.cbufs
[0]->format
);
765 assert(format_desc
->layout
== UTIL_FORMAT_COLORSPACE_RGB
||
766 format_desc
->layout
== UTIL_FORMAT_COLORSPACE_SRGB
);
768 /* mask out color channels not present in the color buffer */
769 for(chan
= 0; chan
< 4; ++chan
) {
770 enum util_format_swizzle swizzle
= format_desc
->swizzle
[chan
];
772 key
->blend
.colormask
&= ~(1 << chan
);
776 for(i
= 0; i
< PIPE_MAX_SAMPLERS
; ++i
)
777 if(shader
->info
.file_mask
[TGSI_FILE_SAMPLER
] & (1 << i
))
778 lp_sampler_static_state(&key
->sampler
[i
], lp
->texture
[i
], lp
->sampler
[i
]);
783 llvmpipe_update_fs(struct llvmpipe_context
*lp
)
785 struct lp_fragment_shader
*shader
= lp
->fs
;
786 struct lp_fragment_shader_variant_key key
;
787 struct lp_fragment_shader_variant
*variant
;
789 make_variant_key(lp
, shader
, &key
);
791 variant
= shader
->variants
;
793 if(memcmp(&variant
->key
, &key
, sizeof key
) == 0)
796 variant
= variant
->next
;
800 variant
= generate_fragment(lp
, shader
, &key
);
802 shader
->current
= variant
;