1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
31 * Code generate the whole fragment pipeline.
33 * The fragment pipeline consists of the following stages:
34 * - triangle edge in/out testing
40 * - depth/stencil test (stencil TBI)
43 * This file has only the glue to assemble the fragment pipeline. The actual
44 * plumbing of converting Gallium state into LLVM IR is done elsewhere, in the
45 * lp_bld_*.[ch] files, and in a complete generic and reusable way. Here we
46 * muster the LLVM JIT execution engine to create a function that follows an
47 * established binary interface and that can be called from C directly.
49 * A big source of complexity here is that we often want to run different
50 * stages with different precisions and data types and precisions. For example,
51 * the fragment shader needs typically to be done in floats, but the
52 * depth/stencil test and blending is better done in the type that most closely
53 * matches the depth/stencil and color buffer respectively.
55 * Since the width of a SIMD vector register stays the same regardless of the
56 * element type, different types imply different number of elements, so we must
57 * code generate more instances of the stages with larger types to be able to
58 * feed/consume the stages with smaller types.
60 * @author Jose Fonseca <jfonseca@vmware.com>
64 #include "pipe/p_defines.h"
65 #include "util/u_inlines.h"
66 #include "util/u_memory.h"
67 #include "util/u_format.h"
68 #include "util/u_dump.h"
69 #include "os/os_time.h"
70 #include "pipe/p_shader_tokens.h"
71 #include "draw/draw_context.h"
72 #include "tgsi/tgsi_dump.h"
73 #include "tgsi/tgsi_scan.h"
74 #include "tgsi/tgsi_parse.h"
75 #include "gallivm/lp_bld_type.h"
76 #include "gallivm/lp_bld_const.h"
77 #include "gallivm/lp_bld_conv.h"
78 #include "gallivm/lp_bld_intr.h"
79 #include "gallivm/lp_bld_logic.h"
80 #include "gallivm/lp_bld_depth.h"
81 #include "gallivm/lp_bld_interp.h"
82 #include "gallivm/lp_bld_tgsi.h"
83 #include "gallivm/lp_bld_alpha.h"
84 #include "gallivm/lp_bld_blend.h"
85 #include "gallivm/lp_bld_swizzle.h"
86 #include "gallivm/lp_bld_flow.h"
87 #include "gallivm/lp_bld_debug.h"
88 #include "lp_buffer.h"
89 #include "lp_context.h"
92 #include "lp_screen.h"
95 #include "lp_tex_sample.h"
98 #include <llvm-c/Analysis.h>
101 static const unsigned char quad_offset_x
[4] = {0, 1, 0, 1};
102 static const unsigned char quad_offset_y
[4] = {0, 0, 1, 1};
106 * Derive from the quad's upper left scalar coordinates the coordinates for
107 * all other quad pixels
110 generate_pos0(LLVMBuilderRef builder
,
116 LLVMTypeRef int_elem_type
= LLVMInt32Type();
117 LLVMTypeRef int_vec_type
= LLVMVectorType(int_elem_type
, QUAD_SIZE
);
118 LLVMTypeRef elem_type
= LLVMFloatType();
119 LLVMTypeRef vec_type
= LLVMVectorType(elem_type
, QUAD_SIZE
);
120 LLVMValueRef x_offsets
[QUAD_SIZE
];
121 LLVMValueRef y_offsets
[QUAD_SIZE
];
124 x
= lp_build_broadcast(builder
, int_vec_type
, x
);
125 y
= lp_build_broadcast(builder
, int_vec_type
, y
);
127 for(i
= 0; i
< QUAD_SIZE
; ++i
) {
128 x_offsets
[i
] = LLVMConstInt(int_elem_type
, quad_offset_x
[i
], 0);
129 y_offsets
[i
] = LLVMConstInt(int_elem_type
, quad_offset_y
[i
], 0);
132 x
= LLVMBuildAdd(builder
, x
, LLVMConstVector(x_offsets
, QUAD_SIZE
), "");
133 y
= LLVMBuildAdd(builder
, y
, LLVMConstVector(y_offsets
, QUAD_SIZE
), "");
135 *x0
= LLVMBuildSIToFP(builder
, x
, vec_type
, "");
136 *y0
= LLVMBuildSIToFP(builder
, y
, vec_type
, "");
141 * Generate the depth /stencil test code.
144 generate_depth_stencil(LLVMBuilderRef builder
,
145 const struct lp_fragment_shader_variant_key
*key
,
146 struct lp_type src_type
,
147 struct lp_build_mask_context
*mask
,
148 LLVMValueRef stencil_refs
[2],
150 LLVMValueRef dst_ptr
)
152 const struct util_format_description
*format_desc
;
153 struct lp_type dst_type
;
155 if (!key
->depth
.enabled
&& !key
->stencil
[0].enabled
&& !key
->stencil
[1].enabled
)
158 format_desc
= util_format_description(key
->zsbuf_format
);
162 * Depths are expected to be between 0 and 1, even if they are stored in
163 * floats. Setting these bits here will ensure that the lp_build_conv() call
164 * below won't try to unnecessarily clamp the incoming values.
166 if(src_type
.floating
) {
167 src_type
.sign
= FALSE
;
168 src_type
.norm
= TRUE
;
171 assert(!src_type
.sign
);
172 assert(src_type
.norm
);
175 /* Pick the depth type. */
176 dst_type
= lp_depth_type(format_desc
, src_type
.width
*src_type
.length
);
178 /* FIXME: Cope with a depth test type with a different bit width. */
179 assert(dst_type
.width
== src_type
.width
);
180 assert(dst_type
.length
== src_type
.length
);
182 /* Convert fragment Z from float to integer */
183 lp_build_conv(builder
, src_type
, dst_type
, &src
, 1, &src
, 1);
185 dst_ptr
= LLVMBuildBitCast(builder
,
187 LLVMPointerType(lp_build_vec_type(dst_type
), 0), "");
188 lp_build_depth_stencil_test(builder
,
201 * Generate the code to do inside/outside triangle testing for the
202 * four pixels in a 2x2 quad. This will set the four elements of the
203 * quad mask vector to 0 or ~0.
204 * \param i which quad of the quad group to test, in [0,3]
207 generate_tri_edge_mask(LLVMBuilderRef builder
,
209 LLVMValueRef
*mask
, /* ivec4, out */
210 LLVMValueRef c0
, /* int32 */
211 LLVMValueRef c1
, /* int32 */
212 LLVMValueRef c2
, /* int32 */
213 LLVMValueRef step0_ptr
, /* ivec4 */
214 LLVMValueRef step1_ptr
, /* ivec4 */
215 LLVMValueRef step2_ptr
) /* ivec4 */
217 #define OPTIMIZE_IN_OUT_TEST 0
218 #if OPTIMIZE_IN_OUT_TEST
219 struct lp_build_if_state ifctx
;
220 LLVMValueRef not_draw_all
;
222 struct lp_build_flow_context
*flow
;
223 struct lp_type i32_type
;
224 LLVMTypeRef i32vec4_type
, mask_type
;
225 LLVMValueRef c0_vec
, c1_vec
, c2_vec
;
226 LLVMValueRef in_out_mask
;
230 /* int32 vector type */
231 memset(&i32_type
, 0, sizeof i32_type
);
232 i32_type
.floating
= FALSE
; /* values are integers */
233 i32_type
.sign
= TRUE
; /* values are signed */
234 i32_type
.norm
= FALSE
; /* values are not normalized */
235 i32_type
.width
= 32; /* 32-bit int values */
236 i32_type
.length
= 4; /* 4 elements per vector */
238 i32vec4_type
= lp_build_int32_vec4_type();
240 mask_type
= LLVMIntType(32 * 4);
243 * Use a conditional here to do detailed pixel in/out testing.
244 * We only have to do this if c0 != INT_MIN.
246 flow
= lp_build_flow_create(builder
);
247 lp_build_flow_scope_begin(flow
);
250 #if OPTIMIZE_IN_OUT_TEST
251 /* not_draw_all = (c0 != INT_MIN) */
252 not_draw_all
= LLVMBuildICmp(builder
,
255 LLVMConstInt(LLVMInt32Type(), INT_MIN
, 0),
258 in_out_mask
= lp_build_const_int_vec(i32_type
, ~0);
261 lp_build_flow_scope_declare(flow
, &in_out_mask
);
263 /* if (not_draw_all) {... */
264 lp_build_if(&ifctx
, flow
, builder
, not_draw_all
);
267 LLVMValueRef step0_vec
, step1_vec
, step2_vec
;
268 LLVMValueRef m0_vec
, m1_vec
, m2_vec
;
269 LLVMValueRef index
, m
;
271 /* c0_vec = {c0, c0, c0, c0}
272 * Note that we emit this code four times but LLVM optimizes away
273 * three instances of it.
275 c0_vec
= lp_build_broadcast(builder
, i32vec4_type
, c0
);
276 c1_vec
= lp_build_broadcast(builder
, i32vec4_type
, c1
);
277 c2_vec
= lp_build_broadcast(builder
, i32vec4_type
, c2
);
278 lp_build_name(c0_vec
, "edgeconst0vec");
279 lp_build_name(c1_vec
, "edgeconst1vec");
280 lp_build_name(c2_vec
, "edgeconst2vec");
282 /* load step0vec, step1, step2 vec from memory */
283 index
= LLVMConstInt(LLVMInt32Type(), i
, 0);
284 step0_vec
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, step0_ptr
, &index
, 1, ""), "");
285 step1_vec
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, step1_ptr
, &index
, 1, ""), "");
286 step2_vec
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, step2_ptr
, &index
, 1, ""), "");
287 lp_build_name(step0_vec
, "step0vec");
288 lp_build_name(step1_vec
, "step1vec");
289 lp_build_name(step2_vec
, "step2vec");
291 /* m0_vec = step0_ptr[i] > c0_vec */
292 m0_vec
= lp_build_compare(builder
, i32_type
, PIPE_FUNC_GREATER
, step0_vec
, c0_vec
);
293 m1_vec
= lp_build_compare(builder
, i32_type
, PIPE_FUNC_GREATER
, step1_vec
, c1_vec
);
294 m2_vec
= lp_build_compare(builder
, i32_type
, PIPE_FUNC_GREATER
, step2_vec
, c2_vec
);
296 /* in_out_mask = m0_vec & m1_vec & m2_vec */
297 m
= LLVMBuildAnd(builder
, m0_vec
, m1_vec
, "");
298 in_out_mask
= LLVMBuildAnd(builder
, m
, m2_vec
, "");
299 lp_build_name(in_out_mask
, "inoutmaskvec");
301 #if OPTIMIZE_IN_OUT_TEST
302 lp_build_endif(&ifctx
);
306 lp_build_flow_scope_end(flow
);
307 lp_build_flow_destroy(flow
);
309 /* This is the initial alive/dead pixel mask for a quad of four pixels.
310 * It's an int[4] vector with each word set to 0 or ~0.
311 * Words will get cleared when pixels faile the Z test, etc.
318 generate_scissor_test(LLVMBuilderRef builder
,
319 LLVMValueRef context_ptr
,
320 const struct lp_build_interp_soa_context
*interp
,
323 LLVMTypeRef vec_type
= lp_build_vec_type(type
);
324 LLVMValueRef xpos
= interp
->pos
[0], ypos
= interp
->pos
[1];
325 LLVMValueRef xmin
, ymin
, xmax
, ymax
;
326 LLVMValueRef m0
, m1
, m2
, m3
, m
;
328 /* xpos, ypos contain the window coords for the four pixels in the quad */
332 /* get the current scissor bounds, convert to vectors */
333 xmin
= lp_jit_context_scissor_xmin_value(builder
, context_ptr
);
334 xmin
= lp_build_broadcast(builder
, vec_type
, xmin
);
336 ymin
= lp_jit_context_scissor_ymin_value(builder
, context_ptr
);
337 ymin
= lp_build_broadcast(builder
, vec_type
, ymin
);
339 xmax
= lp_jit_context_scissor_xmax_value(builder
, context_ptr
);
340 xmax
= lp_build_broadcast(builder
, vec_type
, xmax
);
342 ymax
= lp_jit_context_scissor_ymax_value(builder
, context_ptr
);
343 ymax
= lp_build_broadcast(builder
, vec_type
, ymax
);
345 /* compare the fragment's position coordinates against the scissor bounds */
346 m0
= lp_build_compare(builder
, type
, PIPE_FUNC_GEQUAL
, xpos
, xmin
);
347 m1
= lp_build_compare(builder
, type
, PIPE_FUNC_GEQUAL
, ypos
, ymin
);
348 m2
= lp_build_compare(builder
, type
, PIPE_FUNC_LESS
, xpos
, xmax
);
349 m3
= lp_build_compare(builder
, type
, PIPE_FUNC_LESS
, ypos
, ymax
);
351 /* AND all the masks together */
352 m
= LLVMBuildAnd(builder
, m0
, m1
, "");
353 m
= LLVMBuildAnd(builder
, m
, m2
, "");
354 m
= LLVMBuildAnd(builder
, m
, m3
, "");
356 lp_build_name(m
, "scissormask");
363 build_int32_vec_const(int value
)
365 struct lp_type i32_type
;
367 memset(&i32_type
, 0, sizeof i32_type
);
368 i32_type
.floating
= FALSE
; /* values are integers */
369 i32_type
.sign
= TRUE
; /* values are signed */
370 i32_type
.norm
= FALSE
; /* values are not normalized */
371 i32_type
.width
= 32; /* 32-bit int values */
372 i32_type
.length
= 4; /* 4 elements per vector */
373 return lp_build_const_int_vec(i32_type
, value
);
379 * Generate the fragment shader, depth/stencil test, and alpha tests.
380 * \param i which quad in the tile, in range [0,3]
381 * \param do_tri_test if 1, do triangle edge in/out testing
384 generate_fs(struct llvmpipe_context
*lp
,
385 struct lp_fragment_shader
*shader
,
386 const struct lp_fragment_shader_variant_key
*key
,
387 LLVMBuilderRef builder
,
389 LLVMValueRef context_ptr
,
391 const struct lp_build_interp_soa_context
*interp
,
392 struct lp_build_sampler_soa
*sampler
,
394 LLVMValueRef (*color
)[4],
395 LLVMValueRef depth_ptr
,
396 unsigned do_tri_test
,
400 LLVMValueRef step0_ptr
,
401 LLVMValueRef step1_ptr
,
402 LLVMValueRef step2_ptr
)
404 const struct tgsi_token
*tokens
= shader
->base
.tokens
;
405 LLVMTypeRef elem_type
;
406 LLVMTypeRef vec_type
;
407 LLVMTypeRef int_vec_type
;
408 LLVMValueRef consts_ptr
;
409 LLVMValueRef outputs
[PIPE_MAX_SHADER_OUTPUTS
][NUM_CHANNELS
];
410 LLVMValueRef z
= interp
->pos
[2];
411 LLVMValueRef stencil_refs
[2];
412 struct lp_build_flow_context
*flow
;
413 struct lp_build_mask_context mask
;
414 boolean early_depth_stencil_test
;
421 stencil_refs
[0] = lp_jit_context_stencil_ref_front_value(builder
, context_ptr
);
422 stencil_refs
[1] = lp_jit_context_stencil_ref_back_value(builder
, context_ptr
);
424 elem_type
= lp_build_elem_type(type
);
425 vec_type
= lp_build_vec_type(type
);
426 int_vec_type
= lp_build_int_vec_type(type
);
428 consts_ptr
= lp_jit_context_constants(builder
, context_ptr
);
430 flow
= lp_build_flow_create(builder
);
432 memset(outputs
, 0, sizeof outputs
);
434 lp_build_flow_scope_begin(flow
);
436 /* Declare the color and z variables */
437 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
438 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
) {
439 color
[cbuf
][chan
] = LLVMGetUndef(vec_type
);
440 lp_build_flow_scope_declare(flow
, &color
[cbuf
][chan
]);
443 lp_build_flow_scope_declare(flow
, &z
);
445 /* do triangle edge testing */
447 generate_tri_edge_mask(builder
, i
, pmask
,
448 c0
, c1
, c2
, step0_ptr
, step1_ptr
, step2_ptr
);
451 *pmask
= build_int32_vec_const(~0);
454 /* 'mask' will control execution based on quad's pixel alive/killed state */
455 lp_build_mask_begin(&mask
, flow
, type
, *pmask
);
459 generate_scissor_test(builder
, context_ptr
, interp
, type
);
460 lp_build_mask_update(&mask
, smask
);
463 early_depth_stencil_test
=
464 (key
->depth
.enabled
|| key
->stencil
[0].enabled
) &&
465 !key
->alpha
.enabled
&&
466 !shader
->info
.uses_kill
&&
467 !shader
->info
.writes_z
;
469 if (early_depth_stencil_test
)
470 generate_depth_stencil(builder
, key
,
472 stencil_refs
, z
, depth_ptr
);
474 lp_build_tgsi_soa(builder
, tokens
, type
, &mask
,
475 consts_ptr
, interp
->pos
, interp
->inputs
,
478 for (attrib
= 0; attrib
< shader
->info
.num_outputs
; ++attrib
) {
479 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
) {
480 if(outputs
[attrib
][chan
]) {
481 LLVMValueRef out
= LLVMBuildLoad(builder
, outputs
[attrib
][chan
], "");
482 lp_build_name(out
, "output%u.%u.%c", i
, attrib
, "xyzw"[chan
]);
484 switch (shader
->info
.output_semantic_name
[attrib
]) {
485 case TGSI_SEMANTIC_COLOR
:
487 unsigned cbuf
= shader
->info
.output_semantic_index
[attrib
];
489 lp_build_name(out
, "color%u.%u.%c", i
, attrib
, "rgba"[chan
]);
492 /* XXX: should the alpha reference value be passed separately? */
493 /* XXX: should only test the final assignment to alpha */
494 if(cbuf
== 0 && chan
== 3) {
495 LLVMValueRef alpha
= out
;
496 LLVMValueRef alpha_ref_value
;
497 alpha_ref_value
= lp_jit_context_alpha_ref_value(builder
, context_ptr
);
498 alpha_ref_value
= lp_build_broadcast(builder
, vec_type
, alpha_ref_value
);
499 lp_build_alpha_test(builder
, &key
->alpha
, type
,
500 &mask
, alpha
, alpha_ref_value
);
503 color
[cbuf
][chan
] = out
;
507 case TGSI_SEMANTIC_POSITION
:
516 if (!early_depth_stencil_test
)
517 generate_depth_stencil(builder
, key
,
519 stencil_refs
, z
, depth_ptr
);
521 lp_build_mask_end(&mask
);
523 lp_build_flow_scope_end(flow
);
525 lp_build_flow_destroy(flow
);
533 * Generate color blending and color output.
536 generate_blend(const struct pipe_blend_state
*blend
,
537 LLVMBuilderRef builder
,
539 LLVMValueRef context_ptr
,
542 LLVMValueRef dst_ptr
)
544 struct lp_build_context bld
;
545 struct lp_build_flow_context
*flow
;
546 struct lp_build_mask_context mask_ctx
;
547 LLVMTypeRef vec_type
;
548 LLVMTypeRef int_vec_type
;
549 LLVMValueRef const_ptr
;
555 lp_build_context_init(&bld
, builder
, type
);
557 flow
= lp_build_flow_create(builder
);
559 /* we'll use this mask context to skip blending if all pixels are dead */
560 lp_build_mask_begin(&mask_ctx
, flow
, type
, mask
);
562 vec_type
= lp_build_vec_type(type
);
563 int_vec_type
= lp_build_int_vec_type(type
);
565 const_ptr
= lp_jit_context_blend_color(builder
, context_ptr
);
566 const_ptr
= LLVMBuildBitCast(builder
, const_ptr
,
567 LLVMPointerType(vec_type
, 0), "");
569 for(chan
= 0; chan
< 4; ++chan
) {
570 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), chan
, 0);
571 con
[chan
] = LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, const_ptr
, &index
, 1, ""), "");
573 dst
[chan
] = LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, dst_ptr
, &index
, 1, ""), "");
575 lp_build_name(con
[chan
], "con.%c", "rgba"[chan
]);
576 lp_build_name(dst
[chan
], "dst.%c", "rgba"[chan
]);
579 lp_build_blend_soa(builder
, blend
, type
, src
, dst
, con
, res
);
581 for(chan
= 0; chan
< 4; ++chan
) {
582 if(blend
->rt
[0].colormask
& (1 << chan
)) {
583 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), chan
, 0);
584 lp_build_name(res
[chan
], "res.%c", "rgba"[chan
]);
585 res
[chan
] = lp_build_select(&bld
, mask
, res
[chan
], dst
[chan
]);
586 LLVMBuildStore(builder
, res
[chan
], LLVMBuildGEP(builder
, dst_ptr
, &index
, 1, ""));
590 lp_build_mask_end(&mask_ctx
);
591 lp_build_flow_destroy(flow
);
595 /** casting function to avoid compiler warnings */
596 static lp_jit_frag_func
597 cast_voidptr_to_lp_jit_frag_func(void *p
)
603 assert(sizeof(tmp
.v
) == sizeof(tmp
.f
));
610 * Generate the runtime callable function for the whole fragment pipeline.
611 * Note that the function which we generate operates on a block of 16
612 * pixels at at time. The block contains 2x2 quads. Each quad contains
616 generate_fragment(struct llvmpipe_context
*lp
,
617 struct lp_fragment_shader
*shader
,
618 struct lp_fragment_shader_variant
*variant
,
619 unsigned do_tri_test
)
621 struct llvmpipe_screen
*screen
= llvmpipe_screen(lp
->pipe
.screen
);
622 const struct lp_fragment_shader_variant_key
*key
= &variant
->key
;
623 struct lp_type fs_type
;
624 struct lp_type blend_type
;
625 LLVMTypeRef fs_elem_type
;
626 LLVMTypeRef fs_vec_type
;
627 LLVMTypeRef fs_int_vec_type
;
628 LLVMTypeRef blend_vec_type
;
629 LLVMTypeRef blend_int_vec_type
;
630 LLVMTypeRef arg_types
[14];
631 LLVMTypeRef func_type
;
632 LLVMTypeRef int32_vec4_type
= lp_build_int32_vec4_type();
633 LLVMValueRef context_ptr
;
637 LLVMValueRef dadx_ptr
;
638 LLVMValueRef dady_ptr
;
639 LLVMValueRef color_ptr_ptr
;
640 LLVMValueRef depth_ptr
;
641 LLVMValueRef c0
, c1
, c2
, step0_ptr
, step1_ptr
, step2_ptr
;
642 LLVMBasicBlockRef block
;
643 LLVMBuilderRef builder
;
646 struct lp_build_sampler_soa
*sampler
;
647 struct lp_build_interp_soa_context interp
;
648 LLVMValueRef fs_mask
[LP_MAX_VECTOR_LENGTH
];
649 LLVMValueRef fs_out_color
[PIPE_MAX_COLOR_BUFS
][NUM_CHANNELS
][LP_MAX_VECTOR_LENGTH
];
650 LLVMValueRef blend_mask
;
651 LLVMValueRef blend_in_color
[NUM_CHANNELS
];
652 LLVMValueRef function
;
659 /* TODO: actually pick these based on the fs and color buffer
660 * characteristics. */
662 memset(&fs_type
, 0, sizeof fs_type
);
663 fs_type
.floating
= TRUE
; /* floating point values */
664 fs_type
.sign
= TRUE
; /* values are signed */
665 fs_type
.norm
= FALSE
; /* values are not limited to [0,1] or [-1,1] */
666 fs_type
.width
= 32; /* 32-bit float */
667 fs_type
.length
= 4; /* 4 elements per vector */
668 num_fs
= 4; /* number of quads per block */
670 memset(&blend_type
, 0, sizeof blend_type
);
671 blend_type
.floating
= FALSE
; /* values are integers */
672 blend_type
.sign
= FALSE
; /* values are unsigned */
673 blend_type
.norm
= TRUE
; /* values are in [0,1] or [-1,1] */
674 blend_type
.width
= 8; /* 8-bit ubyte values */
675 blend_type
.length
= 16; /* 16 elements per vector */
678 * Generate the function prototype. Any change here must be reflected in
679 * lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
682 fs_elem_type
= lp_build_elem_type(fs_type
);
683 fs_vec_type
= lp_build_vec_type(fs_type
);
684 fs_int_vec_type
= lp_build_int_vec_type(fs_type
);
686 blend_vec_type
= lp_build_vec_type(blend_type
);
687 blend_int_vec_type
= lp_build_int_vec_type(blend_type
);
689 arg_types
[0] = screen
->context_ptr_type
; /* context */
690 arg_types
[1] = LLVMInt32Type(); /* x */
691 arg_types
[2] = LLVMInt32Type(); /* y */
692 arg_types
[3] = LLVMPointerType(fs_elem_type
, 0); /* a0 */
693 arg_types
[4] = LLVMPointerType(fs_elem_type
, 0); /* dadx */
694 arg_types
[5] = LLVMPointerType(fs_elem_type
, 0); /* dady */
695 arg_types
[6] = LLVMPointerType(LLVMPointerType(blend_vec_type
, 0), 0); /* color */
696 arg_types
[7] = LLVMPointerType(fs_int_vec_type
, 0); /* depth */
697 arg_types
[8] = LLVMInt32Type(); /* c0 */
698 arg_types
[9] = LLVMInt32Type(); /* c1 */
699 arg_types
[10] = LLVMInt32Type(); /* c2 */
700 /* Note: the step arrays are built as int32[16] but we interpret
701 * them here as int32_vec4[4].
703 arg_types
[11] = LLVMPointerType(int32_vec4_type
, 0);/* step0 */
704 arg_types
[12] = LLVMPointerType(int32_vec4_type
, 0);/* step1 */
705 arg_types
[13] = LLVMPointerType(int32_vec4_type
, 0);/* step2 */
707 func_type
= LLVMFunctionType(LLVMVoidType(), arg_types
, Elements(arg_types
), 0);
709 function
= LLVMAddFunction(screen
->module
, "shader", func_type
);
710 LLVMSetFunctionCallConv(function
, LLVMCCallConv
);
712 variant
->function
[do_tri_test
] = function
;
715 /* XXX: need to propagate noalias down into color param now we are
716 * passing a pointer-to-pointer?
718 for(i
= 0; i
< Elements(arg_types
); ++i
)
719 if(LLVMGetTypeKind(arg_types
[i
]) == LLVMPointerTypeKind
)
720 LLVMAddAttribute(LLVMGetParam(function
, i
), LLVMNoAliasAttribute
);
722 context_ptr
= LLVMGetParam(function
, 0);
723 x
= LLVMGetParam(function
, 1);
724 y
= LLVMGetParam(function
, 2);
725 a0_ptr
= LLVMGetParam(function
, 3);
726 dadx_ptr
= LLVMGetParam(function
, 4);
727 dady_ptr
= LLVMGetParam(function
, 5);
728 color_ptr_ptr
= LLVMGetParam(function
, 6);
729 depth_ptr
= LLVMGetParam(function
, 7);
730 c0
= LLVMGetParam(function
, 8);
731 c1
= LLVMGetParam(function
, 9);
732 c2
= LLVMGetParam(function
, 10);
733 step0_ptr
= LLVMGetParam(function
, 11);
734 step1_ptr
= LLVMGetParam(function
, 12);
735 step2_ptr
= LLVMGetParam(function
, 13);
737 lp_build_name(context_ptr
, "context");
738 lp_build_name(x
, "x");
739 lp_build_name(y
, "y");
740 lp_build_name(a0_ptr
, "a0");
741 lp_build_name(dadx_ptr
, "dadx");
742 lp_build_name(dady_ptr
, "dady");
743 lp_build_name(color_ptr_ptr
, "color_ptr");
744 lp_build_name(depth_ptr
, "depth");
745 lp_build_name(c0
, "c0");
746 lp_build_name(c1
, "c1");
747 lp_build_name(c2
, "c2");
748 lp_build_name(step0_ptr
, "step0");
749 lp_build_name(step1_ptr
, "step1");
750 lp_build_name(step2_ptr
, "step2");
756 block
= LLVMAppendBasicBlock(function
, "entry");
757 builder
= LLVMCreateBuilder();
758 LLVMPositionBuilderAtEnd(builder
, block
);
760 generate_pos0(builder
, x
, y
, &x0
, &y0
);
762 lp_build_interp_soa_init(&interp
,
766 a0_ptr
, dadx_ptr
, dady_ptr
,
769 /* code generated texture sampling */
770 sampler
= lp_llvm_sampler_soa_create(key
->sampler
, context_ptr
);
772 /* loop over quads in the block */
773 for(i
= 0; i
< num_fs
; ++i
) {
774 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), i
, 0);
775 LLVMValueRef out_color
[PIPE_MAX_COLOR_BUFS
][NUM_CHANNELS
];
776 LLVMValueRef depth_ptr_i
;
780 lp_build_interp_soa_update(&interp
, i
);
782 depth_ptr_i
= LLVMBuildGEP(builder
, depth_ptr
, &index
, 1, "");
784 generate_fs(lp
, shader
, key
,
791 &fs_mask
[i
], /* output */
796 step0_ptr
, step1_ptr
, step2_ptr
);
798 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++)
799 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
)
800 fs_out_color
[cbuf
][chan
][i
] = out_color
[cbuf
][chan
];
803 sampler
->destroy(sampler
);
805 /* Loop over color outputs / color buffers to do blending.
807 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
808 LLVMValueRef color_ptr
;
809 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), cbuf
, 0);
812 * Convert the fs's output color and mask to fit to the blending type.
814 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
) {
815 lp_build_conv(builder
, fs_type
, blend_type
,
816 fs_out_color
[cbuf
][chan
], num_fs
,
817 &blend_in_color
[chan
], 1);
818 lp_build_name(blend_in_color
[chan
], "color%d.%c", cbuf
, "rgba"[chan
]);
821 lp_build_conv_mask(builder
, fs_type
, blend_type
,
825 color_ptr
= LLVMBuildLoad(builder
,
826 LLVMBuildGEP(builder
, color_ptr_ptr
, &index
, 1, ""),
828 lp_build_name(color_ptr
, "color_ptr%d", cbuf
);
833 generate_blend(&key
->blend
,
842 LLVMBuildRetVoid(builder
);
844 LLVMDisposeBuilder(builder
);
847 /* Verify the LLVM IR. If invalid, dump and abort */
849 if(LLVMVerifyFunction(function
, LLVMPrintMessageAction
)) {
851 LLVMDumpValue(function
);
856 /* Apply optimizations to LLVM IR */
858 LLVMRunFunctionPassManager(screen
->pass
, function
);
860 if (LP_DEBUG
& DEBUG_JIT
) {
861 /* Print the LLVM IR to stderr */
862 LLVMDumpValue(function
);
867 * Translate the LLVM IR into machine code.
870 void *f
= LLVMGetPointerToGlobal(screen
->engine
, function
);
872 variant
->jit_function
[do_tri_test
] = cast_voidptr_to_lp_jit_frag_func(f
);
874 if (LP_DEBUG
& DEBUG_ASM
)
880 static struct lp_fragment_shader_variant
*
881 generate_variant(struct llvmpipe_context
*lp
,
882 struct lp_fragment_shader
*shader
,
883 const struct lp_fragment_shader_variant_key
*key
)
885 struct lp_fragment_shader_variant
*variant
;
887 if (LP_DEBUG
& DEBUG_JIT
) {
890 tgsi_dump(shader
->base
.tokens
, 0);
891 if(key
->depth
.enabled
) {
892 debug_printf("depth.format = %s\n", util_format_name(key
->zsbuf_format
));
893 debug_printf("depth.func = %s\n", util_dump_func(key
->depth
.func
, TRUE
));
894 debug_printf("depth.writemask = %u\n", key
->depth
.writemask
);
896 if(key
->alpha
.enabled
) {
897 debug_printf("alpha.func = %s\n", util_dump_func(key
->alpha
.func
, TRUE
));
898 debug_printf("alpha.ref_value = %f\n", key
->alpha
.ref_value
);
900 if(key
->blend
.logicop_enable
) {
901 debug_printf("blend.logicop_func = %u\n", key
->blend
.logicop_func
);
903 else if(key
->blend
.rt
[0].blend_enable
) {
904 debug_printf("blend.rgb_func = %s\n", util_dump_blend_func (key
->blend
.rt
[0].rgb_func
, TRUE
));
905 debug_printf("rgb_src_factor = %s\n", util_dump_blend_factor(key
->blend
.rt
[0].rgb_src_factor
, TRUE
));
906 debug_printf("rgb_dst_factor = %s\n", util_dump_blend_factor(key
->blend
.rt
[0].rgb_dst_factor
, TRUE
));
907 debug_printf("alpha_func = %s\n", util_dump_blend_func (key
->blend
.rt
[0].alpha_func
, TRUE
));
908 debug_printf("alpha_src_factor = %s\n", util_dump_blend_factor(key
->blend
.rt
[0].alpha_src_factor
, TRUE
));
909 debug_printf("alpha_dst_factor = %s\n", util_dump_blend_factor(key
->blend
.rt
[0].alpha_dst_factor
, TRUE
));
911 debug_printf("blend.colormask = 0x%x\n", key
->blend
.rt
[0].colormask
);
912 for(i
= 0; i
< PIPE_MAX_SAMPLERS
; ++i
) {
913 if(key
->sampler
[i
].format
) {
914 debug_printf("sampler[%u] = \n", i
);
915 debug_printf(" .format = %s\n",
916 util_format_name(key
->sampler
[i
].format
));
917 debug_printf(" .target = %s\n",
918 util_dump_tex_target(key
->sampler
[i
].target
, TRUE
));
919 debug_printf(" .pot = %u %u %u\n",
920 key
->sampler
[i
].pot_width
,
921 key
->sampler
[i
].pot_height
,
922 key
->sampler
[i
].pot_depth
);
923 debug_printf(" .wrap = %s %s %s\n",
924 util_dump_tex_wrap(key
->sampler
[i
].wrap_s
, TRUE
),
925 util_dump_tex_wrap(key
->sampler
[i
].wrap_t
, TRUE
),
926 util_dump_tex_wrap(key
->sampler
[i
].wrap_r
, TRUE
));
927 debug_printf(" .min_img_filter = %s\n",
928 util_dump_tex_filter(key
->sampler
[i
].min_img_filter
, TRUE
));
929 debug_printf(" .min_mip_filter = %s\n",
930 util_dump_tex_mipfilter(key
->sampler
[i
].min_mip_filter
, TRUE
));
931 debug_printf(" .mag_img_filter = %s\n",
932 util_dump_tex_filter(key
->sampler
[i
].mag_img_filter
, TRUE
));
933 if(key
->sampler
[i
].compare_mode
!= PIPE_TEX_COMPARE_NONE
)
934 debug_printf(" .compare_func = %s\n", util_dump_func(key
->sampler
[i
].compare_func
, TRUE
));
935 debug_printf(" .normalized_coords = %u\n", key
->sampler
[i
].normalized_coords
);
940 variant
= CALLOC_STRUCT(lp_fragment_shader_variant
);
944 variant
->shader
= shader
;
945 memcpy(&variant
->key
, key
, sizeof *key
);
947 generate_fragment(lp
, shader
, variant
, 0);
948 generate_fragment(lp
, shader
, variant
, 1);
950 /* insert new variant into linked list */
951 variant
->next
= shader
->variants
;
952 shader
->variants
= variant
;
959 llvmpipe_create_fs_state(struct pipe_context
*pipe
,
960 const struct pipe_shader_state
*templ
)
962 struct lp_fragment_shader
*shader
;
964 shader
= CALLOC_STRUCT(lp_fragment_shader
);
968 /* get/save the summary info for this shader */
969 tgsi_scan_shader(templ
->tokens
, &shader
->info
);
971 /* we need to keep a local copy of the tokens */
972 shader
->base
.tokens
= tgsi_dup_tokens(templ
->tokens
);
979 llvmpipe_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
981 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
983 if (llvmpipe
->fs
== fs
)
986 draw_flush(llvmpipe
->draw
);
990 llvmpipe
->dirty
|= LP_NEW_FS
;
995 llvmpipe_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
997 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
998 struct llvmpipe_screen
*screen
= llvmpipe_screen(pipe
->screen
);
999 struct lp_fragment_shader
*shader
= fs
;
1000 struct lp_fragment_shader_variant
*variant
;
1002 assert(fs
!= llvmpipe
->fs
);
1006 * XXX: we need to flush the context until we have some sort of reference
1007 * counting in fragment shaders as they may still be binned
1009 draw_flush(llvmpipe
->draw
);
1010 lp_setup_flush(llvmpipe
->setup
, 0);
1012 variant
= shader
->variants
;
1014 struct lp_fragment_shader_variant
*next
= variant
->next
;
1017 for (i
= 0; i
< Elements(variant
->function
); i
++) {
1018 if (variant
->function
[i
]) {
1019 if (variant
->jit_function
[i
])
1020 LLVMFreeMachineCodeForFunction(screen
->engine
,
1021 variant
->function
[i
]);
1022 LLVMDeleteFunction(variant
->function
[i
]);
1031 FREE((void *) shader
->base
.tokens
);
1038 llvmpipe_set_constant_buffer(struct pipe_context
*pipe
,
1039 uint shader
, uint index
,
1040 struct pipe_buffer
*constants
)
1042 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
1043 unsigned size
= constants
? constants
->size
: 0;
1044 const void *data
= constants
? llvmpipe_buffer(constants
)->data
: NULL
;
1046 assert(shader
< PIPE_SHADER_TYPES
);
1049 if(llvmpipe
->constants
[shader
] == constants
)
1052 draw_flush(llvmpipe
->draw
);
1054 /* note: reference counting */
1055 pipe_buffer_reference(&llvmpipe
->constants
[shader
], constants
);
1057 if(shader
== PIPE_SHADER_VERTEX
) {
1058 draw_set_mapped_constant_buffer(llvmpipe
->draw
, PIPE_SHADER_VERTEX
, 0,
1062 llvmpipe
->dirty
|= LP_NEW_CONSTANTS
;
1067 * We need to generate several variants of the fragment pipeline to match
1068 * all the combinations of the contributing state atoms.
1070 * TODO: there is actually no reason to tie this to context state -- the
1071 * generated code could be cached globally in the screen.
1074 make_variant_key(struct llvmpipe_context
*lp
,
1075 struct lp_fragment_shader
*shader
,
1076 struct lp_fragment_shader_variant_key
*key
)
1080 memset(key
, 0, sizeof *key
);
1082 if (lp
->framebuffer
.zsbuf
) {
1083 if (lp
->depth_stencil
->depth
.enabled
) {
1084 key
->zsbuf_format
= lp
->framebuffer
.zsbuf
->format
;
1085 memcpy(&key
->depth
, &lp
->depth_stencil
->depth
, sizeof key
->depth
);
1087 if (lp
->depth_stencil
->stencil
[0].enabled
) {
1088 key
->zsbuf_format
= lp
->framebuffer
.zsbuf
->format
;
1089 memcpy(&key
->stencil
, &lp
->depth_stencil
->stencil
, sizeof key
->stencil
);
1093 key
->alpha
.enabled
= lp
->depth_stencil
->alpha
.enabled
;
1094 if(key
->alpha
.enabled
)
1095 key
->alpha
.func
= lp
->depth_stencil
->alpha
.func
;
1096 /* alpha.ref_value is passed in jit_context */
1098 key
->flatshade
= lp
->rasterizer
->flatshade
;
1099 key
->scissor
= lp
->rasterizer
->scissor
;
1101 if (lp
->framebuffer
.nr_cbufs
) {
1102 memcpy(&key
->blend
, lp
->blend
, sizeof key
->blend
);
1105 key
->nr_cbufs
= lp
->framebuffer
.nr_cbufs
;
1106 for (i
= 0; i
< lp
->framebuffer
.nr_cbufs
; i
++) {
1107 const struct util_format_description
*format_desc
;
1110 format_desc
= util_format_description(lp
->framebuffer
.cbufs
[i
]->format
);
1111 assert(format_desc
->layout
== UTIL_FORMAT_COLORSPACE_RGB
||
1112 format_desc
->layout
== UTIL_FORMAT_COLORSPACE_SRGB
);
1114 /* mask out color channels not present in the color buffer.
1115 * Should be simple to incorporate per-cbuf writemasks:
1117 for(chan
= 0; chan
< 4; ++chan
) {
1118 enum util_format_swizzle swizzle
= format_desc
->swizzle
[chan
];
1120 if(swizzle
<= UTIL_FORMAT_SWIZZLE_W
)
1121 key
->blend
.rt
[0].colormask
|= (1 << chan
);
1125 for(i
= 0; i
< PIPE_MAX_SAMPLERS
; ++i
)
1126 if(shader
->info
.file_mask
[TGSI_FILE_SAMPLER
] & (1 << i
))
1127 lp_sampler_static_state(&key
->sampler
[i
], lp
->fragment_sampler_views
[i
]->texture
, lp
->sampler
[i
]);
1132 * Update fragment state. This is called just prior to drawing
1133 * something when some fragment-related state has changed.
1136 llvmpipe_update_fs(struct llvmpipe_context
*lp
)
1138 struct lp_fragment_shader
*shader
= lp
->fs
;
1139 struct lp_fragment_shader_variant_key key
;
1140 struct lp_fragment_shader_variant
*variant
;
1143 make_variant_key(lp
, shader
, &key
);
1145 variant
= shader
->variants
;
1147 if(memcmp(&variant
->key
, &key
, sizeof key
) == 0)
1150 variant
= variant
->next
;
1158 variant
= generate_variant(lp
, shader
, &key
);
1162 LP_COUNT_ADD(llvm_compile_time
, dt
);
1163 LP_COUNT_ADD(nr_llvm_compiles
, 2); /* emit vs. omit in/out test */
1166 shader
->current
= variant
;
1168 /* TODO: put this in the variant */
1169 /* TODO: most of these can be relaxed, in particular the colormask */
1170 opaque
= !key
.blend
.logicop_enable
&&
1171 !key
.blend
.rt
[0].blend_enable
&&
1172 key
.blend
.rt
[0].colormask
== 0xf &&
1173 !key
.stencil
[0].enabled
&&
1174 !key
.alpha
.enabled
&&
1175 !key
.depth
.enabled
&&
1177 !shader
->info
.uses_kill
1180 lp_setup_set_fs_functions(lp
->setup
,
1181 shader
->current
->jit_function
[0],
1182 shader
->current
->jit_function
[1],