llvmpipe: Remove unused variable.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_fs.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * All Rights Reserved.
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28
29 /**
30 * @file
31 * Code generate the whole fragment pipeline.
32 *
33 * The fragment pipeline consists of the following stages:
34 * - triangle edge in/out testing
35 * - scissor test
36 * - stipple (TBI)
37 * - early depth test
38 * - fragment shader
39 * - alpha test
40 * - depth/stencil test
41 * - blending
42 *
43 * This file has only the glue to assemble the fragment pipeline. The actual
44 * plumbing of converting Gallium state into LLVM IR is done elsewhere, in the
45 * lp_bld_*.[ch] files, and in a complete generic and reusable way. Here we
46 * muster the LLVM JIT execution engine to create a function that follows an
47 * established binary interface and that can be called from C directly.
48 *
49 * A big source of complexity here is that we often want to run different
50 * stages with different precisions and data types and precisions. For example,
51 * the fragment shader needs typically to be done in floats, but the
52 * depth/stencil test and blending is better done in the type that most closely
53 * matches the depth/stencil and color buffer respectively.
54 *
55 * Since the width of a SIMD vector register stays the same regardless of the
56 * element type, different types imply different number of elements, so we must
57 * code generate more instances of the stages with larger types to be able to
58 * feed/consume the stages with smaller types.
59 *
60 * @author Jose Fonseca <jfonseca@vmware.com>
61 */
62
63 #include <limits.h>
64 #include "pipe/p_defines.h"
65 #include "util/u_inlines.h"
66 #include "util/u_memory.h"
67 #include "util/u_format.h"
68 #include "util/u_dump.h"
69 #include "os/os_time.h"
70 #include "pipe/p_shader_tokens.h"
71 #include "draw/draw_context.h"
72 #include "tgsi/tgsi_dump.h"
73 #include "tgsi/tgsi_scan.h"
74 #include "tgsi/tgsi_parse.h"
75 #include "gallivm/lp_bld_type.h"
76 #include "gallivm/lp_bld_const.h"
77 #include "gallivm/lp_bld_conv.h"
78 #include "gallivm/lp_bld_intr.h"
79 #include "gallivm/lp_bld_logic.h"
80 #include "gallivm/lp_bld_tgsi.h"
81 #include "gallivm/lp_bld_swizzle.h"
82 #include "gallivm/lp_bld_flow.h"
83 #include "gallivm/lp_bld_debug.h"
84
85 #include "lp_bld_alpha.h"
86 #include "lp_bld_blend.h"
87 #include "lp_bld_depth.h"
88 #include "lp_bld_interp.h"
89 #include "lp_context.h"
90 #include "lp_debug.h"
91 #include "lp_perf.h"
92 #include "lp_screen.h"
93 #include "lp_setup.h"
94 #include "lp_state.h"
95 #include "lp_tex_sample.h"
96
97
98 #include <llvm-c/Analysis.h>
99
100
101 static const unsigned char quad_offset_x[4] = {0, 1, 0, 1};
102 static const unsigned char quad_offset_y[4] = {0, 0, 1, 1};
103
104
105 /*
106 * Derive from the quad's upper left scalar coordinates the coordinates for
107 * all other quad pixels
108 */
109 static void
110 generate_pos0(LLVMBuilderRef builder,
111 LLVMValueRef x,
112 LLVMValueRef y,
113 LLVMValueRef *x0,
114 LLVMValueRef *y0)
115 {
116 LLVMTypeRef int_elem_type = LLVMInt32Type();
117 LLVMTypeRef int_vec_type = LLVMVectorType(int_elem_type, QUAD_SIZE);
118 LLVMTypeRef elem_type = LLVMFloatType();
119 LLVMTypeRef vec_type = LLVMVectorType(elem_type, QUAD_SIZE);
120 LLVMValueRef x_offsets[QUAD_SIZE];
121 LLVMValueRef y_offsets[QUAD_SIZE];
122 unsigned i;
123
124 x = lp_build_broadcast(builder, int_vec_type, x);
125 y = lp_build_broadcast(builder, int_vec_type, y);
126
127 for(i = 0; i < QUAD_SIZE; ++i) {
128 x_offsets[i] = LLVMConstInt(int_elem_type, quad_offset_x[i], 0);
129 y_offsets[i] = LLVMConstInt(int_elem_type, quad_offset_y[i], 0);
130 }
131
132 x = LLVMBuildAdd(builder, x, LLVMConstVector(x_offsets, QUAD_SIZE), "");
133 y = LLVMBuildAdd(builder, y, LLVMConstVector(y_offsets, QUAD_SIZE), "");
134
135 *x0 = LLVMBuildSIToFP(builder, x, vec_type, "");
136 *y0 = LLVMBuildSIToFP(builder, y, vec_type, "");
137 }
138
139
140 /**
141 * Generate the depth /stencil test code.
142 */
143 static void
144 generate_depth_stencil(LLVMBuilderRef builder,
145 const struct lp_fragment_shader_variant_key *key,
146 struct lp_type src_type,
147 struct lp_build_mask_context *mask,
148 LLVMValueRef stencil_refs[2],
149 LLVMValueRef src,
150 LLVMValueRef dst_ptr,
151 LLVMValueRef facing)
152 {
153 const struct util_format_description *format_desc;
154 struct lp_type dst_type;
155
156 if (!key->depth.enabled && !key->stencil[0].enabled && !key->stencil[1].enabled)
157 return;
158
159 format_desc = util_format_description(key->zsbuf_format);
160 assert(format_desc);
161
162 /*
163 * Depths are expected to be between 0 and 1, even if they are stored in
164 * floats. Setting these bits here will ensure that the lp_build_conv() call
165 * below won't try to unnecessarily clamp the incoming values.
166 */
167 if(src_type.floating) {
168 src_type.sign = FALSE;
169 src_type.norm = TRUE;
170 }
171 else {
172 assert(!src_type.sign);
173 assert(src_type.norm);
174 }
175
176 /* Pick the depth type. */
177 dst_type = lp_depth_type(format_desc, src_type.width*src_type.length);
178
179 /* FIXME: Cope with a depth test type with a different bit width. */
180 assert(dst_type.width == src_type.width);
181 assert(dst_type.length == src_type.length);
182
183 /* Convert fragment Z from float to integer */
184 lp_build_conv(builder, src_type, dst_type, &src, 1, &src, 1);
185
186 dst_ptr = LLVMBuildBitCast(builder,
187 dst_ptr,
188 LLVMPointerType(lp_build_vec_type(dst_type), 0), "");
189 lp_build_depth_stencil_test(builder,
190 &key->depth,
191 key->stencil,
192 dst_type,
193 format_desc,
194 mask,
195 stencil_refs,
196 src,
197 dst_ptr,
198 facing);
199 }
200
201
202 /**
203 * Generate the code to do inside/outside triangle testing for the
204 * four pixels in a 2x2 quad. This will set the four elements of the
205 * quad mask vector to 0 or ~0.
206 * \param i which quad of the quad group to test, in [0,3]
207 */
208 static void
209 generate_tri_edge_mask(LLVMBuilderRef builder,
210 unsigned i,
211 LLVMValueRef *mask, /* ivec4, out */
212 LLVMValueRef c0, /* int32 */
213 LLVMValueRef c1, /* int32 */
214 LLVMValueRef c2, /* int32 */
215 LLVMValueRef step0_ptr, /* ivec4 */
216 LLVMValueRef step1_ptr, /* ivec4 */
217 LLVMValueRef step2_ptr) /* ivec4 */
218 {
219 #define OPTIMIZE_IN_OUT_TEST 0
220 #if OPTIMIZE_IN_OUT_TEST
221 struct lp_build_if_state ifctx;
222 LLVMValueRef not_draw_all;
223 #endif
224 struct lp_build_flow_context *flow;
225 struct lp_type i32_type;
226 LLVMTypeRef i32vec4_type;
227 LLVMValueRef c0_vec, c1_vec, c2_vec;
228 LLVMValueRef in_out_mask;
229
230 assert(i < 4);
231
232 /* int32 vector type */
233 memset(&i32_type, 0, sizeof i32_type);
234 i32_type.floating = FALSE; /* values are integers */
235 i32_type.sign = TRUE; /* values are signed */
236 i32_type.norm = FALSE; /* values are not normalized */
237 i32_type.width = 32; /* 32-bit int values */
238 i32_type.length = 4; /* 4 elements per vector */
239
240 i32vec4_type = lp_build_int32_vec4_type();
241
242 /*
243 * Use a conditional here to do detailed pixel in/out testing.
244 * We only have to do this if c0 != INT_MIN.
245 */
246 flow = lp_build_flow_create(builder);
247 lp_build_flow_scope_begin(flow);
248
249 {
250 #if OPTIMIZE_IN_OUT_TEST
251 /* not_draw_all = (c0 != INT_MIN) */
252 not_draw_all = LLVMBuildICmp(builder,
253 LLVMIntNE,
254 c0,
255 LLVMConstInt(LLVMInt32Type(), INT_MIN, 0),
256 "");
257
258 in_out_mask = lp_build_const_int_vec(i32_type, ~0);
259
260
261 lp_build_flow_scope_declare(flow, &in_out_mask);
262
263 /* if (not_draw_all) {... */
264 lp_build_if(&ifctx, flow, builder, not_draw_all);
265 #endif
266 {
267 LLVMValueRef step0_vec, step1_vec, step2_vec;
268 LLVMValueRef m0_vec, m1_vec, m2_vec;
269 LLVMValueRef index, m;
270
271 /* c0_vec = {c0, c0, c0, c0}
272 * Note that we emit this code four times but LLVM optimizes away
273 * three instances of it.
274 */
275 c0_vec = lp_build_broadcast(builder, i32vec4_type, c0);
276 c1_vec = lp_build_broadcast(builder, i32vec4_type, c1);
277 c2_vec = lp_build_broadcast(builder, i32vec4_type, c2);
278 lp_build_name(c0_vec, "edgeconst0vec");
279 lp_build_name(c1_vec, "edgeconst1vec");
280 lp_build_name(c2_vec, "edgeconst2vec");
281
282 /* load step0vec, step1, step2 vec from memory */
283 index = LLVMConstInt(LLVMInt32Type(), i, 0);
284 step0_vec = LLVMBuildLoad(builder, LLVMBuildGEP(builder, step0_ptr, &index, 1, ""), "");
285 step1_vec = LLVMBuildLoad(builder, LLVMBuildGEP(builder, step1_ptr, &index, 1, ""), "");
286 step2_vec = LLVMBuildLoad(builder, LLVMBuildGEP(builder, step2_ptr, &index, 1, ""), "");
287 lp_build_name(step0_vec, "step0vec");
288 lp_build_name(step1_vec, "step1vec");
289 lp_build_name(step2_vec, "step2vec");
290
291 /* m0_vec = step0_ptr[i] > c0_vec */
292 m0_vec = lp_build_compare(builder, i32_type, PIPE_FUNC_GREATER, step0_vec, c0_vec);
293 m1_vec = lp_build_compare(builder, i32_type, PIPE_FUNC_GREATER, step1_vec, c1_vec);
294 m2_vec = lp_build_compare(builder, i32_type, PIPE_FUNC_GREATER, step2_vec, c2_vec);
295
296 /* in_out_mask = m0_vec & m1_vec & m2_vec */
297 m = LLVMBuildAnd(builder, m0_vec, m1_vec, "");
298 in_out_mask = LLVMBuildAnd(builder, m, m2_vec, "");
299 lp_build_name(in_out_mask, "inoutmaskvec");
300 }
301 #if OPTIMIZE_IN_OUT_TEST
302 lp_build_endif(&ifctx);
303 #endif
304
305 }
306 lp_build_flow_scope_end(flow);
307 lp_build_flow_destroy(flow);
308
309 /* This is the initial alive/dead pixel mask for a quad of four pixels.
310 * It's an int[4] vector with each word set to 0 or ~0.
311 * Words will get cleared when pixels faile the Z test, etc.
312 */
313 *mask = in_out_mask;
314 }
315
316
317 static LLVMValueRef
318 generate_scissor_test(LLVMBuilderRef builder,
319 LLVMValueRef context_ptr,
320 const struct lp_build_interp_soa_context *interp,
321 struct lp_type type)
322 {
323 LLVMTypeRef vec_type = lp_build_vec_type(type);
324 LLVMValueRef xpos = interp->pos[0], ypos = interp->pos[1];
325 LLVMValueRef xmin, ymin, xmax, ymax;
326 LLVMValueRef m0, m1, m2, m3, m;
327
328 /* xpos, ypos contain the window coords for the four pixels in the quad */
329 assert(xpos);
330 assert(ypos);
331
332 /* get the current scissor bounds, convert to vectors */
333 xmin = lp_jit_context_scissor_xmin_value(builder, context_ptr);
334 xmin = lp_build_broadcast(builder, vec_type, xmin);
335
336 ymin = lp_jit_context_scissor_ymin_value(builder, context_ptr);
337 ymin = lp_build_broadcast(builder, vec_type, ymin);
338
339 xmax = lp_jit_context_scissor_xmax_value(builder, context_ptr);
340 xmax = lp_build_broadcast(builder, vec_type, xmax);
341
342 ymax = lp_jit_context_scissor_ymax_value(builder, context_ptr);
343 ymax = lp_build_broadcast(builder, vec_type, ymax);
344
345 /* compare the fragment's position coordinates against the scissor bounds */
346 m0 = lp_build_compare(builder, type, PIPE_FUNC_GEQUAL, xpos, xmin);
347 m1 = lp_build_compare(builder, type, PIPE_FUNC_GEQUAL, ypos, ymin);
348 m2 = lp_build_compare(builder, type, PIPE_FUNC_LESS, xpos, xmax);
349 m3 = lp_build_compare(builder, type, PIPE_FUNC_LESS, ypos, ymax);
350
351 /* AND all the masks together */
352 m = LLVMBuildAnd(builder, m0, m1, "");
353 m = LLVMBuildAnd(builder, m, m2, "");
354 m = LLVMBuildAnd(builder, m, m3, "");
355
356 lp_build_name(m, "scissormask");
357
358 return m;
359 }
360
361
362 static LLVMValueRef
363 build_int32_vec_const(int value)
364 {
365 struct lp_type i32_type;
366
367 memset(&i32_type, 0, sizeof i32_type);
368 i32_type.floating = FALSE; /* values are integers */
369 i32_type.sign = TRUE; /* values are signed */
370 i32_type.norm = FALSE; /* values are not normalized */
371 i32_type.width = 32; /* 32-bit int values */
372 i32_type.length = 4; /* 4 elements per vector */
373 return lp_build_const_int_vec(i32_type, value);
374 }
375
376
377
378 /**
379 * Generate the fragment shader, depth/stencil test, and alpha tests.
380 * \param i which quad in the tile, in range [0,3]
381 * \param do_tri_test if 1, do triangle edge in/out testing
382 */
383 static void
384 generate_fs(struct llvmpipe_context *lp,
385 struct lp_fragment_shader *shader,
386 const struct lp_fragment_shader_variant_key *key,
387 LLVMBuilderRef builder,
388 struct lp_type type,
389 LLVMValueRef context_ptr,
390 unsigned i,
391 const struct lp_build_interp_soa_context *interp,
392 struct lp_build_sampler_soa *sampler,
393 LLVMValueRef *pmask,
394 LLVMValueRef (*color)[4],
395 LLVMValueRef depth_ptr,
396 LLVMValueRef facing,
397 unsigned do_tri_test,
398 LLVMValueRef c0,
399 LLVMValueRef c1,
400 LLVMValueRef c2,
401 LLVMValueRef step0_ptr,
402 LLVMValueRef step1_ptr,
403 LLVMValueRef step2_ptr)
404 {
405 const struct tgsi_token *tokens = shader->base.tokens;
406 LLVMTypeRef vec_type;
407 LLVMValueRef consts_ptr;
408 LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][NUM_CHANNELS];
409 LLVMValueRef z = interp->pos[2];
410 LLVMValueRef stencil_refs[2];
411 struct lp_build_flow_context *flow;
412 struct lp_build_mask_context mask;
413 boolean early_depth_stencil_test;
414 unsigned attrib;
415 unsigned chan;
416 unsigned cbuf;
417
418 assert(i < 4);
419
420 stencil_refs[0] = lp_jit_context_stencil_ref_front_value(builder, context_ptr);
421 stencil_refs[1] = lp_jit_context_stencil_ref_back_value(builder, context_ptr);
422
423 vec_type = lp_build_vec_type(type);
424
425 consts_ptr = lp_jit_context_constants(builder, context_ptr);
426
427 flow = lp_build_flow_create(builder);
428
429 memset(outputs, 0, sizeof outputs);
430
431 lp_build_flow_scope_begin(flow);
432
433 /* Declare the color and z variables */
434 for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++) {
435 for(chan = 0; chan < NUM_CHANNELS; ++chan) {
436 color[cbuf][chan] = LLVMGetUndef(vec_type);
437 lp_build_flow_scope_declare(flow, &color[cbuf][chan]);
438 }
439 }
440 lp_build_flow_scope_declare(flow, &z);
441
442 /* do triangle edge testing */
443 if (do_tri_test) {
444 generate_tri_edge_mask(builder, i, pmask,
445 c0, c1, c2, step0_ptr, step1_ptr, step2_ptr);
446 }
447 else {
448 *pmask = build_int32_vec_const(~0);
449 }
450
451 /* 'mask' will control execution based on quad's pixel alive/killed state */
452 lp_build_mask_begin(&mask, flow, type, *pmask);
453
454 if (key->scissor) {
455 LLVMValueRef smask =
456 generate_scissor_test(builder, context_ptr, interp, type);
457 lp_build_mask_update(&mask, smask);
458 }
459
460 early_depth_stencil_test =
461 (key->depth.enabled || key->stencil[0].enabled) &&
462 !key->alpha.enabled &&
463 !shader->info.uses_kill &&
464 !shader->info.writes_z;
465
466 if (early_depth_stencil_test)
467 generate_depth_stencil(builder, key,
468 type, &mask,
469 stencil_refs, z, depth_ptr, facing);
470
471 lp_build_tgsi_soa(builder, tokens, type, &mask,
472 consts_ptr, interp->pos, interp->inputs,
473 outputs, sampler, &shader->info);
474
475 for (attrib = 0; attrib < shader->info.num_outputs; ++attrib) {
476 for(chan = 0; chan < NUM_CHANNELS; ++chan) {
477 if(outputs[attrib][chan]) {
478 LLVMValueRef out = LLVMBuildLoad(builder, outputs[attrib][chan], "");
479 lp_build_name(out, "output%u.%u.%c", i, attrib, "xyzw"[chan]);
480
481 switch (shader->info.output_semantic_name[attrib]) {
482 case TGSI_SEMANTIC_COLOR:
483 {
484 unsigned cbuf = shader->info.output_semantic_index[attrib];
485
486 lp_build_name(out, "color%u.%u.%c", i, attrib, "rgba"[chan]);
487
488 /* Alpha test */
489 /* XXX: should the alpha reference value be passed separately? */
490 /* XXX: should only test the final assignment to alpha */
491 if(cbuf == 0 && chan == 3) {
492 LLVMValueRef alpha = out;
493 LLVMValueRef alpha_ref_value;
494 alpha_ref_value = lp_jit_context_alpha_ref_value(builder, context_ptr);
495 alpha_ref_value = lp_build_broadcast(builder, vec_type, alpha_ref_value);
496 lp_build_alpha_test(builder, &key->alpha, type,
497 &mask, alpha, alpha_ref_value);
498 }
499
500 color[cbuf][chan] = out;
501 break;
502 }
503
504 case TGSI_SEMANTIC_POSITION:
505 if(chan == 2)
506 z = out;
507 break;
508 }
509 }
510 }
511 }
512
513 if (!early_depth_stencil_test)
514 generate_depth_stencil(builder, key,
515 type, &mask,
516 stencil_refs, z, depth_ptr, facing);
517
518 lp_build_mask_end(&mask);
519
520 lp_build_flow_scope_end(flow);
521
522 lp_build_flow_destroy(flow);
523
524 *pmask = mask.value;
525
526 }
527
528
529 /**
530 * Generate color blending and color output.
531 */
532 static void
533 generate_blend(const struct pipe_blend_state *blend,
534 LLVMBuilderRef builder,
535 struct lp_type type,
536 LLVMValueRef context_ptr,
537 LLVMValueRef mask,
538 LLVMValueRef *src,
539 LLVMValueRef dst_ptr)
540 {
541 struct lp_build_context bld;
542 struct lp_build_flow_context *flow;
543 struct lp_build_mask_context mask_ctx;
544 LLVMTypeRef vec_type;
545 LLVMValueRef const_ptr;
546 LLVMValueRef con[4];
547 LLVMValueRef dst[4];
548 LLVMValueRef res[4];
549 unsigned chan;
550
551 lp_build_context_init(&bld, builder, type);
552
553 flow = lp_build_flow_create(builder);
554
555 /* we'll use this mask context to skip blending if all pixels are dead */
556 lp_build_mask_begin(&mask_ctx, flow, type, mask);
557
558 vec_type = lp_build_vec_type(type);
559
560 const_ptr = lp_jit_context_blend_color(builder, context_ptr);
561 const_ptr = LLVMBuildBitCast(builder, const_ptr,
562 LLVMPointerType(vec_type, 0), "");
563
564 for(chan = 0; chan < 4; ++chan) {
565 LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), chan, 0);
566 con[chan] = LLVMBuildLoad(builder, LLVMBuildGEP(builder, const_ptr, &index, 1, ""), "");
567
568 dst[chan] = LLVMBuildLoad(builder, LLVMBuildGEP(builder, dst_ptr, &index, 1, ""), "");
569
570 lp_build_name(con[chan], "con.%c", "rgba"[chan]);
571 lp_build_name(dst[chan], "dst.%c", "rgba"[chan]);
572 }
573
574 lp_build_blend_soa(builder, blend, type, src, dst, con, res);
575
576 for(chan = 0; chan < 4; ++chan) {
577 if(blend->rt[0].colormask & (1 << chan)) {
578 LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), chan, 0);
579 lp_build_name(res[chan], "res.%c", "rgba"[chan]);
580 res[chan] = lp_build_select(&bld, mask, res[chan], dst[chan]);
581 LLVMBuildStore(builder, res[chan], LLVMBuildGEP(builder, dst_ptr, &index, 1, ""));
582 }
583 }
584
585 lp_build_mask_end(&mask_ctx);
586 lp_build_flow_destroy(flow);
587 }
588
589
590 /** casting function to avoid compiler warnings */
591 static lp_jit_frag_func
592 cast_voidptr_to_lp_jit_frag_func(void *p)
593 {
594 union {
595 void *v;
596 lp_jit_frag_func f;
597 } tmp;
598 assert(sizeof(tmp.v) == sizeof(tmp.f));
599 tmp.v = p;
600 return tmp.f;
601 }
602
603
604 /**
605 * Generate the runtime callable function for the whole fragment pipeline.
606 * Note that the function which we generate operates on a block of 16
607 * pixels at at time. The block contains 2x2 quads. Each quad contains
608 * 2x2 pixels.
609 */
610 static void
611 generate_fragment(struct llvmpipe_context *lp,
612 struct lp_fragment_shader *shader,
613 struct lp_fragment_shader_variant *variant,
614 unsigned do_tri_test)
615 {
616 struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen);
617 const struct lp_fragment_shader_variant_key *key = &variant->key;
618 struct lp_type fs_type;
619 struct lp_type blend_type;
620 LLVMTypeRef fs_elem_type;
621 LLVMTypeRef fs_int_vec_type;
622 LLVMTypeRef blend_vec_type;
623 LLVMTypeRef arg_types[15];
624 LLVMTypeRef func_type;
625 LLVMTypeRef int32_vec4_type = lp_build_int32_vec4_type();
626 LLVMValueRef context_ptr;
627 LLVMValueRef x;
628 LLVMValueRef y;
629 LLVMValueRef a0_ptr;
630 LLVMValueRef dadx_ptr;
631 LLVMValueRef dady_ptr;
632 LLVMValueRef color_ptr_ptr;
633 LLVMValueRef depth_ptr;
634 LLVMValueRef c0, c1, c2, step0_ptr, step1_ptr, step2_ptr;
635 LLVMBasicBlockRef block;
636 LLVMBuilderRef builder;
637 LLVMValueRef x0;
638 LLVMValueRef y0;
639 struct lp_build_sampler_soa *sampler;
640 struct lp_build_interp_soa_context interp;
641 LLVMValueRef fs_mask[LP_MAX_VECTOR_LENGTH];
642 LLVMValueRef fs_out_color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS][LP_MAX_VECTOR_LENGTH];
643 LLVMValueRef blend_mask;
644 LLVMValueRef blend_in_color[NUM_CHANNELS];
645 LLVMValueRef function;
646 LLVMValueRef facing;
647 unsigned num_fs;
648 unsigned i;
649 unsigned chan;
650 unsigned cbuf;
651
652
653 /* TODO: actually pick these based on the fs and color buffer
654 * characteristics. */
655
656 memset(&fs_type, 0, sizeof fs_type);
657 fs_type.floating = TRUE; /* floating point values */
658 fs_type.sign = TRUE; /* values are signed */
659 fs_type.norm = FALSE; /* values are not limited to [0,1] or [-1,1] */
660 fs_type.width = 32; /* 32-bit float */
661 fs_type.length = 4; /* 4 elements per vector */
662 num_fs = 4; /* number of quads per block */
663
664 memset(&blend_type, 0, sizeof blend_type);
665 blend_type.floating = FALSE; /* values are integers */
666 blend_type.sign = FALSE; /* values are unsigned */
667 blend_type.norm = TRUE; /* values are in [0,1] or [-1,1] */
668 blend_type.width = 8; /* 8-bit ubyte values */
669 blend_type.length = 16; /* 16 elements per vector */
670
671 /*
672 * Generate the function prototype. Any change here must be reflected in
673 * lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
674 */
675
676 fs_elem_type = lp_build_elem_type(fs_type);
677 fs_int_vec_type = lp_build_int_vec_type(fs_type);
678
679 blend_vec_type = lp_build_vec_type(blend_type);
680
681 arg_types[0] = screen->context_ptr_type; /* context */
682 arg_types[1] = LLVMInt32Type(); /* x */
683 arg_types[2] = LLVMInt32Type(); /* y */
684 arg_types[3] = LLVMFloatType(); /* facing */
685 arg_types[4] = LLVMPointerType(fs_elem_type, 0); /* a0 */
686 arg_types[5] = LLVMPointerType(fs_elem_type, 0); /* dadx */
687 arg_types[6] = LLVMPointerType(fs_elem_type, 0); /* dady */
688 arg_types[7] = LLVMPointerType(LLVMPointerType(blend_vec_type, 0), 0); /* color */
689 arg_types[8] = LLVMPointerType(fs_int_vec_type, 0); /* depth */
690 arg_types[9] = LLVMInt32Type(); /* c0 */
691 arg_types[10] = LLVMInt32Type(); /* c1 */
692 arg_types[11] = LLVMInt32Type(); /* c2 */
693 /* Note: the step arrays are built as int32[16] but we interpret
694 * them here as int32_vec4[4].
695 */
696 arg_types[12] = LLVMPointerType(int32_vec4_type, 0);/* step0 */
697 arg_types[13] = LLVMPointerType(int32_vec4_type, 0);/* step1 */
698 arg_types[14] = LLVMPointerType(int32_vec4_type, 0);/* step2 */
699
700 func_type = LLVMFunctionType(LLVMVoidType(), arg_types, Elements(arg_types), 0);
701
702 function = LLVMAddFunction(screen->module, "shader", func_type);
703 LLVMSetFunctionCallConv(function, LLVMCCallConv);
704
705 variant->function[do_tri_test] = function;
706
707
708 /* XXX: need to propagate noalias down into color param now we are
709 * passing a pointer-to-pointer?
710 */
711 for(i = 0; i < Elements(arg_types); ++i)
712 if(LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind)
713 LLVMAddAttribute(LLVMGetParam(function, i), LLVMNoAliasAttribute);
714
715 context_ptr = LLVMGetParam(function, 0);
716 x = LLVMGetParam(function, 1);
717 y = LLVMGetParam(function, 2);
718 facing = LLVMGetParam(function, 3);
719 a0_ptr = LLVMGetParam(function, 4);
720 dadx_ptr = LLVMGetParam(function, 5);
721 dady_ptr = LLVMGetParam(function, 6);
722 color_ptr_ptr = LLVMGetParam(function, 7);
723 depth_ptr = LLVMGetParam(function, 8);
724 c0 = LLVMGetParam(function, 9);
725 c1 = LLVMGetParam(function, 10);
726 c2 = LLVMGetParam(function, 11);
727 step0_ptr = LLVMGetParam(function, 12);
728 step1_ptr = LLVMGetParam(function, 13);
729 step2_ptr = LLVMGetParam(function, 14);
730
731 lp_build_name(context_ptr, "context");
732 lp_build_name(x, "x");
733 lp_build_name(y, "y");
734 lp_build_name(a0_ptr, "a0");
735 lp_build_name(dadx_ptr, "dadx");
736 lp_build_name(dady_ptr, "dady");
737 lp_build_name(color_ptr_ptr, "color_ptr");
738 lp_build_name(depth_ptr, "depth");
739 lp_build_name(c0, "c0");
740 lp_build_name(c1, "c1");
741 lp_build_name(c2, "c2");
742 lp_build_name(step0_ptr, "step0");
743 lp_build_name(step1_ptr, "step1");
744 lp_build_name(step2_ptr, "step2");
745
746 /*
747 * Function body
748 */
749
750 block = LLVMAppendBasicBlock(function, "entry");
751 builder = LLVMCreateBuilder();
752 LLVMPositionBuilderAtEnd(builder, block);
753
754 generate_pos0(builder, x, y, &x0, &y0);
755
756 lp_build_interp_soa_init(&interp,
757 shader->base.tokens,
758 key->flatshade,
759 builder, fs_type,
760 a0_ptr, dadx_ptr, dady_ptr,
761 x0, y0);
762
763 /* code generated texture sampling */
764 sampler = lp_llvm_sampler_soa_create(key->sampler, context_ptr);
765
766 /* loop over quads in the block */
767 for(i = 0; i < num_fs; ++i) {
768 LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0);
769 LLVMValueRef out_color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS];
770 LLVMValueRef depth_ptr_i;
771
772 if(i != 0)
773 lp_build_interp_soa_update(&interp, i);
774
775 depth_ptr_i = LLVMBuildGEP(builder, depth_ptr, &index, 1, "");
776
777 generate_fs(lp, shader, key,
778 builder,
779 fs_type,
780 context_ptr,
781 i,
782 &interp,
783 sampler,
784 &fs_mask[i], /* output */
785 out_color,
786 depth_ptr_i,
787 facing,
788 do_tri_test,
789 c0, c1, c2,
790 step0_ptr, step1_ptr, step2_ptr);
791
792 for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++)
793 for(chan = 0; chan < NUM_CHANNELS; ++chan)
794 fs_out_color[cbuf][chan][i] = out_color[cbuf][chan];
795 }
796
797 sampler->destroy(sampler);
798
799 /* Loop over color outputs / color buffers to do blending.
800 */
801 for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++) {
802 LLVMValueRef color_ptr;
803 LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), cbuf, 0);
804
805 /*
806 * Convert the fs's output color and mask to fit to the blending type.
807 */
808 for(chan = 0; chan < NUM_CHANNELS; ++chan) {
809 lp_build_conv(builder, fs_type, blend_type,
810 fs_out_color[cbuf][chan], num_fs,
811 &blend_in_color[chan], 1);
812 lp_build_name(blend_in_color[chan], "color%d.%c", cbuf, "rgba"[chan]);
813 }
814
815 lp_build_conv_mask(builder, fs_type, blend_type,
816 fs_mask, num_fs,
817 &blend_mask, 1);
818
819 color_ptr = LLVMBuildLoad(builder,
820 LLVMBuildGEP(builder, color_ptr_ptr, &index, 1, ""),
821 "");
822 lp_build_name(color_ptr, "color_ptr%d", cbuf);
823
824 /*
825 * Blending.
826 */
827 generate_blend(&key->blend,
828 builder,
829 blend_type,
830 context_ptr,
831 blend_mask,
832 blend_in_color,
833 color_ptr);
834 }
835
836 LLVMBuildRetVoid(builder);
837
838 LLVMDisposeBuilder(builder);
839
840
841 /* Verify the LLVM IR. If invalid, dump and abort */
842 #ifdef DEBUG
843 if(LLVMVerifyFunction(function, LLVMPrintMessageAction)) {
844 if (1)
845 LLVMDumpValue(function);
846 abort();
847 }
848 #endif
849
850 /* Apply optimizations to LLVM IR */
851 if (1)
852 LLVMRunFunctionPassManager(screen->pass, function);
853
854 if (LP_DEBUG & DEBUG_JIT) {
855 /* Print the LLVM IR to stderr */
856 LLVMDumpValue(function);
857 debug_printf("\n");
858 }
859
860 /*
861 * Translate the LLVM IR into machine code.
862 */
863 {
864 void *f = LLVMGetPointerToGlobal(screen->engine, function);
865
866 variant->jit_function[do_tri_test] = cast_voidptr_to_lp_jit_frag_func(f);
867
868 if (LP_DEBUG & DEBUG_ASM)
869 lp_disassemble(f);
870 }
871 }
872
873
874 static struct lp_fragment_shader_variant *
875 generate_variant(struct llvmpipe_context *lp,
876 struct lp_fragment_shader *shader,
877 const struct lp_fragment_shader_variant_key *key)
878 {
879 struct lp_fragment_shader_variant *variant;
880
881 if (LP_DEBUG & DEBUG_JIT) {
882 unsigned i;
883
884 tgsi_dump(shader->base.tokens, 0);
885 if(key->depth.enabled) {
886 debug_printf("depth.format = %s\n", util_format_name(key->zsbuf_format));
887 debug_printf("depth.func = %s\n", util_dump_func(key->depth.func, TRUE));
888 debug_printf("depth.writemask = %u\n", key->depth.writemask);
889 }
890 if(key->alpha.enabled) {
891 debug_printf("alpha.func = %s\n", util_dump_func(key->alpha.func, TRUE));
892 debug_printf("alpha.ref_value = %f\n", key->alpha.ref_value);
893 }
894 if(key->blend.logicop_enable) {
895 debug_printf("blend.logicop_func = %u\n", key->blend.logicop_func);
896 }
897 else if(key->blend.rt[0].blend_enable) {
898 debug_printf("blend.rgb_func = %s\n", util_dump_blend_func (key->blend.rt[0].rgb_func, TRUE));
899 debug_printf("rgb_src_factor = %s\n", util_dump_blend_factor(key->blend.rt[0].rgb_src_factor, TRUE));
900 debug_printf("rgb_dst_factor = %s\n", util_dump_blend_factor(key->blend.rt[0].rgb_dst_factor, TRUE));
901 debug_printf("alpha_func = %s\n", util_dump_blend_func (key->blend.rt[0].alpha_func, TRUE));
902 debug_printf("alpha_src_factor = %s\n", util_dump_blend_factor(key->blend.rt[0].alpha_src_factor, TRUE));
903 debug_printf("alpha_dst_factor = %s\n", util_dump_blend_factor(key->blend.rt[0].alpha_dst_factor, TRUE));
904 }
905 debug_printf("blend.colormask = 0x%x\n", key->blend.rt[0].colormask);
906 for(i = 0; i < PIPE_MAX_SAMPLERS; ++i) {
907 if(key->sampler[i].format) {
908 debug_printf("sampler[%u] = \n", i);
909 debug_printf(" .format = %s\n",
910 util_format_name(key->sampler[i].format));
911 debug_printf(" .target = %s\n",
912 util_dump_tex_target(key->sampler[i].target, TRUE));
913 debug_printf(" .pot = %u %u %u\n",
914 key->sampler[i].pot_width,
915 key->sampler[i].pot_height,
916 key->sampler[i].pot_depth);
917 debug_printf(" .wrap = %s %s %s\n",
918 util_dump_tex_wrap(key->sampler[i].wrap_s, TRUE),
919 util_dump_tex_wrap(key->sampler[i].wrap_t, TRUE),
920 util_dump_tex_wrap(key->sampler[i].wrap_r, TRUE));
921 debug_printf(" .min_img_filter = %s\n",
922 util_dump_tex_filter(key->sampler[i].min_img_filter, TRUE));
923 debug_printf(" .min_mip_filter = %s\n",
924 util_dump_tex_mipfilter(key->sampler[i].min_mip_filter, TRUE));
925 debug_printf(" .mag_img_filter = %s\n",
926 util_dump_tex_filter(key->sampler[i].mag_img_filter, TRUE));
927 if(key->sampler[i].compare_mode != PIPE_TEX_COMPARE_NONE)
928 debug_printf(" .compare_func = %s\n", util_dump_func(key->sampler[i].compare_func, TRUE));
929 debug_printf(" .normalized_coords = %u\n", key->sampler[i].normalized_coords);
930 }
931 }
932 }
933
934 variant = CALLOC_STRUCT(lp_fragment_shader_variant);
935 if(!variant)
936 return NULL;
937
938 memcpy(&variant->key, key, sizeof *key);
939
940 generate_fragment(lp, shader, variant, 0);
941 generate_fragment(lp, shader, variant, 1);
942
943 /* insert new variant into linked list */
944 variant->next = shader->variants;
945 shader->variants = variant;
946
947 return variant;
948 }
949
950
951 static void *
952 llvmpipe_create_fs_state(struct pipe_context *pipe,
953 const struct pipe_shader_state *templ)
954 {
955 struct lp_fragment_shader *shader;
956
957 shader = CALLOC_STRUCT(lp_fragment_shader);
958 if (!shader)
959 return NULL;
960
961 /* get/save the summary info for this shader */
962 tgsi_scan_shader(templ->tokens, &shader->info);
963
964 /* we need to keep a local copy of the tokens */
965 shader->base.tokens = tgsi_dup_tokens(templ->tokens);
966
967 if (LP_DEBUG & DEBUG_TGSI) {
968 debug_printf("llvmpipe: Create fragment shader %p:\n", (void *) shader);
969 tgsi_dump(templ->tokens, 0);
970 }
971
972 return shader;
973 }
974
975
976 static void
977 llvmpipe_bind_fs_state(struct pipe_context *pipe, void *fs)
978 {
979 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
980
981 if (llvmpipe->fs == fs)
982 return;
983
984 draw_flush(llvmpipe->draw);
985
986 llvmpipe->fs = fs;
987
988 llvmpipe->dirty |= LP_NEW_FS;
989 }
990
991
992 static void
993 llvmpipe_delete_fs_state(struct pipe_context *pipe, void *fs)
994 {
995 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
996 struct llvmpipe_screen *screen = llvmpipe_screen(pipe->screen);
997 struct lp_fragment_shader *shader = fs;
998 struct lp_fragment_shader_variant *variant;
999
1000 assert(fs != llvmpipe->fs);
1001 (void) llvmpipe;
1002
1003 /*
1004 * XXX: we need to flush the context until we have some sort of reference
1005 * counting in fragment shaders as they may still be binned
1006 */
1007 draw_flush(llvmpipe->draw);
1008 lp_setup_flush(llvmpipe->setup, 0);
1009
1010 variant = shader->variants;
1011 while(variant) {
1012 struct lp_fragment_shader_variant *next = variant->next;
1013 unsigned i;
1014
1015 for (i = 0; i < Elements(variant->function); i++) {
1016 if (variant->function[i]) {
1017 if (variant->jit_function[i])
1018 LLVMFreeMachineCodeForFunction(screen->engine,
1019 variant->function[i]);
1020 LLVMDeleteFunction(variant->function[i]);
1021 }
1022 }
1023
1024 FREE(variant);
1025
1026 variant = next;
1027 }
1028
1029 FREE((void *) shader->base.tokens);
1030 FREE(shader);
1031 }
1032
1033
1034
1035 static void
1036 llvmpipe_set_constant_buffer(struct pipe_context *pipe,
1037 uint shader, uint index,
1038 struct pipe_resource *constants)
1039 {
1040 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
1041 unsigned size = constants ? constants->width0 : 0;
1042 const void *data = constants ? llvmpipe_resource_data(constants) : NULL;
1043
1044 assert(shader < PIPE_SHADER_TYPES);
1045 assert(index == 0);
1046
1047 if(llvmpipe->constants[shader] == constants)
1048 return;
1049
1050 draw_flush(llvmpipe->draw);
1051
1052 /* note: reference counting */
1053 pipe_resource_reference(&llvmpipe->constants[shader], constants);
1054
1055 if(shader == PIPE_SHADER_VERTEX) {
1056 draw_set_mapped_constant_buffer(llvmpipe->draw, PIPE_SHADER_VERTEX, 0,
1057 data, size);
1058 }
1059
1060 llvmpipe->dirty |= LP_NEW_CONSTANTS;
1061 }
1062
1063
1064 /**
1065 * We need to generate several variants of the fragment pipeline to match
1066 * all the combinations of the contributing state atoms.
1067 *
1068 * TODO: there is actually no reason to tie this to context state -- the
1069 * generated code could be cached globally in the screen.
1070 */
1071 static void
1072 make_variant_key(struct llvmpipe_context *lp,
1073 struct lp_fragment_shader *shader,
1074 struct lp_fragment_shader_variant_key *key)
1075 {
1076 unsigned i;
1077
1078 memset(key, 0, sizeof *key);
1079
1080 if (lp->framebuffer.zsbuf) {
1081 if (lp->depth_stencil->depth.enabled) {
1082 key->zsbuf_format = lp->framebuffer.zsbuf->format;
1083 memcpy(&key->depth, &lp->depth_stencil->depth, sizeof key->depth);
1084 }
1085 if (lp->depth_stencil->stencil[0].enabled) {
1086 key->zsbuf_format = lp->framebuffer.zsbuf->format;
1087 memcpy(&key->stencil, &lp->depth_stencil->stencil, sizeof key->stencil);
1088 }
1089 }
1090
1091 key->alpha.enabled = lp->depth_stencil->alpha.enabled;
1092 if(key->alpha.enabled)
1093 key->alpha.func = lp->depth_stencil->alpha.func;
1094 /* alpha.ref_value is passed in jit_context */
1095
1096 key->flatshade = lp->rasterizer->flatshade;
1097 key->scissor = lp->rasterizer->scissor;
1098
1099 if (lp->framebuffer.nr_cbufs) {
1100 memcpy(&key->blend, lp->blend, sizeof key->blend);
1101 }
1102
1103 key->nr_cbufs = lp->framebuffer.nr_cbufs;
1104 for (i = 0; i < lp->framebuffer.nr_cbufs; i++) {
1105 const struct util_format_description *format_desc;
1106 unsigned chan;
1107
1108 format_desc = util_format_description(lp->framebuffer.cbufs[i]->format);
1109 assert(format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB ||
1110 format_desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB);
1111
1112 key->blend.rt[i].colormask = lp->blend->rt[i].colormask;
1113
1114 /* mask out color channels not present in the color buffer.
1115 * Should be simple to incorporate per-cbuf writemasks:
1116 */
1117 for(chan = 0; chan < 4; ++chan) {
1118 enum util_format_swizzle swizzle = format_desc->swizzle[chan];
1119
1120 if(swizzle > UTIL_FORMAT_SWIZZLE_W)
1121 key->blend.rt[i].colormask &= ~(1 << chan);
1122 }
1123 }
1124
1125 for(i = 0; i < PIPE_MAX_SAMPLERS; ++i)
1126 if(shader->info.file_mask[TGSI_FILE_SAMPLER] & (1 << i))
1127 lp_sampler_static_state(&key->sampler[i], lp->fragment_sampler_views[i], lp->sampler[i]);
1128 }
1129
1130
1131 /**
1132 * Update fragment state. This is called just prior to drawing
1133 * something when some fragment-related state has changed.
1134 */
1135 void
1136 llvmpipe_update_fs(struct llvmpipe_context *lp)
1137 {
1138 struct lp_fragment_shader *shader = lp->fs;
1139 struct lp_fragment_shader_variant_key key;
1140 struct lp_fragment_shader_variant *variant;
1141 boolean opaque;
1142
1143 make_variant_key(lp, shader, &key);
1144
1145 variant = shader->variants;
1146 while(variant) {
1147 if(memcmp(&variant->key, &key, sizeof key) == 0)
1148 break;
1149
1150 variant = variant->next;
1151 }
1152
1153 if (!variant) {
1154 int64_t t0, t1;
1155 int64_t dt;
1156 t0 = os_time_get();
1157
1158 variant = generate_variant(lp, shader, &key);
1159
1160 t1 = os_time_get();
1161 dt = t1 - t0;
1162 LP_COUNT_ADD(llvm_compile_time, dt);
1163 LP_COUNT_ADD(nr_llvm_compiles, 2); /* emit vs. omit in/out test */
1164 }
1165
1166 /* TODO: put this in the variant */
1167 /* TODO: most of these can be relaxed, in particular the colormask */
1168 opaque = !key.blend.logicop_enable &&
1169 !key.blend.rt[0].blend_enable &&
1170 key.blend.rt[0].colormask == 0xf &&
1171 !key.stencil[0].enabled &&
1172 !key.alpha.enabled &&
1173 !key.depth.enabled &&
1174 !key.scissor &&
1175 !shader->info.uses_kill
1176 ? TRUE : FALSE;
1177
1178 lp_setup_set_fs_functions(lp->setup,
1179 variant->jit_function[RAST_WHOLE],
1180 variant->jit_function[RAST_EDGE_TEST],
1181 opaque);
1182 }
1183
1184
1185
1186 void
1187 llvmpipe_init_fs_funcs(struct llvmpipe_context *llvmpipe)
1188 {
1189 llvmpipe->pipe.create_fs_state = llvmpipe_create_fs_state;
1190 llvmpipe->pipe.bind_fs_state = llvmpipe_bind_fs_state;
1191 llvmpipe->pipe.delete_fs_state = llvmpipe_delete_fs_state;
1192
1193 llvmpipe->pipe.set_constant_buffer = llvmpipe_set_constant_buffer;
1194 }