1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
31 * Code generate the whole fragment pipeline.
33 * The fragment pipeline consists of the following stages:
34 * - triangle edge in/out testing
40 * - depth/stencil test (stencil TBI)
43 * This file has only the glue to assembly the fragment pipeline. The actual
44 * plumbing of converting Gallium state into LLVM IR is done elsewhere, in the
45 * lp_bld_*.[ch] files, and in a complete generic and reusable way. Here we
46 * muster the LLVM JIT execution engine to create a function that follows an
47 * established binary interface and that can be called from C directly.
49 * A big source of complexity here is that we often want to run different
50 * stages with different precisions and data types and precisions. For example,
51 * the fragment shader needs typically to be done in floats, but the
52 * depth/stencil test and blending is better done in the type that most closely
53 * matches the depth/stencil and color buffer respectively.
55 * Since the width of a SIMD vector register stays the same regardless of the
56 * element type, different types imply different number of elements, so we must
57 * code generate more instances of the stages with larger types to be able to
58 * feed/consume the stages with smaller types.
60 * @author Jose Fonseca <jfonseca@vmware.com>
64 #include "pipe/p_defines.h"
65 #include "util/u_memory.h"
66 #include "util/u_format.h"
67 #include "util/u_debug_dump.h"
68 #include "util/u_time.h"
69 #include "pipe/p_shader_tokens.h"
70 #include "draw/draw_context.h"
71 #include "tgsi/tgsi_dump.h"
72 #include "tgsi/tgsi_scan.h"
73 #include "tgsi/tgsi_parse.h"
74 #include "lp_bld_type.h"
75 #include "lp_bld_const.h"
76 #include "lp_bld_conv.h"
77 #include "lp_bld_intr.h"
78 #include "lp_bld_logic.h"
79 #include "lp_bld_depth.h"
80 #include "lp_bld_interp.h"
81 #include "lp_bld_tgsi.h"
82 #include "lp_bld_alpha.h"
83 #include "lp_bld_blend.h"
84 #include "lp_bld_swizzle.h"
85 #include "lp_bld_flow.h"
86 #include "lp_bld_debug.h"
87 #include "lp_buffer.h"
88 #include "lp_context.h"
91 #include "lp_screen.h"
94 #include "lp_tex_sample.h"
97 static const unsigned char quad_offset_x
[4] = {0, 1, 0, 1};
98 static const unsigned char quad_offset_y
[4] = {0, 0, 1, 1};
102 * Derive from the quad's upper left scalar coordinates the coordinates for
103 * all other quad pixels
106 generate_pos0(LLVMBuilderRef builder
,
112 LLVMTypeRef int_elem_type
= LLVMInt32Type();
113 LLVMTypeRef int_vec_type
= LLVMVectorType(int_elem_type
, QUAD_SIZE
);
114 LLVMTypeRef elem_type
= LLVMFloatType();
115 LLVMTypeRef vec_type
= LLVMVectorType(elem_type
, QUAD_SIZE
);
116 LLVMValueRef x_offsets
[QUAD_SIZE
];
117 LLVMValueRef y_offsets
[QUAD_SIZE
];
120 x
= lp_build_broadcast(builder
, int_vec_type
, x
);
121 y
= lp_build_broadcast(builder
, int_vec_type
, y
);
123 for(i
= 0; i
< QUAD_SIZE
; ++i
) {
124 x_offsets
[i
] = LLVMConstInt(int_elem_type
, quad_offset_x
[i
], 0);
125 y_offsets
[i
] = LLVMConstInt(int_elem_type
, quad_offset_y
[i
], 0);
128 x
= LLVMBuildAdd(builder
, x
, LLVMConstVector(x_offsets
, QUAD_SIZE
), "");
129 y
= LLVMBuildAdd(builder
, y
, LLVMConstVector(y_offsets
, QUAD_SIZE
), "");
131 *x0
= LLVMBuildSIToFP(builder
, x
, vec_type
, "");
132 *y0
= LLVMBuildSIToFP(builder
, y
, vec_type
, "");
137 * Generate the depth test.
140 generate_depth(LLVMBuilderRef builder
,
141 const struct lp_fragment_shader_variant_key
*key
,
142 struct lp_type src_type
,
143 struct lp_build_mask_context
*mask
,
145 LLVMValueRef dst_ptr
)
147 const struct util_format_description
*format_desc
;
148 struct lp_type dst_type
;
150 if(!key
->depth
.enabled
)
153 format_desc
= util_format_description(key
->zsbuf_format
);
157 * Depths are expected to be between 0 and 1, even if they are stored in
158 * floats. Setting these bits here will ensure that the lp_build_conv() call
159 * below won't try to unnecessarily clamp the incoming values.
161 if(src_type
.floating
) {
162 src_type
.sign
= FALSE
;
163 src_type
.norm
= TRUE
;
166 assert(!src_type
.sign
);
167 assert(src_type
.norm
);
170 /* Pick the depth type. */
171 dst_type
= lp_depth_type(format_desc
, src_type
.width
*src_type
.length
);
173 /* FIXME: Cope with a depth test type with a different bit width. */
174 assert(dst_type
.width
== src_type
.width
);
175 assert(dst_type
.length
== src_type
.length
);
177 lp_build_conv(builder
, src_type
, dst_type
, &src
, 1, &src
, 1);
179 dst_ptr
= LLVMBuildBitCast(builder
,
181 LLVMPointerType(lp_build_vec_type(dst_type
), 0), "");
183 lp_build_depth_test(builder
,
194 * Generate the code to do inside/outside triangle testing for the
195 * four pixels in a 2x2 quad. This will set the four elements of the
196 * quad mask vector to 0 or ~0.
197 * \param i which quad of the quad group to test, in [0,3]
200 generate_tri_edge_mask(LLVMBuilderRef builder
,
202 LLVMValueRef
*mask
, /* ivec4, out */
203 LLVMValueRef c0
, /* int32 */
204 LLVMValueRef c1
, /* int32 */
205 LLVMValueRef c2
, /* int32 */
206 LLVMValueRef step0_ptr
, /* ivec4 */
207 LLVMValueRef step1_ptr
, /* ivec4 */
208 LLVMValueRef step2_ptr
) /* ivec4 */
210 #define OPTIMIZE_IN_OUT_TEST 0
211 #if OPTIMIZE_IN_OUT_TEST
212 struct lp_build_if_state ifctx
;
213 LLVMValueRef not_draw_all
;
215 struct lp_build_flow_context
*flow
;
216 struct lp_type i32_type
;
217 LLVMTypeRef i32vec4_type
, mask_type
;
218 LLVMValueRef c0_vec
, c1_vec
, c2_vec
;
219 LLVMValueRef in_out_mask
;
223 /* int32 vector type */
224 memset(&i32_type
, 0, sizeof i32_type
);
225 i32_type
.floating
= FALSE
; /* values are integers */
226 i32_type
.sign
= TRUE
; /* values are signed */
227 i32_type
.norm
= FALSE
; /* values are not normalized */
228 i32_type
.width
= 32; /* 32-bit int values */
229 i32_type
.length
= 4; /* 4 elements per vector */
231 i32vec4_type
= lp_build_int32_vec4_type();
233 mask_type
= LLVMIntType(32 * 4);
236 * Use a conditional here to do detailed pixel in/out testing.
237 * We only have to do this if c0 != INT_MIN.
239 flow
= lp_build_flow_create(builder
);
240 lp_build_flow_scope_begin(flow
);
243 #if OPTIMIZE_IN_OUT_TEST
244 /* not_draw_all = (c0 != INT_MIN) */
245 not_draw_all
= LLVMBuildICmp(builder
,
248 LLVMConstInt(LLVMInt32Type(), INT_MIN
, 0),
251 in_out_mask
= lp_build_int_const_scalar(i32_type
, ~0);
254 lp_build_flow_scope_declare(flow
, &in_out_mask
);
256 /* if (not_draw_all) {... */
257 lp_build_if(&ifctx
, flow
, builder
, not_draw_all
);
260 LLVMValueRef step0_vec
, step1_vec
, step2_vec
;
261 LLVMValueRef m0_vec
, m1_vec
, m2_vec
;
262 LLVMValueRef index
, m
;
264 /* c0_vec = {c0, c0, c0, c0}
265 * Note that we emit this code four times but LLVM optimizes away
266 * three instances of it.
268 c0_vec
= lp_build_broadcast(builder
, i32vec4_type
, c0
);
269 c1_vec
= lp_build_broadcast(builder
, i32vec4_type
, c1
);
270 c2_vec
= lp_build_broadcast(builder
, i32vec4_type
, c2
);
271 lp_build_name(c0_vec
, "edgeconst0vec");
272 lp_build_name(c1_vec
, "edgeconst1vec");
273 lp_build_name(c2_vec
, "edgeconst2vec");
275 /* load step0vec, step1, step2 vec from memory */
276 index
= LLVMConstInt(LLVMInt32Type(), i
, 0);
277 step0_vec
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, step0_ptr
, &index
, 1, ""), "");
278 step1_vec
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, step1_ptr
, &index
, 1, ""), "");
279 step2_vec
= LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, step2_ptr
, &index
, 1, ""), "");
280 lp_build_name(step0_vec
, "step0vec");
281 lp_build_name(step1_vec
, "step1vec");
282 lp_build_name(step2_vec
, "step2vec");
284 /* m0_vec = step0_ptr[i] > c0_vec */
285 m0_vec
= lp_build_compare(builder
, i32_type
, PIPE_FUNC_GREATER
, step0_vec
, c0_vec
);
286 m1_vec
= lp_build_compare(builder
, i32_type
, PIPE_FUNC_GREATER
, step1_vec
, c1_vec
);
287 m2_vec
= lp_build_compare(builder
, i32_type
, PIPE_FUNC_GREATER
, step2_vec
, c2_vec
);
289 /* in_out_mask = m0_vec & m1_vec & m2_vec */
290 m
= LLVMBuildAnd(builder
, m0_vec
, m1_vec
, "");
291 in_out_mask
= LLVMBuildAnd(builder
, m
, m2_vec
, "");
292 lp_build_name(in_out_mask
, "inoutmaskvec");
294 #if OPTIMIZE_IN_OUT_TEST
295 lp_build_endif(&ifctx
);
299 lp_build_flow_scope_end(flow
);
300 lp_build_flow_destroy(flow
);
302 /* This is the initial alive/dead pixel mask for a quad of four pixels.
303 * It's an int[4] vector with each word set to 0 or ~0.
304 * Words will get cleared when pixels faile the Z test, etc.
311 generate_scissor_test(LLVMBuilderRef builder
,
312 LLVMValueRef context_ptr
,
313 const struct lp_build_interp_soa_context
*interp
,
316 LLVMTypeRef vec_type
= lp_build_vec_type(type
);
317 LLVMValueRef xpos
= interp
->pos
[0], ypos
= interp
->pos
[1];
318 LLVMValueRef xmin
, ymin
, xmax
, ymax
;
319 LLVMValueRef m0
, m1
, m2
, m3
, m
;
321 /* xpos, ypos contain the window coords for the four pixels in the quad */
325 /* get the current scissor bounds, convert to vectors */
326 xmin
= lp_jit_context_scissor_xmin_value(builder
, context_ptr
);
327 xmin
= lp_build_broadcast(builder
, vec_type
, xmin
);
329 ymin
= lp_jit_context_scissor_ymin_value(builder
, context_ptr
);
330 ymin
= lp_build_broadcast(builder
, vec_type
, ymin
);
332 xmax
= lp_jit_context_scissor_xmax_value(builder
, context_ptr
);
333 xmax
= lp_build_broadcast(builder
, vec_type
, xmax
);
335 ymax
= lp_jit_context_scissor_ymax_value(builder
, context_ptr
);
336 ymax
= lp_build_broadcast(builder
, vec_type
, ymax
);
338 /* compare the fragment's position coordinates against the scissor bounds */
339 m0
= lp_build_compare(builder
, type
, PIPE_FUNC_GEQUAL
, xpos
, xmin
);
340 m1
= lp_build_compare(builder
, type
, PIPE_FUNC_GEQUAL
, ypos
, ymin
);
341 m2
= lp_build_compare(builder
, type
, PIPE_FUNC_LESS
, xpos
, xmax
);
342 m3
= lp_build_compare(builder
, type
, PIPE_FUNC_LESS
, ypos
, ymax
);
344 /* AND all the masks together */
345 m
= LLVMBuildAnd(builder
, m0
, m1
, "");
346 m
= LLVMBuildAnd(builder
, m
, m2
, "");
347 m
= LLVMBuildAnd(builder
, m
, m3
, "");
349 lp_build_name(m
, "scissormask");
356 build_int32_vec_const(int value
)
358 struct lp_type i32_type
;
360 memset(&i32_type
, 0, sizeof i32_type
);
361 i32_type
.floating
= FALSE
; /* values are integers */
362 i32_type
.sign
= TRUE
; /* values are signed */
363 i32_type
.norm
= FALSE
; /* values are not normalized */
364 i32_type
.width
= 32; /* 32-bit int values */
365 i32_type
.length
= 4; /* 4 elements per vector */
366 return lp_build_int_const_scalar(i32_type
, value
);
372 * Generate the fragment shader, depth/stencil test, and alpha tests.
373 * \param i which quad in the tile, in range [0,3]
374 * \param do_tri_test if 1, do triangle edge in/out testing
377 generate_fs(struct llvmpipe_context
*lp
,
378 struct lp_fragment_shader
*shader
,
379 const struct lp_fragment_shader_variant_key
*key
,
380 LLVMBuilderRef builder
,
382 LLVMValueRef context_ptr
,
384 const struct lp_build_interp_soa_context
*interp
,
385 struct lp_build_sampler_soa
*sampler
,
387 LLVMValueRef (*color
)[4],
388 LLVMValueRef depth_ptr
,
389 unsigned do_tri_test
,
393 LLVMValueRef step0_ptr
,
394 LLVMValueRef step1_ptr
,
395 LLVMValueRef step2_ptr
)
397 const struct tgsi_token
*tokens
= shader
->base
.tokens
;
398 LLVMTypeRef elem_type
;
399 LLVMTypeRef vec_type
;
400 LLVMTypeRef int_vec_type
;
401 LLVMValueRef consts_ptr
;
402 LLVMValueRef outputs
[PIPE_MAX_SHADER_OUTPUTS
][NUM_CHANNELS
];
403 LLVMValueRef z
= interp
->pos
[2];
404 struct lp_build_flow_context
*flow
;
405 struct lp_build_mask_context mask
;
406 boolean early_depth_test
;
413 elem_type
= lp_build_elem_type(type
);
414 vec_type
= lp_build_vec_type(type
);
415 int_vec_type
= lp_build_int_vec_type(type
);
417 consts_ptr
= lp_jit_context_constants(builder
, context_ptr
);
419 flow
= lp_build_flow_create(builder
);
421 memset(outputs
, 0, sizeof outputs
);
423 lp_build_flow_scope_begin(flow
);
425 /* Declare the color and z variables */
426 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
427 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
) {
428 color
[cbuf
][chan
] = LLVMGetUndef(vec_type
);
429 lp_build_flow_scope_declare(flow
, &color
[cbuf
][chan
]);
432 lp_build_flow_scope_declare(flow
, &z
);
434 /* do triangle edge testing */
436 generate_tri_edge_mask(builder
, i
, pmask
,
437 c0
, c1
, c2
, step0_ptr
, step1_ptr
, step2_ptr
);
440 *pmask
= build_int32_vec_const(~0);
443 /* 'mask' will control execution based on quad's pixel alive/killed state */
444 lp_build_mask_begin(&mask
, flow
, type
, *pmask
);
448 generate_scissor_test(builder
, context_ptr
, interp
, type
);
449 lp_build_mask_update(&mask
, smask
);
453 key
->depth
.enabled
&&
454 !key
->alpha
.enabled
&&
455 !shader
->info
.uses_kill
&&
456 !shader
->info
.writes_z
;
459 generate_depth(builder
, key
,
463 lp_build_tgsi_soa(builder
, tokens
, type
, &mask
,
464 consts_ptr
, interp
->pos
, interp
->inputs
,
467 for (attrib
= 0; attrib
< shader
->info
.num_outputs
; ++attrib
) {
468 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
) {
469 if(outputs
[attrib
][chan
]) {
470 lp_build_name(outputs
[attrib
][chan
], "output%u.%u.%c", i
, attrib
, "xyzw"[chan
]);
472 switch (shader
->info
.output_semantic_name
[attrib
]) {
473 case TGSI_SEMANTIC_COLOR
:
475 unsigned cbuf
= shader
->info
.output_semantic_index
[attrib
];
477 lp_build_name(outputs
[attrib
][chan
], "color%u.%u.%c", i
, attrib
, "rgba"[chan
]);
480 /* XXX: should the alpha reference value be passed separately? */
481 /* XXX: should only test the final assignment to alpha */
482 if(cbuf
== 0 && chan
== 3) {
483 LLVMValueRef alpha
= outputs
[attrib
][chan
];
484 LLVMValueRef alpha_ref_value
;
485 alpha_ref_value
= lp_jit_context_alpha_ref_value(builder
, context_ptr
);
486 alpha_ref_value
= lp_build_broadcast(builder
, vec_type
, alpha_ref_value
);
487 lp_build_alpha_test(builder
, &key
->alpha
, type
,
488 &mask
, alpha
, alpha_ref_value
);
491 color
[cbuf
][chan
] = outputs
[attrib
][chan
];
495 case TGSI_SEMANTIC_POSITION
:
497 z
= outputs
[attrib
][chan
];
504 if(!early_depth_test
)
505 generate_depth(builder
, key
,
509 lp_build_mask_end(&mask
);
511 lp_build_flow_scope_end(flow
);
513 lp_build_flow_destroy(flow
);
521 * Generate color blending and color output.
524 generate_blend(const struct pipe_blend_state
*blend
,
525 LLVMBuilderRef builder
,
527 LLVMValueRef context_ptr
,
530 LLVMValueRef dst_ptr
)
532 struct lp_build_context bld
;
533 struct lp_build_flow_context
*flow
;
534 struct lp_build_mask_context mask_ctx
;
535 LLVMTypeRef vec_type
;
536 LLVMTypeRef int_vec_type
;
537 LLVMValueRef const_ptr
;
543 lp_build_context_init(&bld
, builder
, type
);
545 flow
= lp_build_flow_create(builder
);
547 /* we'll use this mask context to skip blending if all pixels are dead */
548 lp_build_mask_begin(&mask_ctx
, flow
, type
, mask
);
550 vec_type
= lp_build_vec_type(type
);
551 int_vec_type
= lp_build_int_vec_type(type
);
553 const_ptr
= lp_jit_context_blend_color(builder
, context_ptr
);
554 const_ptr
= LLVMBuildBitCast(builder
, const_ptr
,
555 LLVMPointerType(vec_type
, 0), "");
557 for(chan
= 0; chan
< 4; ++chan
) {
558 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), chan
, 0);
559 con
[chan
] = LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, const_ptr
, &index
, 1, ""), "");
561 dst
[chan
] = LLVMBuildLoad(builder
, LLVMBuildGEP(builder
, dst_ptr
, &index
, 1, ""), "");
563 lp_build_name(con
[chan
], "con.%c", "rgba"[chan
]);
564 lp_build_name(dst
[chan
], "dst.%c", "rgba"[chan
]);
567 lp_build_blend_soa(builder
, blend
, type
, src
, dst
, con
, res
);
569 for(chan
= 0; chan
< 4; ++chan
) {
570 if(blend
->rt
[0].colormask
& (1 << chan
)) {
571 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), chan
, 0);
572 lp_build_name(res
[chan
], "res.%c", "rgba"[chan
]);
573 res
[chan
] = lp_build_select(&bld
, mask
, res
[chan
], dst
[chan
]);
574 LLVMBuildStore(builder
, res
[chan
], LLVMBuildGEP(builder
, dst_ptr
, &index
, 1, ""));
578 lp_build_mask_end(&mask_ctx
);
579 lp_build_flow_destroy(flow
);
584 * Generate the runtime callable function for the whole fragment pipeline.
585 * Note that the function which we generate operates on a block of 16
586 * pixels at at time. The block contains 2x2 quads. Each quad contains
590 generate_fragment(struct llvmpipe_context
*lp
,
591 struct lp_fragment_shader
*shader
,
592 struct lp_fragment_shader_variant
*variant
,
593 unsigned do_tri_test
)
595 struct llvmpipe_screen
*screen
= llvmpipe_screen(lp
->pipe
.screen
);
596 const struct lp_fragment_shader_variant_key
*key
= &variant
->key
;
597 struct lp_type fs_type
;
598 struct lp_type blend_type
;
599 LLVMTypeRef fs_elem_type
;
600 LLVMTypeRef fs_vec_type
;
601 LLVMTypeRef fs_int_vec_type
;
602 LLVMTypeRef blend_vec_type
;
603 LLVMTypeRef blend_int_vec_type
;
604 LLVMTypeRef arg_types
[14];
605 LLVMTypeRef func_type
;
606 LLVMTypeRef int32_vec4_type
= lp_build_int32_vec4_type();
607 LLVMValueRef context_ptr
;
611 LLVMValueRef dadx_ptr
;
612 LLVMValueRef dady_ptr
;
613 LLVMValueRef color_ptr_ptr
;
614 LLVMValueRef depth_ptr
;
615 LLVMValueRef c0
, c1
, c2
, step0_ptr
, step1_ptr
, step2_ptr
;
616 LLVMBasicBlockRef block
;
617 LLVMBuilderRef builder
;
620 struct lp_build_sampler_soa
*sampler
;
621 struct lp_build_interp_soa_context interp
;
622 LLVMValueRef fs_mask
[LP_MAX_VECTOR_LENGTH
];
623 LLVMValueRef fs_out_color
[PIPE_MAX_COLOR_BUFS
][NUM_CHANNELS
][LP_MAX_VECTOR_LENGTH
];
624 LLVMValueRef blend_mask
;
625 LLVMValueRef blend_in_color
[NUM_CHANNELS
];
626 LLVMValueRef function
;
633 /* TODO: actually pick these based on the fs and color buffer
634 * characteristics. */
636 memset(&fs_type
, 0, sizeof fs_type
);
637 fs_type
.floating
= TRUE
; /* floating point values */
638 fs_type
.sign
= TRUE
; /* values are signed */
639 fs_type
.norm
= FALSE
; /* values are not limited to [0,1] or [-1,1] */
640 fs_type
.width
= 32; /* 32-bit float */
641 fs_type
.length
= 4; /* 4 elements per vector */
642 num_fs
= 4; /* number of quads per block */
644 memset(&blend_type
, 0, sizeof blend_type
);
645 blend_type
.floating
= FALSE
; /* values are integers */
646 blend_type
.sign
= FALSE
; /* values are unsigned */
647 blend_type
.norm
= TRUE
; /* values are in [0,1] or [-1,1] */
648 blend_type
.width
= 8; /* 8-bit ubyte values */
649 blend_type
.length
= 16; /* 16 elements per vector */
652 * Generate the function prototype. Any change here must be reflected in
653 * lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
656 fs_elem_type
= lp_build_elem_type(fs_type
);
657 fs_vec_type
= lp_build_vec_type(fs_type
);
658 fs_int_vec_type
= lp_build_int_vec_type(fs_type
);
660 blend_vec_type
= lp_build_vec_type(blend_type
);
661 blend_int_vec_type
= lp_build_int_vec_type(blend_type
);
663 arg_types
[0] = screen
->context_ptr_type
; /* context */
664 arg_types
[1] = LLVMInt32Type(); /* x */
665 arg_types
[2] = LLVMInt32Type(); /* y */
666 arg_types
[3] = LLVMPointerType(fs_elem_type
, 0); /* a0 */
667 arg_types
[4] = LLVMPointerType(fs_elem_type
, 0); /* dadx */
668 arg_types
[5] = LLVMPointerType(fs_elem_type
, 0); /* dady */
669 arg_types
[6] = LLVMPointerType(LLVMPointerType(blend_vec_type
, 0), 0); /* color */
670 arg_types
[7] = LLVMPointerType(fs_int_vec_type
, 0); /* depth */
671 arg_types
[8] = LLVMInt32Type(); /* c0 */
672 arg_types
[9] = LLVMInt32Type(); /* c1 */
673 arg_types
[10] = LLVMInt32Type(); /* c2 */
674 /* Note: the step arrays are built as int32[16] but we interpret
675 * them here as int32_vec4[4].
677 arg_types
[11] = LLVMPointerType(int32_vec4_type
, 0);/* step0 */
678 arg_types
[12] = LLVMPointerType(int32_vec4_type
, 0);/* step1 */
679 arg_types
[13] = LLVMPointerType(int32_vec4_type
, 0);/* step2 */
681 func_type
= LLVMFunctionType(LLVMVoidType(), arg_types
, Elements(arg_types
), 0);
683 function
= LLVMAddFunction(screen
->module
, "shader", func_type
);
684 LLVMSetFunctionCallConv(function
, LLVMCCallConv
);
686 variant
->function
[do_tri_test
] = function
;
689 /* XXX: need to propagate noalias down into color param now we are
690 * passing a pointer-to-pointer?
692 for(i
= 0; i
< Elements(arg_types
); ++i
)
693 if(LLVMGetTypeKind(arg_types
[i
]) == LLVMPointerTypeKind
)
694 LLVMAddAttribute(LLVMGetParam(function
, i
), LLVMNoAliasAttribute
);
696 context_ptr
= LLVMGetParam(function
, 0);
697 x
= LLVMGetParam(function
, 1);
698 y
= LLVMGetParam(function
, 2);
699 a0_ptr
= LLVMGetParam(function
, 3);
700 dadx_ptr
= LLVMGetParam(function
, 4);
701 dady_ptr
= LLVMGetParam(function
, 5);
702 color_ptr_ptr
= LLVMGetParam(function
, 6);
703 depth_ptr
= LLVMGetParam(function
, 7);
704 c0
= LLVMGetParam(function
, 8);
705 c1
= LLVMGetParam(function
, 9);
706 c2
= LLVMGetParam(function
, 10);
707 step0_ptr
= LLVMGetParam(function
, 11);
708 step1_ptr
= LLVMGetParam(function
, 12);
709 step2_ptr
= LLVMGetParam(function
, 13);
711 lp_build_name(context_ptr
, "context");
712 lp_build_name(x
, "x");
713 lp_build_name(y
, "y");
714 lp_build_name(a0_ptr
, "a0");
715 lp_build_name(dadx_ptr
, "dadx");
716 lp_build_name(dady_ptr
, "dady");
717 lp_build_name(color_ptr_ptr
, "color_ptr");
718 lp_build_name(depth_ptr
, "depth");
719 lp_build_name(c0
, "c0");
720 lp_build_name(c1
, "c1");
721 lp_build_name(c2
, "c2");
722 lp_build_name(step0_ptr
, "step0");
723 lp_build_name(step1_ptr
, "step1");
724 lp_build_name(step2_ptr
, "step2");
730 block
= LLVMAppendBasicBlock(function
, "entry");
731 builder
= LLVMCreateBuilder();
732 LLVMPositionBuilderAtEnd(builder
, block
);
734 generate_pos0(builder
, x
, y
, &x0
, &y0
);
736 lp_build_interp_soa_init(&interp
,
740 a0_ptr
, dadx_ptr
, dady_ptr
,
743 /* code generated texture sampling */
744 sampler
= lp_llvm_sampler_soa_create(key
->sampler
, context_ptr
);
746 /* loop over quads in the block */
747 for(i
= 0; i
< num_fs
; ++i
) {
748 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), i
, 0);
749 LLVMValueRef out_color
[PIPE_MAX_COLOR_BUFS
][NUM_CHANNELS
];
750 LLVMValueRef depth_ptr_i
;
754 lp_build_interp_soa_update(&interp
, i
);
756 depth_ptr_i
= LLVMBuildGEP(builder
, depth_ptr
, &index
, 1, "");
758 generate_fs(lp
, shader
, key
,
765 &fs_mask
[i
], /* output */
770 step0_ptr
, step1_ptr
, step2_ptr
);
772 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++)
773 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
)
774 fs_out_color
[cbuf
][chan
][i
] = out_color
[cbuf
][chan
];
777 sampler
->destroy(sampler
);
779 /* Loop over color outputs / color buffers to do blending.
781 for(cbuf
= 0; cbuf
< key
->nr_cbufs
; cbuf
++) {
782 LLVMValueRef color_ptr
;
783 LLVMValueRef index
= LLVMConstInt(LLVMInt32Type(), cbuf
, 0);
786 * Convert the fs's output color and mask to fit to the blending type.
788 for(chan
= 0; chan
< NUM_CHANNELS
; ++chan
) {
789 lp_build_conv(builder
, fs_type
, blend_type
,
790 fs_out_color
[cbuf
][chan
], num_fs
,
791 &blend_in_color
[chan
], 1);
792 lp_build_name(blend_in_color
[chan
], "color%d.%c", cbuf
, "rgba"[chan
]);
795 lp_build_conv_mask(builder
, fs_type
, blend_type
,
799 color_ptr
= LLVMBuildLoad(builder
,
800 LLVMBuildGEP(builder
, color_ptr_ptr
, &index
, 1, ""),
802 lp_build_name(color_ptr
, "color_ptr%d", cbuf
);
807 generate_blend(&key
->blend
,
816 LLVMBuildRetVoid(builder
);
818 LLVMDisposeBuilder(builder
);
821 /* Verify the LLVM IR. If invalid, dump and abort */
823 if(LLVMVerifyFunction(function
, LLVMPrintMessageAction
)) {
825 LLVMDumpValue(function
);
830 /* Apply optimizations to LLVM IR */
832 LLVMRunFunctionPassManager(screen
->pass
, function
);
834 if (LP_DEBUG
& DEBUG_JIT
) {
835 /* Print the LLVM IR to stderr */
836 LLVMDumpValue(function
);
841 * Translate the LLVM IR into machine code.
843 variant
->jit_function
[do_tri_test
] = (lp_jit_frag_func
)LLVMGetPointerToGlobal(screen
->engine
, function
);
845 if (LP_DEBUG
& DEBUG_ASM
)
846 lp_disassemble(variant
->jit_function
[do_tri_test
]);
850 static struct lp_fragment_shader_variant
*
851 generate_variant(struct llvmpipe_context
*lp
,
852 struct lp_fragment_shader
*shader
,
853 const struct lp_fragment_shader_variant_key
*key
)
855 struct lp_fragment_shader_variant
*variant
;
857 if (LP_DEBUG
& DEBUG_JIT
) {
860 tgsi_dump(shader
->base
.tokens
, 0);
861 if(key
->depth
.enabled
) {
862 debug_printf("depth.format = %s\n", pf_name(key
->zsbuf_format
));
863 debug_printf("depth.func = %s\n", debug_dump_func(key
->depth
.func
, TRUE
));
864 debug_printf("depth.writemask = %u\n", key
->depth
.writemask
);
866 if(key
->alpha
.enabled
) {
867 debug_printf("alpha.func = %s\n", debug_dump_func(key
->alpha
.func
, TRUE
));
868 debug_printf("alpha.ref_value = %f\n", key
->alpha
.ref_value
);
870 if(key
->blend
.logicop_enable
) {
871 debug_printf("blend.logicop_func = %u\n", key
->blend
.logicop_func
);
873 else if(key
->blend
.rt
[0].blend_enable
) {
874 debug_printf("blend.rgb_func = %s\n", debug_dump_blend_func (key
->blend
.rt
[0].rgb_func
, TRUE
));
875 debug_printf("rgb_src_factor = %s\n", debug_dump_blend_factor(key
->blend
.rt
[0].rgb_src_factor
, TRUE
));
876 debug_printf("rgb_dst_factor = %s\n", debug_dump_blend_factor(key
->blend
.rt
[0].rgb_dst_factor
, TRUE
));
877 debug_printf("alpha_func = %s\n", debug_dump_blend_func (key
->blend
.rt
[0].alpha_func
, TRUE
));
878 debug_printf("alpha_src_factor = %s\n", debug_dump_blend_factor(key
->blend
.rt
[0].alpha_src_factor
, TRUE
));
879 debug_printf("alpha_dst_factor = %s\n", debug_dump_blend_factor(key
->blend
.rt
[0].alpha_dst_factor
, TRUE
));
881 debug_printf("blend.colormask = 0x%x\n", key
->blend
.rt
[0].colormask
);
882 for(i
= 0; i
< PIPE_MAX_SAMPLERS
; ++i
) {
883 if(key
->sampler
[i
].format
) {
884 debug_printf("sampler[%u] = \n", i
);
885 debug_printf(" .format = %s\n",
886 pf_name(key
->sampler
[i
].format
));
887 debug_printf(" .target = %s\n",
888 debug_dump_tex_target(key
->sampler
[i
].target
, TRUE
));
889 debug_printf(" .pot = %u %u %u\n",
890 key
->sampler
[i
].pot_width
,
891 key
->sampler
[i
].pot_height
,
892 key
->sampler
[i
].pot_depth
);
893 debug_printf(" .wrap = %s %s %s\n",
894 debug_dump_tex_wrap(key
->sampler
[i
].wrap_s
, TRUE
),
895 debug_dump_tex_wrap(key
->sampler
[i
].wrap_t
, TRUE
),
896 debug_dump_tex_wrap(key
->sampler
[i
].wrap_r
, TRUE
));
897 debug_printf(" .min_img_filter = %s\n",
898 debug_dump_tex_filter(key
->sampler
[i
].min_img_filter
, TRUE
));
899 debug_printf(" .min_mip_filter = %s\n",
900 debug_dump_tex_mipfilter(key
->sampler
[i
].min_mip_filter
, TRUE
));
901 debug_printf(" .mag_img_filter = %s\n",
902 debug_dump_tex_filter(key
->sampler
[i
].mag_img_filter
, TRUE
));
903 if(key
->sampler
[i
].compare_mode
!= PIPE_TEX_COMPARE_NONE
)
904 debug_printf(" .compare_func = %s\n", debug_dump_func(key
->sampler
[i
].compare_func
, TRUE
));
905 debug_printf(" .normalized_coords = %u\n", key
->sampler
[i
].normalized_coords
);
906 debug_printf(" .prefilter = %u\n", key
->sampler
[i
].prefilter
);
911 variant
= CALLOC_STRUCT(lp_fragment_shader_variant
);
915 variant
->shader
= shader
;
916 memcpy(&variant
->key
, key
, sizeof *key
);
918 generate_fragment(lp
, shader
, variant
, 0);
919 generate_fragment(lp
, shader
, variant
, 1);
921 /* insert new variant into linked list */
922 variant
->next
= shader
->variants
;
923 shader
->variants
= variant
;
930 llvmpipe_create_fs_state(struct pipe_context
*pipe
,
931 const struct pipe_shader_state
*templ
)
933 struct lp_fragment_shader
*shader
;
935 shader
= CALLOC_STRUCT(lp_fragment_shader
);
939 /* get/save the summary info for this shader */
940 tgsi_scan_shader(templ
->tokens
, &shader
->info
);
942 /* we need to keep a local copy of the tokens */
943 shader
->base
.tokens
= tgsi_dup_tokens(templ
->tokens
);
950 llvmpipe_bind_fs_state(struct pipe_context
*pipe
, void *fs
)
952 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
954 if (llvmpipe
->fs
== fs
)
957 draw_flush(llvmpipe
->draw
);
961 llvmpipe
->dirty
|= LP_NEW_FS
;
966 llvmpipe_delete_fs_state(struct pipe_context
*pipe
, void *fs
)
968 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
969 struct llvmpipe_screen
*screen
= llvmpipe_screen(pipe
->screen
);
970 struct lp_fragment_shader
*shader
= fs
;
971 struct lp_fragment_shader_variant
*variant
;
973 assert(fs
!= llvmpipe
->fs
);
976 variant
= shader
->variants
;
978 struct lp_fragment_shader_variant
*next
= variant
->next
;
981 for (i
= 0; i
< Elements(variant
->function
); i
++) {
982 if (variant
->function
[i
]) {
983 if (variant
->jit_function
[i
])
984 LLVMFreeMachineCodeForFunction(screen
->engine
,
985 variant
->function
[i
]);
986 LLVMDeleteFunction(variant
->function
[i
]);
995 FREE((void *) shader
->base
.tokens
);
1002 llvmpipe_set_constant_buffer(struct pipe_context
*pipe
,
1003 uint shader
, uint index
,
1004 struct pipe_buffer
*constants
)
1006 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
1007 unsigned size
= constants
? constants
->size
: 0;
1008 const void *data
= constants
? llvmpipe_buffer(constants
)->data
: NULL
;
1010 assert(shader
< PIPE_SHADER_TYPES
);
1013 if(llvmpipe
->constants
[shader
] == constants
)
1016 draw_flush(llvmpipe
->draw
);
1018 /* note: reference counting */
1019 pipe_buffer_reference(&llvmpipe
->constants
[shader
], constants
);
1021 if(shader
== PIPE_SHADER_VERTEX
) {
1022 draw_set_mapped_constant_buffer(llvmpipe
->draw
, PIPE_SHADER_VERTEX
, 0,
1026 llvmpipe
->dirty
|= LP_NEW_CONSTANTS
;
1031 * We need to generate several variants of the fragment pipeline to match
1032 * all the combinations of the contributing state atoms.
1034 * TODO: there is actually no reason to tie this to context state -- the
1035 * generated code could be cached globally in the screen.
1038 make_variant_key(struct llvmpipe_context
*lp
,
1039 struct lp_fragment_shader
*shader
,
1040 struct lp_fragment_shader_variant_key
*key
)
1044 memset(key
, 0, sizeof *key
);
1046 if(lp
->framebuffer
.zsbuf
&&
1047 lp
->depth_stencil
->depth
.enabled
) {
1048 key
->zsbuf_format
= lp
->framebuffer
.zsbuf
->format
;
1049 memcpy(&key
->depth
, &lp
->depth_stencil
->depth
, sizeof key
->depth
);
1052 key
->alpha
.enabled
= lp
->depth_stencil
->alpha
.enabled
;
1053 if(key
->alpha
.enabled
)
1054 key
->alpha
.func
= lp
->depth_stencil
->alpha
.func
;
1055 /* alpha.ref_value is passed in jit_context */
1057 key
->flatshade
= lp
->rasterizer
->flatshade
;
1058 key
->scissor
= lp
->rasterizer
->scissor
;
1060 if (lp
->framebuffer
.nr_cbufs
) {
1061 memcpy(&key
->blend
, lp
->blend
, sizeof key
->blend
);
1064 key
->nr_cbufs
= lp
->framebuffer
.nr_cbufs
;
1065 for (i
= 0; i
< lp
->framebuffer
.nr_cbufs
; i
++) {
1066 const struct util_format_description
*format_desc
;
1069 format_desc
= util_format_description(lp
->framebuffer
.cbufs
[i
]->format
);
1070 assert(format_desc
->layout
== UTIL_FORMAT_COLORSPACE_RGB
||
1071 format_desc
->layout
== UTIL_FORMAT_COLORSPACE_SRGB
);
1073 /* mask out color channels not present in the color buffer.
1074 * Should be simple to incorporate per-cbuf writemasks:
1076 for(chan
= 0; chan
< 4; ++chan
) {
1077 enum util_format_swizzle swizzle
= format_desc
->swizzle
[chan
];
1079 if(swizzle
<= UTIL_FORMAT_SWIZZLE_W
)
1080 key
->blend
.rt
[0].colormask
|= (1 << chan
);
1084 for(i
= 0; i
< PIPE_MAX_SAMPLERS
; ++i
)
1085 if(shader
->info
.file_mask
[TGSI_FILE_SAMPLER
] & (1 << i
))
1086 lp_sampler_static_state(&key
->sampler
[i
], lp
->texture
[i
], lp
->sampler
[i
]);
1091 * Update fragment state. This is called just prior to drawing
1092 * something when some fragment-related state has changed.
1095 llvmpipe_update_fs(struct llvmpipe_context
*lp
)
1097 struct lp_fragment_shader
*shader
= lp
->fs
;
1098 struct lp_fragment_shader_variant_key key
;
1099 struct lp_fragment_shader_variant
*variant
;
1102 make_variant_key(lp
, shader
, &key
);
1104 variant
= shader
->variants
;
1106 if(memcmp(&variant
->key
, &key
, sizeof key
) == 0)
1109 variant
= variant
->next
;
1113 struct util_time t0
, t1
;
1117 variant
= generate_variant(lp
, shader
, &key
);
1120 dt
= util_time_diff(&t0
, &t1
);
1121 LP_COUNT_ADD(llvm_compile_time
, dt
);
1122 LP_COUNT_ADD(nr_llvm_compiles
, 2); /* emit vs. omit in/out test */
1125 shader
->current
= variant
;
1127 /* TODO: put this in the variant */
1128 /* TODO: most of these can be relaxed, in particular the colormask */
1129 opaque
= !key
.blend
.logicop_enable
&&
1130 !key
.blend
.rt
[0].blend_enable
&&
1131 key
.blend
.rt
[0].colormask
== 0xf &&
1132 !key
.alpha
.enabled
&&
1133 !key
.depth
.enabled
&&
1135 !shader
->info
.uses_kill
1138 lp_setup_set_fs_functions(lp
->setup
,
1139 shader
->current
->jit_function
[0],
1140 shader
->current
->jit_function
[1],