draw: add support for num_samples + sample_stride to the image paths
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_fs.h
1 /**************************************************************************
2 *
3 * Copyright 2010 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
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20 * USE OR OTHER DEALINGS IN THE SOFTWARE.
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22 * The above copyright notice and this permission notice (including the
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24 * of the Software.
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26 **************************************************************************/
27
28
29 #ifndef LP_STATE_FS_H_
30 #define LP_STATE_FS_H_
31
32
33 #include "pipe/p_compiler.h"
34 #include "pipe/p_state.h"
35 #include "tgsi/tgsi_scan.h" /* for tgsi_shader_info */
36 #include "gallivm/lp_bld_sample.h" /* for struct lp_sampler_static_state */
37 #include "gallivm/lp_bld_tgsi.h" /* for lp_tgsi_info */
38 #include "lp_bld_interp.h" /* for struct lp_shader_input */
39
40
41 struct tgsi_token;
42 struct lp_fragment_shader;
43
44
45 /** Indexes into jit_function[] array */
46 #define RAST_WHOLE 0
47 #define RAST_EDGE_TEST 1
48
49
50 struct lp_sampler_static_state
51 {
52 /*
53 * These attributes are effectively interleaved for more sane key handling.
54 * However, there might be lots of null space if the amount of samplers and
55 * textures isn't the same.
56 */
57 struct lp_static_sampler_state sampler_state;
58 struct lp_static_texture_state texture_state;
59 };
60
61
62 struct lp_image_static_state
63 {
64 struct lp_static_texture_state image_state;
65 };
66
67 struct lp_fragment_shader_variant_key
68 {
69 struct pipe_depth_state depth;
70 struct pipe_stencil_state stencil[2];
71 struct pipe_blend_state blend;
72
73 struct {
74 unsigned enabled:1;
75 unsigned func:3;
76 } alpha;
77
78 unsigned nr_cbufs:8;
79 unsigned nr_samplers:8; /* actually derivable from just the shader */
80 unsigned nr_sampler_views:8; /* actually derivable from just the shader */
81 unsigned nr_images:8; /* actually derivable from just the shader */
82 unsigned flatshade:1;
83 unsigned occlusion_count:1;
84 unsigned resource_1d:1;
85 unsigned depth_clamp:1;
86
87 enum pipe_format zsbuf_format;
88 enum pipe_format cbuf_format[PIPE_MAX_COLOR_BUFS];
89
90 struct lp_sampler_static_state samplers[1];
91 /* followed by variable number of images */
92 };
93
94 #define LP_FS_MAX_VARIANT_KEY_SIZE \
95 (sizeof(struct lp_fragment_shader_variant_key) + \
96 PIPE_MAX_SHADER_SAMPLER_VIEWS * sizeof(struct lp_sampler_static_state) +\
97 PIPE_MAX_SHADER_IMAGES * sizeof(struct lp_image_static_state))
98
99 static inline size_t
100 lp_fs_variant_key_size(unsigned nr_samplers, unsigned nr_images)
101 {
102 unsigned samplers = nr_samplers > 1 ? (nr_samplers - 1) : 0;
103 return (sizeof(struct lp_fragment_shader_variant_key) +
104 samplers * sizeof(struct lp_sampler_static_state) +
105 nr_images * sizeof(struct lp_image_static_state));
106 }
107
108 static inline struct lp_image_static_state *
109 lp_fs_variant_key_images(struct lp_fragment_shader_variant_key *key)
110 {
111 return (struct lp_image_static_state *)
112 &key->samplers[key->nr_samplers];
113 }
114
115 /** doubly-linked list item */
116 struct lp_fs_variant_list_item
117 {
118 struct lp_fragment_shader_variant *base;
119 struct lp_fs_variant_list_item *next, *prev;
120 };
121
122
123 struct lp_fragment_shader_variant
124 {
125
126 boolean opaque;
127
128 struct gallivm_state *gallivm;
129
130 LLVMTypeRef jit_context_ptr_type;
131 LLVMTypeRef jit_thread_data_ptr_type;
132 LLVMTypeRef jit_linear_context_ptr_type;
133
134 LLVMValueRef function[2];
135
136 lp_jit_frag_func jit_function[2];
137
138 /* Total number of LLVM instructions generated */
139 unsigned nr_instrs;
140
141 struct lp_fs_variant_list_item list_item_global, list_item_local;
142 struct lp_fragment_shader *shader;
143
144 /* For debugging/profiling purposes */
145 unsigned no;
146
147 /* key is variable-sized, must be last */
148 struct lp_fragment_shader_variant_key key;
149 };
150
151
152 /** Subclass of pipe_shader_state */
153 struct lp_fragment_shader
154 {
155 struct pipe_shader_state base;
156
157 struct lp_tgsi_info info;
158
159 struct lp_fs_variant_list_item variants;
160
161 struct draw_fragment_shader *draw_data;
162
163 /* For debugging/profiling purposes */
164 unsigned variant_key_size;
165 unsigned no;
166 unsigned variants_created;
167 unsigned variants_cached;
168
169 /** Fragment shader input interpolation info */
170 struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
171 };
172
173
174 void
175 lp_debug_fs_variant(struct lp_fragment_shader_variant *variant);
176
177 #endif /* LP_STATE_FS_H_ */