llvmpipe: add cbuf/zsbuf + coverage samples to the fragment shader key.
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_fs.h
1 /**************************************************************************
2 *
3 * Copyright 2010 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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26 **************************************************************************/
27
28
29 #ifndef LP_STATE_FS_H_
30 #define LP_STATE_FS_H_
31
32
33 #include "pipe/p_compiler.h"
34 #include "pipe/p_state.h"
35 #include "tgsi/tgsi_scan.h" /* for tgsi_shader_info */
36 #include "gallivm/lp_bld_sample.h" /* for struct lp_sampler_static_state */
37 #include "gallivm/lp_bld_tgsi.h" /* for lp_tgsi_info */
38 #include "lp_bld_interp.h" /* for struct lp_shader_input */
39
40
41 struct tgsi_token;
42 struct lp_fragment_shader;
43
44
45 /** Indexes into jit_function[] array */
46 #define RAST_WHOLE 0
47 #define RAST_EDGE_TEST 1
48
49
50 struct lp_sampler_static_state
51 {
52 /*
53 * These attributes are effectively interleaved for more sane key handling.
54 * However, there might be lots of null space if the amount of samplers and
55 * textures isn't the same.
56 */
57 struct lp_static_sampler_state sampler_state;
58 struct lp_static_texture_state texture_state;
59 };
60
61
62 struct lp_image_static_state
63 {
64 struct lp_static_texture_state image_state;
65 };
66
67 struct lp_fragment_shader_variant_key
68 {
69 struct pipe_depth_state depth;
70 struct pipe_stencil_state stencil[2];
71 struct pipe_blend_state blend;
72
73 struct {
74 unsigned enabled:1;
75 unsigned func:3;
76 } alpha;
77
78 unsigned nr_cbufs:8;
79 unsigned nr_samplers:8; /* actually derivable from just the shader */
80 unsigned nr_sampler_views:8; /* actually derivable from just the shader */
81 unsigned nr_images:8; /* actually derivable from just the shader */
82 unsigned flatshade:1;
83 unsigned occlusion_count:1;
84 unsigned resource_1d:1;
85 unsigned depth_clamp:1;
86 unsigned multisample:1;
87
88 enum pipe_format zsbuf_format;
89 enum pipe_format cbuf_format[PIPE_MAX_COLOR_BUFS];
90
91 uint8_t cbuf_nr_samples[PIPE_MAX_COLOR_BUFS];
92 uint8_t zsbuf_nr_samples;
93 uint8_t coverage_samples;
94
95 struct lp_sampler_static_state samplers[1];
96 /* followed by variable number of images */
97 };
98
99 #define LP_FS_MAX_VARIANT_KEY_SIZE \
100 (sizeof(struct lp_fragment_shader_variant_key) + \
101 PIPE_MAX_SHADER_SAMPLER_VIEWS * sizeof(struct lp_sampler_static_state) +\
102 PIPE_MAX_SHADER_IMAGES * sizeof(struct lp_image_static_state))
103
104 static inline size_t
105 lp_fs_variant_key_size(unsigned nr_samplers, unsigned nr_images)
106 {
107 unsigned samplers = nr_samplers > 1 ? (nr_samplers - 1) : 0;
108 return (sizeof(struct lp_fragment_shader_variant_key) +
109 samplers * sizeof(struct lp_sampler_static_state) +
110 nr_images * sizeof(struct lp_image_static_state));
111 }
112
113 static inline struct lp_image_static_state *
114 lp_fs_variant_key_images(struct lp_fragment_shader_variant_key *key)
115 {
116 return (struct lp_image_static_state *)
117 &key->samplers[key->nr_samplers];
118 }
119
120 /** doubly-linked list item */
121 struct lp_fs_variant_list_item
122 {
123 struct lp_fragment_shader_variant *base;
124 struct lp_fs_variant_list_item *next, *prev;
125 };
126
127
128 struct lp_fragment_shader_variant
129 {
130
131 boolean opaque;
132
133 struct gallivm_state *gallivm;
134
135 LLVMTypeRef jit_context_ptr_type;
136 LLVMTypeRef jit_thread_data_ptr_type;
137 LLVMTypeRef jit_linear_context_ptr_type;
138
139 LLVMValueRef function[2];
140
141 lp_jit_frag_func jit_function[2];
142
143 /* Total number of LLVM instructions generated */
144 unsigned nr_instrs;
145
146 struct lp_fs_variant_list_item list_item_global, list_item_local;
147 struct lp_fragment_shader *shader;
148
149 /* For debugging/profiling purposes */
150 unsigned no;
151
152 /* key is variable-sized, must be last */
153 struct lp_fragment_shader_variant_key key;
154 };
155
156
157 /** Subclass of pipe_shader_state */
158 struct lp_fragment_shader
159 {
160 struct pipe_shader_state base;
161
162 struct lp_tgsi_info info;
163
164 struct lp_fs_variant_list_item variants;
165
166 struct draw_fragment_shader *draw_data;
167
168 /* For debugging/profiling purposes */
169 unsigned variant_key_size;
170 unsigned no;
171 unsigned variants_created;
172 unsigned variants_cached;
173
174 /** Fragment shader input interpolation info */
175 struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
176 };
177
178
179 void
180 lp_debug_fs_variant(struct lp_fragment_shader_variant *variant);
181
182 #endif /* LP_STATE_FS_H_ */