Added few more stubs so that control reaches to DestroyDevice().
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_fs.h
1 /**************************************************************************
2 *
3 * Copyright 2010 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
17 * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM,
18 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
19 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
20 * USE OR OTHER DEALINGS IN THE SOFTWARE.
21 *
22 * The above copyright notice and this permission notice (including the
23 * next paragraph) shall be included in all copies or substantial portions
24 * of the Software.
25 *
26 **************************************************************************/
27
28
29 #ifndef LP_STATE_FS_H_
30 #define LP_STATE_FS_H_
31
32
33 #include "pipe/p_compiler.h"
34 #include "pipe/p_state.h"
35 #include "tgsi/tgsi_scan.h" /* for tgsi_shader_info */
36 #include "gallivm/lp_bld_sample.h" /* for struct lp_sampler_static_state */
37 #include "gallivm/lp_bld_tgsi.h" /* for lp_tgsi_info */
38 #include "lp_bld_interp.h" /* for struct lp_shader_input */
39 #include "util/u_inlines.h"
40
41 struct tgsi_token;
42 struct lp_fragment_shader;
43
44
45 /** Indexes into jit_function[] array */
46 #define RAST_WHOLE 0
47 #define RAST_EDGE_TEST 1
48
49
50 struct lp_sampler_static_state
51 {
52 /*
53 * These attributes are effectively interleaved for more sane key handling.
54 * However, there might be lots of null space if the amount of samplers and
55 * textures isn't the same.
56 */
57 struct lp_static_sampler_state sampler_state;
58 struct lp_static_texture_state texture_state;
59 };
60
61
62 struct lp_image_static_state
63 {
64 struct lp_static_texture_state image_state;
65 };
66
67 struct lp_fragment_shader_variant_key
68 {
69 struct pipe_depth_state depth;
70 struct pipe_stencil_state stencil[2];
71 struct pipe_blend_state blend;
72
73 struct {
74 unsigned enabled:1;
75 unsigned func:3;
76 } alpha;
77
78 unsigned nr_cbufs:8;
79 unsigned nr_samplers:8; /* actually derivable from just the shader */
80 unsigned nr_sampler_views:8; /* actually derivable from just the shader */
81 unsigned nr_images:8; /* actually derivable from just the shader */
82 unsigned flatshade:1;
83 unsigned occlusion_count:1;
84 unsigned resource_1d:1;
85 unsigned depth_clamp:1;
86 unsigned multisample:1;
87
88 enum pipe_format zsbuf_format;
89 enum pipe_format cbuf_format[PIPE_MAX_COLOR_BUFS];
90
91 uint8_t cbuf_nr_samples[PIPE_MAX_COLOR_BUFS];
92 uint8_t zsbuf_nr_samples;
93 uint8_t coverage_samples;
94 uint8_t min_samples;
95
96 struct lp_sampler_static_state samplers[1];
97 /* followed by variable number of images */
98 };
99
100 #define LP_FS_MAX_VARIANT_KEY_SIZE \
101 (sizeof(struct lp_fragment_shader_variant_key) + \
102 PIPE_MAX_SHADER_SAMPLER_VIEWS * sizeof(struct lp_sampler_static_state) +\
103 PIPE_MAX_SHADER_IMAGES * sizeof(struct lp_image_static_state))
104
105 static inline size_t
106 lp_fs_variant_key_size(unsigned nr_samplers, unsigned nr_images)
107 {
108 unsigned samplers = nr_samplers > 1 ? (nr_samplers - 1) : 0;
109 return (sizeof(struct lp_fragment_shader_variant_key) +
110 samplers * sizeof(struct lp_sampler_static_state) +
111 nr_images * sizeof(struct lp_image_static_state));
112 }
113
114 static inline struct lp_image_static_state *
115 lp_fs_variant_key_images(struct lp_fragment_shader_variant_key *key)
116 {
117 return (struct lp_image_static_state *)
118 &key->samplers[key->nr_samplers];
119 }
120
121 /** doubly-linked list item */
122 struct lp_fs_variant_list_item
123 {
124 struct lp_fragment_shader_variant *base;
125 struct lp_fs_variant_list_item *next, *prev;
126 };
127
128
129 struct lp_fragment_shader_variant
130 {
131 struct pipe_reference reference;
132 boolean opaque;
133
134 struct gallivm_state *gallivm;
135
136 LLVMTypeRef jit_context_ptr_type;
137 LLVMTypeRef jit_thread_data_ptr_type;
138 LLVMTypeRef jit_linear_context_ptr_type;
139
140 LLVMValueRef function[2];
141
142 lp_jit_frag_func jit_function[2];
143
144 /* Total number of LLVM instructions generated */
145 unsigned nr_instrs;
146
147 struct lp_fs_variant_list_item list_item_global, list_item_local;
148 struct lp_fragment_shader *shader;
149
150 /* For debugging/profiling purposes */
151 unsigned no;
152
153 /* key is variable-sized, must be last */
154 struct lp_fragment_shader_variant_key key;
155 };
156
157
158 /** Subclass of pipe_shader_state */
159 struct lp_fragment_shader
160 {
161 struct pipe_shader_state base;
162
163 struct pipe_reference reference;
164 struct lp_tgsi_info info;
165
166 struct lp_fs_variant_list_item variants;
167
168 struct draw_fragment_shader *draw_data;
169
170 /* For debugging/profiling purposes */
171 unsigned variant_key_size;
172 unsigned no;
173 unsigned variants_created;
174 unsigned variants_cached;
175
176 /** Fragment shader input interpolation info */
177 struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
178 };
179
180
181 void
182 lp_debug_fs_variant(struct lp_fragment_shader_variant *variant);
183
184 void
185 llvmpipe_destroy_fs(struct llvmpipe_context *llvmpipe,
186 struct lp_fragment_shader *shader);
187
188 static inline void
189 lp_fs_reference(struct llvmpipe_context *llvmpipe,
190 struct lp_fragment_shader **ptr,
191 struct lp_fragment_shader *shader)
192 {
193 struct lp_fragment_shader *old_ptr = *ptr;
194 if (pipe_reference(old_ptr ? &(*ptr)->reference : NULL, shader ? &shader->reference : NULL)) {
195 llvmpipe_destroy_fs(llvmpipe, old_ptr);
196 }
197 *ptr = shader;
198 }
199
200 void
201 llvmpipe_destroy_shader_variant(struct llvmpipe_context *lp,
202 struct lp_fragment_shader_variant *variant);
203
204 static inline void
205 lp_fs_variant_reference(struct llvmpipe_context *llvmpipe,
206 struct lp_fragment_shader_variant **ptr,
207 struct lp_fragment_shader_variant *variant)
208 {
209 struct lp_fragment_shader_variant *old_ptr = *ptr;
210 if (pipe_reference(old_ptr ? &(*ptr)->reference : NULL, variant ? &variant->reference : NULL)) {
211 llvmpipe_destroy_shader_variant(llvmpipe, old_ptr);
212 }
213 *ptr = variant;
214 }
215
216 #endif /* LP_STATE_FS_H_ */