e5eeb88e2baf89cf2a565f363475eff127ceb91c
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_gs.c
1 /**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "lp_context.h"
29 #include "lp_state.h"
30 #include "lp_texture.h"
31
32 #include "pipe/p_defines.h"
33 #include "util/u_memory.h"
34 #include "util/u_inlines.h"
35 #include "draw/draw_context.h"
36 #include "draw/draw_vs.h"
37 #include "tgsi/tgsi_dump.h"
38 #include "tgsi/tgsi_scan.h"
39 #include "tgsi/tgsi_parse.h"
40
41
42 static void *
43 llvmpipe_create_gs_state(struct pipe_context *pipe,
44 const struct pipe_shader_state *templ)
45 {
46 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
47 struct lp_geometry_shader *state;
48
49 state = CALLOC_STRUCT(lp_geometry_shader);
50 if (state == NULL )
51 goto fail;
52
53 /* debug */
54 if (0)
55 tgsi_dump(templ->tokens, 0);
56
57 /* copy shader tokens, the ones passed in will go away.
58 */
59 state->shader.tokens = tgsi_dup_tokens(templ->tokens);
60 if (state->shader.tokens == NULL)
61 goto fail;
62
63 state->draw_data = draw_create_geometry_shader(llvmpipe->draw, templ);
64 if (state->draw_data == NULL)
65 goto fail;
66
67 return state;
68
69 fail:
70 if (state) {
71 FREE( (void *)state->shader.tokens );
72 FREE( state->draw_data );
73 FREE( state );
74 }
75 return NULL;
76 }
77
78
79 static void
80 llvmpipe_bind_gs_state(struct pipe_context *pipe, void *gs)
81 {
82 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
83
84 llvmpipe->gs = (struct lp_geometry_shader *)gs;
85
86 draw_bind_geometry_shader(llvmpipe->draw,
87 (llvmpipe->gs ? llvmpipe->gs->draw_data : NULL));
88
89 llvmpipe->dirty |= LP_NEW_GS;
90 }
91
92
93 static void
94 llvmpipe_delete_gs_state(struct pipe_context *pipe, void *gs)
95 {
96 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
97
98 struct lp_geometry_shader *state =
99 (struct lp_geometry_shader *)gs;
100
101 draw_delete_geometry_shader(llvmpipe->draw,
102 (state) ? state->draw_data : 0);
103 FREE(state);
104 }
105
106
107 void
108 llvmpipe_init_gs_funcs(struct llvmpipe_context *llvmpipe)
109 {
110 llvmpipe->pipe.create_gs_state = llvmpipe_create_gs_state;
111 llvmpipe->pipe.bind_gs_state = llvmpipe_bind_gs_state;
112 llvmpipe->pipe.delete_gs_state = llvmpipe_delete_gs_state;
113 }