Merge remote-tracking branch 'public/master' into vulkan
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_sampler.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 /* Authors:
29 * Brian Paul
30 */
31
32 #include "util/u_inlines.h"
33 #include "util/u_memory.h"
34
35 #include "draw/draw_context.h"
36
37 #include "lp_context.h"
38 #include "lp_screen.h"
39 #include "lp_state.h"
40 #include "lp_debug.h"
41 #include "state_tracker/sw_winsys.h"
42
43
44 static void *
45 llvmpipe_create_sampler_state(struct pipe_context *pipe,
46 const struct pipe_sampler_state *sampler)
47 {
48 struct pipe_sampler_state *state = mem_dup(sampler, sizeof *sampler);
49
50 if (LP_PERF & PERF_NO_MIP_LINEAR) {
51 if (state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
52 state->min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
53 }
54
55 if (LP_PERF & PERF_NO_MIPMAPS)
56 state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
57
58 if (LP_PERF & PERF_NO_LINEAR) {
59 state->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
60 state->min_img_filter = PIPE_TEX_FILTER_NEAREST;
61 }
62
63 return state;
64 }
65
66
67 static void
68 llvmpipe_bind_sampler_states(struct pipe_context *pipe,
69 unsigned shader,
70 unsigned start,
71 unsigned num,
72 void **samplers)
73 {
74 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
75 unsigned i;
76
77 assert(shader < PIPE_SHADER_TYPES);
78 assert(start + num <= Elements(llvmpipe->samplers[shader]));
79
80 draw_flush(llvmpipe->draw);
81
82 /* set the new samplers */
83 for (i = 0; i < num; i++) {
84 llvmpipe->samplers[shader][start + i] = samplers[i];
85 }
86
87 /* find highest non-null samplers[] entry */
88 {
89 unsigned j = MAX2(llvmpipe->num_samplers[shader], start + num);
90 while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL)
91 j--;
92 llvmpipe->num_samplers[shader] = j;
93 }
94
95 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
96 draw_set_samplers(llvmpipe->draw,
97 shader,
98 llvmpipe->samplers[shader],
99 llvmpipe->num_samplers[shader]);
100 }
101 else {
102 llvmpipe->dirty |= LP_NEW_SAMPLER;
103 }
104 }
105
106
107 static void
108 llvmpipe_set_sampler_views(struct pipe_context *pipe,
109 unsigned shader,
110 unsigned start,
111 unsigned num,
112 struct pipe_sampler_view **views)
113 {
114 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
115 uint i;
116
117 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
118
119 assert(shader < PIPE_SHADER_TYPES);
120 assert(start + num <= Elements(llvmpipe->sampler_views[shader]));
121
122 draw_flush(llvmpipe->draw);
123
124 /* set the new sampler views */
125 for (i = 0; i < num; i++) {
126 /* Note: we're using pipe_sampler_view_release() here to work around
127 * a possible crash when the old view belongs to another context that
128 * was already destroyed.
129 */
130 pipe_sampler_view_release(pipe,
131 &llvmpipe->sampler_views[shader][start + i]);
132 /*
133 * Warn if someone tries to set a view created in a different context
134 * (which is why we need the hack above in the first place).
135 * An assert would be better but st/mesa relies on it...
136 */
137 if (views[i] && views[i]->context != pipe) {
138 debug_printf("Illegal setting of sampler_view %d created in another "
139 "context\n", i);
140 }
141 pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
142 views[i]);
143 }
144
145 /* find highest non-null sampler_views[] entry */
146 {
147 unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num);
148 while (j > 0 && llvmpipe->sampler_views[shader][j - 1] == NULL)
149 j--;
150 llvmpipe->num_sampler_views[shader] = j;
151 }
152
153 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
154 draw_set_sampler_views(llvmpipe->draw,
155 shader,
156 llvmpipe->sampler_views[shader],
157 llvmpipe->num_sampler_views[shader]);
158 }
159 else {
160 llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
161 }
162 }
163
164
165 static struct pipe_sampler_view *
166 llvmpipe_create_sampler_view(struct pipe_context *pipe,
167 struct pipe_resource *texture,
168 const struct pipe_sampler_view *templ)
169 {
170 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
171 /*
172 * XXX we REALLY want to see the correct bind flag here but the OpenGL
173 * state tracker can't guarantee that at least for texture buffer objects.
174 */
175 if (!(texture->bind & PIPE_BIND_SAMPLER_VIEW))
176 debug_printf("Illegal sampler view creation without bind flag\n");
177
178 if (view) {
179 *view = *templ;
180 view->reference.count = 1;
181 view->texture = NULL;
182 pipe_resource_reference(&view->texture, texture);
183 view->context = pipe;
184
185 #ifdef DEBUG
186 /*
187 * This is possibly too lenient, but the primary reason is just
188 * to catch state trackers which forget to initialize this, so
189 * it only catches clearly impossible view targets.
190 */
191 if (view->target != texture->target) {
192 if (view->target == PIPE_TEXTURE_1D)
193 assert(texture->target == PIPE_TEXTURE_1D_ARRAY);
194 else if (view->target == PIPE_TEXTURE_1D_ARRAY)
195 assert(texture->target == PIPE_TEXTURE_1D);
196 else if (view->target == PIPE_TEXTURE_2D)
197 assert(texture->target == PIPE_TEXTURE_2D_ARRAY ||
198 texture->target == PIPE_TEXTURE_CUBE ||
199 texture->target == PIPE_TEXTURE_CUBE_ARRAY);
200 else if (view->target == PIPE_TEXTURE_2D_ARRAY)
201 assert(texture->target == PIPE_TEXTURE_2D ||
202 texture->target == PIPE_TEXTURE_CUBE ||
203 texture->target == PIPE_TEXTURE_CUBE_ARRAY);
204 else if (view->target == PIPE_TEXTURE_CUBE)
205 assert(texture->target == PIPE_TEXTURE_CUBE_ARRAY ||
206 texture->target == PIPE_TEXTURE_2D_ARRAY);
207 else if (view->target == PIPE_TEXTURE_CUBE_ARRAY)
208 assert(texture->target == PIPE_TEXTURE_CUBE ||
209 texture->target == PIPE_TEXTURE_2D_ARRAY);
210 else
211 assert(0);
212 }
213 #endif
214 }
215
216 return view;
217 }
218
219
220 static void
221 llvmpipe_sampler_view_destroy(struct pipe_context *pipe,
222 struct pipe_sampler_view *view)
223 {
224 pipe_resource_reference(&view->texture, NULL);
225 FREE(view);
226 }
227
228
229 static void
230 llvmpipe_delete_sampler_state(struct pipe_context *pipe,
231 void *sampler)
232 {
233 FREE( sampler );
234 }
235
236
237 static void
238 prepare_shader_sampling(
239 struct llvmpipe_context *lp,
240 unsigned num,
241 struct pipe_sampler_view **views,
242 unsigned shader_type)
243 {
244
245 unsigned i;
246 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
247 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
248 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
249 const void *addr;
250
251 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
252 if (!num)
253 return;
254
255 for (i = 0; i < num; i++) {
256 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
257
258 if (view) {
259 struct pipe_resource *tex = view->texture;
260 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
261 unsigned width0 = tex->width0;
262 unsigned num_layers = tex->depth0;
263 unsigned first_level = 0;
264 unsigned last_level = 0;
265
266 if (!lp_tex->dt) {
267 /* regular texture - setup array of mipmap level offsets */
268 struct pipe_resource *res = view->texture;
269 int j;
270
271 if (llvmpipe_resource_is_texture(res)) {
272 first_level = view->u.tex.first_level;
273 last_level = view->u.tex.last_level;
274 assert(first_level <= last_level);
275 assert(last_level <= res->last_level);
276 addr = lp_tex->tex_data;
277
278 for (j = first_level; j <= last_level; j++) {
279 mip_offsets[j] = lp_tex->mip_offsets[j];
280 row_stride[j] = lp_tex->row_stride[j];
281 img_stride[j] = lp_tex->img_stride[j];
282 }
283 if (tex->target == PIPE_TEXTURE_1D_ARRAY ||
284 tex->target == PIPE_TEXTURE_2D_ARRAY ||
285 tex->target == PIPE_TEXTURE_CUBE ||
286 tex->target == PIPE_TEXTURE_CUBE_ARRAY) {
287 num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
288 for (j = first_level; j <= last_level; j++) {
289 mip_offsets[j] += view->u.tex.first_layer *
290 lp_tex->img_stride[j];
291 }
292 if (view->target == PIPE_TEXTURE_CUBE ||
293 view->target == PIPE_TEXTURE_CUBE_ARRAY) {
294 assert(num_layers % 6 == 0);
295 }
296 assert(view->u.tex.first_layer <= view->u.tex.last_layer);
297 assert(view->u.tex.last_layer < res->array_size);
298 }
299 }
300 else {
301 unsigned view_blocksize = util_format_get_blocksize(view->format);
302 addr = lp_tex->data;
303 /* probably don't really need to fill that out */
304 mip_offsets[0] = 0;
305 row_stride[0] = 0;
306 img_stride[0] = 0;
307
308 /* everything specified in number of elements here. */
309 width0 = view->u.buf.last_element - view->u.buf.first_element + 1;
310 addr = (uint8_t *)addr + view->u.buf.first_element *
311 view_blocksize;
312 assert(view->u.buf.first_element <= view->u.buf.last_element);
313 assert(view->u.buf.last_element * view_blocksize < res->width0);
314 }
315 }
316 else {
317 /* display target texture/surface */
318 /*
319 * XXX: Where should this be unmapped?
320 */
321 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
322 struct sw_winsys *winsys = screen->winsys;
323 addr = winsys->displaytarget_map(winsys, lp_tex->dt,
324 PIPE_TRANSFER_READ);
325 row_stride[0] = lp_tex->row_stride[0];
326 img_stride[0] = lp_tex->img_stride[0];
327 mip_offsets[0] = 0;
328 assert(addr);
329 }
330 draw_set_mapped_texture(lp->draw,
331 shader_type,
332 i,
333 width0, tex->height0, num_layers,
334 first_level, last_level,
335 addr,
336 row_stride, img_stride, mip_offsets);
337 }
338 }
339 }
340
341
342 /**
343 * Called whenever we're about to draw (no dirty flag, FIXME?).
344 */
345 void
346 llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
347 unsigned num,
348 struct pipe_sampler_view **views)
349 {
350 prepare_shader_sampling(lp, num, views, PIPE_SHADER_VERTEX);
351 }
352
353
354 /**
355 * Called whenever we're about to draw (no dirty flag, FIXME?).
356 */
357 void
358 llvmpipe_prepare_geometry_sampling(struct llvmpipe_context *lp,
359 unsigned num,
360 struct pipe_sampler_view **views)
361 {
362 prepare_shader_sampling(lp, num, views, PIPE_SHADER_GEOMETRY);
363 }
364
365
366 void
367 llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)
368 {
369 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
370
371 llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states;
372 llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view;
373 llvmpipe->pipe.set_sampler_views = llvmpipe_set_sampler_views;
374 llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy;
375 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
376 }