gallium: change pipe_sampler_view::first_element/last_element -> offset/size
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_sampler.c
1 /**************************************************************************
2 *
3 * Copyright 2007 VMware, Inc.
4 * All Rights Reserved.
5 *
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
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19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 /* Authors:
29 * Brian Paul
30 */
31
32 #include "util/u_inlines.h"
33 #include "util/u_memory.h"
34
35 #include "draw/draw_context.h"
36
37 #include "lp_context.h"
38 #include "lp_screen.h"
39 #include "lp_state.h"
40 #include "lp_debug.h"
41 #include "state_tracker/sw_winsys.h"
42
43
44 static void *
45 llvmpipe_create_sampler_state(struct pipe_context *pipe,
46 const struct pipe_sampler_state *sampler)
47 {
48 struct pipe_sampler_state *state = mem_dup(sampler, sizeof *sampler);
49
50 if (LP_PERF & PERF_NO_MIP_LINEAR) {
51 if (state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
52 state->min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
53 }
54
55 if (LP_PERF & PERF_NO_MIPMAPS)
56 state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
57
58 if (LP_PERF & PERF_NO_LINEAR) {
59 state->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
60 state->min_img_filter = PIPE_TEX_FILTER_NEAREST;
61 }
62
63 return state;
64 }
65
66
67 static void
68 llvmpipe_bind_sampler_states(struct pipe_context *pipe,
69 unsigned shader,
70 unsigned start,
71 unsigned num,
72 void **samplers)
73 {
74 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
75 unsigned i;
76
77 assert(shader < PIPE_SHADER_TYPES);
78 assert(start + num <= ARRAY_SIZE(llvmpipe->samplers[shader]));
79
80 draw_flush(llvmpipe->draw);
81
82 /* set the new samplers */
83 for (i = 0; i < num; i++) {
84 llvmpipe->samplers[shader][start + i] = samplers[i];
85 }
86
87 /* find highest non-null samplers[] entry */
88 {
89 unsigned j = MAX2(llvmpipe->num_samplers[shader], start + num);
90 while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL)
91 j--;
92 llvmpipe->num_samplers[shader] = j;
93 }
94
95 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
96 draw_set_samplers(llvmpipe->draw,
97 shader,
98 llvmpipe->samplers[shader],
99 llvmpipe->num_samplers[shader]);
100 }
101 else {
102 llvmpipe->dirty |= LP_NEW_SAMPLER;
103 }
104 }
105
106
107 static void
108 llvmpipe_set_sampler_views(struct pipe_context *pipe,
109 unsigned shader,
110 unsigned start,
111 unsigned num,
112 struct pipe_sampler_view **views)
113 {
114 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
115 uint i;
116
117 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
118
119 assert(shader < PIPE_SHADER_TYPES);
120 assert(start + num <= ARRAY_SIZE(llvmpipe->sampler_views[shader]));
121
122 draw_flush(llvmpipe->draw);
123
124 /* set the new sampler views */
125 for (i = 0; i < num; i++) {
126 /* Note: we're using pipe_sampler_view_release() here to work around
127 * a possible crash when the old view belongs to another context that
128 * was already destroyed.
129 */
130 pipe_sampler_view_release(pipe,
131 &llvmpipe->sampler_views[shader][start + i]);
132 /*
133 * Warn if someone tries to set a view created in a different context
134 * (which is why we need the hack above in the first place).
135 * An assert would be better but st/mesa relies on it...
136 */
137 if (views[i] && views[i]->context != pipe) {
138 debug_printf("Illegal setting of sampler_view %d created in another "
139 "context\n", i);
140 }
141 pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
142 views[i]);
143 }
144
145 /* find highest non-null sampler_views[] entry */
146 {
147 unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num);
148 while (j > 0 && llvmpipe->sampler_views[shader][j - 1] == NULL)
149 j--;
150 llvmpipe->num_sampler_views[shader] = j;
151 }
152
153 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
154 draw_set_sampler_views(llvmpipe->draw,
155 shader,
156 llvmpipe->sampler_views[shader],
157 llvmpipe->num_sampler_views[shader]);
158 }
159 else {
160 llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
161 }
162 }
163
164
165 static struct pipe_sampler_view *
166 llvmpipe_create_sampler_view(struct pipe_context *pipe,
167 struct pipe_resource *texture,
168 const struct pipe_sampler_view *templ)
169 {
170 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
171 /*
172 * XXX: bind flags from OpenGL state tracker are notoriously unreliable.
173 * This looks unfixable, so fix the bind flags instead when it happens.
174 */
175 if (!(texture->bind & PIPE_BIND_SAMPLER_VIEW)) {
176 debug_printf("Illegal sampler view creation without bind flag\n");
177 texture->bind |= PIPE_BIND_SAMPLER_VIEW;
178 }
179
180 if (view) {
181 *view = *templ;
182 view->reference.count = 1;
183 view->texture = NULL;
184 pipe_resource_reference(&view->texture, texture);
185 view->context = pipe;
186
187 #ifdef DEBUG
188 /*
189 * This is possibly too lenient, but the primary reason is just
190 * to catch state trackers which forget to initialize this, so
191 * it only catches clearly impossible view targets.
192 */
193 if (view->target != texture->target) {
194 if (view->target == PIPE_TEXTURE_1D)
195 assert(texture->target == PIPE_TEXTURE_1D_ARRAY);
196 else if (view->target == PIPE_TEXTURE_1D_ARRAY)
197 assert(texture->target == PIPE_TEXTURE_1D);
198 else if (view->target == PIPE_TEXTURE_2D)
199 assert(texture->target == PIPE_TEXTURE_2D_ARRAY ||
200 texture->target == PIPE_TEXTURE_CUBE ||
201 texture->target == PIPE_TEXTURE_CUBE_ARRAY);
202 else if (view->target == PIPE_TEXTURE_2D_ARRAY)
203 assert(texture->target == PIPE_TEXTURE_2D ||
204 texture->target == PIPE_TEXTURE_CUBE ||
205 texture->target == PIPE_TEXTURE_CUBE_ARRAY);
206 else if (view->target == PIPE_TEXTURE_CUBE)
207 assert(texture->target == PIPE_TEXTURE_CUBE_ARRAY ||
208 texture->target == PIPE_TEXTURE_2D_ARRAY);
209 else if (view->target == PIPE_TEXTURE_CUBE_ARRAY)
210 assert(texture->target == PIPE_TEXTURE_CUBE ||
211 texture->target == PIPE_TEXTURE_2D_ARRAY);
212 else
213 assert(0);
214 }
215 #endif
216 }
217
218 return view;
219 }
220
221
222 static void
223 llvmpipe_sampler_view_destroy(struct pipe_context *pipe,
224 struct pipe_sampler_view *view)
225 {
226 pipe_resource_reference(&view->texture, NULL);
227 FREE(view);
228 }
229
230
231 static void
232 llvmpipe_delete_sampler_state(struct pipe_context *pipe,
233 void *sampler)
234 {
235 FREE( sampler );
236 }
237
238
239 static void
240 prepare_shader_sampling(
241 struct llvmpipe_context *lp,
242 unsigned num,
243 struct pipe_sampler_view **views,
244 unsigned shader_type)
245 {
246
247 unsigned i;
248 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
249 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
250 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
251 const void *addr;
252
253 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
254 if (!num)
255 return;
256
257 for (i = 0; i < num; i++) {
258 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
259
260 if (view) {
261 struct pipe_resource *tex = view->texture;
262 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
263 unsigned width0 = tex->width0;
264 unsigned num_layers = tex->depth0;
265 unsigned first_level = 0;
266 unsigned last_level = 0;
267
268 if (!lp_tex->dt) {
269 /* regular texture - setup array of mipmap level offsets */
270 struct pipe_resource *res = view->texture;
271 int j;
272
273 if (llvmpipe_resource_is_texture(res)) {
274 first_level = view->u.tex.first_level;
275 last_level = view->u.tex.last_level;
276 assert(first_level <= last_level);
277 assert(last_level <= res->last_level);
278 addr = lp_tex->tex_data;
279
280 for (j = first_level; j <= last_level; j++) {
281 mip_offsets[j] = lp_tex->mip_offsets[j];
282 row_stride[j] = lp_tex->row_stride[j];
283 img_stride[j] = lp_tex->img_stride[j];
284 }
285 if (tex->target == PIPE_TEXTURE_1D_ARRAY ||
286 tex->target == PIPE_TEXTURE_2D_ARRAY ||
287 tex->target == PIPE_TEXTURE_CUBE ||
288 tex->target == PIPE_TEXTURE_CUBE_ARRAY) {
289 num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
290 for (j = first_level; j <= last_level; j++) {
291 mip_offsets[j] += view->u.tex.first_layer *
292 lp_tex->img_stride[j];
293 }
294 if (view->target == PIPE_TEXTURE_CUBE ||
295 view->target == PIPE_TEXTURE_CUBE_ARRAY) {
296 assert(num_layers % 6 == 0);
297 }
298 assert(view->u.tex.first_layer <= view->u.tex.last_layer);
299 assert(view->u.tex.last_layer < res->array_size);
300 }
301 }
302 else {
303 unsigned view_blocksize = util_format_get_blocksize(view->format);
304 addr = lp_tex->data;
305 /* probably don't really need to fill that out */
306 mip_offsets[0] = 0;
307 row_stride[0] = 0;
308 img_stride[0] = 0;
309
310 /* everything specified in number of elements here. */
311 width0 = view->u.buf.size / view_blocksize;
312 addr = (uint8_t *)addr + view->u.buf.offset;
313 assert(view->u.buf.offset + view->u.buf.size <= res->width0);
314 }
315 }
316 else {
317 /* display target texture/surface */
318 /*
319 * XXX: Where should this be unmapped?
320 */
321 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
322 struct sw_winsys *winsys = screen->winsys;
323 addr = winsys->displaytarget_map(winsys, lp_tex->dt,
324 PIPE_TRANSFER_READ);
325 row_stride[0] = lp_tex->row_stride[0];
326 img_stride[0] = lp_tex->img_stride[0];
327 mip_offsets[0] = 0;
328 assert(addr);
329 }
330 draw_set_mapped_texture(lp->draw,
331 shader_type,
332 i,
333 width0, tex->height0, num_layers,
334 first_level, last_level,
335 addr,
336 row_stride, img_stride, mip_offsets);
337 }
338 }
339 }
340
341
342 /**
343 * Called whenever we're about to draw (no dirty flag, FIXME?).
344 */
345 void
346 llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
347 unsigned num,
348 struct pipe_sampler_view **views)
349 {
350 prepare_shader_sampling(lp, num, views, PIPE_SHADER_VERTEX);
351 }
352
353
354 /**
355 * Called whenever we're about to draw (no dirty flag, FIXME?).
356 */
357 void
358 llvmpipe_prepare_geometry_sampling(struct llvmpipe_context *lp,
359 unsigned num,
360 struct pipe_sampler_view **views)
361 {
362 prepare_shader_sampling(lp, num, views, PIPE_SHADER_GEOMETRY);
363 }
364
365
366 void
367 llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)
368 {
369 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
370
371 llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states;
372 llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view;
373 llvmpipe->pipe.set_sampler_views = llvmpipe_set_sampler_views;
374 llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy;
375 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
376 }