llvmpipe: fix bogus handling of first_layer when setting up texture sampling
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_sampler.c
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2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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27
28 /* Authors:
29 * Brian Paul
30 */
31
32 #include "util/u_inlines.h"
33 #include "util/u_memory.h"
34
35 #include "draw/draw_context.h"
36
37 #include "lp_context.h"
38 #include "lp_screen.h"
39 #include "lp_state.h"
40 #include "lp_debug.h"
41 #include "state_tracker/sw_winsys.h"
42
43
44 static void *
45 llvmpipe_create_sampler_state(struct pipe_context *pipe,
46 const struct pipe_sampler_state *sampler)
47 {
48 struct pipe_sampler_state *state = mem_dup(sampler, sizeof *sampler);
49
50 if (LP_PERF & PERF_NO_MIP_LINEAR) {
51 if (state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
52 state->min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
53 }
54
55 if (LP_PERF & PERF_NO_MIPMAPS)
56 state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
57
58 if (LP_PERF & PERF_NO_LINEAR) {
59 state->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
60 state->min_img_filter = PIPE_TEX_FILTER_NEAREST;
61 }
62
63 return state;
64 }
65
66
67 static void
68 llvmpipe_bind_sampler_states(struct pipe_context *pipe,
69 unsigned shader,
70 unsigned start,
71 unsigned num,
72 void **samplers)
73 {
74 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
75 unsigned i;
76
77 assert(shader < PIPE_SHADER_TYPES);
78 assert(start + num <= Elements(llvmpipe->samplers[shader]));
79
80 /* Check for no-op */
81 if (start + num <= llvmpipe->num_samplers[shader] &&
82 !memcmp(llvmpipe->samplers[shader] + start, samplers,
83 num * sizeof(void *))) {
84 return;
85 }
86
87 draw_flush(llvmpipe->draw);
88
89 /* set the new samplers */
90 for (i = 0; i < num; i++) {
91 llvmpipe->samplers[shader][start + i] = samplers[i];
92 }
93
94 /* find highest non-null samplers[] entry */
95 {
96 unsigned j = MAX2(llvmpipe->num_samplers[shader], start + num);
97 while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL)
98 j--;
99 llvmpipe->num_samplers[shader] = j;
100 }
101
102 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
103 draw_set_samplers(llvmpipe->draw,
104 shader,
105 llvmpipe->samplers[shader],
106 llvmpipe->num_samplers[shader]);
107 }
108
109 llvmpipe->dirty |= LP_NEW_SAMPLER;
110 }
111
112
113 static void
114 llvmpipe_bind_fragment_sampler_states(struct pipe_context *pipe,
115 unsigned num, void **samplers)
116 {
117 llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_FRAGMENT, 0, num, samplers);
118 }
119
120
121 static void
122 llvmpipe_bind_vertex_sampler_states(struct pipe_context *pipe,
123 unsigned num, void **samplers)
124 {
125 llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_VERTEX, 0, num, samplers);
126 }
127
128
129 static void
130 llvmpipe_bind_geometry_sampler_states(struct pipe_context *pipe,
131 unsigned num, void **samplers)
132 {
133 llvmpipe_bind_sampler_states(pipe, PIPE_SHADER_GEOMETRY, 0, num, samplers);
134 }
135
136 static void
137 llvmpipe_set_sampler_views(struct pipe_context *pipe,
138 unsigned shader,
139 unsigned start,
140 unsigned num,
141 struct pipe_sampler_view **views)
142 {
143 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
144 uint i;
145
146 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
147
148 assert(shader < PIPE_SHADER_TYPES);
149 assert(start + num <= Elements(llvmpipe->sampler_views[shader]));
150
151 /* Check for no-op */
152 if (start + num <= llvmpipe->num_sampler_views[shader] &&
153 !memcmp(llvmpipe->sampler_views[shader] + start, views,
154 num * sizeof(struct pipe_sampler_view *))) {
155 return;
156 }
157
158 draw_flush(llvmpipe->draw);
159
160 /* set the new sampler views */
161 for (i = 0; i < num; i++) {
162 pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
163 views[i]);
164 }
165
166 /* find highest non-null sampler_views[] entry */
167 {
168 unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num);
169 while (j > 0 && llvmpipe->sampler_views[shader][j - 1] == NULL)
170 j--;
171 llvmpipe->num_sampler_views[shader] = j;
172 }
173
174 if (shader == PIPE_SHADER_VERTEX || shader == PIPE_SHADER_GEOMETRY) {
175 draw_set_sampler_views(llvmpipe->draw,
176 shader,
177 llvmpipe->sampler_views[shader],
178 llvmpipe->num_sampler_views[shader]);
179 }
180
181 llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
182 }
183
184
185 static void
186 llvmpipe_set_fragment_sampler_views(struct pipe_context *pipe,
187 unsigned num,
188 struct pipe_sampler_view **views)
189 {
190 llvmpipe_set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num, views);
191 }
192
193
194 static void
195 llvmpipe_set_vertex_sampler_views(struct pipe_context *pipe,
196 unsigned num,
197 struct pipe_sampler_view **views)
198 {
199 llvmpipe_set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num, views);
200 }
201
202
203 static void
204 llvmpipe_set_geometry_sampler_views(struct pipe_context *pipe,
205 unsigned num,
206 struct pipe_sampler_view **views)
207 {
208 llvmpipe_set_sampler_views(pipe, PIPE_SHADER_GEOMETRY, 0, num, views);
209 }
210
211 static struct pipe_sampler_view *
212 llvmpipe_create_sampler_view(struct pipe_context *pipe,
213 struct pipe_resource *texture,
214 const struct pipe_sampler_view *templ)
215 {
216 struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
217 /*
218 * XXX we REALLY want to see the correct bind flag here but the OpenGL
219 * state tracker can't guarantee that at least for texture buffer objects.
220 */
221 if (!(texture->bind & PIPE_BIND_SAMPLER_VIEW))
222 debug_printf("Illegal sampler view creation without bind flag\n");
223
224 if (view) {
225 *view = *templ;
226 view->reference.count = 1;
227 view->texture = NULL;
228 pipe_resource_reference(&view->texture, texture);
229 view->context = pipe;
230 }
231
232 return view;
233 }
234
235
236 static void
237 llvmpipe_sampler_view_destroy(struct pipe_context *pipe,
238 struct pipe_sampler_view *view)
239 {
240 pipe_resource_reference(&view->texture, NULL);
241 FREE(view);
242 }
243
244
245 static void
246 llvmpipe_delete_sampler_state(struct pipe_context *pipe,
247 void *sampler)
248 {
249 FREE( sampler );
250 }
251
252
253 static void
254 prepare_shader_sampling(
255 struct llvmpipe_context *lp,
256 unsigned num,
257 struct pipe_sampler_view **views,
258 unsigned shader_type,
259 struct pipe_resource *mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS])
260 {
261
262 unsigned i;
263 uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
264 uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
265 uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
266 const void *addr;
267
268 assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
269 if (!num)
270 return;
271
272 for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
273 struct pipe_sampler_view *view = i < num ? views[i] : NULL;
274
275 if (view) {
276 struct pipe_resource *tex = view->texture;
277 struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
278 unsigned width0 = tex->width0;
279 unsigned num_layers = tex->depth0;
280 unsigned first_level = 0;
281 unsigned last_level = 0;
282
283 /* We're referencing the texture's internal data, so save a
284 * reference to it.
285 */
286 pipe_resource_reference(&mapped_tex[i], tex);
287
288 if (!lp_tex->dt) {
289 /* regular texture - setup array of mipmap level offsets */
290 struct pipe_resource *res = view->texture;
291 int j;
292 void *mip_ptr;
293
294 if (llvmpipe_resource_is_texture(res)) {
295 first_level = view->u.tex.first_level;
296 last_level = view->u.tex.last_level;
297 assert(first_level <= last_level);
298 assert(last_level <= res->last_level);
299
300 /* must trigger allocation first before we can get base ptr */
301 /* XXX this may fail due to OOM ? */
302 mip_ptr = llvmpipe_get_texture_image_all(lp_tex, view->u.tex.first_level,
303 LP_TEX_USAGE_READ,
304 LP_TEX_LAYOUT_LINEAR);
305 addr = lp_tex->linear_img.data;
306
307 for (j = first_level; j <= last_level; j++) {
308 mip_ptr = llvmpipe_get_texture_image_all(lp_tex, j,
309 LP_TEX_USAGE_READ,
310 LP_TEX_LAYOUT_LINEAR);
311 mip_offsets[j] = (uint8_t *)mip_ptr - (uint8_t *)addr;
312 /*
313 * could get mip offset directly but need call above to
314 * invoke tiled->linear conversion.
315 */
316 assert(lp_tex->linear_mip_offsets[j] == mip_offsets[j]);
317 row_stride[j] = lp_tex->row_stride[j];
318 img_stride[j] = lp_tex->img_stride[j];
319 }
320 if (res->target == PIPE_TEXTURE_1D_ARRAY ||
321 res->target == PIPE_TEXTURE_2D_ARRAY) {
322 num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
323 for (j = first_level; j <= last_level; j++) {
324 mip_offsets[j] += view->u.tex.first_layer *
325 lp_tex->img_stride[j];
326 }
327 assert(view->u.tex.first_layer <= view->u.tex.last_layer);
328 assert(view->u.tex.last_layer < res->array_size);
329 }
330 }
331 else {
332 unsigned view_blocksize = util_format_get_blocksize(view->format);
333 mip_ptr = lp_tex->data;
334 addr = mip_ptr;
335 /* probably don't really need to fill that out */
336 mip_offsets[0] = 0;
337 row_stride[0] = 0;
338 row_stride[0] = 0;
339
340 /* everything specified in number of elements here. */
341 width0 = view->u.buf.last_element - view->u.buf.first_element + 1;
342 addr = (uint8_t *)addr + view->u.buf.first_element *
343 view_blocksize;
344 assert(view->u.buf.first_element <= view->u.buf.last_element);
345 assert(view->u.buf.last_element * view_blocksize < res->width0);
346 }
347 }
348 else {
349 /* display target texture/surface */
350 /*
351 * XXX: Where should this be unmapped?
352 */
353 struct llvmpipe_screen *screen = llvmpipe_screen(tex->screen);
354 struct sw_winsys *winsys = screen->winsys;
355 addr = winsys->displaytarget_map(winsys, lp_tex->dt,
356 PIPE_TRANSFER_READ);
357 row_stride[0] = lp_tex->row_stride[0];
358 img_stride[0] = lp_tex->img_stride[0];
359 mip_offsets[0] = 0;
360 assert(addr);
361 }
362 draw_set_mapped_texture(lp->draw,
363 shader_type,
364 i,
365 width0, tex->height0, num_layers,
366 first_level, last_level,
367 addr,
368 row_stride, img_stride, mip_offsets);
369 }
370 }
371 }
372
373
374 /**
375 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
376 */
377 void
378 llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
379 unsigned num,
380 struct pipe_sampler_view **views)
381 {
382 prepare_shader_sampling(lp, num, views, PIPE_SHADER_VERTEX,
383 lp->mapped_vs_tex);
384 }
385
386 void
387 llvmpipe_cleanup_vertex_sampling(struct llvmpipe_context *ctx)
388 {
389 unsigned i;
390 for (i = 0; i < Elements(ctx->mapped_vs_tex); i++) {
391 pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL);
392 }
393 }
394
395
396 /**
397 * Called during state validation when LP_NEW_SAMPLER_VIEW is set.
398 */
399 void
400 llvmpipe_prepare_geometry_sampling(struct llvmpipe_context *lp,
401 unsigned num,
402 struct pipe_sampler_view **views)
403 {
404 prepare_shader_sampling(lp, num, views, PIPE_SHADER_GEOMETRY,
405 lp->mapped_gs_tex);
406 }
407
408 void
409 llvmpipe_cleanup_geometry_sampling(struct llvmpipe_context *ctx)
410 {
411 unsigned i;
412 for (i = 0; i < Elements(ctx->mapped_gs_tex); i++) {
413 pipe_resource_reference(&ctx->mapped_gs_tex[i], NULL);
414 }
415 }
416
417 void
418 llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)
419 {
420 llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
421
422 llvmpipe->pipe.bind_fragment_sampler_states = llvmpipe_bind_fragment_sampler_states;
423 llvmpipe->pipe.bind_vertex_sampler_states = llvmpipe_bind_vertex_sampler_states;
424 llvmpipe->pipe.bind_geometry_sampler_states = llvmpipe_bind_geometry_sampler_states;
425 llvmpipe->pipe.set_fragment_sampler_views = llvmpipe_set_fragment_sampler_views;
426 llvmpipe->pipe.set_vertex_sampler_views = llvmpipe_set_vertex_sampler_views;
427 llvmpipe->pipe.set_geometry_sampler_views = llvmpipe_set_geometry_sampler_views;
428 llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view;
429 llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy;
430 llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
431 }