Merge branch 'mesa_7_7_branch'
[mesa.git] / src / gallium / drivers / llvmpipe / lp_state_vs.c
1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc.
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29
30 #include "pipe/p_defines.h"
31 #include "tgsi/tgsi_parse.h"
32 #include "util/u_memory.h"
33 #include "draw/draw_context.h"
34
35 #include "lp_context.h"
36 #include "lp_state.h"
37
38
39 void *
40 llvmpipe_create_vs_state(struct pipe_context *pipe,
41 const struct pipe_shader_state *templ)
42 {
43 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
44 struct lp_vertex_shader *state;
45
46 state = CALLOC_STRUCT(lp_vertex_shader);
47 if (state == NULL )
48 goto fail;
49
50 /* copy shader tokens, the ones passed in will go away.
51 */
52 state->shader.tokens = tgsi_dup_tokens(templ->tokens);
53 if (state->shader.tokens == NULL)
54 goto fail;
55
56 state->draw_data = draw_create_vertex_shader(llvmpipe->draw, templ);
57 if (state->draw_data == NULL)
58 goto fail;
59
60 return state;
61
62 fail:
63 if (state) {
64 FREE( (void *)state->shader.tokens );
65 FREE( state->draw_data );
66 FREE( state );
67 }
68 return NULL;
69 }
70
71
72 void
73 llvmpipe_bind_vs_state(struct pipe_context *pipe, void *vs)
74 {
75 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
76
77 llvmpipe->vs = (const struct lp_vertex_shader *)vs;
78
79 draw_bind_vertex_shader(llvmpipe->draw,
80 (llvmpipe->vs ? llvmpipe->vs->draw_data : NULL));
81
82 llvmpipe->dirty |= LP_NEW_VS;
83 }
84
85
86 void
87 llvmpipe_delete_vs_state(struct pipe_context *pipe, void *vs)
88 {
89 struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
90
91 struct lp_vertex_shader *state =
92 (struct lp_vertex_shader *)vs;
93
94 draw_delete_vertex_shader(llvmpipe->draw, state->draw_data);
95 FREE( (void *)state->shader.tokens );
96 FREE( state );
97 }