1 /**************************************************************************
3 * Copyright 2009 VMware, Inc.
4 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
30 #include "pipe/p_defines.h"
31 #include "tgsi/tgsi_parse.h"
32 #include "util/u_memory.h"
33 #include "draw/draw_context.h"
35 #include "lp_context.h"
40 llvmpipe_create_vs_state(struct pipe_context
*pipe
,
41 const struct pipe_shader_state
*templ
)
43 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
44 struct lp_vertex_shader
*state
;
46 state
= CALLOC_STRUCT(lp_vertex_shader
);
50 /* copy shader tokens, the ones passed in will go away.
52 state
->shader
.tokens
= tgsi_dup_tokens(templ
->tokens
);
53 if (state
->shader
.tokens
== NULL
)
56 state
->draw_data
= draw_create_vertex_shader(llvmpipe
->draw
, templ
);
57 if (state
->draw_data
== NULL
)
64 FREE( (void *)state
->shader
.tokens
);
65 FREE( state
->draw_data
);
73 llvmpipe_bind_vs_state(struct pipe_context
*pipe
, void *_vs
)
75 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
76 const struct lp_vertex_shader
*vs
= (const struct lp_vertex_shader
*)_vs
;
78 if (llvmpipe
->vs
== vs
)
81 draw_bind_vertex_shader(llvmpipe
->draw
,
82 vs
? vs
->draw_data
: NULL
);
86 llvmpipe
->dirty
|= LP_NEW_VS
;
91 llvmpipe_delete_vs_state(struct pipe_context
*pipe
, void *vs
)
93 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
95 struct lp_vertex_shader
*state
=
96 (struct lp_vertex_shader
*)vs
;
98 draw_delete_vertex_shader(llvmpipe
->draw
, state
->draw_data
);
99 FREE( (void *)state
->shader
.tokens
);