1 /**************************************************************************
3 * Copyright 2006 VMware, Inc.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
30 * Michel Dänzer <daenzer@vmware.com>
35 #include "pipe/p_context.h"
36 #include "pipe/p_defines.h"
38 #include "util/u_inlines.h"
39 #include "util/u_cpu_detect.h"
40 #include "util/u_format.h"
41 #include "util/u_math.h"
42 #include "util/u_memory.h"
43 #include "util/u_simple_list.h"
44 #include "util/u_transfer.h"
46 #include "lp_context.h"
48 #include "lp_screen.h"
49 #include "lp_texture.h"
54 #include "state_tracker/sw_winsys.h"
58 static struct llvmpipe_resource resource_list
;
60 static unsigned id_counter
= 0;
64 * Conventional allocation path for non-display textures:
65 * Just compute row strides here. Storage is allocated on demand later.
68 llvmpipe_texture_layout(struct llvmpipe_screen
*screen
,
69 struct llvmpipe_resource
*lpr
)
71 struct pipe_resource
*pt
= &lpr
->base
;
73 unsigned width
= pt
->width0
;
74 unsigned height
= pt
->height0
;
75 unsigned depth
= pt
->depth0
;
76 uint64_t total_size
= 0;
77 unsigned layers
= pt
->array_size
;
79 assert(LP_MAX_TEXTURE_2D_LEVELS
<= LP_MAX_TEXTURE_LEVELS
);
80 assert(LP_MAX_TEXTURE_3D_LEVELS
<= LP_MAX_TEXTURE_LEVELS
);
82 for (level
= 0; level
<= pt
->last_level
; level
++) {
84 /* Row stride and image stride */
86 unsigned align_x
, align_y
, nblocksx
, nblocksy
, block_size
;
88 /* For non-compressed formats we need 4x4 pixel alignment
89 * so we can read/write LP_RASTER_BLOCK_SIZE when rendering to them.
90 * We also want cache line size in x direction,
91 * otherwise same cache line could end up in multiple threads.
92 * For explicit 1d resources however we reduce this to 4x1 and
93 * handle specially in render output code (as we need to do special
94 * handling there for buffers in any case).
96 if (util_format_is_compressed(pt
->format
))
97 align_x
= align_y
= 1;
99 align_x
= LP_RASTER_BLOCK_SIZE
;
100 if (llvmpipe_resource_is_1d(&lpr
->base
))
103 align_y
= LP_RASTER_BLOCK_SIZE
;
106 nblocksx
= util_format_get_nblocksx(pt
->format
,
107 align(width
, align_x
));
108 nblocksy
= util_format_get_nblocksy(pt
->format
,
109 align(height
, align_y
));
110 block_size
= util_format_get_blocksize(pt
->format
);
112 if (util_format_is_compressed(pt
->format
))
113 lpr
->row_stride
[level
] = nblocksx
* block_size
;
115 lpr
->row_stride
[level
] = align(nblocksx
* block_size
, util_cpu_caps
.cacheline
);
117 /* if row_stride * height > LP_MAX_TEXTURE_SIZE */
118 if ((uint64_t)lpr
->row_stride
[level
] * nblocksy
> LP_MAX_TEXTURE_SIZE
) {
119 /* image too large */
123 lpr
->img_stride
[level
] = lpr
->row_stride
[level
] * nblocksy
;
126 /* Number of 3D image slices, cube faces or texture array layers */
130 if (lpr
->base
.target
== PIPE_TEXTURE_CUBE
)
132 else if (lpr
->base
.target
== PIPE_TEXTURE_3D
)
134 else if (lpr
->base
.target
== PIPE_TEXTURE_1D_ARRAY
||
135 lpr
->base
.target
== PIPE_TEXTURE_2D_ARRAY
)
140 lpr
->num_slices_faces
[level
] = num_slices
;
143 /* if img_stride * num_slices_faces > LP_MAX_TEXTURE_SIZE */
144 if (lpr
->img_stride
[level
] >
145 LP_MAX_TEXTURE_SIZE
/ lpr
->num_slices_faces
[level
]) {
146 /* volume too large */
150 total_size
+= (uint64_t) lpr
->num_slices_faces
[level
]
151 * (uint64_t) lpr
->img_stride
[level
];
152 if (total_size
> LP_MAX_TEXTURE_SIZE
) {
156 /* Compute size of next mipmap level */
157 width
= u_minify(width
, 1);
158 height
= u_minify(height
, 1);
159 depth
= u_minify(depth
, 1);
170 * Check the size of the texture specified by 'res'.
171 * \return TRUE if OK, FALSE if too large.
174 llvmpipe_can_create_resource(struct pipe_screen
*screen
,
175 const struct pipe_resource
*res
)
177 struct llvmpipe_resource lpr
;
178 memset(&lpr
, 0, sizeof(lpr
));
180 return llvmpipe_texture_layout(llvmpipe_screen(screen
), &lpr
);
185 llvmpipe_displaytarget_layout(struct llvmpipe_screen
*screen
,
186 struct llvmpipe_resource
*lpr
)
188 struct sw_winsys
*winsys
= screen
->winsys
;
190 /* Round up the surface size to a multiple of the tile size to
191 * avoid tile clipping.
193 const unsigned width
= MAX2(1, align(lpr
->base
.width0
, TILE_SIZE
));
194 const unsigned height
= MAX2(1, align(lpr
->base
.height0
, TILE_SIZE
));
196 lpr
->num_slices_faces
[0] = 1;
197 lpr
->img_stride
[0] = 0;
199 lpr
->dt
= winsys
->displaytarget_create(winsys
,
204 &lpr
->row_stride
[0] );
210 void *map
= winsys
->displaytarget_map(winsys
, lpr
->dt
,
211 PIPE_TRANSFER_WRITE
);
214 memset(map
, 0, height
* lpr
->row_stride
[0]);
216 winsys
->displaytarget_unmap(winsys
, lpr
->dt
);
223 static struct pipe_resource
*
224 llvmpipe_resource_create(struct pipe_screen
*_screen
,
225 const struct pipe_resource
*templat
)
227 struct llvmpipe_screen
*screen
= llvmpipe_screen(_screen
);
228 struct llvmpipe_resource
*lpr
= CALLOC_STRUCT(llvmpipe_resource
);
232 lpr
->base
= *templat
;
233 pipe_reference_init(&lpr
->base
.reference
, 1);
234 lpr
->base
.screen
= &screen
->base
;
236 /* assert(lpr->base.bind); */
238 if (llvmpipe_resource_is_texture(&lpr
->base
)) {
239 if (lpr
->base
.bind
& (PIPE_BIND_DISPLAY_TARGET
|
242 /* displayable surface */
243 if (!llvmpipe_displaytarget_layout(screen
, lpr
))
248 if (!llvmpipe_texture_layout(screen
, lpr
))
253 /* other data (vertex buffer, const buffer, etc) */
254 const uint bytes
= templat
->width0
;
255 assert(util_format_get_blocksize(templat
->format
) == 1);
256 assert(templat
->height0
== 1);
257 assert(templat
->depth0
== 1);
258 assert(templat
->last_level
== 0);
260 * Reserve some extra storage since if we'd render to a buffer we
261 * read/write always LP_RASTER_BLOCK_SIZE pixels, but the element
262 * offset doesn't need to be aligned to LP_RASTER_BLOCK_SIZE.
264 lpr
->data
= align_malloc(bytes
+ (LP_RASTER_BLOCK_SIZE
- 1) * 4 * sizeof(float), 64);
266 * buffers don't really have stride but it's probably safer
267 * (for code doing same calculations for buffers and textures)
268 * to put something sane in there.
270 lpr
->row_stride
[0] = bytes
;
273 memset(lpr
->data
, 0, bytes
);
276 lpr
->id
= id_counter
++;
279 insert_at_tail(&resource_list
, lpr
);
291 llvmpipe_resource_destroy(struct pipe_screen
*pscreen
,
292 struct pipe_resource
*pt
)
294 struct llvmpipe_screen
*screen
= llvmpipe_screen(pscreen
);
295 struct llvmpipe_resource
*lpr
= llvmpipe_resource(pt
);
299 struct sw_winsys
*winsys
= screen
->winsys
;
300 winsys
->displaytarget_destroy(winsys
, lpr
->dt
);
302 else if (llvmpipe_resource_is_texture(pt
)) {
303 /* free linear image data */
304 if (lpr
->linear_img
.data
) {
305 align_free(lpr
->linear_img
.data
);
306 lpr
->linear_img
.data
= NULL
;
309 else if (!lpr
->userBuffer
) {
311 align_free(lpr
->data
);
316 remove_from_list(lpr
);
324 * Map a resource for read/write.
327 llvmpipe_resource_map(struct pipe_resource
*resource
,
330 enum lp_texture_usage tex_usage
)
332 struct llvmpipe_resource
*lpr
= llvmpipe_resource(resource
);
335 assert(level
< LP_MAX_TEXTURE_LEVELS
);
336 assert(layer
< (u_minify(resource
->depth0
, level
) + resource
->array_size
- 1));
338 assert(tex_usage
== LP_TEX_USAGE_READ
||
339 tex_usage
== LP_TEX_USAGE_READ_WRITE
||
340 tex_usage
== LP_TEX_USAGE_WRITE_ALL
);
344 struct llvmpipe_screen
*screen
= llvmpipe_screen(resource
->screen
);
345 struct sw_winsys
*winsys
= screen
->winsys
;
348 if (tex_usage
== LP_TEX_USAGE_READ
) {
349 dt_usage
= PIPE_TRANSFER_READ
;
352 dt_usage
= PIPE_TRANSFER_READ_WRITE
;
358 /* FIXME: keep map count? */
359 map
= winsys
->displaytarget_map(winsys
, lpr
->dt
, dt_usage
);
361 /* install this linear image in texture data structure */
362 lpr
->linear_img
.data
= map
;
366 else if (llvmpipe_resource_is_texture(resource
)) {
368 map
= llvmpipe_get_texture_image(lpr
, layer
, level
, tex_usage
);
381 llvmpipe_resource_unmap(struct pipe_resource
*resource
,
385 struct llvmpipe_resource
*lpr
= llvmpipe_resource(resource
);
389 struct llvmpipe_screen
*lp_screen
= llvmpipe_screen(resource
->screen
);
390 struct sw_winsys
*winsys
= lp_screen
->winsys
;
395 winsys
->displaytarget_unmap(winsys
, lpr
->dt
);
401 llvmpipe_resource_data(struct pipe_resource
*resource
)
403 struct llvmpipe_resource
*lpr
= llvmpipe_resource(resource
);
405 assert(!llvmpipe_resource_is_texture(resource
));
411 static struct pipe_resource
*
412 llvmpipe_resource_from_handle(struct pipe_screen
*screen
,
413 const struct pipe_resource
*template,
414 struct winsys_handle
*whandle
)
416 struct sw_winsys
*winsys
= llvmpipe_screen(screen
)->winsys
;
417 struct llvmpipe_resource
*lpr
;
419 /* XXX Seems like from_handled depth textures doesn't work that well */
421 lpr
= CALLOC_STRUCT(llvmpipe_resource
);
426 lpr
->base
= *template;
427 pipe_reference_init(&lpr
->base
.reference
, 1);
428 lpr
->base
.screen
= screen
;
431 * Looks like unaligned displaytargets work just fine,
432 * at least sampler/render ones.
435 assert(lpr
->base
.width0
== width
);
436 assert(lpr
->base
.height0
== height
);
439 lpr
->num_slices_faces
[0] = 1;
440 lpr
->img_stride
[0] = 0;
442 lpr
->dt
= winsys
->displaytarget_from_handle(winsys
,
445 &lpr
->row_stride
[0]);
450 lpr
->id
= id_counter
++;
453 insert_at_tail(&resource_list
, lpr
);
466 llvmpipe_resource_get_handle(struct pipe_screen
*screen
,
467 struct pipe_resource
*pt
,
468 struct winsys_handle
*whandle
)
470 struct sw_winsys
*winsys
= llvmpipe_screen(screen
)->winsys
;
471 struct llvmpipe_resource
*lpr
= llvmpipe_resource(pt
);
477 return winsys
->displaytarget_get_handle(winsys
, lpr
->dt
, whandle
);
482 llvmpipe_transfer_map( struct pipe_context
*pipe
,
483 struct pipe_resource
*resource
,
486 const struct pipe_box
*box
,
487 struct pipe_transfer
**transfer
)
489 struct llvmpipe_context
*llvmpipe
= llvmpipe_context(pipe
);
490 struct llvmpipe_screen
*screen
= llvmpipe_screen(pipe
->screen
);
491 struct llvmpipe_resource
*lpr
= llvmpipe_resource(resource
);
492 struct llvmpipe_transfer
*lpt
;
493 struct pipe_transfer
*pt
;
495 enum pipe_format format
;
496 enum lp_texture_usage tex_usage
;
500 assert(level
<= resource
->last_level
);
503 * Transfers, like other pipe operations, must happen in order, so flush the
504 * context if necessary.
506 if (!(usage
& PIPE_TRANSFER_UNSYNCHRONIZED
)) {
507 boolean read_only
= !(usage
& PIPE_TRANSFER_WRITE
);
508 boolean do_not_block
= !!(usage
& PIPE_TRANSFER_DONTBLOCK
);
509 if (!llvmpipe_flush_resource(pipe
, resource
,
512 TRUE
, /* cpu_access */
516 * It would have blocked, but state tracker requested no to.
518 assert(do_not_block
);
523 /* Check if we're mapping the current constant buffer */
524 if ((usage
& PIPE_TRANSFER_WRITE
) &&
525 (resource
->bind
& PIPE_BIND_CONSTANT_BUFFER
)) {
527 for (i
= 0; i
< Elements(llvmpipe
->constants
[PIPE_SHADER_FRAGMENT
]); ++i
) {
528 if (resource
== llvmpipe
->constants
[PIPE_SHADER_FRAGMENT
][i
].buffer
) {
529 /* constants may have changed */
530 llvmpipe
->dirty
|= LP_NEW_CONSTANTS
;
536 lpt
= CALLOC_STRUCT(llvmpipe_transfer
);
540 pipe_resource_reference(&pt
->resource
, resource
);
543 pt
->stride
= lpr
->row_stride
[level
];
544 pt
->layer_stride
= lpr
->img_stride
[level
];
548 assert(level
< LP_MAX_TEXTURE_LEVELS
);
551 printf("tex_transfer_map(%d, %d %d x %d of %d x %d, usage %d )\n",
552 transfer->x, transfer->y, transfer->width, transfer->height,
553 transfer->texture->width0,
554 transfer->texture->height0,
558 if (usage
== PIPE_TRANSFER_READ
) {
559 tex_usage
= LP_TEX_USAGE_READ
;
563 tex_usage
= LP_TEX_USAGE_READ_WRITE
;
568 printf("transfer map tex %u mode %s\n", lpr
->id
, mode
);
571 format
= lpr
->base
.format
;
573 map
= llvmpipe_resource_map(resource
,
579 /* May want to do different things here depending on read/write nature
582 if (usage
& PIPE_TRANSFER_WRITE
) {
583 /* Do something to notify sharing contexts of a texture change.
589 box
->y
/ util_format_get_blockheight(format
) * pt
->stride
+
590 box
->x
/ util_format_get_blockwidth(format
) * util_format_get_blocksize(format
);
597 llvmpipe_transfer_unmap(struct pipe_context
*pipe
,
598 struct pipe_transfer
*transfer
)
600 assert(transfer
->resource
);
602 llvmpipe_resource_unmap(transfer
->resource
,
606 /* Effectively do the texture_update work here - if texture images
607 * needed post-processing to put them into hardware layout, this is
608 * where it would happen. For llvmpipe, nothing to do.
610 assert (transfer
->resource
);
611 pipe_resource_reference(&transfer
->resource
, NULL
);
616 llvmpipe_is_resource_referenced( struct pipe_context
*pipe
,
617 struct pipe_resource
*presource
,
620 struct llvmpipe_context
*llvmpipe
= llvmpipe_context( pipe
);
623 * XXX checking only resources with the right bind flags
624 * is unsafe since with opengl state tracker we can end up
625 * with resources bound to places they weren't supposed to be
626 * (buffers bound as sampler views is one possibility here).
628 if (!(presource
->bind
& (PIPE_BIND_DEPTH_STENCIL
|
629 PIPE_BIND_RENDER_TARGET
|
630 PIPE_BIND_SAMPLER_VIEW
)))
631 return LP_UNREFERENCED
;
633 return lp_setup_is_resource_referenced(llvmpipe
->setup
, presource
);
638 * Returns the largest possible alignment for a format in llvmpipe
641 llvmpipe_get_format_alignment( enum pipe_format format
)
643 const struct util_format_description
*desc
= util_format_description(format
);
648 for (i
= 0; i
< desc
->nr_channels
; ++i
) {
649 size
+= desc
->channel
[i
].size
;
654 if (!util_is_power_of_two(bytes
)) {
655 bytes
/= desc
->nr_channels
;
658 if (bytes
% 2 || bytes
< 1) {
667 * Create buffer which wraps user-space data.
669 struct pipe_resource
*
670 llvmpipe_user_buffer_create(struct pipe_screen
*screen
,
675 struct llvmpipe_resource
*buffer
;
677 buffer
= CALLOC_STRUCT(llvmpipe_resource
);
681 pipe_reference_init(&buffer
->base
.reference
, 1);
682 buffer
->base
.screen
= screen
;
683 buffer
->base
.format
= PIPE_FORMAT_R8_UNORM
; /* ?? */
684 buffer
->base
.bind
= bind_flags
;
685 buffer
->base
.usage
= PIPE_USAGE_IMMUTABLE
;
686 buffer
->base
.flags
= 0;
687 buffer
->base
.width0
= bytes
;
688 buffer
->base
.height0
= 1;
689 buffer
->base
.depth0
= 1;
690 buffer
->base
.array_size
= 1;
691 buffer
->userBuffer
= TRUE
;
694 return &buffer
->base
;
699 * Compute size (in bytes) need to store a texture image / mipmap level,
700 * for just one cube face, one array layer or one 3D texture slice
703 tex_image_face_size(const struct llvmpipe_resource
*lpr
, unsigned level
)
705 return lpr
->img_stride
[level
];
710 * Compute size (in bytes) need to store a texture image / mipmap level,
711 * including all cube faces or 3D image slices
714 tex_image_size(const struct llvmpipe_resource
*lpr
, unsigned level
)
716 const unsigned buf_size
= tex_image_face_size(lpr
, level
);
717 return buf_size
* lpr
->num_slices_faces
[level
];
722 * Return pointer to a 2D texture image/face/slice.
723 * No tiled/linear conversion is done.
726 llvmpipe_get_texture_image_address(struct llvmpipe_resource
*lpr
,
727 unsigned face_slice
, unsigned level
)
729 struct llvmpipe_texture_image
*img
;
732 img
= &lpr
->linear_img
;
733 offset
= lpr
->linear_mip_offsets
[level
];
736 offset
+= face_slice
* tex_image_face_size(lpr
, level
);
738 return (ubyte
*) img
->data
+ offset
;
743 * Allocate storage for a linear image
744 * (all cube faces and all 3D slices, all levels).
747 alloc_image_data(struct llvmpipe_resource
*lpr
)
749 uint alignment
= MAX2(64, util_cpu_caps
.cacheline
);
754 /* we get the linear memory from the winsys, and it has
755 * already been zeroed
757 struct llvmpipe_screen
*screen
= llvmpipe_screen(lpr
->base
.screen
);
758 struct sw_winsys
*winsys
= screen
->winsys
;
760 assert(lpr
->base
.last_level
== 0);
762 lpr
->linear_img
.data
=
763 winsys
->displaytarget_map(winsys
, lpr
->dt
,
764 PIPE_TRANSFER_READ_WRITE
);
767 /* not a display target - allocate regular memory */
769 * Offset calculation for start of a specific mip/layer is always
770 * offset = lpr->linear_mip_offsets[level] + lpr->img_stride[level] * layer
772 for (level
= 0; level
<= lpr
->base
.last_level
; level
++) {
773 uint buffer_size
= tex_image_size(lpr
, level
);
774 lpr
->linear_mip_offsets
[level
] = offset
;
775 offset
+= align(buffer_size
, alignment
);
777 lpr
->linear_img
.data
= align_malloc(offset
, alignment
);
778 if (lpr
->linear_img
.data
) {
779 memset(lpr
->linear_img
.data
, 0, offset
);
787 * Return pointer to texture image data
788 * for a particular cube face or 3D texture slice.
790 * \param face_slice the cube face or 3D slice of interest
791 * \param usage one of LP_TEX_USAGE_READ/WRITE_ALL/READ_WRITE
794 llvmpipe_get_texture_image(struct llvmpipe_resource
*lpr
,
795 unsigned face_slice
, unsigned level
,
796 enum lp_texture_usage usage
)
798 struct llvmpipe_texture_image
*target_img
;
800 unsigned target_offset
;
801 unsigned *target_off_ptr
;
803 assert(usage
== LP_TEX_USAGE_READ
||
804 usage
== LP_TEX_USAGE_READ_WRITE
||
805 usage
== LP_TEX_USAGE_WRITE_ALL
);
808 assert(lpr
->linear_img
.data
);
811 target_img
= &lpr
->linear_img
;
812 target_off_ptr
= lpr
->linear_mip_offsets
;
813 target_data
= target_img
->data
;
816 /* allocate memory for the target image now */
817 alloc_image_data(lpr
);
818 target_data
= target_img
->data
;
821 target_offset
= target_off_ptr
[level
];
823 if (face_slice
> 0) {
824 target_offset
+= face_slice
* tex_image_face_size(lpr
, level
);
828 target_data
= (uint8_t *) target_data
+ target_offset
;
836 * Return pointer to start of a texture image (1D, 2D, 3D, CUBE).
837 * This is typically used when we're about to sample from a texture.
840 llvmpipe_get_texture_image_all(struct llvmpipe_resource
*lpr
,
842 enum lp_texture_usage usage
)
844 const int slices
= lpr
->num_slices_faces
[level
];
850 for (slice
= slices
- 1; slice
>= 0; slice
--) {
851 map
= llvmpipe_get_texture_image(lpr
, slice
, level
, usage
);
859 * Get pointer to a linear image (not the tile!) at tile (x,y).
860 * \return pointer to start of image/face (not the tile)
863 llvmpipe_get_texture_tile_linear(struct llvmpipe_resource
*lpr
,
864 unsigned face_slice
, unsigned level
,
865 enum lp_texture_usage usage
,
866 unsigned x
, unsigned y
)
868 struct llvmpipe_texture_image
*linear_img
= &lpr
->linear_img
;
869 uint8_t *linear_image
;
871 assert(llvmpipe_resource_is_texture(&lpr
->base
));
872 assert(x
% TILE_SIZE
== 0);
873 assert(y
% TILE_SIZE
== 0);
875 if (!linear_img
->data
) {
876 /* allocate memory for the linear image now */
877 /* XXX should probably not do that here? */
878 alloc_image_data(lpr
);
880 assert(linear_img
->data
);
882 /* compute address of the slice/face of the image that contains the tile */
883 linear_image
= llvmpipe_get_texture_image_address(lpr
, face_slice
, level
);
890 * Return size of resource in bytes
893 llvmpipe_resource_size(const struct pipe_resource
*resource
)
895 const struct llvmpipe_resource
*lpr
= llvmpipe_resource_const(resource
);
896 unsigned lvl
, size
= 0;
898 if (llvmpipe_resource_is_texture(resource
)) {
899 for (lvl
= 0; lvl
<= lpr
->base
.last_level
; lvl
++) {
900 if (lpr
->linear_img
.data
)
901 size
+= tex_image_size(lpr
, lvl
);
905 size
= resource
->width0
;
914 llvmpipe_print_resources(void)
916 struct llvmpipe_resource
*lpr
;
917 unsigned n
= 0, total
= 0;
919 debug_printf("LLVMPIPE: current resources:\n");
920 foreach(lpr
, &resource_list
) {
921 unsigned size
= llvmpipe_resource_size(&lpr
->base
);
922 debug_printf("resource %u at %p, size %ux%ux%u: %u bytes, refcount %u\n",
923 lpr
->id
, (void *) lpr
,
924 lpr
->base
.width0
, lpr
->base
.height0
, lpr
->base
.depth0
,
925 size
, lpr
->base
.reference
.count
);
929 debug_printf("LLVMPIPE: total size of %u resources: %u\n", n
, total
);
935 llvmpipe_init_screen_resource_funcs(struct pipe_screen
*screen
)
938 /* init linked list for tracking resources */
940 static boolean first_call
= TRUE
;
942 memset(&resource_list
, 0, sizeof(resource_list
));
943 make_empty_list(&resource_list
);
949 screen
->resource_create
= llvmpipe_resource_create
;
950 screen
->resource_destroy
= llvmpipe_resource_destroy
;
951 screen
->resource_from_handle
= llvmpipe_resource_from_handle
;
952 screen
->resource_get_handle
= llvmpipe_resource_get_handle
;
953 screen
->can_create_resource
= llvmpipe_can_create_resource
;
958 llvmpipe_init_context_resource_funcs(struct pipe_context
*pipe
)
960 pipe
->transfer_map
= llvmpipe_transfer_map
;
961 pipe
->transfer_unmap
= llvmpipe_transfer_unmap
;
963 pipe
->transfer_flush_region
= u_default_transfer_flush_region
;
964 pipe
->transfer_inline_write
= u_default_transfer_inline_write
;